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1561  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: December 08, 2009, 12:30:06 AM

Quote from: jersoc on December 07, 2009, 08:03:40 PM

damnit, they nerfed force field. totally not installing the patch until i beat the game, hehe. which isn't far, right at the end.


I liked the flexibility in that it could be used to lock down a strong enemy, or to protect a party member that was about to die...or being the target of focus fire.  The AI seemed broken in how it handled force field.  The AI would attack and use skills on force fielded targets.     

Shimmering Shield seemed more broken than Force Field.   
1562  Gaming / Console / PC Gaming / Re: Rogue Warrior on: December 06, 2009, 04:14:01 AM
Ninja Turd ninja2 TM
1563  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: December 02, 2009, 07:23:01 PM
A dwarf named Shephard.  What kind of dwarven name is that?

I got a good laugh out of that codex entry.   

1564  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: November 29, 2009, 10:06:53 PM

Quote from: Gratch on November 29, 2009, 09:25:10 PM

1.  Is there a suggested sequence for all the side quests?  I know I've got Redcliffe, the Mage Tower, the Dwarves, and a couple others...not sure which order I should tackle them in.
2.  Any Specialization recommendations for a DW Warrior?
3.  Most of the DW skills involve Dex instead of Strength, but all my RPG habits keep telling me to still put some points into Strength for added damage.  Is it best to keep distributing them evenly, or just focus on Dex since I'm DW'ing?

1.  The most natural story flow seems to be Redcliffe>Mage Tower>Forest>Orzimmar.  I've played through each as a dwarf noble, city elf and mage, and I recommend that approach, although you could take any, that order just seems to make the most sense.  Not to mention each area has a set minimum level range that seems to support that order.  I did it the hard way first by going to the dwarves and elves first.  

2.  My city elf is a DW warrior, and I've had a lot of fun with Berserker and Templar specializations.  Berserker for the extra damage, and Templar to screw with mages.  Each hit drains mana, so I imagined a DW warrior to be a nasty foe for mages.

3.  The highest dex requirement for a DW warrior is 36.  I stopped there.  I basically made a beeline for 36 dex, with a few points in Strength so I could wear medium armor.  Once I hit 36 dex, I focused on strength.  38 strength will allow you to wear most of the nice Massive Armor sets, and 42 strength will cover you for the top tier Massive Armor sets.  You will be around levels 16-18 at this point.  I've been raising up constitution once I hit 42 strength.

Compared to my mage and 2 handed dwarf, my DW warrior is a killing machine.  He has almost twice the kills, with a significantly more the same level.  He started a little slow, but once I got Momentum, his world got significantly better.

Hopefully that helps smile  
1565  Gaming / Console / PC Gaming / Re: Dragon Age Tips and Tricks on: November 24, 2009, 04:59:53 PM
I took arcane warrior for my mage thinking it would be a good out of mana option as well.  What I discovered is that the arcane warrior buff line is so good, that his impact on the team was better felt just staying in that mode and being a melee tank/dps.  The bonus to damage is crazy, given that he does more auto attack damage with a 1 handed sword than Sten with a 2 hander.  Shimmering Shield is crazy too, giving him 75% resists to all elemental effects!  In fact, I think it's broken.  It converts damage taken into mana loss, but when you run out of mana, the shield still stays up.  Because of that, my arcane warrior can have a ton of defensive and offensive buffs, and basically be a monster tank or melee dps.

The downside?  It's mostly boring auto attack damage.  He can't really cast spells other than an opening cone of cold or sleep, and then he's out of mana.  Thankfully there are not a lot of enemies that can dispel magic, but the ones that do shut down all of his buffs at once (like the Templar ability Cleanse Area).  Without his buffs he's just wimp wearing heavy armor.  You gain incredible survivability by losing the mana pool to cast spells for any length of time.

I found myself getting frustrated trying to balance the fatigue rating of armor with the kind of spell usage I wanted.  I ended up going with light armor, and turning on the AW buffs when needed.  Wearing heavy armor means a 25-30% fatigue hit for each spell cast, which is brutal, and that's without any additional sustained abilities up.

