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1561  Gaming / Console / PC Gaming / Re: Fable 2: Shooting Range Tips Needed! on: November 14, 2008, 03:27:22 PM
I tried it again after the completion of the Westcliff enhancement project, and was able to do pretty well.  So with 86 points I was eager to get my legendary firearm or killer loot prize.  Instead I got a crappy old bed lol.  Wth?   
1562  Gaming / Console / PC Gaming / Re: Fable 2: Shooting Range Tips Needed! on: November 10, 2008, 09:29:57 PM
I'm guessing it's a lot easier on the PC.  It's stupid hard on the 360 due to the controller.  I've finished it a few times but never placed high enough to get anything.  I'll have to try it with my clockwork rifle. 
1563  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer - Is the player base leaving on: October 21, 2008, 06:42:18 PM
The only concern I have is the server populations, and the need to have healthy player bases to make scenarios, open rvr, and PQs fun.  I'm actually ok with consolidating servers.  I haven't played a mmo before that relies so heavily on the player base to be fun...in all aspects of the core game.   
1564  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC official forum Dev Postings of note on: September 02, 2008, 03:01:23 PM
From a customer's point of view it seems like their operation is a cluster f**k.  Their PR and community folks are a nightmare.   

I also enjoyed the combat, as gimmicky as it was dialing up combos.  It felt visceral, and less auto attacky.  I think they are feeling the impending doom of Warhammer.  Even though the combat in WAR is a lot less visceral, the overall game experience (for me) is so much better.  I wonder if they can survive with more of a niche player base.  It seems like Funcom made a decent amount of $ on the initial sales of the game.  How long does that last before they start operating in the red?   
1565  Gaming / Console / PC Gaming / Re: Mercenaries 2 impressions thread on: September 01, 2008, 01:48:00 AM
I finished the 3rd mission and wanted to take a break to post.  My thoughts can best be summarized by a Mattias quote as he shows his love to a recently acquired weapon of choice: 

"Ah RPG...next to a tank, this my favorite weapon.  Why can't more things propel rockets?"

This game has fun in spades.   

1566  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 29, 2008, 05:54:20 PM
I finished last night playing a defender.  Don't feel bad about dying, I think the next closest game where I died as many times and actually finished without breaking the dvd was Ninja Gaiden.  Speccing in the middle defender line really helped once I was able to keep the 100% status effect damage reflection shield up all of the time. 

It seems like they never rebalanced the game after they dropped the 4 player coop idea.  Playing a Bioengineer solo must have been a nightmare.  Low melee and low ranged damage, and some health regen.  If they had retooled the game for solo and coop play, natural health regen should have been the norm for all classes.  Give the bioengineer some really nice hots and direct heals, and maybe some creative damage output like plagues, viruses, dna deconstruction, etc.  I can't imagine soloing with one in the campaign.  There should be a masochist achievement medal for that Tongue

It's not fun to have a damage over time effect put on a player that has no means to naturally regen health.  It forced me to go barrel, err...crystal hunting to find health boosts.

Even though I want to try out the berserker, I know what's in store during the boss battles, and I just don't want to do that again solo.   

 

     
1567  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: August 29, 2008, 02:54:52 PM
I'm not sure what was funnier, "Walter" holding off a horde of greenskins, or the borked realm rank armor cut-offs that played out during the preview weekend.  Go Walter!   
1568  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Great trailer for Warhammer on: August 27, 2008, 07:50:04 PM
Do the dwarf gyrocopters have sound systems installed?  Because Orky don't surf.
1569  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 27, 2008, 06:35:00 PM
I could see where dual wield would be a nice advantage for a berserker if the chance to proc effects increased (not sure if beserkers have any procs in their skill tree).  

I was thinking of re-speccing out of the defender ice line for my last push.  Freezing enemies is nice in theory for crowd control, but I really don't need it for melee CC.  I'd rather have skills that help me kill things faster, or contribute to pure damage mitigation.  Ice line sounded great, but it's not the close stuff that I have a problem with, it's the ranged enemies.  If I can kill the melee stuff faster, I think I'll be better off.  I can see the ice line being helpful in coop though.  I freeze stuff, berserker zips around and kills it.  
1570  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 27, 2008, 04:28:53 PM

Quote from: Misguided on August 27, 2008, 11:36:57 AM

Hey Roguetad, I don't have the full game (only played the demo), but the other thing that turned me off was that all the skill trees seemed the same. You can't diversify among them and the structure of them all looked identical (i.e. a spider, a battlecry etc.).  Is that off the mark?

You're right on.  They share the same structure in how the paths are setup.  I'm not really wild about the skill trees.  Even the graphic UI is kind of bland.  The skills are ok, with bigger differences in the spiders and battle cries.  The other skills are mostly passive and not terribly exciting.

