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1961  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 21, 2004, 02:27:46 PM
Quote from: "Fafhrd"
Roguetad actually you don't have to press cancel to change your clan, up at the top of the Character creation screen when in Stats area there are two tabs, one tab you in currently, click on the other tab and you are back at  the clan and sex choosing screen. So you can easily flip back and forth between the two, seeing what skills go with what clan choice.


Great tip, don't know how I missed that.  Man do I feel like a knucklehead canceling out and going back to the start menu each time   smile
1962  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 21, 2004, 02:18:59 PM
belfong, if it's any consolation, I'm a wuss with games like the Undying and System Shock2, they freaked the hell out of me (at least the very beginning of the Undying did).  Bloodlines manages to do something I didn't think possible playing as a badass vampire, and that's make me feel like I'm the lead character in a horror movie!  But those moments are limited, and definitely don't represent the rest or even the majority of the game.  Both the recent dawn of the dead movie and 28 days later freaked me out, and there's a mission very similar to both of those movies.  I was seriously having to stop so I could wipe the sweat off my mouse lol.  Hey but that's me!  Plus I play in the dark with my wife downstairs, so I contribute completely to increasing the freakiness factor.  It was more creepy than scary though, for what that's worth.    

Not all the quests or missions are creepy though.  I've had several where I did feel like a true badass vamp, kicking the crap out of everything that stood in my path.  There is a funny zombie killing mission in Hollywood, but it's meant to be funny in a tatrantino dusk tell dawn way (and near impossible if you don't have celerity or an aoe attack).

I won't kid you though, it's rated M for a good reason, the violence and disturbing situations are...disturbing.  Bloodlines is definitely NOT a game to get for a youngster, unless you're in to scarring your kids psyche.
1963  Gaming / Console / PC Gaming / Vampire Quest Help Thread-Spoilers!!!! on: November 21, 2004, 01:55:05 PM
Quote from: "Doomboy"
Oh, and I am so glad I did the job for the Tremere Primogen.  I have a swanky new pad in downtown, it is loaded with booze.  And Heather.  Although the guy didn't seem too keen on me having my "special friend" stay there.  I am hoping that she will be kept safe from harm by being  in the Tremere HQ...


 :shock:
Are you tremere?  He never gave me the option to do any missions.  He did start talking about the plague, but I had already completed that quest for the Anarchs.  You'd think being a fellow Ventrue the prince would hook a brother up with a nice penthouse loft downtown.  But no, I'm still living in that pos apartment in SM.  I see the prince's true colors, no loyalty to the clan.  Bastard!
1964  Gaming / Console / PC Gaming / Great Vampires: Bloodlines forum on: November 21, 2004, 03:31:25 AM
What are character histories?
1965  Gaming / Console / PC Gaming / Vampire Quest Help Thread-Spoilers!!!! on: November 21, 2004, 03:28:39 AM
Quote from: "Doomboy"
Who is this Samantha person in Hollywood?  She seems to know me, and if I wait for her to make the call she wants to make, I get a masquerade violation... Is she someone that I knew when I was alive?  If so, they should have made that clearer.  I can understand, if that is the case why I get the negative point.  Not sure what I am supposed to do about it.  I don't want to kill her, but after she makes the call, she follows me around until I go into a builiding and then vanishes.

I just hope I didn't screw something up by losing her.

Also, why oh why did they have to make Heather a red-head with green eyes?  I want to get some humanity by releasing her, but I just can't bring myself to let her go!  Dangit! :oops:


From what she said, Samantha must have been close to your character in their mortal life.  I dominated her during the dialogue (jedi mind trick) and made her "realize" that the person she was thinking of died.  She then walked down the street, at which point I put her in a trance and fed smile

