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161  Gaming / Console / PC Gaming / Re: Wii U on: April 16, 2014, 04:28:10 PM
I think both are very comfortable.  My kids and I use pro controllers for Donkey Kong Country, Super Mario 3d, and Rayman Legends.  Some of the games will let player 1 change from the gamepad to a pro controller, others don't.  Either way, I've found the gamepad to be a surprinsgly comfortable controller with good ergonomics.  I have long fingers which can feel cramped on controllers with a tighter configuration of buttons, sticks and d-pad.  Both the gamepad and pro controller work really well for me.

By the way, the pro controllers have great battery life.   
162  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 4 is coming (please mark spoilers) on: April 15, 2014, 05:50:57 PM
The actress who plays Cersei (Lena Headey) does an amazing job.  She's so unlikable.  Book spoiler about Cersei:
Spoiler for Hiden:
It will be interesting to see how she's portrayed when the show gets into the book 4 content told from her point of view.

Jack Gleason deserves a standing ovation for his work as Joffrey.  I hated him in the books, but wow, Gleason really brought him to life.

Another books 3-5 spoiler:  
Spoiler for Hiden:
The timeline is starting to get screwy.  The stuff happening on the show in the North with Bolten and Theon are from book 5 right?  But the events happening South at King's Landing are from book 3?

163  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Darkness MMO on: April 15, 2014, 05:30:51 PM

Quote from: Caine on April 14, 2014, 09:38:46 PM

Thread, arise from the grave,

to be put down like a rabid Tzimisce

CCP Games Halts Development of World of Darkness MMO

sorry to the 50 odd employees who lost jobs from this. 
Boo. A niche mmo set in the World of Darkness could have been really cool.  I think we're seeing the death of the traditional mmorpg right before our eyes.  They're huge money sinks.     
164  Gaming / Console / PC Gaming / Re: Might & Magic X : Legacy on: April 15, 2014, 05:18:55 PM
The core game is a lot of fun.  Good, old school turn based, party based rpg.  My only complaint is that the game engine performed poorly in certain areas of the game world.  There's an area in the NW corner of the world that crushed my framerate, and I have a decent rig.
165  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: April 15, 2014, 05:13:56 PM
Oh yes.  I played a ton of Alpha Centuari back in the day.  I'm ready.   
166  Gaming / Console / PC Gaming / Re: Might & Magic X : Legacy on: April 03, 2014, 03:34:02 PM

Quote from: Crawley on April 03, 2014, 02:35:32 AM

A warning about the DLC: The Falcon and the Unicorn

As much as I loved Legacy (which was quite a lot) this DLC is shit. I'm going to spolierize this as it speaks to the initial part of the DLC but honestly if you were thinking of getting the DLC I would recommend just spoiling a bit of the start here to know what you're getting in to. So here we go:

Spoiler for Hiden:
Know all those cool weapons, armor, and items you fought so hard for? They get taken away at the very start of the DLC. You're basically left fighting with a few normal weapons/armor, and very few potions. And you have to fight against very difficult monsters where the only thing that really does any harm is your magic since you're weapons are crap. Plus because your armor is crap they monsters you pretty easily. And because you have hardly any potions to start with you'll be saving them and resting after each battle. But likely shit will go wrong in the battle so you have to re-load and try again anyways (remember the re-loads in the game take about 30+ seconds).

And to top this off when they finally gave me some weapons they only provided 2 swords. Well I have one sword/shield wielder and then one sword dual wielder. But they provided like 4 spears. I still don't have a second sword for my duel wielder.

Now if that wasn't bad enough after slugging your way through all these monsters (which get more difficult) you have to do a boss battle where he can kill you in one shot. Plus he's paired with two of the more difficult monsters that will feeblemind your casters - so if all your casters that can remove feeblemind get it, that's it for the battle as you sure as hell not winning it with melee or without heals. You do not get potions to remove feeblemind - they were taken away.

Now the other thing to warn you about is the very start of this DLC after you lose your weapons you have to make your way through a dungeon, which is a bit of a puzzle. However if you make a wrong move you are instantly dead. And you have to re-load. And you make a LOT of mistakes. Each mistake means an annoying 30+ second reload!

