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1561  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 27, 2009, 10:59:41 PM

Quote from: Ridah on October 27, 2009, 08:46:39 PM

Quote from: Roguetad on October 27, 2009, 07:58:52 PM

They definitely evoked some emotions from me while watching the leaked video.  I can't believe I'm actually about to write this, especially as a jaded gamer and veteran Marine, but I was kind of disgusted by what I just saw.  Maybe pissed is the better word for how I felt.  I know it's just a game, but man, that was f***ed up.  if the intention of that level is to make me feel that way, then they succeeded...and then some.

If this level is legit, the backlash is going to be ugly.   

 

No it won't, it's going to create sales.

No doubt.  I'm talking about media backlash...which generally is a good thing for sales, but just more ammo for the anti video game crowd.  
  

1562  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 27, 2009, 07:58:52 PM
They definitely evoked some emotions from me while watching the leaked video.  I can't believe I'm actually about to write this, especially as a jaded gamer and veteran Marine, but I was kind of disgusted by what I just saw.  Maybe pissed is the better word for how I felt.  I know it's just a game, but man, that was f***ed up.  if the intention of that level is to make me feel that way, then they succeeded...and then some.

If this level is legit, the backlash is going to be ugly.  

 
1563  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 26, 2009, 05:18:50 PM

Quote from: Qantaga on October 26, 2009, 04:07:17 PM

Wow, Roguetad, that makes me want to go start up a Mordecai. smile 

Brick is fun too...although I'm trying not to play 2 characters.  The first couple of times I used his berserk ability I kept feeling like something was off, until I realized that Brick is a southpaw!  He jabs with his right, and lands his power punches with his left.  As a RL lefty, I felt like a knucklehead for not figuring that out sooner.  At first I was just alternating right-left-right-left, and my right trigger pull would sometimes fire off a couple of speed jabs.  He can kill most weaker stuff with just a couple of speed jabs with the right.  I seem to get more criticals with heads exploding using the left for power punches.  Has anyone else noticed that Brick is a southpaw boxer?  I didn't see it mentioned anywhere in the manual or fluff.

Brick would be awesome if his voiceover was a gruff sounding Brittish thug.   
1564  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 26, 2009, 03:24:45 PM
For anyone who is discouraged by the gameplay of the Hunter (especially solo), he gets a lot better around 15, and really comes into his own 20-25.  I recommend picking up any skill that helps him kill better or faster, and save the survivability stuff for a second play through.  His pacing starts off really slow, but man does it pick up.  I mow through stuff very fast now. 

Before revolvers start becoming common (15+), I suggest using the best weapon available, especially if you find a good assault rifle.  Some ARs hit for a little less than a sniper rifle, but in fast 3 round bursts.  Having a nice shotgun is good too.  Once you get your hands on a really nice revolver, even without the Gun Crazy skill that gives a 40% chance for a second round to be fired, things will go a lot faster.  I now use a blue revolver with a scope that fires exploding rounds...messy!  Revolvers have some of the highest single target damage of all the guns I've seen.  Imagine firing a revolver bypassing shields completely, firing off a second free round every other shot, while buffed with +40% damage, fast reloads, and + crit damage!   

There are some nice selections in each tree, depending on how you want to play.  At the top of the Sniper skill tree is a shield bypass skill that gives a 100% chance to bypass enemy shields with any weapon used (you don't have to use sniper rifles).  I found Focus (+25% accuracy boost for all weapons -50% sniper rifle sway), Killer (post kill buff for 40% more damage and faster reloading), and the 20% sniper rifle damage really helpful in mowing down baddies and bosses.     

The Gunslinger tree has some nice synergy with the Sniper tree, especially if you like using Sniper rifles and revolvers.  Gun Crazy isn't that noticeable with a repeater (that I saw), but with a revolver it makes a big difference.  I'm planning on maxing out this tree next.  So far so good.

I stayed away from the Rogue tree because I was turned off by the AI on the hawk early in the game.  Sometimes he just flies around, especially in boss fights, and sometimes he kicks ass.  I didn't want to rely on the AI to help me kill.  With that said, now that my Hawk is on fire! (or crackling with lightning), that 6 attacks per flight top of the tree skill looks really nice.   

