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1641  Gaming / Console / PC Gaming / Re: Dark Messiah of Might & Magic: Worth $10? on: May 30, 2007, 09:47:54 PM
If you think you might enjoy killing baddies by any means available, and are even the least bit amused by throwing a freshly decapitated corpse (courtesy of your blade) at the feet of another foe, causing him to trip into a camp fire and burst into flames, then this game is worth $10.  I've replayed sections of the game just to try different ways of bringing the pain icon_twisted

I like the kick mechanic, it's fun.  Why would I engage in a long drawn out sword fight with an orc when I can throw a crate at his head and then kick him off the cliff?  It's a hilariously fun game if you don't take it too seriously and have fun with the environments.  Sure, there are a lot of spiked mattress frames lying around the environment for no reason, but what the hell do I care, I'm happy kicking orcs into them.  And yes, there's an awful lot of shoddy construction work to be kicked down and shot, but a dead orc is a dead orc.  It's not my fault orcs like to stand under shelves holding 50 gallon barrels.  Orcs also like to tempt fate by standing near dangerous overhangs, stairways, railings, rooftops, ladders, and drop offs.  It's not uncommon for an orc to post for guard duty in an elevator shaft, perhaps it's cooler inside?  It's my fault if I don't take adavantage of the opportunity to kick that bastard over the railing, or drop an elevator on his head.  All good stuff.           

1642  Gaming / Console / PC Gaming / Re: New Hellgate: London Screens on: May 18, 2007, 08:55:28 PM
I like the pink sparklies in picture #5.  They really add to the asskickery of the templar. 

I do like the pentocular night vision goggles in the concept art pic.  Makes them look almost buglike.  They don't have pink sparklies though.   
1643  Non-Gaming / Hardware / Software Hell / Re: Need MB advice-want easy to use no nonsense top of the line gaming MB on: April 25, 2007, 10:35:31 PM

Quote from: Calvin on April 22, 2007, 03:44:38 PM

Quote from: pingwrx on April 22, 2007, 01:52:57 PM

I'm using a EVGA 680i sli board with a single 8800GTX card E6600 cpu with 2 gigs of ram  with no problems since Jan. The option to go sli is there incase I decide to later. thumbsup

That is going to be almost exactly what my rig will be (replace GTX with GTS) when my CPU arrives Tuesday (ZOMG FINALLY). The EVGA board is, according to most reports awesome.

I just put together a similar rig this week.  It's my once every 4 year big pc purchase/upgrade.  I started with the EVGA 680i board and E6700 cpu, added 2gigs of DDR2 800 ram, 2 150gb Raptors in raid 0, and a single 768mb 8800 gtx (oc'd).  I used an approved power supply for SLI'ng 8800's if I ever need/want to add another card down the road.  I wanted something that would last another 3-4 years with some room for upgrading as needed. 

I'm replacing an old P4 3.2 rig.  I'm looking forward to going back and re-experiencing all of the games I've had to put on low and low-medium settings the past couple of years.     
1644  Gaming / Console / PC Gaming / Re: Best PC game to test new PC graphically on: April 16, 2007, 01:39:44 PM

Quote from: Jumangi on April 16, 2007, 11:46:58 AM

Quote from: Ridah on April 16, 2007, 04:21:09 AM

I don't see Titan Quest as a test of a PC's graphical capabilties, I mean come on weren't the environments not 3D?

Huh? Your either going blind or have a shit computer.

Crank up all the settings for Titan Quest and you'll definitely have a good test. 

Everquest 2 on high graphics settings will humble a lot of rigs.  It's one of the few games I've seen that was (at the time of release) designed for pc's and video cards not in existence.       
1645  Gaming / Console / PC Gaming / Re: New Too Human Footage on: April 15, 2007, 09:44:48 PM
Looks good.  I'm liking the Norse mythology angle.  Different classes with their own skill trees?  Sounds like they're headed in the right direction.  It looks a lot better than the E3 footage they showed last year...or was that 2 years ago.     
1646  Gaming / Console / PC Gaming / Re: NFL 2K8. on: April 13, 2007, 08:09:17 PM
If they did have a name blocker built into the editor, that would mean that all of the NFL's licensed player names would have to be in the editor code somewhere to recognize names as they were entered.  I wouldn't think EA's legal machine would be happy about that content being in any game anywhere.  Unless I'm missing the boat on how that would work.   