I'm almost done playing through as a defender.  It's been mostly fun with one exception...the ranged baddies are freaking ridiculous.  Their range reaches all the way across large sections of a map, there are lots of them usually setup with wicked angles for crossfire, and there's really no way to close with them without getting ripped apart.  Most of my deaths have come as a result of ranged crossfire that I wasn't able to close the distance with in time.  

Quick example, I come across a mixed group of melee and ranged enemies with a troll thrown in the mix.  The AI works together well, and will swarm me with the melee types while keeping the ranged units away from me.  So far so good.  This is just good AI imo.  As I'm trying to work through this group, the ranged baddies from the next group a quarter mile away further down the linear map start opening fire on me.  If I dispatch the ranged foes in the current swarm, ignore the melees, and head to the next group to take out their ranged guys, I end up with two groups of melee, and the third group of ranged baddies now shooting at me.

What I like is that the AI constantly pulls me towards the next engagement; what I don't like is that they're doing it from at least 2-5 times my max weapon range, maybe more.  It's not game breaking, but it's annoying, and takes some of the fun out.  I also noticed that my defender who's equipped in almost all red armor (elite?) has pretty good resists against everything except ballistics.  He has a big fat 0 in ballistics resists!  And he's carrying a freaking shield.  Doesn't make any sense.  

Speaking of weapons, the manual is pathetic.  There's no mention of the perks for each weapon group, or why I would want to use a hammer and shield as a defender versus a staff that does more damage and has a boost to total armor%.  I have no clue what the shield even does in the hammer and shield combo.  It doesn't add to his armor, and doesn't seem to add to any of his resists.  The weapon type is listed as dual wield, but the damage isn't any better than a single sword.  There's no blocking.  It looks cool, but I just don't see a reason not to just use the best weapon available.  I think single swords have a better chance to crit, hammers can juggle multiple foes in the air, dual wield I have no idea, staff seems to have an aoe arc to the normal attack, and hammer and shield I have no clue either.  The sword and staff fierce attacks are great, and actually have decent range.  The hammer fierce attacks have a harder to execute whirling throw arc to them.  

Despite my critiques, it's still fun.  Still a mid 70s game for me.                
1571  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer: Best fleshed out class, worst fleshed out class? on: August 27, 2008, 02:55:27 AM
Since this thread has morphed into warhammer dwarfs, yes or no, I give a big yes.  I don't normally like them in other games, but they are badass in warhammer.  Physics and anatomy be damned, Ironbreakers look cool...and they seem to live up to their name well.

Regarding the classes, I can only comment on Order up to R10.  When pet pathing and AI was working, the White Lion was probably my favorite.  Witch Hunter was next, but mostly due to the lore and class concept.  I think I actually preferred the gameplay of the White Lion.  After those 2, I played a Shadow Warrior, Engineer, Ironbreaker, and Rune Priest.  Ironbreakers are a lot of fun for a tank class.  I liked the SW because of the flexibility of the stances that can be used for different roles or situations.  The Engineer was ok, but I don't think I really got a good impression of the class by R8.  Rune Priests are strong, and have a pretty cool merlin take on the style of their robes and head gear.  If I were to play a healer, it would be RP, no question. 

It seems like choosing a class will be a tough decision for many based on how well designed most of the classes are.  Regardless of which way I go, I don't think I'll be disappointed.     
1572  Gaming / Console / PC Gaming / Re: [360] Too Human Impressions on: August 26, 2008, 07:36:08 PM
Just some random thoughts:

I think this game got the shaft as part of a general backlash towards someone shooting their mouth off, and the amount of time in development.  It does not suck.  I've played worse hack and slash games that received much better reviews.  I'd rate it in the mid 70s to low 80s on a 1-100 scale.  Yep, there are some ugly parts of the game, but it's not nearly as bad as some of the reviews state.   

The camera can definitely be wonky at the default setting.  ISO seems to be the safest, and by safest I mean grants the widest view of the battlefield.  Strategic seems to work different than the other angles.  It zooms in close during melee, and seems to pan out further as soon I go to guns.  I trend to bounce back and forth between Back and ISO.

This is not a pushover hack and slash, there are some really tough battles.  While a single enemy will not be particularly tough for Baldur, it's the combined efforts of different types of baddies working together that makes for some really humbling sections.  Expect to die...a lot...especially on the 2nd map.  I'm starting to wonder if the game was balanced more for 2 people rather than 1 player solo in some sections.  Even playing a defender I have little chance not dying going up against some packs of mixed units that send forth their tanks to block me while their ranged and missile units rip me apart.  Don't get me wrong though, it's actually refreshing to see the game AI do this. 

The loot is awesome.  Cybernetic looks different than Human armor, and each class has unique armor and weapons. 

