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7761  Non-Gaming / Off-Topic / Re: The Fall TV Season 2008 is here! on: September 08, 2008, 05:30:47 PM
Did anybody watch True Blood on HBO last night?  I have it TiVoed and haven't watched it yet.  The one review I saw was mixed.
7762  Gaming / Multiplayer Madness (MMO or otherwise) / [360] COD4 Double XP Weekend on: September 08, 2008, 02:55:02 PM
This weekend - anyone thinking of firing it up?
7763  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [9/5/08] Halo 3 - Geezers Gone Wild: The Reunion Tour! on: September 08, 2008, 02:45:24 PM

Quote from: hepcat on September 08, 2008, 02:23:54 PM

i also enjoyed teggy's strategy of waiting until i was running like hell from kato and then popping up to blast my ass with whatever utensil he had handy.  i believe he actually killed me with a spork at one point....

Hey, there's no such thing as stealing kills in free for all smile
7764  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [9/5/08] Halo 3 - Geezers Gone Wild: The Reunion Tour! on: September 08, 2008, 02:52:30 AM
Ah, OK. Although I can't say I agree with that design choice. If you are good at Lone Wolf, you're going to be good at Team Slayer, because being good at either requires the same skills. I was trying out the big map team game tonight, and there were guys on there that clearly didn't belong playing with rank 2s and 3s (they were too good), but just hadn't ranked up on that playtype yet.
7765  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [9/5/08] Halo 3 - Geezers Gone Wild: The Reunion Tour! on: September 07, 2008, 09:02:09 PM
So, playing on Friday inspired me to dabble a little more with Halo 3 multi, and I played some Lone Wolf today raising my rank and skill a bit.

I had a question though - I was always playing with people whose skill points were similar to mine (1-7 or so), but sometimes I would look at their service record and it would say that they had maximum skill rankings in the 30's. How did their skill level go down so much?
7766  Non-Gaming / Off-Topic / Re: Happy NFL Season! on: September 07, 2008, 05:27:44 PM
And thousands of fantasy owners put their heads in their hands as Tom Brady goes down...(including me)
7767  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: September 05, 2008, 08:25:09 PM

Quote from: Dreamshadow on September 05, 2008, 07:06:33 PM


Look at the rings near their feet when you have them targeted in melee, or at the info when you have them targetted with Ranged weapons.

Ah, I always thought that was hit points or something.
7768  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 05, 2008, 07:40:36 PM

Quote from: Caine on September 05, 2008, 07:21:45 PM

about 3 checkpoints from the end, a damn vz soldier one-shots me with a perfectly aimed rpg out of nowhere.  

I had the exact same thing happen to me.  One funny thing I saw was two fishing trawlers, one propped half up on the deck of the other at about a 45 degree angle.  Yet, they were just chugging along like that. I got up on the deck of one and my health started dropping like a rock (or maybe it was the boat's health). No idea how they got that way or what was going on.
7769  Non-Gaming / Off-Topic / Re: The Fall TV Season 2008 is here! on: September 05, 2008, 06:33:08 PM

Quote from: Daehawk on September 04, 2008, 11:38:53 PM

I still have the last 2 Lord of the Ring movies on ours..been there since Dec 2007.

yes, well my wife has wedding shows from before our wedding (May 2007) that she refuses to delete. She claims she needs them for when she starts her second career as a wedding planner. Luckily we have 4 tivos, but it tests my patience.
7770  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: September 05, 2008, 06:00:47 PM

Quote from: Dreamshadow on September 05, 2008, 05:37:04 PM


The monsters are certainly listed as being = to your level.  I don't know how this scales with gear though.

How do you tell what level a monster is?
7771  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [9/5/08] Halo 3 - Geezers Gone Wild: The Reunion Tour! on: September 05, 2008, 05:26:18 PM
I might be around for a little bit - I was a latecomer to Halo 3 so I have very little MP under my belt, but would be glad to have the opportunity to play.
7772  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: September 05, 2008, 05:22:59 PM

Quote from: Dreamshadow on September 05, 2008, 04:49:57 PM

Quote from: rickfc on September 05, 2008, 04:48:02 PM

I just started playing this past weekend, and I died A LOT in the second world where you're hunting down Hod.  Is there anything else that you can do for EXP and such to level up before going up against a bunch of overpowered robots?  I got my ass handed to me so much that I almost quit playing.  Especially since you can't skip the Valkerye scene when you die.
Levelling up does little other than make new and better loot available to you.  Enemies will always be the level of the highest player in the game (co-op or single play).  So you can't out-level an area.  Ice Forest is a grinder, then World Serpent is relatively normal, and Helheim is somewhat difficult.