1647  Gaming / Console / PC Gaming / Re: GH2 songs on Marketplace on: April 13, 2007, 02:14:24 PM

Quote from: Gratch on April 13, 2007, 12:04:08 PM

MS gives the middle finger to the their pricing model.

"Bunch of PR spin and "it is what it is."

Bull.  Shit.  Why did you only charge $50 for GH 1 & 2 on PS2 then?  You really expect us to believe that testing these new songs - the songs that had already been created and are done on existing software - somehow doubled their cost?  Yeah right.

Just come out and say the truth:  "We're a bunch of greedy bastards, so tough shit for you.".   Roll Eyes

What exactly does the widely popular expression it is what it is actually mean?  I'm not really sure, and I don't think a lot of people that use it really know.  In the context I hear or read it most often it seems to imply, "that's the way it's gonna be, you're not changing it, so suck it up and deal with it."  I think there's an alternative meaning for the expression too. "I don't really have a f*ng clue about <insert subject>, so it is what it is."  It's almost like the Seinfeld yada yada expression.  We're trying to really gouge our customers while the game is still hot, so yada yada, it is what it is.   
1648  Gaming / Console / PC Gaming / Re: 20GB PS3 Officially Discontinued on: April 12, 2007, 07:06:16 PM
Didn't they intentionally ship more of the 60gb version to retailers pre and post launch?  If that's true, then of course it would make sense that based on raw sales data the 60gb outsold the 20gb.  A more telling analysis might be to look at how long eack sku remained on retailer shelves.  If the 20gb moved much quicker at retail than the 60gb, that might be a better indicator of consumer demand than total units sold.  But I'm not a six figure executive or product analyst, so wth do I know.  Their sales data seems to just support the skew in sku's shipped ninja2

I had my sights set on the 20gb version...bastards!
1649  Gaming / Console / PC Gaming / Re: NFL 2K8. on: April 10, 2007, 09:26:19 PM

Quote from: Lockdown on April 10, 2007, 09:14:40 PM

Fuck it - If the gameplay is stellar - I'm in. 

To hell with EA for taking the license to begin with.  (and to hell with 2k for taking the baseball license for that matter).

You know what?  To hell with everybody!

Concur with all.  Except the last part about damning everyone to hell icon_twisted icon_biggrin
1650  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: April 09, 2007, 05:48:16 PM
The character I've played the most is a level 55 nature archer that I've refused to turn into a lycan.  She's a pure archer.  She's probably not as deadly as a tech ranged character, but she's fun.   
1651  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: April 09, 2007, 04:06:05 PM
I think technology lends itself to more playstyles, since Overload goes well with both ranged and melee, and even casters for the stat boosts.  It's a great, versatile skill tree.

It's hard not to turn every nature character into a Lycanthrope since that skill line is so f*ng powerful for such a low skill point investment.  For 40 skill points you can turn a mage or ranged character into a fully ranked up lycan with damage reduction and damage reflection.  Or you can create a full melee lycan character and have enough skill points by level 30 to have already invested in most of the really good technique skills in addition to lycanthrope.  It's hard not to stay in lycan form though, since it's so powerful.  Since you can't cast any spells or use any other skills, lycan form limits you to ripping baddies up in melee.

The nature skill tree could use a path to augment nature based ranged characters, who are already at a disadvantage compared to tech ranged characters that can use Overload.  The elemental resistance buff is nice, but it can't be used in Lycan form, and it doesn't help a caster or ranged character kill stuff.  Tech ranged characters using guns/crossbows and Overload are killing machines.

In the end it doesn't matter though, every character will be overpowered ninja2           
1652  Gaming / Console / PC Gaming / Re: [360] Guitar Hero II on: April 05, 2007, 08:41:53 PM

Quote from: Jancelot on April 05, 2007, 07:39:28 PM

Quote from: PeteRock on April 05, 2007, 07:31:41 PM

Quote from: Jancelot on April 05, 2007, 07:17:49 PM

 icon_eek  I think I just collapsed and pissed myself, but I'm not exactly sure because I only recently regained consciousness.

It's time warp PeteRock!  Complete with fish tank and his favorite jersey from NFL history!