I released Heather after she tried to donate part of her college money to me.  Now I miss coming home and seeing her.  Every other hot vamp babe or human so far just leads you on to get you to do their bidding.
1966  Non-Gaming / Off-Topic / [TV] LOST tonight - 11/17 on: November 20, 2004, 09:11:18 PM
It's certainly subjective, but what makes Kate a hottie for me is her face.  Her eyes, mouth, smile and freckles all combine into one deadly hottie combo for me.  Then again some people think Julie Roberts has a great face and mouth, but when she opens her massive Mick Jagger horsemouth and laughs it makes me cringe.  I half expect a giant lizard tongue to shoot out and snatch the closest prey, or for her side jawbones to unhinge like a snake so that she can swallow whole the costar next to her.
1967  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 20, 2004, 08:57:01 PM
This is one creepy game!  I thought the game couldn’t get any creepier after the Hotel in Santa Monica…I was wrong.  I have to give an A+ for the under-your-skin freakiness factor.  

Don’t read anything after this sentence if you don’t want to be spoiled by several location and mission names plus some additional spoilers (up through some of the missions in downtown):

[SPOILER WARNING!!!!!]





































The two faced sisters (Santa Montica):  I saw this one coming, but it was still very cool and high on the creepiness factor when they started “talking with each other”

Haunted Hotel (SM):  creepy!  I haven’t jumped that much since the Undying and System Shock2.

9th Circle “Plaguebearer HQs” (downtown):  straight out of dawn of the dead meets 28 days later meets 9 monkeys. ..creepy!

2nd Plaguebearer in the sewers (downtown):  freaky.

Find the primogen (sp?) Malkavian (Hollywood hills):  holy crap…house of dementia + insane asylum + malkavians + fetish masks = major creep factor.  

I haven’t exactly felt like a badass vampire jumping out of my pants on ¾ of the missions I’ve done lol.  Excellent writing.  And yay, I have a nerdy hottie as a ghoul (make her change outfits :twisted: ).
1968  Non-Gaming / Off-Topic / [TV] LOST tonight - 11/17 on: November 19, 2004, 11:07:41 PM
Wth?!  I don't remember that lol!  I must be getting the PG version of Lost sent to my digital cable box.
1969  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 19, 2004, 04:17:40 PM
I had planned on only playing for an hour last night, but before I knew it 3 1/2 hours had gone by in the blink of an eye.  I was well beyond my window for any amount of decent sleep before work.  It takes a great game for me to completely lose track of time like that.  The last time I’ve pulled almost an all nighter on a work night was with Rome:TW.

I played a malkavian last night, and for anyone who hasn’t had the chance to experience the unique dialogue, it’s phenomenal.  You can tell that their writers put in a lot of work developing the very clever malkavian dialogue options.  It also adds another layer of challenge to the game because not only do you have to discern what your dialogue options actually mean, you have to help the people you speak with understand wtf you’re trying to tell them.  I’ve experimented with half of the clans up though the first couple of quests in Santa Monica, and none of them have anywhere near the interesting dialogue of the malkavians.  I can’t stress how clever the writing is for them, especially all of the terms they use for everyday objects and people.  The dialogue options range from hilariously clever to cryptically sarcastic, incredibly insightful to intellectually evil.  At some point in time, I’d definitely recommend giving a malkavian character a try.  

“I cast my shadow in other locations…I am no longer here.”
1970  Non-Gaming / Off-Topic / Chronicles of Riddick Movie on: November 19, 2004, 03:35:46 AM
I had to go see CoR solo when it came out since my family and friends turned their noses up at this one.  I enjoyed it for what it was, complete with the bad acting, script hiccups, and the occasional laughable dialogue exchange.  I still have no clue what Judi Denche was thinking when she agreed to play a role in the movie, she seemed so out of place in that sea of bad acting.  I liked it though, and some of the scenes were pretty damn cool.  It'll go right next to Blade in my fun to watch, bad acting, silly script DVDs section.
1971  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 18, 2004, 11:43:56 PM
I'm playing a tremere too, very fun.  The aoe lifetap attack is pretty wicked.
1972  Non-Gaming / Off-Topic / Monday Night Football opening last night on: November 18, 2004, 11:38:54 PM
After hearing about the promo all day on the syndicated sports radio shows, and hearing callers from all over the country call into ESPN radio angry and offended, my expectations were definitely high when I got home.  When I had the chance to see a replay of the spot, my first reaction was "wtf...that's it??  That's what they're pissed about, some evening soap opera chick and her back?"  I can understand where someone would think it was just stupid and had no place during MNF, but to be shocked and offended, I'm definitely out of touch with mainstream America.  I guess I need to reconnect with my "society of friends" heritage to understand.
1973  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 18, 2004, 11:04:42 PM
Thanks Rage, skipping spoken dialogue works perfect with a tap of the spacebar.

