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1561  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 27, 2007, 01:39:39 PM

Quote from: coopasonic on March 27, 2007, 02:43:28 AM

Quote from: Destructor on March 26, 2007, 11:39:19 PM

More than my werewolf could put out at the same level.

About 3x what my gunslinger shows 16 levels higher.

His armor is only 199 icon_smile.  He only has about 20% damage resistance due to his low armor.  Heck, Morka and Tanya have better damage resistance.  Berserker fully ranked up has a penalty of 40% reduction to armor.  My human techknight has 80% damage resistance, doesn't require a healer, does less than 1/2 the damage, but has a +50% resistance to interruption and is very hardy.  I love the survivability of my techknight.  I've been able to have Drill stay in a mixed role of shadow caster - healer.  Her shadow spells are great.  I'm stuck with Morka doing full time healing with my troll berserker.         
1562  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 11:49:01 PM
Fury is one of several really nice Troll melee racials.  In comparison, here's my Human Techknight.  His damage isn't so hot, but his armor, parry and dodge are all high.  Completely different playstyle.

1563  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 11:29:41 PM
Troll Fury and Overload do stack.  For some reason the game doesn't consider Fury a buff, or at least it doesn't take up a buff slot.  This shot is with Fury maxed and 2 points in Overload...



1564  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 07:35:25 PM
Hmm...maybe it was their design decision to only allow a character to have 1 positive active spell effect at a time?  It seems weird that they would limit active buffs though, especially since balance doesn't seem to be one of their main concerns.  I'm guessing Troll Fury + Overload wouldn't stack if 1 buff wipes the other.       
1565  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 04:22:18 PM
Don't get me wrong, playing a lycan is a blast, I highly recommend it.  You won't be challenged once you get your first couple levels of Lycanthropy, but man is it fun.  Maybe it balances out more on the harder difficulties. 

I'm wondering if they made an error on the tool top for Acid Blood.  I have a few points in it, and the tooltip already reads 90% Damage Reflected icon_eek  That can't be right.  My lycan is badass enough already, but his blood reflects 90% of the damage inflicted on him?  Maybe there's only a random chance for it to proc.

I think I encountered a bug last night regarding buffs overwriting other buffs.  In between ripping throats open with my lycan, and swinging a big 2 hander with my troll, I've been trying out a purely defensive human warrior.  I was trying to make him into a paladin, with all defensive skills and Illumination fully developed, to include the party aura.  I won't even get into how much harder and slower defensive gameplay is compared to lycan form and berserker.  Anyway, I finally got the skill that grants my Illumination buff to the entire party (30% increase to damage multiplier, +50 armor).  Both of my companions use their own buffs...Overload and Shadowform.  I noticed that whenever I cast Illumination it overwrote Overload and Shadowform on my companions.  Yikes!  I also noticed that when they tried to recast their buffs, it dropped my Illumination effect on me.  I checked my character sheet, and it wasn't just visual.  Recasting their buffs dropped Illumination for all of us.  Weird.  After an hour of buff battling with my companions, I teleported back to the Skill Master, completely dropped Illumination, and invested the skill points into Overload.  He seems to actually be able to kick a little ass now as a defensive fighter with Overload up.       
1566  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 26, 2007, 05:11:04 AM

Quote from: Destructor on March 26, 2007, 03:26:36 AM

Quote from: Atragon on March 26, 2007, 02:03:41 AM

Got any suggestions for melee then? slywink

If you want to utterly break the game, go Nature, max out Werewolf form, max out the first generic 'melee power', and spread out your points in Strength and Agility (with some Int here and there). You'll become so powerful in melee it won't even be funny. I have something like an estimated 1000 DPS (or whatever the damage number means when you bring up your main stats) going up against same level mobs at 20ish.