1566  Gaming / Console / PC Gaming / Re: Dragon Age Tips and Tricks on: November 23, 2009, 10:03:04 PM

Quote from: jersoc on November 23, 2009, 08:40:37 PM

nice tip of the mage tower, make sure I won't miss it. finishing that up later today. Man cc seems to rule this game. I took wynn over morrigan and losing sleep hurt big time. luckily earthquake+tempest storm helps big time.

I dropped Morrigan for Wynne for a short series of side quests that involved fighting loads of bad guys, and Morrigan quickly earned her spot back on the A team.  You're right, cc makes a world of difference, and Wynne buffing and healing just isn't the same as locking down an entire screen of baddies.     
1567  Gaming / Console / PC Gaming / Re: Dragon Age Tips and Tricks on: November 23, 2009, 07:27:46 PM
This tip is for a potentially frustrating boss battle during the Mage Tower storyline.  I made the mistake (twice) of doing this battle the wrong way.  I succeeded both times, but it was an exercise in frustration.  I'm hoping that others won't make the same mistake I did.  This is for the first major boss battle.  I can't get any more specific without revealing spoilers.

Spoiler for Hiden:
Sloth boss battle.  I cleared all of the demons in the major hubs, and gained all of the forms to move on to the center.  This is where I failed to listen to the dialogue, and inadvertently made the fight against the sloth demon much, much harder.  At this point I should have gone to each Nightmare Hub and freed my companions by defeating their demon.  Instead, I went straight to the center and had to solo the sloth demon.  I did that fight once with my dwarf noble weapon and shield warrior, and once with my city elf dual wield warrior...with no companions. In short, it sucked, especially with the dwarf since he can't use lyrium all.  

So in the interest of sparing others from the same frustrating experience, please save your companions before you head into the center!  I'm sure that fight would have been much, much easier.  Having to do one of those boss battles where the boss turns into another boss each time you take his health down, until you've fought several versions of him, is not fun solo.  My own fault. And I did that on Normal.  Ugh.

1568  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 23, 2009, 07:08:44 PM
I second that the Shale story line is great, and one of the best companion quests.  Shale's strength is not just in tanking, but as an amazingly flexible all purpose companion, based on the situation.  Not too far into the game Shale can already have two lines maxed out, and by mid point, can become your most flexible character.  

I think Allistar makes a better tank later in the game due to better armor and defense, and him being fully ranked up in weapon and shield and templar abilities.  Holy Smite is nasty against mages.  But Shale is more flexible, and can fill a tank, melee dps, ranged dps, and support role at a moments notice.  

On the inspirpation for Shale (major companion spoiler):
Spoiler for Hiden:
There are so many things in DA that seem to be directly influenced from Warhammer 40k.  The golems, and Shale, are like dreadnoughts...which was a very cool reveal.  Calindon (sp?) was just like a 40k dreadnought.
1569  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 18, 2009, 09:35:34 PM
Watching Morigann climb on top of my dwarf warrior was both hilarious and disturbing.  Kudos to Bioware for not leaving dwarves out of the fun, but man, that was all kinds of weird.  My dwarf's giant oversized cranium and miles of manback obscurred most of the action.  And when they kiss, I'm treated to a close up of his meaty hairy face, as it blots her out of the scene.  Good stuff.   puke

1570  Gaming / Console / PC Gaming / Re: Rogue Warrior on: November 18, 2009, 06:45:16 PM
I met Demo Dick (Dick Marcinko) in San Diego at a book signing during the 90's.  I was stationed at Camp Pendleton, and my buddies and I made a trip down to San Diego to hang out for the day.  We stopped into a mall to pick up some stuff, and there he was, signing books for one of his rogue warrior novels.  We had all read Rogue Warrior, so it was just dumb luck that we ran into him.  We asked him to sign something for us, to which he offerred up the following concise wisdom, "Don't be pencil dick pushovers.  Lead your men." 

When I mentioned to my Navy buddies from college that I ran into him, they unleashed the hate.  Apparently he was not real popular in the Navy community.  My Marine buddies thought he was gruff, but pretty cool, and didn't take his fictional persona seriously.

