I learned how to grapple the ground with my parachute open to keep momentum going. You can also use the grapple on the sides of hills with the parachute open to lift upwards. After 3 tours of the demo, I'm finally getting the grapple-parachute combo working well. Really fun.
The comedy potential of this game will be worth the price of admission. Forget the plot, I want to find fun and creative ways of launching guys skyward while attached to strange objects and each other.
That's an interesting thought. It also occurred to me that Sayid seems to be the only one they've shown so far that is consistent in both realities. Except now he seems fully committed in the island reality. His motives still seem good in both realities, but his actions...he's a killer.
I was kind of cheering for smokemonster when he ripped through the temple, cleaning house. The Others were a bit too overconfident about the rules. They should have known that the rules had already changed. Lockemonster even warns them about this via Sayid.
Why didn't Kate tell Claire that her son was with her mother? That seemed dumb. Wouldn't that be the first thing she would tell her? Claire, your son is with your mom! He's ok. Her explanation seemed like a convenient plot device to bring out the crazy mommy wrath of Claire. Which of course I'm looking forward to seeing.
Quote from: Harkonis on March 04, 2010, 04:33:08 PM
multiplayer is a bit fundamentally flawed, I can't see having decent games with randoms but it should be quite fun with friends since you can have gentleman's agreements to not do certain things.
That's exactly what my stepson and I did last night. Of course he couldn't help himself and would inevitably break one of our agreed upon rules of engagement, at which point I would begin an all out assault, he would retaliate, and many plastic toy soldiers would suffer for our lack of discipline. We played split screen local, and the view and controls worked well.
All things considered, this was about the best case scenario resolution possible for Sony, with the systems fixing themselves. I can't imagine the cluster f**k that would have occurred if a hardware/firmware update was needed, and it could not be delivered because of the error, requiring flash card downloads via pc. That would have been really ugly.
I think they walk away with a big black eye for poor customer service and lack of communication.
As a veteran I go into most war movies just trying to appreciate the entertainment value, instead of nitpicking details. And frankly, a lot has changed since I served, so I try and just enjoy the film. I still had a hard time with this one, for several reasons.
It was definitely intense, but it seemed like the film couldn't decide what it wanted to be. Is it a Jerry Bruckheimer over-the-top action thriller, a documentary style film (which the producers said it wasn't...responding to critical feedback from veterans and active duty service members), or a shock film to bring awareness to the horrors of war and IEDs?
Some of the scenes were over-the-top absurd, but entertaining (without spoiling anything), while others seemed really gimmicky, and designed solely for the Hollywood shock value.
I thought the acting was good, given the direction they received. No complaints there. The movie does bring some awareness to the horror of IEDs, and some awareness to the units that have to deal with them, which is good. It was just canned in Hollywood goofiness.
Things that bugged me about the accuracy of the film: - EOD units canít simply go rogue and free roam the area of operations without reporting in to someone. I donít remember ever seeing them report to anyone in the movie (aside from 1 goofy scene). - They are not going to cruise around their AO without securityÖand Iím not talking about just the 2 soldiers in their vehicle. EOD units should be too important and valuable for local field commanders to send them out to fill traditional infantry or mech infantry roles. Itís a huge investment to train up EOD. - As is typical for Hollywood, our company and field grade officers are portrayed as complete boobs, egotistical, and completely out of touch with reality. I know that was the hip thing to do with the Vietnam area movies, but there are a lot of decent to good officers out there that take good care of their Soldiers and Marines, and that are very competent tactically and strategically. At least portray them as human, with a mix of flaws and good qualities. Generation Kill was all over the map with this, but at least that series showed 1 competent officer. - I could suspend my disbelief during the sniper face off, which was hard to do (I know they know how to spot and use sniper rifles, but theyíre not dedicated sniper teams), but sending in a team of 3 EOD to clear a building that hadnít been swept first by infantry was nuts to me. Unless I just didnít understand that scene.
Things I liked: - The scene at the grocery store. - Acting - More awareness about IEDs
Quote from: semiconscious on March 02, 2010, 12:04:37 AM
Quote from: msduncan on March 01, 2010, 11:52:03 PM
I personally think our PS3s just time traveled the last 24 hours. As GMT crosses your area, they are coming back online. To us it's been 24 hours. To the PS3, it's been a millisecond.
How do you know it's actually your PS3 that returns? It could be iteration 2 of your PS3, which could mean iteration 1 is somewhere else, being played by someone else, possibly even another iteration of you.
I think the main Tonight Show demographic is going to be happy as shit to have him back. Their world will be made right. I would be surprised if the ratings weren't good (as much as I hope they suck). The ratings may not be up to pre departure levels, but I bet he brings back a lot of the folks that stopped watching the Tonight Show.
For cigar aficionados those pictures are pinup calendar worthy. For me, I just thought they were funny. The thought they were disrespectful to the US never crossed my mind. They should show pictures of what the men do with the Stanley Cup. On second thought, nevermind.
And that's what I thought Jacob meant by "Someone is coming to the Island", that someone being the alternate timeline Jack, to merge with Island Jack (or something like that). I think we're talking about their consciousness and memories merging, not "Look! 2 versions of Jack!"
So what happens to all of the previous candidates that died? Do they become part of the smoke monster amalgamation? Didn't we see multiple faces in the smoke monster when it confronted Echo? It seems like energy never (or rarely ever) leaves the island, to include life force or whatever you want to call it.
Playing as an assault marine would be all kinds of awesome. How about a level where you get to play as a dreadnaught, stomping on orks, setting lowly scum on fire, and chucking eldar across the screen?
Playing a librarian would be a violent, gory experience.
