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1481  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 28, 2010, 05:42:43 PM
I'm doing a full scan on every planet that shows up as Good or Rich.  I skip the moderate and below planets.  My first order of business was to upgrade the scanner.  Left trigger tap scanning, as mentioned earlier, really helps speed things up.  I'd rather do all the planet strip mining now, rather than later in the game when I'm heavier into the pacing of the story.  

I think I may delegate scanning to my 5 year old in the evenings, he would love doing that.  Most of the games he enjoys involve collecting stuff.          
1482  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 28, 2010, 04:20:54 PM
When Grunt was revealed as a companion during the pre release marketing, I complained that he seemed too much like Wrex.  I mentioned that it would be cool to have a more intellectual krogan, rather than another in your face character.  I would like to eat those words now.  Grunt is awesome.  I can't say more without getting into spoiler territory.  I'm very happy with his character design.

Now the marketing approach for Subject Zero, in retrospect, seems really stupid and juvenile.  She's a cool character, with a complex story.

Quick clarification question:
The following powers have no effect until the target's shields/barriers/armor are removed: Throw, Pull, Cryo Freeze, Shockwave and Singularity? 

The following powers work against opponenets with shields/barriers/armor intact: Warp and Overload? 

Am I missing any?  Just trying to get a handle on what powers are effective, and when.     

 

1483  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 27, 2010, 09:48:42 PM
Even the backstory for the Blood Dragon armor is a joke...literally.  The armor is from a sports team named the Edmonton Blood Dragons lol.  It would be like showing up for a real life military operation today fully decked out in your favorite football team gear, complete with a helmet and punters face bar. 

Nice equipment Shephard!  Are you starting today?  *Snicker* 
1484  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 27, 2010, 07:44:17 PM
The C-Sec officer voiced by Michael Hogan needs an eye patch.  And a whiskey bottle next to his terminal.  I would have jumped up and cheered if he had issued at least one "fracking" during that conversation.  Fracking red tape.   
1485  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 27, 2010, 07:38:54 PM

Quote from: Ridah on January 27, 2010, 06:55:38 PM

The writing and dialogue is SO much better in ME2 over the original. I loved how one of the store keepers was making fun of people who think expensive fiber optic wiring transmits much so more data than cheaper wiring... That one was for us slywink

I cracked up when I heard that last night.  I was one of the dingdongs that fell for the hyped super fast hdmi cable scam, only to return them the next day for a full refund.  So I especially appreciated this gem. 

1486  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: January 27, 2010, 06:36:54 PM
I agree with all of the early praise, but do have 2 complaints or nitpicks:
1.  I don't like global skill cooldowns, in any game.  I'm sure they had their reasons for going this route, but I feel like it limits some potentially cool skill combos.  I appreciate that the cooldowns in ME2 are much shorter than they were in ME1, but I want to fire off skills as soon as they are ready, not have to wait for a global cooldown triggered from an unrelated skill.

2.  I completely agree about the pre-order armor.  The Blood Dragon armor looks ridiculous.  And as mentioned, there's no way to remove the helmets.  The decision was easy for me, I'm wearing my N7 armor.  
1487  Gaming / Console / PC Gaming / Re: Watch a PSP Go disassemble itself on: January 26, 2010, 02:40:45 PM
One of their posters called it geek porn.  Awesome.
1488  Non-Gaming / Off-Topic / Re: [TV] Leno back to late Night? Conan Homeless? 10pm slot on NBC freed up? on: January 25, 2010, 07:44:07 PM
Shame on me for always thinking of Billy Gibbons as one of the ZZ Top guys, and not knowing his name.  It was cool to see him up there.  I was trying to mentally wrangle who was playing what...they had a couple of rhythm guitars, and 2 leads trading off?  It was hard to tell.   
1489  Non-Gaming / Off-Topic / Re: [TV] Leno back to late Night? Conan Homeless? 10pm slot on NBC freed up? on: January 25, 2010, 04:04:14 PM
I thought he held it together pretty well during his comments, especially after devoting 20+ years of his life to NBC.  I'm glad he took the high road.  Was that Beck playing bass during Freebird? 
1490  Gaming / Console / PC Gaming / Re: Assassin's Creed 2 interest? (Now with Impressions - starting on pg 2) on: January 22, 2010, 04:12:16 PM

Quote from: DamageInc on January 22, 2010, 03:40:19 PM

Quote from: Bob on January 22, 2010, 02:15:23 PM

Quote from: MonkeyFinger on January 21, 2010, 03:40:35 PM

Quote from: KePoW on January 21, 2010, 03:13:34 PM

Quote from: TiLT on January 21, 2010, 01:37:07 PM

The bards are easy to deal with. Just throw some money at the ground and they won't bother you. If you run into them, you will attract attention from suspicious guards, though if you quickly leave the area that won't be a problem.

