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41  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 08:21:42 PM

Quote from: Purge on September 15, 2014, 07:46:17 PM

Quote from: Purge on September 15, 2014, 07:45:38 PM

I will admit to liking punching guys with a Titan. Knuckleduster was a challenge I enjoyed.

This quote can also apply to Titanfall, oddly enough.
When I hit 15 with my Warlock I switched my subclass to Sunsinger to try that out.  Now I get to set people on fire by palming them.  While it doesn't entirely make up for losing my nova bomb ball of dark deathly greatness, it is rewarding to fire palm things.  I just wish the subclass was named something like Sunwielder, or Pyroblaster, or something more intimidating.  Although...he does create kind of sunny disco ball above his head when he uses his new super power named...Radiance.     
42  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 05:56:53 PM

Quote from: forgeforsaken on September 15, 2014, 05:14:03 PM

I've had mostly good luck with randoms on strikes.  A few drops here and there, but most of the time some decent teamwork, pointing out chest locations, and a wave/salute upon completing the strike with occasional dancing, though I'm too old for that last bit and just sit down to rest..
Is everyone on the FT able to loot the same chest during a strike mission? 
43  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 05:08:11 PM
I thought I was a slacker for not doing any strike missions yet.  Last night I did the level 8 earth strike mission and was happy to see that my other 2 random fireteam members were also slackers at levels 15 and 16.  It seemed like the enemies scaled to our level once we entered the dark zone.  The difficulty seemed to jump up quickly.  During the victory countdown one of my FT members decided he would celebrate by repeatedly hitting my guy in the face over and over until the countdown went to 0.  Considering I rezz'd hm 5 times during the mission, I thought his way of expressing gratitude was interesting.  
44  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 04:00:20 AM
Competitive MP in this game is no joke, especially if you're rusty.  Definitely an experience in humility.  Kills happen so fast.
45  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 13, 2014, 03:54:41 PM
The combat and gunplay in this game have been worth the price of admission for me.  I know what they mean by the repetition, but I think they're being overly harsh with scores in the 6 range.  Games that get 6s historically have been buggy, poorly designed, functionally marred experiences.  Destiny plays well, especially with another player or two.

This is a good example of when it's good to trust your own thoughts about a game.  I hope Bungie adds a lot more gameplay content and features, developing the setting and lore as well. 
46  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 12, 2014, 05:56:40 PM

Quote from: leo8877 on September 12, 2014, 03:40:08 PM

Hey Roguetad, how did you join my fire team yesterday?  Are you able to just jump in friend games?  When I saw you in-game and waved I thought that was cool, but I thought you would disappear once we got to the no respawn area.  Very cool to do some coop and clear out that dungeon.  So much more fun in a group than solo.
Yeah, that was awesome.  I was about to start that mission and it showed I had a friend already there.  I just clicked on Join Fireteam.  I did have to find you in the zone, but it wasn't too hard since I had your tag to follow.

We did that mission without using voice chat just fine.  Not a problem.  Working together as a team to flank and out maneuver enemies was a blast.  I think we both ended up with 19 assists for that one.
47  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 11, 2014, 07:07:52 PM
I've been able to play everything I've wanted to solo without a problem.  Story missions and patrols (free roaming pve with mini-quests and some public events) are good solo.  I don't know how much content that represents in the overall game though.  I really like the patrol missions because I can just free roam solo and have fun for as long as I want...plus getting loot and experience along the way.  The public events don't require grouping, since you're just fighting alongside other people that just happen to be there.  Those are fun too. 
48  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 09:22:39 PM
As someone new to Destiny, the mechanics of combat feel like a cross between Halo, skill usage from Mass Effect 3, and Borderlands.  My oldest kid and I have played most of the Halo titles together, and this felt very familiar to us, especially moving in and out of cover to regen health.  The enemies (so far) haven't been too aggressive trying to force me out of cover.  And you can still do the funny circle around cover while the enemy circles around to regen health trick.  There are a few exceptions like the mindless husks who charge, but they're just homing missiles that can be killed in melee.  Most the tricks that worked against the AI in the recent Halo titles seem to work here too.

