http://gamingtrend.com
April 25, 2014, 08:28:06 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 191 192 [193] 194 195 ... 212
7681  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 03, 2008, 02:39:07 AM

Quote from: Caine on September 03, 2008, 02:16:25 AM

i did a large chunk of the UP's targets before doing their next few missions and the rebels were fully hostile to me.  not sure how much i could reduce the hate by capping the regime, but it cost a cool 2.7 mil to get them to like me again.  sure, a buttload of moolah in comparison to the missions i was doing, but i had just made 2.2 by doing one of the pilot's challenges, so it wasn't a total loss. 


I made the same payoff to open up the first PLAV mission - what I realized later on when I wound up making the UP hostile was I could have gone on a demolition spree to get back in their good graces. I had a blast (literally) rampaging through an area taking out the marked targets.

I have to reiterate how I actually enjoy the races in this game.  They are checkpoint-based, but they give you plenty of time, and they give you unique vehicles (usually armed), wide pathways, and as appropriate for this game, huge explosions. The fact that you are racing is secondary, really. The "Jungle Cruise" race I just finished was great.

I experienced a great little moment of AI earlier when I was attacking one of the UP's HVTs. I was across a small road getting fired on by a VZ guard, and I started to return fire, when all of a sudden a UP truck comes screaming down the road and veers to its right to plow over the guy. He hits the gas, gets back on the road and was on his merry way.

As far as the vehicles that seem to be one use only - I think what's going is that you get the vehicle as a reward for doing the challenge, and they will become available later in the game. If you look in the shop menus, you'll see them, but they are listed as "restricted".

Oh, and by the way, there is an achievement for capturing all the HVTs.  There is one for simply verifying them, but also one for capturing them all. Most of the achievements in the game are very easy, but I feel very sorry for anyone who feels they need to get that one. The HVTs are extremely death-prone, mostly from their own men. They get shot, get caught in explosions - I actually had one guy fall off a ridge to his death.

7682  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: September 02, 2008, 08:40:15 PM

Quote from: denoginizer on September 02, 2008, 08:32:49 PM

And the cyberspace sections are essentially pointless so far.


If you mean the bits back at Aesir, it's for free loot.
7683  Non-Gaming / Off-Topic / Re: Sabathia's no-hitter that wasn't on: September 02, 2008, 03:58:30 AM

Quote from: Sarkus on September 02, 2008, 03:49:57 AM

I don't know.  I can see their point.  If a fielder had made the error, would you feel differently?  If what happened would normally have been called an error, it should be in this case.

There are judgment calls made all the time in baseball, it's just part of the game. No one won or lost based on this call. They are making a big deal out of something that doesn't really mean anything at this point.

Quote
Sunday “was the day it should have been a no hitter,” he said. “It takes away from that aspect. The celebration with your teammates, the excitement of the plane ride home, that’s all gone. Whatever they call it they missed their opportunity to do it right.”

That was the manager's quote. So he was upset that they didn't get to party on the plane.
7684  Non-Gaming / Off-Topic / Sabathia's no-hitter that wasn't on: September 02, 2008, 03:21:15 AM
The Brewers bellyaching about this is annoying me. What, are they losing out on t-shirt sales or something if Sabathia doesn't get credited with a no-hitter? Their argument is that he made an error, so he should be credited with something that basically implies perfection (except for walks).  Personally, I think they should change the rule so that a no-hitter must require the pitcher to make no errors.  Pitchers who get no-hitters get lucky all the time from by good plays in the field and even when their teammates make errors. But if you are pitching and you make an error? Tough luck.
7685  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 02, 2008, 01:36:35 AM

Quote from: EngineNo9 on September 01, 2008, 11:45:15 PM

Does anybody know if you can get more than one of the vehicles that you win from your recruits?  I was messing around with a bunch of them (which ended in every one of them exploding eventually) and now I don't have them any more.  It kind of sucks if you only get one.  That Urban Commando was freaking awesome, but it seems that even if I complete the trials again I only get the money and not the vehicles. 

Do you mean the vehicles that you win from the challenges? I'm not sure, but did you go to that person's "shop" menu? I know that you can buy more of the big bunny hopping behemoth from Eva in her menu. I don't know if they will be there, just wondering.