Seriously.  That kids pwns.  He's not even looking at the TV half the time.  I guess like real guitar you just know the song after a bit.  Hmm.  Playing this game just makes me want to practice my guitar more.   icon_biggrin

Man, get that kid a real gibson (if he doesn't already have one).  That's freakish finger dexterity and sense of rhythm.  I already know there's no way I could do what he's doing.  My fingers would develop into arthritic bone stumps if I tried. 

His parents need to 1) acknowledge his freakish talent and 2) give him the resources he needs to become the next John Frusciante.  They can then 3) enjoy the big mansion he buys them later.     
1653  Gaming / Console / PC Gaming / Re: [360] Guitar Hero II on: April 04, 2007, 06:56:28 PM
So if I go out and buy a 2nd guitar, I can play co-op with a friend on the same songs?  The manual mentions the 2nd player doing the bass or rhythm guitar line, but it doesn't say if it's on the same machine or online only.  If co-op is on the same machine, I'll run out and get a 2nd controller in a heartbeat.  That would be too cool.     
1654  Gaming / Console / PC Gaming / Re: [PS2] GH: I can't play "Heart Shaped Box" on: April 04, 2007, 05:58:15 PM

Quote from: Gratch on April 03, 2007, 12:34:24 AM

Quote from: denoginizer on April 02, 2007, 11:05:12 PM

Quote from: TheMissingLink on April 02, 2007, 11:00:22 PM

I can't play "Heart Shaped Box" because the cover is absolutely dreadful to listen to.  Not that I was a fan of Nirvana in the first place...

Yeah the vocals for Heart Shaped Box are the worst in the game in my opinion.  It doesnt help that the previous song in the set is the actual Toadies doing Possum Kingdom.

I dunno.  I think the "worst of" award goes to either Killing in the Name Of or Mother.  Both of those were beyond horrid.

I have a hard time focusing on anything else but the notes and playing at this point, but I definitely noticed the vocal cover for Killing in the Name of.  Yuck. 
1655  Gaming / Console / PC Gaming / Re: [360] Guitar Hero II on: April 04, 2007, 05:06:03 AM
Great gaming experience.  I played non-stop from 7-12:30 tonight.  My hands are killing.  I never played GH1 or 2, so this was a completely new experience for me.  I managed to get through easy tonight, and now I'm embarrasing myself on medium.  My brain is not used to controlling my pinky.  The blue fret is safe for now. 
1656  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: April 02, 2007, 05:37:17 PM
For those of you playing ranged characters, do you use both aimed shot and rapid shot?  Or do you prefer one over the other?  Anyone try kind of a ranger build using aimed shot for range, and switching to melee for close combat? 
1657  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 30, 2007, 01:28:27 PM
I'm still enjoying the game.  I've been spending time bouncing between 3 characters.  The game is a little rough in some places, mostly the UI, but it's good enough to suck me away from playing any of my other games.  I really like the art design of the armor and weapons for both factions.  I also like the different skill trees, and the idea that I can always go back change my build anytime I want for a small cost.  I've changed builds for all three of my characters a couple of times.  For 2 of those characters I've completely changed their builds.  Most games don't let you do that. 

The game does a good job of making me feel like my characters are getting stronger and stronger with each level up.  They now feel and play like heroes, which is a big difference from how they felt during the early game.  It actually starts to get too easy on Normal towards the mid and end game, but it's a blast to wade into large groups of baddies and lay waste.       

1658  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 27, 2007, 01:39:39 PM

Quote from: coopasonic on March 27, 2007, 02:43:28 AM

Quote from: Destructor on March 26, 2007, 11:39:19 PM

More than my werewolf could put out at the same level.

About 3x what my gunslinger shows 16 levels higher.

His armor is only 199 icon_smile.  He only has about 20% damage resistance due to his low armor.  Heck, Morka and Tanya have better damage resistance.  Berserker fully ranked up has a penalty of 40% reduction to armor.  My human techknight has 80% damage resistance, doesn't require a healer, does less than 1/2 the damage, but has a +50% resistance to interruption and is very hardy.  I love the survivability of my techknight.  I've been able to have Drill stay in a mixed role of shadow caster - healer.  Her shadow spells are great.  I'm stuck with Morka doing full time healing with my troll berserker.         
1659  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 11:49:01 PM
Fury is one of several really nice Troll melee racials.  In comparison, here's my Human Techknight.  His damage isn't so hot, but his armor, parry and dodge are all high.  Completely different playstyle.

