Quote from: Glycerine on May 01, 2014, 06:56:37 PM
Quote from: Lordnine on April 18, 2014, 05:38:03 PM
I am always a little puzzled when I hear about people having network problems with their WiiUís. Maybe I just got lucky but I have never had trouble getting them to sync up instantly, even when Iíve brought it to other peopleís houses. My router also has two walls between it and the console so Iím not sure why distance is a problem for you unless you live in a lead bunker.
Same here, my WiiU is upstairs on the opposite side of the house and I've never had a problem.
My Wii U has better wifi connectivity than my 360 and ps3. I ended up connecting both the ps3 and 360 directly to my router via LAN cables. I just assumed the older machines used older wifi tech than the Wii U.
I started out enjoying Almost Human quite a bit, but after a few episodes started losing interest. I think I'm about 5 episodes behind now and haven't felt like catching up like I would with Walking Dead or Game of Thrones.
Still disappointed to see it getting cancelled, but Fox is famous for that.
Fox cancelled the thread too.
Even threads about the show aren't safe from the Fox cancellation axe. It's too bad. I liked that thread too.
I wish they had released a new campaign rather than new enemy types and dungeon tilesets. Maybe that was the original plan, an undead campaign? I don't think I could go back and play the original, skaven or tribal orc campaigns again with new characters. I'm burned out on that content.
After taking a little over a month break, I finally finished...
Spoiler for Hiden:
I have to believe that many of the reviewers didn't play the full game before they posted 85+ review scores. I really liked the first half of the game, and would rate that part in the 85-90 range. And then it just falls apart for the last half of the game. I don't know what happened, maybe they ran out of time, but holy hell that was a terrible idea.
There's a good foundation with an interesting, FF Tactics type of job system to build on for the sequel. I enjoyed the combat and job system.
More details with end game spoilers:
Spoiler for Hiden:
- After finishing the "normal ending", which seemed kind of blah and anti-climatic, I discovered that there was a "true ending" for players that follow Airy's orders all the way through to the end.
- I must have misunderstood the message and theme of the story, to think on your own, to not just blindly do what you're told. Because players that do the opposite are rewarded with the good ending. In fact, Airy basically tells the group in the true ending that they were bunch of idiots, and that she was literally on a ship of fools. The endings don't seem at all consistent with the theme and message.
- The "true ending" has a lot more additional content. 2 additional multi-stage boss fights. More cutscenes and dialogue. More character resolution. And it unlocks New Game+ and the sequel teaser.
- Thankfully the game saves just before you break the crystal in the normal ending...so I was able to go back and work towards the true ending.
- The true ending requires 5 f'ng 4x crystal resets. That's 20 times mashing the x button and listening to Airy ask, "Do you need me to explain how to do this again?" Wth were they thinking? I was so bored I was actually having a hard time staying awake the past 2 nights grinding through that part. That's 5 boss battles each against the crystal bosses...20 boss battles in total. It's stupid.
- I was able to get the normal ending after I reset the crystals 3 times (I blew up the last crystal during my 3rd reset).
- For my 4th and 5th runs of the crystal reset (again...who in their right mind thought this would be fun?), I skipped all the side quests. F that. I also turned off random encounters because my characters were all level 90+ by then, and I just wanted to finish the game (the random encounter slide was a godsend).
- The true ending final boss fight is hard, mostly due to 2 different boss attacks that can wipe the entire party in 1 hit if you're not careful. Oh and the arbitrary boss self-heals. It's the only time in the latter part of the game where I actually had to think intelligently and try different job/ability setups to win. I had 2 party wipes in the last stage of that fight before I succeeded on my 3rd try.
I think the Gaming Trend review of Bravely Default is one of the best out there. A 75. BD does some things really well, and shows good potential of what a sequel could be, but the repetition is a killer...and almost kept me from finishing it. It's almost like they didn't even try for the last 4 chapters.
Quote from: Scraper on April 22, 2014, 11:34:11 PM
Quote from: Ridah on April 22, 2014, 08:54:00 PM
Whoa, some of those screenshots are incredible. I skipped the game because the gameplay didn't grab me, but the graphics whore in me is drooling...
FYI the gameplay in this one is way better than parts 1 and 2, thanks to superior power sets and the elimination of 90% of the bad building climbing. Rather than jumping from hand hold to hand hold your powers climb up the buildings for you.
I like open world super hero/villain type games, and this one was a lot of fun. I found the gameplay just right. Often times I would cruise around the city just looking for trouble, and then I'd lose track of time and an hour or two would fly by. It was easy to control, and the combat flowed well. Having completed it twice now, I just wish there was more content.
