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Gaming / Console / PC Gaming / Re: Oblivion questions, starting a new game
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on: April 16, 2008, 01:03:49 AM
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If you're going to be a Paladin, you might just want to choose Redguard and modify them a bit.
Hi Purge. I don't really want to powergame, I would rather play a character I like playing. I like the build I have (Imperial race for balance, Combat focus, Str/Wis main attributes, Blade, Blunt, Block, Heavy Armor, Armorer, Restoration, Destruction). But thanks for the suggestion, seems indeed that Redguard would be an optimal fit stats-wise. Edit: Just to report, I've activated all the Unique Landscapes mods (I had the OMODs already, waiting for this fateful day  ) as well as Open Cities Complete and Texian's Window Lighting System. Wow, what a difference. I still think OC is one of the greatest mods regarding the increase in immersion that it provides. You really have to experience it to know how cool it is to not have any loading screens when going in and out of cities. As for Texian's, it's definitely more subtle than IWR, but it's still nice. About the UL mods, I've only walked around Chorrol for now, and the changes are interesting (seems that think Chorrol would be much more militarized than Bethesda envisioned it, there's guard towers all around and guards patrolling). But for now I can't see any ill effects. I guess I'd see problems as I go into the other areas they changed, if any, so this report doesn't count for much, but I guess I'll see. I'm getting close to the Oblivion I want to play. I have a few quests mods from TOQL that I want to add for flavor, but the world is mostly in the shape I want it. 
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Gaming / Console / PC Gaming / Re: Oblivion mod help
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on: April 16, 2008, 12:55:43 AM
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Does anyone have an opinion on the OOO mods? I'm interested in playing this but without the stupid "world levels with you" feature. What I want is to strip that out completely and add in a bunch of other mods enhancing the world. Thoughts?
Do you know that on the Octopus Overlords board, saying "OOO" and "opinion" in the same sentence is like casting a "summon Blackhawk" spell?  Unfortunately, I didn't copy-paste that part of the OO thread, but I'm sure he'll be happy to give you his opinion here. In a nutshell, you can use Francesco's Leveled Creatures and Items mod, which will give you a more challenging game that doesn't really level with you, but won't change the spirit of the game Bethesda created, whereas using OOO will make a totally different game. If that's what you want, that's ok, but if you want to play Oblivion, just without the world auto-leveling with you, then you probably want Francesco's. The other issue is that OOO is a really big mod and isn't modular, so if you like some of what it does but not all you're essentially screwed. You must use it all, and stick to it, and you can't really install other big mods as they'll conflict. Francesco's is very focused, and even then you can activate/deactivate or customize most of it, so you can make the game and leveling behave the way you want and then add other mods that will affect other parts of the game without conflicting. I hope I got that right Blackhawk? 
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Gaming / Console / PC Gaming / Re: Oblivion questions, starting a new game
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on: April 15, 2008, 04:25:08 PM
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Yep. Caves, ruins, forts, all that stuff. Bandits, undead, conjurers, vampires, bandits, marauders pack these things full of fights and loot. Wander the wilderness. There are dozens of them (like the one straight ahead when you come out of the sewers.) I just wondered if I'd run into something I couldn't handle. For example, the Sideways cave (to the right when you leave the sewers) had a spriggan (dryad?) guarding it, which was way too tough for me at my current level. I generally do that cave right at the start... That's pretty much the nature of the problem. If you're going to use Open Cities, you'd probably be better off with Texian's Window Lighting System, which applies the effect to the textures rather than the world. Might be a good compromise, though I think Texian's doesn't have the nice glow that IWR has. I'm not sure. I pretty much crossed the bad ones off of my list and haven't looked back at them for a while.
OK, I think I'll try them tonight and report back on my experiences. Once again, thanks for your replies, very appreciated.
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Gaming / Console / PC Gaming / Re: Exnem
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on: April 15, 2008, 12:00:06 AM
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Any clothing or armor mods for this? This OMOD collection has a bunch of OMODs for armor and clothing additions for Exnem's. Especially cool IMHO is "Stock Clothes and Armour", which makes the armor and clothes in vanilla Oblivion have female versions that match Exnem's "attributes". For example the normal leather, steel etc. There are a bunch of others, just search for Exnem at tesnexus...
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Gaming / Console / PC Gaming / Re: Oblivion questions, starting a new game
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on: April 14, 2008, 11:55:34 PM
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These quests will also get you travelling around the world instead of wandering around aimlessly looking for mobs to kill.
