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7361  Gaming / Console / PC Gaming / Re: [PSP] Resistance: Retribution on: March 15, 2009, 11:56:53 PM

Quote from: TheMissingLink on March 15, 2009, 11:45:18 PM

Quote from: Teggy on March 15, 2009, 11:23:19 PM

Quote from: TheMissingLink on March 12, 2009, 03:41:09 PM

Well, if you have a cable to your TV, you can use the dualshock if you own Resistance 2 biggrin

You have to at least have a PSP-2001 to do this, right?

Correct.


My PSP isn't so phat after all, I guess smile Still definitely in, though. I plan on getting through goozex, so it will probably be a little while before I play.
7362  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 15, 2009, 11:39:40 PM
OK, I have been continuing on with my elite playthrough. I've gotten about halfway through so far. It is definitely less frustrating than CoD veteran (or I would have given up by now), but there are still some parts that have made me want to throw the controller. While CoD veteran requires you to take just the right route so you can stop the forever spawning enemies, Killzone 2 elite requires you to find the best spot of cover that will allow you to stay significantly protected while you methodically pick off enemies and let your teammates help to ease some of the burden (although you'll find times, such as Visari Square, where your buddies will all be laying on the ground screaming for a medic.) In normal, you can run around a little, but in elite, if you get out of cover, you are pretty much dead.

The toughest part so far has been

Spoiler for Hiden:
After crossing the first part of the bridge, approaching the AA gun. I had no problem at all with this part on normal, but it was a major pain on elite. I still am not even sure how I beat it. If I tried moving up the middle, the enemies seemed to spawn endlessly, even when I was able to "snipe" the AA gunner with my rifle. I spent a very long time (I didn't time it, but I wouldn't be surprised if it added up to an hour over 2 days and a few sessions) trying to get through and tried different variations, such as taking a path up the left side or clearing out the middle with the rifle, then running back and getting the grenade launcher and trying to clear out the area where enemies were spawning from. What finally worked was taking cover way back near the gun rack and taking the AA gunner out at long distance, and then slowly moving up the middle. After fighting a little while, all the enemies were cleared out. The only thing I can think of is that normally the AA gun takes out a lot of your AI teammates, and by taking it out early, it allows the AI teammates to clean up.

I am still deathly afraid of the last boss battle (and the fight leading up to it) and will probably wind up not getting the trophy. I should at least get the 1500 kills smile

One other thing I forgot to mention before - in Killzone 1, Templar's first name was pronounced "Yahn" (spelled Jan), but in Killzone 2 they call him "Jan".
7363  Gaming / Console / PC Gaming / Re: [PSP] Resistance: Retribution on: March 15, 2009, 11:23:19 PM

Quote from: TheMissingLink on March 12, 2009, 03:41:09 PM

Well, if you have a cable to your TV, you can use the dualshock if you own Resistance 2 biggrin

You have to at least have a PSP-2001 to do this, right?
7364  Gaming / Multiplayer Madness (MMO or otherwise) / Re: BFBC: Where the players at? on: March 13, 2009, 03:22:33 AM
Damn you people. I had extra Goozex points sitting around so I am getting this again. Who knows if anyone will be playing, but I suppose it can't hurt to have it in the library.
7365  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 11, 2009, 12:41:10 PM

Quote from: TheMissingLink on March 11, 2009, 06:24:19 AM

Finished up the single-player campaign the other day - you know, while frustrating, the end area/boss didn't end up ruining the experience.

Yeah, the thought of playing it on a tougher difficulty makes me cringe, but I'm not going to toss out the fun I had throughout the entire rest of the campaign.

And I only missed out on the secret trophy by 20 seconds!!!  Damn!

I decided to play some on elite last night. I got partway through the battle at the end of the 3rd chapter. It has checkpoints, but still very hard. Elite doesn't feel like CoD on veteran, which I loathe, but it has its frustrating parts. I will probably see how far I can go, although there are a couple of parts that I am pretty concerned that I won't be able to manage, one of which is the last boss fight - they give you very little health.

I got the last secret trophy, but I don't really know how. It's not clear where they start the timer from. I'm about 50 kills short of the 1000 kills trophy. I still haven't managed 5 kills with one grenade. There are a few that I doubt I will try for:

Spoiler for Hiden:
destroy all the pods when in the air-to-air gun, for example.

