Quote from: baelthazar on February 24, 2010, 03:41:41 PM
Well, I got mine now. I guess I can DL Saint's Row 2, but I probably won't. So excited to play as Chaos!
I played Saints Row 2 the past couple of nights courtesy of the free give away with the purchase of the expansion, and that game is nuts...in a good way. I don't know how I missed it, but it's been more fun than GTA4.
I'm looking forward to seeing how the temptation of Chaos plays out during the campaign. I can't decide if I'm going to succumb to the dark gods on my first playthrough, or be the ardent, zealous follower of the emperor. It would be cool if you were forced to go down that path, "for the greater good", and ultimately ended up corrupted.
It's like they threw James Bond, Spider Man, and El Mariachi from Desperado into a fun machine, and out popped Scorpio. My son and I have watched the beginning scene of the demo so many times now that we both wait for his last line, and then say it together, followed by lots of laughing. "I hear I'm the best". If they can do that for the rest of the game, that would be awesome.
Already preordered Chaos Rising on steam. The only FF game I've played was the mmo FFXI. I have a few games that I would like to complete before trying FFXIII. My 5 year old boy came up with his own conclusion about FFXIII after watching the trailers, "Daddy, it's a game about girls." I've never shared my thoughts on the game with him, so that was 100% on his own.
Coach was hilarious. What a nutcase. I loved it when he was pleading with Rob to spend more time with him on the island, hang out, you know, do stuff together. Rob just stared at him and told him to start acting like a man.
Cirie was deadly during her season because of her Sith mind control ability, where she could completely change minds while sitting comfortably from her under the radar position of power. She was on the wrong team. She orchestrated a lot of the big moves during her season, and was about to do another in this one.
James was never a hero. He was always kind of an ass, especially when he started getting frustrated with someone. He's on the wrong team too. They could have brought back better heroes to join that tribe.
Quote from: denoginizer on March 05, 2010, 07:32:20 PM
Quote from: rittchard on March 05, 2010, 07:06:08 PM
If I had to bet I'd say it's Sawyer who makes the ultimate heroic sacrifice and becomes the protector (Jack seems too obvious). Maybe he's playing a long long con against Smokey and of course still has to sacrifice for Kate.
This is my guess too. I would be consistent with the way Sawyer's character has been written since the 1st season.
I agree completely. The Sawyer-Kate-Jack triangle will never be resolved until one of the guys is out of the picture...and not just with another woman. You could still see the connection with Kate and Sawyer even when Juliet was still alive. Jack will want to play the hero role, but Sawyer will do something surprising to step into that role in the end.
Jack will make the world better by being a good dad. Sawyer needs redemption on a much larger scale.
I learned how to grapple the ground with my parachute open to keep momentum going. You can also use the grapple on the sides of hills with the parachute open to lift upwards. After 3 tours of the demo, I'm finally getting the grapple-parachute combo working well. Really fun.
The comedy potential of this game will be worth the price of admission. Forget the plot, I want to find fun and creative ways of launching guys skyward while attached to strange objects and each other.
That's an interesting thought. It also occurred to me that Sayid seems to be the only one they've shown so far that is consistent in both realities. Except now he seems fully committed in the island reality. His motives still seem good in both realities, but his actions...he's a killer.
I was kind of cheering for smokemonster when he ripped through the temple, cleaning house. The Others were a bit too overconfident about the rules. They should have known that the rules had already changed. Lockemonster even warns them about this via Sayid.
Why didn't Kate tell Claire that her son was with her mother? That seemed dumb. Wouldn't that be the first thing she would tell her? Claire, your son is with your mom! He's ok. Her explanation seemed like a convenient plot device to bring out the crazy mommy wrath of Claire. Which of course I'm looking forward to seeing.
Quote from: Harkonis on March 04, 2010, 04:33:08 PM
multiplayer is a bit fundamentally flawed, I can't see having decent games with randoms but it should be quite fun with friends since you can have gentleman's agreements to not do certain things.