My takeaways: - Drinking near a bike path may result in a cyclist near miss - Yelling at a cyclist in the midst of exercising might result in getting punched in the eye - Getting punched in the eye followed by blowing your nose might cause an eyeball to pop out - Apparently eyeballs can be forced back into an eye cavity by someone who has been drinking - Forcing your own eyeball back into your head results in needing surgery - Having surgery to repair damage to an eyeball that has been forced back into an eye socket probably sucks - Recovering from eye surgery might result in the desire to drink...heavily, near a bike path
I think both are very comfortable. My kids and I use pro controllers for Donkey Kong Country, Super Mario 3d, and Rayman Legends. Some of the games will let player 1 change from the gamepad to a pro controller, others don't. Either way, I've found the gamepad to be a surprinsgly comfortable controller with good ergonomics. I have long fingers which can feel cramped on controllers with a tighter configuration of buttons, sticks and d-pad. Both the gamepad and pro controller work really well for me.
By the way, the pro controllers have great battery life.
The core game is a lot of fun. Good, old school turn based, party based rpg. My only complaint is that the game engine performed poorly in certain areas of the game world. There's an area in the NW corner of the world that crushed my framerate, and I have a decent rig.
Quote from: Crawley on April 03, 2014, 02:35:32 AM
A warning about the DLC: The Falcon and the Unicorn
As much as I loved Legacy (which was quite a lot) this DLC is shit. I'm going to spolierize this as it speaks to the initial part of the DLC but honestly if you were thinking of getting the DLC I would recommend just spoiling a bit of the start here to know what you're getting in to. So here we go:
Spoiler for Hiden:
Know all those cool weapons, armor, and items you fought so hard for? They get taken away at the very start of the DLC. You're basically left fighting with a few normal weapons/armor, and very few potions. And you have to fight against very difficult monsters where the only thing that really does any harm is your magic since you're weapons are crap. Plus because your armor is crap they monsters you pretty easily. And because you have hardly any potions to start with you'll be saving them and resting after each battle. But likely shit will go wrong in the battle so you have to re-load and try again anyways (remember the re-loads in the game take about 30+ seconds).
And to top this off when they finally gave me some weapons they only provided 2 swords. Well I have one sword/shield wielder and then one sword dual wielder. But they provided like 4 spears. I still don't have a second sword for my duel wielder.
Now if that wasn't bad enough after slugging your way through all these monsters (which get more difficult) you have to do a boss battle where he can kill you in one shot. Plus he's paired with two of the more difficult monsters that will feeblemind your casters - so if all your casters that can remove feeblemind get it, that's it for the battle as you sure as hell not winning it with melee or without heals. You do not get potions to remove feeblemind - they were taken away.
Now the other thing to warn you about is the very start of this DLC after you lose your weapons you have to make your way through a dungeon, which is a bit of a puzzle. However if you make a wrong move you are instantly dead. And you have to re-load. And you make a LOT of mistakes. Each mistake means an annoying 30+ second reload!
So I don't know who thought up the difficulty and the general annoyance of the start of this DLC but its terrible. I'm fine for some difficulty but none of these changes provide any enjoyment or sense of accomplishment. It basically seems to be put in there to annoy and wear you down. This is supposed to be a fun game and they lost sight of that.
I like a good challenge, but that doesn't sound remotely fun.
Quote from: Punisher on April 01, 2014, 10:13:09 PM
Quote from: hepcat on April 01, 2014, 06:08:46 PM
From the constant look of discomfort on Rick's face throughout the episode, I'm guessing he's kiestered one of the rifles....
Thought it was a good episode over all. I really hope the cannibalism hints are just red herrings though. They spent an awful lot of time during that episode emphasizing just how far some would go for their loved ones...or to survive. I'd like to see Terminus revealed as a community like Rick's, but one that was attacked so ruthlessly or so often that they eventually lost their humanity and now they're of the "strike first, ask questions later" kind. The only thing that wouldn't work in that scenario is the calls for recruits they send out. Unless they're operating under the belief that they need to exterminate everyone in order to be safe.
I think the "calls for recruits" is more of food delivery/recruit. I would suspect that some people are actually recruited.
It would be a nice surprise if the cannibal hints were really red herrings to something else. I'm not sure if the show is that clever to use that kind of misdirection though.
