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1561  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: November 11, 2009, 06:24:15 PM
Mages are key.  The lore pretty much hits us over the head with this.  Mages are so powerful and potentially dangerous, they need to be essentially kidnapped as children and locked away in towers.  The power of mages mentioned in the lore or by characters in the story translates directly into the combat.  From my experiences, mages make hard encounters doable, or even trivial. 

Crowd control is key.  Mages have so many spells that stun, sleep, slow, and generally control the battlefield.  I actually recommend including 2 mages in a party, one focused on crowd control and damage and the other focused on healing and damage, with some crowd control.  It makes a WORLD of difference.  I'm learning why mages are so feared in this gameworld, they can make even the toughest bosses and largest packs of baddies seem like fodder.     
1562  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 11, 2009, 05:02:54 PM
An observation on the AI and tactics:

I hotkeyed Select All Party so I could easily focus fire on targets during tough battles.  I noticed that when I do that, the AI will do nothing but standard attacks, and won't use any of their tactics, spells, skills or abilities on their own.  I did a few experiments just targeting with my character, and letting the AI do its thing, and the party remained true to their tactics and set behaviours.  But everytime I hit select all, and then right click on a target, they all default to just their standard attack.

I didn't notice this too much at first because I was using this method to manually control the use of spells and abilities as I switched between each character.  This may be what others are experiencing when they see the AI not using tactics, healing, or using skills.  Left to their own, the AI seems to do ok, but I think if you right click attack for them (through select all or individually), they seem to get stuck in their default attack.  

I have had a lot of problems with Shale's AI.  More than any other character Shale seems to get stuck on things, the AI seems to turn off, I've seen it just stand in spot during big fights.  And this is with his behaviour set to Aggressive, the party set to Free Movement, and the default defender tactics.  Not sure what's going on there.  
1563  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: November 10, 2009, 06:00:51 AM
I noticed tonight for the second time in 2 nights that my party tactics seemed to bug out and stop working all together.  My party members stop using tactics, like the tactics AI just shuts off.  Exiting and reloading the last save fixes it for me.
1564  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 09, 2009, 06:53:49 PM
Of the many things that Bioware got right in DA, having the world react appropriately and intelligently to your character is one of them.  It's refreshing to see at every turn the attention to detail that was made to write the correct dialogue or responses based on your characters origin, race and accomplishments.  I think this part of DA is the biggest leap forward for the genre.  In most rpgs with multiple race/class choices, I would have already experienced many examples of immersion killing npc lack of awareness of my character or their accomplishments.  So far Bioware has nailed this aspect.   
1565  Gaming / Console / PC Gaming / Re: Dragon Age Tips and Tricks on: November 06, 2009, 08:14:49 PM
Mages are combat force multipliers, and can really boost the overall strength of a team.

Flaming Weapons and Frost Weapons are great sustained spells that a mage can run for their party that make a world of difference early in the game.

There is a great selection of crowd control spells that can lock down single enemies and groups of enemies, and many of those spells have some synergy with damage related aoe spells.  Mages can make their will felt in combat through the use of good CC, which might actually be more beneficial at times than blowing stuff up. 

The first healing spell is a nice addition to any mages spell library.   

Sustained spells "reserve" a finite amount of your mana, depending on the spell requirements.  It shows up as a gap in your mana around your portrait.  Some sustained spells just reserve x amount of mana, others reserve that mana and negatively impact mana regen, or some will drain mana.

If you are having mana issues early in the game, you may need to go easy on actively casting direct damage spells, and using sustained spells that reserve mana.  Bumping up willpower helps.     
1566  Gaming / Console / PC Gaming / Re: Dragon Age Pretty Screenshot Thread [56k warning] on: November 06, 2009, 07:15:01 PM
We need one of these for each female origin story.   
1567  Gaming / Console / PC Gaming / Re: Dragon Age Game Issues Thread on: November 06, 2009, 07:05:25 PM

Quote from: Fez on November 06, 2009, 03:33:17 AM

Sadly, I've been getting some random crashes in Windows Vista 64-bit (essentially I get a "Dragon Age has stopped responding" error or something similar and it closes the program.  Looks like lots of people are experiencing random crashes in 64 bit versions of the various Windows operating systems.

