Oh, and regarding how fast I was able to progress - as I mentioned, I have made it through that part of the game at least 2 other times prior, and just recalling the major tasks helps a lot. I'm sure I will have to slow down a lot as I make it into areas I've never seen before.
Regarding the killswitch
Spoiler for Hiden:
I got to headshot Manderley to get access to his computer, which has half of the phrase. That felt pretty justified I'm not quite sure why Simons just left me there. I guess he just assumed I wouldn't do anything to Manderley (or didn't care) and that I would wind up dying at the hands of Navarre or my own killswitch.
Got captured with Paul and escaped the UNATCO headquarters. I saved after we took off from Liberty Island.
Some fun things I did:
Let the lizard guys out and watched them create pandemonium in the lab. They killed me, though so I wound up just stunning the MiB, grabbing the canister and getting out of there.
There is also a grate behind the MiB in the lab that gets you a 10 point exploration bonus. There is a lizard guy down there and a couple of weapons crates with not much in them.
Hacking the big bot in the robot repair bay to kill all the soldiers - fun to watch from the windows above.
I also let the big beasties out of their pen, but they just walked around and did nothing. I don't know if that was a bug - I am playing just the GOTY version, no additional patches. There's a grate in the middle of their pen that seems like it should go somewhere, but it is not interactive.
I checked out all the UNATCO computers to get Anna's killswitch. Killed her with two words, very cool
Sorry to hear that. I don't think that it was your fault and you did a lot more to help the dog than most people would. Just show's the importance of making sure your dog has tags and that you keep tabs on them at all times (keeping them fenced in being the best policy).
Saw this tonight and really enjoyed it. If you are not aware, this is the next movie directed by Greg Mottola, who last did Superbad, although this one was also written by Mottola, based on his experiences as a twenty-something. I don't think that this movie will be loved by everyone, but this one was right in my wheelhouse.
If you were a "late bloomer", maybe were a bit awkward and lived a little on the outside or had a crush on that "cool" girl who was a bit different than everybody else, you'll probably relate to this movie. Bonus points if you grew up in the 80's. It's very real and does a great job demonstrating how people's emotions can wreak havoc on their relationships.
It is still a comedy, however, and very funny, but to the left "Forgetting Sarah Marshall" on the "Apatow genre" scale. The characters are great as well. Jessie Eisenberg does a great job playing the awkward guy who is trying his best to be cool, and Martin Starr is absolutely brilliant - he definitely channels a bit of Bill Haverchuk, but the character is also more mature and witty, and really likable. Kristin Stewart is that complicated girl you had the big crush on, and you can't help but like her. I still can't believe she was that little boy from "Panic Room" (yes, I know the character was a girl, but if you've seen the movie, you know what I mean).
Lastly, you have the soundtrack. The movie opens up with "Bastards of Young" by the Replacements, and from there I knew I was in for some quality nostalgia. Lou Reed, Husker Du, Big Star, a selection of fun 80's tunes and some really cool cues by Yo La Tengo. Very very cool.
Like I said, not necessarily for everyone, but definitely worth a look if what you've read here sounds intriguing. It definitely got to me.
Went through the warehouse, Brooklyn Bridge station, Mole People, Airfield and broadcast mission. Getting off the roof after the broadcast was the place I stopped the last time I played because I was getting frustrated that there seemed only one way to do it, which is to shoot your way out. It seemed very much against the spirit of the game, and besides, shooting in this game takes a bit more work than the average FPS, at least until you get yourself better trained and your weapons modded. There is one other way to do it, which is to jump off the roof sections. However, they are fairly high up, and your legs are basically broken by the time you get to the bottom. I think I did that on a previous attempt to play the game.
I guess the options provided make the portion of the game a lot more stressful, and that is probably the point, but I still feel like it would be better if they provided ladders down the building. Anyhoo, I decided to shoot my way out, taking some time to use some toxic barrels to help (although I'm not sure they did anything). The part that follows, meeting back up with Paul, is IMHO one of the more clever bits in the game. The fact that you can leave his room, head to the subway and go through a couple of fights or stay and help Paul, yet still progress the story either way, is pretty cool. I guess you get more skill points for leaving, but staying allows Paul to stay alive for the rest of the game (I didn't remember that you wound up in custody and looked at a FAQ to find out if you could avoid that).
