Quote from: MonkeyFinger on August 25, 2009, 03:48:17 AM
I'm having a moment in the area just after the mine car where two guys each patrol through those four red force fields. I get under the first four and open the hatch but can't seem to get the timing or the technique to go left past the second set. A spoilered hint would be most appreciated.
Spoiler for Hiden:
wait until both guards reach the middle and turn around facing away from you. Then jump out of the hatch, move to the left and get under the ceiling hatch and jump up. You might not line it up right the first time, but you've got some time before they turn around and see you.
Quote from: JayDee on August 25, 2009, 03:33:32 AM
Re: the helicopter and lake
Spoiler for Hiden:
How do you get the achievement? It says something about getting to the other side of the lake with hyperspeed. I swam across as fast I as I could and outran the chopper but I didn't get the achievement.
You haven't progressed far enough in the game to get that achievement. You'll understand what you are supposed to do later.
OK, I found the first real tough part in my hardcore run.
Spoiler for Hiden:
On the way to get the scuba mask, you head through an atrium with staircases going 2 floors up. Lots of guys on the bottom floor and a doorway that opens up with more guys that run in. After you make it to the top, you go over the cafeteria, up, over some pipes back the way you came and then into another tall, open room with a small bridge pointed into the screen. You can surprise a guy below you, but there are plenty more, and then soldiers come pouring across the bridge, including a heavy machine gunner. Survive that and you go up a level and get pelted from deep in the room by soldiers and another machine gunner. If you make it, you can crawl above into a save room.
It probably took me about 5 tries to make it through, and I just made it because I forgot about the second machine gunner. I was below 50 health and I could feel the controller vibrating from shots as I ducked behind a railing for him to reload.
After you make it through, beat the boss and get the scuba, you then of course get to play through that incredibly cool section where debris and bodies float about while some creepy piano plays.
Squad elements have been substantially improved since the original Bad Company. Players can now spawn next to their four-person teams and use special push-to-speak controls to send commands to specific members of the fire team. There were also be unique achievements and rewards for team play. Best of all, the game has done away with the global spotting system, so now you'll have to spot each enemy individually and even get close enough to see whether or not they're a friendly or an enemy. The final two of the game's four total modes will also rely heavily on squads but DICE didn't reveal more details.
Kit customization is another integral part of the experience. With four classes -- assault, recon, engineer and medic --, more than 40 weapons (including three classics for 1943 owners), 200 weapon customization options, 15 gadgets, and your choice of two of 13 different specializations, players can really equip themselves according to their own needs and not the expectations of the designers. So if you want to be a medic with an M1 Garand, a defibrillator, a stamina boost and a few extra clips, you can do it. Or you might be an engineer with mortar strikes and improved armor. Or a recon soldier with motion sensors and red dot scopes.
So they had a hands-on with Scribblenauts on X-Play the other day and their goal was to stump the game. They didn't really try too hard but one great thing they did was ask them to put a dingo in the game and then but a baby in. The dingo ate the baby.
That survey seems a little sketchy. I don't doubt the failure rate is high, but if 1 out every 2 360's was dying I think MS would have had to do a lot more than just extend people's warranties. I also find it interesting that in a lot of cases individuals have multiple bad boxes, implying that environment may have something to do with it. Something else I'd be interested to know is how long after purchase does the average red ring happen - if there is a date after which you will likely not get one if you haven't already gotten one.
Quote from: kathode on August 24, 2009, 06:24:23 PM
Quote from: MonkeyFinger on August 24, 2009, 06:05:43 PM
Quote from: metallicorphan on August 23, 2009, 08:27:56 PM
i am not sure about Lock on,never used it if its available...i have just been directing the analogue stick where i wanna shoot...is that an upgrade?
From what I've seen, your 'accuracy' does improve as you level up but I don't think there's an upgrade. It's just that if you pull the trigger and don't override the targetting with the right stick (let it go) he'll do a pretty good job of automatically locking on enemies.
Ah cool, didn't know he would automatically aim at all. I have a lot of trouble with rooms where there are a lot of guys in the background. I find if any of them are on the move, it's pretty much impossible to hit them until they sit still.
I'm playing on hardcore and you can definitely drop all your health in an instant. Chaingun guys are deadly.
Yup, definitely using a lot of cover and exploiting every sneaky attack point on my hardcore run. I'm sure it would be a lot harder starting from level 0.
Ooh, some fun things I liked to do when I got the new gadgets:
Spoiler for Hiden:
Use the hook to snatch away riot shields from the big guys, which dazed them, and then headshot them. Also, a foam/grenade combo worked great in a lot of cases. Grenade sticks right to the foam, then BOOM!