So I don't know who thought up the difficulty and the general annoyance of the start of this DLC but its terrible. I'm fine for some difficulty but none of these changes provide any enjoyment or sense of accomplishment. It basically seems to be put in there to annoy and wear you down. This is supposed to be a fun game and they lost sight of that.
I like a good challenge, but that doesn't sound remotely fun.
167  Non-Gaming / Off-Topic / Re: The Walking Dead tap dances onto AMC for Season 4 on: April 02, 2014, 12:27:15 AM

Quote from: Punisher on April 01, 2014, 10:13:09 PM

Quote from: hepcat on April 01, 2014, 06:08:46 PM

From the constant look of discomfort on Rick's face throughout the episode, I'm guessing he's kiestered one of the rifles....

Thought it was a good episode over all.  I really hope the cannibalism hints are just red herrings though.  They spent an awful lot of time during that episode emphasizing just how far some would go for their loved ones...or to survive.  I'd like to see Terminus revealed as a community like Rick's, but one that was attacked so ruthlessly or so often that they eventually lost their humanity and now they're of the "strike first, ask questions later" kind.  The only thing that wouldn't work in that scenario is the calls for recruits they send out.  Unless they're operating under the belief that they need to exterminate everyone in order to be safe.
I think the "calls for recruits" is more of food delivery/recruit. I would suspect that some people are actually recruited.
It would be a nice surprise if the cannibal hints were really red herrings to something else.  I'm not sure if the show is that clever to use that kind of misdirection though. 
168  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: April 01, 2014, 04:58:55 PM

Quote from: forgeforsaken on April 01, 2014, 03:40:08 PM


I'm over half-way through my 2nd playthrough (evil/expert), and while the game is still a lot of fun, I wish Sucker Punch would have added more depth to the NPC stories, improved the quality of the side quests, and added more main mission events.  As good as the game is, it feels incomplete, like they intended to add more to the main narrative and side quests. 

With that said, SP created a great engine, with very fun powersets and good controls.  There's a lot to work with going forward.
169  Non-Gaming / Off-Topic / Re: TMNT Live Action Reboot inc? on: March 28, 2014, 02:39:45 PM
I'm so used to the animated series voices that it's kind of jarring to hear different voices for the live action turtles. 
170  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 27, 2014, 09:13:30 PM

Quote from: Eco-Logic on March 27, 2014, 07:39:24 PM

Quote from: Hetz on March 27, 2014, 05:24:42 PM

Holding out for the PS4 version of this is going to be tough....the new expansion sounds awesome. Hopefully, the "Ultimate Evil" edition will be out by summer on the PS4.

Agree Hetz, I played D1 a bit, didn't touch D2, but Hearthstone and the forum effect has made me all over D3 when it comes to PS4.   Can't wait...
I'm having a hard time resisting the expansion for the PC, but I'm going to stay strong and wait for the ps4 version.  I thought the ps3/360 version was great using the controller.  I want more of that but with better visuals on the ps4.   
171  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: March 27, 2014, 05:32:01 PM
I haven't played it on the PS3, so this would be great, especially as an enhanced version.  I'm in thumbsup
172  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 27, 2014, 03:35:36 PM

Quote from: TiLT on March 27, 2014, 01:14:56 PM

Quote from: JayDee on March 27, 2014, 12:59:59 PM

So a comet drop off of the space needle is not 150 metres? Or do I need to hit someone with it?

EDIT: I'm trophy whoring if it isn't obvious.

There's only one place in the game where you can get that trophy: (semi-spoilery for the final part of the game. Nothing serious)

Spoiler for Hiden:
After finishing the game's story, climb the DUP HQ skyscraper again, and launch into the antenna to boost into the air. Boost sideways off the building and immediately plunge down.
I've gone there a few times post-game just to appreciate the scenery.  Best view in the city. 
173  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 26, 2014, 08:45:58 PM

Quote from: JayDee on March 26, 2014, 07:47:09 PM

The PS4 controller can be used to do a lot of gimmicky things but the sound "whooshing" from the TV screen to your controller speaker when you drain a power source is pretty damn cool.
Hearing the spray paint ping-pong ball bouncing around inside my controller was really cool.  That never got old to me.  More of that please.  Could you imagine the controller making the magazine loading and slide rack sound for reloads during a shooter?  Having unit/ally communication come through the controller is awesome too.   
174  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 26, 2014, 05:56:52 PM
I finished on normal last night.  All good karma.  I really like the game.  So much so that I was bummed when it ended.  I've never finished an open world game with all of the main and side content completed.  I just don't have that completionist drive that some people have.   I was done with everything in Second Son by the time I went into the last part of the game.  That's a first for me.  There's not a lot of content, especially side stuff compared to a game like AC4.  But I don't think that's all bad.  I finished AC4 and was nowhere near complete on the side content, it was getting too tedious.    

