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1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 11, 2011, 08:37:53 AM
Two more days........damnit I told myself I wasn't gona cry, I'm gona miss you all.
Pete with your crooked smile and your rambling sentences, I hope they find a cure in time.
Joe if it wasn't for you I wouldn't be walking so soon after the accidents.
But really, best of luck with the Guild Wars and all that (Dragon time fabric rips and spontanious world super monk fighting)or
the Teddy bear invasion and Chuck Norris and loud nerds yelling at you to stay against the wall or you're out of the raid.
Remember me here, a place so many of you make such a large part of your lives........seriously a Large part, a frightiningly Large
well any way, post on brothers.
And I'll see you all at launch
2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 30, 2011, 11:07:53 PM

Quote from: cheeba on November 30, 2011, 03:31:03 PM

Quote from: StewMeat on November 30, 2011, 08:41:27 AM

"bearing in mind that until the last weekend surge there are simply not alot of folks to fight" you missed that part I guess.

No, I got that part, but you have a huge problem with your logic.

I say there's pretty much no world PvP. This is PvP out in the world, not in the warzones.
You say PvP is "alive and well," but there's not a lot of folks to fight except for the weekend surge.
The problem with your logic is the weekend surge people are almost 100% under level 25, and probably 98% under level 22. These people are not engaged in world PvP in any way.

Quote
Hell I don't run into many people anywhere durring our regular test time, everyone is just busy, but I know for a fact if I see an enemy on an open planet I can attack them and they me.

Uh, yeah, that was never in question. The problem is it is not often that we see an enemy on an open planet.
Partner your original statement was "there is no world pvp in SWTOR" what I'm trying to point out is that during the beta it may not be all that and a bag of chips, but it is there and all the mechanics are there and the game will have it in spades at release when everyone is in.
You said it doesn't exist, I say it does it's just a little slow while testing is underway, savy?
3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 30, 2011, 08:41:27 AM

Quote from: cheeba on November 30, 2011, 08:07:39 AM

Quote from: StewMeat on November 30, 2011, 07:53:49 AM

World pvp is alive and well on pvp servers like Darth Malak, bearing in mind that until the last weekend surge there are simply not alot of folks to fight.

Wha? I'm on Darth Malak and have hardly seen any world PvP. Even on Ilum, since it's broken, there's not much PvP.