So if you are concerned by Mordecai's slow pacing, he gets much better...and faster.  I've been playing through the same content with Brick (level 18 now with the +50% post kill damage buff), and Mordecai is faster and safer...because things are dead before they get to him.  Boss fights were about the same between the two classes, until I picked up shield bypass.   
1565  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 23, 2009, 07:00:27 PM

Quote from: happydog on October 23, 2009, 06:47:53 PM

Two complaints so far:
- The guns on the vehicle (the first one) suck. Shoot 100 bullets, score 1 hit. But on the other hand running stuff over works great. Easy XP right there.

I was able to select a missile or gun variant right from the start.  The vehicle with the missile launcher is awesome.  You should be able to select it from the vehicle menu.   
1566  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 23, 2009, 04:40:11 PM

Quote from: Soulchilde on October 23, 2009, 03:20:17 PM

Driving mechanic could be better.  The control scheme for consoles they used sucks all kind of balls.  Using the left stick forward/backwards and right stick for left/right just doesn't makes sense

Driving in Borderlands is like driving a warthog from Halo, which made it easy for me to pick up since that control scheme was very familiar to me.  It's the actual feel of the driving that seems off to me.  Someone else mentioned that the vehicles seemed too light, and that was my impression too.  They don't have enough weight to them, and are a little too jumpy and twitchy.  Getting used to the single player weapon controls in addition to the driving was a little wierd at first.  Moving both thumbsticks, holding down the A button, and then pulling the left trigger was funky for me at first...and tapping the left bumper for a speed boost.  It took a few minutes for my brain wiring to catch up.  

Edited to add:  Oh you meant that pushing the right stick left and right makes it go in those directions?  That's weird.  I just drove it like I did a warthog, the right stick I used to spin the camera around to where I want to go, and then push the left stick forward to give it throttle.  
1567  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 12:38:37 PM
I played Mordecai for a couple of hours last night (up to level 9), with the intention of focussing on pistols and the Gunslinger tree.  I did ok, switching between sniper rifle and pistol as the situation demanded.  I would really like to improve his sniper rifle, but I think I'll wait until later in the game to respec down the sniper tree.  For now, I'm going to stick with improving pistols, picking up the kill-health regen skill, and maybe a couple of skills in the Rogue tree.  

I started the game horribly inneffective with the sniper rifle, mostly due to me fighting the thumbstick to aim.  I have a decent sniper rifle now, so I can drop most baddies with even a grossly aimed shot to the body...or at least really hurt them.  I haven't found the game to be easy playing Mordecai, at least not yet.    

Oh and Mordecai would be awesome if he had a dual pistol skill in the Gunslinger tree.  I would love to be able to have a revolver in each hand.
1568  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 16, 2009, 03:37:54 PM
Whoa...I had no idea that was announced as a global communication on the server.

I'm not sure I want to see a picture of your new "retractable weapon", even if it is legendary. ninja


Congrats man!  I wonder if they have retractable orbs that can be flung around. You keep it on your wrist, and then fling it out 20 or 30 feet, rather than the normal couple of inches.   
1569  Gaming / Console / PC Gaming / Re: Dragon Age: Origins - Part 2 of 2 Preview on: October 16, 2009, 03:20:19 PM
I like how they treat mages almost exactly like psychers from the warhammer 40k universe.  They are connected to the Fade (Warp), can become corrupted by the demons of the Fade (denizens of the Warp), are hunted down and collected by the Templars (Sisters of Battle), if they are deemed fit they will serve the Circle (many 40k options for service), they are mostly despised and distrusted due to their connection to the Fade (Warp), and mages that operate outside the circle (rogue psychers) are aggressively hunted down and killed.  They are just as much a danger to the enemy as they are to their companions and themselves. 

Tranquils remind of psychers that are put into servitude as astropaths, or more menial but required tasks of the imperium. 

I've always liked that darker slant or take on magic users in the 40k universe, it's good to see that approach used here too.         
1570  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 15, 2009, 07:30:07 PM
The gold bot spam is absurd...unlike anything I've ever seen in any mmo.  It is just nuts, and hard to imagine how bad it is until you see it.  I now in hindsight really appreciate the efforts that Mythic did to ban gold farmers and spammers during the warhammer online launch.  

