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121  Non-Gaming / Off-Topic / Re: So transparent aluminum is a thing. on: July 12, 2015, 09:40:37 PM
Scotty would be proud.
122  Gaming / Console / PC Gaming / Re: Telltale & Minecraft on: July 05, 2015, 05:25:01 AM
I'm actually getting a Saturday Morning Cartoon vibe from it. Actually, that wouldn't be a bad idea. A Minecraft TV show. Hear that, Microsoft? Kids would be all over it!
123  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: July 03, 2015, 07:56:15 PM
Yes, definitely yes. Think of it as playing an Indiana Jones movie. A good Indiana Jones movie at that. slywink I've always felt that Uncharted 2 was better at being Indy than Indy4!
124  Non-Gaming / Off-Topic / Re: RIP Sir Christopher Lee on: July 01, 2015, 07:55:24 PM
Only man to have ever both played Holmes and Watson in their movie careers.
125  Gaming / Console / PC Gaming / Re: on: June 22, 2015, 04:25:10 AM

Quote from: whiteboyskim on June 19, 2015, 03:29:24 PM

Quote from: Rumpy on June 17, 2015, 11:35:57 PM

Quote from: whiteboyskim on June 15, 2015, 06:53:11 PM

D. id just conclusively proved they can do absolutely nothing original.

I dunno, but I feel like Rage is one of the best things they've done recently. Sure, the game received a lot of criticism, but if you take the game for what it is,  it's great. I'm currently playing it and I feel it has a lot of personality going for it. I wish they'd go more in that direction than Doom & Quake over and over again.

I quit RAGE (RAGEquit?) after about two hours. Could not get into it in the slightest and, oh yeah, everything was brown again. Yay color palettes! Look, I'm not a default id hater, as I recognize they make terrific engines and pioneered the shooter genre. But it seems that even when they try to branch out (ie RAGE) they fail. At that point, it's time to hire some new people who actually understand how to craft stories and unique worlds. Let id's programmers build up the engine, and hire others to do the rest of the work. But that's me.

But that's just it. I think that too many people paid attention to its flaws instead of paying attention to the game itself for what it is, perhaps because they were expecting a bit too much from id and its engine. It's quite a unique game with a unique world when you get down to it. There's quite a bit of humour in the game, something I can't quite remember being in any other of their games, unless you go way back at Commander Keen, and at least they threw in characters in there with personality, so it's a bit different for them, but different being a good thing in my opinion.

Ironically enough, I just couldn't get into Borderlands. I have the first one, but never got very far into it. But something I can tell you is that I appreciate the little touches in Rage.

Oh and I initially had a problem when first starting when the textures wouldn't appear at all no matter what I did, until I read around about the fact that creating a cache directory for the textures that somehow didn't get created during install, and all was fine after that. I haven't really noticed any pop-in during my playtime, but I do have it set on minimum, but even then the game still looks very good.

And oh yeah, to confirm with Bullwinkle, it's got quite a wide spectrum: Some brown, sunny places, dark areas, but all in ways that do make sense within its context. I'd even say quite colourful in some places, like the gameshow set.
126  Gaming / Console / PC Gaming / Re: on: June 17, 2015, 11:35:57 PM

Quote from: whiteboyskim on June 15, 2015, 06:53:11 PM

D. id just conclusively proved they can do absolutely nothing original.

I dunno, but I feel like Rage is one of the best things they've done recently. Sure, the game received a lot of criticism, but if you take the game for what it is,  it's great. I'm currently playing it and I feel it has a lot of personality going for it. I wish they'd go more in that direction than Doom & Quake over and over again.
127  Non-Gaming / Off-Topic / Re: Rocket to the Sun - These Actors Need to go on: June 10, 2015, 06:08:04 PM
Jerry O'Connell: Liked him earlier on in his career, such as My Secret Identity and Sliders, but now I can't stand the guy. It's as if he's on speed every single time I see him, talking really fast and exaggerating his facial expressions. He tries way too hard in trying to get people to like him. Just be natural, Jerry.

