I like the beta, and got it for PS4 (I do miss the old XB crew for this kind of game). PSN: Rupyrt I just don't understand this kind of character customization; there are many more varieties of neck tattoos and face piercings than basic face shapes or hairstyles/colors. Did somebody actually run the idea of a sleeper army of face-painting operatives by Tom Clancy? I also have to wonder if things will ever get so hectic that it's crucial that so much UI is floating near the crosshairs, as opposed to all the way down in the corner. Likewise the collision detection; just why? I've heard some reasonable comparisons to Destiny in the design and gameplay, but I'm hoping the narrative structure isn't as similar as it's looking also. Like, "some heavy shit went down, but we're not going to talk about that. Instead, do an assload of whatever MILSPEC gobbledygook missions your strikingly competent but often abruptly candid female cohort can come up with, until you've done about a game's worth, and then it's over." Now, I didn't play Destiny DLC, so maybe they actually told a story in the end, but the gameplay largely made up for the narrative deficit for me anyway. Maybe The Division will be similar in that way, too, at least. I'll give it a fair chance. I'm not actually as pessimistic a gamer as I maybe sound a lot of the time. My language of love is criticism.
I'm liking it too. I have seen some slowdowns on PS4, once resulting in a crash. A heads up on a couple of things that confused me: The Death Race routes (just a recommendation on some race types) don't show up on the mini map. Instead, the normal black tracks in the sand are instead bloody red, but it's easy to miss. Some of the scouting balloons show as Out of Fuel. You fuel them up at the basket, instead of at the generator where a funnel is shown and where the subsequent animation shows you pouring gas in! Weird. You may also need to push a button at the yellow box to bring the basket down.
[PS4] Last night I realized that time slows down if you hold the attack button during a mounted attack. Let's just say that heads are rolling now. I also learned from a loading tip that you can switch signs with the Dpad while holding a parry (L2) which is also helpful. Having a lot of fun with this. If you see Harpua and me in a party, join for some Witcher shenanigans and tales (I often name the party Witching' Camaro or Every Witch Way But Loose or something equally terrible).
The second expansion went live earlier today. Paid content consists of 4 new DLC classes (generally a Primary weapon and an equipment Stratagem). I haven't bought any... yet. Developers have included some significant new free content. The new Illuminate unit really changes the dynamics of that faction, and the other two units add to their own factions in challenging but less significant ways it seems. There's a new, very dangerous lava planet type. The new objective types seem appropriately tense, while not quite being the coin flips that the old point defense and trolley escort objectives often turn out to be on higher levels.
Add me if you like, CWolf. I've been playing a bit in between other things. I like the puzzle like aspect of it still, in a mechanical sort of way, and it's good for a quick session. I'm at max level with all unlocks, so I'm playing for kills now (near 60k out of 100k for trophy, might not happen). Here are my tips, which I will spoiler tag as if they are the rarest pearls of wisdom.
Spoiler for Hiden:
Run. Seriously. If there are more than two enemies larger than you at closer than 15 feet, fall back to another position you should have already scoped out. As difficulty goes up, the tactics become more like a (hopefully orderly) retreat towards the objectives. Some squads move at a full sprint throuhout. I'm happy to see the devs complicating movement with the upcoming troops.
Gear. Early on you'll get enough upgrade points from leveling, and there aren't a lot of resource nodes on lower level planets anyway, but you ought to upgrade the UAV to level 3 somewhat quickly, when it will show resource nodes on the map (also to squad mates, and resource pickups are shared). The invasion or city defense events will have many more resource nodes than normal maps. Get em all. I usually would hold enough in reserve so I could fully upgrade the next acquired weapon, or stratagem. Some nonupgraded gear is not very good at all, and can give you a bad idea of the usefulness of that item. I also recommend unlocking the jump pack post haste. It will help immensely with survivability. I'm fairly sure ammo drops will refill the tank, but I've never really run out or tested it. The Distraction stratagem (think Dune thumper) was extremely useful to me, particularly playing solo. I think it was nerfed a bit, but you can basically run the patrols in circles, or set them up to return from a particular angle into a killzone on tthose long Defend jobs. EATi7 rocket. The recoiless rifle is also good for AT, but it uses that precious Backpack slot as well as the Heavy weapon slot, and it's a one time supply (although you can pick it back up if you die). I like the EAT instead because you can drop another one( or two) every minute. It's not as strong as the RR, but the RR doesn't seem to be the sure killer it was, at least on the biggest bugs. I often use the EAT supply drop pod itself to kill a large enemy, as it comes in quickly and is a sure killer (and reusable). You can still get by without an AT weapon on Illuminate worlds at the higher levels. Containment field stratagem, to drop a field of nano bots that bring everything FoF to a virtual stop, which is not a problem for those with the aforementioned jump pack. This is another strat that only properly shines with upgrades. Firebomb(?) stratagem. Drops a line of napalm. Lasts a long time and hurts everything. Again, with the jump pack you can always be on the correct side of it.