I agree, either ncsoft doesn't care, or they don't really want to stop the gold farmers.  This is a deal breaker for me too.  NCSoft must really not understand the western audience to think that we would tolerate or be ok with all of the chat channels being clogged with non stop bot spam.  Maybe Korean players never use those channels and stick to guild/legion chat.
  
1571  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: October 13, 2009, 04:57:59 PM

Quote from: Daehawk on October 12, 2009, 11:01:17 PM

Sacred Ashes is a damn cool video

Cool archer.  I appreciated the Saving Private Ryan sniper tribute as she fired off her killing shot. 

Regarding the inventory discussion, I would rather spend most of my time playing the game, and not playing the inventory management mini-game.  I would be happy not to have to manage 4 separate inventories.  Each second I spend sorting out inventories I feel drawn away from the story and action.
1572  Gaming / Console / PC Gaming / Re: BORDERLANDS Poll - Which System? on: October 13, 2009, 04:44:47 PM
I've never really been that good of a mouse/keyboard shooter, maybe because I'm a lefty, but mostly because I'm just not that good at driving a mouse anymore.  I've invested a lot of time with console shooters, and at this point I don't think the mouse is that much of an advantage for me (if the controls are decent).  With a controller I can just kick back in my reclined chair, and not have to worry about my wrist bothering me after a couple of days of playing the game on the pc.  Plus the 360 version has local co-op, which is big for my family.

With that said, if the pc version turns out to be significantly better, I will pick that one up.  If they are both relatively close in quality, it's the 360 for me.
 
1573  Gaming / Console / PC Gaming / Re: Marvel Ultimate Alliance 2 Reviews on: October 12, 2009, 02:31:39 PM
I was able to unlock a lot of the character stuff while fighting baddies in the simulator.  The simulator mission that teaches you how to do fusion attacks will let you summon waves of fodder in the end.  I "activated" all 3 waves at once, and then went to town.  Seemed to work well for the "kill x enemies", or "kill x enemies while using x power". 

 
1574  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Top 5 MMO's that need to be remade on: October 09, 2009, 05:08:11 PM
I would like to see daoc 2.  I was hoping warhammer online would capture some of that feeling, but it just doesn't even feel remotely close.  Daoc was my first mmorpg.  I didn't even know what a guild was prior to that.  Some posts on Gone Gold got me interested, and later that week I entered the mmo world.  I remember trying to quickly understand the interface so I could make it to a scheduled meeting in Mularn.  I had no idea what I was doing or what to expect.  After arriving at the meeting spot, I found myself amongst a large group of people sitting and standing around a stone, waiting for something.  After a couple of "pictures", which I had no idea how they were taken at the time (hello screenshots!), I received a message prompt inviting me into the Wanderers of Valhalla.  

For the next couple of weeks I had no clue what I was doing.  I remember Cort trying to explain to our mostly new to mmo group the concepts of mezzing, tanking, off tanking and pulling, and it was like a frustrated but patient coach trying to work with complete rookies to a sport.

It's hard for me to benchmark that experience fairly because daoc was much more to me than just another mmo, it was my first.  I'm not sure another mmo will ever measure up to that in terms of the total experience, but I would like to see something similar, with the 3 factions, based around pvp/rvr, but not necessarily set in a high fantasy world.        
1575  Gaming / Console / PC Gaming / Re: Road Rash HD? on: October 09, 2009, 04:23:18 PM
I was just thinking nostalgically about the road rash games earlier this week.  I would love to see a new version, or a game in the same spirit.  I remember with great fondness flying off huge drop offs, guiding my bike to land on top of other riders, and steel piping every helmet I could find.  I think those were the first games were it actually felt like the AI was pissed at me, and would chase me down to enact revenge.

I played a ton of road rash with my college roomates. Good times.   
1576  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 07, 2009, 06:06:52 PM
That sounds really cool.  What are your thoughts on the assassin relative to other classes so far in your experiences in pvp?  Any classes stand out so far as strong/weak?