Yeah, that's what I'm trying to avoid... I have scarce little gaming time (most of which was spent modding Oblivion of late...  ) so I'd like it to be quality time if possible. Thanks for the pointer Molière. Levelling a melee character is done by fighting (assuming you put your melee skills as primaries.) On that note, since I didn't use any mods that change the leveling scheme, I stuck to the generally accepted vanilla-Oblivion wisdom of choosing skills that you actually use in combat as primaries, while still staying true to my character. I wanted a character close to the D&D archetypical Paladin, so I went with Blade, Blunt, Block, Heavy Armor, Restoration, Armorer, and threw in Destruction for kicks. I didn't follow the opposite generally accepted wisdom of choosing skills that you have strict control over in order to not level when you don't want to, and in turn control where your skill points will go... I'll get skill points in the skills I use most, which suits me. When you're finished, you'll have fought a handful of opponents. Makes sense. Bummer. I thought I'd have a clear path to leveling up a bit... In that same time, you could have run through two or three 'world dungeons' and fought dozens. Can you suggest some? What do you mean by 'world dungeons'? I honestly didn't wander much in my first run through Oblivion (unmodded), and I started the Oblivion Gates right away, which I don't really want to do this time around, which is why I ask these questions... :-) A tip: experience is by the act, not by the kill. Killing an enemy in two blows with your UltraMagicEltonJohn Sword of Enemy Whomping gets you two 'boosts' to blade. Killing him in twenty blows with a rusty iron sword gets you twenty boosts to blade. Makes a lot of sense, but then again it seems to contradict your following point of not min-maxing... Another tip: Don't try to min-max too much. Oblivion isn't too forgiving of it. It isn't hard to become a god in Oblivion, even with something like Fran's. I don't have the habit of min-maxing at all. It's just too much work and kills the immersion factor for me. All I want is to be able to do the quests I want to do without getting plastered, and that's why I thought getting a few levels right at the beginning would help. In any case, thanks a lot for the tips Blackhawk. I really appreciate it. P.S. Did you get to play the questlines of Kvatch Rebuilt yet? You mentioned in the OO thread that you'd post impressions, I was looking forward to that from you! Edit: I have a few more questions, Blackhawk. First of all, I've seen on the OO thread that you recommended the Unique Landscapes series of mods, except for a few of them, saying they caused loads of conflicts. I've seen a few mod sites where they recommend them all, and also they seem to have released some new versions. Do you think they've cleaned up their act? Have you looked at them lately? Are you sure that assessment still holds? (sure, I could just try, but I'm a bit skittish, don't want to bork my install :-) ) Second, I was wondering about combining two mods. Open Cities Complete and Illumination Within Revived. I imagine, since OC moves the cities into the global world space (is that the term?), that IWR will just not show up on those cities and will instead affect the original cities (which we can't get to anymore). Is that right? I'm really wondering which one of those I should use, as I find they both add a lot to the immersion factor (though I think I prefer strolling straight into cities to the rather cosmetic appeal of having windows lit at night). Thanks again.
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Gaming / Console / PC Gaming / Oblivion questions, starting a new game
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on: April 14, 2008, 02:21:45 AM
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Seeing as how OO is still down and the other current Oblivion thread is centered around mods, I figured I'd ask these gameplay questions here. Mostly my questions are about Francesco's.
Without the old crutch of auto-leveling world, which meant that I could just go anywhere, do anything and most of the time get away with it, I find myself wondering where I should go at the beginning of the game to level up. Coward that I am (but mostly lazy, don't want to die and reload 30 times before I find something I can kill), I'd like suggestions of where I can go early in the game to get my combat skills up. I'm playing a mostly melee character, mixing in a few spells here and there. I've got a companion I can bring with me, though, so that may help make things a bit easier, but will also slow down my leveling. Not sure how I feel about that.
So, in Francesco's new world, what suits a starting character well? I'm thinking of putting off triggering the Oblivion Gates until I become a bit more battle-hardened. Would starting the guild (fighter, mage) quest lines be a good starting point? Surely Francesco would have kept those low-level at the start, since you're supposed to be killing rats and the like according to the Elder Scrolls lore... Any other suggestions?
Thanks in advance.
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Non-Gaming / Off-Topic / Re: NHL Playoff Talk
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on: April 11, 2008, 06:06:48 PM
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By the way, I think the "16 for 25" is 16 wins for 25th Cup, not necessarily 16 wins in a row.