Thankfully I haven't experienced any of that...yet.  I'm running Win Vista 64bit.  I did get an exit crash once, but I haven't had an ingame crash, and I've played about 8-10 hours. Sorry to hear about the random crashes...that stinks. 
1568  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 04, 2009, 07:45:29 PM

Quote from: snoleopard on November 04, 2009, 07:18:16 PM

Does anyone know if you can start a new game with another type of character, just to see the starting areas for different types, and still have your original game also, just two different saves?

Yep, I did that last night.  You have a "Switch Character" option that brings you to all of the saves for that character...sort of like it was handled in Mass Effect.

I completed the Dwarf Noble, City Elf, and Mage origins last night. Surprisingly I found the City Elf origin to be the least interesting (as a male CE).  A big check in the box for carnage, but it was not as interesting as I was hoping.  

Spoiler for Hiden:
I was expecting some hate fueled revenge, and it was more like a covert snatch mission (no pun intended).

It sounds like the female CE origin is definitely more interesting.

The Dwarf Noble story was good, with a nice mix of fighting, intrigue, and pacing.  The proving grounds was a great way to get me into the action early.  I really liked his #2,good voice acting.  

Regarding the Mage origin...
Spoiler for Hiden:
I enjoyed the Mage origins story, especially since it got me into the action immediately.  Post harrowing I chose to go with what I thought would be the path less traveled, helping my friend and his templar mistress, rather than turning them in.  I was surprised that I ended up doing a silly kill X spiders to get a piece of paper signed to get a fire wand to drive what I was hoping would be the darker and more exciting plot path forward.  Once I got past that the pacing was ok.  It started feeling a little grindy fighting groups of 3-4 baddies at a time as I progressed further and further into the basement level.  The ending was great, and worth the slogging.  I enjoyed being a pariah and outcast of the circle.  And I may have established a future contact to teach my guy the blood mage specialization.

1569  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: November 03, 2009, 04:00:16 PM

Quote from: Chaz on November 03, 2009, 03:35:53 PM

I'm usually using either a shotgun or SMG for when they get too close.

I did the same thing with my hunter until about level 20, relying on shotguns and SMGs for mid to close range fighting.  Since I started getting the hang of using revolvers post level 20, I haven't touched a shotgun or SMG.  I have 2 sniper rifles that I swap out of the top weapon slot depending on the situation (1 is the 3x explosive sniper rifle, the other is a 4x corrosive for taking down high armored targets).  My 3 remaining weapon slots are revolvers and a pistol:  1 revolver with a 6 round chamber and a scope that deals insane damage with great accuracy at long and mid range (but fires slower), 1 revolver with 3x explosive with extremely high damage and a fast rate of fire with a 3 round chamber for very close fighting, and Krom's sidearm which is a pistol that fires powerful shock rounds with a 12 round mag that f's up anything with shields.  I also keep an incendiary revolver in the backup in case I need it.

If I get rushed after sniping, out come the revolvers followed by exploding heads and body parts.  They take a little more careful aiming than a shotgun, but revolvers pack a serious punch.  And if that doesn't work, I have lethal strike maxed for anything that slips through, and that usually does the trick.  That's mostly for solo stuff.  I really wouldn't see a need for lethal strike in coop.   

1570  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: November 03, 2009, 03:23:57 PM
I already have 35 hours into the game, mostly solo, and it's fun for me.  The fun part may depend on your class though.  It seems like the soldier is much better suited for co-op, and somewhat boring in single player.  Too easy for the first play through?  

I definitely have not been bored with Mordecai in single player.  It has not been easy for me, which makes every fight challenging and fun.  He doesn't have the health and shields of Brick or Roland, and can't just plop down a turret to regen health and ammo.  Even with my Gunslinger tree mostly maxed out, I still have to move and pick smart fights.  He goes down pretty fast to focus fire.  Just when I start feeling like a killing machine, I run into something like a rocket firing Badass Bruiser who cleans my clock and send me back to respawn.  

I got a sniper rifle last night with 3x explosive effect, with a very high elemental chance.  I was cracking up watching body and leg shots from my sniper rifle blow dudes apart.  That will never get old.  
1571  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 27, 2009, 11:05:09 PM

Quote from: Harkonis on October 27, 2009, 10:24:24 PM

I agree with you Happydog, it's powerful and evokes emotion.  It's hard to watch and probably even harder to take control of.  Not sure disgusting is the word, disturbing perhaps.  