Dakota Fanning: Drop her out the airlock when you get there. Screaming your head off for half of WotW doesn't convince me you can act.

Abigail Breslin: Something about her that annoys me. It's as if they stuck her with the cliché and it gets amplified through her wooden acting.

Kristen Chenoweth: My god, she's annoying. High-pitched yapping and laughing. Like a small dog with a high-pitched bark that doesn't know when to shut up.
128  Gaming / Console / PC Gaming / Re: PS4 - Uncharted: The Nathan Drake Collection on: June 08, 2015, 11:49:01 PM
The games already looked damned good as they were. I`m curious to see how they can improve on that for the PS4. Naughty Dog are really good at creating beautiful atmospheric environments and setpieces.
129  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: June 07, 2015, 08:25:38 PM

Quote from: Turtle on June 07, 2015, 06:39:02 PM

Yeah, the rumor was debunked. Male and female, voiced. Should be interesting. I don't mind voices in many games, especially ones that are a bit more cinematic.

Let's just hope they don't pull another crappy ending that they have to DLC away like FO3, and that they take into account the fact that you have companions with some rather unique properties.

I actually didn't mind the ending. I actually prefer the story to that of NV's. Though NV did have a better set of themes and locations that were a blast to visit after I'd had my trip out west, visiting many of the same locations. It was kind of surreal in a way, especially after I had had a tour of the Hoover Dam. For the most part, they were fairly accurate, though they also took some liberties. They'd even depicted the campground we had stayed at in Boulder.

Overall, I think what would help is if they'd hire a novelist to write the story since this seems like it might be a bit more cinematic. It also poses an interesting question overall. There's always some technology that carries over to both franchises and makes me wonder if they'd do the same thing with the Elder Scrolls. Although, in a way, it does make more sense for the player character to be the one narrating in Fallout.
130  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: June 07, 2015, 06:33:16 PM
Actually, according to design documents Kotaku had managed to obtain awhile back, there were casting sheets calling for both male and female heroes. This is an older article, that became the basis of info for the rumour being currently passed around:
131  Gaming / Console / PC Gaming / Re: GoG Galaxy? on: May 11, 2015, 12:19:04 AM
Yeah, doubt it's going to change anything in terms of being DRM-free. It will just be another way to deliver the games and keep them updated, which is entirely optional. Consider the downloader that has been available for years, which has also been optional.

Though I have to say, the interface right now needs a bit of work to get it to a level that will be useful. It's little more than a client-based version of their website, with a cumbersome interface with features hidden too deeply. And adding games already installed is a bit more difficult than it needs to be at the moment, but from what I hear they're working on that.
132  Non-Gaming / Off-Topic / Re: [Movie]Vacation on: May 08, 2015, 10:55:54 PM

Quote from: EngineNo9 on May 08, 2015, 09:08:06 PM

Working blue, whatever.  I don't particularly find having a 10 year old say "bullshit" or "rimjob" to be the top of comedy, it feels like it's going for the cheapest laugh possible.

I had a strong feeling it would end up that way. It's the current trend in comedy and why I dislike a lot of comedies these days. The original vacation movies had some of that, but at least it was charming to a point, and it was something you'd come to expect out of the Vacation movies and Police Academy too. But this comes across as trying too hard to be "cool".
133  Gaming / Console / PC Gaming / Re: Who else sucks in online games? on: April 20, 2015, 07:30:07 PM
I don't really play online games very much. The extent of my online playing at the moment is with WarThunder. I don't think I'm very good, but I'm still having a lot of fun. The game is also more strategic with the tanks, creating more of a relaxed atmosphere.
134  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: April 09, 2015, 05:05:02 PM

Quote from: Caine on April 08, 2015, 03:22:20 AM

I love the world they have built up with HR. 