I'm over half-way through my 2nd playthrough (evil/expert), and while the game is still a lot of fun, I wish Sucker Punch would have added more depth to the NPC stories, improved the quality of the side quests, and added more main mission events. As good as the game is, it feels incomplete, like they intended to add more to the main narrative and side quests.
With that said, SP created a great engine, with very fun powersets and good controls. There's a lot to work with going forward.
Quote from: Eco-Logic on March 27, 2014, 07:39:24 PM
Quote from: Hetz on March 27, 2014, 05:24:42 PM
Holding out for the PS4 version of this is going to be tough....the new expansion sounds awesome. Hopefully, the "Ultimate Evil" edition will be out by summer on the PS4.
Agree Hetz, I played D1 a bit, didn't touch D2, but Hearthstone and the forum effect has made me all over D3 when it comes to PS4. Can't wait...
I'm having a hard time resisting the expansion for the PC, but I'm going to stay strong and wait for the ps4 version. I thought the ps3/360 version was great using the controller. I want more of that but with better visuals on the ps4.
The PS4 controller can be used to do a lot of gimmicky things but the sound "whooshing" from the TV screen to your controller speaker when you drain a power source is pretty damn cool.
Hearing the spray paint ping-pong ball bouncing around inside my controller was really cool. That never got old to me. More of that please. Could you imagine the controller making the magazine loading and slide rack sound for reloads during a shooter? Having unit/ally communication come through the controller is awesome too.
I finished on normal last night. All good karma. I really like the game. So much so that I was bummed when it ended. I've never finished an open world game with all of the main and side content completed. I just don't have that completionist drive that some people have. I was done with everything in Second Son by the time I went into the last part of the game. That's a first for me. There's not a lot of content, especially side stuff compared to a game like AC4. But I don't think that's all bad. I finished AC4 and was nowhere near complete on the side content, it was getting too tedious.
I didn't clear the districts because I felt like I had to...I did it because I was having a good time. Some of the side content isn't awesome (didn't care for the secret agents), but most of it was fun. I especially liked the audio logs and the district showdown billboard events, I just wish they had done more with those. It would have been cool to have both the audio logs and showdown phone call conversations turn into separate side quests where you get to work with or meet them.
The graphics were amazing. I was standing on top of the tallest building in the city last night, panning the camera around enjoying the view. No fog of war, very, very little pop-in, awesome lighting and shadows. This was a big technological leap forward for consoles. And it will hopefully keep getting better.
The powersets were a lot of fun. In order of use these are the powers I relied upon: 1. Neon. Not even close. This is really powerful for a good karma character. Long range with aiming slow down, aoe crowd control, one of the best traversal methods, the best karma bomb (a true 3d area of effect), and all of the powers look good. Excellent karma building options for a good Deslin. 2. 3rd power. I used this one a lot towards the latter half of the game. Lots of good options. Another very good karma builder for a good character. This one is more close range than Neon, with an excellent R1 ability. The traversal takes some getting used to, but can be very effective, especially once I got the hang of using it in conjunction with the L2 and X abilities. 3. Smoke. Whether this is a favorite or not, you will have to use this power during some scripted parts of the game. I liked it, but it was too indiscriminate for me playing a good karma character. Fully ranked up it can be a decent karma builder with the L1 grenade, headshots from R2, and the dash subdue upgrade. I still think this power is more tailored to the evil karma player. Both Neon and the 3rd power are better imo for general traversal, but Smoke can be decent if there are vents around. 4. 4th power. I canít say anything without spoiling it. Iíll just say that it looks cool, but doesnít seem as good as the previous 3. No karma upgrade options. R1 doesnít have an ammo capacity upgrade option like the other powers.
Iíve never big fan of staged, self-contained boss fights, especially the multi-phase variety. SS has this type. I like the challenge, but they can get tedious working through the different stages of the fight. I donít find this type of boss fight fun in general. There not terribly hard in this game, but some just werenít fun to me. Now the graphics, sound, music, and overall theatrics of the boss fights were well done.
Iím going to start an evil karma expert game tonight. Iím looking forward to playing without having to worry about restraint. Should be fun.
Quote from: msduncan on March 25, 2014, 07:02:31 PM
I did love it. My only complaint is that there is not enough separation between being good and being evil. It's only minor differences and your appearance really doesn't change. I think they could have done a LOT more with this, and I seem to remember the first game being more stark in this regard.
Congrats on the platinum. I'm not usually able to tolerate all of the many requirements that need to be done to platinum a game, but that's not the case here. Infamous:SS is the first game that I actually want to do everything.
