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7881  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 25, 2008, 01:36:29 PM

Quote from: Frogstar on June 25, 2008, 01:27:18 PM

Quote
If you aim at someone and see nothing, I think it is pretty safe to assume that it is an enemy. Even when you are far way, when you point at a friendly you should get a blue X in your crosshairs.  The ID system works sort of similar to GTA in that you get more info when you are closer to an enemy and have spotted them.  If they have been spotted by a teammate you will see them as a red dot floating on the screen, and when they get close and you get sight of the same enemy, you'll see their name above their head.

Ahhhhh.  Thanks.  Very helpful.

When do I show up on my enemies radar?  Obviously, when I'm seen.  But how about when I'm firing my weapon and no one had spotted me?  Is it like COD4 where you are on radar whenever you fire (without a silencer)?



Pretty sure that you must be visually spotted. That, plus the lack of the killcam makes it a lot easier to park in one spot as a sniper in this game as opposed to COD.
7882  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 25, 2008, 01:34:50 PM
So I am still trying to make heads or tails of the stats. When I logged off last night I had made level 6, which I believe requires 2400 points. However, when I looked on the in-game leaderboards, my points were slightly below 2000. When I look online now (which one would think is enough time to catch up), my points are 1025, but my rank is correct. If you divide by the time played (2hr 54min), you get an SPM of 5.89, but online it says my SPM is 15.835. Multiplied out, that comes to about 2,755 points, which I'm pretty sure I am short of in the game. It also says I have 96 kills, but if you add up my kills per kit, you get 94.

So basically, the stats are a little screwy right now, and I still am not sure if dropping out of a game has an effect on your stats.
7883  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 25, 2008, 01:09:05 PM
Oh, by the way, it appears they have changed the description for the "Darwin's Parachute" achievement.  It now reads "There is no parachute, right?"
7884  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 25, 2008, 01:05:51 PM

Quote from: Frogstar on June 25, 2008, 12:19:53 PM

Another question I had was about how to tell my teamates from enemies.  Sometimes I would aim my cross-hairs at someone and would see a blue or red name.  Other times, I wouldn't see any name (maybe I was too far away?)  I know red = enemy.  But does no name = enemy, too?  I guess another way to ask this is: do my teammates' names always appear on my screen?

If you aim at someone and see nothing, I think it is pretty safe to assume that it is an enemy. Even when you are far way, when you point at a friendly you should get a blue X in your crosshairs.  The ID system works sort of similar to GTA in that you get more info when you are closer to an enemy and have spotted them.  If they have been spotted by a teammate you will see them as a red dot floating on the screen, and when they get close and you get sight of the same enemy, you'll see their name above their head.
7885  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 25, 2008, 01:39:32 AM

Quote from: ATB on June 25, 2008, 01:10:17 AM

Quote from: Teggy on June 25, 2008, 12:46:49 AM



4. I think leaving mid-game screws up your stats.  Based on the rounds I played, I know my SPM should be over 10, but it currently stands at 4.44.  My score is 685, yet my rank is Sergeant, which requires close to 2000 points to rank up to. So it looks like if you dump out of a game, they take away your points, but don't take away your minutes. I guess that is punishment for leaving the game, but if it's true, I wish I had known.  I was logging out of games to respond to game invites. Now I need to work my SPM back up, plus my rank is all messed up.

I think stats are slow to update. It seemed to me that the website is faster to update than the in game stats. Did you check there?

Re: cheating. What kind?

Well the website shows that I have 684 total score yet also shows that I am a Sergeant.  I could maybe believe the two are updated separately, but there are many other clues to support my theory.  For one, my SPM is 4.44, and I'm sure it was never that low, not even after my first round. Also, if I looked at the world rankings in-game, I would see the scaled down score, but after each round finished, I would see the larger score, showing me how much I needed to level up.

As far as the cheating goes, Hark described it as a bunch of people turning a vehicle over and then continuously repairing it.  Apparently they could get several thousand points per round.  Not sure if that is the only way to do it.