 
1577  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 07, 2009, 05:26:08 PM
How long did it take them to respond?  I like how a chanter is leading their charge against you...and leaving their group behind without buffs/mantras.  Smart thinking.   
1578  Gaming / Multiplayer Madness (MMO or otherwise) / Re: So, I've unsubscribed AION and re-subscribed to... on: October 06, 2009, 08:16:50 PM
AOC Tortage (the first 20 levels) is the benchmark for an engaging mmo introduction (imo).  It is really well done.  You feel like a central character in the story.  I played several characters through Tortage, and depending on the class, each played a different but important and complimentary role in the story arc for the first 20 levels.  Very well done.  It just kind of ends there though.  If they were able to patch in content as good as Tortage into the rest of the game, I imagine it would be very different experience than what I had.  I loved my bear shaman.  He was a bitch to level to 20, but man he was cool after that.

I've just been getting into Aion, but I really like the atmosphere and game world.  Maybe it's the art style, or the anime inspired asthetics, but I find it very immersive.  It's probably the most elegant mmo I've played, very polished and well crafted, down to the smallest details.   

Please let us know if AOC has improved in the mid to late levels.  I miss smashing faces in.       
1579  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: October 05, 2009, 03:37:39 PM
I actually miss TR.  The combat was fun, the classes were cool, they had cloning!  I'm just getting started in Aion, and man, that game would really benefit from the cloning concept during the class specialization split.  I wasn't wild about the lore of TR, but the combat and pve was a lot of fun.  I wish there were more sci fi mmo options out there that let us melt alien faces.     
1580  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: October 02, 2009, 06:28:23 PM

Quote from: metallicorphan on October 02, 2009, 02:16:59 AM

glad to see the Dwarf women in there...i thought the Drawves reproduced by just sprouting up from out of the ground icon_wink

You have to pour beer over their heads and start swearing at them first before they sprout into the ground and asexually reproduce.  Or maybe they sprout you into the ground after dumping beer on their heads and swearing at them, I can't remember.

Most of the origin videos were ok to good, altough I wasn't at all feeling the wood elf one. 
1581  Gaming / Console / PC Gaming / Re: Risen:Could it be a surprise hit? on: October 02, 2009, 06:16:08 PM
Why even release a console version if it's going to look like that?  In a market where there are a lot of good games coming out, why risk damaging the brand by releasing such an inferior port?  I loved the first 2 gothics, but man, I wouldn't go anywhere near that console version.

PC version looks good though.  I thought my Swamp Jedi was from Gothic 1, not Gothic 2.  At least that's what I remember.  He was an awesome character.  Using the force to kill baddies, and then returning back to camp to hang out with his stoner buddies.    
1582  Gaming / Console / PC Gaming / Re: Marvel Ultimate Alliance 2 Reviews on: September 21, 2009, 07:51:42 PM
My son and I have enjoyed MUA2.  He was a little too young for MUA, but now he's kicking butt with The Thing and Deadpool.  

I like the more streamlined approach to the game, compared to MUA.  I didn't enjoy managing gear for each character in MUA.  

I really appreciate the freedom to respec or adjust skill/power points at will, without penalty or cost.  That's a great feature that I haven't seen mentioned often.  More developers should do this.  

The fusion powers are a great addition, and are fun to use.  Some of my favorites:  Hulk rips up a piece of the ground and lifts it above his head, while Deadpool jumps on top and places grenades on it.  Hulk then throws it at the boss.  Thor creates a swirling vortex of wind and lightning while Deadpool lobs grenades into it.  Invisible Woman creates a hamster ball shield for The Thing to motor around inside while he flattens baddies.  Most are really cool  and appropriate for the characters involved, minus the running side by side ones.

This is the best coop experience I've had on the 360 in a long time.      
1583  Gaming / Console / PC Gaming / Re: Expansion coming for Dawn of War 2: Chaos Rising on: September 21, 2009, 05:01:19 PM
Sounds good...but I would also like to see another race get a campaign at some point.  As one of the few people that really liked the meta-map campaign style of Dark Crusade, with different scripted maps and stories for each faction, I would really like to see that in a future expansion too.  I got a ton of value out of that format playing DC.   
1584  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: August 25, 2009, 05:57:05 PM
The Dwarven Noble origin is linked in that article too...and it sounds really interesting.  Some dark noble cutthroat politics in the house of the dwarven king.  And you get to play as one of the dwarven king's sons...that alone is cool.