Anyway, I seem to be chugging along and am definitely aiming to finally knock this out of my backlog.
Quote from: Godzilla Blitz on April 04, 2009, 06:36:36 AM
Quote from: Teggy on April 04, 2009, 03:35:02 AM
Wow, I just spent 2.5-3 hours on the Hell's Kitchen area and I'm still haven't finished the primary objective. Between exploring and optional sidequests, there is so much to do, it's crazy.
I've been looking through a few of the visual walkthroughs for an area after I finish the area's mission. When I read the one for Hell's Kitchen, I barely recognized the walkthrough. It's like I was playing a completely different game.
Having played through this mission several times, I definitely benefit from having prior knowledge, but this time I also followed through I sidequests I had ignored before. Kind of funny, because I initially thought I was just going to work on primary objectives in the interest of making it through the game, but here I am doing more than I ever did before. At least I'll have the benefit of more equipment and skill points, which should help me later.
Oh, what's people's opinion on stealing money from ATMs? I've picked up a bunch of login and PINs, but I felt that early in the story JC wouldn't steal, so I haven't used them. I did, however, use my co-worker's email logins, which I guess he probably wouldn't have done either
In the last five minutes, we see the whole hospital staff (including Dr. Carter) prepare for a rush of patients from an explosion. Carter runs into the hospital and says to Rachel "Coming, Dr. Greene?", which I thought was a nice final line for the series. Overall, it was a very good way to end the series, and the last few episodes did a good job of sort of tying up the characters' storylines without doing some big event or moving into the future.
Greene's daughter - the one who was always a pain in the butt - came back as a doctor? (I kind of lost track of the show about 4 or 5 years ago). IMDB shows the part being played by 2 different actresses in overlapping periods. Very confusing.
EDIT: ah, I see, I read it wrong. One actress played her when she was younger and then when she went into her "bitch" phase they replaced her with a different actress.
Played a bit more tonight doing the required "introduction" bits and going partway into Castle Clinton. The one thing I wish would work in this game is shooting out lights, like you can in Splinter Cell. You can shoot the lights out, but the effect is just one that provides a little more interactivity in the game, rather than actually darkening the area.
Spoiler for Hiden:
I went in the back entrance of Castle Clinton (through the soda machine) and found the quick route through the air ducts to the back area without being spotted. I wanted to grab the multi-tool and ammo that was in the room off the exit, but it didn't seem like it could be done without killing a guard (there are 2 that walk pretty quick routes). I wound up taking a route to the Ambrosia under water that allowed me to bypass the guards, but I'd still like that equipment. I guess that's one of the trade-offs that come with stealth over combat. Makes sense.
Quote from: SensuousLettuce on April 03, 2009, 02:35:06 AM
Actually it's pretty simple. The description above it absolutely dead on. Twist the valve and the air will hiss out and if you don't open it too far, there's very little chance any water will get out- let alone burn you.
Except the above description does not seem to be the solution if you have baseboard heat. From the site Ironrod linked:
Regarding the procedure for bleeding air from your baseboard heating system, first shut off your boiler and make a note of the water pressure. Next locate the self-feeding (auto-makeup) water valve and ensure that the make-up water supply is connected and water is available. Then open up all of you valves that go to your various heating zones. Then close all of the shut-off valves. Next, attach a short piece of garden hose to one of the spigots coming off of the return line that goes back to your boiler. While manually opening the auto-makeup valve, open the spigot and let the water run in to a bucket or a drain. BE VERY CAREFUL, as the water coming out of the hose will likely be very hot. Let it run until you no longer see any air bubbles, which could take several minutes. While you are doing this, keep an eye on the water pressure and don't let it get above 25 PSI. If needed to control the pressure, release the auto-makeup valve momentarily. After you have stopped seeing air bubbles, release the auto makeup valve and close spigot. Allow the water pressure to return to normal. You then repeat these steps until all of your zones have been bled. When done, close all of your zone valves and open all of your shut-off valves. Then check the water pressure, which should be the same as what you noted at the beginning. And then finally, turn your boiler back on.