And of course, I seriously doubt I'll get the awards for being in the top % in MP for a week.
7366  Gaming / Console / PC Gaming / Re: NIMF Kickstarts the Madworld Marketing Campaign on: March 10, 2009, 10:21:25 PM
And unlike Manhunt 2, it's getting good reviews.
7367  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 10, 2009, 01:53:49 PM

Quote from: Eduardo X on March 10, 2009, 01:17:04 PM

Quote from: Teggy on March 10, 2009, 01:14:06 PM

One thing I have noticed that will happen on some of the MP maps that is very cool are massive firefights. There are long open streets on some of the maps and sometimes you'll get these intense, extended 16 on 16 battles across the length of the street.
Yeah, those can be pretty nuts, but also very frustrating. That's a good time to take your squad on a side path to flank the enemy.

The other thing I absolutely love are the sounds the rifles make. Even though they are fictional guns, there is something very realistic about the sound they make. It reminds me of the way rifles sound when you see footage of fighting in the middle east on the news.
7368  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 10, 2009, 01:14:06 PM
Finished up SP last night. Last boss fight was probably the only thing I didn't like about that game - it just didn't seem to fit in with the rest of the gameplay IMHO. There may have been a couple of places with CoD-style spawn points, but they were not nearly as offensive. I started playing again on Veteran to pick up some trophies. Turns out there is no trophy for finishing the game on Veteran, which is kind of surprising - I don't know if I really want to try playing on Elite. Having trouble getting the "kill 5 Helghast with 1 grenade" trophy. I found a place that seems good for it, but haven't been able to manage it. I have another place in mind, though. Probably needs to be done on easy difficulty or at least regular, because it seems you really have to get the grenade right next to the guy to kill in Veteran. Guys will go flying, but they will recover and get up.

One thing I have noticed that will happen on some of the MP maps that is very cool are massive firefights. There are long open streets on some of the maps and sometimes you'll get these intense, extended 16 on 16 battles across the length of the street.
7369  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 09, 2009, 04:50:21 PM

Quote from: depward on March 09, 2009, 03:52:31 PM

Quote from: Teggy on March 09, 2009, 03:41:57 PM

How about SP stats?

It pulls all of my MP stats fine.  Even my Killzone: Liberation stats.  And I haven't played any single player for KZ 2 yet  icon_smile

When I am able to get in and the page loads correctly it does have my MP stats correctly. SP stats are way behind. Actually, if you are in-game and go to the SP stats screen, there is actually a button assigned to "upload stats to Killzone.com". I don't know if that means they don't ever load up those stats automatically, although I think they must at times.
7370  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 09, 2009, 03:41:57 PM
How about SP stats?
7371  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 09, 2009, 03:02:03 PM

Quote from: Bullwinkle on March 09, 2009, 02:58:30 PM

Quote from: denoginizer on March 09, 2009, 02:43:34 PM

Quote from: Razgon on March 09, 2009, 02:34:37 PM

So, if you rarely play, and buy the game in say about a month, will this be like every other damn shooter out there, where you will get insta-killed by the 12 year olds who have nothing better to do than play this game? (BF2 I'm looking at you!)

Yep.

You can also set the filter to look for games only at your ranked level.  That should help a bit.

Yeah, I have done that, but I don't think it keeps out people who are higher ranked than you. That worked for me the first 2 days, but yesterday I started getting into matches with all classes. It also wasn't the murderfest I was expecting, because you get higher classes on both teams. There was one guy who had 70 kills in a round of Warzone. I didn't know how he did it, although I am guessing maybe he was an engineer.
7372  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 09, 2009, 02:56:03 PM

Quote from: skystride on March 09, 2009, 02:31:13 PM

I had no idea controls were changed with the patch, I didn't notice any difference while playing last night.  If there is a change, it is probably subtle.  I mean if it suddenly became CoD4 tightness, I would have noticed immediately.

I hadn't played enough to notice any major difference pre/post patch. The one thing that annoys me a little bit is the delay from the time you press the zoom button until the sights are brought up, and that has not changed.

Regarding when you start the game - especially if you can get with an experienced squad, I don't think it will be a big deal. Yes, you will be less skilled with the controls, but that would be true of any mp game you were a latecomer to, regardless of genre. Even as a rifleman (first available class) you can have a role and get points. It should only take  3-4 hours to rank up to medic (less, if you have decent fps skills, which I do not) and then you can start getting points for healing which will help you rank up even faster.