The game has flown too far under the radar for me not to think it is a ninja turd about to be released to the world.
1571  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 17, 2009, 07:19:37 PM

Quote from: Jag on November 17, 2009, 05:56:06 PM

Quote from: Dan_Theman on November 17, 2009, 05:40:11 PM

Quote from: CeeKay on November 17, 2009, 05:35:05 PM

Quote from: Kevin Grey on November 17, 2009, 05:27:19 PM

Quote from: kratz on November 17, 2009, 05:19:59 PM

And holy SHIT the mage cowls are idiotic looking... what's wrong with a nice hood?

Yeah, it's weird that there is all of this pre-production artwork with Morrigan in a hood but I've yet to find one in the game. 

you know, combat did become easier after I put that mage hood on my main character to free up an inventory slot.... maybe they're that way distract the enemy with laughter....
I keep looking for an anti-conehead mod.  Any day now.  Please?

We are from France

Oh that's awful.  I took Arcane Warrior for my mage's first specialization; he's been wearing decent looking helms for awhile now.  He's not secure enough with his awesome mageness to wear one of those coneheaded cowls.   
1572  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 16, 2009, 07:25:45 PM
I bet they will add a "Hide Helm" toggle in a future patch.  That's become almost an expected feature in most crpgs (mmorpgs).  

I noticed what I think is a bug with the skill Berserk.  It makes sense from a roleplaying point of view that berserk would not be a true sustainable ability between it shuts off between fights.  What doesn't make sense is that it shuts off any time I open a menu of any kind during fights.  That has to be a bug.  It's not fatigue related, since my character is mostly topped off on fatigue when it shuts off from opening menus.  When berserk is up, combined with momentum, carnage ensues.  The stamina drain/stamina regen penalties are not too bad once ranked up to the 3rd berserk skill.

Regarding Shale and his storyline while adventuring on the Orzimarr quest (no spoilers...but just in case you don't want any tips at all):
Spoiler for Hiden:
I recommend taking him with you all the way to the finale encounter in the deep roads.  I missed that opportunity by not taking him along...which I regret now.


1573  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: November 12, 2009, 11:37:04 PM

Quote from: Caine on November 12, 2009, 09:44:53 PM

so, does that mean that playing as a rogue is going to screw me up later on?  i was hoping to take advantage of the long ranch + dual wielding talents the first time out. 

i haven't played much yet, only up past the joining, but i've managed half of my battles without too much difficulty.  mainly, i just need to change my approach from the action heavy games i'm used to.

It sounds like rogues can be very strong, it just takes a little while for them to build up talents (both for range and DW melee)...whereas a warrior can already be knocking in faces at level 5.  I don't have the patience to micro manage the npc rogues during fights to keep getting the backstab bonuses.  I imagine it is probably fun playing a rogue as the main character though, since you're primarily doing all of that stuff yourself (flanking or shooting everything).  At level 10 a certain red headed bard is just starting to come into her own in my group, where the rest of the team has been kicking butt with tier 3 and a couple of tier 4 skills/spells already.  They have so many talents that are good, that it's hard not to spread out their talent points.   
1574  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: November 12, 2009, 08:46:22 PM
I thought I would use the top down view a lot, but I mostly only use it when my view is obstructed by terrain or masses of baddies.  I'm glad we have that option though, because it does come in handy when the 3rd person camera view gets wonky during fights.

I stopped using the select all command last night, and that made a huge difference in my party following through on their tactics setup.

My initial impression of rogue companions up to level 10 was that they just weren't cutting their weight compared to the rest of my team.  And with only 3 npc slots, the choice is tough.  Just as I was starting to feel good about getting ready to boot my rogue out, she siezed a critical opportunity to make a story element signficantly easier because of her rogueish talents.  F**king Bioware! Tongue 

If mages had a knock spell and a disarm trap spell in this game, my rogues would be back at camp turning all of the mushrooms my party finds into souflees.   
1575  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: November 11, 2009, 06:24:15 PM
Mages are key.  The lore pretty much hits us over the head with this.  Mages are so powerful and potentially dangerous, they need to be essentially kidnapped as children and locked away in towers.  The power of mages mentioned in the lore or by characters in the story translates directly into the combat.  From my experiences, mages make hard encounters doable, or even trivial. 