Spoiler for Hiden:
It's hard for me to explain, because I didn't have any problem mowing through civilians in Prototype or any of the GTAs, but something about the imagery or the setting of that level got to me.  Which means they hit the right nerve with me to evoke that emotion.  And disgust is ok, because I'll be very happy in the game if I get to go after that cell and wipe them out.  
1572  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 27, 2009, 10:59:41 PM

Quote from: Ridah on October 27, 2009, 08:46:39 PM

Quote from: Roguetad on October 27, 2009, 07:58:52 PM

They definitely evoked some emotions from me while watching the leaked video.  I can't believe I'm actually about to write this, especially as a jaded gamer and veteran Marine, but I was kind of disgusted by what I just saw.  Maybe pissed is the better word for how I felt.  I know it's just a game, but man, that was f***ed up.  if the intention of that level is to make me feel that way, then they succeeded...and then some.

If this level is legit, the backlash is going to be ugly.   


No it won't, it's going to create sales.

No doubt.  I'm talking about media backlash...which generally is a good thing for sales, but just more ammo for the anti video game crowd.  

1573  Gaming / Console / PC Gaming / Re: Call of Duty: Modern Warfare 2 confirmed! [Now with hands on!] on: October 27, 2009, 07:58:52 PM
They definitely evoked some emotions from me while watching the leaked video.  I can't believe I'm actually about to write this, especially as a jaded gamer and veteran Marine, but I was kind of disgusted by what I just saw.  Maybe pissed is the better word for how I felt.  I know it's just a game, but man, that was f***ed up.  if the intention of that level is to make me feel that way, then they succeeded...and then some.

If this level is legit, the backlash is going to be ugly.  

1574  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 26, 2009, 05:18:50 PM

Quote from: Qantaga on October 26, 2009, 04:07:17 PM

Wow, Roguetad, that makes me want to go start up a Mordecai. smile 

Brick is fun too...although I'm trying not to play 2 characters.  The first couple of times I used his berserk ability I kept feeling like something was off, until I realized that Brick is a southpaw!  He jabs with his right, and lands his power punches with his left.  As a RL lefty, I felt like a knucklehead for not figuring that out sooner.  At first I was just alternating right-left-right-left, and my right trigger pull would sometimes fire off a couple of speed jabs.  He can kill most weaker stuff with just a couple of speed jabs with the right.  I seem to get more criticals with heads exploding using the left for power punches.  Has anyone else noticed that Brick is a southpaw boxer?  I didn't see it mentioned anywhere in the manual or fluff.

Brick would be awesome if his voiceover was a gruff sounding Brittish thug.   
1575  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 26, 2009, 03:24:45 PM
For anyone who is discouraged by the gameplay of the Hunter (especially solo), he gets a lot better around 15, and really comes into his own 20-25.  I recommend picking up any skill that helps him kill better or faster, and save the survivability stuff for a second play through.  His pacing starts off really slow, but man does it pick up.  I mow through stuff very fast now. 

Before revolvers start becoming common (15+), I suggest using the best weapon available, especially if you find a good assault rifle.  Some ARs hit for a little less than a sniper rifle, but in fast 3 round bursts.  Having a nice shotgun is good too.  Once you get your hands on a really nice revolver, even without the Gun Crazy skill that gives a 40% chance for a second round to be fired, things will go a lot faster.  I now use a blue revolver with a scope that fires exploding rounds...messy!  Revolvers have some of the highest single target damage of all the guns I've seen.  Imagine firing a revolver bypassing shields completely, firing off a second free round every other shot, while buffed with +40% damage, fast reloads, and + crit damage!   

There are some nice selections in each tree, depending on how you want to play.  At the top of the Sniper skill tree is a shield bypass skill that gives a 100% chance to bypass enemy shields with any weapon used (you don't have to use sniper rifles).  I found Focus (+25% accuracy boost for all weapons -50% sniper rifle sway), Killer (post kill buff for 40% more damage and faster reloading), and the 20% sniper rifle damage really helpful in mowing down baddies and bosses.     

The Gunslinger tree has some nice synergy with the Sniper tree, especially if you like using Sniper rifles and revolvers.  Gun Crazy isn't that noticeable with a repeater (that I saw), but with a revolver it makes a big difference.  I'm planning on maxing out this tree next.  So far so good.

I stayed away from the Rogue tree because I was turned off by the AI on the hawk early in the game.  Sometimes he just flies around, especially in boss fights, and sometimes he kicks ass.  I didn't want to rely on the AI to help me kill.  With that said, now that my Hawk is on fire! (or crackling with lightning), that 6 attacks per flight top of the tree skill looks really nice.   