1660  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 11:29:41 PM
Troll Fury and Overload do stack.  For some reason the game doesn't consider Fury a buff, or at least it doesn't take up a buff slot.  This shot is with Fury maxed and 2 points in Overload...

1661  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 07:35:25 PM
Hmm...maybe it was their design decision to only allow a character to have 1 positive active spell effect at a time?  It seems weird that they would limit active buffs though, especially since balance doesn't seem to be one of their main concerns.  I'm guessing Troll Fury + Overload wouldn't stack if 1 buff wipes the other.       
1662  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 04:22:18 PM
Don't get me wrong, playing a lycan is a blast, I highly recommend it.  You won't be challenged once you get your first couple levels of Lycanthropy, but man is it fun.  Maybe it balances out more on the harder difficulties. 

I'm wondering if they made an error on the tool top for Acid Blood.  I have a few points in it, and the tooltip already reads 90% Damage Reflected icon_eek  That can't be right.  My lycan is badass enough already, but his blood reflects 90% of the damage inflicted on him?  Maybe there's only a random chance for it to proc.

I think I encountered a bug last night regarding buffs overwriting other buffs.  In between ripping throats open with my lycan, and swinging a big 2 hander with my troll, I've been trying out a purely defensive human warrior.  I was trying to make him into a paladin, with all defensive skills and Illumination fully developed, to include the party aura.  I won't even get into how much harder and slower defensive gameplay is compared to lycan form and berserker.  Anyway, I finally got the skill that grants my Illumination buff to the entire party (30% increase to damage multiplier, +50 armor).  Both of my companions use their own buffs...Overload and Shadowform.  I noticed that whenever I cast Illumination it overwrote Overload and Shadowform on my companions.  Yikes!  I also noticed that when they tried to recast their buffs, it dropped my Illumination effect on me.  I checked my character sheet, and it wasn't just visual.  Recasting their buffs dropped Illumination for all of us.  Weird.  After an hour of buff battling with my companions, I teleported back to the Skill Master, completely dropped Illumination, and invested the skill points into Overload.  He seems to actually be able to kick a little ass now as a defensive fighter with Overload up.       
1663  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 05:11:04 AM

Quote from: Destructor on March 26, 2007, 03:26:36 AM

Quote from: Atragon on March 26, 2007, 02:03:41 AM

Got any suggestions for melee then? slywink

If you want to utterly break the game, go Nature, max out Werewolf form, max out the first generic 'melee power', and spread out your points in Strength and Agility (with some Int here and there). You'll become so powerful in melee it won't even be funny. I have something like an estimated 1000 DPS (or whatever the damage number means when you bring up your main stats) going up against same level mobs at 20ish.

Agreed.  Lycan form is absurd.  It's fun at first, in an incredibly overpowering, own everything kind of way.  Even my troll technomonger with Fury maxed, Berserker maxed, two-handed weapons tree mostly maxed, and a lot of his melee racial's developed, can't lay waste like my elf nature lycan can.  The funny thing is that my troll has a ton of skill points invested in skills that help him kill better, while my elf has just his hand to hand skill maxed, lycanthropy maxed, and a couple of points in acid blood, and he's by far the more efficient killer in melee.  Not even close.  I'd like to say that my troll is better against mutliple baddies since he hits for a ton with Circular Attack, which also stuns a lot, but that's not the case.  My elf lycan can rip through groups of mobs one at time faster than my troll using his AoE.  He's definitely fun though.       
1664  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 25, 2007, 02:33:08 AM
Each race must have their own Lycan form.  My elf doesn't turn into werewolf, he turns into a werepanther icon_twisted

He looks like a humanoid black panther with yellow eyes, claws, and a bad attitude.   

1665  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 23, 2007, 03:55:35 PM
The game world is broken up into large zones stocked full of respawning baddies.  Each zone seems to have its own theme (swamp, desert, forest, etc.).  There seems to be a level range for each zone, so while there is respawning, it appears that the mobs in each zone will eventually cap.  While the zones are large, the wonky compass and minimap make it more difficult than it should be to navigate through them.  The heading of the character displayed on the minimap is the direction the camera is facing, not the direction of travel.  It's sort of like tracking a tank moving in one direction while the turret is facing another direction.  I've only seen 3 zones, and they're ok.  My enjoyment of the game has mostly been from the combat, skill development, and the nature vs. science quest lines.  I wouldn't say the zone design, from what I've seen so far, is the hallmark of the game.