The skill trees are ok to pretty good.  My defender took what I would label the Ice Defender path, and has several different ways to control crowds and mitigate damage by freezing baddies.  He has a flat 5% chance on each melee hit to freeze his target.  He can activate his battle cry which creates a shield that has a chance to freeze attackers.  His spider does an aoe freeze attack that is strong enough to lock down some bosses and hordes of normal foes ranked up.  I haven't even touched any of the Cybernetic skill tree yet! 

The voice acting is cheesy, but it fits with genre, and doesn't take anything away from the experience for me.  I'm not expecting to live out the story of Beowulf in a hack and slash game.  Actually, too much story can get in the way of the fast pace.  Speaking of which, I agree with the notion that the "back at base" map is way too big, and does actually grind the pace down to a crawl.  That said, getting back into the drop ship and ready for action again doesn't take that long if I don't screw around and get side tracked.

The combat is fun for me, and has that I'm a god kicking ass feel to it.  Every now and then I get the I'm a god getting my ass kicked feeling, but overall, Baldur is a badass. 

It's not a top tier game, but it's not nearly as bad as I would have thought based on the reviews and backlash.           

     

     

1573  Gaming / Console / PC Gaming / Re: Dawn of War 2 - First detailed info? on: August 21, 2008, 02:53:21 AM
Is this gonna be a standup fight, sir, or another bughunt?
All we know is that there's still no contact with the colony, and that a xenomorph may be involved.
Excuse me sir, a what?
A xenomorph.
It's a bughunt.




1574  Gaming / Console / PC Gaming / Re: Soul Calibur IV Release Thread on: July 31, 2008, 01:31:12 AM
Either the left or right bumper does something called SWT.  There's no explanation in the manual.  I'm sure it's something stupid obvious.

I played a ton of the original on the dreamcast, and SC4 does the original proud.   
1575  Gaming / Console / PC Gaming / Re: Too Human demo coming next week on: July 29, 2008, 08:34:15 PM

Quote from: Doopri on July 29, 2008, 07:50:30 PM

and what are these "cybernetic" skill trees you speak of - did i miss a whole different set of skills somewhere?

One of SK's design blog videos shows a cybernetic vs human skill tree, or mod tree, or whatever they're calling it.  It sounded like there are decision points in the game that allow the player to focus more on cybernetic enhancements through a seperate skill tree, and natural enhancements in another skill tree.  I could have completely misunderstood what they were saying though.  I did notice in the demo that the icons to RT or LT select another screen are available but not working from the skill tree screen.   

Regarding the mutually exclusive skill paths, there's a message that pops up when you try and put a point in the first yellow spider skill, and another in the first blue mapped skill.  The message reads something like if you put a point here, you won't be able to put any points in the other spider or blue skills in the other paths.  At least that's what I remember off the top of my head.

I can't imagine what's shown in the demo represents all of the skill trees.  I was already down to the blue mapped battle cry skills at level 7.   
1576  Gaming / Console / PC Gaming / Re: Too Human demo coming next week on: July 28, 2008, 08:27:05 PM
The demo was good enough to interest me in playing through once with each class.  With that said, f*ng wonky camera!  I tried all of the views, with Iso being the best for me.  Strategic camera was interesting, it zoomed in while I fought melee, and zoomed out when I pulled out the pistols and started shooting.  Even playing with the Iso view the camera would sometimes spin out and lose a good viewing angle.  A couple of times during the demo I was forced into an active cutscene with fixed cinematic camera angles that felt like I was taking a spatial relationship test.  Odd choice to have active cutscenes like that.

I hope the Cyberspace level breaks are much better in the game, because they were awful in the demo.  Fixed camera angles, no map, getting stuck on bushes and shrubbery, and running into rocks because I can't orient the camera to see where I'm going.  It's a freaking bush, just hop over it, or blow it up, or rip through it lol.  In the demo they served to break the action and ruin the immersion for me, rather than add to the story or gameplay.   

The skill trees are not very polished, even the UI seems a little rough.  Just some blue circles with lame sketches on the inside?  Didn't they learn from WoW and Diablo on how to design decent looking skill trees?  I wasn't able to experiment with the cybernetic versus human skill trees, so my observations are based solely on the class skill trees.  Why make the skill paths mutually exclusive of each other? 

On the classes, the Commando and Bioengineer are definitely supporting roles.  In order of how easy it was to complete the demo, I would rank them: Defender (ice freeze!), Berserker, Champion, and in distant 4th and 5th Commando and Bioengineer.  I can see where 4 of those classes working together as a team would have been really fun.  I'm not sure how 2 player co-op is going to pan out for the support classes, compared to what it would have been like supporting 3 other players.  It's a shame they couldn't get 4 player co-op to work.     