Agreed.  Lycan form is absurd.  It's fun at first, in an incredibly overpowering, own everything kind of way.  Even my troll technomonger with Fury maxed, Berserker maxed, two-handed weapons tree mostly maxed, and a lot of his melee racial's developed, can't lay waste like my elf nature lycan can.  The funny thing is that my troll has a ton of skill points invested in skills that help him kill better, while my elf has just his hand to hand skill maxed, lycanthropy maxed, and a couple of points in acid blood, and he's by far the more efficient killer in melee.  Not even close.  I'd like to say that my troll is better against mutliple baddies since he hits for a ton with Circular Attack, which also stuns a lot, but that's not the case.  My elf lycan can rip through groups of mobs one at time faster than my troll using his AoE.  He's definitely fun though.       
1567  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 25, 2007, 02:33:08 AM
Each race must have their own Lycan form.  My elf doesn't turn into werewolf, he turns into a werepanther icon_twisted

He looks like a humanoid black panther with yellow eyes, claws, and a bad attitude.   







1568  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 23, 2007, 03:55:35 PM
The game world is broken up into large zones stocked full of respawning baddies.  Each zone seems to have its own theme (swamp, desert, forest, etc.).  There seems to be a level range for each zone, so while there is respawning, it appears that the mobs in each zone will eventually cap.  While the zones are large, the wonky compass and minimap make it more difficult than it should be to navigate through them.  The heading of the character displayed on the minimap is the direction the camera is facing, not the direction of travel.  It's sort of like tracking a tank moving in one direction while the turret is facing another direction.  I've only seen 3 zones, and they're ok.  My enjoyment of the game has mostly been from the combat, skill development, and the nature vs. science quest lines.  I wouldn't say the zone design, from what I've seen so far, is the hallmark of the game.

I enjoyed Sacred too, and there are some basic similarities in that it's an action rpg with attribute and skill/spell development.  The endgame Sacred UI with all of the slots available is similar to the Silverfall UI.  The big differences:
- You were solo in Sacred (most of the time).  You can have up to two companions in Silverfall that have their own plotlines and quests.

- Your character selection in Sacred determines your class and available skills.  Silverfall doesn't have classes.  You're free to develop your character, regardless of race (human, troll, goblin, elf), however you see fit.  Level increases include attribute management and skill development in Silverfall.  There isn't anything similar to Sacred's random skill drops.  You can develop skills and spells in melee, ranged, elemental magic, light magic (healing), and shadow magic.  You can also develop racial skills and faction skills.  It's really the racial skills that give each race some individual personality and flavor since the stats seem to start the same.  Trolls can become melee monsters, goblins have strong racial skills for ranged combat, elves and humans have good spell casting racials. 

- The loot drops and skill development are every bit as addictive in Silverfall as they were in Sacred for me.     

I hope that helps.

   
1569  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 22, 2007, 03:29:25 PM
I have a troll technomonger, he's very fun to play (and cool looking).  He has kind of a steampunk-clockwork thing going on with his armor and weapons.  He's a a basic weapon and shield warrior with some really good troll racial skills to augment his melee.  I'm also investing in the tech shield skills and damage absorption.  Good stuff. 

For anyone having a tough time getting started, especially if you're dying a lot, I discovered some helpful tips through trial and error.  In no particular order:

- Get a companion asap.  The Morka Find the Herbs quest is pretty easy.  Complete that quest before you do anything else, and you'll get a dedicated healer companion right from the start.  Speak to Morka and tell him to do nothing but heal you, and you'll notice a huge difference in the gameplay dynamic.  You still have to be ready to hit 9 for a potion heal, but for the most part, he'll keep you topped off. 

- Consider holding off on investing in the specialized melee stances (Defensive and Berserker) until you have companions to help.  Defensive Stance gives a great boost to armor, chance to parry and and chance to hit, at the cost of lower overall damage and a much lower chance to get a critical hit.  After experimenting with Defensive Stance, you really want a companion that can dish out the damage while you're soaking up the beating.  Even with the very nice one-handed double attack, your damage output isn't going to be that great.  Bersker stance is great for dishing out damage thanks to the boosts to attack speed and damage, but at a steep cost to your armor and eventually your chance to hit!  You really want to have a healer companion with you so you can focus on kicking ass and not popping health potions every few seconds.  I hate the idea of having an increased chance to miss.  The troll racial Fury gives a very nice attack speed and damage increase, so as a troll you already have something similar without the penalties. 