I enjoyed Sacred too, and there are some basic similarities in that it's an action rpg with attribute and skill/spell development.  The endgame Sacred UI with all of the slots available is similar to the Silverfall UI.  The big differences:
- You were solo in Sacred (most of the time).  You can have up to two companions in Silverfall that have their own plotlines and quests.

- Your character selection in Sacred determines your class and available skills.  Silverfall doesn't have classes.  You're free to develop your character, regardless of race (human, troll, goblin, elf), however you see fit.  Level increases include attribute management and skill development in Silverfall.  There isn't anything similar to Sacred's random skill drops.  You can develop skills and spells in melee, ranged, elemental magic, light magic (healing), and shadow magic.  You can also develop racial skills and faction skills.  It's really the racial skills that give each race some individual personality and flavor since the stats seem to start the same.  Trolls can become melee monsters, goblins have strong racial skills for ranged combat, elves and humans have good spell casting racials. 

- The loot drops and skill development are every bit as addictive in Silverfall as they were in Sacred for me.     

I hope that helps.

1666  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 22, 2007, 03:29:25 PM
I have a troll technomonger, he's very fun to play (and cool looking).  He has kind of a steampunk-clockwork thing going on with his armor and weapons.  He's a a basic weapon and shield warrior with some really good troll racial skills to augment his melee.  I'm also investing in the tech shield skills and damage absorption.  Good stuff. 

For anyone having a tough time getting started, especially if you're dying a lot, I discovered some helpful tips through trial and error.  In no particular order:

- Get a companion asap.  The Morka Find the Herbs quest is pretty easy.  Complete that quest before you do anything else, and you'll get a dedicated healer companion right from the start.  Speak to Morka and tell him to do nothing but heal you, and you'll notice a huge difference in the gameplay dynamic.  You still have to be ready to hit 9 for a potion heal, but for the most part, he'll keep you topped off. 

- Consider holding off on investing in the specialized melee stances (Defensive and Berserker) until you have companions to help.  Defensive Stance gives a great boost to armor, chance to parry and and chance to hit, at the cost of lower overall damage and a much lower chance to get a critical hit.  After experimenting with Defensive Stance, you really want a companion that can dish out the damage while you're soaking up the beating.  Even with the very nice one-handed double attack, your damage output isn't going to be that great.  Bersker stance is great for dishing out damage thanks to the boosts to attack speed and damage, but at a steep cost to your armor and eventually your chance to hit!  You really want to have a healer companion with you so you can focus on kicking ass and not popping health potions every few seconds.  I hate the idea of having an increased chance to miss.  The troll racial Fury gives a very nice attack speed and damage increase, so as a troll you already have something similar without the penalties. 

- Using just the basic melee attack plus one of the weapon special attacks on the right mouse button is more than enough to get started.  If you want to dish out a lot of damage in melee, but don't want to go the berseker route, try specializing in volley of blows and using hand weapons.  You can equip a hand weapon in each hand and dual wield.  You'd be surprised how quickly you can mow through baddies.  Even better, try adding Blood Magic (Fire Damage Buff for melee attacks) or Poison!

- Even if you don't want to use the basic melee attack, still add points to it since it passively increases your melee damage of all types. 

- Complete the Goblin Chest quest as soon as possible so you can buy insurance to avoid corpse runs.  I'd grab Morka first though.     
1667  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 21, 2007, 06:09:34 PM
Performance was rough on my aged rig until I turned down most of the settings to low.  Changing the resolution didn't do much to improve the framerate, so I'm able to keep it at the max native res for my LCD monitor.  Using fraps, I'm averaging about 20-30 with textures on high, character and object shaders on high, shadows and reflections disabled, and everything else set to low.  Some of the fights still drop me into the low teens, but not nearly as bad as when I had everything set to medium or high.  The opening battle with the archmage was almost unplayable on medium and high.  I'm ok with the settings now, especially on a P3.2, 6800gt, 2mb ram. 

