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1  Gaming / Console / PC Gaming / Re: Red Dead Redemption 2 on: October 21, 2016, 05:02:31 PM

Quote from: Bullwinkle on October 20, 2016, 08:43:25 PM

Quote from: EngineNo9 on October 20, 2016, 04:26:51 PM

Ah well, it's a year away so I think that was a fine teaser.  The scenery certainly looks incredible and really sets the mood.

Agreed.  I thought it was great.  Did exactly what a teaser trailer is meant to do.

Yep, looks like they didn't want to show off any of the characters just yet, instead focusing on the environment. Absolutely beautiful too. People got exactly what they were asking for: a reveal. We'll get a longer trailer sooner or later. People forget that the original GTAV teaser was environment only too, and it was only later that we got to see the characters.
2  Gaming / Console / PC Gaming / Re: Red Dead Redemption 2 on: October 18, 2016, 06:30:42 PM
My guess is that they wanted to make a sequel that was directly related to the first in some way. The very first game was not really related to Redemption other than the setting, I don't think. Being a prequel would make sense, given that RDR was set during a time when the Old West was coming to an end, and also given that multiple characters worked so well in GTAV.
3  Gaming / Console / PC Gaming / Re: Red Dead Redemption 2 on: October 18, 2016, 03:01:58 AM
If it's a remaster, I'd imagine they'd also announce it coming to PC. There's no good reason why it shouldn't at that point.
4  Non-Gaming / Off-Topic / Re: [TV] Fall 2016 Season Begins! on: October 16, 2016, 10:45:06 PM
I never really liked Kiefer much. His father on the other hand... Maybe they should have given him this series. But still, I'm curious enough to check it out.
5  Gaming / Console / PC Gaming / Re: Shadow Warrior 2 on: October 14, 2016, 09:54:26 PM

Quote from: Bullwinkle on October 14, 2016, 05:29:31 PM

That's happened to me, too (one of the drawbacks to not playing straight through).  I've had to look up how to break the crystals more than once (you have to use one of the powers, btw...the one that is like a power thrust).

I also found the upgrade menus to be in need of a little streamlining.

Oh yeah, definitely. See, part of my issue with it was that I'd often forget how to use those powers and there was no easy way to figure out how to activate them. From what I remember, it wouldn't say in the appropriate screen. You'd see it once when you do it the first time. Found that very frustrating. I actually spent hours trying to figure out how to break one of the crystals. Some of that is down to level design too, not making very obvious what you had to do next.
6  Gaming / Console / PC Gaming / Re: Shadow Warrior 2 on: October 14, 2016, 05:03:28 PM
The original by 3DRealms is free on GOG, btw.

I have the reboot, but I don't think I'm far along. Something always comes up and distracts me and I end up playing something else. What's really confused me is the UI and the perks screen, so I hope they've fixed that. Also got stuck several times because I couldn't figure out how to break those crystals or whatever they are.
7  Gaming / Console / PC Gaming / Re: Road Rage [PC/PS4/XB1] - open world Road Rash-like game on: September 27, 2016, 04:31:21 PM

Quote from: heloder on September 25, 2016, 03:48:02 AM

I've only played Asylum and City, but I disagree. I think they're both wonderful and I don't feel that City lost more than it gained by having a broader scope. Considering just how well it was received, I'd say I'm not alone there.

Yeah, in fact, I tend to prefer City to Asylum, because with Asylum, I felt its small size ended up making it very repetitive in nature by having to revisit the same locations. Plus I felt the story was better in City and the game itself was less frustrating. Asylum had a lot of parts that were quite difficult, I felt, namely the boss battle with Ivy. In general, I felt City was a more satisfying experience.
8  Gaming / Console / PC Gaming / Re: Steam Reviews update Sept 2016 on: September 19, 2016, 07:17:10 PM

Quote from: EngineNo9 on September 19, 2016, 06:40:03 PM

Steam doesn't allow you to leave a review for a game that isn't in your library, does it? 

Not as far as I know, but any game you do buy offsite that ends up using Steam anyway gets added to the library. So, instead of making that a negative, they should leverage that and help make the review system better. At the same time, any game received via a key that doesn't get recognized as being bought from one of these places would less likely get eyeballs.