I didn't clear the districts because I felt like I had to...I did it because I was having a good time.  Some of the side content isn't awesome (didn't care for the secret agents), but most of it was fun.  I especially liked the audio logs and the district showdown billboard events, I just wish they had done more with those.  It would have been cool to have both the audio logs and showdown phone call conversations turn into separate side quests where you get to work with or meet them.  

The graphics were amazing.  I was standing on top of the tallest building in the city last night, panning the camera around enjoying the view.  No fog of war, very, very little pop-in, awesome lighting and shadows.  This was a big technological leap forward for consoles.  And it will hopefully keep getting better.

The powersets were a lot of fun.  In order of use these are the powers I relied upon:
1.  Neon.  Not even close.  This is really powerful for a good karma character.  Long range with aiming slow down, aoe crowd control, one of the best traversal methods, the best karma bomb (a true 3d area of effect), and all of the powers look good.  Excellent karma building options for a good Deslin.
2.  3rd power.  I used this one a lot towards the latter half of the game.  Lots of good options.  Another very good karma builder for a good character.  This one is more close range than Neon, with an excellent R1 ability.   The traversal takes some getting used to, but can be very effective, especially once I got the hang of using it in conjunction with the L2 and X abilities.
3.  Smoke.  Whether this is a favorite or not, you will have to use this power during some scripted parts of the game.  I liked it, but it was too indiscriminate for me playing a good karma character.  Fully ranked up it can be a decent karma builder with the L1 grenade, headshots from R2, and the dash subdue upgrade.  I still think this power is more tailored to the evil karma player.  Both Neon and the 3rd power are better imo for general traversal, but Smoke can be decent if there are vents around.
4.  4th power.  I canít say anything without spoiling it.  Iíll just say that it looks cool, but doesnít seem as good as the previous 3.  No karma upgrade options.  R1 doesnít have an ammo capacity upgrade option like the other powers.

Iíve never big fan of staged, self-contained boss fights, especially the multi-phase variety.  SS has this type.  I like the challenge, but they can get tedious working through the different stages of the fight.  I donít find this type of boss fight fun in general.  There not terribly hard in this game, but some just werenít fun to me.  Now the graphics, sound, music, and overall theatrics of the boss fights were well done.  

Iím going to start an evil karma expert game tonight.  Iím looking forward to playing without having to worry about restraint.  Should be fun.
175  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 25, 2014, 07:45:22 PM

Quote from: msduncan on March 25, 2014, 07:02:31 PM

I did love it.   My only complaint is that there is not enough separation between being good and being evil.  It's only minor differences and your appearance really doesn't change.  I think they could have done a LOT more with this, and I seem to remember the first game being more stark in this regard.
Congrats on the platinum.  I'm not usually able to tolerate all of the many requirements that need to be done to platinum a game, but that's not the case here.  Infamous:SS is the first game that I actually want to do everything.   
176  Non-Gaming / Off-Topic / Re: [TV] The 100 on: March 24, 2014, 06:26:24 PM
The targeted CW demographic wouldn't like what a real post civilization would look like, and smell like.  Norman Reedus would never be cast on any of their shows.     
177  Non-Gaming / Off-Topic / Re: The Walking Dead tap dances onto AMC for Season 4 on: March 24, 2014, 06:03:37 PM
For untrusting, jaded, battle hardened ZA veterans, the walk into Terminus should have been ringing all kinds of alarm bells for them.  And then the greeting they received?  Nope.  I have a hard time believing that their <<Warning!  Warning!  WTF Does not compute>> senses weren't kicking in.  The walk into Terminus violated many of the battle hardened rules that have kept them alive up to this point.  An open perimieter with unlocked gates.  No security (that were visible).  Signs to lower weapons.  And then a lone person with her back turned grilling meat.

