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1561  Gaming / Console / PC Gaming / XBox 360 problems on: March 28, 2006, 01:05:07 AM
Quote from: "Nth Power"
Quote from: "Roguetad"
I feel like a knucklehead, where on the front page is disk cache cleaning trick?

I couldn't find it on the front page either, but you can also read about it here.


Thanks for the link.
1562  Gaming / Console / PC Gaming / XBox 360 problems on: March 28, 2006, 12:16:01 AM
I feel like a knucklehead, where on the front page is disk cache cleaning trick?
1563  Gaming / Console / PC Gaming / XBox 360 problems on: March 27, 2006, 08:08:49 PM
Oblivion seems to thrash much more than any of my other 360 games.  I'm guessing the weird noises I've been hearing occasionally are due to Oblivion not taking advantage of the HD, and having to scan from the cd?  I've had 1 disc error with Oblivion after about 4 days of play.  GRAW makes some weird cd access noises too on occasion, no lock-ups though.
1564  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 27, 2006, 07:02:22 PM
Flowers are so distracting.  I almost wish I didn't use alchemy.  I've been ambushed and attacked many times while picking flowers.  I don't blame them, I'd attack me too.
1565  Gaming / Console / PC Gaming / Blazing Angels Demo on Live... on: March 23, 2006, 03:26:16 PM
Dissapointing. That demo just saved me $60.
1566  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 22, 2006, 05:28:10 PM
Quote from: "Soulchilde"
Quote from: "Roguetad"
Quote from: "Destructor"
As far as the bow goes though...wow. I 'railing killed' somebody during the very first dungeon you see as you exit the sewers. Saw them standing near a ledge, and I snuck up close to them and fired an arrow from stealth. I insta-killed my target, and she flew up and tumbled across the ledge and crashed to the floor below.

And I love using arrows against skeletons. The arrows don't stick into your opponent. They just bounce off (as they should), yet you still do damage. Enough shots and the skeleton just explodes everywhere.

You should see what destruction magic does to baddies :twisted:

Illusion magic is actually fun and useful in Oblivion.



Yes, I need to raise my Destruction as my pitiful Flame Dart isn't cutting it anymore.  Matter of fact that will be the first thing I do when I play today.  Man I can't wait.


The destruction touch attacks are so good I've found that I'm not even using my weapon skills.  I'm not too far into game, so I may reload from the sewer save and just drop Blade completely.
1567  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 22, 2006, 05:15:18 PM
Quote from: "Destructor"
As far as the bow goes though...wow. I 'railing killed' somebody during the very first dungeon you see as you exit the sewers. Saw them standing near a ledge, and I snuck up close to them and fired an arrow from stealth. I insta-killed my target, and she flew up and tumbled across the ledge and crashed to the floor below.

And I love using arrows against skeletons. The arrows don't stick into your opponent. They just bounce off (as they should), yet you still do damage. Enough shots and the skeleton just explodes everywhere.

You should see what destruction magic does to baddies :twisted:

Illusion magic is actually fun and useful in Oblivion.
1568  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 22, 2006, 04:30:58 PM
I canít really convey how happy I was last night to be playing the next Elder Scrolls experience.  From the opening sequence to the music, graphics, sounds and voices, it felt good to be back in that world.  

Iím not a graphics nut, but I do care about decent graphics in modern games.  Iíve been happy with the graphics on the 360.  Maybe my expectations are lower, but I spent a good amount of time last night just running around admiring the foliage and trees.  Iíve witnessed some great spell effects (with good sound effects this time).  I really appreciate the attention to detail on the architecture, weapons, clothing and armor.  If you have even a passing interest in authentically detailed armor and weapons inspired by real historical weapons and armor, I think youíll be happy to see what theyíve accomplished in Oblivion.

I left the face morphing part of the character creation process a little disappointed and overwhelmed.  I appreciate the idea of allowing the player to go absolutely nuts with face and feature morphing, but for someone like me that just wants to pick a reasonable face and go, this was an almost painful and overwhelming process.  The random face feature didnít really help streamline the process since it put together some very bizarre and freakish looking face combos.  My suggestion wouldíve been to have the artists create maybe 10 well designed stock faces for each race, so players like me could quickly look through and pick a face we liked without having to spend an hour adjusting sliders.  Again, I appreciate the depth, but the game came to a screeching halt for me at this point.  I was very happy with the end result of the High Elf face I built, but it took me about an hour.  