Yeah, throwing money is the best way to get rid of them, super easy and costs almost nothing.

You can also 'steal' from them if you don't mind the teeny bit of notoriety you'll pick up. They drop their instrument and run off with their tail between their legs.  icon_wink

In Venice, I throw them into canals.

LOL, I first started killing them dual blade style, but I kept seeing a message that "Ezio didn't kill civilians" so I switched to throwing money.
I think I had over 500K in Flourins so chucking 10 Flourins is no big deal (Cash Chucker)

The Minstrels are just so annoying that you want to kill them

I usually just ran them over, but when they were really annoying I would punch them in the head.  They are easy to deal with, but why include something so annoying? I wish I would have thought of pushing them into the canals!   
1491  Gaming / Console / PC Gaming / Re: Borderlands Impressions incoming! DLC on it's way! on: January 22, 2010, 04:06:03 PM

Quote from: Ralph-Wiggum on January 08, 2010, 11:08:13 PM

I just beat my first run-through of the game:

Spoiler for Hiden:
The end boss was entirely lame. I literally didn't move during the entire fight. I just released Bloodwing, zoomed into the large vagina dentata, and fired away with my SMG. After about 3 clips he was dead. I didn't even get hit. By far the easiest boss in the game. Hell, I had a much harder time with just about every regular enemy.

On top of that, the ending was pretty weak. After all that I don't even get to go into the vault? WTF? I wanted my goodies.

It's too bad the ending was such a let down because the rest of the game was great, if just a bit too easy.

I felt the same.  Except my fight didn't go as easily as yours.  I want whatever SMG you have nod
1492  Gaming / Console / PC Gaming / Re: Assassin's Creed 2 interest? (Now with Impressions - starting on pg 2) on: January 20, 2010, 10:31:18 PM
For all the early negativity around the design for Ezio, mostly based on his concept art and early screenshots, I thought he was a fantastic character.  His wardrobe fit well with the setting, and it worked for him because he was a badass.  He was fiery, passionate, and he had an admirable sense of honor and duty to family.  He reminded me during a few scenes of a young mafia don, but in a good way.  He definitely gets a spot in my top 5 game characters of all time.  And once he donned his Altair armor...badass!         
1493  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: January 20, 2010, 05:34:24 PM

Quote from: Daehawk on January 20, 2010, 08:15:35 AM

Sloth demon + crashing = frustration. When I dont crash I die after 5 rounds or so lol. Ugh. Try again tomorrow. the crashing is very annoying. Didn't start till i got in this area.

You probably already know this,
Spoiler for Hiden:
but make sure you rescued your party from the nodes before fighting him...it makes for a much less frustrating boss fight.  Take it from someone who did it solo the first time.  Ugh.


Sorry to hear about the crashes!
1494  Non-Gaming / Off-Topic / Re: Torchwood is getting Americanized on: January 20, 2010, 05:16:10 PM
I can hear the Fox executives...

Check this out, we get crazy ironic, turn the show upside down.  Captain Jack?  Make him Brittish.  The rest of the cast is American.  Right?  Are you with me?  It's ironic.   
1495  Gaming / Console / PC Gaming / Re: Mass Effect 2 Teaser and stuff! on: January 20, 2010, 04:54:08 PM

Quote from: Pharaoh on January 20, 2010, 03:21:27 PM

I'm hoping for review copies to go out and it be confirmed that the only thing that matters if you import a ME1 character is you start with maybe 1000 resources instead of 0 or something silly. No developer is going to make the game significantly different for people who played the original...at the most, I think we'll get a line of dialogue acknowledging your origins "Oh ya, you are that PARAGON/RENEGADE who SAVED/KILL the council...should have expected that coming from a SPACER/COLONIST" or nods to your choices, but the core game of ME2 ignores it.

That's what I was thinking too.  Probably a nice dialogue nod to your choices from ME, maybe a small starting credit bonus, but nothing too extravagant.  I can guarantee my ME2 Shephard will be unfaithful to his ME1 love interest, so I don't really care about that aspect of plot continuity...unless his infidelity creates some fun drama icon_twisted
1496  Gaming / Console / PC Gaming / Re: Assassin's Creed 2 interest? (Now with Impressions - starting on pg 2) on: January 20, 2010, 04:45:46 PM
I used healing potions almost exclusively to heal damage from falling, not from fighting.  I don't think I even thought once about using a healing potion in a fight...maybe towards the end.  