Either pick them off carefully from a distance, using cover, walls and corners to limit their line of sight, or go in with everything off cool down and clear the room/area with brute force...but be prepared to withdraw to cover to regen.    

  
49  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 06:45:22 PM
Do you have to solo the darkness portion of story missions?  If I'm on I'd join to help you (if we can join for the darkness sections).
50  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 05:08:33 PM
Like Diablo 3 the real value seems to be the combat and gameplay.  It has been fun so far.  I'm not sure how the solo experience will hold up over time though.  I was playing solo last night and it was always more fun when I was around other players.
51  Non-Gaming / Off-Topic / Re: Apple Watch on: September 10, 2014, 03:13:54 PM
I agree, I don't see how smart watches will become mainstream until they aren't tethered to a smartphone.  And Apple playing catch up on technology innovation is weird to see.  They had a good run.   
52  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 03:07:12 PM
If any of the late night PS4 crew sees me on (roguelorcain) feel free to join or invite me.  I know it's tough at that time to do voice chat with sleeping families, so I'm good rolling with a silent guardian team.

I'm still figuring out the game, but I really enjoyed playing a warlock to level 6 last night.  It took my a little while to figure out that the Patrol missions are just open ended zones for exploration, bounty completions, and the beacon mini-missions.  I probably spent about 90 minutes just roaming around the Old Russia patrol zone letting the game pull in whatever direction it wanted.  It was pretty cool.  I did 2 public events that were mostly just wave survival battles, but they were fun.          
53  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 11:57:00 PM
It's hard for me to place a value on the criticisms about the classes because the people complaining seem to be talking about high level Torment performance, which is something I probably will never play.  From my point of view, Wizard is a strong class through Master.  I haven't tried Torment 1 yet.  Normally mage type classes are glass cannons, but the Wizard has good defensive skills, runes and passives.     
54  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 07:15:26 PM
I got my wizard to 70 last night, and was surprised how hardy he was leveling compared to my DH and Barbarian.  Wizard's have a lot of defensive runes and passives that really make him tough to kill.  They even have a passive that rewards them for face tanking standing still.  It's a really interesting mix of offensive and defensive choices.  I rarely ever felt like he was in trouble (on expert). 

In terms of overall offensive and defensive strength, this is how I would rank the classes I've taken to 70:
1.  Crusader 
2.  Wizard
3.  DH
4.  Barbarian

I think my experiences with the Barbarian were in large part due to me playing him more reckless than the other classes.  I also didn't start using more defensive runes and passives for him until much later in the game (around levels 60-70).  With that said, each class has some obvious strengths: 
- The Crusader and Wizard feel powerful and hard to kill, with both having decent to great single target and aoe options
- The DH is a good elite/boss killer. Lots of upside skill potential depending on the player (not me)           
- I had a blast leveling the Barbarian, but I got him killed a lot along the way.  Jumping into the middle of the fray is not always wise, but it's fun!
55  Non-Gaming / Off-Topic / Re: My awesome/awful Friday on: September 08, 2014, 04:08:21 PM
Losing a family dog (or cat) is really hard.  I wish their lifespans were double or triple what they are.  Unconditional companionship is awesome though.  It's why a lot of us welcome a new dog or cat into the family again, even when we know their time with us is limited.

Your day at the comic con sounds like a great memory that you created for your family.  I need to take my young kids to one. I bet they would have a good time too.        
56  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 05, 2014, 10:21:30 PM
I avoided the beta so it would be fresh.  I'm really looking forward to playing.  The SP/MP integration sounds perfect.
57  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 05, 2014, 04:45:07 PM

Quote from: leo8877 on September 05, 2014, 04:35:24 PM

Hot damn this game, I have 3 level 70s and one more who is close!
Me too.  My DH just hit 70 today.  That 4th passive slot is really welcome...and helpful.  This was the perfect game to buy digitally.  It's ready to play whenever I want, even with another game in the drive.  Being able to do a rift, or a few bounties with 20-30 minutes of game time is awesome.   
58  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 04, 2014, 05:08:52 PM

