Quote from: Godzilla Blitz on April 09, 2009, 04:38:03 PM
I'm playing the heck out of TurboTax.
For a $60 game, the graphics sure suck. The story bites too. Apparently you play the role of a citizen in a country with the most convoluted tax laws, and you have to figure out how much money you owe the government. And they made some absolutely stupid design decisions. Get this: if you finish the game in the negative, you actually have to pay the country all the money you owe in real dollars!
I think they only people who are likely to get it (Good Friday) off in the US are teachers and I think the market is closed, so there is probably some impact there. I will be finishing Assassin's Creed in the next couple of days and have to keep moving on Deus Ex. Assuming I finish up AC, I will probably play some Lost and Damned.
EDIT: Finished AC today, so I guess I'll be playing other things.
Quote from: Moliere on April 09, 2009, 02:53:47 PM
Its a well known fact that Billy Bob doesn't like it when people refer to his acting while he is in band mode. The interviewer was told by his Producers not to bring it up and he did it anyway. That's just going to ruin the mood for the whole interview. It was a stupid thing to do by the interviewer. There is no reason to "set the context" because everyone is going to know who Billy Bob Thornton is without him having to refer to Oscar winning actor/director/writer whatever.
That doesn't give him an excuse for being a total dick.
Quote from: kronovan on April 09, 2009, 01:52:08 PM
I doubt I'd win this thread, but because I have a lot of criteria around game purchases I'd could probably be a challenger. I don't agree though that all DLC should be counted. If you play in a clan and new maps are released, they're every bit as important as expansions are to a MMO guild member. So IMO DLC map packs should be excluded.
that would fall under the example of the MMO expansion pack clause I mentioned that I think they used. Fallout 3 DLC definitely isn't required to play the game though. IIRC trading was OK as no money leaves your hands for the game.
I could last for quite a while just using Goozex, except technically you pay $1 each time you make a trade. If I had the will power, I'm sure I could make it to at least the end of the year off of backlog. I have whittled my console game pile down a bit, but I have a whole box of old PC games.
I recorded it but haven't watched it yet. The cast looked interesting - Amber Tamblyn, Adam Goldberg, Harold Perrineau, Terry Kinney (is there an 'OZ' connection to this show?). I believe the creator is the same guy behind Bones, which is a decent show.
I really don't understand why they included the sixaxis controls. I think the guideline should be that a motion control should actually involve some gameplay in order to be included. If I can just as soon press a single button to do exactly what I am doing with the sixaxis control, there's no reason to make it a sixaxis control.
A good comparison (although from a different console) are the door opening mechanics in Metroid Prime Corruption. In that case you have to twist the door control a few times to complete a minor puzzle, which opens the door. In Killzone, you just twist a wheel around.
I think the other time the sixaxis comes into play is when you are using the sniper rifle - if you don't hold it steady, the reticule bounces around. You hardly notice it, though, so it's just silly.
I kind of like that you can tilt the loading screens around. At least that keeps you a little distracted while you are waiting
Quote from: TheMissingLink on April 08, 2009, 05:33:44 PM
Quote from: animeshk on April 08, 2009, 02:39:11 AM
I just started playing Killzone 2's campaign, and I encountered a problem with sixaxis control. I was at a wheel that I needed to turn, but the game wasn't sensing the tilting controls at all. I tried a different controller, and I had the same problem. I then fired up Flower: sixaxis control was working fine there! When I went back to Killzone 2, suddenly it worked correctly and the tilting was being read.
Has anyone encountered anything like this? Is there a workaround?
Are you holding the buttons you're supposed to hold? IIRC, you have to hold L2 + R2 down? I could be entirely wrong, though.
I believe it is L1/R1, and the controller has to be held straight up and down. I think if it is tilted toward the tv it doesn't work as well.
Quote from: Isgrimnur on April 08, 2009, 05:20:03 PM
Quote from: PeteRock on April 08, 2009, 05:01:57 PM
Quote from: Isgrimnur on April 08, 2009, 04:59:49 PM
I can't really see what they could effectively foreshadow. The first picture was almost a throwaway story with no lasting impacts that I recall. 2-4 were a grand story arc, sort of, and after that, it kind of goes off the rails again into set piece stories.
There are more than 4?
I had no idea. I did know there were 15 or 20 different CSI/Law-and-Order type offshoots on television, but I didn't know there were so many films.
If you've ever been annoyed because you had to buy more points than you needed to get an XBLA game, there's a new alternative. You can now buy via Amazon at the exact price and they'll send you a code. Not sure if they will be offering DLC at some point (Lost and Damned is not on there, for example).
Did both Versalife missions and headed back to New York. I found the upload a little too fast, so I was forced to flee Versalife the first time without getting to find a lot of cool stuff (according to the visual walkthrough). Thankfully, I did better on the second trip in and was extremely happy to find the room full of upgrades. Taking out Maggie Chow was pretty fun.