The sound effects, voice work, and music have been great.  Iíve noticed a few cheesy voice-overs, but they seem appropriately funny.  The sound effects for spells are so much better than Morrowindís annoying effects.  

I liked that the game allowed me to experiment with different play styles during the Escape from Prison tutorial opening.  I was surprised by how close the recommended class was to what I intended on playing.  I also really liked that the game allowed me to change everything before leaving the sewers.  I saved at the sewer exit so I could always go back to this decision point and create new characters.

The control scheme for the 360 has been a piece of cake for me to learn and use.  I like the hotkey wheel, and havenít had any trouble switching to different spells during combat.  If I get overwhelmed I just open my inventory and pick the spell I want, exit inventory, and Iím back in the action.  In the pc impression thread Iíve read several people complain about no tool-tips.  Iíve seen tool-tips for almost everything on the 360 version.  Iím not sure why theyíd be left out for the pc version.    

I could nitpick on some things, but Iím not going to because the overall gameplay experience has exceeded my expectations.  For me itís all about fun and immersion, and I had to force myself to go to bed last night at a semi-reasonable time.  Iím not going to try and qualify where the game ranks relative to other rpg experiences since itís still way to early for me to pass any kind of judgment.  I can say that Iím thinking about it at work, and I canít wait to get home and get back into it.
1569  Gaming / Console / PC Gaming / Elder Scrolls IV: Oblivion - Impressions on: March 21, 2006, 03:44:30 PM
Has anyone progressed far enough into the game to gain access to any of the combat perks?  I'm wondering if they add a little more excitement or variety to the combat?
1570  Gaming / Console / PC Gaming / [360] Oblivion - Character Creation/Description Thread on: March 21, 2006, 03:56:39 AM
Quote from: "-Lord Ebonstone-"
Dude, that was a copy/paste from the official Oblivion forums.


That's pretty funny then.  My sarcasm and funny meter wasn't on earlier.  Sorry about the attack.
1571  Gaming / Console / PC Gaming / [360] Oblivion - Character Creation/Description Thread on: March 20, 2006, 11:36:30 PM
Quote from: "-Lord Ebonstone-"
im gonna maek a char dat usez sords n magik spels to kil dey monstars n rids horseys 2 !!1`  n hes a big hit wiht teh ladees he lieks 2 look at dere boobees but y dere no hot cofee 4 dis gaem or no nakid boobees?!1!  im gunna maek a nakiid boobee mod in teh toolset wuld ne1 liek 2 join my modteam????//./


Your angst with Bethesda and their Elder Scrolls titles is bizarre.  I hope you find what you're looking for someday.  In the meantime, I'd recommend ignoring the multitude of Oblivion threads (I know it's hard) before you make a bigger ass out of yourself than you already have.
1572  Gaming / Console / PC Gaming / Is it just me? Burnout 360 on: March 20, 2006, 06:29:10 PM
The crash events seem easier to me, but the race events seem about the same.  I hate burning lap events on both systems.  The takedown race events definitely seem harder to me on the 360.  The pure carnage events where you just plow into as much as you can before time runs out seem easier on the 360 for some reason.
1573  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 20, 2006, 04:37:26 PM
Quote from: "Scoop20906"
Quote from: "Lockdown"
What exactly is a "sales lump" ?
That is my not so affection description of the unidentified life form who took my pre-order. Because of his poorly developed frontal cortex, communication by him was carried out in a series of clicks, grunts, whistles and the odd german phrase. I was able to surmise the game will be available on March 20th by him stamping his foot twenty times but that could have also been a charlie horse. Hard to tell.


Good on you for helping him work through trying to communicate.  I know it can be frustrating, but your efforts will help him learn how to speak in complete sentences, acknowledge people, and form and articulate coherent thoughts.  