The online site definitely gets a bit glitchy. I've never seen the score line up right on the scoring summary (it will say the score was 7-7 after a first quarter field goal, for example) and I've also seen the individual stats have the teams reversed (Dallas players under Tampa icon). It has potential, though
Since you can now play both Banjos and a bunch of Marios and Zeldas, if they do Jet Force Gemini too, I will pretty much no longer care that I never owned an N64. Supposedly they ported Goldeneye quite a while ago and it is just rotting away because Nintendo won't allow them to release it on XBOX.
Quote from: CeeKay on August 24, 2009, 03:12:15 PM
like the Gizmodo article says:
On the other hand, 8bitjoystick has their own opinion on the matter, saying that there's no way Microsoft will do a redesigned 360 this generation. The reason that makes the most sense to us is their current accessory design. The face plates to the external hard drives to the wireless adapters are all made for the current 360, and it doesn't make sense to have accessories that don't match the new design. Plus, it's unlikely Microsoft would put out all new accessories for the new box either.
I don't think there's a way they could slim it down with the need for a spot to connect the HD.
Quote from: The Grue on August 24, 2009, 02:17:24 PM
Quote from: metallicorphan on August 24, 2009, 01:50:57 PM
Spoiler for Hiden:
i found this one quite enjoyable to fight against,same with the one right at the end as well(which was even easier actually)...just use the foam on its legs then use whichever weapon you wish while he was stuck,and then repeat
however...when i first came up against it,the hint told me to use the hook on its shields on its back,i tried for ages to use my hook on the thing,but nothing was grabbing anywhere..so after dying a few times looking for my hook to grab onto it somewhere...i resorted to the above technique
There is an easier way to kill this guy.
Spoiler for Hiden:
Use the foam like you said to stop him, but then get behind him and hit him where that glowy thing is on the back of him with the hook shot. You will raise up and you will be prompted to hit B to pull out some wires. Do this 3 times and his shields go down and you can easily take him down with even machine guns.
Spoiler for Hiden:
The hint on the screen made this so obvious, but no matter how hard I tried I could not latch on the right way. So frustrating. I wound up running through his legs, shooting off some missiles, jumping to avoid the foam grenades, running through his legs, rinse, repeat. Went down fairly quickly like that, but I would have liked to do it the "right" way.
I decided to start over on Hardcore as I am kind of interested in leveling up to 50 (don't know if I will, but I'm not burned out on the game yet). At my starting level of 17 the game feels similar to starting from 0 on normal, although a bit more challenging at times.
Spoiler for Hiden:
Getting to level 20 reveals the entire map and the locations of all items (just locations, not what they are), so that might be of interest to people.
Quote from: SensuousLettuce on August 23, 2009, 08:20:59 PM
Yeah I get that. But DICE's post support blows. You're telling me they didn't have the foresight to have some new maps already done at launch? They're leaving money on the table. It's bad business and bad for fans.
Well, I believe it's been said before that in BF1943 DICE got people to pay to be in the BFBC2 beta.
I'm not exactly sure which part of the game you're on. Honestly, on normal I found the game to be comfortably challenging, and I'm the kind of person who gets annoyed with difficulty pretty quickly.
I didn't have much of a problem with the enemies who are deep in the screen because the game locks on to the nearest enemy and you can just pull the trigger. Most likely you will kill everyone. Make sure you are using cover, and go for headshots. You can also hop about to avoid gunfire. Also, there are a lot of ways to get mass kills if you look for them - some things as simple as explosive barrels, others more clever. It's also always best to enter a room crouching and with the flashlight off, as you will more than likely be able to stealth kill several guys.
OK, I finished the game today but I must have done something wrong.
Spoiler for Hiden:
I was at the point where you have rescued Claire and are now searching for the 4 or 5 extra suit pieces. I had gotten one or two and was directed to one that looked like a larger gun (I had just gotten the jump boots, I think ).
I headed over there and I couldn't see the route to get at the gun. I was in a room filled with a lot of computers and guys and the blue line said I should go up. However, I couldn't see any opening in the ceiling or any secret panels. The next room over was also supposed to have an opening in the ceiling, but I couldn't spot anything there either.
There was another point highlighted on the map (kind of the blue "explosion" with exclamation point) so I figured I needed to go there. However, that triggered an explosion in that area I had to run from and when I reached the surface I could no longer go back in. So I followed the next path it gave me and that wound up being the last boss fight.
After I was done I reloaded my save and tried to see if there was a way back into that area, but it didn't seem possible.
I finished at level 17, so it seems you need to play at some of the higher levels in order to reach 50 without playing through quite a few times.
I'm able to look at leaderboards by friends, but they haven't updated since the first time I played the game. However, when I play the game it shows my rank accurately (when I pass someone in number of melee kills, for example).