Once again I can't help but get the early impression that this is another Troika gem that lacks that next level of polish to be a masterpiece.  I enjoyed Arcanum and even played through ToEE twice when it was a bug ridden mess.  Most of the glitches, bugs and AI scripting problems I've seen in Bloodlines were hammer-over-the-head obvious.  I just don't think they put a lot of effort or resources into quality assurance and testing.  I bought the idea that they didn't have enough time with ToEE to implement the changes they had already caught themselves, but not with Bloodlines, they've had a reasonable amount of time to QA the game and make changes.  

I'm really enjoying Bloodlines, but if they had just cranked up the quality and polish a couple of notches, the game would be amazing.  Things I'd like to see improved in the next few patches:
- npc AI scripting
- get with Valve and figure out how to optimize the engine better. If HL2 can run at 1600x1200 on my rig with better graphics at 30-60fps, Bloodlines should at least get somewhere near that ballpark
- main menu (don't make us have to exit the game to change resolutions)
- add more video options, as it is there's really not that much to tweak to try and improve performance
- fix positional audio
- figure out what's wrong with the rendering during the cut scenes and fix that (to include vamps floating across the floor when they're supposed to be walking and robot-like jerky animations)
- add a cancel option during the character creation process that takes the player back to the choose a clan screen, not make them go back to the main menu and have to select "new game" again
- add in a way to skip cut scenes
- consider improving firearms
- fix the scripted sequences that break if you're using certain disciplines
- stealth and obs. are very strong and seem too unbalancing to me.  I stopped playing my first character because of this and started another...forcing myself not to use stealth or obs.  plus they break some of the scripted events, which is annoying, resulting in a reload.

That's all I can think of at this time.  Certainly not as bad as ToEE (from what I've seen so far), but enough to make me scratch my head and think that QA is just not a priority for them.
1974  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 18, 2004, 05:29:25 PM
Quote from: "dmd"
Quote from: "Demosthenes"
Quote from: "Jocke"
Is the combat similar to morrowind? I really liked morrowind but the boring combat made me give up on it.


That's what I was thinking.  I'm happy to say that the combat is more like Prince of Persia than Morrowind.  Still awkward at times, and certainly not HL2 but workable.

Could you elaborate a little?  I've never seen PoP in action.  Is combat like a fish slapping contest with little numbers floating up when a hit is scored, or is it dynamic, where you're able to move around, fps style?


That's exactly what is throwing some people off, you can move around like in a FPS, but you have stats tied to your melee and range abilities that will result in misses even though you have the target dead in your sights.  So to answer your question, it is dynamic in that you can move around and the action is realtime, but it's rpg skill based too, so you're going to see some things in combat that will seem a bit off (until you understand there are stats driving the combat engine).  MW was similar in that you could aim at a target, swing at it, but miss or do poo poo damage because your stats stunk.  If you're looking for a true FPS experience, like HL2, you won't find it in Bloodlines.  It's definitely an rpg that uses a FPS engine.
1975  Non-Gaming / Off-Topic / [TV] LOST tonight - 11/17 on: November 18, 2004, 05:07:44 PM
I'm surprised the french woman's line: "There are no monsters" hasn't been brought up yet.  To me that's the first statement or real clue we've had as viewers as to the possibilities of what is or isn't happening on the island.  She also mentioned that "the others" succumbed to "the infection", which either was real or real enough in her mind to kill them.  Sayid asks her point blank, "When you said 'it killed them all', that was you, you're the one who killed them?"  And her reply was something like "I had to they were infected."  