Is that only the first time through?  When I finished my game I started over with my character and I was one-shot killing the monsters in the first area.
7773  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 05, 2008, 02:46:30 PM

Quote from: Destructor on September 05, 2008, 02:24:01 PM

CeeKay - thought about bringing down some more ordinance? A nice attack chopper might help, along with you manning the anti-tank guns that surround the church. Or drop an anti-tank 'summon power' (as I think the mission recommends). I won the mission without any of those (short of borrowing a tank or two), but by the skin of my teeth (the church pretty much exploded the moment I got the 'checkpoint updated' notice).


I really didn't have a problem with that mission - IIRC there are recoilless rifles on both sides of the church you can use and they drop RPGs for you. I only wound up dying when I got to the stadium and got blown up by rpgs from the stands.
7774  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 05, 2008, 12:41:45 AM
Just had a strange thing happen - I was on a mission and called in an helicopter delivery (delivery of an actual helicopter). It's taking forever, and the helicopter doesn't arrive, even though I was told it was on its way. Later on, I drop down to a lower area, and sure enough, there's Ewan, standing by the wreck of the helicopter. He had gotten shot down, but strangely enough the game didn't remove the character.

Had a very cool moment while taking out a stone bridge.  I put 3 bundles of C4 down and pointed the camera towards me so I could see the explosion as I was running from it. As I approached the stairs leading down the bridge, I pulled the trigger, not really knowing how big the explosion would be. The entire bridge, right up to the stairs, comes crashing down just as I get my foot on the first step. I just made it.
7775  Non-Gaming / Off-Topic / Re: The Escapist: Zero Punctuation on: September 04, 2008, 01:26:04 PM

Quote from: Eel Snave on August 28, 2008, 04:12:03 PM

Quote from: Caine on August 13, 2008, 08:25:08 PM

btw, i find it odd that his "top 5 games of all time" include spider man 2.  other than portal and silent hill 2,  i can't make out the last one.

I think he showed Earthbound the week after.

The following week there was a comment at the end that said something like "I can't believe people thought those were really my top 5".
7776  Non-Gaming / Off-Topic / Re: Ortega makes Shawn Johnson's taco pop on: September 04, 2008, 01:22:13 PM

Quote from: Eightball on September 04, 2008, 01:00:03 PM

Quote from: Jimmy the Fish on September 03, 2008, 10:47:04 PM

That is so awesome. I wish I could pop Shawn's tacos. drool

Dude...she's 16!

And one would hope she only has one taco.
7777  Gaming / Multiplayer Madness (MMO or otherwise) / Buffy MMO on, Firefly MMO delayed on: September 04, 2008, 02:29:17 AM
http://www.newsarama.com/games/090803-BuffyMMOa.html

Intriguing...and I am curious about this idea of being able to play 2D or 3D?
7778  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 04, 2008, 01:26:12 AM

Quote from: Owain on September 04, 2008, 12:54:33 AM

Quote from: Simon on September 03, 2008, 11:22:16 PM

Anyone found or unlocked costumes?

I haven't yet because I don't think I can do it myself but I know you can get 3 costumes from Fiona if you complete the level 3 of some of her challenges.  The only other way that I know of was to have a preorder code.

I won't be suprised if one day some are available as DLC though I expect there might be a new map one day as well since if you look when searching for a game that there is an option to select a map choice but is limited to Venezuala for now.

Yeah, the level 3 challenges are really hard solo - I almost managed the grenade launcher one, though. Co-op should make them pretty easy, although I heard that only the host gets the reward?

7779  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 03, 2008, 07:59:09 PM

Quote from: Tokek on September 03, 2008, 07:54:57 PM

One thing I wish this game would do is save the vehicles that you brought back to the PMC.  I parked a helicopter on the PMC's helipad and it disappeared.