Yeah, so do I. I loved the attention to detail in even the smallest things. You could tell the game was made with love for the original game. It sounds like a strong possibility that we'd be butting heads with Gunther Hermann in this. In fact, I'm willing to bet he'll be the main assassin in this. Apparently he's already been mentioned in HR with details building up towards a confrontation with his anti-augment involvement, which would fit his profile and theme of this game.
135  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: March 24, 2015, 11:10:05 PM
Just started Witcher 2, and I already like it more than the first game. Everything feels more immediate. I felt the first game was terribly clunky and the combat felt weird. Here though I'm finding I'm enjoying myself more and not worrying about the interface.  I'm really liking the new look of the game itself, including character models and cutscenes. Some of those make you feel like you're watching a Game of Thrones episode at times.

But those QTEs, yikes. They don't seem to be particularly needed, and they're difficult enough even without the difficult setting. And that tutorial nearly put me off the game, but thankfully it wasn't representative of the rest of the game. It just felt tacked on and unpolished.

All in all though, looking forward to playing the 3rd game.
136  Gaming / Console / PC Gaming / Re: One weird trick for finishing a lot of games on: March 24, 2015, 01:32:46 AM
I usually stop when I feel I've hit a wall even though I feel I've enjoyed a game. Like for instance, I've been playing Red Faction: Guerrilla,  and got to the Hammer of the Gods mission, which I feel is a bit too difficult.
137  Non-Gaming / Off-Topic / Re: Aurora tonight on: March 19, 2015, 12:09:50 AM
Heads up that there might be some more activity tonight.
138  Non-Gaming / Off-Topic / Re: OO off line for a short time on: March 18, 2015, 08:19:24 PM
Only if someone were to trip over it after being already blinded...
139  Non-Gaming / Off-Topic / Re: OO off line for a short time on: March 18, 2015, 07:44:53 PM
A stage lighting company = multiple lights... no? Tongue Or is that not bright enough for your splendor?

Somewhere, breaking the still of the night is a spotlight shining an H into the sky... am I right? Tongue
140  Non-Gaming / Off-Topic / Re: OO off line for a short time on: March 18, 2015, 07:08:40 PM

Quote from: Geezer on March 18, 2015, 05:18:43 PM

and the fact that a freaking stage lighting company showed up at my neighbors *house* the other day.

Wait a minute... Hepcat is your neighbour?  Tongue
141  Non-Gaming / Off-Topic / Re: Aurora tonight on: March 18, 2015, 06:41:56 PM
Dang, Enough! That's a real shame, as out of anyone, I'd have expected you. Was looking forward to seeing your pictures.

Cheeba, well, I think the specifics vary depending on where you're located. For me, it was 10:25, but it might have been earlier or even later depending on how far north or south you are, but I think they'd all be within the hour. But it was pretty amazing to see all these reports come in at all roughly the same time. But yeah, Midnight would have been too late, as it had dissipated by then.
142  Non-Gaming / Off-Topic / Re: Aurora tonight on: March 18, 2015, 04:44:02 PM
Well, for the most part, that's true, but I've managed to photograph it in the past without even realizing I was photographing it. I counted that as a good mistake, as we were photographing the sky in the right region at the right time, with the right exposure settings which are used for photographing the sky in general as I do a lot of that.

Here's a picture from a friend of mine from last night:

And here's one of mine from the past, the same session I described:
143  Non-Gaming / Off-Topic / Aurora tonight on: March 18, 2015, 04:24:31 AM
Anyone see it? They say it could be seen as far south as Tennessee, which is pretty rare as they don't usually occur that far south.  Saw it and wasn't even looking for it and was travelling in a vehicle at the time. But N-NW, stretching a fair bit east at around 10:25 EST. Brilliant green glow with beautiful spires, and quite a treat on a St. Patrick's Day. Wished I had my camera with me. Having plenty of reports from some friends on FB that have seen it.
144  Non-Gaming / Off-Topic / Re: OO off line for a short time on: March 18, 2015, 03:59:55 AM

Quote from: hepcat on March 17, 2015, 07:16:07 PM

Listen, I think we ALL agree that I'm the sexiest forum goer around.  If simply agreeing with that sentiment causes OO to go down, I highly doubt it would work at all.