This episode provided several decent clues about the story, and additional questions:
1.  The french woman is alive and real.
2.  She has managed to survive for 16 years, how?
3.  What is "the infection"?
4.  What is black rock, and have any of the current survivors been there?
5.  How did she not get the infection?
6.  When she said "there are no monsters", what then is the truth behind what they've been seeing?
7.  When Locke said he had been to the center of the island and had seen the heart of the island, had he actually been to black rock?  Is he a carrier for the "infection?"
8.  The sedative that she gave Sayid, was there anything else in those shots?  
9.  What if there is a prime carrier of the infection, and she was it for her group, and Locke could possibly be it for Jack's group?  That might explain why she didn't want to go back with Sayid and expose the new group.  It would also explain why she said he couldn't leave and go back to his group.  Her last comments when they parted were something to the effect of "keep an eye on them now."
1976  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 18, 2004, 04:45:26 PM
Is there a way to skip the cutscenes?  It's been driving me nuts not being able to skip them, especially starting over with new characters.  I haven't been able to skip dialogue or fast forward through it either.
1977  Non-Gaming / Off-Topic / [TV] LOST tonight - 11/17 on: November 18, 2004, 04:13:42 AM
The noob characters came out of the woodwork tonight, they were everywhere!  My wife and I kept our own running commentary, "Look!  There's another one! And he speaks!!"
1978  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 18, 2004, 03:28:16 AM
You're right, changing the resolution from 800x600 up to 1600x1200 hardly changes fps on my rig.  Unchecking high quality audio helped.  Thanks for the suggestion.

As far as the game goes, I'm really enjoying it.  Too early for me to stack up against any reviews.
1979  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 18, 2004, 01:01:01 AM
Thanks LE.  Gonna try lowering the audio again, since I didn't restart after I unchecked high quality and environmental sounds.
1980  Gaming / Console / PC Gaming / Vampire the Masquerade Bloodlines Impressions on: November 18, 2004, 12:54:44 AM
I knew Bloodlines wouldn't be as well optimized as HL2, but sheesh, it's night and day.  I can run HL2 at 1600x1200 with most of the options at their highest (except shadows), and still get 20-40 fps using fraps.  I knew something was off when the game defaults to 800x600 at startup.  I immediately changed the res to 1280x1024, didn't touch any of the other settings, started a new game, and right from the first cut scene the fps are in the teens (I have an alienware P4 3.2, Geforce 6800 GT oc, 1mb ram).  I tried running around the first street, and the fps ranged from 15-27.  There really aren't that many video settings, so I tried the obvious and lowered the resolution to 1024, which didn't increase the fps even slightly.  So I went ahead and cranked it up to 1600x1200, and I was getting the pretty much the same fps, minus maybe 2.

I shut down shadows completely which gave a boost of about 4-5 fps.  I tried dropping the LOD slider to zero and back to full, but the fps difference was so minimal I just kept it at high.  Tried the same thing with particle effects, and that did seem to help while using disciplines. I tried unchecking the high quality audio and environmental effects, but neither seemed to have any affect on the fps.  

Anyone have good tips for boosting fps?  I couldn't find the option for lowering AA, where is that?
1981  Gaming / Console / PC Gaming / Half Life 2 - the reviews are in on: November 16, 2004, 12:08:11 AM
Quote from: "AgtFox"
Quote from: "Jafisob"
Quote from: "Hetz"
I am very excited about Bloodlines as well and will be picking it up tomorrow.


Huh?  Bloodlines is out tomorrow?

Yep


That's the best news I've heard all day.  I knew I'd find something good in this thread.
1982  Gaming / Console / PC Gaming / Halo 2 - It's ON! (impressions thread) on: November 15, 2004, 08:47:21 PM
Quote from: "Purge"
Given his wife's tendancies to kill him, I'm not sure it was a mistake.   :lol:


I've caught her cracking a little smile as she says sorry, so think you're on to something.  I started calling her tk'er last night because she was dropping marines and friendly covenant without remorse.