So if you are concerned by Mordecai's slow pacing, he gets much better...and faster.  I've been playing through the same content with Brick (level 18 now with the +50% post kill damage buff), and Mordecai is faster and safer...because things are dead before they get to him.  Boss fights were about the same between the two classes, until I picked up shield bypass.   
1576  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 23, 2009, 07:00:27 PM

Quote from: happydog on October 23, 2009, 06:47:53 PM

Two complaints so far:
- The guns on the vehicle (the first one) suck. Shoot 100 bullets, score 1 hit. But on the other hand running stuff over works great. Easy XP right there.

I was able to select a missile or gun variant right from the start.  The vehicle with the missile launcher is awesome.  You should be able to select it from the vehicle menu.   
1577  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 23, 2009, 04:40:11 PM

Quote from: Soulchilde on October 23, 2009, 03:20:17 PM

Driving mechanic could be better.  The control scheme for consoles they used sucks all kind of balls.  Using the left stick forward/backwards and right stick for left/right just doesn't makes sense

Driving in Borderlands is like driving a warthog from Halo, which made it easy for me to pick up since that control scheme was very familiar to me.  It's the actual feel of the driving that seems off to me.  Someone else mentioned that the vehicles seemed too light, and that was my impression too.  They don't have enough weight to them, and are a little too jumpy and twitchy.  Getting used to the single player weapon controls in addition to the driving was a little wierd at first.  Moving both thumbsticks, holding down the A button, and then pulling the left trigger was funky for me at first...and tapping the left bumper for a speed boost.  It took a few minutes for my brain wiring to catch up.  

Edited to add:  Oh you meant that pushing the right stick left and right makes it go in those directions?  That's weird.  I just drove it like I did a warthog, the right stick I used to spin the camera around to where I want to go, and then push the left stick forward to give it throttle.  
1578  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: October 22, 2009, 12:38:37 PM
I played Mordecai for a couple of hours last night (up to level 9), with the intention of focussing on pistols and the Gunslinger tree.  I did ok, switching between sniper rifle and pistol as the situation demanded.  I would really like to improve his sniper rifle, but I think I'll wait until later in the game to respec down the sniper tree.  For now, I'm going to stick with improving pistols, picking up the kill-health regen skill, and maybe a couple of skills in the Rogue tree.  

I started the game horribly inneffective with the sniper rifle, mostly due to me fighting the thumbstick to aim.  I have a decent sniper rifle now, so I can drop most baddies with even a grossly aimed shot to the body...or at least really hurt them.  I haven't found the game to be easy playing Mordecai, at least not yet.    

Oh and Mordecai would be awesome if he had a dual pistol skill in the Gunslinger tree.  I would love to be able to have a revolver in each hand.
1579  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 16, 2009, 03:37:54 PM
Whoa...I had no idea that was announced as a global communication on the server.

I'm not sure I want to see a picture of your new "retractable weapon", even if it is legendary. ninja

Congrats man!  I wonder if they have retractable orbs that can be flung around. You keep it on your wrist, and then fling it out 20 or 30 feet, rather than the normal couple of inches.   
1580  Gaming / Console / PC Gaming / Re: Dragon Age: Origins - Part 2 of 2 Preview on: October 16, 2009, 03:20:19 PM
I like how they treat mages almost exactly like psychers from the warhammer 40k universe.  They are connected to the Fade (Warp), can become corrupted by the demons of the Fade (denizens of the Warp), are hunted down and collected by the Templars (Sisters of Battle), if they are deemed fit they will serve the Circle (many 40k options for service), they are mostly despised and distrusted due to their connection to the Fade (Warp), and mages that operate outside the circle (rogue psychers) are aggressively hunted down and killed.  They are just as much a danger to the enemy as they are to their companions and themselves. 

Tranquils remind of psychers that are put into servitude as astropaths, or more menial but required tasks of the imperium. 

I've always liked that darker slant or take on magic users in the 40k universe, it's good to see that approach used here too.         
1581  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 15, 2009, 07:30:07 PM
The gold bot spam is absurd...unlike anything I've ever seen in any mmo.  It is just nuts, and hard to imagine how bad it is until you see it.  I now in hindsight really appreciate the efforts that Mythic did to ban gold farmers and spammers during the warhammer online launch.  