Crowd control is key.  Mages have so many spells that stun, sleep, slow, and generally control the battlefield.  I actually recommend including 2 mages in a party, one focused on crowd control and damage and the other focused on healing and damage, with some crowd control.  It makes a WORLD of difference.  I'm learning why mages are so feared in this gameworld, they can make even the toughest bosses and largest packs of baddies seem like fodder.     
1576  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 11, 2009, 05:02:54 PM
An observation on the AI and tactics:

I hotkeyed Select All Party so I could easily focus fire on targets during tough battles.  I noticed that when I do that, the AI will do nothing but standard attacks, and won't use any of their tactics, spells, skills or abilities on their own.  I did a few experiments just targeting with my character, and letting the AI do its thing, and the party remained true to their tactics and set behaviours.  But everytime I hit select all, and then right click on a target, they all default to just their standard attack.

I didn't notice this too much at first because I was using this method to manually control the use of spells and abilities as I switched between each character.  This may be what others are experiencing when they see the AI not using tactics, healing, or using skills.  Left to their own, the AI seems to do ok, but I think if you right click attack for them (through select all or individually), they seem to get stuck in their default attack.  

I have had a lot of problems with Shale's AI.  More than any other character Shale seems to get stuck on things, the AI seems to turn off, I've seen it just stand in spot during big fights.  And this is with his behaviour set to Aggressive, the party set to Free Movement, and the default defender tactics.  Not sure what's going on there.  
1577  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: November 10, 2009, 06:00:51 AM
I noticed tonight for the second time in 2 nights that my party tactics seemed to bug out and stop working all together.  My party members stop using tactics, like the tactics AI just shuts off.  Exiting and reloading the last save fixes it for me.
1578  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 09, 2009, 06:53:49 PM
Of the many things that Bioware got right in DA, having the world react appropriately and intelligently to your character is one of them.  It's refreshing to see at every turn the attention to detail that was made to write the correct dialogue or responses based on your characters origin, race and accomplishments.  I think this part of DA is the biggest leap forward for the genre.  In most rpgs with multiple race/class choices, I would have already experienced many examples of immersion killing npc lack of awareness of my character or their accomplishments.  So far Bioware has nailed this aspect.   
1579  Gaming / Console / PC Gaming / Re: Dragon Age Tips and Tricks on: November 06, 2009, 08:14:49 PM
Mages are combat force multipliers, and can really boost the overall strength of a team.

Flaming Weapons and Frost Weapons are great sustained spells that a mage can run for their party that make a world of difference early in the game.

There is a great selection of crowd control spells that can lock down single enemies and groups of enemies, and many of those spells have some synergy with damage related aoe spells.  Mages can make their will felt in combat through the use of good CC, which might actually be more beneficial at times than blowing stuff up. 

The first healing spell is a nice addition to any mages spell library.   

Sustained spells "reserve" a finite amount of your mana, depending on the spell requirements.  It shows up as a gap in your mana around your portrait.  Some sustained spells just reserve x amount of mana, others reserve that mana and negatively impact mana regen, or some will drain mana.

If you are having mana issues early in the game, you may need to go easy on actively casting direct damage spells, and using sustained spells that reserve mana.  Bumping up willpower helps.     
1580  Gaming / Console / PC Gaming / Re: Dragon Age Pretty Screenshot Thread [56k warning] on: November 06, 2009, 07:15:01 PM
We need one of these for each female origin story.   
1581  Gaming / Console / PC Gaming / Re: Dragon Age Game Issues Thread on: November 06, 2009, 07:05:25 PM

Quote from: Fez on November 06, 2009, 03:33:17 AM

Sadly, I've been getting some random crashes in Windows Vista 64-bit (essentially I get a "Dragon Age has stopped responding" error or something similar and it closes the program.  Looks like lots of people are experiencing random crashes in 64 bit versions of the various Windows operating systems.

Thankfully I haven't experienced any of that...yet.  I'm running Win Vista 64bit.  I did get an exit crash once, but I haven't had an ingame crash, and I've played about 8-10 hours. Sorry to hear about the random crashes...that stinks. 
1582  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 04, 2009, 07:45:29 PM

Quote from: snoleopard on November 04, 2009, 07:18:16 PM

Does anyone know if you can start a new game with another type of character, just to see the starting areas for different types, and still have your original game also, just two different saves?