That's not how I understood it, but maybe that just shows I'm as fanatical about the Habs as the people I'm laughing at! (how many personalities can you have in a single mind again before you're declared crazy?)
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48
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Non-Gaming / Off-Topic / Re: NHL Playoff Talk
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on: April 11, 2008, 04:27:27 PM
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I was at the Habs game last night against Boston. Good game, good atmosphere, Boston never had a chance, and that one goal that got in was a really weak one. I can totally see how people think they'll win the series in 4, but allowing a weak game I'd say 5.
Funny thing - before the game they ran a video with images of old players and new ones, with good music (Phil Collins "I can feel it" and U2 "Where the streets have no name"), and the title of the video was "16 for 25, all for one". I found that really funny, and really representative of how fanatical people in Montreal are about their Habs, and how the media and the team's management are feeding that.
If you don't get the reference, it would be Mtl's 25th cup in history, and they're saying they'll win each series in 4 games, hence 16 games for the 25th cup - which even being a Mtl fan, I personally highly doubt.
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Non-Gaming / Off-Topic / Re: OO off line for a short time
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on: April 11, 2008, 04:14:24 PM
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I haven't read the whole thread, but I'm another OO refugee. Any news from the front, Rip?
I normally only lurk/occasionally post in the PC Games forum on OO, so I expect I'm going to do the same here at least until OO goes back online... Good to see some familiar faces (avatars) here, as well as some new ones (Daehawk, what happened to the knights?)
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Gaming / Console / PC Gaming / Re: Oblivion mod help
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on: April 11, 2008, 03:48:21 PM
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So since this is the new official mod thread now that OO is down (and no telling when it'll be back) I'll just post what I had copy-pasted from that thread here, for the benefit of the whole OO-GT Oblivion community :-) Sorry for the really long post, I only do this because I think it might be useful to someone... First off, Backhawk's advice on creating OMODs and using Wyre Bash (not the whole post, but most of it)When it comes right down to it, it isn't hard if you've installed Morrowind/Oblivion mods before. The OOO guide linked above is good, but note that it's method will only work with archived files that have been prepared (intentionally or accidentally) for OBMM. Most aren't.
If not, you just create a temporary folder somewhere that contains what you'd put in Data were you installing the mod manually. Example:
Qarl's Redimed probably contains a Textures folder and a Meshes folder. Normally, you'd put those in /Oblivion/Data to install the mod. Instead, create a folder on your desktop and put them in there. Pretend the temp folder is /Data/. That means that any subfolders, .esp files, .bsa files, whatever you'd normally put in /Data/ go in there, just as if you'd installed it.
Now, start OBMM. Go to Create, then Add Folder, point it to the folder on your desktop, and tell it to do its thing. It will create the OMOD all by itself at that point. Once it has made it, you can delete the original files (the OMOD is something like a .zip - it contains a compressed version of all the files.)
I've found it handy myself to create OMODs of groups of mods. For instance, I created a desktop folder called 'Houses', and all put all of the house-related mods I wanted into it, the created a single OMOD out of all of them. Of course, I'd recommend against that if you aren't comfortable with troubleshooting mod installs, as it can make it harder to remove a single problem mod later.
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Wrye Bash does about a hundred different things. The most important for the average user is to combine data from multiple mods together, allowing them to be used at the same time - the same thing that TESTool and Leveled List Resequencer did for Morrowind.
Here's the idea: You have a mod that adds an item to the list loot is picked from. You then have a second mod that adds a different item to that same list. The second mod will effectively erase the change that the first one made. A different example: You have a mod that makes swords do more damage. You have a second mod that makes swords more valuable. The second mod will overwrite the changes the first mod made.
What Wrye Bash does is go through every change made by every mod and combine them all into a single mod. In the examples above, it would create a mod (called Bashed Patch), loaded last, that adds both items to the list and changes both statistics on the sword.
Here's the process:
1. Install your mods.
2. Open Wrye Bash, go to the 'Mods' tab, and manually select all of them (click the first, shift-click the last.) Right click them, and choose 'Mark Levelers'.*
3. Right-click on the Bashed Patch.esp that should have been added automatically (if not, there's a copy of it in /Oblivion/Mopy/Extras - it is an empty mod.)
4. Select 'Rebuild Patch'. This tells Wrye Bash to get all the relevant data from your active mods (those with checkmarks) and add it to the Bashed Patch.)
5. I'd highly recommend you click on the help icon at the bottom of Wrye Bash and read what each of the options you can change does as you go down the list. There are a lot of handy tweaks you can make here. At the very least, you'll want to make sure Leveled Lists is checked. 'Automatic' should be all you need. Depending on which mods you have, you may also need to have some of the 'Import' items checked.