I'm looking forward to reading about the commoner origins, and the wood elf.   
1585  Gaming / Console / PC Gaming / Re: Diablo 3 playable at Blizzcon on: August 21, 2009, 06:50:44 PM

Quote from: Blackjack on August 20, 2009, 08:44:42 PM

I love shield-bashing and shield-charging skills in both Diablo II and Titan Quest (in the latter, I got too focused on it, and I think it contributed to my temporary crippling wrist tendinitis tear). I hope there's still a class that specializes in that though I hope it's not a Paladin-clone.

That was my favorite part about Titan Quest, the Defender shield skills.  The rewarding thunk of smashing a shield into a baddie, or swiping it into multiple foes and watching them drop was pure gaming joy for me.  Charging from one corner of the screen into an enemy caster and shoving my shield into his grill never, ever got old.  There are so few games that use active shield fighting...sad, because it is so much fun.  Makes me want to read Gates of Fire again.
1586  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online Producer's letter on: August 20, 2009, 08:10:01 PM

Quote from: skystride on August 20, 2009, 12:57:11 PM

When I play a healer, I don't expect any thanks.  People inevitably thank you particularly for a rez but I feel like telling them that no thanks is necessary, I'm just playing the role my class was designed for.  Do you thank a tank for charging ahead and soaking up damage or guarding a healer?  Do you thanks a dps class for hitting the enemy hard?

Definitely.  I always try and thank other players for exactly the reasons you mentioned...for tanking, healing, or dps'ng well.  Heck, I thank other players just for sticking together for a quest or fight, for no other purpose than just being generally productive and cool to group with.  

It's not about the expectation of being thanked though, it's the other side of the coin, that people generally feel empowered to criticize healers more than any other role, particularly in pvp oriented games.  In WAR there never seems to be a shortage of healing experts and critics.  There always seem to be a few in every scenario pug in WAR.  I notice it more when I was playing my mdps or tank classes because the healers would get fed up, leave, and we would be stuck without healing...or the WP would just say screw it and go mostly melee healing indirectly.      
1587  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Changes coming to Warhammer Online on: August 18, 2009, 04:57:59 PM
What if they created a single, large, open rvr area...call it a frontier, that links back to the home areas of both factions?  Eliminate all of the tier rvr lakes, and funnel everyone into the frontier.  There could be villages, towns, whatever they wanted to put into the frontier to create strategic and tactical objectives.  Lower level players could be sidekicked or receive a temp level boost while in the frontier. 

Oh wait, that has already been done before...who developed that game?
   
1588  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Changes coming to Warhammer Online on: August 18, 2009, 12:44:25 AM
They don't need any help with #2...the new user experience.  That's already the best part of the game.  They should figure out how to make the new user experience, as is, transcend throughout the other tiers.  Tier 1 is great...make the other tiers better. 
1589  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online Producer's letter on: August 17, 2009, 03:55:04 PM
The most frustrating part about playing a healer class in WAR for me was that for every 1 or 2 players that thanked me for healing during scenarios and open rvr, there were 5-10 more eager to tell me how to properly heal them.  I enjoyed pvp in WAR, but playing a healer pissed me off, especially in pick up groups.  Unless you are especially thick skinned, are generally immune to asshats, or you group with guildies and friends regularly, I don't recommend a healing class in WAR.  With that said, my experiences with the healing classes are only up to T3, so things may change in T4.

My experiences were a little different regarding the Zealot/Rune Priest mirrors and their general effectiveness.  I actually preferred the Rune Priest over the Warrior Priest because he seemed more durable to me, and I had more options to heal, crowd control, and mix in some ranged damage.  I know that seems crazy, but when you factor in the detaunt, plus the instant shield, plus nice HOTs, and a knock back, I was able to heal through most single attackers while still providing ranged healing.  I could spec my RP to do pretty good single target damage in pve, but I stuck with mostly support in pvp, with some dots to apply pressure or finish off runners.  

The WP was a blast to play in pve, but the melee-heal mechanic in the midst of pvp was something I never felt comfortable managing.  You really have to know what you are doing as a WP at higher levels.  

I can vouch for the White Lion being fun to play, same with Slayers/Choppas.  The drawback to those classes for me was that my fun was directly related to the healing support we had...even if I was playing carefully as a skirmisher or using hit and run tactics.