There are 2 people that I expect to walk into Terminus alerted and highly skeptical of what they're seeing.  Darryl and Michone.  Even Rick given how untrusting he's become.  The rest of the group may be so desperate to find what they think is a safe haven that they're willing to ignore the alarms.  Eugene's group seems like they would approach the location as opportunistic raiders.  But I'm guessing the people of Terminus have dealt with their kind before.      
178  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 24, 2014, 05:42:47 PM
According to the save game data I'm 75% into a herioc normal game.  I don't want it to end!  It's been so much fun.  It's very addicting though.  My play sessions start with my own expection that I'll play for about an hour, and then 2-3 hours later I'm still going not wanting to stop.  The powersets are all different and cool to use.  I like how I've never felt forced to use a particular set for an extended period of time (some of the early boss fights limit this, but they're over relatively quick).  I get to choose which powerset based on what I enjoy, or my play style.  

Of the 2 known powersets, both Smoke and Neon are strong.  Neon has been a very strong option for my herioc character.  It's a great long ranged powerset, and has imo the best karma bomb for clearing out a DUP or district showdown.  Smoke seems to be geared more towards mid to close range combat, with some nice upgrades for an evil Deslin.  

The third power
Spoiler for Hiden:
took some getting used to, but it's been really good too.  Being able to stealth and subdue small teams of 3 or 4 all at once has been awesome.  This is the powerset that makes me wish I was on an evil playthrough.  Being able to summon 3 demons per stealth sounds awesome.  The angel flight traversal is really good.  It took me a little while moving around the map to fully appreciate the mobility and air control of the power.  It works really well.

Perma neon running through the city is just fun by itself.  Very cool effect, both in the day and at night.  There are some things I could nitpick, but damn, the games too fun to dwell on them.          
179  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 07:43:47 PM
I'd like the first paragraph of reviews to address how fun the game is to play.  I'm much less concerned about their thoughts about the game advancing the medium as an art form, or pushing the envelope in game design.  A game could be innovative with great new concepts, but not fun to play.  I feel like rolling my eyes whenever I read or hear a reviewer critique a game for not doing anything new.  That point has become part of the standard review template and score formula it seems.  Good game but doesn't try anything new?  - 5 points.  It's weird.  I can't think of any other artistic medium where their critics do that.  The singing and performances of the actors were brilliant, Tony worthy, but they didn't try anything new, so overall disapointing.  Now Spiderman the musical will be awesome!

inFamous:SS is one of those games that just looks fun from watching the snippets of videos out there.  I want to do what I've seen because it looks really fun.  

180  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 19, 2014, 12:24:35 AM
I'd be happy getting around 25-30 hours total time played for both morality paths.  I will be eagerly awaiting my package from Amazon on Friday.     
181  Non-Gaming / Off-Topic / Re: The Walking Dead tap dances onto AMC for Season 4 on: March 17, 2014, 04:40:59 PM
Whoa...that episode.  So good.  The last scene was powerful.  Melissa McBride's performance as Carol was as good as it gets.  She went all in.  The direction and cinematography was really good too. That was one of the very few episodes that actually seemed real, like that's the kind of decision a small group would face trying to survive in that kind of hell.  
182  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: March 15, 2014, 04:18:55 AM

Quote from: Gratch on March 14, 2014, 04:48:22 PM

Man, I hit an absolute wall with this game.  About the time they cheerily said:

Spoiler for Hiden:
"Hey, let's have you play everything you've already done for a second time!"

My brain said, "Yeah, I don't think so" and I haven't fired it up since.  Keep meaning to go back to it, but just can't generate the interest.
You can do kind of a straight speedrun through that part, which doesn't take more than a few hours.  However, what you just described, it's actually worse than you think.
Spoiler for Hiden:
You actually have to redo that entire reawakening of the crystals 2 more times...or is it 3, I lost track.  It's worth doing the job class fights at least once because the dialogue is different, and the party notices it.  But after that they say the same things.  I'm going to mention a spoiler that can prevent most of that in the next spoiler tag.  You learn it towards the end of that section.  If you don't want to see it, please don't click below.

Spoiler for Hiden:
You don't have to stop pressing X when reawakening a crystal.  You can keep going and overload it.
183  Gaming / Console / PC Gaming / Re: So I bought a Wii U on: March 12, 2014, 07:08:55 PM
I've played more of Donkey Kong Country:TF over the past week.  Great music and excellent graphics. It's not an easy platformer.  I think it's harder than Rayman and Super Mario 3d World...which isn't a bad thing.     