6. Click 'OK'.
7. Wait.
8. Wait.
9. It will give you a summary, at which point the Bashed Patch has been populated. Exit Wrye, open OBMM back up, and ensure that Bashed Patch.esp loads absolutely last on the list. The only mod that should come after Bashed Patch.esp is Deadly Reflex if you're using that.
That SHOULD be all you need to do. The help file for Wrye is very well done if you have any problems. You'll want to re-do this (it only takes a few minutes once you have done it the first time) if you add or remove mods.
*Wrye uses tags added into the mod descriptions to tell it what to add or remove from the patch. Many well-known current mods already know to have this info in place. Some don't, and older mods (from before Wrye was released) didn't have it. Wrye has a list of many, many mods and what tags they should have. Selecting them and choosing 'Mark Levelers' adds this information to them.
------------------------------------------------------- Here are a couple of handy tricks with Wrye that aren't necessary, but can be very useful:
Wrye can be used to switch between sets of saves. For instance, I have two active games - one a 'noble Knight' playing the Fighters' Guild, Mages' Guild, KotN and main quest, the other a stealthy smuggler/thief doing the Dark Brotherhood, Thieves' Guild, Daedric, and Shivering Isles quests.
Go to the 'Saves' tab. Right click on the bar at the top. Go to 'Profile/Edit Profiles'. Add a profile for each set of saves you want. Now go to /My Documents/My Games/Oblivion/Saves and move your saves into the appropriate folders. Now when you want to switch between sets of saves, just go right click on the bar again, go to 'Profile' and select the profile you want to play. For instance, I just finished playing my knight. If I wanted to play my thief next, I'd right click, Profile, Smuggler, and when I loaded Oblivion, all I'd see would be my thief's saves.
It is capable of having a different set of mods for each profile, but I haven't fiddled with that yet.
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The other trick is the Import Face. Basically, you can click a save, choose 'Import Face', and choose any mod file or alternate save. It will then copy the face details from that mod/save and replace the details in the save you selected with them.
One of the problems with Oblivion is that you make your face initially under very different lighting conditions than you actually play the game in. You might get out of the sewers to find that you have bluish skin and purple hair. Alternately, you might get a ways along and find that you hate your character's mouth. Fixing it with the console is a pain in the ass, and it can have some ugly side-effects (like screwing up your skills.)
With this, you can make a hard save of your game (Save A), then use the console to fix your face, make a second hard save (Save B), then use Wrye to import the face from B into A. Load A back up and keep playing with the new face and no side-effects. Of course, you can also use it to duplicate any NPC face from the core game or any mod - say, if you saw an NPC that had the perfect face, or wanted to play the Emperor's twin. Just choose the appropriate .esp/.esm instead of a save.
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Wrye can do a lot more, but that's all I've fiddled with, personally, and so far it has been enough to ensure that at a week and a half with a 130+ mod game, I've only had one crash. I'll get to playing with the rest later, but this should get you started.