And by the way, the really need to slap the "Beta" tag on the Killzone.com site ala the CoD site. It has a lot of great information, but it's slow if it even loads at all, and the stats are rarely up-to-date. The date pulldowns on the sign-in page also don't work correctly in Firefox.
7373  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 08, 2009, 07:03:40 PM
Well, I believe I've made it to the last battle. I was happy with the difficulty level until I got to the last mission, where they seem to have ratcheted it way up. They do give you some checkpoints, even in the last battle, but I still failed many times and decided to take a break. Makes me feel pretty reluctant to play through the game again on a harder difficulty.
7374  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 07, 2009, 08:39:07 PM
Spent some time in MP today and am starting to get a little better at it. The thing you really cant do in this game is move and shoot, because the crosshairs get really wide and you can't hit the broadside of a barn at that point.  Also, I just reached Sergeant 1st class but when I backed out, it didn't have my promotion. It's correct on the website, so I'm hoping it will be correct the next time I log in.

Some of the perks seem like they are going to be really hard to get - for example, it's kind of hard to concentrate on getting 10 headshots in a round. Then, to do it 8 times... I managed to get the search and destroy ribbon, but I can't imagine how long it will be before I get 8 (you have to set 2 charges or defuse 2 charges in a match).
7375  Non-Gaming / Steals and Deals / Re: [Circuit City liquidation]Stores closing for good Sunday, March 8 on: March 07, 2009, 05:02:21 AM
Stopped by mine today and there was really nothing of interest left. Only thing that was tempting was the Diablo battlechest.
7376  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 07, 2009, 05:01:19 AM

Quote from: leo8877 on March 07, 2009, 04:00:25 AM

Quote from: leo8877 on March 07, 2009, 03:51:17 AM

Quote from: pingwrx on March 07, 2009, 03:31:33 AM

Quote from: leo8877 on March 07, 2009, 03:13:24 AM

Quote from: pingwrx on March 07, 2009, 03:03:45 AM

Go into options controls the crouch toggle is there. Just downloaded the new patch controls are alot better now me like.

That's odd all I see is toggle zoom.  frown

What control option are you using I'm using alt 2 switch around and see if it comes up?

I am using Standard 1, I'll change it and see how it looks.  Thanks man!

Yeah odd, I set it to alt 1 and alt 2 and neither time did any checkbox for toggle crouch show up.  I know it downloaded the update, so I'm not sure what's going on.

EDIT:  I just did a google search and it's for MP only....that's why I don't see it I only play campaign.

That sucks, I really wanted it for SP.
7377  Gaming / Console / PC Gaming / Re: Stranglehold on: March 06, 2009, 10:29:24 PM
A bit of thread necromancy here...I finished this up recently and enjoyed it quite a bit, and I'd love a sequel that enhanced the good parts (winding levels with lots of action and environmental interactions to play with) and got rid of the bad parts (extended, repetitive battles in open rooms). But really what prompted me to post was that I was inspired to pop in my Criterion Collection DVD of Hard Boiled last night because I hadn't watched the movie since the mid-90's and couldn't recall the story very well. It's kind of funny that they called Stranglehold a sequel when the only constant between the movie and the game is Tequila and the gunplay. They completely ditch his girlfriend, who he appears to reconcile with at the end of the film and then magically create this backstory about his love affair with a mobster's daughter. Kind of odd.

The transfer on the Criterion disc was also surprisingly crappy, and it's non-animorphic. I'm considering using some trade points to get a copy of the PS3 collector's edition for the blu-ray copy of the movie, although I hear they force you to watch it in the PS3 and there are no chapters or anything.
7378  Non-Gaming / Off-Topic / Re: Ever wonder what a trillion dollars looks like? on: March 06, 2009, 09:13:06 PM
If you use billion dollar bills it's really not that impressive.
7379  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 06, 2009, 05:21:53 PM

Quote from: depward on March 06, 2009, 04:28:29 PM


And apparently they also added a toggle to the crouch button.

 retard They had this game in development for how long and they put it in the first patch? I almost want to stop playing the SP until this comes out.
7380  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 05, 2009, 02:13:34 AM
OK, I finally got my copy and I played the first 2 missions and a drop of MP. Personally, I like a slower paced game, so I am really enjoying the feel of weight and use of cover. I have not felt any motion sickness except for when I start swinging around looking for collectibles. Speaking of which, I seem to able to find the cases, but the breakable signs, which are supposed to be more plentiful, I am having a hard time finding. It may be that they just blend into the background.