Time played isn't really a great metric. I think it should be used by Valve for their refund process, but I think it's not a very good one to use for info on reviews, because as mentioned, someone can easily just leave it running, and it can be wildly inaccurate.
9  Gaming / Console / PC Gaming / Re: Steam Reviews update Sept 2016 on: September 19, 2016, 05:09:23 PM
So, the way I see it, Steam already shows if you've bought the game, but it only does this via the forums. I would include that in the reviews next to a user's name. I think getting that information at a glance could help a lot. Sort of like Amazon's "Verified Purchase" tag.  At the same time, I don't think completely disregarding off-site buying is the way to go. Instead, what they could do is include an option for some of the more popular off-site location, giving users a similar tag, like say, "Bought via Humblebundle". I think that could be a far more attractive option.
10  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: September 16, 2016, 05:00:11 PM
Reading in between the lines, I'm betting it's an issue related to the service itself, likely realizing they've got to design a better app before they're able to open the floodgates.
11  Gaming / Console / PC Gaming / Re: Steam Reviews update Sept 2016 on: September 13, 2016, 10:09:23 PM
I've never really paid attention to Steam reviews. I actually paid more attention to the overall score, and even then not very much, as it's not really a place I go to for reviews. It's a place I go to for the product.  Still, I imagine it's going to blow away their community review systems, and even alter the communities themselves.
12  Non-Gaming / Off-Topic / Re: Gaming: Meh. on: September 10, 2016, 07:17:13 PM
Yeah, I'm sure it's a bit of both. I think a lot of it comes down to movies that try to dazzle in order to hide flaws in the movie. I like movies that I can discuss afterwards. But many of these movies tend to offer little reward and satisfaction. I like junk food as much as anyone, but I can't live on it.
13  Non-Gaming / Off-Topic / Re: Gaming: Meh. on: September 08, 2016, 07:39:34 PM
For me, it's not games, but movies. But more in particular, summer tentpoles. I've grown to have no interest in them. Didn't see a single movie this summer, and maybe only saw one last summer. I've found my tastes as of late cater more towards indie movies where better and often more rewarding stories can often be found.
14  Non-Gaming / Off-Topic / Re: Other than gaming, what are your hobbies? on: August 31, 2016, 05:23:25 PM
It's a bit like the allure of exploring ghost towns, which I'm fascinated by. Always find it interesting hearing about the circumstances behind everyone leaving. You step into one and you realize that there were once people living out their lives who've left a piece of history. All of that forms a story in itself.

One mining town close by was abandoned as recently as 1984, when the company didn't want to put anymore money into it. Everyone had to up and move into the surrounding city. But at the same time, the city had grown large enough that there wasn't really any need for a separate company town anymore.

There are people who still remember being at that prison or having lived there as staff and who go back for reunions. And at least one famous person spent time there as a juvenile: Lead singer of Blood, Sweat & Tears. Happened to pick up a guitar a former inmate had left behind and learned to play while he was in there.
15  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 30, 2016, 07:45:25 PM
Yep, I hear what you mean, Bullwinkle. Considering that companies like Sony have invested and supported these small developers and largely have relied on them to undertake bold ideas when bigger devs can't, it's going to create some kind of shift. Instead these bigger companies like Sony will look at things and say, "Look at what risk gave us. No thanks, we'll stick with what's safe." Both the indie dev and the bigger companies will lose out in the process. The result will be that devs will keep churning out what makes them money and less on making dreams a reality. I do think that devs need chances to work on smaller projects that reflect what they want to work on, othwerwise it can lead to burnout.
16  Non-Gaming / Off-Topic / Re: Other than gaming, what are your hobbies? on: August 30, 2016, 05:43:27 PM

Quote from: Bullwinkle on August 26, 2016, 06:51:00 PM

Quote from: Punisher on August 26, 2016, 06:03:39 PM

Quote from: Bullwinkle on August 26, 2016, 02:02:31 PM

Quote from: Victoria Raverna on August 26, 2016, 06:52:01 AM

Quote from: Dante Rising on August 22, 2016, 10:23:37 PM

Quote from: WalkingFumble on August 20, 2016, 03:52:49 AM

Urban exploring.  

urban exploring? What is that? I have visions of you walking into the wrong alley and getting a beat down for your exploratory nature.

Maybe catching pokemon. smile

Urban exploring is that thing where you go deep into either abandoned structures or get into usually unseen parts of used structures.  It's like city spelunking.

That's pretty cool.
By me that's called trespassing...

Okay, Punisher, maybe take some time before pulling that trigger.

It's not always trespassing.  Or, it's legally malleable, at least.

And, in fact, urban explorers can be a very valuable resource for companies and archeologists.

It's a dangerous hobby, for sure, and I'm sure there are some that cross into grey areas of legality (or right over it), but it's so far away from anything I would ever try, that I can't help but be impressed.