That's exactly what my stepson and I did last night. Of course he couldn't help himself and would inevitably break one of our agreed upon rules of engagement, at which point I would begin an all out assault, he would retaliate, and many plastic toy soldiers would suffer for our lack of discipline. We played split screen local, and the view and controls worked well.
All things considered, this was about the best case scenario resolution possible for Sony, with the systems fixing themselves. I can't imagine the cluster f**k that would have occurred if a hardware/firmware update was needed, and it could not be delivered because of the error, requiring flash card downloads via pc. That would have been really ugly.
I think they walk away with a big black eye for poor customer service and lack of communication.
As a veteran I go into most war movies just trying to appreciate the entertainment value, instead of nitpicking details. And frankly, a lot has changed since I served, so I try and just enjoy the film. I still had a hard time with this one, for several reasons.
It was definitely intense, but it seemed like the film couldn't decide what it wanted to be. Is it a Jerry Bruckheimer over-the-top action thriller, a documentary style film (which the producers said it wasn't...responding to critical feedback from veterans and active duty service members), or a shock film to bring awareness to the horrors of war and IEDs?
Some of the scenes were over-the-top absurd, but entertaining (without spoiling anything), while others seemed really gimmicky, and designed solely for the Hollywood shock value.
I thought the acting was good, given the direction they received. No complaints there. The movie does bring some awareness to the horror of IEDs, and some awareness to the units that have to deal with them, which is good. It was just canned in Hollywood goofiness.
Things that bugged me about the accuracy of the film: - EOD units canít simply go rogue and free roam the area of operations without reporting in to someone. I donít remember ever seeing them report to anyone in the movie (aside from 1 goofy scene). - They are not going to cruise around their AO without securityÖand Iím not talking about just the 2 soldiers in their vehicle. EOD units should be too important and valuable for local field commanders to send them out to fill traditional infantry or mech infantry roles. Itís a huge investment to train up EOD. - As is typical for Hollywood, our company and field grade officers are portrayed as complete boobs, egotistical, and completely out of touch with reality. I know that was the hip thing to do with the Vietnam area movies, but there are a lot of decent to good officers out there that take good care of their Soldiers and Marines, and that are very competent tactically and strategically. At least portray them as human, with a mix of flaws and good qualities. Generation Kill was all over the map with this, but at least that series showed 1 competent officer. - I could suspend my disbelief during the sniper face off, which was hard to do (I know they know how to spot and use sniper rifles, but theyíre not dedicated sniper teams), but sending in a team of 3 EOD to clear a building that hadnít been swept first by infantry was nuts to me. Unless I just didnít understand that scene.
Things I liked: - The scene at the grocery store. - Acting - More awareness about IEDs
Quote from: semiconscious on March 02, 2010, 12:04:37 AM
Quote from: msduncan on March 01, 2010, 11:52:03 PM
I personally think our PS3s just time traveled the last 24 hours. As GMT crosses your area, they are coming back online. To us it's been 24 hours. To the PS3, it's been a millisecond.
How do you know it's actually your PS3 that returns? It could be iteration 2 of your PS3, which could mean iteration 1 is somewhere else, being played by someone else, possibly even another iteration of you.
I think the main Tonight Show demographic is going to be happy as shit to have him back. Their world will be made right. I would be surprised if the ratings weren't good (as much as I hope they suck). The ratings may not be up to pre departure levels, but I bet he brings back a lot of the folks that stopped watching the Tonight Show.
For cigar aficionados those pictures are pinup calendar worthy. For me, I just thought they were funny. The thought they were disrespectful to the US never crossed my mind. They should show pictures of what the men do with the Stanley Cup. On second thought, nevermind.
And that's what I thought Jacob meant by "Someone is coming to the Island", that someone being the alternate timeline Jack, to merge with Island Jack (or something like that). I think we're talking about their consciousness and memories merging, not "Look! 2 versions of Jack!"