- Using just the basic melee attack plus one of the weapon special attacks on the right mouse button is more than enough to get started.  If you want to dish out a lot of damage in melee, but don't want to go the berseker route, try specializing in volley of blows and using hand weapons.  You can equip a hand weapon in each hand and dual wield.  You'd be surprised how quickly you can mow through baddies.  Even better, try adding Blood Magic (Fire Damage Buff for melee attacks) or Poison!

- Even if you don't want to use the basic melee attack, still add points to it since it passively increases your melee damage of all types. 

- Complete the Goblin Chest quest as soon as possible so you can buy insurance to avoid corpse runs.  I'd grab Morka first though.     
1570  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 21, 2007, 06:09:34 PM
Performance was rough on my aged rig until I turned down most of the settings to low.  Changing the resolution didn't do much to improve the framerate, so I'm able to keep it at the max native res for my LCD monitor.  Using fraps, I'm averaging about 20-30 with textures on high, character and object shaders on high, shadows and reflections disabled, and everything else set to low.  Some of the fights still drop me into the low teens, but not nearly as bad as when I had everything set to medium or high.  The opening battle with the archmage was almost unplayable on medium and high.  I'm ok with the settings now, especially on a P3.2, 6800gt, 2mb ram. 

Enjoying the game so far.  I need to buy a new pc!
1571  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 20, 2007, 07:19:35 PM
Pre-loaded and ready to go for tonight.  I think I'll try a Troll technomonger.  I'm guessing by going tech I won't be able to shapeshift into a werewolf, but I'm hoping he'll be an uber tank with tons of robotic hi-tech stuff hanging off of him. 
1572  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 19, 2007, 08:51:42 PM
Are there different difficulty levels like Titan Quest or Diablo? 
1573  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 19, 2007, 03:25:54 PM

Quote from: Calvin on March 19, 2007, 02:56:21 AM

Quote from: Roguetad on March 18, 2007, 07:05:43 PM

Quote from: jpinard on March 18, 2007, 06:06:17 PM

So I'm starting out fro scratch.  Opinions on the most fun set of skills to use?

I'd recommend going with Dream Mastery.  You don't even really need to focus on another mastery until you develop everything you want in Dream.  There are a lot of great skills that work very well together and are fun to use.  You could probably stay 100% in Dream through Normal if you wanted, it's that good.



Would switching to rogue or warfare around 20 or so be a good middle point to do so? I just got both games and am planning on starting with the expansion and if I really enjoy it go back to the SP (finished about 1/3 of it). I remember liking my warfare/rogue build a lot so I wanted to use some of that with dream.

I think you could develop rogue or warfare at any time (with Dream), it's just Dream is pretty self sufficient on its own.  Harbinger (Dream/Warfare) would be fun with dual-wield triggering Psionic Touch more often.  Or you may dump Psionic Touch in favor of the Onslaught skill tree.  If I tried a Dreamkiller (Rogue/Dream), I'd take advantage of the poison skill tree to add dps, but stay with Psionic Touch over Calculated Strike since it damages nearby baddies.  I'd definitely grab Lethal Strike from Rogue.  Psionic Touch + Lethal Strike + Trance of Empathy (or Wrath) would make for a damn good boss killer.  I think Dream + any mastery would be fun. 
1574  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 19, 2007, 02:48:45 PM

Quote from: javahead on March 19, 2007, 02:15:30 PM

Quote from: Roguetad on March 18, 2007, 07:13:33 PM

I had a few questions/observations based on the demo:

Is there an option to have the compass orient to the player's heading?  The mini-map is throwing me off since the map stays fixed and doesn't change to reflect my heading.  I think I'm headed in the right direction, only to see myself going the opposite way on the map. 

I really like the post combat regen skill, Serenity?  Talk about a down-time saver. 

Are there any skill choices that are racial specific? 
 