My family is really looking forward to Mario Kart 8.  We played a ton of Sonic Transformed on the 360, which I anticipate will be the same for MK8.
184  Gaming / Console / PC Gaming / Re: So I bought a Wii U on: March 08, 2014, 06:48:10 AM

Quote from: EngineNo9 on March 07, 2014, 08:46:56 PM

I bought a Wii U for myself so I could play LEGO City Undercover.  And it was worth it even before these other great games came out.  smile
I agree, it's a great game.  The writing and voice acting are worth it alone. 

Tonight I finished all of the main paintings in Rayman Legends with help from my 6 and 4 year olds.  Replaying all of the music levels in 8-bit mode was really challenging for us, but awesome.  The 3 of us also finished Super Mario 3d World together last month.  Between both games it's been some of most fun I've had gaming.  If you're on the fence about getting a Wii U, or are worried about the future of the console, I would just say that if you enjoy pure gaming fun, it's worth it.  There are really good exclusives for it that remind me of why I fell in love with gaming 30+ years ago.  The cool thing is that I get to experience it now with my kids. 

It's a good complimentary console to go along with a PS4/Xbox One.

185  Gaming / Console / PC Gaming / Re: So I bought a Wii U on: March 07, 2014, 03:44:43 PM
My family plays the Wii U way more than anything else (360/PS3/PS4).  I bought it during the holidays.  I've also played it more than I have my PS4, mainly because of the games.

Here's a rundown of the games that have been getting a lot of playtime by my family:
- Super Mario 3d World (awesome good)
- Rayman Legends (another awesome platformer...pure fun)
- Lego City (my 9 year old completed it.  open world GTA but with legos)
- Donkey Kong: TF (another really good platformer...great music)
- Wonderful 101 (very cool game...surprisingly challenging)

It's been well worth the money.  I think it's the best family console at the moment (especially if you have younger kids like I do) 
186  Non-Gaming / Off-Topic / Re: The Walking Dead tap dances onto AMC for Season 4 on: March 05, 2014, 01:34:20 AM
Daryl is one of my favorite characters on the show because he's not usually front and center dominating the screen time.  When he's in scenes I always think, "oh cool, it's Daryl", or "everything is going to be ok, Daryl is here".  But too much Daryl kind of diminishes that aura.  He's like a badass zombie killing spice, don't overuse him or we will get used to him.  Same with Michonne. 

I like how Beth actually commented in the episode about his champion level ZA hero status when she said he would most likely be the last man standing. 
187  Non-Gaming / Off-Topic / Re: Retirement for Veterans on: February 28, 2014, 04:48:29 PM

Quote from: Lee on February 28, 2014, 04:28:25 PM

Good to hear, thanks Kato.

Have to go get my retired ID today. Such a weird feeling.
Thanks for your service Lee.  Congratulations.  It's going to feel weird for awhile...but good.
188  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 26, 2014, 10:03:13 PM

Quote from: The Grue on February 26, 2014, 04:09:21 PM

Quote from: Autistic Angel on February 26, 2014, 02:55:28 PM

Wow, you had a Level 10 Nemesis?  I've never seen one in my village below Level 50, and most are 99.

Yeah, they both came from Square Enix.  I've got lots of high level ones as well.  Not sure what determined how they come and go.  Also, not sure what the level really means as I think I'm in my 40s on level and that level 20 one was weird.
Some of the random net-invites that I've sent out/received have sent me lower level nemesis.  I'm not sure how all of that works, but my Norende is covered in them.  Some of them seem to have expiration dates. 
189  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 26, 2014, 04:26:45 PM
I just started Chapter 5...
Spoiler for Hiden:
Are you kidding me?  I actually let out a Vadar "NOOoooo!" when Agnes suggested that we awaken the crystals all over again.  And then one by one each party member agrees to start from scratch and do it all over again.  The map shows a ton of blue quest icons which I'm assuming are opportunities to do the job class quests over again.  I hope there's some twist on the way to the first crystal that saves us from having to do a groundhog day type of redo.
Edited to add: I understand what they're doing now.  It's not awesome game design, but I'm rolling with it.
190  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 26, 2014, 01:28:39 AM