OK, I have to once again edit my findings on the spare parts bins.  I was back at UP HQ and the used up spare parts bin right in front of the main entrance was back again.  Don't know what's going on there.

The more I play this I can't see how people could have scored GTAIV so much higher. The game is probably not as epic (I'm already 50% through and I haven't played that long), and there are some differences in terms of it being a "living, breathing city" (no day/night cycle, for example). However, the graphics IMHO are just as good (GTAIV had plenty of popup), the map is HUGE and there is so much more variety in vehicles and weapons. A lot of the content that extended the game in GTA was basically busywork - steal x number of cars, win x number of multi-lap street races, go on dates, etc. Here, the races are much more fun (at least the ones I have played so far) because they are single-lap and include jumps and shooting, and most of the other side missions involve attacking an area any way you choose. The story may not be as emotional, but the characters are humorous and likable. Plus there is co-op. I did feel very compelled to push forward when playing GTA, but I am also really enjoying my time in this world.
7686  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 01, 2008, 06:19:04 PM

Quote from: Destructor on September 01, 2008, 05:43:07 PM

I have one question - how do you change out your 'bag of tricks'? You can only hold 3 options (at least at the start of the game - I don't know if that goes up), and buying more replaces what you have loaded. But it seems that you always have them at the shop screen later.

If you go into your PDA and choose the stockpile tab, you can pick which items go into the 3 quick choice slots. More slots would definitely be welcome. IIRC, in the first game everything you bought was accessible from the d-pad menu.
7687  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 01, 2008, 04:20:22 PM
I seem to have a pretty easy time dying, but that's pretty normal for me (I am playing as Mui, btw).

The checkpoints are very welcome and allow for some pretty long missions early in the game (as opposed to Mercs 1, although I only made it past the first 13 from the deck in that game).

The grappling hook is very cool - I assume they stole that from Just Cause, although I didn't play it. I really love all the different vehicles, and powersliding around on the road feels really satisfying.  I didn't mind the mechanic mission so much - that vehicle was very fun to drive as was the route.

The one bit I am getting annoyed at is the accuracy of airstrikes. I am constantly getting caught up in the damage from airstrikes that require smoke to trigger.  There is an optional challenge with the pilot where you have to blow up things with the laser designated bomb, and even though you point to an area some 500 yards away, he will sometimes bomb your position(!) and will usually come up far short or long of your mark.

7688  Gaming / Console / PC Gaming / Re: Mercenaries II or Too Human on: September 01, 2008, 02:17:38 AM
I'd say Mercs 2, unless you are really into loot and skill trees. I sort of got the same feeling from Too Human that I did from Dead Rising - that is, I would like the game a lot more if the first playthrough really wasn't just about leveling up. At least with certain classes, you can die A LOT, and that makes the fighting very repetitive and kind of frustrating.  And the boss battles are pretty lame. There parts of it I liked, and if they come out with a Too Human 2, I very well may get it again (I traded it off after I finished it) and play through it again starting with my level 29 character. I think I would have a lot more fun with it then.  Mercs 2 you can basically get in there and blow stuff up. It may be rough around the edges, but the core game is there and it's fun.
7689  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 01, 2008, 02:02:46 AM

Quote from: CeeKay on September 01, 2008, 12:54:34 AM

Quote from: Teggy on August 31, 2008, 11:38:37 PM

Also a minor gripe - the spare parts bins don't disappear once you find them.

they don't?  the one I found near the UPC HQ entrance went away after I opened it. 

After playing again, it looks like they do.  They hang out a bit after you open them - I'm not sure what finally triggers them to disappear.

Played a little co-op with Owain - unless I missed it, it didn't tell me who had just joined my game, I just suddenly saw another character appear and I had to plug my headset in to find out who it was. It started out a little odd, because he joined me just as I had started a solo mission, so he had to basically sit in the passenger seat doing nothing.  Once we got that straightened out, though, it was a lot more fun. We opened up a couple of outposts and then took on a mission where it actually made a lot of sense to have 2 players. Tons of explosions and firefights, and a lot of chaotic fun.  Except we were a little under-armed for the mission since I have yet to open up airstrikes, and we failed a few times.  I think if we kept trying we would have done it, but I had to log off.