For untrusting, jaded, battle hardened ZA veterans, the walk into Terminus should have been ringing all kinds of alarm bells for them. And then the greeting they received? Nope. I have a hard time believing that their <<Warning! Warning! WTF Does not compute>> senses weren't kicking in. The walk into Terminus violated many of the battle hardened rules that have kept them alive up to this point. An open perimieter with unlocked gates. No security (that were visible). Signs to lower weapons. And then a lone person with her back turned grilling meat.
There are 2 people that I expect to walk into Terminus alerted and highly skeptical of what they're seeing. Darryl and Michone. Even Rick given how untrusting he's become. The rest of the group may be so desperate to find what they think is a safe haven that they're willing to ignore the alarms. Eugene's group seems like they would approach the location as opportunistic raiders. But I'm guessing the people of Terminus have dealt with their kind before.
According to the save game data I'm 75% into a herioc normal game. I don't want it to end! It's been so much fun. It's very addicting though. My play sessions start with my own expection that I'll play for about an hour, and then 2-3 hours later I'm still going not wanting to stop. The powersets are all different and cool to use. I like how I've never felt forced to use a particular set for an extended period of time (some of the early boss fights limit this, but they're over relatively quick). I get to choose which powerset based on what I enjoy, or my play style.
Of the 2 known powersets, both Smoke and Neon are strong. Neon has been a very strong option for my herioc character. It's a great long ranged powerset, and has imo the best karma bomb for clearing out a DUP or district showdown. Smoke seems to be geared more towards mid to close range combat, with some nice upgrades for an evil Deslin.
The third power
Spoiler for Hiden:
took some getting used to, but it's been really good too. Being able to stealth and subdue small teams of 3 or 4 all at once has been awesome. This is the powerset that makes me wish I was on an evil playthrough. Being able to summon 3 demons per stealth sounds awesome. The angel flight traversal is really good. It took me a little while moving around the map to fully appreciate the mobility and air control of the power. It works really well.
Perma neon running through the city is just fun by itself. Very cool effect, both in the day and at night. There are some things I could nitpick, but damn, the games too fun to dwell on them.
I'd like the first paragraph of reviews to address how fun the game is to play. I'm much less concerned about their thoughts about the game advancing the medium as an art form, or pushing the envelope in game design. A game could be innovative with great new concepts, but not fun to play. I feel like rolling my eyes whenever I read or hear a reviewer critique a game for not doing anything new. That point has become part of the standard review template and score formula it seems. Good game but doesn't try anything new? - 5 points. It's weird. I can't think of any other artistic medium where their critics do that. The singing and performances of the actors were brilliant, Tony worthy, but they didn't try anything new, so overall disapointing. Now Spiderman the musical will be awesome!
inFamous:SS is one of those games that just looks fun from watching the snippets of videos out there. I want to do what I've seen because it looks really fun.
Whoa...that episode. So good. The last scene was powerful. Melissa McBride's performance as Carol was as good as it gets. She went all in. The direction and cinematography was really good too. That was one of the very few episodes that actually seemed real, like that's the kind of decision a small group would face trying to survive in that kind of hell.
Man, I hit an absolute wall with this game. About the time they cheerily said:
Spoiler for Hiden:
"Hey, let's have you play everything you've already done for a second time!"
My brain said, "Yeah, I don't think so" and I haven't fired it up since. Keep meaning to go back to it, but just can't generate the interest.
You can do kind of a straight speedrun through that part, which doesn't take more than a few hours. However, what you just described, it's actually worse than you think.
Spoiler for Hiden:
You actually have to redo that entire reawakening of the crystals 2 more times...or is it 3, I lost track. It's worth doing the job class fights at least once because the dialogue is different, and the party notices it. But after that they say the same things. I'm going to mention a spoiler that can prevent most of that in the next spoiler tag. You learn it towards the end of that section. If you don't want to see it, please don't click below.
Spoiler for Hiden:
You don't have to stop pressing X when reawakening a crystal. You can keep going and overload it.
I've played more of Donkey Kong Country:TF over the past week. Great music and excellent graphics. It's not an easy platformer. I think it's harder than Rayman and Super Mario 3d World...which isn't a bad thing.
My family is really looking forward to Mario Kart 8. We played a ton of Sonic Transformed on the 360, which I anticipate will be the same for MK8.
Quote from: EngineNo9 on March 07, 2014, 08:46:56 PM
I bought a Wii U for myself so I could play LEGO City Undercover. And it was worth it even before these other great games came out.
I agree, it's a great game. The writing and voice acting are worth it alone.