I wish my wife still worked in Clarendon, Iíd ask her to hit the Pentagon EB on the way home.
1574  Gaming / Console / PC Gaming / [360] Oblivion - Character Creation/Description Thread on: March 20, 2006, 04:24:10 PM
Quote from: "Lockdown"
I see.  Thanks Coop!  Considering I have no clue whatsoever what is an easy leveling skill versus a non-easy leveling skill, I will assume I will be ok.  Man, I hope that fact that I know nothing about the Elder Scrolls or how the system works doesn't completely ruin this game for me.  I had assumed I could just pick it up and play the way I wanted to.  Now I am ascared a little bit.

On another note, are you saying this game works like City of Heroes, and populates dungeons based on your particular level?  If so, that is pretty cool.


This may sound strange, but I think it'll be more fun since the game world will be completely new to you.  In MW you could pretty much make any class or custom class work. The only tough class combos I ran into were any type of combat or stealth class that wanted to use higher level magic spells but didn't have the mana.  Even if you want to use just 1 or 2 support spells, choosing the sign that adds another 50 mana at character creation can help a lot.  For magic heavy characters, I'd definitely recommend choosing Breton or High Elf, since they start with a racial bonus to maximum mana, which is invaluable later in the game.

For combat and stealth characters you can pretty much go crazy at character creation.  Some race/combos can be a little slower going at first, but skills increase with usage, so you can control development over time.
1575  Gaming / Console / PC Gaming / [360] Oblivion - Character Creation/Description Thread on: March 20, 2006, 03:21:06 PM
I have a handful of character concepts, but I want to see what the races look like in game before I choose.  In Morrowind I built my characters starting with the race first, and then I chose skills based on a class concept using as many racial bonuses as possible.  What Iím leaning towards now:  

Forest Shadow (Wood Elf):  Archer with stealth and support magic.

Swashbuckler (Nord):  Very similar to Farscry_Reduxís duelist Redguard, except with heavy armor.  Btw, the Duelist Redguard sounds like a blast to play.    

Black Marsh Ranger (Argonian):  Ranger class customized to the Argonian skill bonuses.  

Templar (Orc):  Sword and board tank with destruction, restoration, and mysticism (mage sign to help a little with mana).
1576  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 20, 2006, 02:35:18 PM
The GS and EB near me in Northern Virginia are sticking to their Tuesday release story.  I'll swing by on the way home from work to see if they picked up the shipment.  Both stores have over 100 pre-orders each according to the managers.
1577  Gaming / Console / PC Gaming / What are you buying this week? (3/20) on: March 19, 2006, 09:50:51 PM
360:  Oblivion definitely, and Blazing Angels if the reviews look decent.
1578  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 19, 2006, 09:33:35 PM
I know dual wielding is not in the game, but I'm wondering if Hand to Hand fighters use both hands, or only punch with one?  If a Hand to Hand fighter equips a shield, is the damage output the same?
1579  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 19, 2006, 08:06:09 AM
Quote from: "kathode"
Quote from: "Roguetad"
Brother Martin looks like he's been to Oblivion and back again, reminds me of the great new priest character from BSG.  Great voice acting for him too.  Anyone we'd know?

Um, yeah.  Listen again  Cool


Sean Bean?  That's my guess after listening a few more times.
1580  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 19, 2006, 12:52:42 AM
Great clip, thanks Kathode.  I recognized a few voices.  The guy who does the Redguard VO has a distinctive voice, hard to forget from MW.  Did you have a lot of the MW voice cast return for Oblivion to do NPCs?  

A couple of other observations:
- The dark elf male looked very cool, especially with the lighting on the face
- Brother Martin looks like he's been to Oblivion and back again, reminds me of the great new priest character from BSG.  Great voice acting for him too.  Anyone we'd know?  
- I liked the look of the Orc, not too crazy fantasy, and not too human-like either.
- Was the first lady in the clip a Nord?
-  I heard a rumor you're an idiot.  Any truth to that? - That cracked me up.  Nice touch.  