Well, I didn't completely embarrass myself, but the Cowboys lost to the Bucs 7-0.
At the end of the first quarter, Tampa Bay drove down to the Dallas 30 and Derrick Ward took a toss to the right side. Terrence Newman had an angle to drop the runner behind the line of scrimmage. I took control of him and promptly missed the tackle (I don't know that the CPU would have managed it either). Ward rumbled in for a TD.
Nick Folk missed a 49 yard field goal in the 3rd quarter, but the Cowboys managed to prevent any other points being scored, helped in part by a Ken Hamlin INT off of Leftwich. There were several dropped interceptions that might have given me the game at times.
At the end of the 4th quarter, I managed to put together a nice drive, getting inside the Tampa 30. Romo was sacked and left the game, replaced by John Kitna. On 3rd and 17, Kitna rolled out to his left and found Marion Barber wide open underneath. However, several defenders converged and he only managed 9 yards.
Quote from: Octavious230 on August 21, 2009, 01:20:54 PM
Played a practice game last night against my opponent this week the Redskins. And they rushed for over 200 yards on me! Of course this was using Bills sliders which I'm slowly thinking aren't really all that great so maybe the real deal will be better. The AI clock management sucks btw. They do some truly bizarre crap sometimes.
I did the same thing the other night against the Bucs. I rolled all over them, but I was playing with my stellar Madden IQ of about 415. I have a feeling it will be a much different story on All-Pro.
I think if you are going to try and make an actual dent in the backlog, you should target some games that won't take that long. Regardless of how good it is, something like FFXII is going to take you hours and hours. I'm a big fan of 3D platformers, and you've got a bunch of good ones in there that are fun and are probably in the 10-15 hour range. Any of the Ratchet and Clank games are good targets, the Jak games (although 2 can get a bit frustrating), Daxter on PSP. Tomb Raider Underworld and the new Prince of Persia are both pretty short and not too hard while entertaining.
I just resubbed Netflix after a long hiatus and was in the mood for some anime. If you could only choose 5 anime to watch, which would they be (bonus points if they are instant watch on Netflix )
I have actually seen quite a few of the big ones (Ghost in the Shell, Akira, Grave of the Fireflies, bunch of Miyazaki, etc.) but it's been a while and I am open to rewatching some. I just re-watched Ghost in the Shell and I remembered very little of it. I also understood it a lot better this time
Quote from: msteelers on August 20, 2009, 06:30:44 PM
Quote from: Teggy on August 20, 2009, 04:48:01 PM
Quote from: Octavious230 on August 20, 2009, 04:45:35 PM
Man I was looking at the Giants recievers and they all suck. Can you see free agents from the website. Didn't look like you could..
Yeah, picking up free agents seems to be the one thing you can't do from the web site. It even lets you set up trades.
You should be able to pick up free agents from the website. Go to rosters, select add/drop players, and it will show a list of your players and a list of the free agents. This list can be sorted by position, name, or the players overall rating. Your players will have a red x to drop them, and free agents will have a green check mark to pick them up.
Unless I am just completely missing it, I don't have an option for add/drop players. Might be commissioner only?
While browsing Netflix I came across a movie called "The Transmorphers", about giant robots on earth that can transform...er...transmorph. I had to know more, so I looked it up on IMDB and found out that it was made by a production company called "The Asylum". They have a fairly long history, but while they started out just making schlock, in recent years they have just taken to churning out movies based on current blockbusters, in some cases just barely changing the name. Examples:
Transmorphers: Fall of Man (2009) The Terminators (2009) The Day the Earth Stopped (2008) 100 Million BC (2008) War of the Worlds 2: The Next Wave (2008) 2012 Doomsday (2008) I Am Omega (2007) 30,000 Leagues Under the Sea (2007) Universal Soldiers (2007) Invasion of the Pod People (2007) Transmorphers (2007) Snakes on a Train (2006) Pirates of Treasure Island (2006) The Da Vinci Treasure (2006) When a Killer Calls (2006)
Quote from: marcusjm on August 20, 2009, 04:46:36 PM
I just bought BFBC and I really can't see any huge flaws with it. Maybe because I play for fun and not for competition .
Well, the biggest flaw was the lag, which doubtfully exists now that community is a lot smaller. I know Hark also finds the hit detection to be really sketchy, but I have a hard enough time hitting any target any time that I don't notice that
The reason I stopped playing BC was because GT people were playing less often and I found that it was rare that I would wind up in a squad with random people that had their mic on and wanted to work together. The big maps are great, but there's nothing more boring than continually spawning at the base and having to haul ass all the way back to the objective. I am looking forward to BC2 because I like the weapons and classes and point and patch systems. Single player was pretty fun, too.