Primary Gun wise, I highly recommend the Breaker shotgun, even though it is a team killer extraordinaire. The second shotgun unlock I found to be a waste of upgrade points (and it required a separate button press to reload each shell). Once you acquire laser weapons, I also recommend switching to those (the DLC laser weapon is superb, while frankly I think you could skip the other two DLC classes if you want to save $4) as with proper firing discipline you can go an entire mission without reloading your weapon - laser weapons must only be reloaded if you overheat them. This also frees a stratagem slot from supplying ammo needs.
Multiplayer. I haven't run into much griefing, just one guy that killed the rest of the squad and left, but I think they had kicked him already or something. Mostly, it's standard frustrations from players who try to get a bullet on every enemy and shotgun you in the back repeatedly, or who fight spawns endlessly while making zero progress towards objectives, or speed pros who spam the Gogogo emote and are sprinting at the edge of the screen while you get cutoff, mobbed and killed, with your dropped gear left in the dust. All in all, though, I'd rate it a good crowd. By the way, you'll notice that multiplayer games might have different stratagem unlocks at the lower level planet rewards, so it's a good idea to check frequently to catch em all. Some stratagems are naturally higher tier, and only show up at the 10+ planets (ie Heavy laser, Heavy APC, portable nuke). [\spoiler]
Is multiplayer not still free on the PS3? Some of you looky loo goldbrickers, and you know who you are, should blow the dust off. If you like the sound of Mobile Infantry Gauntlet Tower Defense, or even just want to learn more about Managed Democracy, talk to your Hell Diver recruiter today!
Quote from: Harpua3 on March 08, 2015, 12:09:44 AM
Quote from: RuperT on March 07, 2015, 07:14:39 AM
Yes, you get all 3 versions digitally when you buy it, and they intended cross play in multi IIRC. Simultaneously, even.
Have you had better luck since the other night?
That's the only trouble I've had joining a particular person (sometimes have trouble joining randoms, I think the browser shows ghost matches sometimes).. There was a patch that night, maybe some lingering wierdness. We need a few more troopers. I can only kill forge in so many different ways; a full squad would really give me a lot more flexibility.
I've seen squads of guards/rebels abruptly drive up, jump out and just hang out everywhere - caverns, normal locations, crossroads, random roadsides. The redness on the map (from enemy outposts) reflects the probability of wandering monsters. This can very much be happening when you are out of eyesight, but still within spawn range. However, move a bit further and the engine may very well spawn a new encounter, which is what you're talking about I guess. It is arbitrary and formulaic, but object permanence just isn't worth the cost yet. One day, each guard will have driven in to work from his 3/2 in the suburbs, and maybe stopped for a donut if he wasn't on a diet. One day.
It works a bit more dynamically and randomly than it did in FC2, I think. Guards, animals, and events spawn in various configurations at a certain wide radius from you, including full jeeps driving towards you, or a squad just walking. If you're shooting, those guards close enough will move towards the sound and get involved. This can look like close range instapop type spawning, but I haven't seen that. Certain camps, locations, villages, or crossroads (not outposts) will be a set tableau of guards and civs, until you clear it the first time. Then, it's random with the same probability to spawn redcoats (based on how much of the area you control). I think the very tricky AI in FC2 could make it seem like spawn cheating. Guards would go to ground for a minute, hunkering down and not shooting, or bug out away from the action, circle, and come back in. These new guys are a joke.