I did also notice that those little triangles started working in the full game.  It appears they denote a trend of some kind, because they can go up, down or to the right (signifying no change).  I'm not sure what trend they are showing, though.
7886  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 25, 2008, 12:46:49 AM
OK, I got to play for a few hours this afternoon.  Impressions:

1. Support with MG36 is definitely my go-to kit for now. The scope on the MG is awesome, and I love getting points by healing people and being able to easily heal myself.  It also works well on attack and defend, as opposed to...

2. ...Demolitions.  Wow, I suck on attack with Demo, so I will be using it defend only for the time being.

3. It was great to play some new maps.  Oasis didn't even come up during the time I played.

4. I think leaving mid-game screws up your stats.  Based on the rounds I played, I know my SPM should be over 10, but it currently stands at 4.44.  My score is 685, yet my rank is Sergeant, which requires close to 2000 points to rank up to. So it looks like if you dump out of a game, they take away your points, but don't take away your minutes. I guess that is punishment for leaving the game, but if it's true, I wish I had known.  I was logging out of games to respond to game invites. Now I need to work my SPM back up, plus my rank is all messed up.

5. As predicted, I have already gotten the Darwin's parachute achievement by riding someone's laser-guided bomb down. Lame.

6. I think the voice comm was screwed up. I could hear other people, and they couldn't hear me, and at times I think it was gone entirely.  I have heard people on GAF complain about this, and it did happen once with the demo.

7. Apparently there is some really lame cheating going on. If this was happening in the demo, I can't believe they didn't patch it. The world leaderboards are apparently already worthless.

8. I experienced some bad tearing about 1/4 from the top of the screen playing the single player - anyone else see this?
7887  Gaming / Console / PC Gaming / How I wish they would change the Wiimote on: June 24, 2008, 06:56:35 PM
I have been playing a bunch of Godfather: Blackhand and Metroid Prime 3 and realizing that they didn't really do a very good job with the Wiimote. Reason is they tried to make it some kind of Swiss-army knife controller, specifically setting it up to work as an NES controller when you turn it on it's side. That's fine and all, but now the locations of the +,-, 1 and 2 buttons are in horrible locations.  Looking at the menu screen (and the map) in either of these games means bending your thumb uncomfortably back. Hitting the + and - minus buttons is not much better.

I'd love a wiimote that is specifically designed for games where you are pointing the control at the screen (and there are plenty of those).  I'd like to see if they could put the + and - to the left and right of the A button.  Not sure where to put the 1 and 2, but I wouldn't mind pulling the d-pad closer to the A button either. Shooting a missile in Metroid again means stretching up.

The other big problem is with nunchuk.  Since nothing is holding the nunchuck level, I constantly find that my left hand has rotated so that my palm is almost facing up, and when I think I am pressing forward, I am actually pressing a bit off to the left.  Don't know how to fix that.
7888  Gaming / Console / PC Gaming / Re: And there goes another one. on: June 24, 2008, 06:04:52 PM
Wow, that really is amazing.  I got my first 360 just this past December and it's probably from that same group - I know it's not a Falcon.  I'll just keep crossing my fingers.
7889  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 24, 2008, 02:48:21 PM

Quote from: Harkonis on June 24, 2008, 02:40:24 PM

Ron, I agree with a large part of your review, but definitely not with your crouching mention.  In COD4 (which you mention nails the controls) sprint is on the L3 which it is in BF:BC as well, yet you say it's not natural for crouch to not be on the L3.

Yeah, my only beefs with the controls are
1) the sprint - I don't really care for it on L3 in COD either, but at least in that game you only need to click once. Battlefield allows for unlimited sprint, so you have to hold the stick down, but that's a really awkward move for me.
2) left trigger for acceleration on vehicles.  I know why they did this for tanks, but it's still counter to almost every other game.  I haven't tried the alternate controls - I may like them better.
7890  Non-Gaming / Trading Forum / Re: FS PS1 Final Fantasy on: June 24, 2008, 02:16:59 PM
Is even the greatest hits version worth that much?  Then I need to just finish that game so I can sell it.

EDIT: wow, I just checked on Goozex, and it goes for the max point value they allow, which translates to $50. And at that price, the demand is much higher than the supply.  Who knew?
7891  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Battlefield: Battle Company Weekend! on: June 24, 2008, 02:02:56 PM
Battle Company? Anyway, my wife is going to be away this weekend, so I am going to be dangerously available for online play.  I need to make sure I take breaks to do yard work and cleaning like a good boy.