Quote from: EngineNo9 on September 04, 2014, 03:55:43 PM

I had my first Nemesis invasion last night courtesy of Leo, and since I was already fighting other monsters I didn't even realize what was going on until i was about dead.  So that one killed me and went back out stalking some new prey.   paranoid
They are normally cowards, attacking only when I'm in the middle of a big fight with elites.  When I hear the incoming nemesis horns I high tail it back to a recently cleared area so I have a safe place to fight.  I can't choose the time when a nemesis invades, but I can choose the place.     
59  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 04, 2014, 03:49:43 PM
How distinctly different do the 3 classes play and feel?  I've read the wiki, but I didn't get a sense for how that translates into actual gameplay.  It seems like it's kind of a tank-rogue-mage setup.   
60  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 03, 2014, 08:10:43 PM
Request sent for PS4.
61  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 03, 2014, 07:56:32 PM
I was spoiled leveling a crusader to 70.  He never died...still hasn't.  He could stand in elemental areas of effect and his health bar would barely move.  He also has the amulet that grants immunity to arcane damage plus heals a % back.  I would run the resist elements law with Kormac running health regen.  My DH on the other hand is not immortal.  One strike from the small environmental mortars in Act 5 kills him.  If he gets walled in with elemental aoe at his feet he's toast.      
62  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 03, 2014, 06:53:54 PM
I've been playing the Demon Hunter I transferred over from my PS3 save the past few nights.  I had forgotten how fragile he is.  Gotta move, kite, trap, and most importantly kill quickly.  I'm afraid I unleashed a small squad of nemesis on my friends list.  Thanks to Leo for the set piece amulet gift.  That was very helpful for my DH.  Lots of dexterity, vitality, and life on hit.

63  Gaming / Console / PC Gaming / Re: Madden 15 on: September 03, 2014, 12:03:44 AM
Oh man the 'lil guy gets creamed by his own player after being hurdled.  So if I'm understanding the story right, someone made a typo in the code listing his height at 1'2 instead of 6'2?  At least the player has a good sense of humor about it.
64  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: September 02, 2014, 07:56:49 PM

Quote from: TiLT on September 01, 2014, 08:58:23 PM

It's kind of interesting actually, because this new 3DS model gives credence to Nintendo's very recent claims that they're going to stop focusing on casual players, considering them lost to cell phones and tablets.
That's an interesting thought.  Tighten up their demographic aim and concede the casuals to tablets/phones.  Sony has been succesfull in NA and Europe with that approach for the PS4.   
65  Non-Gaming / Off-Topic / Re: True Blood on: August 30, 2014, 12:16:35 AM
To quote the Kurgan from Highlander, "It's better to burn out than to fade away."  True Blood faded away with one of the most boring series finale episodes I've ever seen.  It's like they just gave up and decided to go with the safe (boring) happy ending.  Bon Temps is a not a place for happy endings.  It's the equivalent of a Buffy the Vampire Slayer hellmouth for the supernatural.  The show was at its best when the writers went bonkers crazy and just had fun with it.  They should have gone out in a blaze of glory.

The writers seemed to have lost touch with their characters too, especially Bill and Sookie.  Their last scene just didn't work.  Definitely a disappointing way to end the series.
66  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: August 30, 2014, 12:05:36 AM
Being able to play Xenoblade Chronicles on a handheld is almost worth it by itself.  I just bought my first 3DS XL last holiday season.  I guess I could give that one to my kids if I pick up the new one.  It depends on how much it is.  We have time though.  We probably won't see it in NA until 2015.
67  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 28, 2014, 03:59:42 PM

Quote from: leo8877 on August 28, 2014, 03:54:52 PM

Quote from: Roguetad on August 28, 2014, 03:38:59 PM

Thank you to Leo for pushing the edge of the envelope in the Torment difficulties so we can all experience the nemesis system  icon_smile

The music/sound effects that warn of an impending nemesis invasion are awesome.  Immediate adrenaline rush.