I agree, either ncsoft doesn't care, or they don't really want to stop the gold farmers.  This is a deal breaker for me too.  NCSoft must really not understand the western audience to think that we would tolerate or be ok with all of the chat channels being clogged with non stop bot spam.  Maybe Korean players never use those channels and stick to guild/legion chat.
1582  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: October 13, 2009, 04:57:59 PM

Quote from: Daehawk on October 12, 2009, 11:01:17 PM

Sacred Ashes is a damn cool video

Cool archer.  I appreciated the Saving Private Ryan sniper tribute as she fired off her killing shot. 

Regarding the inventory discussion, I would rather spend most of my time playing the game, and not playing the inventory management mini-game.  I would be happy not to have to manage 4 separate inventories.  Each second I spend sorting out inventories I feel drawn away from the story and action.
1583  Gaming / Console / PC Gaming / Re: BORDERLANDS Poll - Which System? on: October 13, 2009, 04:44:47 PM
I've never really been that good of a mouse/keyboard shooter, maybe because I'm a lefty, but mostly because I'm just not that good at driving a mouse anymore.  I've invested a lot of time with console shooters, and at this point I don't think the mouse is that much of an advantage for me (if the controls are decent).  With a controller I can just kick back in my reclined chair, and not have to worry about my wrist bothering me after a couple of days of playing the game on the pc.  Plus the 360 version has local co-op, which is big for my family.

With that said, if the pc version turns out to be significantly better, I will pick that one up.  If they are both relatively close in quality, it's the 360 for me.
1584  Gaming / Console / PC Gaming / Re: Marvel Ultimate Alliance 2 Reviews on: October 12, 2009, 02:31:39 PM
I was able to unlock a lot of the character stuff while fighting baddies in the simulator.  The simulator mission that teaches you how to do fusion attacks will let you summon waves of fodder in the end.  I "activated" all 3 waves at once, and then went to town.  Seemed to work well for the "kill x enemies", or "kill x enemies while using x power". 

1585  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Top 5 MMO's that need to be remade on: October 09, 2009, 05:08:11 PM
I would like to see daoc 2.  I was hoping warhammer online would capture some of that feeling, but it just doesn't even feel remotely close.  Daoc was my first mmorpg.  I didn't even know what a guild was prior to that.  Some posts on Gone Gold got me interested, and later that week I entered the mmo world.  I remember trying to quickly understand the interface so I could make it to a scheduled meeting in Mularn.  I had no idea what I was doing or what to expect.  After arriving at the meeting spot, I found myself amongst a large group of people sitting and standing around a stone, waiting for something.  After a couple of "pictures", which I had no idea how they were taken at the time (hello screenshots!), I received a message prompt inviting me into the Wanderers of Valhalla.  

For the next couple of weeks I had no clue what I was doing.  I remember Cort trying to explain to our mostly new to mmo group the concepts of mezzing, tanking, off tanking and pulling, and it was like a frustrated but patient coach trying to work with complete rookies to a sport.

It's hard for me to benchmark that experience fairly because daoc was much more to me than just another mmo, it was my first.  I'm not sure another mmo will ever measure up to that in terms of the total experience, but I would like to see something similar, with the 3 factions, based around pvp/rvr, but not necessarily set in a high fantasy world.        
1586  Gaming / Console / PC Gaming / Re: Road Rash HD? on: October 09, 2009, 04:23:18 PM
I was just thinking nostalgically about the road rash games earlier this week.  I would love to see a new version, or a game in the same spirit.  I remember with great fondness flying off huge drop offs, guiding my bike to land on top of other riders, and steel piping every helmet I could find.  I think those were the first games were it actually felt like the AI was pissed at me, and would chase me down to enact revenge.

I played a ton of road rash with my college roomates. Good times.   
1587  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 07, 2009, 06:06:52 PM
That sounds really cool.  What are your thoughts on the assassin relative to other classes so far in your experiences in pvp?  Any classes stand out so far as strong/weak?