And ATB, phantom ATB is currently playing the dashboard.
7892  Gaming / Console / PC Gaming / Re: Need 360 game suggestions on: June 24, 2008, 01:57:24 PM
Older games I would recommend are Crackdown and Tomb Raider: Legend (if you haven't played it on PC). There's also Dead Rising - I was not a huge fan, but others loved it.
7893  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 23, 2008, 08:35:23 PM

Quote from: Harkonis on June 23, 2008, 08:32:41 PM

Quote from: Teggy on June 23, 2008, 08:09:44 PM

Quote from: Harkonis on June 23, 2008, 08:06:01 PM

oh, apparently pushing up on the dpad uploads a screenshot.  to where I have no idea

Yeah, I was thinking, "shouldn't we be able to see other people's stats?" Similar to Halo 3. Perhaps that bit isn't online yet.

Not sure what you are talking about, you CAN see other peoples stats just fine. Once they have linked their BF account to thier xbox tag, you just go look at their stats.



You can?  On the EA site?

EDIT: well I was able to look at your stats by substituting my name with your name in the address bar, but I thought there would be a way to click on people in your friends list or something.
7894  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 23, 2008, 08:09:44 PM

Quote from: Harkonis on June 23, 2008, 08:06:01 PM

oh, apparently pushing up on the dpad uploads a screenshot.  to where I have no idea

Yeah, I was thinking, "shouldn't we be able to see other people's stats?" Similar to Halo 3. Perhaps that bit isn't online yet.
7895  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 23, 2008, 07:04:55 PM

Quote from: Harkonis on June 23, 2008, 06:53:51 PM

And so it begins... I thought it would wait until tomorrow frown

Starting to get booted in the middle of games pretty close to every round now.

Wow. And they have a promotional weekend coming up.  That should be fantastic.

Wait, are you sure it's not because you are a dirty team-killing cheater? slywink
7896  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 23, 2008, 06:06:34 PM

Quote from: Harkonis on June 23, 2008, 05:57:33 PM

chances are good that most of them won't have it until tomorrow, but I'd call around.  Usually they can get it in today if the manager goes and picks up the shipment.

Well I preordered and I don't need it today, just wondering if it would show up today instead of tomorrow.  I don't preorder very often - I think the last time I preordered from this store was for MVP 2005 (yes, that long ago) and I think they surprised me by calling late in the work day the day before I expected to get it.  Maybe that will happen again, maybe not.
7897  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 23, 2008, 05:00:44 PM

Quote from: Harkonis on June 23, 2008, 04:49:46 PM

Quote from: Teggy on June 23, 2008, 04:42:59 PM

Quote from: wonderpug on June 23, 2008, 04:35:20 PM

Quote from: Teggy on June 23, 2008, 04:33:36 PM

1. There is an achievement for using a parachute - I thought there were not parachutes in the game?

They're not in the multiplayer, but as a guess perhaps there's a part in the SP storyline involving a parachute.

The achievement says "(Online) Glide in the parachute for 3 seconds". 

A bit of a bummer - they finally revealed what you need to do to get free weapon #4 - you have to have played a previous Battlefield game, which I have not. It is an assault rifle, which is not too big of a deal, as I expect to spend most of my time as Support and Demolitions. The developers have also hinted that they will likely free up all the find-all-five weapons somewhere down the line.

I believe it's called Darwin's Parachute because there is no parachute.  They want you to freefall to your death from high enough for 3 seconds of hang time.

Oh, and there is no street date for this title so nobody broke anything (combined with the fact that the release date is the 23rd anyway)

Smartasses - I wonder if the laser designator bug still exists in the retail copy.  You, know, the one were you can spawn on someone's bomb as it's falling from the sky?  Could get that achievement no problem smile

My bad on the release date -  I thought it was tomorrow.  Does that mean Gamestop should have it today?  I haven't gotten a call.
7898  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 23, 2008, 04:53:34 PM

Quote from: wonderpug on June 23, 2008, 04:49:09 PM

Quote from: Teggy on June 23, 2008, 04:42:59 PM

A bit of a bummer - they finally revealed what you need to do to get free weapon #4 - you have to have played a previous Battlefield game, which I have not.