The voice acting is hilarious.  The graphics range anywhere from pretty good to bland.  The animation seems kind of stiff, like Balder is walking around with a rod up his butt.  But, even with all of those anklebiting issues, the demo was mostly fun (Cyberspace excluded).  Iíll be waiting to see how the game fares with reviews. 

On a funny side note, my 4 year old son asked me why the wolf-trooper called the valkyrie beautiful.  I explained that he must have thought she was pretty, or beautiful.  He looked at me with a raised eyebrow and simply said, ďbut that valkyrie was a man daddy.Ē
1577  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Notes July 10 on: July 12, 2008, 04:10:24 PM

Quote from: YellowKing on July 12, 2008, 04:57:00 AM

The grey quests no longer giving XP thing almost made me want to cancel my subscription. Fortunately when I read it I was out of town on business and had a good 8 hours or so to cool down before doing anything rash.

It still *really* pisses me off though.

That's such an off the wall decision.  Wouldn't a game developer want their players to experience as much of the game content as possible? 

The most recent patch hosed up my keybinds.  I logged in last night to discover I had to reset everything to default bindings to get anything to work.  This really seems like an amateur operation at this point.  I am tolerant of screw ups here and there, but this team doesn't seem to know their head from their ass.  Different groups working on different things, breaking different parts of the game with each patch.  Pretty messy. 

I like the game concept, enjoy the lore and gore, but it doesn't sit well with me to pay for amateur hour.  When I canceled last night a box popped up asking for my feedback.  Usually I don't offer any and just move on.  This time I wanted to provide constructive feedback.   I see good potential in the game.  I wrote maybe a paragraph worth of comments, about 5 sentences.  I had to laugh to myself when I hit submit and noticed that the feedback form only had enough character space to accept my first 2 sentences and half of the third.  I wasn't upset, it just made me laugh and shake my head...these guys are not ready yet to leverage and sustain their initial success. 

AoC made me appreciate just how polished games like lotro and wow are, especially lotro (as a pve experience).   
1578  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 17, 2008, 08:09:38 PM
They should add a subtext or slogan to the Dark Templar class description that simply reads, "It's the little things."  The DT in AOC is the epitome of little, seemingly unimpressive parts all working together towards the greater whole.  They really don't have one single combo or ability that taken by itself would blow somebody away, or get them thinking, "I need to get that!  Badass!"  Maybe Mystical Bane as a niche combo used against casters would qualify as being situationally badass?   

Most of the life leeches by themselves range anywhere from 2-5% of damage inflicted, and less than that for the reactive (on hit) life drains.  But when you add them all together, on top of the already good defense, and mix in Recovery from the Soldier tree, you've got one of the most survivable classes in the game (from my perspective in the low 30s).  I can understand players dropping the class though because it does ramp up slowly...and they may not have the vision or patience to see how all the little things add up and work together.  Nothing really sexy about the class, except being able to walk away from fights against large groups of baddies with a full health bar.  That's all PvE.  I can imagine pvp would be a different story.   

It took me a little while to figure out that the DT is most effective when fighting multiple baddies.  I know that sounds like a no brainer for a tank class, but especially so for the DT who can actually benefit from having more mobs beat on him, or more mobs in his melee cone to damage (and life leech).  There really is no advantage to fighting things one at a time.  Most fights end at or near full health, with the stamina bar being the critical factor.  The fights are slow, especially compared to other classes that I've played, but there's something to be said for walking away from same or higher level group encounters with a full health bar.  I have no clue if that's standard fare for the Guardian or Conq., but AoE/group tanking seems to be a good niche for the DT.

To stance or not?  The DT seems to benefit the least from the Soldier stances.  The active DT life leeches are based on the % of damage inflicted, which really seems better suited for no stance at all.  I can see using defensive stance for the added Hate generation in groups, but the boost to resistances for the DT is definitely the lowest of the 3 soldier classes.  That was actually my original idea, feat Improved Defensive stance, and fight 100% of the time in that stance.  That's until I figured out that lower damage output really hurts a DT's life leeching, and can actually hurt survability.  I found I had much better success not using any stance and just relying on higher damage = higher life leeches. 

Itís an interesting tank class, especially since I know at any given time there are a lot of things going on under the hood, things that Iíve used feat points on that didnít sound great at first, but work well together.                 
1579  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 12, 2008, 02:53:16 PM

Quote from: rittchard on June 11, 2008, 08:59:49 PM

So for assassins, poison doesn't work well?  Seems like poison for mobs is very powerful.  Forgetting the broken spiders in Frost Swamp, even generic spider poisons are tough for my HoTs to keep up with.