Man I started a wizard and I'm getting my ass handed to me.  Sorry to everyone who is getting invaded regularly.  My Crusader and WD fared much better than this glass (non) cannon wizard!  I've even moved down and the wiz is still getting owned pretty regularly.
I like the nemesis invasions...keep playing your Wizard  Tongue
68  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 28, 2014, 03:38:59 PM
Thank you to Leo for pushing the edge of the envelope in the Torment difficulties so we can all experience the nemesis system  icon_smile

The music/sound effects that warn of an impending nemesis invasion are awesome.  Immediate adrenaline rush.
69  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 27, 2014, 05:56:37 AM
I was invaded by Leo's nemesis tonight while working on a bounty.  Its timing was uncanny, dropping in during the middle of an elite fight.  The good news is that there's a gift in Leo's mailbox courtesy of one deceased nemesis.
70  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 06:08:17 PM

Quote from: leo8877 on August 26, 2014, 05:16:44 PM

Quote from: Soulchilde on August 26, 2014, 04:27:32 PM

Quote from: Roguetad on August 26, 2014, 04:25:26 PM

Regarding adventure mode and bounties, do I need to complete all 5 bounties in an act during the same play session to get a cache?  I give it a try last night and completed 2 bounties, but needed to shut down and do something else.  When I started up again later that night those 2 completed bounties were gone. 

You need to complete all five if you're on the XB1 you should be able to switch to another app and come back to it in later as I've done this several times.  I'm not sure if you but the XB1 to sleep if it will work

It's per game session, so if you return to menu then the bounties reset.
Thanks...just wanted to make sure I wasn't doing something wrong and inadvertently resetting them.

71  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 04:25:26 PM
Regarding adventure mode and bounties, do I need to complete all 5 bounties in an act during the same play session to get a cache?  I give it a try last night and completed 2 bounties, but needed to shut down and do something else.  When I started up again later that night those 2 completed bounties were gone. 
72  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: August 26, 2014, 04:22:05 PM

Quote from: leo8877 on August 26, 2014, 02:23:34 PM

Quote from: Caine on August 26, 2014, 02:15:36 PM

Quote from: TiLT on August 26, 2014, 01:57:00 PM

Quote from: farley2k on August 26, 2014, 01:08:02 PM

Oh and "video" power sucks so far so I don't even expect to use it much.

I had the same immediate impression, but it quickly grew into my favorite power.
I sucks early on but gets better once you power it up.  I hated it too until I did that. 

Same, after getting some more powers I actually used it most of the time.  Especially when traveling it was my favorite!
Being able to hover strafe with an attack that is essentially a machine gun was effective (and fun).  It's been awhile, but I think video is the power that lets you stealth kill/subdue?  I used that a lot zipping in to take people out without getting hammered.     
73  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: August 25, 2014, 07:45:59 PM

Quote from: leo8877 on August 25, 2014, 07:06:38 PM

Quote from: farley2k on August 25, 2014, 07:04:07 PM

Rather than dig through this whole thread let me just rant.

I f-ing hate boss battles.  I have been loving the game up to the point where I have to face the Angel conduit.  It has every stupid hallmark of a boss battle - which I hate!  

It doesn't even f*&%ing fit even remotely with the rest of the game play up to that point.  I spent hours running around town climbing things choosing how to defeat enemies and using many different powers but no now I have to f-ing fight in a boxed in area where the safe spots disappear so I have to keep running around, and of course the boss is strong enough that I need to constantly seek out more ammo.  Of course the boss has three stages where he gets different powers or protections so I have to figure that out while jumping around like an idiot over lava.

I can't think of any boss battle cliche they don't cover.  It is maddening and stupid.  Why do developers think they have to include this.  It is like a stupid checklist or something.

Uggg!

I didn't like that fight at all either.
It's a tedious fight, and not fun.  I did it once on normal and once on hard.  It's one of those fights that's more tedious and frustrating than actually challenging.  Some of the boss fights do exactly what you said, they go counter to the freedom of the main game and restrict movement.   
74  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 05:05:32 PM

Quote from: Soulchilde on August 25, 2014, 05:03:37 PM

So they list the active effects of the various Law Chants, but don't show the passive.  Are the passive effects ingame or am I missing something?
You just need to pull one of the triggers to scroll down to see the passive.
75  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 05:00:38 PM
Act 5 is awesome.  I'm really enjoying the setting and tone.  Unlocking transmorgify is huge for someone like me who's particular about having a character that also doesn't look like a junkyard knight.