I was willing to give the default control scheme the benefit of the doubt, but is awkward as expected. I just don't understand why they went this way. Gears basically perfected the snap-to-cover mechanic, but they chose to go with a method that requires you to get right up to cover and hold the trigger down. And this then forced them to use the R3 for a toggle aim instead of the hold-down aim on the trigger or L1 that everyone has learned to love. It's not too bad in SP, but I will likely switch for MP.

Played just a few rounds of MP. The UI is awfully confusing - I wanted to play Warzone but couldn't figure out how. Got into a few rounds of Bodycount and managed a few kills despite feeling entirely lost.
7381  Gaming / Console / PC Gaming / Re: 360 question - about changing startup defaults on: March 04, 2009, 10:08:26 PM

Quote from: Purge on March 04, 2009, 08:46:47 PM

Mine sounded like a vibrator in a steel sink.

Source unavailable; apparently it violated youtube's guidelines.

traded mine in about a week ago, or I would have gladly sold it here. Damn me and my rash decisions. biggrin

Well, I'll listen up close to mine tonight, but I know it doesn't sound like that! biggrin
7382  Non-Gaming / Off-Topic / Re: [TV] Clone Wars on: March 04, 2009, 07:17:05 PM

Quote from: Kagath on March 04, 2009, 07:07:42 PM

Did they finish the season in this already?

I have the first 8 episodes on my PC but haven't had time to watch any of them. I enjoyed the movie in the theater more than I thought I would leading to a re-interest in the SW universe (as seen in the Books Read 09 thread). Aside from some of the slapstick it was pretty decent. I wasn't sure about the animation look and prefer the older cartoon stuff but this isn't bad.

Looks like there are 3 episodes left for a total of 22.
7383  Non-Gaming / Off-Topic / Re: [TV] Clone Wars on: March 04, 2009, 07:03:49 PM

Quote from: walTer on March 04, 2009, 06:54:25 PM

Quote from: wonderpug on March 04, 2009, 06:49:19 PM

No reason to rent the animated movie if I'm planning to rent the whole series when it comes out, right?  The movie is the same as the first few episodes?

Yes, it is the first 3 episodes.

Actually, I don't think that is correct - I had read at one point that this was the plan, but the first three episodes that aired were not the movie.
7384  Gaming / Console / PC Gaming / Re: [Wii]Madworld on: March 04, 2009, 05:11:58 PM

Quote from: Scraper on March 04, 2009, 05:02:10 PM

Quote from: Teggy on March 04, 2009, 05:00:15 PM

I'm all for more mature games on the Wii, but I've seen a couple of previews for Madworld now, and it looks kind of...boring. Once you get past the "ohmigodlookatallthatblood" there doesn't look to be much game there. You seem to run around aimlessly in a contained environment just killing guys over and over again. Hopefully I'm wrong because the Wii could use a good core gamer title to get the ball rolling.

X-Play had a video preview of the game on Monday and I didn't come away very impressed. It looked like a below average beat-em up with unique graphics. I hope I am wrong.

Yeah, that was one of the previews I saw.
7385  Gaming / Console / PC Gaming / Re: [Wii]Madworld on: March 04, 2009, 05:00:15 PM
I'm all for more mature games on the Wii, but I've seen a couple of previews for Madworld now, and it looks kind of...boring. Once you get past the "ohmigodlookatallthatblood" there doesn't look to be much game there. You seem to run around aimlessly in a contained environment just killing guys over and over again. Hopefully I'm wrong because the Wii could use a good core gamer title to get the ball rolling.
7386  Gaming / Console / PC Gaming / Re: 360 question - about changing startup defaults on: March 04, 2009, 04:55:39 PM

Quote from: Purge on March 04, 2009, 02:57:36 PM

The charge stations might seem like a good idea, but they buzz like hell.

The MS quick charge kit? Maybe there is a lot of ambient noise in my gaming area, but I've never heard anything come out of it.
7387  Gaming / Console / PC Gaming / Re: New playstation.com features - trophy linking on: March 04, 2009, 04:46:17 PM

Quote from: Bullwinkle on March 04, 2009, 04:27:22 PM

Quote from: denoginizer on March 04, 2009, 04:09:32 PM

For some reason I care quite a bit about achievements on the 360.  But I don't care at all about trophies on PS3.


Does that make me an Xbot?



I'm more or less the same.  Though I wouldn't say I don't care at all about trophies, I definitely prefer achievements.