Yes, that would be a nice feature, like GTA's parking spots.  There is a garage at the estate that would also work really well.
7780  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 03, 2008, 05:35:56 PM

Quote from: Tokek on September 03, 2008, 05:13:05 PM

What are you suppose to do in the helicopter mission?  The instructions only say that you have to stack the box 5m.  Are you suppose to stack it somewhere or just lift it?  I tried lifting it and didn't win, couldn't figure it out so I haven't gone back to it.

It has to be in the circle, at the specified height and resting on its own.
7781  Non-Gaming / Off-Topic / Re: The Fall TV Season 2008 is here! on: September 03, 2008, 04:05:48 PM
I don't know if I am just getting more picky about what I watch or there just isn't that much interesting stuff coming up. I went through the whole list of new shows and very little got me excited.  I will check out a few, but I suppose it bodes well for my gaming schedule.
7782  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 03, 2008, 02:39:07 AM

Quote from: Caine on September 03, 2008, 02:16:25 AM

i did a large chunk of the UP's targets before doing their next few missions and the rebels were fully hostile to me.  not sure how much i could reduce the hate by capping the regime, but it cost a cool 2.7 mil to get them to like me again.  sure, a buttload of moolah in comparison to the missions i was doing, but i had just made 2.2 by doing one of the pilot's challenges, so it wasn't a total loss. 


I made the same payoff to open up the first PLAV mission - what I realized later on when I wound up making the UP hostile was I could have gone on a demolition spree to get back in their good graces. I had a blast (literally) rampaging through an area taking out the marked targets.

I have to reiterate how I actually enjoy the races in this game.  They are checkpoint-based, but they give you plenty of time, and they give you unique vehicles (usually armed), wide pathways, and as appropriate for this game, huge explosions. The fact that you are racing is secondary, really. The "Jungle Cruise" race I just finished was great.

I experienced a great little moment of AI earlier when I was attacking one of the UP's HVTs. I was across a small road getting fired on by a VZ guard, and I started to return fire, when all of a sudden a UP truck comes screaming down the road and veers to its right to plow over the guy. He hits the gas, gets back on the road and was on his merry way.

As far as the vehicles that seem to be one use only - I think what's going is that you get the vehicle as a reward for doing the challenge, and they will become available later in the game. If you look in the shop menus, you'll see them, but they are listed as "restricted".

Oh, and by the way, there is an achievement for capturing all the HVTs.  There is one for simply verifying them, but also one for capturing them all. Most of the achievements in the game are very easy, but I feel very sorry for anyone who feels they need to get that one. The HVTs are extremely death-prone, mostly from their own men. They get shot, get caught in explosions - I actually had one guy fall off a ridge to his death.

7783  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: September 02, 2008, 08:40:15 PM

Quote from: denoginizer on September 02, 2008, 08:32:49 PM

And the cyberspace sections are essentially pointless so far.


If you mean the bits back at Aesir, it's for free loot.
7784  Non-Gaming / Off-Topic / Re: Sabathia's no-hitter that wasn't on: September 02, 2008, 03:58:30 AM

Quote from: Sarkus on September 02, 2008, 03:49:57 AM

I don't know.  I can see their point.  If a fielder had made the error, would you feel differently?  If what happened would normally have been called an error, it should be in this case.

There are judgment calls made all the time in baseball, it's just part of the game. No one won or lost based on this call. They are making a big deal out of something that doesn't really mean anything at this point.

Quote
Sunday “was the day it should have been a no hitter,” he said. “It takes away from that aspect. The celebration with your teammates, the excitement of the plane ride home, that’s all gone. Whatever they call it they missed their opportunity to do it right.”