Quote from: "Eco-Logic"
Quote from: "Roguetad"
The highlight of the night was when I respawned helpless high on a structure after my wraith was shotdown. My wife flew up in her wraith, I jumped on top of the canopy, and then we continued the fight (her flying carefully) with me gunning on top as a ride-a-long grunt. Fun game.


I believe you're talking about The Banshee, not the wraith.  If you had a wraith in the air I you should have taken video of it slywink


That would've been funny, but no, you're right, I meant the banshee. smile
1983  Gaming / Console / PC Gaming / Halo 2 - It's ON! (impressions thread) on: November 15, 2004, 08:17:48 PM
The only game I can think of where my wife would actually come find me and ask if I wanted to play was Halo. So when Halo2 came out, it was a given that I’d bring it home. So last night (Sunday) my wife was driving home from working at her store, I had just finished watching football, and was getting ready to jump into EQ2 for the night. Before I had the chance to hit the EQ2 launcher, she walks through the front door, walks upstairs, and the first words out of her mouth are “time for Halo”. She doesn’t mess around when it comes to that game. I’m psyched because she’s actually into a videogame, so there’s no way in hell I’m going to tell her no. I shut down the computer, gave it a nostalgic last look since I knew I wouldn’t be seeing it for the rest of the night, and then it was game on!

For a non-gamer she’s pretty good, and controlling a FPS without a mouse and keyboard can be tough. We’ve played 2 nights now, and I’ve been pleasantly surprised by the story. My wife on the other hand could care less about the story, and will even get up and go into the kitchen to refill on drinks or snacks during the cut scenes. I keep telling her she’s missing out on the story line, but she just fires back “after a day of working retail, I just want to blow things up, that’s all I care about”. I’m not sure what that says about working in the retail industry, but she certainly could care less about Halo2’s plot.

Without giving away any major spoilers, we’re now far enough into the game where we’ve switched sides a few times. At first I thought the decision to do this (similar to Blizzard’s rts single player campaigns) was genius. Unfortunately, it can be a little confusing managing the friendly fire during these levels, and I now have to watch out for my wife unloading on me as much as I do the bad guys. Dual-wielding a pair of covenant laser pistols (the blue v-shaped ones), she can drop my shields down in less than 2 seconds, and then put me face first into the dirt a second later. Thankfully the character we’re playing on those levels has a stealth ability, which I use as often as possible to avoid friendly and enemy fire. Playing co-op on those levels with my wife is like having a terminator plopped into those levels, whose only goal is to lay waste to everything in its path. I usually either trail behind her or get out in front of her as fast and far as I can on those levels. When we’re playing master chief the friendly fire is not an issue.

Bungie has tweaked the vehicles in Halo2 I think for the better, adding some new moves, speed bursts, or other interesting additions. The only downside so far with the co-op campaign is during the levels where you get to use a tank. It’s only a 1 person tank! What were they thinking?? Sheesh. At least give the option for another player to man the main gun, or a machine gun, or something! The computer AI marines can sit on the “jump seats”, but a human player doesn’t have this option. My wife decided to go unconventional last night and rather than walk behind the tank and use it for cover, she decided to go urban and patrol in front. She died many times walking point for my tank, but she was having fun, and that’s all that matters. The highlight of the night was when I respawned helpless high on a structure after my banshee was shotdown. My wife flew up in her banshee, I jumped on top of the canopy, and then we continued the fight (her flying carefully) with me gunning on top as a ride-a-long grunt. Fun game.

EDITED: because I don't know the difference between a banshee and a wraith.
1984  Non-Gaming / Off-Topic / LOST - 11/10/04 on: November 12, 2004, 12:08:13 AM
That's a pretty big leap to go from talking tough to Sawyer to making the decision to methodically torture him.  Sawyer is a glutton for punishment, and it's clear that his moral struggle has created the feeling that he deserves to be punished and/or hated.  His comfort zone right now is to be hated, mistrusted, and as George said on Seinfeld, "I'm trying to be the bad seed, the chicks love it!"  