It seems co-op might be best after both people have played through the game, as when you haven't played through yet, you want to watch all the cutscenes and read everything, and it seems that the person who joins doesn't see everything that the host sees.

As far as bugs go, it seems the worst thing I have seen has been the AI on the friendly teammates.  These guys do some really weird stuff, from getting stuck on barriers to running back and forth in front of your mounted grenade launcher.  But they also offer a lot of good support fire - at one point Owain and I were on the ground while a few friendlies were raining down some extremely helpful grenade and rocket barrages from the tower above.

Oh, and "Eat the Heat" has to be nominated for stupidest achievement ever  icon_lol
7690  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: August 31, 2008, 11:38:37 PM
Made it through the first couple of missions (the quick 20% that people mentioned). Some of the explosions are just amazing. You can do some worry-free experimenting if you play Fiona's challenges, especially the grenade launcher one. Lots of fun with physics.

I have no real complaints about the graphics, except for some of the pop-up that happens much closer to the objects than you'd expect.  The fact that you can drive around in a truck and it tracks every single gun box rattling around in the back is very cool.

I had a bit of a glitchy experience with one of the multi-part missions. I died as I was completing the 3rd of 3 parts, and the game asked if I wanted to retry.  I retried and then was placed back by the faction home and nothing was going on. I went to the faction home and triggered the full cutscene that started the mission. When the cutscene ended, I was back outside but in the middle of the mission. Now, I have no problem with mission checkpoints, but that was very confusing.

Also a minor gripe - the spare parts bins don't disappear once you find them. EDIT: It does seem they do disappear after some period of time, or maybe if you travel far enough away from them.
7691  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: August 30, 2008, 12:33:13 AM
I just saw Owain playing it - one more to bug for impressions...
7692  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 29, 2008, 04:44:00 PM

Quote from: The Grue on August 29, 2008, 04:40:04 PM

Quote from: DamageInc on August 29, 2008, 03:41:52 PM

The issue is that it seems to affect leveling as I am already on a pace to hit level 40 with the Champion

This doesn't make sense.  You don't get an XP penalty for dying and you would fight the same number of creatures as any class.  I wonder what would make the difference?

Well, when you die you kill your combo level, and don't you get experience bonuses for having a high combo level? So if you stayed alive you would be getting more XP per kill.
7693  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 29, 2008, 04:42:07 PM
Still slogging through the 2nd area (I am only playing 1hr or so at a time). They really need to improve the save system - I saved after a significant battle the other night, but when I continued the campaign, I had to fight back alone through a significant number of areas to get back to where I saved.

I saw on one of the forums there are threads for people trading loot.  How is that done?

If you go back and redo earlier areas, do the monsters stay the same or do they scale up to your level?  I know there are achievements for completing the areas without dying, and I couldn't imagine being able to do that without being overpowered vs. the enemies.
7694  Non-Gaming / Off-Topic / Re: Max Payne Trailer on: August 29, 2008, 02:11:10 AM

Quote from: EngineNo9 on August 29, 2008, 01:26:24 AM

Quote from: CeeKay on August 29, 2008, 12:56:10 AM

Quote from: Daehawk on August 29, 2008, 12:50:54 AM

New trailer is out. 2:30 long.

http://ve3d.ign.com/videos/35630/PC/Max-Payne

those are some pretty cool drug hallucinations.

if they aren't hallucinations, so help me...

It's like they are trying to go out of their way for people to get the wrong impression about the movie, what with the guy talking about god and the devil and valkyries. 

Well, there's the part of the game where they overdose him with Valkyr, so the part where the building roof is burning off and he's seeing all the valkyries could be that part. The part with the guy getting pulled out the window does appear to change as the camera pans past the building wall, as if you are moving from Max's point of view to the guy's point of view - Max sees the guy jumping out the window, while the guy is high and thinks he is being pulled out.  Hopefully that's what's going on.

I forgot that the Aesir Corporation was from Max Payne - it's also in Too Human. Both games have references to Valkyries as well.