Tonight I finished all of the main paintings in Rayman Legends with help from my 6 and 4 year olds. Replaying all of the music levels in 8-bit mode was really challenging for us, but awesome. The 3 of us also finished Super Mario 3d World together last month. Between both games it's been some of most fun I've had gaming. If you're on the fence about getting a Wii U, or are worried about the future of the console, I would just say that if you enjoy pure gaming fun, it's worth it. There are really good exclusives for it that remind me of why I fell in love with gaming 30+ years ago. The cool thing is that I get to experience it now with my kids.
It's a good complimentary console to go along with a PS4/Xbox One.
My family plays the Wii U way more than anything else (360/PS3/PS4). I bought it during the holidays. I've also played it more than I have my PS4, mainly because of the games.
Here's a rundown of the games that have been getting a lot of playtime by my family: - Super Mario 3d World (awesome game...so good) - Rayman Legends (another awesome platformer...pure fun) - Lego City (my 9 year old completed it. open world GTA but with legos) - Donkey Kong: TF (another really good platformer...great music) - Wonderful 101 (very cool game...surprisingly challenging)
It's been well worth the money. I think it's the best family console at the moment (especially if you have younger kids like I do)
Daryl is one of my favorite characters on the show because he's not usually front and center dominating the screen time. When he's in scenes I always think, "oh cool, it's Daryl", or "everything is going to be ok, Daryl is here". But too much Daryl kind of diminishes that aura. He's like a badass zombie killing spice, don't overuse him or we will get used to him. Same with Michonne.
I like how Beth actually commented in the episode about his champion level ZA hero status when she said he would most likely be the last man standing.
Quote from: The Grue on February 26, 2014, 04:09:21 PM
Quote from: Autistic Angel on February 26, 2014, 02:55:28 PM
Wow, you had a Level 10 Nemesis? I've never seen one in my village below Level 50, and most are 99.
Yeah, they both came from Square Enix. I've got lots of high level ones as well. Not sure what determined how they come and go. Also, not sure what the level really means as I think I'm in my 40s on level and that level 20 one was weird.
Some of the random net-invites that I've sent out/received have sent me lower level nemesis. I'm not sure how all of that works, but my Norende is covered in them. Some of them seem to have expiration dates.
Are you kidding me? I actually let out a Vadar "NOOoooo!" when Agnes suggested that we awaken the crystals all over again. And then one by one each party member agrees to start from scratch and do it all over again. The map shows a ton of blue quest icons which I'm assuming are opportunities to do the job class quests over again. I hope there's some twist on the way to the first crystal that saves us from having to do a groundhog day type of redo.
Edited to add: I understand what they're doing now. It's not awesome game design, but I'm rolling with it.
Quote from: MonkeyFinger on February 26, 2014, 12:29:39 AM
So... what's the deal with the Nemeses? I've got the full complement of 7 sitting in the village, from level 70 to 99. Do I just leave them alone until the party levels up to something in that range? For grins, I tried to 'Fight' one of them and it was a one-shot party wipe. Youch.
My Norende is filled with them. The only impact they have is that my villagers appear to be in a constant state of panic running and screaming everywhere. That's what they get for moving into a village located next to a sink hole to hell.
Quote from: The Grue on February 24, 2014, 06:33:16 PM
Quote from: Roguetad on February 24, 2014, 05:41:24 PM
I don't remember that fight, I must not be there yet. I think I'm near the end of Chapter 4.
It's right at the beginning of Chapter 4, basically. Big thing on the map on your way to Eternia.
I know I'm playing too much Bravely Default when I don't even remember boss fights that I've done. I definitely remember the one you mentioned earlier in the
Spoiler for Hiden:
. For the same reasons you mentioned, it was a tough fight.
I will always try a more conventional party approach to boss fights first, trying to work my way through the fight as best as possible, even if it's an ugly experience. I've only had to fall back on the Ninja-Evade approach for one type of boss. Clearly the developers meant for that to be a viable option though since several of the jobs have complimentary support skills that work well together for evade tanking (Ninja+Swordmaster+Red Mage). It's always an option if needed. With that said, I prefer to roll with a more traditional tank-damage-support-healing mix of jobs/sub-jobs.
The Spiritmaster job is a huge boon for a White Mage character, and helps a ton during difficult boss fights that use high elemental damage, conditions and status ailments. I also really like having someone with Performer either primary or secondary for tough boss fights. Getting +150% boosts in both offense and defense makes a big difference. And lastly, having a Pirate for debuffs has been really helpful too.