Yep, I did that last night.  You have a "Switch Character" option that brings you to all of the saves for that character...sort of like it was handled in Mass Effect.

I completed the Dwarf Noble, City Elf, and Mage origins last night. Surprisingly I found the City Elf origin to be the least interesting (as a male CE).  A big check in the box for carnage, but it was not as interesting as I was hoping.  

Spoiler for Hiden:
I was expecting some hate fueled revenge, and it was more like a covert snatch mission (no pun intended).

It sounds like the female CE origin is definitely more interesting.

The Dwarf Noble story was good, with a nice mix of fighting, intrigue, and pacing.  The proving grounds was a great way to get me into the action early.  I really liked his #2,good voice acting.  

Regarding the Mage origin...
Spoiler for Hiden:
I enjoyed the Mage origins story, especially since it got me into the action immediately.  Post harrowing I chose to go with what I thought would be the path less traveled, helping my friend and his templar mistress, rather than turning them in.  I was surprised that I ended up doing a silly kill X spiders to get a piece of paper signed to get a fire wand to drive what I was hoping would be the darker and more exciting plot path forward.  Once I got past that the pacing was ok.  It started feeling a little grindy fighting groups of 3-4 baddies at a time as I progressed further and further into the basement level.  The ending was great, and worth the slogging.  I enjoyed being a pariah and outcast of the circle.  And I may have established a future contact to teach my guy the blood mage specialization.

1583  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: November 03, 2009, 04:00:16 PM

Quote from: Chaz on November 03, 2009, 03:35:53 PM

I'm usually using either a shotgun or SMG for when they get too close.

I did the same thing with my hunter until about level 20, relying on shotguns and SMGs for mid to close range fighting.  Since I started getting the hang of using revolvers post level 20, I haven't touched a shotgun or SMG.  I have 2 sniper rifles that I swap out of the top weapon slot depending on the situation (1 is the 3x explosive sniper rifle, the other is a 4x corrosive for taking down high armored targets).  My 3 remaining weapon slots are revolvers and a pistol:  1 revolver with a 6 round chamber and a scope that deals insane damage with great accuracy at long and mid range (but fires slower), 1 revolver with 3x explosive with extremely high damage and a fast rate of fire with a 3 round chamber for very close fighting, and Krom's sidearm which is a pistol that fires powerful shock rounds with a 12 round mag that f's up anything with shields.  I also keep an incendiary revolver in the backup in case I need it.

If I get rushed after sniping, out come the revolvers followed by exploding heads and body parts.  They take a little more careful aiming than a shotgun, but revolvers pack a serious punch.  And if that doesn't work, I have lethal strike maxed for anything that slips through, and that usually does the trick.  That's mostly for solo stuff.  I really wouldn't see a need for lethal strike in coop.   

1584  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: November 03, 2009, 03:23:57 PM
I already have 35 hours into the game, mostly solo, and it's fun for me.  The fun part may depend on your class though.  It seems like the soldier is much better suited for co-op, and somewhat boring in single player.  Too easy for the first play through?  

I definitely have not been bored with Mordecai in single player.  It has not been easy for me, which makes every fight challenging and fun.  He doesn't have the health and shields of Brick or Roland, and can't just plop down a turret to regen health and ammo.  Even with my Gunslinger tree mostly maxed out, I still have to move and pick smart fights.  He goes down pretty fast to focus fire.  Just when I start feeling like a killing machine, I run into something like a rocket firing Badass Bruiser who cleans my clock and send me back to respawn.  

I got a sniper rifle last night with 3x explosive effect, with a very high elemental chance.  I was cracking up watching body and leg shots from my sniper rifle blow dudes apart.  That will never get old.  
1585  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 27, 2009, 11:05:09 PM

Quote from: Harkonis on October 27, 2009, 10:24:24 PM

I agree with you Happydog, it's powerful and evokes emotion.  It's hard to watch and probably even harder to take control of.  Not sure disgusting is the word, disturbing perhaps.  