Yeah, over here it depends on whether it's considered private land or not. We have a local spot that's very popular for urban explorers, a former self-sustained correctional prison. The problem is that the land is owned by an individual who doesn't like people trespassing on his land. But people love going there despite that as it's full of history:
17  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 29, 2016, 06:44:38 PM

Quote from: Bullwinkle on August 27, 2016, 02:13:08 AM

I don't think he was lying.  I think he was overenthusiastic.  He's not a charlatan, he just didn't know when to stop promising things without knowing if they could be delivered.

This. It was almost as if he's vocalized his dreams of what he wanted the game to be. At the back of his mind, he must have realized that there was a limit on what could be done. But in all the gameplay videos and interviews I've seen, anytime a question was asked,  he'd nod and say, yes that's in there, and of course people became excited. I don't think I've seen one where he said no, it wasn't possible. It's like he didn't want to disappoint anyone, and the promises built up, and of course there were disappointments all around.
18  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: August 29, 2016, 05:11:19 PM
Agreed. It seems to be a better arrangement all around. I keep looking at those shows like Bones that go on for 22 episodes a season and wonder how they can keep on going like that.

On the opposite side of the spectrum though, there's a local show that had to only have 8 episodes in its second season due to its budget where it originally had 10, and they didn't nearly have time to do anything interesting character-wise or writing-wise with that length, yet managed to waste a lot of that away by focusing on a character's storyline that wasn't all that interesting.
19  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: August 29, 2016, 12:04:44 AM
Seems to me 10-13 episodes is the new 22. Used to be 22 episodes was common in the industry, and looking back at it now and watching older series via Netflix, that's a hell of a lot of episodes per season, and I find myself having trouble keeping up. I'm glad they decided to go with 13 as these days it tends to mean they can focus more on quality writing.
20  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 14, 2016, 11:53:23 PM

Quote from: Reemul on August 14, 2016, 08:37:43 PM

I just don't understand the whole don't understand the game.

Point is that they did hype out the technology a lot, but did not so much talk about the gameplay, which is how some can easily get a mistaken impression. I blame that more on how the game was communicated about, rather than the devs themselves. All I know is I kept looking at the game and wondering what kind of game it was, and the devs not really explaining too well what the game was.

I don't think people are expecting a space sim, unless they really have lofty ideas about the game, but I can also see why they'd think that way based on the lack of information out there.
21  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 14, 2016, 06:28:44 PM

Quote from: EngineNo9 on August 11, 2016, 02:54:35 PM

Quote from: Bullwinkle on August 11, 2016, 02:34:04 PM

Quote from: Arclight on August 11, 2016, 10:37:47 AM

Hype to me means, puffing something up to the max of realistic expectations, venturing into stratosphere type excellence. Hype is just B.S. to me. Marketing special forces. smile
Why we even continue to be disappointed after months of un-realistic expectations being pumped at us as a norm in the game.? We all know its hype, but yet for some strange reason we get disappointed when the hype materializes into nothing more than hot air once the game is in your hands.??

We know by now that not all games will appeal to all players. Why do we still hold out for hope of the game being everything the marketers tell us it is.? Some will hate, some will love, and some, probably most, will ride the middle view.

This poor games has been shelled by hype artillery. Its almost a rubble in people's minds, and yet they haven't even loaded it up themselves.??

I'll just say that the game looks interesting enough by my own standards, and like all of you, I will buy it, and in the end, make up my own mind.

I don't know that hype is the problem.  It actually sounds like the game comes close to living up to the stuff it hyped.  It's just that there are these other aspects as well and that, in the end, the sameness of the mechanics (despite the hyped and real variety in worlds) become numbing.  Apparently, I should say, because I still haven't played it.

In addition to that, I think a large part of the backlash is the fact that the developers have been so cagey for soooo long about the actual mechanics of the game.  They continually said things such as "only old gamers ask questions like 'What do you do in No Man's Sky?', younger gamers get it" as if there was some magical quality to the game that made it rise above actual systems and mechanics that could be described. 

And to this day they still won't come out and actually say whether people can play together, even though it's very clear that you can't (they have said no ship-to-ship pvp, you won't see each other's changes to planets, etc) and they sometimes say you can (like that Late Night clip specifically saying you can).

Constantly hinting at so many hidden things and that the game has way more to it than is on the surface when in face it doesn't seem to is bound to get backlash once people come to reality.

This. I think the fact that the devs were so cagey about it led people to make assumptions about what the game would really be like. And with the game finally releasing and not aligning with what people had in their heads,  you can see why people would be disappointed.