I enjoyed the first AC, but this one is leaps and bounds better.  I can even pretend to be a ninja by dropping a smoke bomb at my feet, and then low profile hidden blade kill all of the stunned guards.  I used to get pissed at the controls in AC a lot, especially after carefully approaching an assassination target, only to leap clumsily past the target during the moment of truth, get stuck on a 6 inch high wooden plank, duck walk along the plank while 20 guards swarm me and my target runs away.  Or to have the perfect setup and approach, and the moment my feet touch the ground a swarm of crazy bums materializes and begins to thrash me like I was in a mosh pit.  

Thankfully the controls in AC2 are much better.  I still don't think they're perfect, and there were a few times when my control execution was not what I envisioned, but for the most part, the controls were much better than AC.  Now whoever thought it was a good idea to keep the freaking bum concept in the game, only this time with minstrels, well, they need to be punished.        
1497  Gaming / Console / PC Gaming / Re: Borderlands - Reviews, impressions and discussions on: January 19, 2010, 04:15:37 PM
After a month hiatus to play Batman:AA and Assassins Creed 2, I returned back to Borderlands and finished my 1st playthrough last night.  Borderlands gets my vote for the surprise gem of 2009.  I was skeptical about the shooter and action rpg mix, but they really made it work, and it's a lot of fun. 

I did have a few things that I would like to see improved when they make Borderlands 2:
- Better pacing for Single Player. Some of the levels were too big, especially towards the end, which made the SP experience start to feel grindy. 
Spoiler for Hiden:
The entire descent section felt too long in the end.  For 90% of the game I could jump in and play for 20-30 minutes (or longer), and still feel like was making progress.  The last several main quests seemed unnecessarily long...for no reason.

 
- Loot pick up.  Picking up loot was really frustrating at times.  I couldn't always read the pop up labels, or they got in the way of something I wanted to examine or pick up.  Or I couldn't pick up loot because I wasn't standing in the exact spot to pick it up.  The loot all function didn't always work how I expected, and sometimes resulted in swapping out weapons I didnít want.  Just a bunch of minor annoyances that started to negatively impact my enjoyment of being a loot junky.
 
- I thought the cast, supporting characters and bosses were great.  They were stylishly done, memorable, and I loved the cool character and boss intros.   If you havenít completed the game, avoid this feedback: 
Spoiler for Hiden:
With all of the love that went into the cool characters and bosses, what happened in the end?  A generic, one eyed tentacle monster?  Itís like they ran out of creative juice.  It would have been cool to see Steele mutated by alien tech, and turned into a final boss with alien powers and tech.  I was really looking forward to inflicting a tremendous amount of pain on her, but poof, sheís dead and Iím fighting a lame tentacle monster.

 
- Faster skill tree progression.  I finished my 1st playthrough a few levels about the content at 34, and I was only able to somewhat develop 1 skill tree, with 5 points into another tree.
 
- Fun, active skills.  I do appreciate passive skills, and will almost always choose those in action rpgs, but a few active skills would have been good too, in addition to the one each character starts with.  Or how about this, have each skill tree have a primary active skill specific to that tree?  As a pistol wielding gunslinger, my bloodwing ability wasnít that great, plus the AI pathing of the hawk was wonky, so I rarely used it.  Having a cool active ability that supported the gunslinger path would have been great.  I also played Brick heavily specialized as a blaster, and only used his berserk ability to heal.  An active blaster specific power would have been great.   
1498  Non-Gaming / Off-Topic / Re: [TV] Leno back to late Night? Conan Homeless? 10pm slot on NBC freed up? on: January 15, 2010, 08:05:18 PM
I've always liked Conan, and have appreciated his sense of humor since he started.  With that said, I don't think he was the right choice for the Tonight Show audience.  Carson and Leno provided easy laughs, with a lot of dumb skits mixed in, but nothing really taxing for the audience.  I don't think Conan, or his sense of humor, were relateable to the core Tonight Show audience (my mom and her 60 something friends), and many of them left.  They want Jay's streetwalk where he talks to morons that make his audience feel smart, they want Carson's add board bit where Jay reads misprint advertisements, they want dumb skits but not anything that requires too much thinking, but more importantly, they want more of the same. 

