Quote from: Kevin Grey on October 23, 2009, 03:19:36 PM
It's basically a playable level that is modeled on their offices. Usually has neat stuff about their history.
Yeah, in previous versions they also included half-finished ideas you could play with and development tools they used, like increasing slopes so you could see what Ratchet was able to climb vs. when he would start to slide off. I think the one in Going Commando had a pirate-bot vs. ninja-bot display.
Quote from: Kevin Grey on October 23, 2009, 02:49:48 PM
As much as I hate to, I'm going with Gamestop this time for the Insomniac moon access. I know you can unlock it in the other versions but I doubt I'll spend the time that it requires to do so.
I think there's usually there's two ways to get in, a hard way and a trick way. I know in one of the games you could get in by getting enough skill points or, as an alternative, you could go to a particular warp pad at a very early hour of the day (which you could get around by changing the system clock on your PS2).
EDIT: according to Gamefaqs it was getting all weapons and upgrades, but same difference. I also found out there were 2 R&C cellphone games that I didn't know about.
Quote from: Kevin Grey on October 22, 2009, 09:44:25 PM
Quote from: Teggy on October 22, 2009, 08:07:13 PM
Almost the whole game you have an AI partner, it makes perfect sense. Have them take different routes sometimes, like in Gears, use each other to hoist over obstacles, like in RE5, etc.[/spoiler]
Man I hope not. While I appreciate the extremely competent AI partners that were in so much of Uncharted 2, what separates Drake from everyone else are those moments that he does what no one else will. Levels like
Spoiler for Hiden:
The train, convoy, the extreme platforming in various sections would lose something if it wasn't just Drake doing that stuff. Plus I'd think a level like Chapter 15 when he is beat to crap in the snow would lose a lot of effectiveness if you had a partner. Even Chapter 16 would lose something with a partner.
I appreciate that people love their co-op but mandating it for the entire singleplayer is too limiting to me.
Ah, I see your point. But there were many times in the game I thought it would be great if I had a real partner and I would like to see what they can do. The co-op that they included in this game is definitely very fun.
Quote from: skystride on October 22, 2009, 08:57:13 PM
Instead of a sequel, I think I'd rather see ND use a similar approach on something completely new. They are brilliant at dialog and acting, why not use that to tell a different story (i.e. not Indiana Jones).
Um, because then there wouldn't be a trilogy? Everything has to be a trilogy these days.
I do wonder, if they were to make a new Jak, would they incorporate some of the set piece action sequences?
Quote from: Kevin Grey on October 22, 2009, 07:00:54 PM
Quote from: naednek on October 22, 2009, 06:56:10 PM
Spoiler for Hiden:
I was kinda hoping Elena would have died, not that I didn't like her character, but they could use that to make another game, Uncharted 3: Nates Revenge
Spoiler for Hiden:
I'm glad that she didn't die not only because she is a great character but because for the most part they seem to have avoided cheap melodrama in the series (Chloe I thought was even more likely to die just to generate some emotion).
However it certainly brings an interesting dilemma to how to handle the next game. Breaking them up again just won't work. So either they perhaps give her a dire injury to serve as Nate's motivation for the next game's artifact (as I think Turtle speculated) or perhaps they do that rare thing and just write them as a happy couple that enjoys adventuring together. I kind of hope it's the latter just because it's so rare that anyone attempts it it any medium and I think Amy Hennig is probably up to making it work.
Spoiler for Hiden:
I think this is the likely option. Elena has shown herself to be a viable counterpart to Nate without making things boring. She's often even one step ahead of him, challenging him to deal with situations in ways he might not expect, though they do think very much alike.
Also, killing her off would have made the game way too dark, and that doesn't suit Uncharted in my opinion.
Spoiler for Hiden:
Next game should be drop-in/drop-out co-op for the whole game with Nate and Elena. Almost the whole game you have an AI partner, it makes perfect sense. Have them take different routes sometimes, like in Gears, use each other to hoist over obstacles, like in RE5, etc.
Next game will be a cover-based shooter with platforming.
Yeah, I wouldn't be surprised if this went the way of Spyro. Which would be unfortunate, because I loved the original Spyro games and, while I haven't played them, have never heard that any of the non-Insomniac sequels were anything but mediocre. The more recent ones, while getting somewhat better reviews, are supposedly a lot more actiony. Insomniac went a lot further with this franchise than Spyro, we should at least be grateful for that.
Quote from: skystride on October 22, 2009, 03:17:19 PM
I'm a bit annoyed at the MP matchup system. Searching for a match is too slow and then there are load times. Big difference from most other games like COD4 where I can jump into a match almost immediately. Also it seems that after every match, you have to search for a new one?
Any GT folks partying up for this?
Yeah, the matchmaking isn't great, but the gameplay is very fun. I am definitely in for MP if people want to play. I also need my co-op trophy because our last attempt got screwed up by someone dropping.