Thus far, I'm still not sure what kind of game is it, all I know is that it's cool looking, and frankly that isn't really enough to go on. But from what I hear it's not really my type of game.
22  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: August 11, 2016, 09:53:23 PM
That list makes it sound incredibly generic.  I like Fuller, but  they still haven't shown us why we should care. If that's the best they could come up with, then I don't see much of a chance for this show to go anywhere.
23  Non-Gaming / Off-Topic / Re: Other than gaming, what are your hobbies? on: August 10, 2016, 03:30:51 AM
Computers (Does that count anymore?)
& effectively, Telescope Making. I just recently finished a hand-made mirror that won first-place in a competition and will be building a telescope for it.
24  Non-Gaming / Off-Topic / Re: The Rocketeers on: July 29, 2016, 04:58:51 PM
I find this promising. I was worried they'd go with a reboot, but seems it's more like a passing of the torch by acknowledging what came before. And in this sense, it works as you could have the new hero maybe find the missing one. Happy to see they're also not modernizing it. Its time period is part of what made it special.
25  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: July 25, 2016, 06:54:11 PM
About the only one that makes me tingle is the one for Fantastic Beasts.
26  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones Season 6 (Spoiler Alert!) on: July 05, 2016, 08:24:12 PM
Yeah, I think Season 5 suffered from trying to spread out the book material for as long as they could knowing they wouldn't have any to work with for Season 6. As a result, I felt Season 5 felt weaker, too thinly spread out. I also felt Season 6 did much better knowing that. At times, it did feel a little outlandish and a bit of a reach, but for the most part, I think they did pretty well. The only thing I felt they didn't handle as well as they could was Arya who I felt had a lack of development for having spent as long as she had training to become faceless, only to suddenly appear before Walder Frey. It's like they were stuck on how to handle her properly.
27  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: June 26, 2016, 06:56:51 PM
Yeah, some sort of mass-colonization effort, I could see. And then as for different crews, they could have different type of ships such medical ships, science ships, etc, escorting the colony along some unexplored edge of space. That'd satisfy all aspects.
28  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: June 26, 2016, 06:13:07 PM
Yeah, good point about the sets. That's an angle I hadn't thought about. Sci-fi sets are already among the most expensive, and making new ones all the time would be cost-prohibitive. Hell, even in Trek you had a lot of set re-use between the show and movies with set pieces rejigged for new ships, and most of the time anything wasn't entirely new, just variations. Sometimes they'd even be used for other shows outside Trek.

When I think of Anthology show, I immediately think of The Twilight Zone and The Outer Limits. But there's no reason that the anthology couldn't be per season, if done right, with a lot of set re-use.  But yeah, all Fuller really says is that the show will have a story-arc, which frankly isn't much of a surprise since so many shows do this now. I think a good middle ground would be setting the series in the same era. Have a 13-episode arc amongst a larger story. Each season could still follow a new crew in the same era dealing with their own story aligning itself with the larger story.

But it sounds like Fuller is saying it will only follow a new crew, with others being met along the way, which is a bit more traditional. I think where people were getting confused is with what he'd originally said he'd love to do with a Trek series.
29  Non-Gaming / Off-Topic / Re: The Decline of American architecture? on: June 09, 2016, 08:15:26 PM
Yeah, to me it invokes a sense of adventure and ancient culture, whereas "history" seems way too broadly defined in the sense of a museum name, not to mention too common.
30  Non-Gaming / Off-Topic / Re: The Decline of American architecture? on: June 06, 2016, 04:13:31 AM
No idea, really. I agree that the previous name was better too. It evoked more a sense of culture. This one doesn't quite seem inspired. It actually sounds more run-of-the-mill, as if every history museum has to have the word history attached to it. As such, I'll still always remember it that way.

That was actually its second name though, this more recent one being the 3rd. The first being the Museum of Man and shared a building with the Canadian Museum of Nature, housed in an old castle originally built in 1870. In 1986, it moved out to its new building, the one I pointed up above, and got its second name.

Btw, it seems like architects are increasingly making their mark by designing buildings that have unique profiles that can be easily spotted from the air. Things like Google Maps have certainly helped in assuring that people would recognize them in this manner. Our local science center, built in the 80's, was built with areal photos in mind, to look like two snowflakes when seen from above.