Conan has his own following, his own audience, and it's definitely not the main Tonight Show demographic.  If you remember back during the last 5 years of the Carson reign, one of the most popular guest hosts during that time was Joan freaking Rivers!  That says something about that audience.
1499  Gaming / Console / PC Gaming / Re: Weekend Playlist - 1/15/10 on: January 15, 2010, 07:41:47 PM
I'd like to finish Assassins Creed 2 this weekend, so I can jump fully into Bayonetta or Darksiders.  I'm about 3/4 of the way into AC2, and enjoying it much more than AC1. 
1500  Gaming / Console / PC Gaming / Re: Mass Effect 2 Teaser and stuff! on: January 15, 2010, 07:37:14 PM
The more I see of Subject Zero, the goofier she seems.  I think they are trying to show her as a badass, in the spirit of Vasquez from Aliens, but she comes off in the video clips as just an angsty punk that is trying too hard to be bad.  The lip snarls are not doing it for me.  If she's as badass as they are trying to portray, she would have been scarier if she didn't say anything...just kill stuff without mercy. 

 
1501  Gaming / Console / PC Gaming / Re: Bioshock 2 - Sea of Dreams on: January 14, 2010, 05:40:10 PM
I'm still recovering mentally from playing and finishing Bioshock last year.  There's no way in hell I'm ready to step foot back in Rapture.  I plan on basking in my "I survived and completed Bioshock" bliss a little longer before jumping into the prime Big Daddy suit.  Which will give me time to play ME2.  I was hoping the game would suck, so I wouldn't be tempted to return to that underwater freakshow.  Based on those early reviews, it looks like I'll be going back in at some point.     
1502  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 14, 2010, 05:30:40 PM

Quote from: Turtle on December 11, 2009, 04:15:59 AM

Although, switching to a different argument that doesn't bode well for horror fans... scary games aren't big sellers.  Well, they can sell well, but they often don't sell the way companies like EA and Activision want.  Part of this reason is that scary games are, well, scary.  It's a very negative emotion, which is why their atmospheres are some of the best in any game.  Scary movies can do well enough because the audience is exposed to it for 1-2 hours and it's over.  Scary games just keep piling dread on dread until it becomes unbearable to play, and it's interactive, which can heighten those emotions.

Great point, and well said.  It's one thing to passively watch a scary movie, it's another thing to actually be in the story.  Horror games actually improve upon the horror movie by putting the audience into the action and story.  I both loved and hated every moment of Bioshock (and System Shock 2), and found the entire experience grueling (until the end).  I was incredibly relieved to leave Rapture, and swore that I would never return to that place.  Being stuck on a derelict ship filled with necro freaks was even worse. 
1503  Gaming / Console / PC Gaming / Re: Assassin's Creed 2 interest? (Now with Impressions - starting on pg 2) on: January 14, 2010, 04:19:46 PM
He may not have it unlocked yet.  I recommend playing through the story missions until you have a decent amount of your arsenal and assassin tools unlocked (throwing knives, smoke bombs, double hidden blade, poison), and the subtle distraction options (throwing money and using theif and courtesian groups).  Getting the leap climbing ability helps too, for escapes and entrances.  It does pay to stick with the story missions for awhile, they help you become a better assassin through new abilities.

The combat trainer at the villa offers (for a price) some good combat moves for other weapons, that are easy to miss if you didn't know they were there.
1504  Gaming / Console / PC Gaming / Re: Assassin's Creed 2 interest? (Now with Impressions - starting on pg 2) on: January 14, 2010, 03:43:05 PM
I need to write myself a note and stick it on my tv:  Pay attention during the cutscenes and hold your freaking controller!  

I am programmed from other games to relax during the cutscenes, put my controller down, and just passively watch the story unfold.  And in this game, I miss another interactive button thingy and make Ezio look like a social doofus.  I've brain gaffed on almost every one of those interactive cutscenes, resulting in some hilariously bad greetings and goodbyes.  My favorite was when Leonardo went to give Ezio a brotherly hug, and Ezio rebuffed him with a really awkward step forward, arms to the side, whoa, no hugs for me kind of thing.  