Wha?  How are they checking that?  I've played plenty of 1942, V, and 2, but how in the world would I prove it to Bad Company?

You can also use CD keys.
7899  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 23, 2008, 04:42:59 PM

Quote from: wonderpug on June 23, 2008, 04:35:20 PM

Quote from: Teggy on June 23, 2008, 04:33:36 PM

1. There is an achievement for using a parachute - I thought there were not parachutes in the game?

They're not in the multiplayer, but as a guess perhaps there's a part in the SP storyline involving a parachute.

The achievement says "(Online) Glide in the parachute for 3 seconds". 

A bit of a bummer - they finally revealed what you need to do to get free weapon #4 - you have to have played a previous Battlefield game, which I have not. It is an assault rifle, which is not too big of a deal, as I expect to spend most of my time as Support and Demolitions. The developers have also hinted that they will likely free up all the find-all-five weapons somewhere down the line.
7900  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC (Now not the demo) on: June 23, 2008, 04:33:36 PM
Now that I sufficiently strung ATB along, I can reveal that I did, in fact, reinstate my preorder for this. The single player looks fun, so I figured I would take a chance that the multiplayer becomes more consistently fun for me.  I can always Goozex it if not. Plus I will have a whole 5 days of having a better score than ATB to enjoy - 4 days during which he won't have access to his XBOX and 1 day for him to catch up.

I'm surprised that people have copies already - you'd think EA would care about online retailers breaking street date the same as b&m.

For Hark and anyone that has the game already:

1. There is an achievement for using a parachute - I thought there were not parachutes in the game?
2. How does the picture taking utility work?
7901  Gaming / Console / PC Gaming / Re: Gears of War - "casual" or "hardcore" for first time through? on: June 23, 2008, 02:58:33 AM
Just a little followup on this. After finishing the game on Casual, I have slowly been completing it on Hardcore. I played the first act on Hardcore after finishing it on Casual, then wanted to get the first Dom achievement, so joined someone playing on Hardcore. Turned out they were at the end of the game, so I got RAAM out of the way on co-op.  Went back this weekend to finish up acts 2-4 on Hardcore. It was challenging, but not un-fun, barring some places where I expected a struggle, like the final mansion fight.

After I finished up the Hardcore achievements, I figured I would try out Insane.  I have to tip my hat to anyone who has completed the game on this level. On the second chapter it already felt harder than the hardest levels on Hardcore. I think I'd have as much fun trying Insane as playing COD on Veteran - no fun at all.  You people have some real patience to work through that.
7902  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DEMO IS UP: Battlfield: Bad Company Friday Night on: June 20, 2008, 05:31:08 PM
I'd like to know how well the suitcase nuke performs.
7903  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: June 20, 2008, 12:47:50 AM
I have found there to be a surprising amount of team killers in the demo. Particularly guys who want to use the artillery and shoot the guy in the seat, but others that are also just being jerks.  Not sure if there is a kick function, but at least there are the Live controls so you can avoid playing with that person again.
7904  Non-Gaming / Off-Topic / Re: Our favorite, once-in-a-while guilty pleasures... on: June 19, 2008, 08:42:00 PM

Quote from: USMC Kato on June 19, 2008, 07:13:21 PM

I bought a whole box of these:


I love em

Nerds come in boxes with only one flavor?
7905  Gaming / Console / PC Gaming / [XBOX Live stats] COD4 is a juggernaut on: June 19, 2008, 08:32:11 PM
Get it? "Juggernaut"?  ninja

Anywaaaaaay, GTAIV managed to be the be the #1 played game on Live for a whole 4 weeks before relinquishing its spot back to COD4 (and Halo 3). The Battlefield demo is pretty impressive coming in at #4 for two weeks straight, which implies it may take over the top spot for a little while.  But I have a feeling COD4 will take the top spot back again. Personally, I think COD4 is a much easier (and enjoyable) game to pick up and play for a quick session without friends, and I think that's why it will continue to be people's go-to game.

http://majornelson.com/archive/tags/Top+10/default.aspx

7906  Non-Gaming / Off-Topic / Re: Our favorite, once-in-a-while guilty pleasures... on: June 19, 2008, 05:03:28 PM
Hostess fruit pies, usually lemon.  Also known as "death pockets" (don't read the nutrition info on the label), hence the "once-in-a-while".