I think I'm too low level to really appreciate all of the class potential.  It may not be the best playstyle fit for me either.  I spent some points to enhance the poison dot, and it does seem to do a great job of ticking away health.  The challenge seems to be when to use it.  Many fights for an assassin are over so fast that the poison dot doesn't even get a chance to be effective.  For groups it seems ideal since it will tick away on any baddies that were in the combo cone.  I can see it being effective in pvp against players with active hots up or on mobs that have high regen (or both). 

It's a really fast paced class that requires excellent tactical awareness and timing.  After performing baby duty when I return from work, and an hour or so of toddler time with my oldest before I jump on to play later in the evening, my brain is a little slow.  I may need to try a class that does not have such high brain activity requirements. icon_razz 

   
1580  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june (+ unannounced patch notes) on: June 12, 2008, 02:39:41 PM
Wow, was Untamed Regeneration really that strong?  I thought that was kind of hallmark spell of that class?
1581  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 11, 2008, 03:47:37 PM
The Assassin really feels like a class that did not get fully fleshed out during development.  My understanding is that it is actually the combination of 2 classes from the beta, which they then merged into one class, the former classes now broken into 2 trees (Lotus and Corruption).  Whatever was lost in the Frankenstein process, has not translated well into the overall Assassin experience (at least from what I've seen as a lowbie).  To net it down to the basics (in my mind), I'm playing a class that has no defense (cloth/silk), does not get defense buffs like mages, or health buffs like priests, no damage absorption buff (like a HoX), and has no crowd control to speak of during most of the Assassin's leveling experience. 

More than any other class, I really feel like I'm playing the watch the health bar game with the Assassin.  It's a similar feel to the Hox, who has to burn down baddies before he dies, but without the AoE options or the damage absorption.  With the assassin, the health bar literally plummets the second combat begins, even with a potion up.  It really is a game of trying to dish out damage faster than the health bar drops. 

Some good things:
- They already do excellent damage, and with the right stringing of combos they can take down PvE mobs quick.  The fights are over very fast, one way or the other.

- Ok that's all I can think of for good things ninja2


Not so good:
- They get absolutely pummeled.  Some form of baseline evasion boost above the other classes would be helpful without additional feat specialization (if evasion is working). 

- No baseline CC really hurts the leveling up experience.  A fight against more than 1 baddie is a race against the diminishing health bar.  This would also be a big help I imagine in pvp. 

- No utility.  This part is actually ok with me, as long as they boost up the single focused killing aspect of the class.


Things I've learned by getting pummeled:
- Fights go alot better if I use my fastest combos, which duh, I learned are the assassin specific combos.  The rogue combos (cunning strike and viscous strikes) seem like the best options early on, but they are slow to fire off, and start to diminish in damage output.  Grim Corruption may seem like it stinks at first, but it fires off very fast, and is a nice opening option followed up by 2 levels of Swift Strikes.

- Using 2 levels of Swift Strikes as my standard Up directional attacks have made a big difference.  The assassin combos are so fast that usually mobs don't have enough time to shift their shields around.  If I open with Slow Death Strike or Grim Corruption, both side attacks, I can string together back to back Swift Strikes before the baddie can adjust.  The Swift Strikes combo seems well designed to proc things like Flesh Rot and offhand chances to fire.  I've had plenty of SS combos turn into instant death because all the procs fire off.   

- I use Slow Death Strike with almost every even level or above fight.  At first I never used it because it seems like a complete waste given how short assassin fights are.  It's a little slow to fire off too, relative to GC and SS.  With that said, I swear when I line up a group of baddies and use SDS, they all get the dot, and I then start chaining into GC or SS.  By the time the first mob is dead, the others are close behind.  I've even been able to just hit active block and let baddies tick away to death.  It's on a 10 sec timer I believe, so I feel like the developers intended it be an option for most fights. 

- For easier mobs, or lower level, I use Grim Corruption followed up by 1 or 2 SSs and they're dead.       

               
1582  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 10, 2008, 07:55:23 PM
That's great class design.  I like how they implemented hallmark features for some classes when they group.  Furious Inspiration? for Conquerors and Sadism for Dark Templars are 2 that come to mind.  I would like to see a group with a Conq and a DT with both FI and Sadism firing off regularly.  A novel and functional way to deal with the potentially sticky issue of having more than 1 type of soldier/tank class in a group.

Regarding PoM soloability, I have only watched them in action as a spectator playing a different class, but most of the time I'm watching with my jaw agape at what they are able to do in their 20s and 30s.  I thought I was Mr. Badass with my Bear Shaman taking on 2-3 baddies in my mid 20s in Connell Valley, when my delusion was crushed by a PoM running into camps, rounding up all the mobs, and then killing off the group of baddies while still managing a close to full health bar.  Out of all the classes, watching PoMs in action never gets old for me. 

         

 
1583  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 05, 2008, 03:16:36 PM
I didn't play the beta or have early access, so I wanted to try out a few classes on Tortage to see what I enjoyed the most. 