That was the manager's quote. So he was upset that they didn't get to party on the plane.
7785  Non-Gaming / Off-Topic / Sabathia's no-hitter that wasn't on: September 02, 2008, 03:21:15 AM
The Brewers bellyaching about this is annoying me. What, are they losing out on t-shirt sales or something if Sabathia doesn't get credited with a no-hitter? Their argument is that he made an error, so he should be credited with something that basically implies perfection (except for walks).  Personally, I think they should change the rule so that a no-hitter must require the pitcher to make no errors.  Pitchers who get no-hitters get lucky all the time from by good plays in the field and even when their teammates make errors. But if you are pitching and you make an error? Tough luck.
7786  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 02, 2008, 01:36:35 AM

Quote from: EngineNo9 on September 01, 2008, 11:45:15 PM

Does anybody know if you can get more than one of the vehicles that you win from your recruits?  I was messing around with a bunch of them (which ended in every one of them exploding eventually) and now I don't have them any more.  It kind of sucks if you only get one.  That Urban Commando was freaking awesome, but it seems that even if I complete the trials again I only get the money and not the vehicles. 

Do you mean the vehicles that you win from the challenges? I'm not sure, but did you go to that person's "shop" menu? I know that you can buy more of the big bunny hopping behemoth from Eva in her menu. I don't know if they will be there, just wondering.

OK, I have to once again edit my findings on the spare parts bins.  I was back at UP HQ and the used up spare parts bin right in front of the main entrance was back again.  Don't know what's going on there.

The more I play this I can't see how people could have scored GTAIV so much higher. The game is probably not as epic (I'm already 50% through and I haven't played that long), and there are some differences in terms of it being a "living, breathing city" (no day/night cycle, for example). However, the graphics IMHO are just as good (GTAIV had plenty of popup), the map is HUGE and there is so much more variety in vehicles and weapons. A lot of the content that extended the game in GTA was basically busywork - steal x number of cars, win x number of multi-lap street races, go on dates, etc. Here, the races are much more fun (at least the ones I have played so far) because they are single-lap and include jumps and shooting, and most of the other side missions involve attacking an area any way you choose. The story may not be as emotional, but the characters are humorous and likable. Plus there is co-op. I did feel very compelled to push forward when playing GTA, but I am also really enjoying my time in this world.
7787  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 01, 2008, 06:19:04 PM

Quote from: Destructor on September 01, 2008, 05:43:07 PM

I have one question - how do you change out your 'bag of tricks'? You can only hold 3 options (at least at the start of the game - I don't know if that goes up), and buying more replaces what you have loaded. But it seems that you always have them at the shop screen later.

If you go into your PDA and choose the stockpile tab, you can pick which items go into the 3 quick choice slots. More slots would definitely be welcome. IIRC, in the first game everything you bought was accessible from the d-pad menu.
7788  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 01, 2008, 04:20:22 PM
I seem to have a pretty easy time dying, but that's pretty normal for me (I am playing as Mui, btw).

The checkpoints are very welcome and allow for some pretty long missions early in the game (as opposed to Mercs 1, although I only made it past the first 13 from the deck in that game).

The grappling hook is very cool - I assume they stole that from Just Cause, although I didn't play it. I really love all the different vehicles, and powersliding around on the road feels really satisfying.  I didn't mind the mechanic mission so much - that vehicle was very fun to drive as was the route.

The one bit I am getting annoyed at is the accuracy of airstrikes. I am constantly getting caught up in the damage from airstrikes that require smoke to trigger.  There is an optional challenge with the pilot where you have to blow up things with the laser designated bomb, and even though you point to an area some 500 yards away, he will sometimes bomb your position(!) and will usually come up far short or long of your mark.

7789  Gaming / Console / PC Gaming / Re: Mercenaries II or Too Human on: September 01, 2008, 02:17:38 AM
I'd say Mercs 2, unless you are really into loot and skill trees. I sort of got the same feeling from Too Human that I did from Dead Rising - that is, I would like the game a lot more if the first playthrough really wasn't just about leveling up. At least with certain classes, you can die A LOT, and that makes the fighting very repetitive and kind of frustrating.  And the boss battles are pretty lame. There parts of it I liked, and if they come out with a Too Human 2, I very well may get it again (I traded it off after I finished it) and play through it again starting with my level 29 character. I think I would have a lot more fun with it then.  Mercs 2 you can basically get in there and blow stuff up. It may be rough around the edges, but the core game is there and it's fun.
7790  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 01, 2008, 02:02:46 AM

Quote from: CeeKay on September 01, 2008, 12:54:34 AM

Quote from: Teggy on August 31, 2008, 11:38:37 PM

Also a minor gripe - the spare parts bins don't disappear once you find them.

they don't?  the one I found near the UPC HQ entrance went away after I opened it. 

