So I finished this up yesterday. I'm definitely of two minds on the game. On the positive side, the island is amazingly huge, and filled with stuff to explode. It also have all sorts of caverns and caves to explore. Extremely well done on that front. I liberated everything on the first two islands, but when I got to the third island it was just too much and I was kind of ready to be done. This is kind of similar to JC2, where I think I had done less than 50% of the content when I finished the game. Flying around is really cool, all the weapons and vehicles are really cool.
On the negative side is all the super janky stuff. I got better at it as the game went on, but getting caught on geometry while you're trying to get around inside a base is very frustrating. I get it's probably difficult to deal with given the scope of the game, but that doesn't make it less annoying. Frame rate on xbox was terrible. Load times were terrible. I also wish they had kept the aim on left trigger from JC2 - there must have been somewhere else place they could have put the tether tightening. Then there is weird physics stuff like this: https://onedrive.live.com/redir?resid=D5154DA59C8F0E6A!1435&authkey=!AKjGDvEC00mCIaQ&ithint=video%2cmp4
Overall there's plenty of fun to be had as long as you know what you are getting into. I'm sure performance on PC is a lot better as well.
I like the multiplayer especially all the different roles they've mapped out (option to play a healer is always welcome). But no one around here ever plays Uncharted MP so it's kind of a lost cause anyway unless I want to play with randoms
Quote from: EngineNo9 on March 01, 2016, 11:58:11 PM
Quote from: Teggy on March 01, 2016, 09:31:46 PM
Apparently I am not buying Alekhine's Gun.
I don't really know anything about that game. What's the deal? I just looked up screenshots and it almost seemed like a Mafia game but with Hitman stealth? Seems interesting, but I don't think the name is doing them any favors, to be honest.
It's basically Death To Spies 3 - it's a Hitman-like game that takes place in WWII/Cold War eras.
I think I'm going to stop playing the beta and save everything else for release having gotten a decent understanding of the mechanics (save for crafting, of course). I've definitely had a really good first impression - I think the combat is great, and there are a lot of nice little touches in the game, like the way you will see the exact route you'll take when moving cover to cover, the augmented reality gps, the ability to pick things up/trigger actions from pretty far away by holding down the X button, suppression of enemies, etc. The weapon customization also looks like it's going to be great.
Quote from: EngineNo9 on February 12, 2016, 05:21:40 PM
Did anybody end up getting Dying Light: The Following? I'm really interested in it but just still have too much on my plate right now to get into it.
I did, I fired it up and played the beginning just to get my bearings again. I had to delete and redownload the whole thing as I was getting terrible frame rates and that was the recommended solution. I'm hoping to knock off XCOM tomorrow and then I'll jump back in and see if it worked.
If someone sees this on Friday could you chime in and say how bloody/gory it is? My wife has expressed interest in seeing this because we see all the Marvel movies, but I don't want her to have buyers remorse when it turns out to be not quite like the standard fare. I've already warned her but it would be good to be sure.
Quote from: rittchard on February 11, 2016, 10:07:58 PM
Thanks for the tips guys, I honestly can't see how I'd make it through this game without cheating. I had a couple of easy missions and then bam, my ship got hit by a roaming UFO and it had the makings for a total bloodbath.
In general while I like how it plays out thematically, it definitely feels like the player is operating at a huge deficit. I guess that's part of the appeal of this game, but it seems so far unbalanced when the enemy has so many advantages over you (tech, numbers, psionics, resurrection, teleportation).
Anyway, just curious approx. how many missions (I know it depends on how you play) did you play before you reach the "finale"? I'm guessing it's made clear when you are at the finale?
What I have been doing is countering what I consider the worst enemy effects. Blocking attacks on the UFO seemed #1 because I haven't built any ship defenses. If not those I'll block things that can make missions a pain, like poison rounds.
Also, take your time and build up your tech. You can quickly knock down the doom counter by doing story missions, so don't freak out if it starts getting high. If you can, choose missions that are "difficult" or lower because you should be able to get out of them in reasonably good shape. Also, try to keep reasonably stocked with rookies you can bring on if necessary. They are cheap, and the alternative is getting caught understaffed.
Edit: oh and by the way there is a point in the game where you will get the ability to see what enemies are in each mission. Use that to your advantage when setting up your loadouts. If you are going up against robots, for example, bring bluescreen rounds, emp grenades, a specialist with combat specialization, etc. and you will clean up.
I'm sure more experienced players can play through in a much more streamlined manner, but if you are learning like me, taking your time is your key to success.
I stupidly decided to go after a story requirement during a timed mission and wound up with about 2 turns left to get into a building and destroy the communications thing. Except I had no grenades left. And when you went into the building it would spawn 2 mutons, a codex, 2 soldiers of some kind and a freaking sectopod. And then shortly after that a reinforcements drop. I tried save scumming a little but I just wasn't geared to make it happen. I did a tactical retreat. Bald guy was mad at me but all my guys survived to fight another day and I still took 3 ticks off the doomsday clock.
I'm certainly not playing ironman but I think I'm striking a decent balance for someone who is mostly an XCOM newb. There are some pretty serious veterans in my graveyard.
I'm pretty addicted now - I really like finding out all the new tech you get each time you encounter and research new enemies. My team looks pretty badass when it goes out now
I need to look at the community configurations. I found the official configuration to be pretty bad. The XCOM 1 configuration was really good and I'm not sure why they couldn't keep the basics of that intact, unless it's not flexible enough to allow for it. I'm using the keyboard - the horror!