Ah, MP has lots of Norse references, which is of course the basis of Too Human.
7695  Gaming / Console / PC Gaming / Re: prince of persia gameplay video on: August 28, 2008, 04:22:29 PM

Quote from: disarm on August 26, 2008, 06:43:35 PM

i have to disagree...WW had some great platforming, even if you didn't care for the 'attitude' of the game.  personally, i thought the Dahaka sequences were a very cool idea...didn't even mind the Godsmack music that swelled up every time i reached one.  it's not the best of the series, but i still think it's worth playing.

I had the exact opposite reaction to the Dahaka chases. The first few fairly short and fun, but later they became longer and required you not only to memorize a long sequence of moves but to also perform them without error. It's what made me put the game down.
7696  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 28, 2008, 02:06:54 AM

Quote from: Dante Rising on August 28, 2008, 01:50:33 AM

Quote from: Teggy on August 28, 2008, 01:28:04 AM

I have been working on the 2nd area over the last two nights (in fairly short bursts - I've probably spent about 2.5 hours on it) and wow, have I been getting mauled.  There were a couple of areas I was getting killed practically right after respawning - I wound up breaking a few pieces of purple armor that I had crafted. When I hit level 13, that opened up access to a few nice weapons, and that has helped. I also noticed that

Spoiler for Hiden:
when you got to the big suspended disc, you could break the cylinders on the edges and drop it, killing all the monsters at once - at least I think that's what happened.

What level were people during the second area?  I think I made it to 14 before I stopped, but I'm not sure how far into the area I am. I was wondering if maybe I was having so much trouble because I didn't combo enough in the Hall of Heroes and was a lower level than the designers expected when I started the second area (I think I was only at 9).

The second area is a bitch for just about everyone, especially depending upon your class.  Good drops helped ease my pain significantly the second time through.

Yeah, I probably should have mentioned I'm playing Commando.  The low health rating probably doesn't help.
7697  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 28, 2008, 01:28:04 AM
I have been working on the 2nd area over the last two nights (in fairly short bursts - I've probably spent about 2.5 hours on it) and wow, have I been getting mauled.  There were a couple of areas I was getting killed practically right after respawning - I wound up breaking a few pieces of purple armor that I had crafted. When I hit level 13, that opened up access to a few nice weapons, and that has helped. I also noticed that

Spoiler for Hiden:
when you got to the big suspended disc, you could break the cylinders on the edges and drop it, killing all the monsters at once - at least I think that's what happened.

What level were people during the second area?  I think I made it to 14 before I stopped, but I'm not sure how far into the area I am. I was wondering if maybe I was having so much trouble because I didn't combo enough in the Hall of Heroes and was a lower level than the designers expected when I started the second area (I think I was only at 9).
7698  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 27, 2008, 06:20:31 PM

Quote from: The Grue on August 27, 2008, 04:45:19 PM

Yeah, my big complaint is I have a berserker but I never used dual wield swords because I always had a two hander that appeared to do more damage.  There is no proof that I can find in game that the sword hits twice for every hit of the two hander and so I can't prove whether I do more damage or not.  It didn't seem to in game.  It seemed like I finished monsters off quicker with the big weapons.  Now, one benefit I could think of with the two swords is that I get more hits and therefore maybe build my combo meter up quickly.  Again, no way to know for certain. Dyack likes to say people don't get it, but it would help if the mechanics in the game were explained somewhere.

If you press right on the d-pad, you can bring up the hitpoint indicator, so you could try and test it out that way?
7699  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 26, 2008, 09:55:17 PM
Question: if a specific weapon is listed as for a different class, is it safe to jettison it? Or is there a way to transfer that to a different character?
7700  Non-Gaming / Off-Topic / Re: Fostering a pup. on: August 26, 2008, 09:49:42 PM
That's funny, my SIL went through a very similar situation (although with a different ending). She is the administrator of an animal specialty hospital (although was a vet tech when she was younger) and one day a guy came in with a Vizsla that he had literally just bought and then had been hit by a car. He couldn't afford the surgery because he had blown all of his money buying the dog. As it happened, my SIL and BIL were considering getting a Vizsla to add to their 2 Whippets, so she offered to take the dog off his hands. Unfortunately, the dog was a little hard to train and didn't get along with the female Whippet. After doggie therapy and everything else they could try, they finally gave up. They found a home for the Vizsla on a big farm where he apparently is having the time of his life, but they felt frustrated that they couldn't get it to work out.
7701  Gaming / Console / PC Gaming / Re: [XBL/PSN]Star Wars :The Force Unleashed demo Impressions on: August 25, 2008, 06:16:37 PM
Played through the demo this weekend - the one thing that struck me was that Psi-Ops had better controls for telekinesis. The fact that both the left and right stick control left-right movement felt very awkward, and lining up the shots correctly was difficult. I'm sure that more playtime would help get used to it, but that was my initial impression.