  
1505  Gaming / Console / PC Gaming / Re: Mass Effect 2 Teaser and stuff! on: January 12, 2010, 06:41:15 PM
I was perfectly fine with the chicken feet...that wasn't an obstacle.  It was her age.  But now that she's a Quarian woman, I will be the first on my friends list to unlock the Quarian Pervert achievement.  I won't shy away from the challenge, even if she has talons for toes.  Now if we find out that she's actually a humanoid bug, forget it.  Insects larger than a quarter must all die, it's part of our hardcoded dna programming.           
1506  Gaming / Console / PC Gaming / Re: [Poll] How many times has your Xbox 360 died? on: January 12, 2010, 06:15:47 PM
My launch system survived until last year, when my release copy of Fable 2 killed it.  There was no last gasp of breath, it just outright killed it, like an assassin.

I don't want to jinx my current system, so I'm not going to write anything about it working or not working fine.
1507  Non-Gaming / Off-Topic / Re: [movies] James Cameron's Avatar on: January 11, 2010, 06:50:39 PM

Quote from: Blackjack on January 11, 2010, 06:39:52 PM

Quote
James Cameron's completely immersive spectacle "Avatar" may have been a little too real for some fans who say they have experienced depression and suicidal thoughts after seeing the film because they long to enjoy the beauty of the alien world Pandora.

They must have forgotten the part about 95% of the indigenous wildlife wanting to eat humans, or the fact that said wildlife is
Spoiler for Hiden:
linked together by some kind of sentient network.

Pandora is beautiful in an eat your face off kind of way.  Oooh look, pretty lights! You are dead...a panther crocodile just bit your face off.
1508  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: January 08, 2010, 01:17:45 AM
I think that's why I liked season 5 so much, The Dollhouse effect nod.  The writers had to put all of the trains back on the track, headed for Convergence, and I got to hang on for the ride.  By the way, do you remember the name of the book that Jacob was reading when JL fell out of the window?  Pretty cool.  

Spoiler for Hiden:
Everything That Rises Must Converge by Flannery OíConnor


  
1509  Gaming / Console / PC Gaming / Re: Latest Darksiders video new updates!!! on: January 08, 2010, 12:12:50 AM
I'm so conditioned to mash out QTEs that when I did the first couple of killing blows in Darksiders I just sat there staring intensely at the screen waiting for color coded buttons to pop up.  It was nice to be able to relax and enjoy the killing blow animation.  I'm still not used to it though, and tense up everytime I hit B, waiting for the QTE stuff to start...and then it never does, and then I feel like a dork for going into QTE spaz mode.   
1510  Gaming / Console / PC Gaming / Re: Bayonetta - from the Starshifter School of Design on: January 08, 2010, 12:01:38 AM
I like the cutscenes because they are goofy, ludicrous, often times make no sense, and are just completely perfect for the insanity of this game.  I have no idea what's happening in some of them, I just appreciate the crazy. 
1511  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: January 07, 2010, 08:58:45 PM
I just finished watching season 5 on dvd, and I really enjoyed how frequently they made fun of themselves.  

Richard?  You mean the guy with the dark eyeliner?

Or Hurley's discussion on the time travel paradox poking fun at the loops and knots the writers created over the past 5 seasons.  Dude, that's confusing.

Oh, and I loved the George Lucas script rewrite.  Hilarious.

I read that season 5 had the lowest ratings, but I thought it was one of the best seasons, particularly with all of the plot reveals.  If you've been out of the loop for a season like I was, I definitely recommend catching up with the season 5 dvds.  

Really looking foward to the finale season.
1512  Gaming / Console / PC Gaming / Re: Too many games not enough money on: January 07, 2010, 07:02:56 PM
This is an exceptionally good month for new releases.  I don't remember the last time we had such a strong line up of new releases in Jan-Feb.  Normally if I have several new games, one will pull me in more than the rest, and it will be easy for me to choose.  With Bayonetta, Darksiders and Assassins Creed 2, all of them are great games, I just have to pick one and stay focused.  When ME2 hits the stores, that will most likely trump everything for me.

It's both time and money for me...especially with a newborn in the house.     
1513  Gaming / Console / PC Gaming / Re: Latest Darksiders video new updates!!! on: January 07, 2010, 06:46:31 PM
I played for about 90 minutes last night, and thought it was really cool.  I like the setting, the artstyle, the gameplay, and the music and sound are good.  It's a fun game so far, and I've barely scratched the surface.  I really like the art direction, and the character models.  Plus, it's just awesome to play as one of the horsemen, particularly War.  It takes me back to my discovery of the Incarnations of Immortality series by Piers Anthony when I was in highschool.  I loved the book about War, Wielding a Red Sword.  (My favorite book was the one about Death, On a Pale Horse).