Oh, and the cereal that actually needs a warning label is corn pops.  I know more than one person that has started bleeding from the mouth while eating those things.
7907  Non-Gaming / Off-Topic / Re: Indy IV: thoughts, reviews, spoilers galore!! on: June 19, 2008, 12:44:50 AM

Quote from: Gratch on June 18, 2008, 11:45:49 PM

Um, they jumped out of a airplane on a liferaft in Temple of Doom and were fine.  Remember, only badguys have problems with heights.  slywink

Yeah, a parachute-like raft onto snow. Completely plausible smile 

Even if I give you the waterfall, the nuclear blast was just ridiculous. 
7908  Non-Gaming / Off-Topic / Re: Indy IV: thoughts, reviews, spoilers galore!! on: June 18, 2008, 08:28:10 PM

Quote from: wonderpug on June 18, 2008, 03:35:58 PM

Quote from: rickfc on June 18, 2008, 03:29:45 PM

Firstly, we're discussing believability.  IMO, just because there are stories about a mythical ark or cup, it does not make it any more believable than surviving a nuclear blast.  I'm sorry.  It just doesn't work that way.

Sure it does.

Magic voodoo relic does things from magic voodoo power, so magic voodoo eye closing or whatever is a plausible defense in the film's world.

There's no magic voodoo behind the nuclear bomb in the movie, just like there's no magic voodoo behind the bullets fired from the guns.  Indy has the knowledge to combat hexes, curses, and other assorted oddities from ancient lore but he can't speak an incantation to stop bullets or nuclear explosions.

Exactly - certain things are accepted of the world that Indiana Jones lives in. Primarily these revolve around the truth of legends. It's the same as if I go to see Star Wars - I don't care that Darth Vader can strangle men without touching them because it is accepted that the force exists in that world.  But people die in the Indiana Jones world from typical things that could kill you in our world - bullets (all the movies), falls from great heights (Temple of Doom), propeller blades (Raiders), etc. These are the rules of the world that the previous movies have laid the groundwork for. So when the movie suddenly breaks those rules it has created, the audience member feels disoriented.
7909  Gaming / Console / PC Gaming / Re: worst parts of great games. on: June 18, 2008, 02:27:09 PM

Quote from: ATB on June 18, 2008, 02:04:40 PM


I think it was the original Max Payne- but there was this sort of platforming level with invisible floors or something. It was awful.



Absolutely. The dream sequences. The ones in Max Payne 2 were not nearly as annoying, although they seemed pretty unnecessary.
7910  Non-Gaming / Off-Topic / Re: Indy IV: thoughts, reviews, spoilers galore!! on: June 18, 2008, 01:56:17 PM

Quote from: rickfc on June 18, 2008, 01:36:41 PM

Quote from: The Grue on June 18, 2008, 04:11:46 AM


I'm not one to let something like the fact that they wouldn't survive those waterfalls bother me.  If I can believe in aliens and arks of the covenant, I can believe they would survive a waterfall.

 

Exactly.  I don't see how that's any less believable than a magical box that kills anyone with their eyes open, a cup that heals any ailment and provides immortality, albeit limited, but immortaility nonetheless, or a dude that can pull out your beating heart and still keeping you alive long enough to burn you to death.

Yeah, the notions of surviving 3 waterfalls or a nuclear explosion are so farfetched compared to the above... Roll Eyes

Because all of the things you mentioned are rooted in fantasy/bible-lore and a waterfall and a nuclear bomb are reality. We are ok with Mola Rahm (sp?) ripping someone's heart out because he is supposed to be some sort of shaman who is granted powers from Kali and the magic stones or whatever. The grail/ark have stories behind them. A nuclear bomb, however, is a nuclear bomb.  There is nothing provided in the story or history to make us believe that Indy has the power to survive a nuclear blast.
7911  Gaming / Console / PC Gaming / Re: worst parts of great games. on: June 18, 2008, 01:49:05 PM

Quote from: Kevin Grey on June 18, 2008, 01:13:16 PM

Final boss battle in Gears of War. 