After playing again, it looks like they do.  They hang out a bit after you open them - I'm not sure what finally triggers them to disappear.

Played a little co-op with Owain - unless I missed it, it didn't tell me who had just joined my game, I just suddenly saw another character appear and I had to plug my headset in to find out who it was. It started out a little odd, because he joined me just as I had started a solo mission, so he had to basically sit in the passenger seat doing nothing.  Once we got that straightened out, though, it was a lot more fun. We opened up a couple of outposts and then took on a mission where it actually made a lot of sense to have 2 players. Tons of explosions and firefights, and a lot of chaotic fun.  Except we were a little under-armed for the mission since I have yet to open up airstrikes, and we failed a few times.  I think if we kept trying we would have done it, but I had to log off.

It seems co-op might be best after both people have played through the game, as when you haven't played through yet, you want to watch all the cutscenes and read everything, and it seems that the person who joins doesn't see everything that the host sees.

As far as bugs go, it seems the worst thing I have seen has been the AI on the friendly teammates.  These guys do some really weird stuff, from getting stuck on barriers to running back and forth in front of your mounted grenade launcher.  But they also offer a lot of good support fire - at one point Owain and I were on the ground while a few friendlies were raining down some extremely helpful grenade and rocket barrages from the tower above.

Oh, and "Eat the Heat" has to be nominated for stupidest achievement ever  icon_lol
7791  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: August 31, 2008, 11:38:37 PM
Made it through the first couple of missions (the quick 20% that people mentioned). Some of the explosions are just amazing. You can do some worry-free experimenting if you play Fiona's challenges, especially the grenade launcher one. Lots of fun with physics.

I have no real complaints about the graphics, except for some of the pop-up that happens much closer to the objects than you'd expect.  The fact that you can drive around in a truck and it tracks every single gun box rattling around in the back is very cool.

I had a bit of a glitchy experience with one of the multi-part missions. I died as I was completing the 3rd of 3 parts, and the game asked if I wanted to retry.  I retried and then was placed back by the faction home and nothing was going on. I went to the faction home and triggered the full cutscene that started the mission. When the cutscene ended, I was back outside but in the middle of the mission. Now, I have no problem with mission checkpoints, but that was very confusing.

Also a minor gripe - the spare parts bins don't disappear once you find them. EDIT: It does seem they do disappear after some period of time, or maybe if you travel far enough away from them.
7792  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: August 30, 2008, 12:33:13 AM
I just saw Owain playing it - one more to bug for impressions...
7793  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 29, 2008, 04:44:00 PM

Quote from: The Grue on August 29, 2008, 04:40:04 PM

Quote from: DamageInc on August 29, 2008, 03:41:52 PM

The issue is that it seems to affect leveling as I am already on a pace to hit level 40 with the Champion

This doesn't make sense.  You don't get an XP penalty for dying and you would fight the same number of creatures as any class.  I wonder what would make the difference?

Well, when you die you kill your combo level, and don't you get experience bonuses for having a high combo level? So if you stayed alive you would be getting more XP per kill.
7794  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 29, 2008, 04:42:07 PM
Still slogging through the 2nd area (I am only playing 1hr or so at a time). They really need to improve the save system - I saved after a significant battle the other night, but when I continued the campaign, I had to fight back alone through a significant number of areas to get back to where I saved.

I saw on one of the forums there are threads for people trading loot.  How is that done?

If you go back and redo earlier areas, do the monsters stay the same or do they scale up to your level?  I know there are achievements for completing the areas without dying, and I couldn't imagine being able to do that without being overpowered vs. the enemies.
7795  Non-Gaming / Off-Topic / Re: Max Payne Trailer on: August 29, 2008, 02:11:10 AM

Quote from: EngineNo9 on August 29, 2008, 01:26:24 AM

Quote from: CeeKay on August 29, 2008, 12:56:10 AM

Quote from: Daehawk on August 29, 2008, 12:50:54 AM

New trailer is out. 2:30 long.

http://ve3d.ign.com/videos/35630/PC/Max-Payne

those are some pretty cool drug hallucinations.

if they aren't hallucinations, so help me...

It's like they are trying to go out of their way for people to get the wrong impression about the movie, what with the guy talking about god and the devil and valkyries. 