Now I want to go back and reread those...while trying to fit in time for Darksiders, Bayonetta and Assassins Creed 2. 
1514  Gaming / Console / PC Gaming / Re: Mass Effect 2 Teaser and stuff! on: January 07, 2010, 06:07:24 PM

Quote from: EddieA on January 07, 2010, 03:01:06 AM

I think they sold me on playing a Vanguard with that video.  Biotic Charge looks like too much fun to pass up.

That does look fun.  I'm not looking forward to it being done to me though.  Charging krogan vanguards in your face in 1 second?  That would be a below average experience.

I'm still leaning towards the Sentinel, based on what they've shown so far.  I really like the more combat oriented design of the class, and the mix of biotics and tech.  It seeems like a really flexible class.  And tech armor!  I played a vanilla soldier for my only completed playthrough in ME1, so I'm looking forward to trying something different in ME2. 
1515  Gaming / Console / PC Gaming / Re: Bayonetta Vs. Darksiders: Which game to kick off your new year? on: January 06, 2010, 04:32:06 PM
I bought both last night.  January is going to be an expensive gaming month for me with ME2 on my wish list too. 

I didn't get a chance to play Darksiders yet, but Bayonetta is loaded with fun. 
1516  Gaming / Console / PC Gaming / Re: Torchlight, a follow-up to Fate and Mythos on: January 05, 2010, 08:11:32 PM
As mush as I enjoyed Torchlight, I wanted to mention something that bugged me about the difficulty.  The difficulty curve on normal is relatively flat for most of the game, with a slight ramp up in challenge, until the very end.  Without getting into spoilers, the last 4 levels were like having cold water thrown in my face, waking me up from being lulled into a false sense of ease and comfort for 30 levels.  I actually had to use the health and mana potions I had been diligently accumulating and replacing with better versions over the course of the game. 

The final confrontation is unlike any other boss battle in the game, and is more akin to a WoW boss battle than any of the previous boss fights encountered along the way.  Without getting into details or spoiling it, I will just say, head into that battle expecting a long fight.   
1517  Gaming / Console / PC Gaming / Re: Torchlight, a follow-up to Fate and Mythos on: January 05, 2010, 07:03:11 PM
I enjoyed Torchlight.  I finished the game twice, once as a vanquisher and once as an alchemist.  Total time for each run through was about 12 hours, which is a nice pace from start to finish.  I thought the loot drops were good and plentiful.  Between both characters I ended up with a shared stash full of set pieces and unique items.  I stopped picking up white loot about halfway into the game. 

The story was goofy, but I was actually surprised by the quality of the voiceacting for a <$20 game.  If you don't like action rpgs with lots of loot, inventory management, and skill progression, or find those things tedious, this isn't for you.  If you enjoyed TQ, Diablo2, or Fable, this should be a nobrainer at its current price.  There is a lot of value stuffed into this game for the price.  $5 is absurd.  I paid $19.99 and felt like I got twice that cost in value.   
1518  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: January 05, 2010, 05:33:06 PM
Quote
Designed and written by the same team that brought you Dragon Age: Origins, the Awakening expansion pack offers a brand new area of the world to explore known as Amaranthine, featuring an epic story that will allow players to unravel the secrets of the darkspawn - and their true motivations!

I need to see something like "Extreme Epic Story" or "Groundbreakingly Epic Story" to raise an eyebrow and actually take notice.  Because if it's extreme and epic, or groundbreakingly epic, or dark and epic, it has to be better than just epic, which is really just run of the mill normal, and who wants normal mixed into their rpg?  Not me.  I want more epic, but darker, more extreme, and with more groundbreaking.   

   

 
1519  Gaming / Console / PC Gaming / Re: Mass Effect 2 Teaser and stuff! on: December 31, 2009, 05:04:05 PM
You can verify if you have a completed end game save file by starting a new game.  If you can load up an existing character and have the option for a new game+, you're all set for ME2. 
1520  Gaming / Console / PC Gaming / Re: Mass Effect 2 Teaser and stuff! on: December 31, 2009, 03:34:10 PM
The recent media blitz for ME2 inspired me to confirm that my ME1 end game saves were in order.  After a moment of panic before I remembered those saves were invisible system saves, and not an actual file I could load, I was surprised to see my total completion time was 23 hours.  Having just clocked in 3 complete playthroughs for Dragon Age at 54, 48, and 46 hours respectively, 23 hours seems really short in comparison.

I hope the info on ME2 is accurate, and there is enough good content to hit the 30-40 hour range.  
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