Thing is, I rarely have used the augments I have. I never seem to find a place to use them, with the exception of the microfibral muscle I've used to move crates around. Maybe they will become more useful as I progress.
Made more progress on Assassin's Creed, taking care of the 5th and 6th assassinations and getting a jump on the 7th. The game is still fun, but it's starting to drag a bit because I am going for all viewpoints and citizen saves. I'm also running out of achievements because I wound up in a big fight and wound up taking care of the 10 minute fight and 25 kills in one fight achievements. I think the only non-collection achievement (not going for those) I really have left is assassinate 100 guards.
For variety, I am working on the GOTM, Deus Ex. I am further into the game now than I have ever been in my prior attempts to finish it and am eager to move ahead.
OK, I am now officially farther in to the game than I have ever been before. Everything from now on is brand new.
In the process I think I broke the game a bit, however
Spoiler for Hiden:
I went to Maggie Chow's to look for the sword, but rather than take a back way in (I looked on the 7th floor and that didn't look like it would be too easy, and I was in fact attacked attempting to go in) I just went up the elevator and talked to her. She says that Paul was actually working with her and that I should go to the police station vault for information that proves she's one of the good guys.
On my way out I sneak upstairs and find out that she's working for MJ12. I hack her security, but this seems to alert her guards in some way, because when I go back downstairs I am easily spotted, even though I have turned off the cameras. Her maid seems to be on to me, in fact. Very strange.
Fine, I reload, and this time I just take a detour on my way out from talking to her and steal the sword by hacking a keypad and a computer and staying out of sight of the cameras. I still, however, have a secondary objective to go check out the police vault.
For the hell of it, I break into the police vault (which has some nice gear) but find no evidence supporting Chow. In fact, there is a report that confirms she is a criminal.
Now, I understand there are a few endings you can get and I am guessing maybe one is where you work with Chow's side? Maybe if I went straight to the police station instead of checking our Chow's place I would have found something different? Not sure - I'll have to dig into that after I finish the story.
The sword, of course, is awesome. I somehow wound up getting the police outside the club mad at me (I think because I broke into the convenience store - nothing happened at the time, but maybe I didn't clean up after myself). When I came back to show the evidence to the triad boss, I was confronted by 4 cops. I tossed a gas grenade at them and then hacked away. I slice per kill. Curious if I'm going to be able to hold on to the thing. Tracer Tong hasn't taken it from me yet, but I haven't headed out to Versalife yet.
OK, I looked at the visual walkthrough site that GB posted (very cool site, btw) regarding the issue in my spoiler above
Spoiler for Hiden:
turns out if you go and get the info from the police station and bring it back to Chow, she attacks you. In fact, I think I may have done this the first time I played the game. So it has no impact on the end of the game, but is a different sidequest you can do for more skill points.
One odd thing did happen when I was stuck in the HK hangar with Jock. I decided to flood the basement with poison gas. I let it disperse and then went down there. 2 guys were dead on the ground, but 4 other guys were just going about their business like nothing happened! That can't be right.
Quote from: ravenvii on April 06, 2009, 02:08:08 AM
Is this movie based on that Adventureland in Farmingdale on Long Island, New York?
Man, I grew up going there!
I believe it is (based on something I read on IMDB), although the movie takes place in the Pittsburgh area. Not sure why, although there is something plot related I can think of which might have caused them to move the location.
Oh, and regarding how fast I was able to progress - as I mentioned, I have made it through that part of the game at least 2 other times prior, and just recalling the major tasks helps a lot. I'm sure I will have to slow down a lot as I make it into areas I've never seen before.
Regarding the killswitch
Spoiler for Hiden:
I got to headshot Manderley to get access to his computer, which has half of the phrase. That felt pretty justified I'm not quite sure why Simons just left me there. I guess he just assumed I wouldn't do anything to Manderley (or didn't care) and that I would wind up dying at the hands of Navarre or my own killswitch.
Got captured with Paul and escaped the UNATCO headquarters. I saved after we took off from Liberty Island.
Some fun things I did:
Let the lizard guys out and watched them create pandemonium in the lab. They killed me, though so I wound up just stunning the MiB, grabbing the canister and getting out of there.
There is also a grate behind the MiB in the lab that gets you a 10 point exploration bonus. There is a lizard guy down there and a couple of weapons crates with not much in them.
Hacking the big bot in the robot repair bay to kill all the soldiers - fun to watch from the windows above.
I also let the big beasties out of their pen, but they just walked around and did nothing. I don't know if that was a bug - I am playing just the GOTY version, no additional patches. There's a grate in the middle of their pen that seems like it should go somewhere, but it is not interactive.