"No wait, I'm the bad seed!  I'm the bad seed!"
1985  Non-Gaming / Off-Topic / LOST - 11/10/04 on: November 11, 2004, 04:01:07 AM
Based on the previews for next week, whoever called the french girl being the one who knocked Sayeed out looks to be correct.  Looks likes there's some type of lab facility as well, complete with meds of some type based on the injection he was about to receive.
1986  Non-Gaming / Off-Topic / Apprentice 11/04/04 - WHAT THE HELL?!?! on: November 08, 2004, 09:42:04 PM
They never did mention how much the invoices were for the contractors.  I'm guessing the "good fellas" invoice was insane (they even had the uncles show up and start "supervising").  For anyone who has any experience working with contractors, every single "good fella" on that job site would appear on that invoice in some form or another.

In every other project that had a cost associated with it, they've always factored that into the net earnings or final outcome.  I'm guessing both teams blew that 20k out of the water, and they intentionally forgot to mention the contracting invoices.  Actually I was really curious about the project costs, and was thinking the "good fellas" crew would crush that team when the invoices were deducted from the appraisals.
1987  Gaming / Console / PC Gaming / WoW Patch Now!!! on: November 08, 2004, 09:23:33 PM
Nice metal thong, I can only imagine how effective it must be in combat...and comfortable...and cold in the winter.  Why even wear anything if you're going to wear that?  Go celtic and fight naked!
1988  Non-Gaming / Off-Topic / Apprentice 11/04/04 - WHAT THE HELL?!?! on: November 07, 2004, 05:29:13 PM
Quote from: "Greggy_D"
Another thing.......NO WAY each team got all that work done for 20 grand.

And those little shit-ass houses appraised for over 400k!!!!!!!!  :shock:


In a suburb of NYC, I believe it.  Heck, sh*t-ass 2 story houses like that in the San Fran Bay Area go for 600k+.   I rented a little dinky house in San Jose from 2000-2002 that was listed on the market for 625k (1 story, 1.5 bath, 3bdr).  

Most houses outside of Wash DC but inside or near the 495 beltway usually start somewhere in the 400k+ range and go up, even for little 1 story ranch houses.
1989  Gaming / Multiplayer Madness (MMO or otherwise) / WoW Racial Traits Revealed!!! on: November 06, 2004, 12:45:23 AM
Quote from: "Rage"
Most people for some reason have this fanatical aversion to gnomes.


It's because they're pure evil, just below clowns.  Little freaky bastards!  A happy day will be when my kodo gets to stomp all over their oversized, bug-eyed heads (how in the world can their little freakish bodies support those gargantuan heads?).
1990  Non-Gaming / Off-Topic / Apprentice 11/04/04 - WHAT THE HELL?!?! on: November 05, 2004, 03:54:23 AM
I don't know what that one guy was thinking when he had his little meltdown right when they were dismissed to go back upstairs.  If Raj was smart, he should've grabbed that meltdown opportunity with both hands and yanked it into the boardroom with him.
1991  Non-Gaming / Off-Topic / LOST - 10/3 on: November 05, 2004, 03:51:42 AM
Quote from: "disarm"
with all the talk of personal desires being fulfilled, i'm surprised noone has mentioned the fact that the cave-in happened right when charlie started yelling at jack.  coincidence?  or manifestation of charlie's anger?

just something more to think about...


Good insight!  Now my brain is starting to get confused again, things are...getting...foggier...again.
1992  Gaming / Multiplayer Madness (MMO or otherwise) / Wanderers invite you on: November 05, 2004, 03:46:55 AM
Quote from: "-Lord Ebonstone-"
Man, I'm going to have to come to your server just to enjoy Rittch again.


LE - you're always welcome to come play with us again.  Oh, and the comment I quoted above will most likely earn you stalkee privileges.