Let me tell you a little story (about the first major mission in xcom2)...
Spoiler for Hiden:
I decided to do both the mindjack and blacksite missions together. Rookie Semyenova there didn't know it, but she was being set up to die. Well she was having nothing of it.
The team dropped in and acted like a well oiled machine, scanning for enemies to avoid surprises, watching corners and setting up ambushes. After dispatching a small team they found a captain with 2 grunts overwatched by a turret. They blew the turret up, took out the weaklings and then Semyenova cornered the Captain and jammed a mindjack into its skull. With a sniper up high, and everyone else in cover, the codex was dead almost immediately.
That's when things changed. This is where we learn that Codexes blow up when they die. Well, Corporal Kelly, the very first soldier on the team, the one you get in the very first tutorial mission - she goes flying through the air. Everyone looks at each other stunned, not even realizing what the hell just happened. The commander is just staring at the screen, finger over the esc key. But, no, we had to keep going.
The squad moves on, finding their target and deftly taking out 2 mechs, a viper and a bunch of grunts. Everything is going perfectly. They've got their loot and are heading for the evac. But wait, there's still more coming! Everyone tries to get back into a good position and fend off the opposition. Barnes is taking guys out with his pistol while retreating. Robertson is knocked out and Edwards tosses her on his back and hauls ass to the evac zone. Semyenova, a rookie(!), is tearing things apart and winds up with 7 kills. Everyone is getting out of here!
But wait, no sooner have the last group of enemies been put in the ground when another dropship comes in right on top of the evac zone. Soldiers start roping out, but Barnes can't reach the zone in one turn so he hunkers down by a rock one square away, hoping to just make it one turn. In that turn, a stun soldier climbs up and bashes his head in.
The scan balls are pretty great. You can throw them a mile, they scan a lot and you get 2. They seem better than the XCOM1 version, which weren't bad at all. The specialist has a scan ability but I think my guy was gravely injured when I got that upgrade so I haven't been able to try it yet.
I'm a big fan of flash bangs - if a sectoid shows up they immediately get one tossed on them, which is a lot more reasonable than outfitting everyone with the mind shields. Of course, I'm pretty early in the game so we'll see how long these tactics stay viable.
Quote from: Autistic Angel on February 06, 2016, 02:14:52 PM
I would just like to say
you're all really letting me down.
Ouch. I'll admit I have been replaying missions to avoid major disasters so far, but have been backing off as I get more comfortable with the game. I played the first mission 4-5 times, then the second 2-3 times and finally I have been letting a some soldiers die if the mission as a whole is going well.
The only places I am having an issue with are the shots on the sky ranger where everyone is just sitting around. Pretty weird. I guess they are using some specialized lighting/shadows in those scenes?
Quote from: Blackjack on February 07, 2016, 03:48:58 AM
Can we talk about THAT? Um, being vague here. The "jack" objective.
Spoiler for Hiden:
Be sure you really want to read about this.
Spoiler for Hiden:
I mean, WHAT THE HELL? Codex? I felt like these crazy cloning things dropped a giant piano on my team when I was just about to complete a data nabbing mission.
Clones all over and whammo comic book size blast attacks that obliterated 3/5 of my squad and a couple Advent in the process.
But it seemed like a great opportunity to jack into this Advent Officer (a main objective we all get), and old melodramatic guy kept nagging me to do the jack objective. I just, wow, I don't think I want to face the Codex until I've got some seriously armored troops, which I'm still pretty far from.
I might reload my save just to see if I can take the Codex out faster, but he/she/it just teleported and spouted his clones so fast, I didn't know what to do. It was cool I guess, just pissed me off too. Curious how others dealt with it.
Haha, I had a really similar experience. I went on what seemed like a pretty easy mission to grab some supplies and decided to try that particular task and holy cow did things go bad. Although I think it more had to do with the fact that I stupidly went chasing after an enemy and bumped into a huge group of enemies including one entirely new type and all of my snipers were in the med bay.
I decided to take a mulligan on that one and load an older save
Oh yeah, I'm definitely done. Been reading about stuff and there is so much craziness going on in this game, but it's the kind of craziness you could spend incredible amounts of hours puzzling out. I will happily let others figure that out and will read/watch when it's done.
I "finished" the game this afternoon in that I finished the main path but still had a lot left to do. So many devious puzzles but I could usually go work on something else and use experience from other puzzles to figure it out. 421 puzzles plus some of the extra stuff down so far. There's some obvious secret stuff I really want to puzzle out but I don't know how many more hours I want to sink into the game right now given other things I'd like to get back to.
Quote from: USMC Kato on January 29, 2016, 06:29:58 AM
Quote from: Teggy on January 29, 2016, 06:18:03 AM
What happened to the October fight?
Short story version is that my opponent missed weight. Not by a little either, his KFC loving butt was two weight classes above 48 hours before weigh ins. I wasn't not able to to accept the fight even if I wanted to due to commission regulations, however I was fairly compensated for showing up at weight. Very anticlimactic end to a grueling fight camp in which my trainer had two world class strikers from Thailand help train me.
True story is he was afraid of the The Spider (that is your new UFC name until I come up with a better one) and was stress eating.