The game does look very cool, and I'll be interested in the reviews.
7702  Gaming / Console / PC Gaming / The "no-penalty" death trend on: August 25, 2008, 04:45:18 PM
Too Human is the third recent game (that I know of - the others being Bioshock and Bad Company) to use the "no penalty" death. That is, dying has no significant effect other than to bore you with an animation or force you to run some distance back to the place where you died. All enemies that you killed are still dead, any damage you have done remains. You can even die during a boss battle and simply come back and keep whittling it down.

I have been known to get stuck in games, so at times I welcome this feature, but I can't help feel that I have lost a sense of accomplishment when playing a game like this. I can't come up with a good reason for a developer to use this mechanic other than they made the game too hard and needed a way around it.

What do people think about games going this route?



As an aside, sometimes developers need to give the players a break, too. I was playing F.E.A.R. this weekend, and came to the end of a chapter where I was forced to use up all of my health packs and managed to escape with a sliver of health.  When I started the next chapter, I was given nothing - no health packs, and I wasn't even healed! I joined up with my team on a helicopter - no one could heal me up? So I am on the 4th chapter and basically screwed.
7703  Non-Gaming / Off-Topic / Re: Um...Bigfoot body?! on: August 22, 2008, 06:28:54 PM
There was another version of the article that mentioned that the police officer was being fired. Idiots.
7704  Non-Gaming / Off-Topic / Re: Name that movie on: August 21, 2008, 07:37:35 PM

Quote from: Unagi on August 21, 2008, 07:27:20 PM

Trust

That's Martin Donovan in the background.

Correct.
7705  Gaming / Console / PC Gaming / Re: prince of persia gameplay video on: August 21, 2008, 04:45:07 PM
There's no rewind, though, right?  I'm going to miss that.
7706  Non-Gaming / Off-Topic / Re: Name that movie on: August 21, 2008, 04:43:01 PM
7707  Non-Gaming / Off-Topic / Re: Name that movie on: August 21, 2008, 04:31:31 PM
Trainspotting
7708  Non-Gaming / Off-Topic / [TV] - Parking Wars on: August 21, 2008, 04:30:45 PM
A reality show that follows around meter maids and tow trucks? Really?  Will people just watch anything these days?
7709  Gaming / Console / PC Gaming / Re: Pre-order Banjo Kazooie N&B, get original free on: August 21, 2008, 02:38:13 PM
I think I'll have to do this.  I was definitely going to get the arcade title (I'm a sucker for 3D platformers and I never had an N64), so doing so would basically give me N&B for what, $25?  Pretty low risk.
7710  Non-Gaming / Off-Topic / Re: Had My First Twinkie in More Than Decade Yesterday on: August 18, 2008, 10:01:01 PM
When I am in the south, I always make sure to get some of these



(moon pies)

Every time I have tried to introduce another northerner to them, however, it always fails to impress.
7711  Non-Gaming / Off-Topic / Re: Had My First Twinkie in More Than Decade Yesterday on: August 18, 2008, 07:37:31 PM
It has been a while since I have had a lot of the pre-packaged treats.  I guess I've been trying to be healthy. It probably has been quite a while since I've had a Twinkie (are they receiving a resurgance due to "Wall-E"? Maybe not, if people expect a cockroach to be inside.) Also a big fan of Ho-Ho's, partcularly frozen ("fro-Ho's").

I've always enjoyed the Drake's/Hostess rivalry, with all the similar cakes with different names. Ding Dongs/Ring Dings, Ho-Ho's/Yodels, Cupcakes/Yankee Doodles, fruit pies, etc.  From a little poking around it seems they actually merged for a time. Or still are. Not clear.