I played a Barbarian, Assassin, ToS, Bear Shaman and HoX to 20.  Out of those 5, this is how I would rank them:

Easiest to level from 1-20:  Barbarian...HoX...Assassin....ToS................................Bear Shaman

Most buttkicking on the way to 20:  Barbarian followed closely by HoX (after I upgraded the pbaoe to a .3 sec cast)...Assassin...ToS....................................................Bear Shaman

Easiest handling of group mobs to 20:  From 1-15 this goes to the Barbarian, from 15-20 it goes to the HoX.  Again the .3 sec cast pbaoe with a short recast timer does wonders on groups of baddies.  Third place goes to ToS, followed by Assassin, and in very distant last place Bear Shaman. 

Easiest dispatching of single mobs and bosses: Assassin followed by...wait for it...Bear Shaman level 15+. 

Most sense of reward getting a class to level 20:  Bear Shaman.  Man did they make that a right of passage.  At level 15 things really started to pick up, and at level 17 I could see the light at the end of the tunnel.  By level 20 he was kicking butt and walking away from fights with a full health bar.

Most potential in the long run:  ToS...Bear Shaman...HoX

Most fun for my playstyle up to 20:  HoX.  Any class that has skills named Burn to Death and I eat your Heart gets a nod from me.  The Herald is like the ultimate suicide warrior...except they can set baddies on fire and lop their heads off as they themselves get pummeled.  It's all about dishing out the pain before a quick death.  A tip I learned with my herald that is too fun not to share: Cue up a big damage combo, or an aoe combo like pillar of fire just before hitting Hellstep (charge), wait on the last step of the combo, and then charge!  As soon as you arrive, hit the last directional button of the combo, and wham, you show up and dish out instant combo mayhem. 

The Assassin was fun too, but man do they go down quick.  Contrary to what I had read, up to 20 they kick some serious ass, and from my experience, they can decimate groups if the combos are timed and aimed right.  It's a similar style as the HoX where I was trying to dish out damage as fast as possible before dying (health potions help a ton at the start of a fight).  As Hark mentioned earlier, not having a baseline CC ability seems like a glaring hole in the class. 

Third place for fun goes to the Bear Shaman.  I know that sounds counterintuitive considering it was not a fun experience getting him to 15, and maybe I am a glutton for punishment, but it truly is like playing a different class at 20.  The BS at level 20 is a blast to play.  All sorts of utility, direct heal, hots that tie directly into combat, knockdown, aoe stun, and some fun combos. 

I really enjoyed playing a Barbarian to 20 also, both DW and 2 handed.  They are a great class.  Popping out of stealth to wreak havoc on a group of baddies doesn't seem like it would ever get old.  The class reminds of a hardier version of the Shadowblade from daoc.



   
 
1584  Gaming / Console / PC Gaming / Re: Aliens: Colonial Marines Preview on: April 09, 2008, 12:26:25 AM
They're coming out of the walls.  They're coming out of the goddamn walls!  Let's book!

I like to keep this handy for close encounters.
1585  Gaming / Console / PC Gaming / Re: Dark Messiah of Might & Magic: Worth $10? on: May 30, 2007, 09:47:54 PM
If you think you might enjoy killing baddies by any means available, and are even the least bit amused by throwing a freshly decapitated corpse (courtesy of your blade) at the feet of another foe, causing him to trip into a camp fire and burst into flames, then this game is worth $10.  I've replayed sections of the game just to try different ways of bringing the pain icon_twisted

I like the kick mechanic, it's fun.  Why would I engage in a long drawn out sword fight with an orc when I can throw a crate at his head and then kick him off the cliff?  It's a hilariously fun game if you don't take it too seriously and have fun with the environments.  Sure, there are a lot of spiked mattress frames lying around the environment for no reason, but what the hell do I care, I'm happy kicking orcs into them.  And yes, there's an awful lot of shoddy construction work to be kicked down and shot, but a dead orc is a dead orc.  It's not my fault orcs like to stand under shelves holding 50 gallon barrels.  Orcs also like to tempt fate by standing near dangerous overhangs, stairways, railings, rooftops, ladders, and drop offs.  It's not uncommon for an orc to post for guard duty in an elevator shaft, perhaps it's cooler inside?  It's my fault if I don't take adavantage of the opportunity to kick that bastard over the railing, or drop an elevator on his head.  All good stuff.           

1586  Gaming / Console / PC Gaming / Re: New Hellgate: London Screens on: May 18, 2007, 08:55:28 PM
I like the pink sparklies in picture #5.  They really add to the asskickery of the templar. 