Quote from: MonkeyFinger on February 26, 2014, 12:29:39 AM

So... what's the deal with the Nemeses? I've got the full complement of 7 sitting in the village, from level 70 to 99. Do I just leave them alone until the party levels up to something in that range? For grins, I tried to 'Fight' one of them and it was a one-shot party wipe. Youch.
My Norende is filled with them.  The only impact they have is that my villagers appear to be in a constant state of panic running and screaming everywhere.  That's what they get for moving into a village located next to a sink hole to hell.
191  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 24, 2014, 07:36:53 PM

Quote from: The Grue on February 24, 2014, 06:33:16 PM

Quote from: Roguetad on February 24, 2014, 05:41:24 PM

I don't remember that fight, I must not be there yet.  I think I'm near the end of Chapter 4.
It's right at the beginning of Chapter 4, basically.  Big thing on the map on your way to Eternia.
I know I'm playing too much Bravely Default when I don't even remember boss fights that I've done.  I definitely remember the one you mentioned earlier in the
Spoiler for Hiden:
.  For the same reasons you mentioned, it was a tough fight.

I will always try a more conventional party approach to boss fights first, trying to work my way through the fight as best as possible, even if it's an ugly experience.  I've only had to fall back on the Ninja-Evade approach for one type of boss.  Clearly the developers meant for that to be a viable option though since several of the jobs have complimentary support skills that work well together for evade tanking (Ninja+Swordmaster+Red Mage).  It's always an option if needed.  With that said, I prefer to roll with a more traditional tank-damage-support-healing mix of jobs/sub-jobs.

The Spiritmaster job is a huge boon for a White Mage character, and helps a ton during difficult boss fights that use high elemental damage, conditions and status ailments.  I also really like having someone with Performer either primary or secondary for tough boss fights.  Getting +150% boosts in both offense and defense makes a big difference.  And lastly, having a Pirate for debuffs has been really helpful too.

192  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 24, 2014, 05:41:24 PM

Quote from: The Grue on February 24, 2014, 03:35:54 PM to the ice golem and he wasted me (well, not wasted I guess....I stayed alive for quite a few rounds, but couldn't get him killed).  The mobs leading up to it should have been a hint.  Might need to do some grinding to get stronger before moving on with Chapter 4.
I don't remember that fight, I must not be there yet.  I think I'm near the end of Chapter 4.  
Spoiler for Hiden:
I'm getting ready to take Airy into the light.  I know this is going to end badly.  I'm also wondering why not a single soul in my party of adventureres suspects Airy of being the creature of pure evil that I know she's going to be.  I mean, she shows up as soon as the chasm of evil opens up?  Come on people!  Also, I love the bottom of the screen message from Airy, "Take me into the Holy Pillar!  Everything ends there!"  I'm sure it does, Airy, thanks to my knuckelheaded group.

I had a tough job class fight in chapter 4 in
Spoiler for Hiden:
the vampire castle.  It was really late and I was sleepy so I turned encounters off and headed straight to the boss.  I decided the next day I would fight my way out of the castle and get some good experience along the way.  I had no idea that the monsters in the castle were much, much harder for my party than the actual boss.  Oh man, just getting out through 6 floors was insane.  I had to turn down encounters again to like 25% because my group was getting destroyed in each fight.
193  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 24, 2014, 05:29:39 PM

Quote from: Autistic Angel on February 21, 2014, 11:50:29 PM

Somewhere in the world, there have got to be in-the-booth videos of the voice actors' faces as they deliver lines like, "The duchy of Eternia has put forth an agenda of anticrystalism."

Also, "Mrgrgrgr!"

-Autistic Angel
It would be hilarious to see the voice actress actually say "Mrgrgr!"  I wonder if they were like, "Are you sure this is what you want me to say?  Just like this?" 

I'm ok with most of the voice acting, with some of it being good (like Edea), but Anges is not good.  I don't know if it's the direction the voice actress received, or if it's just her.  Either way, I find myself preferring to read her dialogue and skip through the voice acting.  Some of her unacceptables are funny, but that's more timing than it is the actual voice acting.
194  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: February 17, 2014, 06:23:10 PM
Someone has been enjoying your vehicles while you were away.  While I appreciate their effort to save space, parking on top of other vehicles doesn't really help.  Also, while creative, parking upside down is kind of a hassle for the next driver. 
195  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 17, 2014, 04:47:47 PM
Lessons learned from Salve-Maker job fight (fight mechanic spoilers):
Spoiler for Hiden:
General Tips
- Have someone that can cast White Mage level 4 spells.  Dispel will make this fight significantly less frustrating.
- (optional) Buy 4 dark magic resist rings from the merchant in Hartschild.  This will help negate one of the most powerful attacks against your party.
- Have someone that can revive people quickly.  The staff from Norende that can revive is great to equip.