I heard that people are also getting Riddick at Gamestop today. Supposedly some games don't have official street dates, they are just available to sell when stores get them? Don't know if that is true or what happened here.
The first sly cooper game has some problems, it's not as polished a platformer as other games, but it's still good. Not sure how Sly 2 and 3 hold up, but I assume they'd learned from their mistakes.
I definitely disagree here - I think that the first Sly Cooper may be the best pure platformer on the PS2. The mechanics of the game allow you to run long strings of acrobatics through the levels and I think it is incredibly fun. The next two games went with a GTA-style hub world with missions format that lost that mechanic. In the 3rd game, the missions you wind up doing felt so short and pointless that I stopped playing and got rid of the game.
Certainly, everyone is entitled to their opinion, I just wanted to offer a different viewpoint in case someone was considering the series
That calculator is a bit better than other ones I have seen, and I'll have to try it out. One of the other calculators I used, after putting in all my loan and CC payments, came back and said I could afford $0 a month in mortgage payments!
This is certainly helpful information. The down payment is the one place I think we will wind up being OK. We have a chunk of money in savings that we haven't touched that should safely amount to 5% down - we have toyed with idea of putting it towards the CCs to burn them down quicker, but we kind of psychologically like having it there as the "future down payment". It also can double as an emergency fund if for some unfortunate reason we wind up needing it. I'll have to look at the details on the tax credit. Our lease will be up at the end of February next year, so if we feel good about the finances after more research, we'll probably try to time a purchase as close to that as possible to save the rent money.
Quote from: Destructor on April 02, 2009, 06:23:26 PM
Quote from: Teggy on April 02, 2009, 04:44:41 PM
Looks neat. So this has multitasking? The iPhone can't do that, correct? (not criticizing the iPhone, I'm an Apple fanboy but I don't have an iPhone and have never really used one. I actually do own a Treo 750w).
Nope. Apple designed the iPhone that way, so it didn't have to worry about multi-tasking incompatibilities, memory, etc.
Very interesting. That is, of course, how the original Palm OS worked. The multi-tasking is really attractive, though. I'm definitely very intrigued by the Pre because of that and because it has a real keyboard. I've been kind of on the fence with the iPhone because of the lack of a real keyboard, but it's hard to argue against all the iPod functionality plus the ease of use I would have working with my Mac at home. I won't get an iPhone until it comes in 32GB, so luckily I should have some time to see how the Pre pans out (and find out how much it will cost).
My wife and I have been vigorously working off a very sizable credit card debt (long story) for the past year and a half. We would really like to get a house, but the existence of this debt had previously led me to believe we should hold off before we go down that road. I'm estimating it will be at least another 2 years before we have knocked out the CC debt, and we have grad school loans on top of that. On the other hand, we currently support a fairly high rent (which went up again this year) and I have a good credit score (wife's is probably not as good, but we haven't checked). It's looking like the deals on houses are going to be very good over the next year or so, and it would be a shame to miss out on the opportunity.
What I am wondering is how might I go about finding out what we might be able to get as a mortgage given our current situation? I know there are simple calculators on the net, but I would need something more realistic. Also, would getting a quote of this type ding your credit score?
Quote from: semiconscious on April 02, 2009, 05:05:17 PM
i've been just as happy with naughty dog & sucker punch doing other stuff this time around...
I loved the original Sly Cooper but hated the sequels (they sort of did the same thing as ND did with the J&D sequels, except without the fun), so I'm kind of glad they didn't keep going down that road. Infamous looks pretty interesting.
Looks neat. So this has multitasking? The iPhone can't do that, correct? (not criticizing the iPhone, I'm an Apple fanboy but I don't have an iPhone and have never really used one. I actually do own a Treo 750w).