"bearing in mind that until the last weekend surge there are simply not alot of folks to fight" you missed that part I guess.  Wait are you saying you are the only person on the pvp server who pvp's?
All the options are there, so I gota know, why aren't you joining in? You get where I am going with that?
The beta itself is smothering the blood bath, not intentionally but as a side effect of everyone working on ellements of the game, it's all there and at release I'm sure you will be able to take full advantage of it with like minded players.
Hell I don't run into many people anywhere durring our regular test time, everyone is just busy, but I know for a fact if I see an enemy on an open planet I can attack them and they me.
4  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 30, 2011, 07:53:49 AM
World pvp is alive and well on pvp servers like Darth Malak, bearing in mind that until the last weekend surge there are simply not alot of folks to fight.
Out of the regular testers that are on the pvp servers, a large portion are heavily engaged in the venues that truely test and ballance the characters pvp abilities.
Coupled with the fact that folks are really exploring the games bounties and you dont see alot of "griefing" right now, that certainly doesn't warrant an absolutely false statement like "there is no world pvp in swtor".
I think the pvp will be very rich and is already quite good, it wont be an fps, and if folks are looking for a hop and pop shooter with t-bags and so on, this aint it, but all the ellements are absolutely 100% there for world pvp on the pvp servers.
Getting to level 50 is only endgame for your class story, and that's only until they release additional content. I would certainly hope people are smart enough to take the initiative and persue an area of the game they enjoy once they do hit 50, by then you should be fairly passionate about something you've experienced along the way.
I've said it before, anyone who tries to "powerlevel" through this game is missing the point and has likely made or is going to make a poorly informed purchase, it takes me many hours of playtime to bring one of my characters through the adventure Bioware has laid out and that's if I dont deviate by crafting, going pvp, doing the heroics or chassing down holocrons or just flying some missions.
I played Age of Conan for a time a desperately wanted to like that game, the content however was so thin that you ended up running out of ways to even progress, it just was not fun to play.
I played Shadowbane and was hooked on the character creation, the idea of truely building your own fighting machine of a character with runes and stats and crazy abilities, sadly the banes were not enough to keep a real fanbase and it went the way of the Dodo.
Galaxies was still born, a craftcentric mess with a leathal memory leak that left you in a slide show upon entering Corellia to get your doctor buffs so you could solo Krayt dragons. A shame because I liked ellements of it aswell, sadly every fix only made it more unpaletable and off the sony pass line up it went.
The list goes on, so there is the foundation for my excitement invested in this title, it's fun, it changes the old leveling diagram and rekindles the importance of the individual playing the game, without trying to smother you with cheesy, theme park, smoke and mirrors.
Compare or dont compare it to anything, I only use other games as a familiar refference and I dont regret my time playing Warcraft, it was fun, not perfect, not eternal, but fun. I like how SWTOR does things better and so Chuck Norris or not, I'm hanging up my leveling hat for awhile and playing my character.
5  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 29, 2011, 06:34:29 AM
More insite from a long time tester, this weekend a friend of mine was in, we fired up Vent and played a Sage and a Guardian through lvl 18-19.
I have played both classes solo and with my fellow testers before, but with our group dynamic, coordination, my knowledge of the game and my friends fresh enthusiasm, it was like a new experience.
We were able to run some 4 man Heroics with very coordinated companion tactics with great success, follow each others storyline and class quests as though we were going through it in a real situation, definately the way to go.
I saw plenty of weekend testers claim jumping, filling the chat with ignorant, baseless opinions, obvious hate and bias and in general the sort of stuff you would expect from people who have no intention of buying or playing this title.
I also noticed alot of people wrapped up in their characters, asking legitimet questions and all in all having a blast, so I think many role players will agree that your personal story sells this game.
I paid zero attention to my level while playing except for the purpose of training, gear adjustment, companions and introducing my friend to his Deffender class star ship. At no point did I or my buddy feel compeled to rush trough, skip quests or power level, I never heard a word about it.
Plenty of conversation on the "next move", tactics and lightside, darkside chatter, but no spacebar skipping, and that tells me I wont be alone at release. I firmly believe those actions are symptoms of a broken format that sadly are addressed by other developers slathering on sillyness to mask it, SWTOR will be a huge success, wow killer? dont know dont care, but it will have a substantial following of real rpg fans and those are the folks I wana adventure with.
I'll take the role players, haters can have the pandas.
6  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 23, 2011, 05:58:36 PM
The love scenes tastefully cut away, and it is 100% nipple free Tongue
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 23, 2011, 05:49:33 PM
Sorry for sparse postings, fed up with mmorpg.com a buddy sent me over here to a much better expience and I thank him for that. However it was around that time I got my invite and began testing SWTOR.
It's funny when I see comments on the graphics being cartoony, with the newest build the level of detail went through the roof, I put it on par with Age of Conan (may it rest in piece) that is if you have the system to crank the settings up.
Sith corruption is amazing and close up inspections of the characters show very well.
I love the scenes in the space battles now, I know many want a pvp experience in space and I think once they hit a certain benchmark with subs "The Wall of Crazy" will be mainstream thinking and we can have those ellements.
I do like the break space combat gives, it's short bursts of intense if not over the top action and helps sell the Star Wars feel even further when I fly back down to my hangar on Tatooine.
Likewise it's amazing how good you feel when you get your personal speeder, I ride a crazy looking short model kind of like what Maul and Dooku had with my Sith, it adds to role when you pull up and leap right into a group of life donors.