Enjoying the game so far.  I need to buy a new pc!
1668  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 20, 2007, 07:19:35 PM
Pre-loaded and ready to go for tonight.  I think I'll try a Troll technomonger.  I'm guessing by going tech I won't be able to shapeshift into a werewolf, but I'm hoping he'll be an uber tank with tons of robotic hi-tech stuff hanging off of him. 
1669  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 19, 2007, 08:51:42 PM
Are there different difficulty levels like Titan Quest or Diablo? 
1670  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 19, 2007, 03:25:54 PM

Quote from: Calvin on March 19, 2007, 02:56:21 AM

Quote from: Roguetad on March 18, 2007, 07:05:43 PM

Quote from: jpinard on March 18, 2007, 06:06:17 PM

So I'm starting out fro scratch.  Opinions on the most fun set of skills to use?

I'd recommend going with Dream Mastery.  You don't even really need to focus on another mastery until you develop everything you want in Dream.  There are a lot of great skills that work very well together and are fun to use.  You could probably stay 100% in Dream through Normal if you wanted, it's that good.

Would switching to rogue or warfare around 20 or so be a good middle point to do so? I just got both games and am planning on starting with the expansion and if I really enjoy it go back to the SP (finished about 1/3 of it). I remember liking my warfare/rogue build a lot so I wanted to use some of that with dream.

I think you could develop rogue or warfare at any time (with Dream), it's just Dream is pretty self sufficient on its own.  Harbinger (Dream/Warfare) would be fun with dual-wield triggering Psionic Touch more often.  Or you may dump Psionic Touch in favor of the Onslaught skill tree.  If I tried a Dreamkiller (Rogue/Dream), I'd take advantage of the poison skill tree to add dps, but stay with Psionic Touch over Calculated Strike since it damages nearby baddies.  I'd definitely grab Lethal Strike from Rogue.  Psionic Touch + Lethal Strike + Trance of Empathy (or Wrath) would make for a damn good boss killer.  I think Dream + any mastery would be fun. 
1671  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 19, 2007, 02:48:45 PM

Quote from: javahead on March 19, 2007, 02:15:30 PM

Quote from: Roguetad on March 18, 2007, 07:13:33 PM

I had a few questions/observations based on the demo:

Is there an option to have the compass orient to the player's heading?  The mini-map is throwing me off since the map stays fixed and doesn't change to reflect my heading.  I think I'm headed in the right direction, only to see myself going the opposite way on the map. 

I really like the post combat regen skill, Serenity?  Talk about a down-time saver. 

Are there any skill choices that are racial specific? 
On the 3rd button, in the skills tree, there is Racial, Nature, and Technological options. Nature vs Tech is based on your affinity for one or the other, but there are some basc racial talents if you will. I haven't leveled anyone high enough to explore these in detail though.

Very cool, thanks.
1672  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 18, 2007, 07:13:33 PM
I had a few questions/observations based on the demo:

Is there an option to have the compass orient to the player's heading?  The mini-map is throwing me off since the map stays fixed and doesn't change to reflect my heading.  I think I'm headed in the right direction, only to see myself going the opposite way on the map. 

I really like the post combat regen skill, Serenity?  Talk about a down-time saver. 

Are there any skill choices that are racial specific? 


1673  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 18, 2007, 07:05:43 PM

Quote from: jpinard on March 18, 2007, 06:06:17 PM

So I'm starting out fro scratch.  Opinions on the most fun set of skills to use?

I'd recommend going with Dream Mastery.  You don't even really need to focus on another mastery until you develop everything you want in Dream.  There are a lot of great skills that work very well together and are fun to use.  You could probably stay 100% in Dream through Normal if you wanted, it's that good.

1674  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 15, 2007, 06:08:36 PM
A party based action rpg with what sounds like a decent skill system?  I'm one of the few knuckleheads that both bought and enjoyed Mage Knight Apocolypse.  Silverfall would really have to stink, and I mean really stink, for me not to get my $ worth.  When does the Steam version go live?
1675  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 15, 2007, 04:37:54 PM

Quote from: Lockdown on March 15, 2007, 12:37:06 PM

Arkon - The nice part about Dream (from my understanding) - You don't need to choose a secondary for quite some time if you are unsure.  The Dream Mastery tree is apparently very self sufficient for quite some time.