So what happens to all of the previous candidates that died? Do they become part of the smoke monster amalgamation? Didn't we see multiple faces in the smoke monster when it confronted Echo? It seems like energy never (or rarely ever) leaves the island, to include life force or whatever you want to call it.
Playing as an assault marine would be all kinds of awesome. How about a level where you get to play as a dreadnaught, stomping on orks, setting lowly scum on fire, and chucking eldar across the screen?
Playing a librarian would be a violent, gory experience.
There's a ton of potential here if they can make it work. Having different faction campaigns (Ork, SM, Chaos, etc) would add some long legs to an action game set in the 40k world through expansions or DLC.
They would need to implement effective dual wield (bolter + power sword/saw) gameplay to really capture the feel of the 40k space marine. If they can do that, I'm there. If they can also include the option to wield large hammers/swords and heavy bolters as another option, they would have all of their bases covered.
Quote from: happydog on February 24, 2010, 06:35:18 PM
Quote from: Roguetad on February 24, 2010, 04:57:40 PM
What level are the enemies when you first start the expansion? Just trying to determine if I need to go back for another playthrough at level 30, or if I can jump right into the expansion.
Wife and I are on our second play-through of our our second characters each. So we are about lvl 43. Jumped in and found the first mission is lvl 51 (but not really) but then some baddies showed up and kicked our asses. So we left. Debated going back to our lvl 50 characters to play, but figured we would just finish getting these ones up to 50 then jump in.
Thanks. I have some leveling to do before I purchase the expansion.
Quote from: kadnod on February 24, 2010, 02:30:44 PM
Quote from: farley2k on February 24, 2010, 02:14:17 PM
Personally I never used him after his loyalty mission since I thought he was a prick and I had enough tough guy jerks on the team with Jack, and Grunt - as well as Miranda sometimes.
Yeah, Zaeed is just a jerk. For a "bonus" character, he really was a letdown, particularly when compared with how awesome Shale was in Dragon Age.
They really raised the bar high with Shale. I also thought Zaeed was kind of a dud as a bonus character. I included him more in my 2nd playthrough, hoping he would have some entertainingly selfish and asshole-ish comments, but they were mostly generic tough guy stuff that Grunt or Jacob said in my first playthrough. If he's going to be the team asshole, at least let him shine in that role during dialogue.
Quote from: Gratch on February 22, 2010, 08:09:59 PM
Quote from: Ridah on February 22, 2010, 07:23:13 PM
...unless the player wants to engage in one of the most boring mindnumbing and yes carpal tunnel inducing "minigames" ever.
Melodramatic much? I can't take your impressions seriously with this comment, I'm sorry.
I'd actually agree with that point, but disagree on pretty much everything else. That said, I don't have much basis for comparison when it comes to shooters, so maybe ME2 came across better than it should have for me.
I'm playing GTA4 right now and I'm really missing the 3rd person shooter controls from ME2. I like the voice acting and main plot, but there are a lot gameplay elements in GTA4 that have me scratching my head why the game was rated so high. The 3rd person shooter part is not good...even when compared to older games. In comparison to some of the other games I've played with a 3rd person shooter gameplay mechanic, ME2 is pretty good.
Quote from: CeeKay on February 22, 2010, 03:58:08 PM
one thing that I thought of while resource gathering the other night: you have this awesomely powerful AI who can do a gigatrimillion things at once, and even has times to make snarky remarks while probing Uranus, so why can't it scan and drop probes for you?
Because most of her algorithms are devoted to seducing her LI, Jeff. Once he falls, we will all be calculating Pi for the Overlord.
That's bizarre, because it's like an anti-entitlement gesture by students, which is completely topsy-turvy from our universe. You should take your students to dinner more often. If you want to avoid the situation in the future, you will just have to be quicker on your toes, or drug them as Ceekay suggested. Maybe wear a coat-shirt so you don't have to slow yourself down with the whole sticking the arms in the sleeves thing. Surprise everyone, my shirt was actually a jacket! Ha-ha!