I have a ship full of companions milling about that I have cultivated relationships (good and bad) with, funny that as thier affection meter grows, I become more attractive to them even though I have banged several npc's in front of them and me and a nice lady Sith are cool like that.
This game is a role players paradise, they did well not to follow a purely theme-park format and you will be happier in the long haul because you dont feel as lonely at "endgame".
I quote that because they have real potential for changing that dynamic in mmorpg's as we know them, with you being the center of the story, burried in personal content and ownership even relationships, all Bioware has to do is keep adding more story for each class in future expansions and you will absolutely loose track of yourself.
I think the PVP portion is much better than the old grindy feel of other venues, teamwork pays dividends and controlling assets matters, hell even the idea of hutball deserves a pat on the back, a bit buggy right now you can still clearly see some folks are gona want to be the galaxies Huttball MVP.
I dont miss being able to hang pictures in my house, Instead of fighting the ideas they have, I just started playing and what I found was, I forgot what I was supposed to be looking for and just have fun.
I know thinkers will love this one especially, I have been making a point to try and find the Datacrons on each planet, they tell a story that is vast and some add attributes that will give me an actual physical edge. Not an easy task as the planets become quit large as you move up in levels and many require some thought on how the hell you even get to them.
I will try and field questions as the weekend testers haven't gotten to see the latest build and you can only see so much in a weekend.
8  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 20, 2011, 12:06:36 PM
After half a year of testing and the graphic leap in the latest build, I can't wait to turn it on. If you love rpg's, this ones for you, I myself don't feel compeled to rush through to farm purples here, you will want to be your character and the innovation is the way everything works together to pull you into the world.
I love the stories, I love the companion system complexity, I love the dynamics of my actions and choices, I love all the events that start to shorten the distance between your face and the monitor.
When I play a smuggler it feels like I'm the smuggler, when I'm a Sith my murderous rage is rivaled only by my masters deception and mistrust. The rpg is back and anyone who plays this game with their thumb on the space bar needs to go back to fps games and stop kidding themselves. This game is amazing and I don't care what level I am. I just want to find out what information my contact has for me........before I kill him to cover my tracks.
9  Gaming / Multiplayer Madness (MMO or otherwise) / WoW: there is something wrong with me! on: December 03, 2004, 12:19:52 AM
You wana trade for a copy of EQ2, send me a pm.
10  Gaming / Multiplayer Madness (MMO or otherwise) / Looking for comparison - EQ2 and WOW on: November 30, 2004, 10:16:04 PM
Fez you want a comparison on these 2 games and I hope I gave an honest, hard review without getting into personal insults against the players of either game.
I think you will find plenty of questionable behavior however in either game, blame it on the anonimity of the internet and accept it as part of the experience.
Infact even on the roleplay servers in EQ2 you will find an abundance of players with behavior matching their names even though this is supposed to be strictly regulated here, thats why I started characters there, oh well I tried.
I reject the idea that the grown ups play one over the other, the stylized graphics in WoW are meant to mimic the characters in the Warcraft series not attract the infamous and dreaded 13 year old.
If you've played SWG you have all you need to know to make a comparison with WoW, go buy WoW, if you don't like it I will trade you straight up for a copy of EQ2 the dvd edition.
11  Gaming / Multiplayer Madness (MMO or otherwise) / Looking for comparison - EQ2 and WOW on: November 30, 2004, 08:27:35 PM
Warning I'm not going to pull punches on this review, it is based on my personal opinion:
EQ2 is a zone loading pig, unless you have big ram it will load up and choke you to seizures after running the horrible blind missions for 20 minutes.
Wow runs smooth and looks great even on low end machines, it just plain works better.
The missions in WoW are more fun without all the zone loading and are easy to find and understand what the rewards are before hand.
The characters in EQ2 are ridiculous; the elf npc's all speak and act like flaming homosexuals, their comments are absurd and overdone.
The Halflings are also silly and campy, in fact in an apparent effort to make each race unique the developers must have hired a failed comic to do the concepts as they all seem to be stereotypically overblown, lends new meaning to the term role-play.
In WoW the characters have some silly traits and emotes that mirror the Warcraft games but not to the point where you feel odd playing one race or the other like in EQ2.
EQ2 tries to fix flaws in the rpg jondra but misses the mark, in an attempt to remove the landscapes of macroing zombies they moved the crafting into dungeons and selling to brokers or in your room, sort of an out of sight out of mind policy.
WoW hits me as a new fresh approach to mmorpg's and my enduring impression after testing and playing even now is it's fun, the crafting is simple and effective and compliments the game play.
EQ2 uses the crafting to keep solo players occupied until their group mates log on, in WoW you can do almost anything grouped or solo so theirs no waves of fun you need to try and catch.
On the big end you will be an npc commando in EQ2 with no hope of adding good vs. evil raids at higher levels, thus the focus on a complex and tasking crafting based economy to appeal to players that prefer group based npc interaction.
EQ2 has more character customization but you will never notice that unless you are point blank, 3 of my guildies are elf characters and I can't tell them apart if they have helmets on even if I can see their faces unless I get right in front of them.
In closing my impression obviously favors WoW, I am going to play this and have fun.
I think I will wait for Middle Earth online or one of the other elf and ogre games to get my fantasy grove on, EQ2 is built from SWG with a few tweaks and not many improvements.
12  Non-Gaming / Trading Forum / Ever Quest 2 DVD edition for sale or trade on: November 29, 2004, 09:56:38 PM
$30.00 to your door, Free month ends Dec. 18th.
Will trade straight up for World of Warcraft.
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