So I'm through chapter 13, I believe. I'm actually liking the game more...
Spoiler for Hiden:
now that the Alien is gone. It was more of a nuisance than anything and now the game is playing a little more like a stealth game.
Unfortunately I read a spoiler last night that the Alien (or Aliens) come back. I don't know how they come back story-wise, but oh well, there's a surprise down the drain.
I really like the environment design and the story, and Ripley is a great character. One of the few game characters whose actions and abilities make perfect sense based on how the character has been presented to us. The gameplay itself is what I'm still trying to work out if I like. As I mentioned, the Alien I just found to be annoying. I could crouch walk around without making a sound and then invariably have it drop through the ceiling and impale me while I'm working on a fuse box or whatever.
And yeah, still not finding the game scary at all. I don't think this is the game's fault, because lots of people say they find this game very scary. I guess it's just not the kind of stuff I find scary. Things that tend to get to me are creepy things like messed up monsters and creepy environments, and yes, jump scares. This game has robots and clean hallways and things that will grab you off the floor as you walk by, something that works exactly once until you know to look out for it. But Silent Hill and Outlast and stuff like that, I can't deal with.
The auction is a big disaster so far. There's a duping bug and things have gone crazy. Someone posted a picture showing 4 quintillion+ gems in their account. Valve looks to be addressing it, but we'll see if there's some official word.
If anything, you can convert gems into booster packs. I'm curious to see how the winning bids change as the whales deplete their gems on the first auction - there are 99 subsequent auctions for each item.
Well I finally finished this up. I have to admit I became less and less enamored with it as I went along. A little trial and error stuff is ok, but when there is so much of it it starts to wear on you. I can't remember the exact number of deaths it showed me I had but it was well over 200. Plus the camera is just really awful and is a big detriment to the game.
Story was kind of interesting but left more questions than answers. Also seems to be somewhat of an homage to Resident Evil.
Spoiler for Hiden:
There is some sort of shadowy multinational group/corporation pulling the strings
Can't say I can really recommend it unless you are really into this genre. Have to decide if I will hold on to it for the story DLC that's coming. They do give you some fun weapons for new game+ much like RE.
Quote from: wonderpug on December 10, 2014, 05:38:20 PM
How much do multiplayer map packs normally cost for CoD or other games? Aren't they $15 or so without including any new weapons or equipment?
I think this says more about how overpriced COD map packs are than anything. Think about it this way, does this DLC represent 1/3 of the total content of Destiny? Hell no, and in addition it takes advantage of all the development that your original $60 actually paid for. At least you are getting a raid and some story content with the MP maps. I'm surprised I never sat down and though about how much of a rip off COD map packs were.
Quote from: leo8877 on December 08, 2014, 01:49:59 AM
Quote from: YellowKing on December 08, 2014, 01:39:51 AM
So far so good, I'm really liking it. It's basically just Far Cry 3 - Cry Harder, but I loved FC3 so it's all good.
First thing I did was set myself up for an alternate ending (major spoiler below):
Spoiler for Hiden:
At the beginning of the game, Pagan Min tells you to wait and he'll be right back. If you do wait (approximately 12-15 mins), he comes back, you get on a chopper together. He flies you to a shrine where you place your mother's urn and credits roll. If you just do what you're told, you don't have to deal with all the bullshit of actually playing 30 hours. I laughed out loud.
Is this for real?
Yes, although it reveals a pretty major story spoiler.
At the end of the game Sully gives Nate his wedding ring back and he wears it for Elena, implying they are back together. There were probably other references to the ring in the game (Nate thinks he's lost it, I think) but I don't recall exactly where they were.
Quote from: YellowKing on December 07, 2014, 12:51:29 PM
I'm looking forward to this one. I exchanged my unopened copy of Assassin's Creed: Unity for it last night. I'll pick up Unity again at some point because I have a feeling it will be getting some deep discounts sooner rather than later. I was going to get GTA V, but ultimately needed my Ubisoft climbing towers fix.