+1.  I think this is one of the worst boss battles I have played.  Story-wise it's bad because we don't really even know who General RAAM is.  He shows up in 2 cutscenes the entire game to do nothing more than kill someone.  Never says a word, and his name isn't even spoken, I don't think.  Gameplay-wise, every other boss battle in the game required you to solve a puzzle - make the Berzerker break stuff so you can use the Hammer of Dawn on him, shoot the Corpser in a certain spot to expose his mouth, etc.  But here, all you have to do his shoot the guy a bunch of times, and there isn't even any indication of how close you are to finishing him off.  You can hardly even see if you've done any damage to him, save for an occasional blood spray if you are zoomed in the the sniper rifle. Horrible.

Very surprised they left out Xen.

Totally agree on the Flood, with the exception that their intro scene in the original Halo is really a great moment in gaming.

Didn't realize there was so much hate for the Water Temple.  That is exactly where I got stuck when I played OOT on VC, and I haven't gone back to finish it off.
7912  Non-Gaming / Political / Religious Nonsense / Re: Gore endorses Obama on: June 17, 2008, 08:54:55 PM
BTW, there is a very subtle yet important difference between "baby's daddy" (or "babies' daddy") and "baby daddy", the latter of which she didn't say.
7913  Non-Gaming / Political / Religious Nonsense / Re: Gore endorses Obama on: June 17, 2008, 06:17:42 PM

Quote from: Knightshade Dragon on June 17, 2008, 02:38:38 PM

Quote from: Blackadar on June 17, 2008, 02:13:07 PM

Quote from: cheeba on June 17, 2008, 07:25:54 AM

"Michelle Obama's babies' daddy?"



 Roll Eyes

Agreed with the rolley eyes.  The second you start quoting Fox News and their ilk you lose the argument.

Actually, Fox News referred to Michelle Obama as "Obama's baby mama."  Michelle actually referred to Obama as "her babies' daddy" in an intro she made to one of his speeches.
7914  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DEMO IS UP: Battlfield: Bad Company Friday Night on: June 17, 2008, 04:40:28 PM
Oh yeah, I killed Jarrod a couple times last night.  That was pretty fun.
7915  Non-Gaming / Off-Topic / Re: [MLB] Willie Randolph gets the boot on: June 17, 2008, 03:33:22 PM
Can't argue with that. It was really odd.  Maybe Willie has some friends on the West coast and Omar wanted to give him one last free plane ticket.
7916  Non-Gaming / Off-Topic / Re: Indy IV: thoughts, reviews, spoilers galore!! on: June 17, 2008, 03:25:25 PM
Finally saw this on Sunday. I agree with most of the sentiments here, with the exception of the "omgz Spielberg/Lucas raped my childhood" posts.

Spoiler for Hiden:
the good:

The action - several Indy-worth action bits, like warehouse/rocket fight, the school chase and the jungle chase (with the exception of the monkey swinging. What were they thinking?)

The humor - it didn't take itself too seriously and was definitely in the "Last Crusade" mold. I am surprised that some people don't like "Last Crusade". I've always thought it was a solid number 2 (maybe even 1a) in the series.  It's extremely entertaining and it has held up very well (just watched a couple of weeks ago). I never liked "Temple of Doom" much and watching it recently, it felt so sloppy and really dragged at points.

The nostalgia - having Marion in the movie was great.

the bad:

The exposition - this has been mentioned.  If you go back and watch the older movies, you don't find a lot of scenes where there is just talking. If you remember the early scene with Indy and the govt reps at the school, Indy gets up on the chalkboard and draws up the lost ark story so we have a good idea of what he is talking about. Even in Temple of Doom (which I am not a big fan of), the story of the Thugee cult is interspersed within the dinner scene, so it doesn't drag.  However, several times in this movie, people are just sitting around talking. The scene in the diner where Mutt tells his life story was particularly bad, because he starts talking about "the Ox", almost like we should know who this character is.

The suspension of disbelief - there are plenty of fantastic things that happen in the Indiana Jones movies, but some of the events in this one were too much to not roll your eyes at. Falling out of a plane on a raft is one thing - you could conceive of it working. They even tried it on MythBusters.  Falling over three successive waterfalls in a row? You know they should be dead, if not from being crushed by the duck boat, then by crashing on the rocks. Mine car race - not likely, but at least a little believable. Surviving a nuclear blast? No way. They just went overboard.