Spoiler for Hiden:
It's hard for me to explain, because I didn't have any problem mowing through civilians in Prototype or any of the GTAs, but something about the imagery or the setting of that level got to me.  Which means they hit the right nerve with me to evoke that emotion.  And disgust is ok, because I'll be very happy in the game if I get to go after that cell and wipe them out.  
1586  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 27, 2009, 10:59:41 PM

Quote from: Ridah on October 27, 2009, 08:46:39 PM

Quote from: Roguetad on October 27, 2009, 07:58:52 PM

They definitely evoked some emotions from me while watching the leaked video.  I can't believe I'm actually about to write this, especially as a jaded gamer and veteran Marine, but I was kind of disgusted by what I just saw.  Maybe pissed is the better word for how I felt.  I know it's just a game, but man, that was f***ed up.  if the intention of that level is to make me feel that way, then they succeeded...and then some.

If this level is legit, the backlash is going to be ugly.   


No it won't, it's going to create sales.

No doubt.  I'm talking about media backlash...which generally is a good thing for sales, but just more ammo for the anti video game crowd.  

1587  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 27, 2009, 07:58:52 PM
They definitely evoked some emotions from me while watching the leaked video.  I can't believe I'm actually about to write this, especially as a jaded gamer and veteran Marine, but I was kind of disgusted by what I just saw.  Maybe pissed is the better word for how I felt.  I know it's just a game, but man, that was f***ed up.  if the intention of that level is to make me feel that way, then they succeeded...and then some.

If this level is legit, the backlash is going to be ugly.  

1588  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 26, 2009, 05:18:50 PM

Quote from: Qantaga on October 26, 2009, 04:07:17 PM

Wow, Roguetad, that makes me want to go start up a Mordecai. smile 

Brick is fun too...although I'm trying not to play 2 characters.  The first couple of times I used his berserk ability I kept feeling like something was off, until I realized that Brick is a southpaw!  He jabs with his right, and lands his power punches with his left.  As a RL lefty, I felt like a knucklehead for not figuring that out sooner.  At first I was just alternating right-left-right-left, and my right trigger pull would sometimes fire off a couple of speed jabs.  He can kill most weaker stuff with just a couple of speed jabs with the right.  I seem to get more criticals with heads exploding using the left for power punches.  Has anyone else noticed that Brick is a southpaw boxer?  I didn't see it mentioned anywhere in the manual or fluff.

Brick would be awesome if his voiceover was a gruff sounding Brittish thug.   
1589  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 26, 2009, 03:24:45 PM
For anyone who is discouraged by the gameplay of the Hunter (especially solo), he gets a lot better around 15, and really comes into his own 20-25.  I recommend picking up any skill that helps him kill better or faster, and save the survivability stuff for a second play through.  His pacing starts off really slow, but man does it pick up.  I mow through stuff very fast now. 

Before revolvers start becoming common (15+), I suggest using the best weapon available, especially if you find a good assault rifle.  Some ARs hit for a little less than a sniper rifle, but in fast 3 round bursts.  Having a nice shotgun is good too.  Once you get your hands on a really nice revolver, even without the Gun Crazy skill that gives a 40% chance for a second round to be fired, things will go a lot faster.  I now use a blue revolver with a scope that fires exploding rounds...messy!  Revolvers have some of the highest single target damage of all the guns I've seen.  Imagine firing a revolver bypassing shields completely, firing off a second free round every other shot, while buffed with +40% damage, fast reloads, and + crit damage!   

There are some nice selections in each tree, depending on how you want to play.  At the top of the Sniper skill tree is a shield bypass skill that gives a 100% chance to bypass enemy shields with any weapon used (you don't have to use sniper rifles).  I found Focus (+25% accuracy boost for all weapons -50% sniper rifle sway), Killer (post kill buff for 40% more damage and faster reloading), and the 20% sniper rifle damage really helpful in mowing down baddies and bosses.     

The Gunslinger tree has some nice synergy with the Sniper tree, especially if you like using Sniper rifles and revolvers.  Gun Crazy isn't that noticeable with a repeater (that I saw), but with a revolver it makes a big difference.  I'm planning on maxing out this tree next.  So far so good.