Quote from: kronovan on April 02, 2009, 03:38:50 PM
I have a confession; I've never played a Jak, Daxter or Jak & Daxter game. In fact I haven't even viewed 1 being played over someones shoulder. Will this game be the 1 to start on, or is there a title in the series that particularly stands head and shoulders above the rest? I know I can check gameranking/metacritic for the highest ranked, but I'd rather hear from the opinions of GT'ers.
So...it's a bit complicated. The first J&D is a pretty traditional 3D platformer. The game is pretty self-contained, but if you get the extra ending (by collecting all of one particular item) there is a hint at a sequel. Based on what the sequel was, I don't think it's what they originally had in mind (or if they had anything in mind).
Jak 2 turns the game into somewhat of an open-world game, with a hub world that allows for a variety of mission types as well as areas you visit to do platforming. Guns are introduced and used heavily. It's a very challenging game and many people complained about the controls of the vehicles. The story is also a bit darker and angsty, as Jak can now morph into a "dark" version.
Jak 3 is similar to Jak 2 in style, but IMHO better. There are better vehicles and the difficulty is a bit more manageable. Also, the story is completely tied together very well.
Daxter on the PSP is a very good 3D platformer that takes place essentially right at the beginning of Jak 2 in the timeline. The gameplay is much less combat-oriented.
I think opinions vary greatly on which is better. A lot of people love 3D platformers and were disappointed in the departure that the game took after the first. I'm one of those people - I've played J&D twice all the way through 100%, but I have played the others. I think that Jak 3 was a nice improvement over Jak 2, and I think the series is worth playing for the story, which is pretty unique. Some people love Jak 2 because of the challenge.
I guess the question is what do you like? I think if you don't like pure 3D platformers, you are safe skipping the first, because the story is pretty self-contained, but if you want to give the more action oriented ones a try, I would play 2 and then 3 for the story (and maybe just read a summary of the first game so you understand who Jak & Daxter are).
Oh yeah, there's also Jak X, but it's a combat racing game pretty removed from the series. I guess not quite as far removed as, say, Crash Nitro Cart, but along those lines.
Shutting down the boiler, scalding hot water....that looks like more than I want to get involved with I guess I'll be having the landlord back. At least I don't actually need the heat right now and it forces my wife to do some cleaning
Quote from: Ironrod on April 02, 2009, 01:11:39 AM
We have old-school radiators, not baseboards, but it's the same old technology. You are looking for a petcock that bleeds off air. It should be a little nozzle with a handle on it, like a miniature spigot. Open the valve, let the air hiss out, close the valve when it starts spewing water.
We rent a small house and recently we had a leak in one of the parts of our boiler and had to have the landlord come by and do some work on it. We had hot water when the repair guy left, but this morning we realized that we had no heat.
We have forced hot water baseboard heating. I called the landlord and he said that due to all the water being drained during the repairs it was possible that air was preventing the new hot water from circulating. They came by when I was at work, and the heat was now working, but only in 1 zone. There is another zone in our bedroom and it is still not working (I don't think they guy thought to check, and we had the rooms closed off because they are messy).
Does anyone know how to get the heat going in the bedroom? Is this something I can do myself so I don't have to bring the landlord back out again?
Quote from: TheMissingLink on January 10, 2009, 08:20:31 PM
I loved nearly every second of Assassin's Creed, so much so that I'm reading through Alamut which was inspiration for the game.
I plan on grabbing it for the 360 to play through it again and compare with my PS3 experience
Get it on PC instead; they've added a variety of different missions.
With one game out the tech may seem heavy-handed; I think it adds some continuity over their planned series. And WBS, you need to get more sleep.
what?? Again, they have added stuff to the pc that didnt come to the Console?? for which it was developed?
Well, they had the choice of releasing an untouched game that a lot of people had already played on consoles or doing something to entice more sales. You'd think they could release the new missions as DLC, though.
So I've played a bit more and I think I am starting to "get" the game. Granted, if people need to "get" your game, perhaps you could have done a better job designing it.