I do like the pentocular night vision goggles in the concept art pic.  Makes them look almost buglike.  They don't have pink sparklies though.   
1587  Non-Gaming / Hardware / Software Hell / Re: Need MB advice-want easy to use no nonsense top of the line gaming MB on: April 25, 2007, 10:35:31 PM

Quote from: Calvin on April 22, 2007, 03:44:38 PM

Quote from: pingwrx on April 22, 2007, 01:52:57 PM

I'm using a EVGA 680i sli board with a single 8800GTX card E6600 cpu with 2 gigs of ram  with no problems since Jan. The option to go sli is there incase I decide to later. thumbsup

That is going to be almost exactly what my rig will be (replace GTX with GTS) when my CPU arrives Tuesday (ZOMG FINALLY). The EVGA board is, according to most reports awesome.

I just put together a similar rig this week.  It's my once every 4 year big pc purchase/upgrade.  I started with the EVGA 680i board and E6700 cpu, added 2gigs of DDR2 800 ram, 2 150gb Raptors in raid 0, and a single 768mb 8800 gtx (oc'd).  I used an approved power supply for SLI'ng 8800's if I ever need/want to add another card down the road.  I wanted something that would last another 3-4 years with some room for upgrading as needed. 

I'm replacing an old P4 3.2 rig.  I'm looking forward to going back and re-experiencing all of the games I've had to put on low and low-medium settings the past couple of years.     
1588  Gaming / Console / PC Gaming / Re: Best PC game to test new PC graphically on: April 16, 2007, 01:39:44 PM

Quote from: Jumangi on April 16, 2007, 11:46:58 AM

Quote from: Ridah on April 16, 2007, 04:21:09 AM

I don't see Titan Quest as a test of a PC's graphical capabilties, I mean come on weren't the environments not 3D?

Huh? Your either going blind or have a shit computer.

Crank up all the settings for Titan Quest and you'll definitely have a good test. 

Everquest 2 on high graphics settings will humble a lot of rigs.  It's one of the few games I've seen that was (at the time of release) designed for pc's and video cards not in existence.       
1589  Gaming / Console / PC Gaming / Re: New Too Human Footage on: April 15, 2007, 09:44:48 PM
Looks good.  I'm liking the Norse mythology angle.  Different classes with their own skill trees?  Sounds like they're headed in the right direction.  It looks a lot better than the E3 footage they showed last year...or was that 2 years ago.     
1590  Gaming / Console / PC Gaming / Re: NFL 2K8. on: April 13, 2007, 08:09:17 PM
If they did have a name blocker built into the editor, that would mean that all of the NFL's licensed player names would have to be in the editor code somewhere to recognize names as they were entered.  I wouldn't think EA's legal machine would be happy about that content being in any game anywhere.  Unless I'm missing the boat on how that would work.   

 

1591  Gaming / Console / PC Gaming / Re: GH2 songs on Marketplace on: April 13, 2007, 02:14:24 PM

Quote from: Gratch on April 13, 2007, 12:04:08 PM

MS gives the middle finger to the customer...er...defends their pricing model.

Quote
"Bunch of PR spin and "it is what it is."

Bull.  Shit.  Why did you only charge $50 for GH 1 & 2 on PS2 then?  You really expect us to believe that testing these new songs - the songs that had already been created and are done on existing software - somehow doubled their cost?  Yeah right.

Just come out and say the truth:  "We're a bunch of greedy bastards, so tough shit for you.".   Roll Eyes

What exactly does the widely popular expression it is what it is actually mean?  I'm not really sure, and I don't think a lot of people that use it really know.  In the context I hear or read it most often it seems to imply, "that's the way it's gonna be, you're not changing it, so suck it up and deal with it."  I think there's an alternative meaning for the expression too. "I don't really have a f*ng clue about <insert subject>, so it is what it is."  It's almost like the Seinfeld yada yada expression.  We're trying to really gouge our customers while the game is still hot, so yada yada, it is what it is.   
1592  Gaming / Console / PC Gaming / Re: 20GB PS3 Officially Discontinued on: April 12, 2007, 07:06:16 PM
Didn't they intentionally ship more of the 60gb version to retailers pre and post launch?  If that's true, then of course it would make sense that based on raw sales data the 60gb outsold the 20gb.  A more telling analysis might be to look at how long eack sku remained on retailer shelves.  If the 20gb moved much quicker at retail than the 60gb, that might be a better indicator of consumer demand than total units sold.  But I'm not a six figure executive or product analyst, so wth do I know.  Their sales data seems to just support the skew in sku's shipped ninja2

I had my sights set on the 20gb version...bastards!
1593  Gaming / Console / PC Gaming / Re: NFL 2K8. on: April 10, 2007, 09:26:19 PM

Quote from: Lockdown on April 10, 2007, 09:14:40 PM

Fuck it - If the gameplay is stellar - I'm in. 

To hell with EA for taking the license to begin with.  (and to hell with 2k for taking the baseball license for that matter).