Joking aside, they towers are pretty good in this. They actually add more quirks to them as the game goes on, making them less boring than the ones in Far Cry 3.
The strange bit about this is that besides RE, isn't Street Fighter the one property that Capcom owns that is a guaranteed seller? Maybe even more so than RE. They keep pumping out RE games, seems it would be a no-brainer to our SFV on as many platforms as possible. They have enough money to put out RE Revelations 2 (on Vita as well), but not a fighter, which must cost a lot less to make than a story-based game?
Quote from: Ridah on December 07, 2014, 09:58:02 AM
Quote from: Teggy on December 05, 2014, 11:33:46 PM
Quote from: Ridah on December 05, 2014, 10:02:59 PM
Alien is also much better from a technical standpoint. The Evil Within is a mess.
I was speaking only on the topic of scariness/creepiness.
Um...you specifically said that you think that Aliens was a better game from a technical standpoint. That has nothing to do with it being scary.
I'm now through chapter 4 I think and the game feels more like a stealth game than a horror game. Maybe it gets scarier later? I think for me the setting makes it a lot less scary - the ship is very clean. Also, I already know the nature of all the enemies so there's nothing really scary about them other than they can surprise me at times.
Quote from: leo8877 on December 05, 2014, 05:44:18 PM
Teggy, no 8-8 for you! I did read that Romo has a broken rib in addition to his back issues though.
Other than the defense taking off the 4th quarter they looked a lot better last night. But the Bears are not Philly. Romo neglected to take a pain killer before the Philly game, and combined with the short rest it didn't help. That doesn't excuse the defense in the first half of that game, though. Hopefully with another 10 days rest they'll be in great shape for the game next week. It's pretty much a must-win.
The Philly-Seattle game this week will also have some interesting playoff implications. Guy on ESPN said he thought Arizona won't even make the postseason.
Oh, one additional thing. IMHO between this and Evil Within I have found Evil Within to be much scarier. Alien is tense, but Evil Within is filled with creepy monsters and blood and all sorts of insanity, and that gets to me wound up a lot more than just fear of the unknown.
Well, I just finished the chapter where you have to get up the elevator after evading the looters. I think I had to start over a good 10 times just getting out of the main area. Enemies that can see you across the room in the dark and have pinpoint aim? No indication at all of where you're supposed to go? I don't mind limited hand holding, but that was kind of severe for what is really the first encounter in the game. I just picked up the motion tracker, so hopefully it will get a little easier.
One little thing they could have done to make this game better is to cut the number of propaganda posters in half. I know they are optional, but there are bonuses for getting them, and 150 posters is pure busywork that no one should have to do. 50-75 posters with more bonus per poster would have been perfect and would let you better balance moving around the map and doing quests. After getting about half of the posters I'm in danger of getting burned out so I am going to start mainlining the game a bit. I think I'll get all the towers but I'll likely leave some outposts, pois and collectibles.
The masks are the most well done of the collectibles, where you are not told exactly where they are and they can be in hard to find places. The journals and letters are much fewer in number, so they're not too bad, but could have been done like the masks.
I think the funny thing about the game is that the story missions are some of the least interesting content. I love trying to stealth outposts (or just trampling everyone with an elephant), hunting, saving hostages, disarming the bombs, climbing, etc. I don't want to have all my weapons and abilities taken away to do another drug trip story mission.
It's a very fun game and I definitely recommend it if you liked Far Cry 3, and if you didn't play FC3, I would just skip it and play this one.
I'm really enjoying the level design in this game. The one thing I'm finding a bit frustrating is that being in shadows doesn't mean you won't be seen. I think the times it has happened I have made some noise, but even the tiniest amount of noise allows you to be seen even if you are totally in the dark. Something I'll just have to keep in mind.
You have to be really careful because the physics on the objects is kind of wonky. I knocked over a broom and startled someone, which I guess makes sense, but I also barely brushed up against a chair and the thing bounced about a foot away and made a ton of noise.