Definitely agree with that.  You could stay in Dream Mastery all the way through Normal and have a nice selection of single and area damage skills, 3 good auras (trances) to choose from, a great 7 second petrify skill, and a wicked boss killer skill.  I think the wildcard is the pet.  The pet seems like it would be a decent ranged ally, and it has good crowd control with 6 or 7 second area confusion.  Imagine taking Spirit Mastery in Epic, and ranking up the Lich King to be a second pet with the Nightmare's mastermind skill to top it off.  Another fun combo might be to take Nature and rank up the archer Nymph ally to be a second ranged pet. 

I'm planning on staying exclusively in Dream Mastery until Epic, and then I'll pick a second mastery.  I change my mind pretty much every day though icon_biggrin  I really miss the passive shield abilities of my Paladin, so I may pass on the pet option and go Templar. 

I tried playing my Slayer (Hunter/Warfare) last night after a few days playing my Seer (Dream), and that was a humbling experience.  Dream is such a strong mastery that my Slayer felt like a complete wimp.  It's hard to go back to just running around stabbing things when I'm used to Phantom Strike launching bodies and weapons all over the screen.         
1676  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 14, 2007, 08:05:30 PM
I did the exact same thing Lockdown.  I went with an Avenger because the idea of an archer with flame arrows and a giant rock elemental would be cool...and it is!  I started a Slayer because the idea of a warrior mixed with spear hunter sounded like a blast.  I'm not sure if it's even a good mastery combo, but it's a lot of fun.  The defender > Paladin I started was purely out of a desire to bash baddies to death with a shield.  I'm happy to say it's exceeded my expectations icon_biggrin

So no min-maxing for me...just having fun.  For all I know I have a bunch of wimpy gimped characters, but they're a lot of fun.       
1677  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 14, 2007, 04:40:01 PM
The expansion has been well worth the money so far.  Just the added conveniences are great (cross character loot transfer, expandable vault, relic removal). 

I put my Epic Paladin on hold and started again to try out Dream Mastery.  Very fun mastery.  Dream has a lot of good single target and multiple target aoe skills.  The trances (auras) are nice too.  My lineup of characters includes (from highest level to lowest): Paladin, Avenger, Slayer, and Seer.  They're all fun, so I'm not sure who I'm going to take to Legendary. 

The Paladin is very tough, and wields his shield like a second weapon, but he has energy issues trying to maintain the Storm auras and use active skills.  His passive shield attacks are brutal.  He does well with everything except Typhoon. 

The Avenger is very quick to level and kill.  I heard bad things about the Core Dweller, but fully ranked up he's pretty tough.  I set him to aggressive and just kill everything he's attacking.  Popping Call of the Hunt makes boss fights very easy.  She also has the fire weapon buff ranked up, which serves both her the core dweller well. 

My Slayer wields a spear, uses Onslaught as his primary attack and Take Down as the right click attack, has all of the attack speed skills ranked up, and pretty much kicks complete ass.  Again, Typhoon is still a long fight for him. 

I'm not that far into my Seer (lvl16), and haven't even chosen a 2nd mastery, but he's been a lot of fun to play.  I second the coolness of seeing baddies fly all over the screen from a good Phantom Strike.  So far, my Seer has been the easiest to level quickly.       
1678  Gaming / Console / PC Gaming / Re: Do you worry about farming wow gold? on: March 09, 2007, 09:53:51 PM
Itís my question before I visit sensei.  With many useful suggestions from sensei, now, I can do my karate more efficiency. 
1679  Gaming / Console / PC Gaming / Re: Jan Sales Numbers - Wii Wins! on: February 23, 2007, 07:27:20 PM
With my annual bonus hitting my direct deposit this week, I made a trip to my local BB on the way home last night to see if I could spot a Wii in the wild.  I found a 5 foot high stack of PS3's in the center of the main aisle, strategically placed so that you had to walk around the PS3 box tower to go into the Wii aisle.  I thought briefly about grabbing a PS3, but even with the bonus $ in hand, I couldn't stomach paying that much for a console.  I thought nearly $500 for the 360 was crazy at the time. 

I think Sony just completely missed the boat on the price point.  I probably would've picked one up if the price was closer to the 360.  I could care less about the Blue-Ray functionality.           
1680  Gaming / Console / PC Gaming / Re: Mercenaries 2: PS3, PS2, 360 and PC! on: February 22, 2007, 07:20:22 PM
Woohoo!  I loved Mercenaries.  One of my favorite games on the Xbox.  I hope they're able to keep the same sand box, open feel of the original on the 360. 
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