You know what?  To hell with everybody!

Concur with all.  Except the last part about damning everyone to hell icon_twisted icon_biggrin
1594  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: April 09, 2007, 05:48:16 PM
The character I've played the most is a level 55 nature archer that I've refused to turn into a lycan.  She's a pure archer.  She's probably not as deadly as a tech ranged character, but she's fun.   
1595  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: April 09, 2007, 04:06:05 PM
I think technology lends itself to more playstyles, since Overload goes well with both ranged and melee, and even casters for the stat boosts.  It's a great, versatile skill tree.

It's hard not to turn every nature character into a Lycanthrope since that skill line is so f*ng powerful for such a low skill point investment.  For 40 skill points you can turn a mage or ranged character into a fully ranked up lycan with damage reduction and damage reflection.  Or you can create a full melee lycan character and have enough skill points by level 30 to have already invested in most of the really good technique skills in addition to lycanthrope.  It's hard not to stay in lycan form though, since it's so powerful.  Since you can't cast any spells or use any other skills, lycan form limits you to ripping baddies up in melee.

The nature skill tree could use a path to augment nature based ranged characters, who are already at a disadvantage compared to tech ranged characters that can use Overload.  The elemental resistance buff is nice, but it can't be used in Lycan form, and it doesn't help a caster or ranged character kill stuff.  Tech ranged characters using guns/crossbows and Overload are killing machines.

In the end it doesn't matter though, every character will be overpowered ninja2           
1596  Gaming / Console / PC Gaming / Re: [360] Guitar Hero II on: April 05, 2007, 08:41:53 PM

Quote from: Jancelot on April 05, 2007, 07:39:28 PM

Quote from: PeteRock on April 05, 2007, 07:31:41 PM

Quote from: Jancelot on April 05, 2007, 07:17:49 PM


 icon_eek  I think I just collapsed and pissed myself, but I'm not exactly sure because I only recently regained consciousness.


It's time warp PeteRock!  Complete with fish tank and his favorite jersey from NFL history!

Seriously.  That kids pwns.  He's not even looking at the TV half the time.  I guess like real guitar you just know the song after a bit.  Hmm.  Playing this game just makes me want to practice my guitar more.   icon_biggrin

Man, get that kid a real gibson (if he doesn't already have one).  That's freakish finger dexterity and sense of rhythm.  I already know there's no way I could do what he's doing.  My fingers would develop into arthritic bone stumps if I tried. 

His parents need to 1) acknowledge his freakish talent and 2) give him the resources he needs to become the next John Frusciante.  They can then 3) enjoy the big mansion he buys them later.     
1597  Gaming / Console / PC Gaming / Re: [360] Guitar Hero II on: April 04, 2007, 06:56:28 PM
So if I go out and buy a 2nd guitar, I can play co-op with a friend on the same songs?  The manual mentions the 2nd player doing the bass or rhythm guitar line, but it doesn't say if it's on the same machine or online only.  If co-op is on the same machine, I'll run out and get a 2nd controller in a heartbeat.  That would be too cool.     
1598  Gaming / Console / PC Gaming / Re: [PS2] GH: I can't play "Heart Shaped Box" on: April 04, 2007, 05:58:15 PM

Quote from: Gratch on April 03, 2007, 12:34:24 AM

Quote from: denoginizer on April 02, 2007, 11:05:12 PM

Quote from: TheMissingLink on April 02, 2007, 11:00:22 PM

I can't play "Heart Shaped Box" because the cover is absolutely dreadful to listen to.  Not that I was a fan of Nirvana in the first place...

Yeah the vocals for Heart Shaped Box are the worst in the game in my opinion.  It doesnt help that the previous song in the set is the actual Toadies doing Possum Kingdom.

I dunno.  I think the "worst of" award goes to either Killing in the Name Of or Mother.  Both of those were beyond horrid.

I have a hard time focusing on anything else but the notes and playing at this point, but I definitely noticed the vocal cover for Killing in the Name of.  Yuck. 
1599  Gaming / Console / PC Gaming / Re: [360] Guitar Hero II on: April 04, 2007, 05:06:03 AM
Great gaming experience.  I played non-stop from 7-12:30 tonight.  My hands are killing.  I never played GH1 or 2, so this was a completely new experience for me.  I managed to get through easy tonight, and now I'm embarrasing myself on medium.  My brain is not used to controlling my pinky.  The blue fret is safe for now. 
1600  Gaming / Console / PC Gaming / Re: Silverfall Impressions on: April 02, 2007, 05:37:17 PM
For those of you playing ranged characters, do you use both aimed shot and rapid shot?  Or do you prefer one over the other?  Anyone try kind of a ranger build using aimed shot for range, and switching to melee for close combat? 
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