I stayed away from the Rogue tree because I was turned off by the AI on the hawk early in the game.  Sometimes he just flies around, especially in boss fights, and sometimes he kicks ass.  I didn't want to rely on the AI to help me kill.  With that said, now that my Hawk is on fire! (or crackling with lightning), that 6 attacks per flight top of the tree skill looks really nice.   

So if you are concerned by Mordecai's slow pacing, he gets much better...and faster.  I've been playing through the same content with Brick (level 18 now with the +50% post kill damage buff), and Mordecai is faster and safer...because things are dead before they get to him.  Boss fights were about the same between the two classes, until I picked up shield bypass.   
1590  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 23, 2009, 07:00:27 PM

Quote from: happydog on October 23, 2009, 06:47:53 PM

Two complaints so far:
- The guns on the vehicle (the first one) suck. Shoot 100 bullets, score 1 hit. But on the other hand running stuff over works great. Easy XP right there.

I was able to select a missile or gun variant right from the start.  The vehicle with the missile launcher is awesome.  You should be able to select it from the vehicle menu.   
1591  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 23, 2009, 04:40:11 PM

Quote from: Soulchilde on October 23, 2009, 03:20:17 PM

Driving mechanic could be better.  The control scheme for consoles they used sucks all kind of balls.  Using the left stick forward/backwards and right stick for left/right just doesn't makes sense

Driving in Borderlands is like driving a warthog from Halo, which made it easy for me to pick up since that control scheme was very familiar to me.  It's the actual feel of the driving that seems off to me.  Someone else mentioned that the vehicles seemed too light, and that was my impression too.  They don't have enough weight to them, and are a little too jumpy and twitchy.  Getting used to the single player weapon controls in addition to the driving was a little wierd at first.  Moving both thumbsticks, holding down the A button, and then pulling the left trigger was funky for me at first...and tapping the left bumper for a speed boost.  It took a few minutes for my brain wiring to catch up.  

Edited to add:  Oh you meant that pushing the right stick left and right makes it go in those directions?  That's weird.  I just drove it like I did a warthog, the right stick I used to spin the camera around to where I want to go, and then push the left stick forward to give it throttle.  
1592  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 12:38:37 PM
I played Mordecai for a couple of hours last night (up to level 9), with the intention of focussing on pistols and the Gunslinger tree.  I did ok, switching between sniper rifle and pistol as the situation demanded.  I would really like to improve his sniper rifle, but I think I'll wait until later in the game to respec down the sniper tree.  For now, I'm going to stick with improving pistols, picking up the kill-health regen skill, and maybe a couple of skills in the Rogue tree.  

I started the game horribly inneffective with the sniper rifle, mostly due to me fighting the thumbstick to aim.  I have a decent sniper rifle now, so I can drop most baddies with even a grossly aimed shot to the body...or at least really hurt them.  I haven't found the game to be easy playing Mordecai, at least not yet.    

Oh and Mordecai would be awesome if he had a dual pistol skill in the Gunslinger tree.  I would love to be able to have a revolver in each hand.
1593  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 16, 2009, 03:37:54 PM
Whoa...I had no idea that was announced as a global communication on the server.

I'm not sure I want to see a picture of your new "retractable weapon", even if it is legendary. ninja

Congrats man!  I wonder if they have retractable orbs that can be flung around. You keep it on your wrist, and then fling it out 20 or 30 feet, rather than the normal couple of inches.   
1594  Gaming / Console / PC Gaming / Re: Dragon Age: Origins - Part 2 of 2 Preview on: October 16, 2009, 03:20:19 PM
I like how they treat mages almost exactly like psychers from the warhammer 40k universe.  They are connected to the Fade (Warp), can become corrupted by the demons of the Fade (denizens of the Warp), are hunted down and collected by the Templars (Sisters of Battle), if they are deemed fit they will serve the Circle (many 40k options for service), they are mostly despised and distrusted due to their connection to the Fade (Warp), and mages that operate outside the circle (rogue psychers) are aggressively hunted down and killed.  They are just as much a danger to the enemy as they are to their companions and themselves. 

Tranquils remind of psychers that are put into servitude as astropaths, or more menial but required tasks of the imperium. 