Dunno, but I'm not going to risk it... Tongue
145  Gaming / Console / PC Gaming / Re: Game of the Month Discussion, Mar/Apr 2009: Deus Ex Game of the Year on: March 17, 2015, 07:16:58 PM
Perhaps my favourite part about is the world. The backstory they built felt like a lot of thought went into it and felt like some good hard sci-fi.
146  Non-Gaming / Off-Topic / Re: OO off line for a short time on: March 17, 2015, 06:37:38 PM
I think it was all that discussion of technology in the Edison thread that did it. Server couldn't cope with the stress of old technology slywink
147  Gaming / Console / PC Gaming / Re: Remember when Worms was good? on: March 16, 2015, 06:42:34 PM
Yeah, I remember Scorched Earth. It was a fairly copied idea among shareware games, and I don't even think it was the first, as I remembered one before even Scorched Earth that I played quite a bit. There was also a 3D version of Scorched Earth that was fairly good.
148  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 07, 2015, 03:32:35 AM
Yeah, the AR is more akin to Tony Stark's computer or the one in Minority Report, isn't it? It irked me when some of the media were equating Google Glass as some kind of VR similar to the Rift, when it really isn't.
149  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 04, 2015, 07:31:02 PM
I'm still not entirely sold on VR, though that may change once I get to try it out. But my concern is that it won't be very good for long-hour gaming sessions that we gamers are so used to, but for shorter spans of time due to the way it would play with our senses.

As for Valve, there's definitely going to be a lot of competition in the VR space, and it's going to have to do something to get people's attention. Maybe HL3 as a launch-day release? Can you imagine if they did that? It would secure their position.
150  Non-Gaming / Off-Topic / Re: What the Hell Color is This Dress? on: February 27, 2015, 09:58:13 PM
White/Gold to me. Even if the original might be black/blue, maybe it's possible there's a white/gold version of that dress....
151  Non-Gaming / Off-Topic / Re: Retail cashier preference: robot or buddy? on: February 27, 2015, 08:26:49 PM

Quote from: raydude on February 27, 2015, 01:08:30 PM

I've found that it's frequently not the cashier who holds up the line, it's the customer. Particularly if they're paying with cash or a check. It's like, they know they're going to pay with a check so can't they just open the checkbook while waiting and fill out the stuff they know in advance? Like the date and the store's name? Or, if they know they'll be paying with cash they can at least estimate to to the nearest twenty and get that money ready?

Over here, it's debit that slows things down. A technology that was supposed to speed things up, but ends up holding things back, because everyone is waiting for you to enter your number and for the system to clear.
152  Non-Gaming / Off-Topic / Re: Retail cashier preference: robot or buddy? on: February 26, 2015, 01:08:52 AM
I once had a cashier hit on me. She had very obviously liked me. She had even put a hand on me making sure it was obvious enough. Had almost felt like going back the next day...
153  Non-Gaming / Off-Topic / Re: Now Microsoft wants in on GameStop's interrogation action on: February 26, 2015, 01:02:59 AM
I hope you've got your money's worth! You should wave it in their faces... slywink
154  Non-Gaming / Off-Topic / Re: Now Microsoft wants in on GameStop's interrogation action on: February 24, 2015, 08:15:19 PM

Quote from: Knightshade Dragon on February 24, 2015, 06:56:57 PM

Paris: Did you please this order directly at our Microsoft Store online (

I'm sure the order is VERY pleased with your transaction. Tongue

I gather English isn't their primary language... Gotta love overseas support. Also love how they say Microsoft Store Online at the end.
155  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 13, 2015, 08:22:59 PM
I understand what Tilt is trying to say, and I agree and disagree at the same time.  Basically, I think Metacritic has been a victim of its own success. It's when that success hit a certain threshold that publishers decided to take advantage of it, to affect the curve. Suddenly, you have publishers paying sites to give them good reviews, which in turn Metacritic aggregates into a perfect score, if enough websites are being bought off. At a glance, someone browsing the site might say, oh look, that's a good game, right? Look at that score!" Because that's exactly what these publishers would like you to think. They've become obsessed with perfect scores to take advantage of a public who might not realize how it works. Suddenly, it doesn't matter what the quality of their game is, only that they've got "that" score. And it's a slippery downhill slope from there.