Now, to get my carpals back in their tunnels. Razz Then, robslifka's list of nice mods, with links (some added by me too)Note that there are a few of these I would replace, such as using QTP3 Redimized and further reduced OMOD, using the Redimized option (I have a 512MB card) and using Blackhawk's own DarkUI'd DarN for the interface (with loading screens too). Also note that on TesNexus you can find some OMODs for a lot of those if you look hard enough (it's not always in obvious places, such as this collection which was originally made to have all the mods required by a particular ahem adult ahem mod in OMOD format, but still, just pick off the OMODs you need and use them :-) Finally some load orders you can use as examples for your own load order. First Blackhawk's:Active Mod Files: 00 Oblivion.esm 01 Francesco's Optional New Items Add-On.esm 02 Francesco's Leveled Creatures-Items Mod.esm 03 Francesco's Optional New Creatures Add-On.esm 04 OblivionMountProject.esm 05 Kvatch Rebuilt.esm 06 HorseCombatMaster.esm 07 HrmnsOblivionScriptOptimizationv1.0.esp 08 MIS Low Wind.esp 09 MIS New Sounds Optional Part.esp 0A Symphony of Violence.esp 0B Unofficial Oblivion Patch.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.2.0] 0D Oblivion Citadel Door Fix.esp 0E LightsOut.esp 0F HarderRepairs_2.esp 10 DurableEquipment_5.esp 11 Francesco's 7 days respawn time - 1-16 day lenght rescale.esp 12 Francesco's level up mini mod - Slower skills x1.5.esp 13 Francesco's Optional Dungeon Chest Loot.esp 14 Francesco's Optional Leveled Guards.esp 15 Francesco's Optional House Chest Loot.esp 16 Francesco's Optional New Adventurers.esp 17 Francesco's Optional Chance of More Enemies.esp 18 Francesco's Optional Leveled Quests.esp 19 Francesco's Optional Leveled Arena.esp 1A Fransfemale.esp 1B Real Lava 1.3.esp 1C Unique Companion.esp 1D Cheydinhal_Pines.esp 1E Slof's Dogs.esp 1F Slof's Horses Base.esp 20 Book Jackets Oblivion.esp 21 LetThePeopleDrink.esp 22 Less Creepy Guild Porters.esp 23 Cliff_BetterLetters.esp [Version 1.1] 24 FineWeapons.esp 25 Leviathan Soulgems.esp 26 RustyItems.esp 27 VA_BetterGold.esp 28 ALE_greenglass.esp 29 Visually Enchanted Drains 1.esp 2A Visually Enchanted Fire 3.esp 2B Visually Enchanted Frost 2.esp 2C Visually Enchanted Shock 1.esp 2D Visually Enchanted SoulTrap 1.esp 2E IWR-Lights.esp 2F IWR-Shutters.esp 30 IWR-Windows.esp 31 DLCOrrery.esp 32 DLCThievesDen.esp 33 DLCMehrunesRazor.esp 34 DLCVileLair.esp 35 DLCSpellTomes.esp 36 DLCFrostcrag.esp 37 DLCHorseArmor.esp 38 DLCBattlehornCastle.esp 39 DLCShiveringIsles.esp 3A Knights.esp 3B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.2] 3C DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 3D DLCOrrery - Unofficial Patch.esp [Version 1.0.2] 3E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.1] 3F DLCVileLair - Unofficial Patch.esp [Version 1.0.2] 40 DLCThievesDen - Unofficial Patch.esp [Version 1.0.3] 41 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.2] 42 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.2] 43 Knights - Unofficial Patch.esp [Version 1.0.6] 44 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.1] 45 ArcaneVelocityDMG200.esp 46 Deadlier Traps.esp 47 EnchantmentRestore.esp 48 EnchantmentRestore_Wells.esp 49 HorsesTurnFaster.esp 4A Landmarks, w Wells.esp [Version 1.10] 4B No_Load_Screen_on_Death-5824.esp 4C Quest Award Leveller.esp [Version 2.0.1] 4D Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 4E Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 4F Quest Award Leveller - Vile Lair.esp [Version 2.1.0] 50 RenGuardOverhaul.esp 51 RenGuardOverhaulShiveringIsles.esp 52 ScriptIcon_Replacer.esp 53 Wrye Shivering.esp [Version 08] 54 dyseso_Light_Ingred_Appar.esp 55 Morrowind Ingredients_Fran.esp [Version 1.5] 56 Syc_AtHomeAlchemy.esp 57 RealisticForceHigh.esp 58 RealisticMagicForceHigh.esp 59 Enhanced Water v2.0 HD.esp 5A Natural_Weather_HDR_by_Max_Tael.esp 5B Natural_Weather_HDR_2.1.2_coloroverride.esp 5C Harvest[Containers].esp 5D Harvest [Flora].esp [Version 3.0.0] 5E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 5F Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 60 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 61 za_bankmod.esp 62 ActorsInMadness.esp 63 actors_in_charge.esp 64 Seph's new animations.esp 65 CT-Backpacks.esp 66 Rideable Wolf.esp 67 XSPipeMod.esp [Version 1.2] 68 bnmDLTIC-1-6fix.esp [Version 1.7] 69 Cheydinhal Petshop.esp 6A Cliff_RankDependantArenaSpectators.esp [Version 1.0] 6B Dark Legion.esp 6C Dude Wheres My Horse.esp 6D MaxArrowIncrease.esp 6E FewerOBGatesNOCLOSE.esp 6F ImperialPlate.esp 70 MRP - Loading area.esp 71 MRP - Not enough charge.esp 72 MRP - Quickloading.esp 73 MRP - Quicksaving.esp 74 noglo-.esp 75 Potable Pastiche.esp 76 Reznod_Mannequin.esp 77 Shady Sam Enhanced.esp 78 Slof's & Orc's Armours.esp 79 The Butcher.esp 7A WarriorBandages_V2.0.esp 7B talkwithyourhands2.esp 7C Slof's Oblivion Pillow Book.esp 7D fwDropGold.esp 7E TNR - THE ALTMER.esp 7F Slof's Oblivion Better Beasts.esp 80 BulkyNord.esp 81 BulkyOrcs.esp 82 Better Redguard v2.esp 83 tkHairPack01.esp 84 ElaborateEyes.esp 85 TNR - THE BOSMER.esp 86 TNR - THE ARGONIANS.esp 87 TNR - THE BRETONS.esp 88 TNR - THE DUNMER.esp 89 TNR - THE IMPERIALS.esp 8A TNR - THE NORDS.esp 8B TNR - THE REDGUARDS.esp 8C TNR - ShiveringIsles.esp 8D DarkAltars.esp 8E HRMHorseArmor.esp 8F HRMHorseArmorSlofsHorsesPatch.esp 90 Update My Statue.esp [Version 1.30] 91 allinonebasement.esp 92 ArmoryLab.esp 93 Ingredient Storage Shelves.esp 94 Shining Flame Atronachs.esp 95 DarNified Books_BJ.esp 96 bartholm.esp 97 TOTF.esp 98 AyleidArrows.esp [Version 1.7] 99 BrewHouse.esp 9A Castle Ravenpride.esp [Version 1.01] 9B DexwoodsHideout.esp 9C TheStorytellersBrotherQuest.esp 9D Enhanced Quest Roleplaying.esp 9E NakedNord.esp 9F OldCrowInn.esp A0 Ruin.esp [Version 2.50] A1 Zealotsofthenine.esp A2 The Lost Spires.esp A3 Lost Paladins of the Divines.esp A4 CDM-Wanted Criminals.esp A5 BattlehornCastleEnhanced.esp A6 cyrodiil transportation network wz.esp A7 Kvatch Rebuilt.esp A8 Bashed Patch, 0.esp A9 DeadlyReflex - Combat Moves.esp And Moggy'sLoad Order Mod Name 101 Unofficial patch 2.2 201 Qarl TP 3.0 202 BTQ Landscape LODs 1.0 203 Almost Everything Large 2.6 210 UL - remainder 1.0 220 Natural environments 2.1.3 230 Enhanced water 2.0 231 Far and Away 3D Moons 1.0 232 Improved Trees and Flora 1.0 233 Low-Poly Grass for SI 1.5 234 Visually realistic Lava 1.0 235 Coloured Enemy Health 1.0 238 Hit shader replacement 1.0 239 Slof's Horses 1.0 241 Younger NPCs 1.0 242 Better Looking Tools 243 Grape textures 244 shiny gold 245 Armored Circlets better rings 246 LBM Weathered Direction Signs 247 cities Alive at Night 248 Illumination within 249 sound Overhaul 250 weather Inside [Seasons] 251 Book Jackets 252 Encyclopedia Cyrodiilica 253 Slof's pillow book 254 Book mod compilation 255 MJY paintings 256 Paintings and Tapestries 301 AF Level 302 Elven Map 303 Living Economy 304 Pursusation Overhaul 305 dark UI 307 Streamline 308 TF Timemod 309 Stealth Overhaul 310 Harvest [Flora] 311 Female eyecandy 312 Life 314 pestilent afflictions 316 eleven weaponry 317 Shadow armor 318 Advanced Alchemy Apparatus 319 ingredient sorter shelves 320 rusty items 321 visually enchanted 322 at home alchemy 323 attack and hide 324 bank of cyrodiil 325 beast tongue evolved 326 bounty reduction over time 327 Dude, where's my horse 100 328 expanded hot keys 329 Guild Skill requirements 330 Improved Ancestor Guardian 331 keychain 332 Khakit night eye toggle 333 Magic Foci 334 multitude of magecraft 335 no more annoying messages 336 no psychic guards 337 open very hard lock 338 Perception spell 339 Phinix master summon 340 PJs spell compendium 343 alchemists reference 344 better letters 345 more books teach 400 OOO 1.3 453 Px New vampires 501 Knights of the Nine 502 Shivering Isles 503 Unofficial SS patch 504 Unofficial KoN patch 601 UL - Ancient redwoods 602 Quest award leveller On the subject of load order, I always suggest this page as a general guideline: dev_akm's load order pageOnce again, sorry for the long post. Using this info, I have a seemingly very stable Oblivion running with about 100 mods and counting. I will have questions for Blackhawk and other experts soon. :-)
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