I've always liked that darker slant or take on magic users in the 40k universe, it's good to see that approach used here too.         
1595  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 15, 2009, 07:30:07 PM
The gold bot spam is absurd...unlike anything I've ever seen in any mmo.  It is just nuts, and hard to imagine how bad it is until you see it.  I now in hindsight really appreciate the efforts that Mythic did to ban gold farmers and spammers during the warhammer online launch.  

I agree, either ncsoft doesn't care, or they don't really want to stop the gold farmers.  This is a deal breaker for me too.  NCSoft must really not understand the western audience to think that we would tolerate or be ok with all of the chat channels being clogged with non stop bot spam.  Maybe Korean players never use those channels and stick to guild/legion chat.
1596  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: October 13, 2009, 04:57:59 PM

Quote from: Daehawk on October 12, 2009, 11:01:17 PM

Sacred Ashes is a damn cool video

Cool archer.  I appreciated the Saving Private Ryan sniper tribute as she fired off her killing shot. 

Regarding the inventory discussion, I would rather spend most of my time playing the game, and not playing the inventory management mini-game.  I would be happy not to have to manage 4 separate inventories.  Each second I spend sorting out inventories I feel drawn away from the story and action.
1597  Gaming / Console / PC Gaming / Re: BORDERLANDS Poll - Which System? on: October 13, 2009, 04:44:47 PM
I've never really been that good of a mouse/keyboard shooter, maybe because I'm a lefty, but mostly because I'm just not that good at driving a mouse anymore.  I've invested a lot of time with console shooters, and at this point I don't think the mouse is that much of an advantage for me (if the controls are decent).  With a controller I can just kick back in my reclined chair, and not have to worry about my wrist bothering me after a couple of days of playing the game on the pc.  Plus the 360 version has local co-op, which is big for my family.

With that said, if the pc version turns out to be significantly better, I will pick that one up.  If they are both relatively close in quality, it's the 360 for me.
1598  Gaming / Console / PC Gaming / Re: Marvel Ultimate Alliance 2 Reviews on: October 12, 2009, 02:31:39 PM
I was able to unlock a lot of the character stuff while fighting baddies in the simulator.  The simulator mission that teaches you how to do fusion attacks will let you summon waves of fodder in the end.  I "activated" all 3 waves at once, and then went to town.  Seemed to work well for the "kill x enemies", or "kill x enemies while using x power". 

1599  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Top 5 MMO's that need to be remade on: October 09, 2009, 05:08:11 PM
I would like to see daoc 2.  I was hoping warhammer online would capture some of that feeling, but it just doesn't even feel remotely close.  Daoc was my first mmorpg.  I didn't even know what a guild was prior to that.  Some posts on Gone Gold got me interested, and later that week I entered the mmo world.  I remember trying to quickly understand the interface so I could make it to a scheduled meeting in Mularn.  I had no idea what I was doing or what to expect.  After arriving at the meeting spot, I found myself amongst a large group of people sitting and standing around a stone, waiting for something.  After a couple of "pictures", which I had no idea how they were taken at the time (hello screenshots!), I received a message prompt inviting me into the Wanderers of Valhalla.  

For the next couple of weeks I had no clue what I was doing.  I remember Cort trying to explain to our mostly new to mmo group the concepts of mezzing, tanking, off tanking and pulling, and it was like a frustrated but patient coach trying to work with complete rookies to a sport.

It's hard for me to benchmark that experience fairly because daoc was much more to me than just another mmo, it was my first.  I'm not sure another mmo will ever measure up to that in terms of the total experience, but I would like to see something similar, with the 3 factions, based around pvp/rvr, but not necessarily set in a high fantasy world.        
1600  Gaming / Console / PC Gaming / Re: Road Rash HD? on: October 09, 2009, 04:23:18 PM
I was just thinking nostalgically about the road rash games earlier this week.  I would love to see a new version, or a game in the same spirit.  I remember with great fondness flying off huge drop offs, guiding my bike to land on top of other riders, and steel piping every helmet I could find.  I think those were the first games were it actually felt like the AI was pissed at me, and would chase me down to enact revenge.

I played a ton of road rash with my college roomates. Good times.   
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