The nostalgia - the other side of this is the things that were not done well. I like Marion when they first introduced her, but for the rest of the movie she just kind of hung out there with this weird grin on her face.  She should have been harder edged like the original Marion and warmed up slowly to Indy as the movie went on. I thought the Connery bit was awkward.  It almost implied that Connery himself were dead, instead of just the character.  And I agree that Denholm Elliot bit was poorly done.  Wouldn't it have been better if we saw the car crash into the statue from the statue's rear and then pan up to see it was Brody who saved Indy, even in death? Why cut his head off?

The crystal skull - that prop was huge and looked awful, especially being lugged around. I don't have a problem with an aliens plotline, but it could have been done a lot better.  I still don't understand that if the skeletons of 13 aliens have the power to take off in a spaceship, how exactly did they allow one of their heads to get stolen?


Overall, I enjoyed it, but it felt...clunky.  I went in with lowered expectations, but it was hard to really enjoy it, because you just have higher standards for Indiana Jones.
7917  Non-Gaming / Off-Topic / [MLB] Willie Randolph gets the boot on: June 17, 2008, 02:37:59 PM
About time.  Omar should be next. Willie was no great leader for the Mets, but it's Omar's fault that the 2007 team had no bullpen and still doesn't.
7918  Gaming / Console / PC Gaming / Re: [Dead Rising] Capcom has crappy QA on: June 15, 2008, 01:40:21 AM

Quote from: ATB on June 14, 2008, 07:43:23 PM

I don't know how you got through the whole game and only reached level 20.  I think I reached the level cap my first time through....or the high 40s at least.

I can think of a number of reasons why this might be the case.

1. I gave up on the escort missions pretty early on, although a bunch of times I got the points for having survivors join my party but let them go off to get eaten because I couldn't be troubled with babysitting them.

2. I only killed 2 psychopaths that weren't required by the storyline:
Spoiler for Hiden:
the fat female cop and the cult leader

3.
Spoiler for Hiden:
I didn't discover the car and motorcycle until the bomb case, where the game leads you to them. If you have access to them early in the game you can run down a whole lot of zombies.

4. I spent the last 9 hours or so of game time literally standing on the helipad.
Spoiler for Hiden:
the few times I tried venturing out in the mall I was quickly captured by the soldiers, so I gave up.  I left the XBOX on and did some chores and came back in time to watch the aforementioned buggy ending.

5. As already mentioned, I am simply not as awesome as ATB.
7919  Gaming / Console / PC Gaming / Re: [Dead Rising] Capcom has crappy QA on: June 14, 2008, 03:52:02 PM
I decided to give this another chance this morning (rather than give up on it forever). I went to
Spoiler for Hiden:
Creslip's
which I didn't do my first time through and found some weapons that I had never used before. There was some entertainment there, but when I went back to try some of the escort missions, they were just as unfun as before.  I finished my first game at level 20, so I think if I do go back and play it again I will just do the cases and psychopath bits
Spoiler for Hiden:
as well as running down zombies in the car
.
7920  Gaming / Console / PC Gaming / Re: [Dead Rising] Capcom has crappy QA on: June 14, 2008, 03:36:33 AM

Quote from: onnel on June 14, 2008, 03:13:43 AM

I'm playing this through for the first time and loving it.  Is there anything non-spoilerish you can tell me to avoid the same problem.  I'm in the middle of day 2, just got back from getting medicine for the wounded agent and am level 18 or so.

Assuming you are planning to complete all the cases, just don't save your game after you get an ending unless you see that you've unlocked "overtime mode". So as not too spoil, I will let you figure out on your own what needs to be done to get to that point.

I was stupid and saved after I watched the ending and I could only start the game over again.  No, let me pass the buck and blame Capcom for only giving one save slot. I guess I understand why there is only one save slot, but that doesn't mean I have to like it.

I liked the game enough, but I basically gave up on the escort missions once the hallways got crowded with zombies - I'm still not clear on how those are supposed to get easier, but I guess I could look at a guide.  I also thought the shooting controls were absolutely horrible and made the psychopath fights more frustrating than fun. I also apparently completely missed some of the more powerful guns.
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