On the 3rd button, in the skills tree, there is Racial, Nature, and Technological options. Nature vs Tech is based on your affinity for one or the other, but there are some basc racial talents if you will. I haven't leveled anyone high enough to explore these in detail though.

Very cool, thanks.
1575  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 18, 2007, 07:13:33 PM
I had a few questions/observations based on the demo:

Is there an option to have the compass orient to the player's heading?  The mini-map is throwing me off since the map stays fixed and doesn't change to reflect my heading.  I think I'm headed in the right direction, only to see myself going the opposite way on the map. 

I really like the post combat regen skill, Serenity?  Talk about a down-time saver. 

Are there any skill choices that are racial specific? 

 

 
1576  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 18, 2007, 07:05:43 PM

Quote from: jpinard on March 18, 2007, 06:06:17 PM

So I'm starting out fro scratch.  Opinions on the most fun set of skills to use?

I'd recommend going with Dream Mastery.  You don't even really need to focus on another mastery until you develop everything you want in Dream.  There are a lot of great skills that work very well together and are fun to use.  You could probably stay 100% in Dream through Normal if you wanted, it's that good.

1577  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: March 15, 2007, 06:08:36 PM
A party based action rpg with what sounds like a decent skill system?  I'm one of the few knuckleheads that both bought and enjoyed Mage Knight Apocolypse.  Silverfall would really have to stink, and I mean really stink, for me not to get my $ worth.  When does the Steam version go live?
1578  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 15, 2007, 04:37:54 PM

Quote from: Lockdown on March 15, 2007, 12:37:06 PM

Arkon - The nice part about Dream (from my understanding) - You don't need to choose a secondary for quite some time if you are unsure.  The Dream Mastery tree is apparently very self sufficient for quite some time.

Definitely agree with that.  You could stay in Dream Mastery all the way through Normal and have a nice selection of single and area damage skills, 3 good auras (trances) to choose from, a great 7 second petrify skill, and a wicked boss killer skill.  I think the wildcard is the pet.  The pet seems like it would be a decent ranged ally, and it has good crowd control with 6 or 7 second area confusion.  Imagine taking Spirit Mastery in Epic, and ranking up the Lich King to be a second pet with the Nightmare's mastermind skill to top it off.  Another fun combo might be to take Nature and rank up the archer Nymph ally to be a second ranged pet. 

I'm planning on staying exclusively in Dream Mastery until Epic, and then I'll pick a second mastery.  I change my mind pretty much every day though icon_biggrin  I really miss the passive shield abilities of my Paladin, so I may pass on the pet option and go Templar. 

I tried playing my Slayer (Hunter/Warfare) last night after a few days playing my Seer (Dream), and that was a humbling experience.  Dream is such a strong mastery that my Slayer felt like a complete wimp.  It's hard to go back to just running around stabbing things when I'm used to Phantom Strike launching bodies and weapons all over the screen.         
1579  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 14, 2007, 08:05:30 PM
I did the exact same thing Lockdown.  I went with an Avenger because the idea of an archer with flame arrows and a giant rock elemental would be cool...and it is!  I started a Slayer because the idea of a warrior mixed with spear hunter sounded like a blast.  I'm not sure if it's even a good mastery combo, but it's a lot of fun.  The defender > Paladin I started was purely out of a desire to bash baddies to death with a shield.  I'm happy to say it's exceeded my expectations icon_biggrin

So no min-maxing for me...just having fun.  For all I know I have a bunch of wimpy gimped characters, but they're a lot of fun.       
1580  Gaming / Console / PC Gaming / Re: Titan Quest Expansion on: March 14, 2007, 04:40:01 PM
The expansion has been well worth the money so far.  Just the added conveniences are great (cross character loot transfer, expandable vault, relic removal). 

I put my Epic Paladin on hold and started again to try out Dream Mastery.  Very fun mastery.  Dream has a lot of good single target and multiple target aoe skills.  The trances (auras) are nice too.  My lineup of characters includes (from highest level to lowest): Paladin, Avenger, Slayer, and Seer.  They're all fun, so I'm not sure who I'm going to take to Legendary. 