I may have something to do with the me-too aspect of it, or the fact that achievements are in every 360 game but only some PS3 games have trophies.  It may have to do with the structure, in that every 360 game has 1000 points, XBLA games have 250 and expansions can add, IIRC, 100 more points.  Trophies seem willy-nilly.   I think it's more reward and response, though, in a Pavlovian sense.  I like the icon that pops up for achievements and the sound that goes with it.  It seems easy to miss getting a trophy.

+1 Achievements have been there from the start, so it's hard to be as excited about trophies. As they improve trophy support online, I'm sure it will get better, as part of what is fun about achievements is the ability to easily compare yourself to other people and play with things like mygamercard.

I have read that there are actually a total number of trophy points that is identical game to game, but it is not visible like it is with achievements. This is how the "trophy level" works. It's like XP in an RPG. You can get a max number of trophy points in each game towards your trophy level. The higher your level gets, the more points you need to reach the next level.
7388  Non-Gaming / Off-Topic / [TV] Clone Wars on: March 04, 2009, 01:59:10 PM
Been catching up with back episodes (still have about 10 more to get current) and this show is actually pretty good. I really wish they would tone down the cheese (robots and Jar-Jar, for the most part), but I understand why it is there. The thing that I am consistently surprised by is the amount of death on the show. They could have taken the cheap way out and just killed droids, but characters die left and right, and not just clones (which do bear a lot of the burden). Jedi and other characters get killed, and on-screen. You get guys falling into molten pits, guys getting impaled on light sabers, all sorts of stuff.

For anyone who doesn't get cartoon network, the show has also now started airing on TNT. I'm not sure if I get cartoon network in HD, but I do know I get TNT HD, and it should be in HD on that channel.
7389  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Killzone 2 shoot the guys with the glowing eyes Friday night on: March 04, 2009, 01:29:19 PM
Game wasn't delivered yesterday but I should finally be getting it today. Hopefully I'll be able to fool around with MP tonight.
7390  Gaming / Console / PC Gaming / New playstation.com features - trophy linking on: March 04, 2009, 04:26:27 AM
So, Sony has finally gotten kind of near to where the 360 was when it launched, as you can now view your trophies online. However, it doesn't seem that you can compare to your friends.
7391  Gaming / Console / PC Gaming / Re: Call of Duty World at War (360) impressions on: March 03, 2009, 10:47:35 PM
yup  icon_eek

Quote
Hi everyone,

Over the weekend we noticed a new glitch was discovered with the Bipod MG’s while prone on the ground. This glitch allowed players to “duplicate” their bipod MG, and ultimately lead to exiting the map, or even ending a game for other players.

Today we have released a hotfix for this problem, and included in it some other changes by popular demand.

Bipods – beginning today, bipods will no longer be deployable while prone. After careful consideration, we’ve decided that the best course of action at this time is to disable this functionality. The act of deploying your bipod when prone, while having a cool effect, doesn’t actually give the player a great benefit. Aiming down the sights while prone provides the same gameplay functionality without the limited view angles.

Playlist – the Hardcore War playlist has returned to 9v9 status; additionally, all vehicles have been removed from Hardcore playlists.

Map Rotations – Roundhouse and Upheaval have been added to the Free-for-All and Hardcore FFA playlist map rotations.

We’re aware of the “New” icons in the menus which do not go away, and have already addressed that in the next update. We’re also happy to say that we have a solution for those obnoxious hail-mary rifle grenade shots at the beginning of Search & Destroy rounds. Additionally, we’ve addressed one of the most commonly reported issues with the spawn system – we’ve been testing this a lot locally, and it works great.

Those, among others, will be available with the next TU we release (which will coincide with our Map Pack 1). Speaking of which, we will have some new DLC information hitting the web very soon ;-) – stay tuned!

I don't like the tanks, but to take them out entirely instead of just offering a tankless playlist seems idiotic.
7392  Gaming / Console / PC Gaming / Re: Sing Star on: March 03, 2009, 09:24:45 PM

Quote from: DragonFyre on March 03, 2009, 06:07:37 PM

I was pretty adverse to this type of game prior to playing Rock Band.

Now that I own Rock Band, I question why I would need this game versus say... Rock Band.