I checked out all the UNATCO computers to get Anna's killswitch. Killed her with two words, very cool
Sorry to hear that. I don't think that it was your fault and you did a lot more to help the dog than most people would. Just show's the importance of making sure your dog has tags and that you keep tabs on them at all times (keeping them fenced in being the best policy).
Saw this tonight and really enjoyed it. If you are not aware, this is the next movie directed by Greg Mottola, who last did Superbad, although this one was also written by Mottola, based on his experiences as a twenty-something. I don't think that this movie will be loved by everyone, but this one was right in my wheelhouse.
If you were a "late bloomer", maybe were a bit awkward and lived a little on the outside or had a crush on that "cool" girl who was a bit different than everybody else, you'll probably relate to this movie. Bonus points if you grew up in the 80's. It's very real and does a great job demonstrating how people's emotions can wreak havoc on their relationships.
It is still a comedy, however, and very funny, but to the left "Forgetting Sarah Marshall" on the "Apatow genre" scale. The characters are great as well. Jessie Eisenberg does a great job playing the awkward guy who is trying his best to be cool, and Martin Starr is absolutely brilliant - he definitely channels a bit of Bill Haverchuk, but the character is also more mature and witty, and really likable. Kristin Stewart is that complicated girl you had the big crush on, and you can't help but like her. I still can't believe she was that little boy from "Panic Room" (yes, I know the character was a girl, but if you've seen the movie, you know what I mean).
Lastly, you have the soundtrack. The movie opens up with "Bastards of Young" by the Replacements, and from there I knew I was in for some quality nostalgia. Lou Reed, Husker Du, Big Star, a selection of fun 80's tunes and some really cool cues by Yo La Tengo. Very very cool.
Like I said, not necessarily for everyone, but definitely worth a look if what you've read here sounds intriguing. It definitely got to me.
Went through the warehouse, Brooklyn Bridge station, Mole People, Airfield and broadcast mission. Getting off the roof after the broadcast was the place I stopped the last time I played because I was getting frustrated that there seemed only one way to do it, which is to shoot your way out. It seemed very much against the spirit of the game, and besides, shooting in this game takes a bit more work than the average FPS, at least until you get yourself better trained and your weapons modded. There is one other way to do it, which is to jump off the roof sections. However, they are fairly high up, and your legs are basically broken by the time you get to the bottom. I think I did that on a previous attempt to play the game.
I guess the options provided make the portion of the game a lot more stressful, and that is probably the point, but I still feel like it would be better if they provided ladders down the building. Anyhoo, I decided to shoot my way out, taking some time to use some toxic barrels to help (although I'm not sure they did anything). The part that follows, meeting back up with Paul, is IMHO one of the more clever bits in the game. The fact that you can leave his room, head to the subway and go through a couple of fights or stay and help Paul, yet still progress the story either way, is pretty cool. I guess you get more skill points for leaving, but staying allows Paul to stay alive for the rest of the game (I didn't remember that you wound up in custody and looked at a FAQ to find out if you could avoid that).
Anyway, I seem to be chugging along and am definitely aiming to finally knock this out of my backlog.
Quote from: Godzilla Blitz on April 04, 2009, 06:36:36 AM
Quote from: Teggy on April 04, 2009, 03:35:02 AM
Wow, I just spent 2.5-3 hours on the Hell's Kitchen area and I'm still haven't finished the primary objective. Between exploring and optional sidequests, there is so much to do, it's crazy.
I've been looking through a few of the visual walkthroughs for an area after I finish the area's mission. When I read the one for Hell's Kitchen, I barely recognized the walkthrough. It's like I was playing a completely different game.
Having played through this mission several times, I definitely benefit from having prior knowledge, but this time I also followed through I sidequests I had ignored before. Kind of funny, because I initially thought I was just going to work on primary objectives in the interest of making it through the game, but here I am doing more than I ever did before. At least I'll have the benefit of more equipment and skill points, which should help me later.
Oh, what's people's opinion on stealing money from ATMs? I've picked up a bunch of login and PINs, but I felt that early in the story JC wouldn't steal, so I haven't used them. I did, however, use my co-worker's email logins, which I guess he probably wouldn't have done either
In the last five minutes, we see the whole hospital staff (including Dr. Carter) prepare for a rush of patients from an explosion. Carter runs into the hospital and says to Rachel "Coming, Dr. Greene?", which I thought was a nice final line for the series. Overall, it was a very good way to end the series, and the last few episodes did a good job of sort of tying up the characters' storylines without doing some big event or moving into the future.
Greene's daughter - the one who was always a pain in the butt - came back as a doctor? (I kind of lost track of the show about 4 or 5 years ago). IMDB shows the part being played by 2 different actresses in overlapping periods. Very confusing.