I didn't mean to say I have contempt for our President with that turn of phrase, Hep, but that he would need to actively generate "good video" to offset an increased scrutiny in the Information Age, when no gaffe goes unnoticed and his news is often bad, just to get back to neutral.
Correct me if I'm wrong Kraken , but Nixon was not Mr Hollywood (which is to say, hip), and could conceivably affect his image with a cameo. Obama has little to gain; detractors actually complain he's too cool. Did Nixon do much more of that stuff?
I think I may just resent authority figures having too much fun.
I was surprised to see that Obama was on Between Two Ferns awhile back, and further surprised how much it rubbed me the wrong way to see the President doing straight comedy, in that I'd prefer a President with a sense of humor over one without. I think maybe it frustrates me he would do something so pointlessly corroborative of his negative image as Mr. Hollywood. Familiarity also breeds contempt, I suppose, and we see more and more of our Presidents, and from an ever increasing number of angles. It'll only become a bigger part of the job. We figured out secret Santa; can we somehow implement a secret President?
I pretty much hit the wall with Destiny, finally. The DLC just isn't enough for me. I'd have paid $20 for a new planet. The patch sounds like it's generally accommodating PvP, which makes sense in the long run. That's the only good reason to screw with the public events, though. I did plenty and never felt like it was any kind of reliable source of ascendant stuff; a player might score more in two raids than I got in a career. Event hunting also lost one time one could be killing at higher levels for purple drops, the other main source of ascendancy. It did add a bit of variation in play, and maybe a little is worse than none.
Well, crap. Just got my Icebreaker sniper rifle leveled up (so sweet), and finally poked around in a raid the other night (not close to complete), so my XBone promptly got lightning zapped again through the Ethernet, killing both it and my router (gladly didn't fry my TVs HDMI ports this time). It won't turn on, and is exhibiting the same behavior when I sent it in the first time (power problem, but not with the separate supply unit) so maybe they'll cross ship this time instead of my having to ship it to Mexico and wait 2 weeks. I can't exactly blame this on Microsoft, but I'm considering switching to PS4, even just to get some fresh frustrations. The best thing about XBox anymore seems to be my friends list, as anemic as it is. Back to the 360 for a bit, I guess.
I missed the beta due to my crapped out XB1 (lightning). I watched some of the multiplayer match footage (yawn), but it seems there might be a decent PvE co-op layer? I was getting a Borderlands type feel from the last link, and next gen Borderlands would be lovely.
I think you can Tail a person successfully without their knowing (especially someone stopping to smell the roses), but it seems like they will be notified of an intruder for sure if they start a mission, but also if the stalker gets too close for too long or something, or a too close profile? Not quite sure. I kinda wonder if those guys standing still are often spending just-won skill points? I've busted several guys before I had any notification, particularly after realizing that after you complete a multi mission, you are likely already targeted yourself. I've been trying to use Focus more for single player purposes but it's actually slightly thrilling to notice when time doesn't warp. Once I noticed it when I was in the suburbs near the the basement poker room. I set a proximity mine at the door and went downstairs to mingle (the bros freaked about the open carry). BLAM. I got a profile, but he must have been on the other side of the door from the blast. He actually ended up escaping IIRC, but I still made points for profiling him. I once very smoothly Tailed a small brunette woman onto a subway that turned out to be too short by half, as she sussed me and choked me out like SMERSH.
I'm really liking the Tailing, but the Hacking is still too chaotic for my tastes. When you're being Hacked, Jam Comms will buy you about 15 more seconds. Pop it later, though, when the circle is smaller.