Well, Rock Band is kind of focused on, well, Rock. I'm guessing Singstar has other genres?
7393  Gaming / Console / PC Gaming / Re: 360 question - about changing startup defaults on: March 03, 2009, 08:37:30 PM

Quote from: jersoc on March 03, 2009, 08:21:42 PM

this is kinda OT from the thread, but those with the plug and play charge kit. do you find it not working very well after almost 2 years? Mine seems to charge to half then sometimes it'll think it has no charge(despite showing half) and shut the controller off. This is extremely annoying since how I play mostly RPG's and I play for long stretches. In fact mine has been plugged in 7 hours and it still shows it charging. But I bet it'll be at half charge if I turn it on.

They can break - mine broke after less than a year, I think because I coiled the cable around the controller (a guess, but the only bad thing I did to it). It now works as a cable, and shows the red charge light, but doesn't actually charge the battery. I replaced it with the quick charge kit, which works quite well. If you have 2 batteries you simply charge one while you are using the other.
7394  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 03, 2009, 03:34:50 AM

Quote from: gellar on March 03, 2009, 02:24:44 AM

Quote from: denoginizer on March 03, 2009, 02:17:30 AM

Quote from: gellar on March 03, 2009, 02:04:07 AM

Quote from: denoginizer on March 03, 2009, 01:39:23 AM

Quote from: pingwrx on March 02, 2009, 11:41:45 PM

Put in about half an hour with the mp portion jumped right in did'nt touch the campaign yet. The controls do seem kinda sluggish but starting to get used to them. Changed the controls to alt 2 more of a cod kinda setup.

Alt 2 would be my choice for multiplayer where there is no cover mechanic.  The problem in single player it is tough to hold L2 to stay in cover and L1 to aim.  I think I see why they went with R3 for aim/zoom in the default setup.


If I recall properly, you don't need to hold L1 to aim. You press it once for on, and another for off.

gellar

It's a toggle.  But still just pressing L1 while holding L2 is annoying.  I tried it and switched back to the default for SP.  But I'm changing to Alt 2 for multiplayer

I actually hate all of the button schemes.  I wish they'd let me remap.

gellar

It is surprising that they didn't since the first game on PS2 was completely configurable.
7395  Gaming / Console / PC Gaming / Re: 360 question - about changing startup defaults on: March 02, 2009, 10:00:40 PM
Pretty sure #1 is just the way Microsoft wants it. People have been asking for this since day 1 of the NXE.
7396  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/2) on: March 02, 2009, 08:28:35 PM

Quote from: EddieA on March 02, 2009, 07:27:22 PM

Quote from: Teggy on March 02, 2009, 06:23:26 PM

Quote from: Laner on March 02, 2009, 05:43:01 PM

On XBLA this week:

Watchmen: The End is Nigh (a whopping 1600 Quatloos)

Ah, I had no idea - I thought this was a retail release.

That's Microsoft's stellar XBLA publicity machine for you.  It's amazing that they actually manage to sell these games.

I've seen big promos for it in EGM and on X-Play so maybe I just assumed it was a retail release. They did too good a job of publicizing it.
7397  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Killzone 2 shoot the guys with the glowing eyes Friday night on: March 02, 2009, 08:08:39 PM
USPS tracking gave me the impression I'd have this today from Amazon, but no joy. Should have it tomorrow.
7398  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/2) on: March 02, 2009, 06:23:26 PM

Quote from: Laner on March 02, 2009, 05:43:01 PM

On XBLA this week:

Watchmen: The End is Nigh (a whopping 1600 Quatloos)

Ah, I had no idea - I thought this was a retail release.
7399  Non-Gaming / Off-Topic / Re: Mega Snowstorm for the Northeast - Here it comes! on: March 02, 2009, 05:27:01 PM
We made out ok in Waltham. I started shoveling at about 8am and made my way through the walk and driveway in about an hour. I think we had somewhere between 8-12 inches here, but it was hard to tell as it had blown around a lot by the time I got to it. It wasn't powdery, but was far from wet, so it wasn't too hard to move. In addition, it looked like the plows had only been through our neighborhood once, maybe twice, so the mounds in front of the walk and driveway were easy to get rid of. When the plow finally showed up again at about 8:30, I had cleared enough additional snow away that he wasn't able to give me that much more work to do. By 9:00 is was pretty much tapering off. I just went out to do a once over and it looked like most of the new stuff was actually existing snow that had blown around. The mailman is an hour late.
7400  Gaming / Console / PC Gaming / Re: Gaming plans this weekend? on: March 02, 2009, 03:26:46 PM
I finished up Tomb Raider Underworld and played about halfway into Stranglehold, which is pretty darn fun.
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