EDIT: ah, I see, I read it wrong. One actress played her when she was younger and then when she went into her "bitch" phase they replaced her with a different actress.
Played a bit more tonight doing the required "introduction" bits and going partway into Castle Clinton. The one thing I wish would work in this game is shooting out lights, like you can in Splinter Cell. You can shoot the lights out, but the effect is just one that provides a little more interactivity in the game, rather than actually darkening the area.
Spoiler for Hiden:
I went in the back entrance of Castle Clinton (through the soda machine) and found the quick route through the air ducts to the back area without being spotted. I wanted to grab the multi-tool and ammo that was in the room off the exit, but it didn't seem like it could be done without killing a guard (there are 2 that walk pretty quick routes). I wound up taking a route to the Ambrosia under water that allowed me to bypass the guards, but I'd still like that equipment. I guess that's one of the trade-offs that come with stealth over combat. Makes sense.
Quote from: SensuousLettuce on April 03, 2009, 02:35:06 AM
Actually it's pretty simple. The description above it absolutely dead on. Twist the valve and the air will hiss out and if you don't open it too far, there's very little chance any water will get out- let alone burn you.
Except the above description does not seem to be the solution if you have baseboard heat. From the site Ironrod linked:
Regarding the procedure for bleeding air from your baseboard heating system, first shut off your boiler and make a note of the water pressure. Next locate the self-feeding (auto-makeup) water valve and ensure that the make-up water supply is connected and water is available. Then open up all of you valves that go to your various heating zones. Then close all of the shut-off valves. Next, attach a short piece of garden hose to one of the spigots coming off of the return line that goes back to your boiler. While manually opening the auto-makeup valve, open the spigot and let the water run in to a bucket or a drain. BE VERY CAREFUL, as the water coming out of the hose will likely be very hot. Let it run until you no longer see any air bubbles, which could take several minutes. While you are doing this, keep an eye on the water pressure and don't let it get above 25 PSI. If needed to control the pressure, release the auto-makeup valve momentarily. After you have stopped seeing air bubbles, release the auto makeup valve and close spigot. Allow the water pressure to return to normal. You then repeat these steps until all of your zones have been bled. When done, close all of your zone valves and open all of your shut-off valves. Then check the water pressure, which should be the same as what you noted at the beginning. And then finally, turn your boiler back on.
I heard that people are also getting Riddick at Gamestop today. Supposedly some games don't have official street dates, they are just available to sell when stores get them? Don't know if that is true or what happened here.
The first sly cooper game has some problems, it's not as polished a platformer as other games, but it's still good. Not sure how Sly 2 and 3 hold up, but I assume they'd learned from their mistakes.
I definitely disagree here - I think that the first Sly Cooper may be the best pure platformer on the PS2. The mechanics of the game allow you to run long strings of acrobatics through the levels and I think it is incredibly fun. The next two games went with a GTA-style hub world with missions format that lost that mechanic. In the 3rd game, the missions you wind up doing felt so short and pointless that I stopped playing and got rid of the game.
Certainly, everyone is entitled to their opinion, I just wanted to offer a different viewpoint in case someone was considering the series
That calculator is a bit better than other ones I have seen, and I'll have to try it out. One of the other calculators I used, after putting in all my loan and CC payments, came back and said I could afford $0 a month in mortgage payments!
This is certainly helpful information. The down payment is the one place I think we will wind up being OK. We have a chunk of money in savings that we haven't touched that should safely amount to 5% down - we have toyed with idea of putting it towards the CCs to burn them down quicker, but we kind of psychologically like having it there as the "future down payment". It also can double as an emergency fund if for some unfortunate reason we wind up needing it. I'll have to look at the details on the tax credit. Our lease will be up at the end of February next year, so if we feel good about the finances after more research, we'll probably try to time a purchase as close to that as possible to save the rent money.
Quote from: Destructor on April 02, 2009, 06:23:26 PM
Quote from: Teggy on April 02, 2009, 04:44:41 PM
Looks neat. So this has multitasking? The iPhone can't do that, correct? (not criticizing the iPhone, I'm an Apple fanboy but I don't have an iPhone and have never really used one. I actually do own a Treo 750w).
Nope. Apple designed the iPhone that way, so it didn't have to worry about multi-tasking incompatibilities, memory, etc.
Very interesting. That is, of course, how the original Palm OS worked. The multi-tasking is really attractive, though. I'm definitely very intrigued by the Pre because of that and because it has a real keyboard. I've been kind of on the fence with the iPhone because of the lack of a real keyboard, but it's hard to argue against all the iPod functionality plus the ease of use I would have working with my Mac at home. I won't get an iPhone until it comes in 32GB, so luckily I should have some time to see how the Pre pans out (and find out how much it will cost).