I found the tank classes fun, especially if you like to pvp and you don't have a healer friend or guild healers.  They are durable, do good damage, and can mix it up pretty well without having to play too carefully.  I really enjoyed the Chosen/Kotbs mirrors, and the Ironbreaker.  The Swordmaster is a good offensive tank, or at least was while I was playing.  Upper tier tank classes can get complex to play well though.  I remember having 4 hotbars up as an IB, and needing to use skills from all of them.  
  



1590  Gaming / Console / PC Gaming / Re: [360] Sacred 2 finally gold! on: July 20, 2009, 07:35:36 PM
My favorite mounts in order:
The Wheel.  How could you not like it?  It has a sweet leather padded seat, detailed fins, painted flames, and a magnetic sword holder!  Of course you have to suffer through learning how to play a TG, but well worth it.

Gorilla Demon.  Weird and disturbing, but very cool.  Riding on the shoulders of another humanoid is what makes it freaky to me. 

Lizard.  It's huge!  Looks good.  The only downside is that it makes a very loud chomping sound when idle.

Spider.  Very drow like.  It's definitely not the cute anime style of spider either.  This thing is fairly gross, if you suffer from arachnophobia...especially the sound effects.

Wind Serpent.  I'm not a big fan of the cute anime flying serpent.  It looks more like a car from a carousel than a badass war mount.  It makes a world of difference in gameplay though being able to zip around as a HE laying waste to everything.     
1591  Gaming / Console / PC Gaming / Re: the 10 worst consoles ever on: July 17, 2009, 04:26:48 PM
Of the consoles I've owned, the Sega 32x + CDrom and the Atari 5200 top the list of console duds.  The Atari 5200 had some decent games, but the clunky oversized console plus the horrific fullly analog, numberpad controllers didn't help (and the 4 red side buttons...2 on either side). 

   
1592  Gaming / Console / PC Gaming / Re: Dana White Speaks on: July 14, 2009, 05:43:32 PM
As much as I think it's cool what Dana is trying to do...sticking it to EA, this type of stance only works because the sport is still young.  He may actually be pissing off his fighters in the process by closing off a source of possible revenue.  How long will it be before there is the equivalent of a UHC players/fighters union/association that represents the players and their likenesses?  Maybe not anytime soon, but if the sport keeps growing at its current rate, I don't see how he will avoid this.  Unless he wants to get mired down in one off litigation battles and court appearances with individual fighters for a good % of his time.   

     
1593  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan: One Year Later on: July 04, 2009, 12:37:42 AM

Quote from: Reemul on July 03, 2009, 06:49:08 PM

No and they aren't going to, it's an MMO with a 20 level tutorial not an MMO with an 80 level tutorial. The 1-20 stuff was a real doddle.

That's too bad.  I'd happily play another 60 levels of content as polished and fun as the starter island.  From my perspective, I would paraphrase what you wrote with a few changes:
It's an MMO with good storytelling and immersion for the first 20 levels, and standard fare MMO dungeons and questing for the next 60. 

My biggest complaint with AOC was that aside from the excellent combat system, after Tortage(sp?) the game felt like a standard mmo.  The only thing keeping me going into the 40s was the awesomeness of lopping off heads and limbs, combusting fools just by pointing at them, and ripping hearts out and eating them for health.  Story line and quests...not so much.   
1594  Gaming / Console / PC Gaming / Re: NCAA Football 2010 Demo Out Now on: June 26, 2009, 07:45:42 PM

Quote from: Zarkon on June 26, 2009, 07:21:43 PM

I found the quote, it's from Bill Abner:

The reason for this, when I sit back and think about it, is philosophical.

Team Madden is fundamentally looking at ways to make the gameplay authentic. Terms like 'authenticity', 'realism', believability,' these are words that the team continues to pound home. And they're damn serious about it. The notion that the high lvl members of Team Madden are looking at ways to completely reshape what that franchise means -- is a pretty big deal. I have been to a LOT of E3s and have been to a LOT of Madden presentations. I ALWAYS come away thiking...eh...it's Madden. Not this year.

They are talking about core football design concepts.

The NCAA team is talking features.

That's a pretty important difference, I think.