The Paladin is very tough, and wields his shield like a second weapon, but he has energy issues trying to maintain the Storm auras and use active skills.  His passive shield attacks are brutal.  He does well with everything except Typhoon. 

The Avenger is very quick to level and kill.  I heard bad things about the Core Dweller, but fully ranked up he's pretty tough.  I set him to aggressive and just kill everything he's attacking.  Popping Call of the Hunt makes boss fights very easy.  She also has the fire weapon buff ranked up, which serves both her the core dweller well. 

My Slayer wields a spear, uses Onslaught as his primary attack and Take Down as the right click attack, has all of the attack speed skills ranked up, and pretty much kicks complete ass.  Again, Typhoon is still a long fight for him. 

I'm not that far into my Seer (lvl16), and haven't even chosen a 2nd mastery, but he's been a lot of fun to play.  I second the coolness of seeing baddies fly all over the screen from a good Phantom Strike.  So far, my Seer has been the easiest to level quickly.       
1581  Gaming / Console / PC Gaming / Re: Do you worry about farming wow gold? on: March 09, 2007, 09:53:51 PM
Itís my question before I visit sensei.  With many useful suggestions from sensei, now, I can do my karate more efficiency. 
1582  Gaming / Console / PC Gaming / Re: Jan Sales Numbers - Wii Wins! on: February 23, 2007, 07:27:20 PM
With my annual bonus hitting my direct deposit this week, I made a trip to my local BB on the way home last night to see if I could spot a Wii in the wild.  I found a 5 foot high stack of PS3's in the center of the main aisle, strategically placed so that you had to walk around the PS3 box tower to go into the Wii aisle.  I thought briefly about grabbing a PS3, but even with the bonus $ in hand, I couldn't stomach paying that much for a console.  I thought nearly $500 for the 360 was crazy at the time. 

I think Sony just completely missed the boat on the price point.  I probably would've picked one up if the price was closer to the 360.  I could care less about the Blue-Ray functionality.           
1583  Gaming / Console / PC Gaming / Re: Mercenaries 2: PS3, PS2, 360 and PC! on: February 22, 2007, 07:20:22 PM
Woohoo!  I loved Mercenaries.  One of my favorite games on the Xbox.  I hope they're able to keep the same sand box, open feel of the original on the 360. 
1584  Gaming / Console / PC Gaming / Re: College Hoops 2k7 on: January 24, 2007, 04:35:09 PM
I've adjusted the sliders to be more representative of the real stats.  I was seeing 45-50% 3PT FG%, now I'm seeing closer to the 35-45% range by tweaking the sliders.  The AI is still sinking a lot of 3 pointers, but it seems more realistic now.  Thanks for posting the stat links and for the feedback.  I'm always hesistant to fiddle with sliders, and won't normally unless my enjoyment of the game is being impacted. 

   
1585  Gaming / Console / PC Gaming / Re: College Hoops 2k7 on: January 23, 2007, 07:19:50 PM
I'm definitely turning down the 3pt tendency and 3pt range sliders for the AI.  When I lose games, it's because the AI sank 11 out of 19 3 pointers for 33 points in a 24 minute game lol.  And that's with a 3-2 zone, tight pressure, and double teaming shooters on the wings.  I've played games where over 50% of the AI's points come from 3 pointers.  I'm not even going up against good teams either.  Do you think dropping those sliders down by 10 would be too much?   
1586  Gaming / Console / PC Gaming / Re: College Hoops 2k7 on: January 20, 2007, 09:56:14 PM
I beat George Mason today with VMI.  I used some of the quick play calls (pick, screen, post up), but mostly just passed the ball around and looked for opportunities.  I've had more luck with the 3-2 defense keeping pressure on the permiter shooters...thanks for the tip on that one.  I won by 12, so I'm starting to feel better.   
1587  Gaming / Console / PC Gaming / Re: College Hoops 2k7 on: January 19, 2007, 09:18:12 PM
Awesome, great info.  Thanks Lockdown. 