I haven't been able to see any big facial differences from the screenshots between Nords, Bretons and Imperials.  I'm guessing the hair choices would be different?
1581  Gaming / Console / PC Gaming / [360] Blazing Angels - Mar.24th on: March 19, 2006, 12:28:52 AM
We get to fly and fight in London during The Battle of Britain, Pearl Harbor, Midway, Paris "La Liberation de Paris", Normandy, and Berlin, to name a few locations (there are more).  

I hope they get this one right, it could be a lot of fun.
1582  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 18, 2006, 12:36:28 AM
I'm glad I know now that pirate dogs rank above ninja dogs on the hierarchy of badass killers.  Where does Chuck Norris fit in then?
1583  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 17, 2006, 10:59:23 PM
Quote from: "Sparhawk"
They better, or else.



That's right everyone, Ninja Dogs. I'll be deploying them on Sunday. The stores better release Oblivion or everyone gets it. In the arse.


Those doggies would bring a tear to yootooK's eyes.  I say why wait?  Unleash the hounds now.  Let the liberation of the in store Oblivion copies begin tonight.  Where will the dogs be afterwards so we know where to link up?
1584  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 17, 2006, 05:48:13 PM
I picked up the guide yesterday, and have managed to avoid pretty much everything after page 68.  I accidentally plopped the book open to the Main Quest section, and quickly shielded my eyes and purged my memory of everything I saw.  I did check out the vampire section too, and I really like the way they're handled in Oblivion.
1585  Gaming / Console / PC Gaming / [360] Blazing Angels - Mar.24th on: March 16, 2006, 08:39:16 PM
This was a preorder for me the first time I saw video of the seemingly overwhelming number of fighters duking it out over Paris, going through, under and around the Arc de Triumph.  The pilot chatter was great too.  The setting sun dynamically reflecting off all of the canopies, mixed in with tracer rounds flying through the sky, flak explosions, and planes crashing and burning seemed so real, like watching nose camera footage from the war in HD.  If it ends up sucking I'll cancel the preorder, but it looked and sounded amazing.
1586  Gaming / Console / PC Gaming / Jade Empire on: March 16, 2006, 08:17:09 PM
Quote from: "MerianMoriarty"
by the end of it, i was using charged harmonic combos almost exclusively (usually Heavenly Wave / Leaping Tiger), unless i ran out of mana, and then i would switch to my fave combo of Storm Dragon / Spirit Thief to fill up again.  i also built my characters to be heavy on focus, though, so i was able to slow down certain crucial moments in the game. the final boss was only an annoyance to me, and only then because he was resistant to stuns and would break out of my Storm Dragon's effect before i was finished hitting him with Spirit Thief.


Those were the exact same combos I used, same with the final boss.  With those combos mastered, you could perma lock down most baddies and keep topping off during fights as needed.
1587  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 16, 2006, 08:04:08 PM
I bought a nice rig a few years back that's sadly already mid to low end now for next-gen gaming (P3.2, 2GB ram, GF6800GT).  I knew my rig would be brought to its knees by Oblivion, so I went the 360 route instead.  I'm a pc gamer at heart, but when the 360 can crank out graphics like Oblivion and GWAR in HD or hooked up to my widescreen pc monitor, and I don't have to stress about keeping up with the joneses for video cards and ram, I'm happy.  

So far I'm feeling like the hours I waited in the freezing, snot-inducing windy weather in December for a 360 have started paying off.
1588  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 16, 2006, 05:21:59 PM
Awesome, thanks Hetz.
1589  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 16, 2006, 04:16:38 PM
Hetz:  Are there racial skill bonuses in Oblivion? Anyway you could paste them or point me to a link that has them?