Some tips for the mobile mission players -vigilante
Spoiler for Hiden:
Don't even consider trying the mobile challenge without having unlocked the Steam pipes hacking skill, and you should really have all the traffic hazard skills. Do not drive over steam pipes, ever, nor blockers. Get used to taking the sidewalk; speed is not your friend then. Indeed it rarely is, as you will have to pay more attention to the police and the road than to your map, where you can reroute through timer bonuses, and less importantly, cash. These routes however also often coincide with advantageous jumps and helicopter cover. There are two types of layout: race and free. Race is more linear and gives you a gps suggestion the whole way. Free rides have the objectives spread around in certain areas. The latter are generally tougher, at least in the sense that you must navigate more carefully. Both modes will have maps that have certain very dangerous tricksy sections that can piss away every second you'd banked in a perfect run to that point. Like that gate whose twin is chained up in the boatyards, or the long jump to another island over a slim ramp. Take note of these critical sections, and figure them out. Get used to the idea that this is not an escapable police chase, it's a long vicious parade through town. Don't blow up cops willy-nilly, the CT gets points back and will usually be quite content to trade a beat up car that was behind you for a new SUV he can put in front of you. If your car is really cranked and you have some space, you may want to stop and get a new one early, when you still have a choice in what's available. If you've got a single cop on you at the time, viola! However, there's no good reason to be fighting instead of driving (shooting the chopper down is effective, though. I think it's down for 15 seconds, and not fixable like with Disable Heli), so grab a little coupe and go. If there are multiple cops around and you don't jack and go quick enough, don't even bother with cover and die as quick as you can, to respawn back here in your car, where you feel safest of all. If you have just downed several police cars, pop a com jammer, which will prevent CT from deploying any new assets for a period of time (CT has only four or five slots). Finally, you get prorated Notoriety points if you even make it past halfway, which is mostly no sweat. Steam pipe!
Spoiler for Hiden:
I've enjoyed this app. The strategy is varied and classic; Zerg now or SUV later. I tended to acquire and upgrade stronger equipment earlier (but after CT upgrades). Swat vans are the stuff, and you can still use the stock zerglings as needed. No 1 tip: Fly the chopper diligently. You need that heat. Steam pipes! Notice the timing so they'll be armed right as the Vig passes over. If the player is making zero effort to avoid them, he may not have them unlocked, and he has a nasty blistery fate awaiting, just like those poor bastards who jumped on motorcycles. Bridges are a major nemesis for the CT. Only a couple of times have they been useful, when a perp had crashed into it just before crossing, and I could raise it fully before he could get on it. Even in such a happy case, the player will eventually jump the bridge and your guys won't. If I start seeing bridges, I try to keep a free slot so I can drop a unit on the other side, and he can very often stall the perp until the bridge is back down (or I can reclaim/redeploy). When deploying units, be aware of threats nearby. You don't want a steam pipe on his way to the perp (much less set them right down on one, which I have done often). Also, deploying on parallel streets, or just after turns your target will be making, will help with target adjacency. Autopilot is not useful. Poor response to high speed maneuvers. Lasts a short time and no warning when you'll need to resume flying again. Heat sink. Power sniper is another fun way to blow off extra heat, but I don't think it has ever contributed to a win more than thrice. Don't forget billboard chat messages. You get a skill point for 100 sent, but that's more than you'd think. I went more dystopian ("submit", "obey", "god...kill him"), with a little old school ("woot", "gg"). Finally, you get about half the CT xp (only usable for CT upgrades) for losing that you get for winning, and only upon completion, so quitting a game early is pointless.
Quote from: EngineNo9 on June 10, 2014, 11:06:15 PM
I always just waited in hiding until it was about 80% probability and then started running up and did a takedown right before they did anything.
The design of those "stop a crime" missions really left me wanting. As if preventing the crime from happening at all is less preferable than waiting for it to happen first. And I'm not sure how many I failed immediately because I accidentally walked or drive right near the criminal.
But you don't get Society Protector points, you get Vigilante Notoriety points. If a tree beats someone unconscious with a baton in the forest but no one is there to see it, is it notorious? Crime Mission tips
Spoiler for Hiden:
Crime missions are of two main types. A criminal accosting a victim, or a criminal acting alone. In either case the actor or actors will be waiting in tableau for you to enter the circle, often standing completely still until you get to scanning distance (and have line of sight). If there are two actors, they will be already together, in which case shit is going down quickly, or standing 30 feet or so apart with a planned route to the scene. A walking criminal will check his six a couple of times on his route. If you can't time the tackle yet, then from cover you can point a pistol and it will stop the crime and save the victim, but then you have to chase the perp further (although I like to let him get a phone call out anyway). There are also spontaneous robberies that occur near you occasionally. You aren't really supposed to shoot these guys, or run them over. A love tap with the car can be just right to slow them down, though.