1588  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 07, 2009, 05:26:08 PM
How long did it take them to respond?  I like how a chanter is leading their charge against you...and leaving their group behind without buffs/mantras.  Smart thinking.   
1589  Gaming / Multiplayer Madness (MMO or otherwise) / Re: So, I've unsubscribed AION and re-subscribed to... on: October 06, 2009, 08:16:50 PM
AOC Tortage (the first 20 levels) is the benchmark for an engaging mmo introduction (imo).  It is really well done.  You feel like a central character in the story.  I played several characters through Tortage, and depending on the class, each played a different but important and complimentary role in the story arc for the first 20 levels.  Very well done.  It just kind of ends there though.  If they were able to patch in content as good as Tortage into the rest of the game, I imagine it would be very different experience than what I had.  I loved my bear shaman.  He was a bitch to level to 20, but man he was cool after that.

I've just been getting into Aion, but I really like the atmosphere and game world.  Maybe it's the art style, or the anime inspired asthetics, but I find it very immersive.  It's probably the most elegant mmo I've played, very polished and well crafted, down to the smallest details.   

Please let us know if AOC has improved in the mid to late levels.  I miss smashing faces in.       
1590  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: October 05, 2009, 03:37:39 PM
I actually miss TR.  The combat was fun, the classes were cool, they had cloning!  I'm just getting started in Aion, and man, that game would really benefit from the cloning concept during the class specialization split.  I wasn't wild about the lore of TR, but the combat and pve was a lot of fun.  I wish there were more sci fi mmo options out there that let us melt alien faces.     
1591  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: October 02, 2009, 06:28:23 PM

Quote from: metallicorphan on October 02, 2009, 02:16:59 AM

glad to see the Dwarf women in there...i thought the Drawves reproduced by just sprouting up from out of the ground icon_wink

You have to pour beer over their heads and start swearing at them first before they sprout into the ground and asexually reproduce.  Or maybe they sprout you into the ground after dumping beer on their heads and swearing at them, I can't remember.

Most of the origin videos were ok to good, altough I wasn't at all feeling the wood elf one. 
1592  Gaming / Console / PC Gaming / Re: Risen:Could it be a surprise hit? on: October 02, 2009, 06:16:08 PM
Why even release a console version if it's going to look like that?  In a market where there are a lot of good games coming out, why risk damaging the brand by releasing such an inferior port?  I loved the first 2 gothics, but man, I wouldn't go anywhere near that console version.

PC version looks good though.  I thought my Swamp Jedi was from Gothic 1, not Gothic 2.  At least that's what I remember.  He was an awesome character.  Using the force to kill baddies, and then returning back to camp to hang out with his stoner buddies.    
1593  Gaming / Console / PC Gaming / Re: Marvel Ultimate Alliance 2 Reviews on: September 21, 2009, 07:51:42 PM
My son and I have enjoyed MUA2.  He was a little too young for MUA, but now he's kicking butt with The Thing and Deadpool.  

I like the more streamlined approach to the game, compared to MUA.  I didn't enjoy managing gear for each character in MUA.  

I really appreciate the freedom to respec or adjust skill/power points at will, without penalty or cost.  That's a great feature that I haven't seen mentioned often.  More developers should do this.  

The fusion powers are a great addition, and are fun to use.  Some of my favorites:  Hulk rips up a piece of the ground and lifts it above his head, while Deadpool jumps on top and places grenades on it.  Hulk then throws it at the boss.  Thor creates a swirling vortex of wind and lightning while Deadpool lobs grenades into it.  Invisible Woman creates a hamster ball shield for The Thing to motor around inside while he flattens baddies.  Most are really cool  and appropriate for the characters involved, minus the running side by side ones.

This is the best coop experience I've had on the 360 in a long time.      
1594  Gaming / Console / PC Gaming / Re: Expansion coming for Dawn of War 2: Chaos Rising on: September 21, 2009, 05:01:19 PM
Sounds good...but I would also like to see another race get a campaign at some point.  As one of the few people that really liked the meta-map campaign style of Dark Crusade, with different scripted maps and stories for each faction, I would really like to see that in a future expansion too.  I got a ton of value out of that format playing DC.   
1595  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: August 25, 2009, 05:57:05 PM
The Dwarven Noble origin is linked in that article too...and it sounds really interesting.  Some dark noble cutthroat politics in the house of the dwarven king.  And you get to play as one of the dwarven king's sons...that alone is cool.

I'm looking forward to reading about the commoner origins, and the wood elf.   
1596  Gaming / Console / PC Gaming / Re: Diablo 3 playable at Blizzcon on: August 21, 2009, 06:50:44 PM

Quote from: Blackjack on August 20, 2009, 08:44:42 PM

I love shield-bashing and shield-charging skills in both Diablo II and Titan Quest (in the latter, I got too focused on it, and I think it contributed to my temporary crippling wrist tendinitis tear). I hope there's still a class that specializes in that though I hope it's not a Paladin-clone.