31  Non-Gaming / Off-Topic / Re: [movie] Jurassic World on: June 05, 2016, 07:39:08 PM
Just seen this, and I found it pretty much crap.  As mentioned, almost all characters are obnoxious, and there's not really anyone that you'd want to root for. In particular, Howard's character was the worst. I don't know if it's because the script called for it, but she shouldn't have been running the park with how clueless she was. Her acting was terrible.  Along with her, the rest of the cast seemed to phone it in. They seemed bored. Which leads me to say that I feel the movie as a whole lacked soul. It also felt highly removed from the previous movies, and I ended up feeling bored with it.
32  Non-Gaming / Off-Topic / Re: The Decline of American architecture? on: June 05, 2016, 06:46:49 PM
Actually, good architecture doesn't always have to mean building the tallest thing. There are perfectly good works of architecture that are lower to the ground. The Canadian museum of History (formerly the Canadian museum of Civilization is a beautiful example, a building that has the look of flowing organically, designed by Douglas Cardinal who went on to design the National  Museum of the American Indian in Washington, among other places.
33  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: May 21, 2016, 08:36:40 PM
Yeah, if anything, it really makes me feel embarrassed that this is the best they could do. I think it's obvious now that this is a Feig style movie first, a ghostbusters movie second. Instead of having the actresses challenge themselves a bit (like maybe a bit more serious roles?), it's all rote, not at all different than their other outings. Which is so very frustrating because as a GB movie, it should be so much more.  This really should have gone to a different director with something more of a respectful vision.
34  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 06:21:50 PM
Yeah, it's like they don't understand why people would want to pay for the service in the first place. I can understand from a free service like Crackle, but a monthly service? I understand that bills need to be paid, but if CBS has to resort to ads, it means CBS itself doesn't have great confidence that this can work out. If the network itself doesn't doesn't have great confidence in it, then it bodes ill. They won't be able to get enough subs to keep it afloat, especially with news of the ads.

Fortunately other markets are receiving it and will air it without having to sub to a stupid service nobody wants. So at the very least, they'll get some income from international sales.
35  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 05:56:22 AM
Well, it could work if each season has its own standalone storylines. But at the same time, it will be hard for anyone to become attached to any of the characters, which at this point, due to it being behind a paywall, might have another thing working against it. It could be like True Detective where the first season was very well received, but where the second totally flopped, and then if that happens, there goes your subscribers. There won't be much of a reason for those to stick around if they didn't like what they've seen.
36  Gaming / Console / PC Gaming / Re: Is PS3 multiplayer still free? (Dumb question?) on: May 13, 2016, 07:52:07 PM
As far as I know, yes, though I've never been much into multiplayer, so I haven't paid enough attention to know if maybe they went back on that.
37  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: May 07, 2016, 06:10:06 PM
Thing is, judging by that trailer, even if they're not going the alt-history route, everything about it has this exaggerated feeling to it, like they took the basics and amped it up to 11. Then again, maybe that's just the trailer, but it's a tone they set. And of course, it doesn't help with the anachronistic music.

Back when I did play online shooters,  there was a HL2 mod that I really liked that was set in WW1. It had more of a strategic pace to it. Because unlike modern guns, they took time to load and there was a lot more uncertainty in the air. And then there were the charges (grenades) that were unpredictable. But you know what? It was fun.
38  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: May 07, 2016, 06:33:14 AM
I like WW1 as a setting. I just don't like their treatment of it. Otherwise I'd be interested.
39  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 05, 2016, 10:42:08 PM

Quote from: farley2k on May 05, 2016, 03:27:08 PM

Quote from: Gratch on May 05, 2016, 03:23:10 PM

Suppose I should probably get around to finishing UC3...

I finished it...and really you can skip it.  It was ok I guess but it wasn't as great as the first 2 so just jumping to #4 might be more fun.

Yeah, the story wasn't quite as tight in UC3. I felt there were so many loose threads, and then of course there was the ending. I actually liked the boss fight in 2, so it felt way too easy to beat. You come all that way all to end a game on a timed button sequence?? Meh! Felt like they were handing you the ending on a platter, without having to do a single thing for it. Sad thing is, it had the potential for a good story. I liked Cutter, though he dropped out without being mentioned again, Even the villain was kind of interesting, though the whole of it just felt cobbled together. And let's never again mention the desert sequence.
40  Gaming / Console / PC Gaming / Re: Who else sucks in online games? on: May 01, 2016, 12:46:12 AM

Quote from: Arclight on April 30, 2016, 11:09:15 AM

These die-hard FPS players have sunk more time into their games of choice than most do with a serious hobby in the real World.

Not only that, but to be competitive at any of these, you pretty much have to be playing from day-one just to be on a level playing-field. Anyone coming in late is going to be at a disadvantage when those die-hard players know the maps like the back of their hands.
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