I'll conclude with my newest WoW proverb (based on recent official info):
Don't hate the moo moos just because they have sweet rides.
1993  Non-Gaming / Off-Topic / LOST - 10/3 on: November 04, 2004, 11:00:09 PM
Quote from: "Geezerone"
Locke has a mystical/religious view of the island.  "The Island will provide what you are looking for." is what he said to Charly on the previous episode.  I think that Locke believes that whatever happens to anyone on island is because that person wants it to happen.  That's why he is so nonchalant about Jacks cave-in.

If you were in a similar situation as Locke, wouldn't you have a similar outlook on events?


If I were Locke, I'd be working Kate, forget the metaphysical and supernatural stuff.  Sure he's a little old for her, but he's fit, in good shape, a natural leader, he could do it!
1994  Non-Gaming / Off-Topic / LOST - 10/3 on: November 04, 2004, 07:41:51 AM
The purgatory theory doesn't seem to fit with some of the events:

- the US Marshall that lived long enough to have to be put out of his misery.  Was that his purgatory?

- the pilot that woke up in the cockpit and then was promptly yanked out and eaten by something.  I wouldn't want that purgatory.

- the pregnant woman who's about to give birth any day now.  Giving birth seems like an odd purgatory.

There does seem to be a definite push towards redemption for each character, but I'm hoping the driving force behind the self-reflection is more natural than supernatural.
1995  Non-Gaming / Off-Topic / Re: The Day After Tomorrow on: November 04, 2004, 06:09:53 AM
Quote from: "Jeff Jones"

{extremely goofy spoiler}
.
.
.
.

Did I just watch a movie, that had a scene where one of the heroes battled wolves on a Russian barge in the streets of downtown New York City, wherein after defeating the wolves he runs from falling temperatures, into a room where the falling temperature chases him to, and he then yells "SHUT THE DOOR!" (I guess to slam it in the face of the falling temperture) Is that what I saw?

Even for a popcorn movie, that was one reeeeally bad script.


The pursuing temperature drop was right on par with the animalistic growling fire in Backdraft.  I liked the spiderweb effect of the freezing as it chased them through the door...very dramatic :roll:

Note to Dennis Quad: with The Alamo and The Day After Tomorrow recently behind you, you might want to get some help picking your next project.
1996  Gaming / Console / PC Gaming / Vampire: The Masquerade - Bloodlines Hands-On Preview on: October 29, 2004, 10:27:51 PM
Nice preview Ron.  Thanks for taking one for the team and flying out to get the inside scoop Tongue

I already have this preordered, can't wait.
1997  Non-Gaming / Off-Topic / LOST - 10/27/04 on: October 28, 2004, 04:03:52 AM
I was also confused by the logic in the "we're being pursued by a swarm of bees so lets rip our clothes off" decision.  Why didn't Locke and Pippin (or is it the other hobbit?) rip their clothes off too?  That would've been funny if the two of them strolled into the cave with their shirts off as well.

I thought this episode was kind of a snorer.  I'm not sure if they're intending him to look like this, but Jack seems borderline nutso at this point.  With the split of the 2 camps, I hope they don't start doing a Lord of the Flies rip off.
1998  Non-Gaming / Off-Topic / Best Actor/Actress Cast for a Role on: October 26, 2004, 11:11:15 PM
Jude Law as the mentally challenged confederate soldier in Cold Mountain.  He showed a lot of depth to both master a north carolinian accent and to convincingly act retarded.  


Oh wait, you said best, my bad.
1999  Non-Gaming / Off-Topic / Best Actor/Actress Cast for a Role on: October 26, 2004, 09:09:14 PM
More recently on tv, Terry O’Quinn as Locke on the show Lost.
2000  Gaming / Console / PC Gaming / Vampire: The Masquerade - Bloodlines on: October 24, 2004, 09:05:51 AM
Quote from: "olaf"
I want to know how buggy and play balanced it is.  After Arcanum and especially TToEE I have zero faith in Troika to release a reasonably bug free, balanced game.

olaf


They shouldn't have an excuse now, like they did with ToEE.  They can't blame major bugs and balance problems this time on Atari forcing them to release early and not using their latest build.
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