Another guide question for you:  Do you have to take light or heavy armor to benefit from bound armor?  For example, if a mage wants to use conjuration to provide additional armor through the bound armor spells, do they have to already have those armor skills to get any benefit?  I'm hoping Conjuration would be a good alternative to a mage type character that doesn't use a major skill slot for armor.
1590  Gaming / Console / PC Gaming / Jade Empire on: March 16, 2006, 01:09:34 AM
It seemed to embrace the worst gameplay elements of Kotor1&2.  Once I got  out the starter village I really enjoyed the game, including the combat.  I played through twice, once good and once evil.  I love Chinese mythology, so that probably had something to do with me sticking with it.  I've also always enjoyed watching Chinese martial arts, the styles seem so artistic and fluid compared to martial arts from other parts of the world.  I thought JE did a good job of capturing the look and feel of those arts (I'm no expert by any means, they just looked like the real deal to me).  Now if they could've tossed the horrible Kotor1&2 slow pacing in the beginning and middle parts of the game, I would've loved the entire experience.
1591  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 16, 2006, 12:42:48 AM
Thanks for the spell list Hetz.  And woot to Monday!  I preordered from gamestop too.  When I went to trade in 2 games yesterday, the gamestop near me said they had almost 100 Oblivion preorders.
1592  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 15, 2006, 09:57:17 PM
I'm really liking the detail on the weapons and armor, very nice.  Can't wait to see this in HD.  Whoa, that Vampire Matriarch is definitely not your stereotypical Anne Rice hotty vamp seductress.  It'd be fighting time (or running away time) with her.
1593  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 14, 2006, 05:21:22 PM
If the khajiit night eye has unlimited uses, why not just make it an on/off toggle?  Having to click Night Eye every 30 seconds seems kind of silly if it's use is unlimited.
1594  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 14, 2006, 03:45:48 AM
This game can't come soon enough.  Hurry up 20th.
1595  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 13, 2006, 10:16:11 PM
Quote from: "Roguetad"
Is there a link anywhere that describes the relationship between attributes and skills for Oblivion?  Have any of the attribute-skill relationships changed from MW to Oblivion?


Found this today in the Unofficial Official FAQs:

Strength
Blade (Master: Random paralyzing ďneck-strikeĒ)
Blunt (Master: Random paralyzing ďneck-strikeĒ)
Hand to Hand ("High-end" Levels: Probable counter-attack and disarming of enemies (when blocking), Master: Random paralyzing ďneck-strikeĒ)

Endurance
Armorer (Master: Repair items to 125% condition; repair hammers never used up)
Block ("High-end" Levels: Probable counter-attack and disarming of enemies)
Heavy Armor (Progressive: Smaller penalty on using magic)

Agility
Marksman (Progressive: Zoom-in feature, Expert: Knock down opponent)
Security
Sneak
Speed
Acrobatics (ďHigh-endĒ Levels: Dodge)
Athletics (Progressive: Fatigue levels faster while running)
Light Armor (Progressive: Smaller penalty on using magic)

Intelligence
Alchemy (Progressive: Able to drink more potions and have more current effects)
Conjuration
Mysticism

Willpower
Alteration
Destruction
Restoration

Personality
Illusion
Mercantile (Master: Invest in stores to increase merchants maximum amount of money)
Speechcraft
1596  Gaming / Console / PC Gaming / [360] Oblivion - GOLD - Ships/In Stores 3/20!!! on: March 13, 2006, 04:45:50 PM
Is there a link anywhere that describes the relationship between attributes and skills for Oblivion?  Have any of the attribute-skill relationships changed from MW to Oblivion?
1597  Gaming / Console / PC Gaming / Ghost Recon Advanced Warfighter Impressions Thread on: March 13, 2006, 04:20:21 PM
I'm enjoying the SP more now that I've followed the recommendation to use my 3 AI buddies as fodder.  They made nice rooftop sniper targets while I ran through smoke cover to escape with a very important person.  I felt a small twinge of regret as I left all 3 of them behind to hop in the back of a Bradley and speed away.  As if to punctuate leaving them behind, on the very next mission I ran back into the old zone and their bodies were still there.  If I had the ability to emote I would've stolen the line from FMJ and paid proper tribute for their sacrifice, "Better you than me."

The solo missions have been fun (and tense without my fodder buddies).  I still have an A+ rating for command and brotherhood for the campaign, so I guess sending my AI crew to their doom is perfectly acceptable.
1598  Gaming / Console / PC Gaming / Ghost Recon Advanced Warfighter Impressions Thread on: March 10, 2006, 07:11:14 PM
Quote from: "Andrew Mallon"
As a single-player gamer without Live, I'm finiding the game enjoyable enough, but some of these flaws have really dampened by enthusiasm for what would otherwise be a great game.