They had Tastykake in NY when I was younger - I remember the jingle (Nobody bakes a cake as tasty as a tastykake).  I don't think I ever had any, though.
7712  Non-Gaming / Hardware / Software Hell / Re: Xbox 360 disconnects from Live every 5 minutes on: August 13, 2008, 08:52:31 PM
Did you just get a new phone or make any changes/additions to your network?  Are your pc and ps3 also wireless?

7713  Non-Gaming / Off-Topic / Re: LucasArts Embargoes "Clone Wars" Reviews on: August 13, 2008, 07:21:22 PM
I had initially heard that the film was the first 3 or 4 episodes of the series, and if you didn't see it in the theater you could just wait a month or so for it to air on tv. Is that correct?
7714  Gaming / Console / PC Gaming / Re: Madden 09 impressions on: August 13, 2008, 05:51:56 PM
I noticed something strange in the "manual" last night.  You can only strafe with DBs/CBs (left trigger, I think) if you are playing the lower 2 difficulty levels. Isn't strafing "in the game"?
7715  Non-Gaming / Off-Topic / Re: [Olympics] China's doing a bang up job... on: August 13, 2008, 04:46:18 PM
From what I understand, the age rule was intended to protect younger gymnasts from extreme physical strain while their bodies are still growing. Sort of like not allowing kids to throw curve balls until a certain age.
7716  Gaming / Console / PC Gaming / Madden 09 impressions on: August 13, 2008, 12:22:35 AM
Got it for the 360 and have played through the test and one game so far. I can't say if it's good or bad, but here are some initial impressions.

The test is a cool idea, but I think it needs some tweaking.  I got all-madden difficulty for rush offense and rookie difficulty for rush defense. I know I am not that good at rushing, and when I played my first game I was lucky to get a yard on a rush.  Now, the good thing is that over time it will adjust down, but it seems the test was a little flawed.

The controls are overwhelming.  This has been a problem for me with more recent Madden games, and it's gotten worse.  I'm not saying that it is bad that there is that level of detail in the game, but I wish there was a good way to learn them. The virtual trainer doesn't seem as good a way to learn the controls as they training camp was, although I am now remembering I didn't look at what was under the mini-games menu, and maybe there is something good in there. But I would really like it if there were ways to easily do drills and learn how to do the lead blocking, total receiver control, highlight stick, weapons, shifts, audibles, etc. It's going to take a lot of patience for me to learn the game.

The first game was in the rain and there was a good amount of stuttering during the "cutscenes". I started up a game without rain and there was still some, but not as bad.  I'm curious if other people experience that.  I'm running at 720p.

Overall, I know I have barely scratched the surface of the game - there are so many modes that I'm looking forward to try out.

7717  Non-Gaming / Off-Topic / Re: [photos] My dog goes to Michigan on: August 11, 2008, 06:38:03 PM

Quote from: cheeba on August 11, 2008, 06:15:21 PM

Great pics! That at Sleeping Bear Dunes?

No, but not too far south of there. My wife's family runs an inn called Watervale there, and the daytime shot is taken from the top of a dune called "Old Baldy" which is on the land.
7718  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [360] Madden '09 Online League on: August 11, 2008, 05:39:56 PM
I'm definitely a fan of "straight play", like Pete. As I said, I have always liked Madden, but have never gotten good at it. I'm sure the talent level will be mixed. Waiting until the end of August to start sounds like a great idea, since then we'll have a little time to get comfortable with the game. Heck, maybe I'll finally learn to use hot routes, audibles and defensive shifts.
7719  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [360] Madden '09 Online League on: August 11, 2008, 05:07:25 PM
Me, please (even though I will go 0-16, no doubt). I'd like Dallas if possible.
7720  Non-Gaming / Off-Topic / [photos] My dog goes to Michigan on: August 11, 2008, 04:14:57 PM
I am whatever comes below amateur when it comes to photography, but I liked these pictures we took of my dog while on vacation...





Pages: 1 ... 191 192 [193] 194 195 ... 212
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 1.653 seconds with 21 queries. (Pretty URLs adds 1.282s, 1q)