Expert difficulty worked out well for me solo and local co-op for the main game.  I ended Act 4 at level 60...which is much better than my first time on PC finishing around level 30.  They did a nice job with the Crusader.  I tried out everything.  Throwing hammers, mostly ranged magic, shield throwing, all melee, melee ranged combo, and everything worked well.  When I needed to I could slot all healing + health regen skills and pretty much just stand and tank through the worst boss fights or encounters against epic packs.  It's a fun class that can provide that rewarding melee close combat feel, or more of a battlemage type of experience.         
76  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 24, 2014, 12:24:37 AM

Quote from: TiLT on August 23, 2014, 09:21:50 PM

Adventure Mode is a specific game mode. It gives you access to the entire game without the campaign, and adds random bounties across the various acts. These bounties can ask you to enter a specific cave and clear it of monsters, defeat a certain named monster, find a specific item, kill a specific boss, and so on. Once you've done 5 of these in one act, that act is "completed" (though you can just restart to gain all new bounties for that act) and you gain a Horadrim Cache for your trouble. This contains a bunch of useful stuff, and it has a chance of dropping completely unique legendaries that can only be gained this way.

Through doing bounties you also gain rift fragments. You spend these to gain access to a Nephilim Rift. This costs 5 fragments at the moment, but an upcoming patch will reduce it to 1 fragment per player who wishes to enter. These are completely randomized dungeons of anywhere between 1 and 10 levels without regard to logic when it comes to what monsters you will encounter. This is where you can find the clickers from The Last of Us. Rifts have a dramatically increased chance of dropping legendaries, encouraging you to play them as often as possible to improve your character.
Now that's how to do an end game.  Sounds awesome. 
77  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 22, 2014, 05:14:02 PM

Quote from: rittchard on August 22, 2014, 05:03:22 PM

OK so I finally saw that legendary gift sitting in my inventory but I didn't know how to send it lol.  Does anyone know if it's scaled to when the receiving player opens it, or when it was generated by the giver? 

Also wondering in an online MP game, what happens if there are 3 or 4 players but 1 of them opens their pause menu - does the whole game pause for everyone or are the remaining players still able to play? 
I just learned that too.  A couple of nights ago I was surprised to see a gift wrapped present drop on the ground as loot.  Above the present it said "Rittchard".  Things were happening so fast that I didn't have time to stop and see what happened to it.  I later found it in my gift bag in my inventory.  Hopefully you got it. 
78  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 22, 2014, 05:03:50 PM

Quote from: EngineNo9 on August 22, 2014, 03:57:23 PM

On another note, I started a Monk last night and am enjoying that much more than the Crusader for some reason.  Maybe I was just tired the night before, or maybe the speedier attacks felt better, who knows.
I played a monk through the old nightmare and hell difficulties, and I agree, the playstyle feels fast.  It's a fun class.  And I wasn't paying attention to optimal build guides or anything like that.  I just went with whatever skills and runes were the most fun for me (at that moment).  

The crusader has a different pace, but I'm imagining him as kind of a Warhammer 40k SM chaplain type, wearing stupidly heavy armor, wielding giant maces, and dispensing the fury of the Emperor...I mean Zakarum.  
79  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 22, 2014, 02:24:29 PM

Quote from: leo8877 on August 22, 2014, 02:12:21 PM

I wish I had played with higher difficulty before.  I just got to Act 5 and I'm at level 48.  XP and gold bonus are amazing.
I know.  My crusader is level 33 at the start of Act 2 playing expert.  I started on Hard, which worked for awhile.  But once I started socketing gems it became easy.  I switched to expert towards the end of Act 1 which really ratcheted up experience gain.
80  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 21, 2014, 03:15:28 PM
The next gen version of this game is so good.  Playing a Crusader is like playing Thor + Capt America + spartan warrior + paladin knight all rolled into one.  It's such a fun class that I have a hard time deciding what skills I'm going to use each session.  Do I want to throw shields at things, or do I want to throw hammers?  Do I feel like smashing things in close with huge weapons, or doing a mix of mid-range and melee?  And he can carry 2 handed weapons while using a shield?  Awesome.   
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