I won't get spoilerific, but there's a last stand element to one of the early missions where my 3 AI squadmates went into full idiot mode.  I assigned them to a barricade structure behind cover on the left flank to ideally cover from about 9-1 o'clock, and I would cover from 12-3 on their right.  Without fail, the three of them kept allowing themselves to get rolled up from the left by 1 or 2 enemy AI, who in turn would walk down the line and kill me.  So, I decided to put my three idiots on the right flank behind cover, where there were fewer enemies.  I switched to the squad machine gun as my weapon, and covered the left flank from 9-1.  As I'm fighting off enemies to the left and direct front, I start hearing my team members going down.  My first reaction was "WTF are those idiots doing!?!"  I look to the right and see 3 hostiles camped about 3 feet in front of their barricade.  When my 3 ghost idiots would pop up to shoot, the 3 hostiles would unload on them.  I restarted.  I finally just stuck all 3 of them in the rear, sandwiched between 2 cement walls, while I took the entire attacking army of hostiles.
1599  Gaming / Console / PC Gaming / Ghost Recon Advanced Warfighter Impressions Thread on: March 10, 2006, 03:55:39 PM
I played a little over 2 hours of single player last night (my first impression of the game), and I agree wholeheartedly that GRAW is the first big platform seller for the 360.  My wife thought I was watching a CGI rendered movie, and was floored to see that I was actually playing in that environment.  I thought the Call of Duty titles were immersive, but wow, GRAW takes immersive to a new level.  My overall single player experience was positive, despite some early concerns with the friendly AI.

Iím not going to pass judgment this early on the friendly squad AI in the single player game, but Iím initially under whelmed by both the capability of the AI and the limitations in squad control.  I canít split my squad or assign individual sectors of fire.  I canít assign movement waypoints via the tactical map (or at least I donít know how to do this).  My squad doesnít seem to want to engage hostiles they canít see or move to immediately, so ordering direct attacks from the tactical map doesnít always work.  Iím surprised by not having the option to split the fire team for setting up flanking attacks.  When itís 4 against many, having an intuitive and efficient means for setting up flanking and rear attacks would be very helpful.  Instead, I had to use my 3 AI ghosts to setup a frontal base of fire, and maneuver myself around the flanks and rear.  I tried manually moving my squad via the tactical map to setup a base of fire position.  I found it was easier and faster to have them follow me to a base of fire position, and move back around to flank on my own.  

The actual AI of the squad is ok in that they will use cover mostly, and will engage hostiles in a somewhat intelligent manner.  However, they still seem to suffer from rainbow six idiocy at times.  The two aggression settings sound great in theory, but theyíre both so extreme in execution that I wish there was a middle setting that incorporated characteristics from both (the cautious use of cover and movement from the recon stance, and the engage on sight order from the aggressive or direct stance).  I watched hostiles run right up to my team stacked against a wall, and proceed to mow them down quickly because they were in recon mode and wouldnít fire until fired upon or given the order.  Thatís stupid, literal AI in action, and doesnít translate well into the game (and certainly not RL).  When in doubt, take them out!  Donít wait until they literally start filling you with rounds.  

While the friendly AI will use cover, in my 2 hours last night, they made a lot of fatal mistakes positioning themselves in relation to hostiles.  I watched in horror several times as my squad would proceed to the wall I designated, 2 of the them would press against the wall, and the third ghost would pick a spot off the wall exposed to a group of hostiles.  

Thereís no order outside of the contextual order system to call for grenade use, obscuration support via smoke canisters, or anything more complicated than just move here or attack this target.  The contextual order system is ok, but really limits how creative I can get with my squad.  Why canít I have my grenadier pop some smoke and ready frag grenades, position my machine gunner in a base of fire position, and then order my rifleman to follow me around to move into a flank position, and then issue a ďgo orderĒ?

Donít get me wrong, the game is great, but I can see already that the real fun is going to be MP.
1600  Non-Gaming / Off-Topic / V for Vendetta = Good? on: March 07, 2006, 06:53:19 AM
It seems like a Zoro ripoff, complete with him making a swoosh V with his blades.  I hope I'm wrong.
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