Unfortunately I think one of the lessons learned from WAR for publishers is that the PvP mmorpg market is a niche market in North America, even at the best of times, and that without solid, quality PvE, they won't get any lasting mass appeal or subscriber base. And for a PvP title, if the PvP gameplay doesn't measure up throughout the game, and the PvE stinks, they're in big trouble. I can't think of a single pvp focused mmorpg released in NA that was a big success the last 5 years or so. Shadowbane had a shot, but that turned into a niche experience. Eve online, but that's niche too.
I really enjoyed T1 and T2 pvp in WAR, but the pve was awful, and later tier pvp wasn't as intense or as fun as early game pvp (for me).
Quote from: wonderpug on February 18, 2010, 09:34:35 PM
Quote from: CeeKay on February 18, 2010, 09:24:07 PM
I've been playing my renegade infiltrator from ME1 and I have to say I'm not digging the class so far; I kinda wished I had changed it when the game started.
Really? I loved my Infiltrator/Assassin the whole way through. One hit headshot kills through shields and armor are tons-o-fun. The cloak let me be a bit more aggressive, too. Health getting low? Go invis and calmly find some good cover to recharge. Plus you've got disruptor bullets to bring shields down, then the tech power whatsit to bring down armor, so you're in good shape for everything but biotic barriers.
I wasn't a bi fan of the AI Hacking skill, but it did come in handy at times.
I played an infiltrator for my 2nd playthrough and it was much more my style than the sentinel I played for my 1st playthrough. I took warp ammo as my bonus power right from the start, and went the assassin route too. Widowmaker + all of the assassin upgrades = 1 shot carnage. If you like the single target damage of the 1st sniper rifle, you will love the Widowmaker. It's funny but I felt safer as an infiltrator than I did as a sentinel with tech armor. When things got ugly I could cloak and go find a place to regen, and then resume the fight a few moments later. Clearing a room before the bad guys even have a chance to clear the door and take cover is all kinds of awesome.
Something frustrating I noticed during my 2nd playthrough at the very end:
Spoiler for Hiden:
My teammates don't attack the human reaper, they just stand there doing nothing. They seem to do a decent job of handling the drone waves, essentially covering me, but they can't be bothered to help me fight the boss. I actually sat there behind a wall watching them, and one just remained permanently behind a wall, and the other stood in the open with her head and gun looking directly at the ground. At one point, Miranda had the orange, shimmering stasis effect that the colonists had from the swarmers, and she appeared to be frozen. I had never seen anything like that before. I ended up expending most of my ammo to fight and kill the boss alone, while my teammates were AI brain dead.
I was too caught up in the moment on my first playthrough to notice if my teammates were shooting or using powers on the boss, but this time it was really obvious. Has anyone else noticed this? Maybe I need to manually control them to attack? As a Sentinel it would have been great to have some help from my teammates that had much better weapon skills/powers than me.
Quote from: TiLT on February 11, 2010, 06:43:18 PM
Quote from: IkeVandergraaf on February 11, 2010, 06:39:09 PM
Did anyone notice that Sayid's accent changed from his fake Iraqi accent to his closer-to-normal English accent?
No, I didn't. That's interesting though. I'll have to watch his scenes again to see if it seems to be just an accident due to the pause between the seasons or if it's an indication of something else entirely.
That's what I thought led some credence to the Sayid is Jacob or Nemesis theory, because his accent suddenly dropped. I definitely noticed it change, although it could have just been a mistake by the actor.
I like Tilt's theory about episode 2, it addresses a lot of the gaps I just wasn't seeing or thinking about.
I'd like to get this eventually, but not at 10$ an hour for 6 hours. I've been spoiled by the 20-40 hour games I've played recently. Even if it is 6 hours of awesomeness, I have a hard time paying 10$ an hour for it.