Unfortunately it is that mindset that is putting Madden out of reach of my limited understanding of the realistic details of playing or coaching football.  I actually miss the more arcade style of video football games where I could just pick up and play.  More realistic with deeper playbooks is actually a bad thing for me.  I understand the basics of video game football playcalling, but the more realistic the game gets, the more it becomes a sim and less like a game for me.  I don't know what half of those plays are, and have no clue why I would pick one over the other.  And frankly, I don't want to know.  I've been a football fan since I was a kid, but I don't want to actually simulate playing football to that detail.  I just want to run suckers over, catch passes, make some good hits, and enjoy the game.  I don't think I'm in the Madden demographic anymore.

I have been watching with interest the fictional football game being developed right now that actually looks fun (for me).  
      
1595  Gaming / Console / PC Gaming / Re: Prototype on: June 26, 2009, 05:21:35 PM

Quote from: Autistic Angel on June 26, 2009, 04:23:31 PM

Quote from: kadnod on June 26, 2009, 03:17:01 PM

Spoiler for Hiden:
On the other hand, I thought lots of the Web revealed plot stuff was very well done.  It kept my interest and was a really great way to tell the story without having tons of NPC exposition. 


Agreed: the Web of Intrigue cutscenes were among my favorite parts of the game.  Very well done!

-Autistic Angel

I really enjoyed the WOI cutscenes too.  They had kind of an X-Files feel to them...crossed with 28 Days. 

Thoughts on the ending:
Spoiler for Hiden:
I completely agree on the ending twist.  I also thought that the blackwatch commander was Green's son.  How cool would that have been?  At a minimum, the blackwatch commander turned Mercer sympathetic would have been a better story than...oh he's a monster...that you already fought! 

They show in a cutscene with Green that Mercer steps in the pile of bio goo that she vomited.  That viral goo took some of Mercers viral dna when he stepped in it, which gave it some of his powers.  They talked about "imagine what the cancer must have felt when they ripped a part of it out".  I think the supreme hunter was that cancer.  It had a missing spot on it's back too.  The whole idea is silly, and the Green baby storyline would have been much cooler. 

They could have done so much more with Green too, as Mother.  I thought for awhile that Alex was her baby.  That would have been interesting too, especially if they had a few missions where they both worked together.  I agree though, they missed some good opportunities in the storytelling department.
 

1596  Gaming / Console / PC Gaming / Re: Prototype on: June 26, 2009, 02:52:21 PM
My total time played at the end was 21 hours.  I stopped doing side challenges about about half way through once I upgraded the powers I wanted.  I was starting to get burned out, and was begining to think of playing other games, so I just stuck with the story missions all the way through to the end.  If I needed more xp points I would just take down a couple of bases and hives and then start the next story mission.

It's kind of a double edged sword though, because the story missions and boss battles are the weakest part of the game...or most annoying part.  The overall gameplay experience was fun for me, but it did start to wane towards the latter half.  There's no way in hell I'm playing the story missions again.  I may zip around killing stuff and completing challenges in free roam, but more than likely I'll be moving on to the next game in my backlog.  

I am looking forward to a sequal...if they listen to the critical feedback and improve on the story missions, power development, and boss battles.  They have the foundation for a really good game.  My first suggestion for a sequal would be to lose the shiny-fancy leather jacket over perma hoody look.  I shudder when I think about what nasty hair splooge he must have to keep his hoody affixed to his dome like that.

Final Boss Fight Tips:
Spoiler for Hiden:
They made this fight hard by letting the Supreme Hunter do an ass load of damage with each hit, and they gave him access to your devastator attacks.  The good news is that the fight is more tedious than it is hard.  The developers were nice enough to stock the area with a buffet of soldiers and a seemingly endless supply of attack helicopters.  The soldiers are for eating...of course.  I had the most success running around and staying away from him (to avoid his devastator and regular attacks) while maxing out my health (consuming soldiers) and using critical pain devastators on him (the 2 fingered X+B attack).  I used air dash a lot to mix up my running pattern and to change direction.  The crazier I ran and zigged, the less I got hit.  

The bad news is that everything will be trying to get you, including helicpoters, jets, the boss, etc.  I think it's best to keep moving.  It is possible to stun the SH with a fully charged throw, but I was never fast or aware enough to move in quickly to land some shots.  I actually used that time to consume soldiers and get my health up.  