That was my favorite part about Titan Quest, the Defender shield skills.  The rewarding thunk of smashing a shield into a baddie, or swiping it into multiple foes and watching them drop was pure gaming joy for me.  Charging from one corner of the screen into an enemy caster and shoving my shield into his grill never, ever got old.  There are so few games that use active shield fighting...sad, because it is so much fun.  Makes me want to read Gates of Fire again.
1597  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online Producer's letter on: August 20, 2009, 08:10:01 PM

Quote from: skystride on August 20, 2009, 12:57:11 PM

When I play a healer, I don't expect any thanks.  People inevitably thank you particularly for a rez but I feel like telling them that no thanks is necessary, I'm just playing the role my class was designed for.  Do you thank a tank for charging ahead and soaking up damage or guarding a healer?  Do you thanks a dps class for hitting the enemy hard?

Definitely.  I always try and thank other players for exactly the reasons you mentioned...for tanking, healing, or dps'ng well.  Heck, I thank other players just for sticking together for a quest or fight, for no other purpose than just being generally productive and cool to group with.  

It's not about the expectation of being thanked though, it's the other side of the coin, that people generally feel empowered to criticize healers more than any other role, particularly in pvp oriented games.  In WAR there never seems to be a shortage of healing experts and critics.  There always seem to be a few in every scenario pug in WAR.  I notice it more when I was playing my mdps or tank classes because the healers would get fed up, leave, and we would be stuck without healing...or the WP would just say screw it and go mostly melee healing indirectly.      
1598  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Changes coming to Warhammer Online on: August 18, 2009, 04:57:59 PM
What if they created a single, large, open rvr it a frontier, that links back to the home areas of both factions?  Eliminate all of the tier rvr lakes, and funnel everyone into the frontier.  There could be villages, towns, whatever they wanted to put into the frontier to create strategic and tactical objectives.  Lower level players could be sidekicked or receive a temp level boost while in the frontier. 

Oh wait, that has already been done before...who developed that game?
1599  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Changes coming to Warhammer Online on: August 18, 2009, 12:44:25 AM
They don't need any help with #2...the new user experience.  That's already the best part of the game.  They should figure out how to make the new user experience, as is, transcend throughout the other tiers.  Tier 1 is great...make the other tiers better. 
1600  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online Producer's letter on: August 17, 2009, 03:55:04 PM
The most frustrating part about playing a healer class in WAR for me was that for every 1 or 2 players that thanked me for healing during scenarios and open rvr, there were 5-10 more eager to tell me how to properly heal them.  I enjoyed pvp in WAR, but playing a healer pissed me off, especially in pick up groups.  Unless you are especially thick skinned, are generally immune to asshats, or you group with guildies and friends regularly, I don't recommend a healing class in WAR.  With that said, my experiences with the healing classes are only up to T3, so things may change in T4.

My experiences were a little different regarding the Zealot/Rune Priest mirrors and their general effectiveness.  I actually preferred the Rune Priest over the Warrior Priest because he seemed more durable to me, and I had more options to heal, crowd control, and mix in some ranged damage.  I know that seems crazy, but when you factor in the detaunt, plus the instant shield, plus nice HOTs, and a knock back, I was able to heal through most single attackers while still providing ranged healing.  I could spec my RP to do pretty good single target damage in pve, but I stuck with mostly support in pvp, with some dots to apply pressure or finish off runners.  

The WP was a blast to play in pve, but the melee-heal mechanic in the midst of pvp was something I never felt comfortable managing.  You really have to know what you are doing as a WP at higher levels.  

I can vouch for the White Lion being fun to play, same with Slayers/Choppas.  The drawback to those classes for me was that my fun was directly related to the healing support we had...even if I was playing carefully as a skirmisher or using hit and run tactics.

I found the tank classes fun, especially if you like to pvp and you don't have a healer friend or guild healers.  They are durable, do good damage, and can mix it up pretty well without having to play too carefully.  I really enjoyed the Chosen/Kotbs mirrors, and the Ironbreaker.  The Swordmaster is a good offensive tank, or at least was while I was playing.  Upper tier tank classes can get complex to play well though.  I remember having 4 hotbars up as an IB, and needing to use skills from all of them.  

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