For one, they left out some important information in the tutorial. Granted, some of this may be in the manual, but manual's have gotten so small these day's that designers should know that most players assume they don't need to read them. You can tell me to RTFM, but I think it's a valid complaint.
The key bit that is not clearly explained is the purpose (outside of achievements) of completing more than the minimum amount of work in each area, and there are 2. 1) It increases your health bar. This is great, because I can now play the game they way I tend to like to, which is to buff up my character so he is stronger than any bosses he might encounter (because I suck and otherwise I die). 2) It gives you intel. This is key, because when I first did a pickpocket I was very confused as to why I didn't get to look at this mysterious letter or map. The game didn't tell you that if you went into the pause menu and then picked a sub-menu, and then navigated to that mission, you could actually see the contents. I didn't figure this out until yesterday, and it shows you all kinds of interesting stuff, like guard patrol routes.
So for now I am going to take my time and try to clear each area. Will this get tiring? I have a feeling it will, but I have at least seen a little variation in some things, like needing to figure out how to access a certain area in order to complete one of the pickpocket missions. Save the citizen missions can be a little tedious, but they can have benefits - I know the second main target I went after got caught up in a group of my vigilantes which allowed me to catch and kill him. If anything, it is fun freerunning on the rooftops and exploring. I only wish they had made climbing the towers a little more Tomb-raiderish, it that there is no real challenge in getting up. Having the climbs be a puzzle would have added more to the gameplay.
I am very impressed by the scale of the game. The overworld is huge and you could spend a lot of time just riding around, exploring the smaller villages and ruins, getting into fights, collecting flags, etc. Clearly a lot of time was put into creating this world. They probably needed to put a little more thought into mixing up the gameplay as the story progresses, and perhaps giving you a bit more to do between the cities. I think if they listen to the criticisms, they have the opportunity to create something really amazing as a sequel.
It only indicates people who have registered, but I always find the 360 voice stats to be interesting.
Here's BF: Bad Company, which shows a very steep drop off from a high of near 6,000 daily players to the current average of about 450.
Compare that with CoD4, which had a high of around 16,000 and now averages about 4,000.
There is probably a large enough population at 360 Voice that you might be able to extrapolate how many "real" people correspond to 1 360 Voice person. It tells you how many people are online when you log into CoD.
Quote from: naednek on March 29, 2009, 03:12:02 AM
So I received this game and killzone 2 in the mail from Turtle. Both series are new to me, having not played the originals, so as far as backstories go, I don't have a foundation to go on.
I played an hour on both games, with killzone 2 being the first. Thinking I could hang, I started out on veteran, or whatever the difficulty level it's called (the 3rd option) and man I had my ass handed to me in no time, so I quickly started over lowering the difficulty down a notch making the AI less aggressive but still challenging at times.
Anyways, based on my 1 hour impression on both games, I'm liking KZ2 much more. It certainly is more polished (which it should be since it was in development for a long as time), but everything is polished, graphics/sound/gameplay/acting, it's just fun. Reminds me of half life in some ways, as far as how well done it is as a package.
Resistance 2 seems a little been there done that. It's linear (at least so far) and while the weapons are cool, especially the secondary weapons, it just feels the same. Doesn't mean I don't like it, but after playing KZ2 first, I'm more interested in that.
Anyways, those are my initial impressions, I'm hoping R2 gets better.
Resistance 1 is definitely worth playing (and treats weapons and health differently than R2). Killzone 1 is on the PS2 and at this point isn't really worth going back to - with the exception of a multi-character system that can be kind of interesting, everything else it does is a bit dated and can be pretty frustrating to deal with now.
So... I just started playing this game. I just have an initial question. I just got to Damascus. For the "save the citizen" bits in the city, do you have to kill all the guards to complete the task? The entire city's worth of guards will not be alerted and come to kill me?
Game is interesting so far - I guess the tutorial part of the game was pretty long so I am just getting to the meat. The part I'm not quite sold on is the fact that I have to slow my horse down to a crawl while passing a guard so I don't get attacked? A guard who has no idea who I am? A little odd. And having to hold down the right trigger and press A to jump is a bit awkward.