1588  Gaming / Console / PC Gaming / Re: College Hoops 2k7 on: January 19, 2007, 08:12:25 PM
I'm trying those tips tonight too, thank you. 

What are the drawbacks of setting your perimeter guys to tight pressure all the time?  Is there anyway to hotkey having your team press?  I noticed an option in the coaching menu where I can select what type of press, and then there's an option to select how often.  I'd like to be able to hotkey, say a fullcourt man to man press, on the dpad.  Is this possible?  I've seen the AI do this to me, switching between normal d and press d.
1589  Gaming / Console / PC Gaming / Re: College Hoops 2k7 on: January 19, 2007, 06:09:56 PM
The AI seems to be incredible at sinking 3 pointers, even with bad teams.  Any tips for guarding against the 3?  I had some success with the 2-3 match up zone, but the AI still manages a really high 3pt %.
1590  Gaming / Console / PC Gaming / Re: College Hoops 2k7 on: January 18, 2007, 08:01:41 PM

Quote from: Lockdown on January 18, 2007, 12:33:10 PM

Quote from: Roguetad on January 17, 2007, 06:52:19 PM

I canít believe how good this game is, especially considering itís hovering around an 81 for an average review score.             

So basically Roguetad, you're saying you don't believe any of the crap I've been typing for weeks?

Thanks alot! 

 icon_frown

I didn't want to saddle you with the pressure that I bought the game because of your comments.  So thank you icon_smile

I need to learn zone defense schemes again.  It's been such a long time since I played, and I've forgotten player asssignments in the different zones.
1591  Gaming / Console / PC Gaming / Re: Wii....first impressions. on: January 17, 2007, 07:30:08 PM
Good first impressions.  I'd like to have that experience too...of walking into a store and having them ask me if I want a Wii.  I've never seen a Wii in the wild, ever.  Did your Wii come with the thicker wrist strap connectors?   
1592  Gaming / Console / PC Gaming / Re: College Hoops 2k7 on: January 17, 2007, 06:52:19 PM
I canít believe how good this game is, especially considering itís hovering around an 81 for an average review score.  Iíve never purchased or played any of the previous college basketball games, EA or 2K, so this is a first for me.  Iíve been a long time supporter of EAís NCAA football franchise, for better or worse, mainly because of the unique atmosphere of college football.  Iíve tried other basketball games over the years, and even this yearís excellent NBA 2k7 didnít do much for me.  College Hoops 2k7 is the first basketball game to really hook me. 

For the first time in any sports game, I actually get to play my alma mater.  The level of detail and depth of content in this game is amazing.  They managed to get my schoolís uniforms, logo, arena, and fight song down to near perfection.  Itís actually really weird to see my school represented so well in a game.  The only minor omission I noticed was that they donít show the cadets in the stands at either the home or away games, just supporters wearing the school colors.  I havenít played the federal service academies yet, so I donít know if they do show their cadets/midshipmen in the stands.  Itís a small omission thatís more than made up for by the fluid, intuitive gameplay. 

I generally suck at basketball games, and for some reason College Hoops just feels right to me.  It doesnít feel arcadey or too fast, like all of the EA basketball titles Iíve tried over the years.  More importantly to me, ball movement feels and looks mostly right too.  I downloaded EAís March Madness 07 demo last night so I could compare gameplay just to see if I was imaging how good CH 07 controlled.  EA needs to completely abandon whatever engine they used for March Madness, itís awful.  I immediately deleted that garbage off my HD, and went back to CH 07.  Without knowing any of the advanced controls or play calling, I only lost by 2 points with my small alma mater against William and Mary.  And most importantly, the game was a blast.  William and Mary won on a great inbound pass-shot play with 3 seconds left.  I really had no idea what I was doing, but just using the most basic commands and the shot stick, I did okÖand it was fun.  When Bryant Gumble gave the post game key play of the game, he correctly highlighted the last second inbound pass-shot play that William and Mary pulled off.  Good stuff. 