The most important tip imo is to ensure you have your health maxed when the SH is just under half health.  You're going to need all of that blue for some quick critical pain devastators.  At this point I saved my devastators and used the muscle mass power running around throwing evrything I could get my hands on at him.  There are some bomb racks conviently left on the deck that have single bombs that can be thrown at him for good effect.  When the count down begins, lock on to him and unleash back to back critical pain devastators.  For me that meant holding the left trigger and then using 2 fingers to mash X+B.  His health will plummet, and you should have enough time (I had over a minute remaining) to finish him off.  I picked up more stuff on the deck and threw it at him until he died.  There's a riskier option:  after your last devastator, get in close and go to town on him, he will bring you down to your critical mass save, and then unleash that free devastator on him.  I was too chicken to try that, but I'm betting it would be the fastest way to finish him off.
1597  Gaming / Console / PC Gaming / Re: Prototype on: June 25, 2009, 06:27:33 PM

Quote from: metallicorphan on June 25, 2009, 06:20:11 PM

can anyone tell me how far i am into the game,i have just fought some specialist guy with black/gray hair in one of the Hive's

That fight is closer to the beginning.  I think I had just picked up the whip fist power for that fight and was slamming him in the face with hit.  It might be considered early mid game?  Maybe I'm blocking out other stuff too, it just seemed fairly early. 

I definitely wasn't bored at that point, so if you're already bored, that's not a good sign.  You do get some cool powers and combat abilities later in the game. 
1598  Gaming / Console / PC Gaming / Re: Prototype on: June 25, 2009, 05:51:07 PM
The last 1/4 of the story missions and boss fights were not terribly hard, just really annoying and no fun.  They could have done so much more with those fights, instead of reverting to early 90's boss battle conventions.  There's nothing fun about a boss that has multiple sets of shields separate from a health bar that need to be whittled down from 100% each time before the health bar is affected.  Who finds floaty green boss orbs circa sega genesis fun?  Flying rocks from the pavement, cool.  Thrown cars and bio-splooge, ok.  Floaty green orbs though?  We've been there before...15 years ago.

Boss immunities and boss shields are lame, and often times fly in the face of what the player has learned up to that point.  In prototype, the bosses aren't really hard, they're just not fun.  The E. Green fight could have been a really cool set piece, but when I actually started playing it I fully expected to hear 16 bit boss music.  Timers during boss battles are lame too.  Again, not hard, just not fun.

Everything else in prototype has loads of fun smeared all over the place.  It was a really fun ride, minus the boss fights.  Who cares if the boss fight only lasts a couple of minutes?  If the boss fight was fun and intense, I'm good.  I don't need the fight to drag on for 20-30 minutes to make it feel epic, that only leads to all of those artificial conventions like shields, temp damage and power immunities, and phased boss fights (phase 1...blow off the arms, phase 2...kill the eyes, phase 3...blow off the feet, phase 4...blow off the shiny metal thingy on its back, phase 5...ok now you can hurt some of his health but be quick because his arms will grow back and you have start at phase 1 again).

      
1599  Gaming / Console / PC Gaming / Re: Prototype on: June 22, 2009, 05:39:58 PM
I didn't enjoy that first boss fight inside the base with the swarms of hunters.  It wasn't hard, just annoying getting knocked around like that.  I learned the frustration of trying to pick up dropped weapons on the run during that battle, while having hunters interrupting me every few seconds.

Overall I haven't found the remaining boss fights to be as hard as I've read.  They are more on the annoying side than anything.  Or maybe they took me another try to figure out.  They haven't been awesome fun boss battles, but they weren't Ninja Gaiden hard either.  By the time I started what I would consider the mid to late game boss fights, I had so many tools at my disposal that it was just a matter of picking what worked best and trying again (if needed).   
1600  Gaming / Console / PC Gaming / Re: Prototype on: June 18, 2009, 06:39:14 PM

Quote from: Razgon on June 18, 2009, 05:59:12 PM

No-one is a little disturbed at the degree of violence in the game?

I'm not sure "degree of violence" is a strong enough expression for what players will encounter in this game.  You will be walking, jumping, gliding and running in gore (you'll notice the first time that you accidently pick up a citizen that you have no other option but to liberate their life from their body in the most gruesome of ways).  The game also conveys the message that almost everything you do results in people dying, usually by the 100s and 1000s. 

My son is banned from even listening to me play prototype.  "But Daddy, I'll just close my eyes during the scary parts.  I won't be scared."

Off to the Wii with you!           
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