Another issue I haven't seen mentioned is lack of independency. Many big sites are tied together in some way. CBS Interactive both own Metacritic and Gamespot, and in that example alone, there seems to be a conflict of interest. A website that publishes reviews and a website that aggregates reviews under one roof? Dunno, but I think I'd prefer a website run by a private independent that wouldn't easily be influenced.

At the same time, I don't think Metacritic is necessarily "evil". At one time, it might have been a legitimately useful tool, and it could still be if the system were reworked some. I just think that it's got a bad rap by proxy of whatever's happening around it. It's been used as a vehicle. Their rules definitely could be more stringent, but I think that the time has likely passed. I do think that something else will eventually come along, as we've seen websites come and go all the time. There's bound to be something that will come to replace it, just as Facebook replaced Myspace.
156  Non-Gaming / Forum and Site Feedback / Re: [PC, PS4, PS3, Xbox1, Xbox 360]Can we dispense with the thread naming convention on: February 10, 2015, 07:45:51 PM
Well, how many there are is kind of irrelevant, I think, as it does happen with each new generation. So, it will eventually go away for a time, yes, but you'd have the same problem with new generations of consoles during the transition period.
157  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: January 02, 2015, 09:05:28 PM

Quote from: Gratch on January 01, 2015, 06:02:11 PM

 I liked the racing, but the way the cars "stick" together whenever there was a collision drove me absolutely nuts. 

This is a problem in the series as a whole, not just limited to this particular game.  I try to avoid congestion points, but it's not always possible. When it happens,  you can lose control of your car, not to mention precious speed. I once landed on top of a car after a jump and I was at the mercy of the other car, which plowed us both into a tree. One time I slammed right into a car just as it respawned, unable to avoid it. Another time, I was into my last lap in first,  when a car slammed me and sent me into a tree. The reset is a little too slow, and I end up restarting the race most of the time.
158  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: January 01, 2015, 11:56:58 PM

Quote from: kronovan on January 01, 2015, 09:07:05 AM

This is why u don't buy FO UC, but go for the slightly older but much better FO 2.

Well, no issues on my end. But I didn't realize it was a remake of the second one until after I bought it, otherwise I probably would have done that.
159  Gaming / Console / PC Gaming / Re: Need a good arcade racer for PC or PS4 on: December 31, 2014, 08:33:50 PM

Quote from: Gratch on December 24, 2014, 11:55:17 PM

Quote from: Rumpy on December 23, 2014, 09:19:07 PM

I just bought FlatOut: Ultimate Cargage for $5 on Steam. Might be up your alley.

Picked this up today, downloaded it, went to fire it up, and...nothing.  It goes throughout the initial install stuff, then the window disappears and nothing happens.  Apparently this isn't an uncommon issue, something to do with how it was initially integrated with GFWL.

Hopefully I can get it to work.    icon_cry

Yeah, I've heard about issues, particularly if one is using Windows 8. I think there's a way to get around it by installing the live client manually from within the game folder's support directory. Hope you can figure it out. It's a really fun game.
160  Non-Gaming / Off-Topic / Re: What Color Suits these Arctic Countries: USA, Canada, Greenland, Norway, Russia? on: December 23, 2014, 10:12:28 PM
What, are you kidding? An Army of beavers doesn't look out of place slywink  icon_lol

Hah, I do see what you're getting at though. But I'd still argue that it's within the limits, considering what they'd be representing, ie representing a country along with its might. Alternatively, I guess if budget's a concern there's always stickers that you could stick on the blocks.

On the blocks themselves, that picture gave me another idea along the lines of stickers.  Let's say, if they're the same shape, two faces end up being one colour, the edges getting another like the red in of the blocks in that picture, therefore you could technically get away with having two colours per country. Using Canada as an example, the faces being the main colour would be red, the edge white. These could probably be painted instead of stickers though.
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