Well, there's the part of the game where they overdose him with Valkyr, so the part where the building roof is burning off and he's seeing all the valkyries could be that part. The part with the guy getting pulled out the window does appear to change as the camera pans past the building wall, as if you are moving from Max's point of view to the guy's point of view - Max sees the guy jumping out the window, while the guy is high and thinks he is being pulled out.  Hopefully that's what's going on.

I forgot that the Aesir Corporation was from Max Payne - it's also in Too Human. Both games have references to Valkyries as well.

Ah, MP has lots of Norse references, which is of course the basis of Too Human.
7796  Gaming / Console / PC Gaming / Re: prince of persia gameplay video on: August 28, 2008, 04:22:29 PM

Quote from: disarm on August 26, 2008, 06:43:35 PM

i have to disagree...WW had some great platforming, even if you didn't care for the 'attitude' of the game.  personally, i thought the Dahaka sequences were a very cool idea...didn't even mind the Godsmack music that swelled up every time i reached one.  it's not the best of the series, but i still think it's worth playing.

I had the exact opposite reaction to the Dahaka chases. The first few fairly short and fun, but later they became longer and required you not only to memorize a long sequence of moves but to also perform them without error. It's what made me put the game down.
7797  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 28, 2008, 02:06:54 AM

Quote from: Dante Rising on August 28, 2008, 01:50:33 AM

Quote from: Teggy on August 28, 2008, 01:28:04 AM

I have been working on the 2nd area over the last two nights (in fairly short bursts - I've probably spent about 2.5 hours on it) and wow, have I been getting mauled.  There were a couple of areas I was getting killed practically right after respawning - I wound up breaking a few pieces of purple armor that I had crafted. When I hit level 13, that opened up access to a few nice weapons, and that has helped. I also noticed that

Spoiler for Hiden:
when you got to the big suspended disc, you could break the cylinders on the edges and drop it, killing all the monsters at once - at least I think that's what happened.

What level were people during the second area?  I think I made it to 14 before I stopped, but I'm not sure how far into the area I am. I was wondering if maybe I was having so much trouble because I didn't combo enough in the Hall of Heroes and was a lower level than the designers expected when I started the second area (I think I was only at 9).

The second area is a bitch for just about everyone, especially depending upon your class.  Good drops helped ease my pain significantly the second time through.

Yeah, I probably should have mentioned I'm playing Commando.  The low health rating probably doesn't help.
7798  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 28, 2008, 01:28:04 AM
I have been working on the 2nd area over the last two nights (in fairly short bursts - I've probably spent about 2.5 hours on it) and wow, have I been getting mauled.  There were a couple of areas I was getting killed practically right after respawning - I wound up breaking a few pieces of purple armor that I had crafted. When I hit level 13, that opened up access to a few nice weapons, and that has helped. I also noticed that

Spoiler for Hiden:
when you got to the big suspended disc, you could break the cylinders on the edges and drop it, killing all the monsters at once - at least I think that's what happened.

What level were people during the second area?  I think I made it to 14 before I stopped, but I'm not sure how far into the area I am. I was wondering if maybe I was having so much trouble because I didn't combo enough in the Hall of Heroes and was a lower level than the designers expected when I started the second area (I think I was only at 9).
7799  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 27, 2008, 06:20:31 PM

Quote from: The Grue on August 27, 2008, 04:45:19 PM

Yeah, my big complaint is I have a berserker but I never used dual wield swords because I always had a two hander that appeared to do more damage.  There is no proof that I can find in game that the sword hits twice for every hit of the two hander and so I can't prove whether I do more damage or not.  It didn't seem to in game.  It seemed like I finished monsters off quicker with the big weapons.  Now, one benefit I could think of with the two swords is that I get more hits and therefore maybe build my combo meter up quickly.  Again, no way to know for certain. Dyack likes to say people don't get it, but it would help if the mechanics in the game were explained somewhere.

If you press right on the d-pad, you can bring up the hitpoint indicator, so you could try and test it out that way?
7800  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 26, 2008, 09:55:17 PM
Question: if a specific weapon is listed as for a different class, is it safe to jettison it? Or is there a way to transfer that to a different character?
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