Quote from: jztemple2 on June 09, 2014, 02:49:30 AM
I have another question, if folks don't mind addressing it. I like open world games particularly because there are a number of things to do; not only side quests, but just activities. I'm thinking like the hunting tasks in Far Cry 3, blowing up water towers in Just Cause 2, steal and selling cars in all the GTA games, things like that. The Watch Dogs promotion materials make it sound like there is a lot of these activities in WD, but are they fun? I didn't play cards in Red Dead Redemption more than a couple of times because there was nothing really interesting in it, or bowling in GTA4. Neither was fun after you got over the novelty. Are the diversions in Watch Dogs fun after the novelty has worn off?
Hmm Generally I think the side quests are fun to replay, with some obvious exceptions. I still like crimes and gang hideouts (I suppose there's a finite supply of the latter, not sure). There are some one-solve puzzle type diversions, and several others I don't see playing again, but you will at least get a reward (although it may just be another reskin of his same weird outfit or a weapon you can buy anyway). I haven't played the poker past easy level, but the three dudes in the garage were gracious in defeat I must say. The multiplayer is too squirrelly for me to play it enough to figure out the quirks and enjoy it. it can still be fun and interesting, and I do appreciate what they're trying to do but it always ends in chaos. Then again, subtlety doesn't always go over well, so it may be working as intended. I do still really like racing the mobile players, though, and I'm actually not too shabby at the mobile end (favorite billboard msg:"obey"). Finally, I Spidertank.
Quote from: EngineNo9 on May 31, 2014, 05:24:29 PM
If you do the mobile invasion thing, please be a gentleman and don't leave as soon as the player starts winning the race.
I have probably done a dozen of those races and only a couple of them had the mobile person actually stay through the whole race. It seems once I reach about the halfway point and I'm ahead of the cops (and I'm assuming they are out of action points or something)...oops, disconnected.
no worries there.. I've already had few races that other people won and I don;t know how I could have beat them... They started the first few checkpoint near multiple things I could hack, then checkpoints 5-9 had literally no hackables along the route. tried to get them with my sharpshooter and a couple of cars, but no luck..
Given that the mobile player gets 500 Xp if he wins and 300 Xp if he loses (and progress towards "Kill a Player 50 times" type rewards), I haven't figured out any good reason to quit early (although on principle I never quit games when I'm losing, even BF4). I have had all kinds of connection problems, though.
Edit: Not to mention it'll often take you several minutes to find another "Quick Match".
Cool, just got back from the Blue Ridge mountains last night. Naturally, I have the only important event I ever attend happening Saturday evening, but I will jump on when I get home around the witching hour. Hopefully, there's some glory left.
I have the original with the add-on wifi dongle, and it got to a point where sometimes I had to unplug and plug the USB plug to make it connect. Flaky USB handshaking or something I guess. I'm wired now, but it would occur every week or so.
Yeah, I command on the Ipad. The kid was on the 360. I had a good session last night on foot, with some people in the squad who actually spoke, which is oddly very rare. I mean, everybody has Kinect, right? Then again, I can get crusty pretty quick trying to shame the sniper battalion out of the hills. Pubbing MooseFoe can be a very sour pickle.
Shame has prevented me from replying. I am the #4 highest scoring commander in Florida, just from evenings sitting on my couch watching TV with the family. What a strange gamer I've become to put so many hours into a game mode I easily admit is pointless, mindless, and generally a caustically bad execution (evolution if you'd rather) of a pretty cool concept. I even like the base game less now for design flaws I never would have noticed if I'd kept my boots on the ground. That said, I'd love to get some XBone squad time in. I've just missed SinceYouWasLeadAss a couple of times; I'm not shunning you. I notice they just added a beta squad feature (pre server join squad staging). We should test it. I'll try to neglect the brood this weekend. Look for MooseFoe.
My favorite new feature has to be the trigger motors in the controllers; totally worth the money, and having the extra sticks on my coffee table. I guess that's not fair. The IR sync will also save me at least 8 button presses a year, plus I should count the environmental benefit of not producing the extra plastic required to prevent it from creaking in my hand like a wicker basket.