Iím looking forward to designing some off the wall chants for my team.  Iím not sure if Iím more surprised by how good this game is, or how far EA has fallen with their basketball titles.                 
1593  Gaming / Console / PC Gaming / Re: Valve calls PS3 a disaster, Wii a happy story on: January 15, 2007, 10:39:42 PM
I would think developers and publishers would follow the revenue trail to the largest installed user bases.  If the 360 and Wii end up with the largest user bases, with the PS3 a high priced shiny cousin that's harder to develop for, I bet you'll see a lot of developers jump quickly on the Wii development bandwagon, if they haven't already.  The PS3 reminds me of the Panasonic and Goldstar 3DO, a high priced multimedia console that tried to be everything but ended up (initially) outside of most consumers comfortable buying range.   
1594  Gaming / Console / PC Gaming / Re: Oblivion - Shivering Isles Video Preview on: January 15, 2007, 04:45:22 PM
I'm still not excited about the idea of playing in Sheogoraths plane, but the expansion looks like it has a ton of content and quality.  I wish they would've chosen another concept for the expansion though, or another daedra.  My first reaction on seeing the giant mushrooms was how similar the terrain looked to Morrowind, which one of the lead artists mentions later in the video.   
1595  Gaming / Console / PC Gaming / Re: Unexpectedly Liking 360 Achievements on: January 04, 2007, 07:52:04 PM
I like achievments too, they seem to appeal to my merit badge complex.  I have to be carefull though because they can be major game spoilers...like in Oblivion.   
1596  Non-Gaming / Off-Topic / Re: Blockbuster just got better on: January 04, 2007, 03:18:01 PM
The BB's near me in Northern VA never have new movies or games on the shelves.  Forget about getting a new 360 game in store, unless you visit every day and luck out.  A trip to BB during the middle of the week and again on the weekend was almost a weekly ritual for me going back to the mid to late '90s.  Ever since they went to the no late fee policy, their in store availability for new movies and games has gone from barely acceptable to frustratingly bad.  Even if I had a coupon for a free in store game/movie rental it wouldn't be that valuable, unless I wanted to watch older movies.  There are 2 BB's near me, and both have problems keeping their new inventory on the shelves.

The store part of the BB Total Access service is not a value add for me.  In fact, it's actually a negative since I don't even like visiting BB anymore.  I finally signed up for Netflix this month, and if their shipping in December during the holidays is any indication of their service, they've been great.  Grant it, my experience with them is only for 1 month during the Holiday season, but I haven't had any issues getting new movies.  I'm excited about being able to watch new movies again. 

The only service that would get me to switch to BB TA would be if they had a combined movie/game plan through the mail.         
1597  Gaming / Console / PC Gaming / Re: new title for bully on: October 02, 2006, 05:38:29 PM
We're ok with violent themes in the US, it's part of our pop culture.  It's the naked boobies we freak out about.  OMG nipples, the apocalypse is upon us!   


1598  Gaming / Console / PC Gaming / Re: Wii hands on stuff from the Fusion Tour on: October 02, 2006, 05:09:18 PM
If the Wii-mote requires complicated gestures to work correctly, and it's not consistently responsive, it may have the reverse effect on the non-gaming crowd.  Instead of bringing non-gamers to video gaming, it may turn them off if they have to learn complicated and hard to perform hand and arm gestures.  Maybe a standard controller would end up being easier to use for a non-gamer? 

I'm definitely rooting for the Wii, and I hope they're able to iron out any controller issues before launch (working with their 3rd party developers too).
1599  Gaming / Console / PC Gaming / Re: Great Madden Wii preview at IGN on: September 29, 2006, 06:50:31 PM
As a sometimes jaded gamer, I'm excited they're trying something new.  I'm surprised to see so much skepticism over a new idea.  If it doesn't work, it doesn't work.  At least they're trying something different and new.   
1600  Gaming / Console / PC Gaming / Re: Oblivion for the PS3 and PSP on: September 28, 2006, 05:02:55 PM
Hopefully the Knights of the Nine questline, to include the new armor, weapons, and NPCs, will be available as an official mod download for the 360 and PC. 
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