Quote from: Fireball1244 on October 22, 2009, 07:35:42 AM
Quote from: Lee on October 21, 2009, 07:24:54 PM
Quote from: Chaz on October 21, 2009, 07:21:40 PM
How on earth can Apple get away with charging an extra $200 to have your iMac come with 8gb of RAM instead of 4gb? Are they serious? Isn't RAM like $10 a gig these days? That's absolutely crazy. A quick check on Newegg shows that at the top end (16gb), you're probably paying a $500 premium to have the memory come preinstalled. Insane.
They cater to people who don't want to mess with a computer, just use it. It is nuts, especially since it's easier to install extra memory in an iMac than it is a PC for the most part.
Informed Mac users don't buy RAM upgrades from Apple. They don't keep their prices current, and are rarely a good buy for RAM.
Got to see the new MacBook in person today. It looks great. The wristpad area below the keyboard is shiny, and a bit too smooth -- almost sticky. Other than that, I had no complaints. The entire bottom is rubber, which will make this a much better machine for in-lap use, and should also inhibit slippage when on desks, etc.
If I needed to buy a Mac today, the $999 MacBook is what I would buy.
Except they took out the Firewire port, which was ironic since the only Macbook (non-Pro) you could get for while with a Firewire port was the white one. I bought the one that was out before the last refresh, and I still love it, even though they have bumped up the specs twice in fairly quick succession since I bought it. If I bought it today, I would have to get one of the aluminum ones because I need the Firewire.
Quote from: semiconscious on October 22, 2009, 01:13:22 AM
Quote from: Ridah on October 22, 2009, 12:18:33 AM
Pretty much what I expected after playing it at E3, it's more of the same but what I want is something new. I'll be passing on this.
which is fine. me, i'll continue to groove on the same ol' same ol', thank you ... &, if someone can explain to me how it is that certain franchises can be criticized by reviewers for 'sticking with the formula', while others can repeat the same basic formula & pretty much never be dinged for it, i'd appreciate it. because it seems completely random to me (tho somewhat tilted in favor of the bigger name series?)...
At times I've actually thought that R&C has changed more than I liked, as it got more shooty and less platformy. Quest for Booty had a lot of platforming, which I welcomed. So many games evolve into something else over time (I'm looking at you, Sly Cooper) that it's nice to have a franchise or two that you can count on for a certain kind of fun.
Holy cow, now I understand why you guys were complaining about the final boss on hard. So much harder than on normal. I'm going to start my crushing run next and I may look up that exploit I have heard about to finish it off.
EDIT: Ouch, crushing is hard. I've made it to the beginning of chapter 4 so far.
I've been with my company just about 5 years now. Since then we've grown from about 40 employees to around 150 and gone public. In the process, we've slowly built up the IT and HR departments, which has generally been good for everyone. However, a few months ago IT installed Netscreen, and we wound up losing access to some sites. I still can get GT and OO and fantasy football, but every once in a while I'll run into a roadblock. Today they announced that everyone had to start using a single IM client so that all conversations could be logged. They claim that they will block access to any other IM client, so even personal conversations will have to go through the approved client (it supports AIM, MSN, etc.). I am kind of curious how they are going to do this. The first thing I'll have to try is Facebook chat.
Quote from: Thin_J on October 21, 2009, 07:42:05 PM
At this point I'd be willing to wager that the percentage of people that really really care about this and actually don't buy the game as a result won't even cause IW or Activision to blink.
Yeah, I was pretty much thinking the same thing. They'll lose some portion of that 2 million, but far from all, the game will sell like crazy on the consoles, and they will have simplified their support process.
Quote from: Kevin Grey on October 21, 2009, 01:51:13 AM
Quote from: Teggy on October 21, 2009, 01:28:04 AM
Has anyone been able to stealth...
Spoiler for Hiden:
when Nate and Elena are in the Monastery, they come to a tall building with a locked door. Nate has to climb up the building and around, with the intention of coming back down and opening the door. However, it turns out there are guards all over the building. Nate comes up under a deck and very clearly is supposed to pull down the first guard (there is even a break in the walkway he falls through as the camera follows him down). After that you can jump across to a pillar and take out the next guard, and then you can run across a beam and take out yet another guard as he looks out the window. After that, I get stuck. There are lots of different ways you can climb around the room, but they all seem to result in you being spotted when you drop to the floor below. As an alternative, you can climb out the window. There are two guards warming themselves near a barrel with their back to you, and another guard looking at them. You can move along the top of the doorway to get behind the 3rd guard, but as soon as you drop, he hears you.
I don't know, maybe the game wants the firefight to start, but I thought I would see if anyone had managed something different.
Man, I spent 30-45 minutes trying to stealth that part and never made it any farther than you. It seems like it should be possible but I never could get it to work.
Then I'm thinking you are supposed to start firing. After all, after you get a certain way down
Spoiler for Hiden:
there is a huge explosion through the wall.
On the bright side, I managed to get the 10 melee kills in a row trophy while I was trying.
I want one of these so badly, but I'm not in the market. I never understood why widescreen PC screens were 16:10. I want the magic mouse, too. I love the gestures I can do on my MacBook trackpad and having that on a mouse sounds great.