Fight mechanics
- The Salve-Maker's deadliest attack is an area of effect dark spell that reduced my party of level 45's to half health (or lower) per attack.  The good news is that the Salve-Maker (SM) only uses it after building up 1-2 stored BP.  The bad news is that he/she follows it up in the same turn by throwing a potion at 1 or more of your party members.  More on that in the next point.
- He throws potions at you.  They do damage relative to the strength of the healing potion.  Getting hit by a Hi-Potion after the Dark Magic area of effect attack is almost always a KO.  They are high damage poison attacks.  
- He uses a strong health regen that replenished over 1,000 health per turn when I fought him.  If you're not prepared for the fight (like me), overcoming the health regen is really frustrating...while reviving party members.  This is when you cast Dispel to remove the health regen and make the fight much easier.  

Once I figured out the mechanics of the fight, I knew I was in for a frustrating experience since I was unprepared.  I had to rely on Friend Summons for a timely heal and some extra damage output to overcome his health regen.  Hopefully these tips will help save you from the same exprience I had.
196  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 16, 2014, 12:49:28 AM
I didn't realize I could revive party members with that staff until halfway through Act 2.  I felt like an idiot when I figured it out.  Now I use it all the time.  Blessed Shield is nice too.  Frees up much needed mana for other things. 

One of the biggest features that I really appreciate is being able to adjust the encounter chance.  When I need to head straight to a boss, I can turn it down.  When I want to focus on leveling I can crank it up.  It's such a nice feature.  I also like the auto battle feature that remembers all of the previous attacks and braves/defaults from the previous battle.  It makes leveling so much easier.  Same with being able to speed up or slow down battle speed with the d-pad.
197  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 15, 2014, 08:45:41 PM
I uploaded my summon friend with a 3,700+ damage attack which could make some of the first fights easy, but it will be nice to have handy in some of the later Act 1 and 2 bosses who have a lot more health.  It's just a nice to have damage boost if needed. 

Some tips for uploading a good friend summons:
- You can upload anything...a high damage attack, a heal, a buff, etc.  All can be really helpful.
- The most helpful skills to upload are specials.  A special attack or a special heal like rejuvenation.
- To get the most damage, wait until a special is ready, select Summon Friend in the battle menu, Send, and then select the special attack.  The special will cue up with a yellow underline.  Hopefully the enemy type is weak against that special attack for big numbers.  That's it.
- The next time you see an adventurer (save guy), select Update Data, and that should do it.  You will also receive updated friend summons from friends at that time too (I received a new one from The Grue last night). 
- An uploaded Rejuvnation heal with added components like Poison removal can be a life savior.
- We can balance out what's available by adding some diversity to our uploaded summons.  Damage, Heals, group buffs.
- You can customize what your uploaded summons will say during their "move".  The funnier the better.  You can even customize the name of the skill.  Lots of good comedic potential there.
198  Non-Gaming / Off-Topic / Re: [TV] Star Wars Rebels on: February 13, 2014, 05:05:51 PM

Quote from: Razgon on February 13, 2014, 04:07:03 PM

I'd totally watch a show with Hans Olo!
Me too.  A Nordic swashbuckling rogue.  He towers over the rest of the 5'8 inch cast.  Make it so Disney!
199  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 13, 2014, 04:59:30 PM
I summoned The Grue's Edea last night during a difficult job boss fight
Spoiler for Hiden:
against the Summoner and her 2 merciless legionnaire sidekicks
.  She had a Holy Sword attack that hit for like 3,800 points of damage.  So good.  That really helped me out in an otherwise very frustrating fight.  Thumbs up to The Grue for sending over his summoned friend with a really nice attack.

I need to figure out how to boost up my summoned friend attack and update it.
200  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: February 13, 2014, 12:35:40 AM
I've read there's a cap of 3 new villagers per day.  I don't know if that's true or not.  I think we have to speak to the Adventurer (save guy) to download/upload data.  He has an Update Data option just below Save.  I think we might be able to do that once per day.

Edit:  Update Data seems to send out my profile into the wild to 4 random people.  Add Friends just added 3 of you to my village. 
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