There's a ton of potential here if they can make it work. Having different faction campaigns (Ork, SM, Chaos, etc) would add some long legs to an action game set in the 40k world through expansions or DLC.
They would need to implement effective dual wield (bolter + power sword/saw) gameplay to really capture the feel of the 40k space marine. If they can do that, I'm there. If they can also include the option to wield large hammers/swords and heavy bolters as another option, they would have all of their bases covered.
Quote from: happydog on February 24, 2010, 06:35:18 PM
Quote from: Roguetad on February 24, 2010, 04:57:40 PM
What level are the enemies when you first start the expansion? Just trying to determine if I need to go back for another playthrough at level 30, or if I can jump right into the expansion.
Wife and I are on our second play-through of our our second characters each. So we are about lvl 43. Jumped in and found the first mission is lvl 51 (but not really) but then some baddies showed up and kicked our asses. So we left. Debated going back to our lvl 50 characters to play, but figured we would just finish getting these ones up to 50 then jump in.
Thanks. I have some leveling to do before I purchase the expansion.
Quote from: kadnod on February 24, 2010, 02:30:44 PM
Quote from: farley2k on February 24, 2010, 02:14:17 PM
Personally I never used him after his loyalty mission since I thought he was a prick and I had enough tough guy jerks on the team with Jack, and Grunt - as well as Miranda sometimes.
Yeah, Zaeed is just a jerk. For a "bonus" character, he really was a letdown, particularly when compared with how awesome Shale was in Dragon Age.
They really raised the bar high with Shale. I also thought Zaeed was kind of a dud as a bonus character. I included him more in my 2nd playthrough, hoping he would have some entertainingly selfish and asshole-ish comments, but they were mostly generic tough guy stuff that Grunt or Jacob said in my first playthrough. If he's going to be the team asshole, at least let him shine in that role during dialogue.
Quote from: Gratch on February 22, 2010, 08:09:59 PM
Quote from: Ridah on February 22, 2010, 07:23:13 PM
...unless the player wants to engage in one of the most boring mindnumbing and yes carpal tunnel inducing "minigames" ever.
Melodramatic much? I can't take your impressions seriously with this comment, I'm sorry.
I'd actually agree with that point, but disagree on pretty much everything else. That said, I don't have much basis for comparison when it comes to shooters, so maybe ME2 came across better than it should have for me.
I'm playing GTA4 right now and I'm really missing the 3rd person shooter controls from ME2. I like the voice acting and main plot, but there are a lot gameplay elements in GTA4 that have me scratching my head why the game was rated so high. The 3rd person shooter part is not good...even when compared to older games. In comparison to some of the other games I've played with a 3rd person shooter gameplay mechanic, ME2 is pretty good.
Quote from: CeeKay on February 22, 2010, 03:58:08 PM
one thing that I thought of while resource gathering the other night: you have this awesomely powerful AI who can do a gigatrimillion things at once, and even has times to make snarky remarks while probing Uranus, so why can't it scan and drop probes for you?
Because most of her algorithms are devoted to seducing her LI, Jeff. Once he falls, we will all be calculating Pi for the Overlord.
That's bizarre, because it's like an anti-entitlement gesture by students, which is completely topsy-turvy from our universe. You should take your students to dinner more often. If you want to avoid the situation in the future, you will just have to be quicker on your toes, or drug them as Ceekay suggested. Maybe wear a coat-shirt so you don't have to slow yourself down with the whole sticking the arms in the sleeves thing. Surprise everyone, my shirt was actually a jacket! Ha-ha!
Unfortunately I think one of the lessons learned from WAR for publishers is that the PvP mmorpg market is a niche market in North America, even at the best of times, and that without solid, quality PvE, they won't get any lasting mass appeal or subscriber base. And for a PvP title, if the PvP gameplay doesn't measure up throughout the game, and the PvE stinks, they're in big trouble. I can't think of a single pvp focused mmorpg released in NA that was a big success the last 5 years or so. Shadowbane had a shot, but that turned into a niche experience. Eve online, but that's niche too.
I really enjoyed T1 and T2 pvp in WAR, but the pve was awful, and later tier pvp wasn't as intense or as fun as early game pvp (for me).
Quote from: wonderpug on February 18, 2010, 09:34:35 PM
Quote from: CeeKay on February 18, 2010, 09:24:07 PM
I've been playing my renegade infiltrator from ME1 and I have to say I'm not digging the class so far; I kinda wished I had changed it when the game started.
Really? I loved my Infiltrator/Assassin the whole way through. One hit headshot kills through shields and armor are tons-o-fun. The cloak let me be a bit more aggressive, too. Health getting low? Go invis and calmly find some good cover to recharge. Plus you've got disruptor bullets to bring shields down, then the tech power whatsit to bring down armor, so you're in good shape for everything but biotic barriers.
I wasn't a bi fan of the AI Hacking skill, but it did come in handy at times.
I played an infiltrator for my 2nd playthrough and it was much more my style than the sentinel I played for my 1st playthrough. I took warp ammo as my bonus power right from the start, and went the assassin route too. Widowmaker + all of the assassin upgrades = 1 shot carnage. If you like the single target damage of the 1st sniper rifle, you will love the Widowmaker. It's funny but I felt safer as an infiltrator than I did as a sentinel with tech armor. When things got ugly I could cloak and go find a place to regen, and then resume the fight a few moments later. Clearing a room before the bad guys even have a chance to clear the door and take cover is all kinds of awesome.
Something frustrating I noticed during my 2nd playthrough at the very end:
Spoiler for Hiden:
My teammates don't attack the human reaper, they just stand there doing nothing. They seem to do a decent job of handling the drone waves, essentially covering me, but they can't be bothered to help me fight the boss. I actually sat there behind a wall watching them, and one just remained permanently behind a wall, and the other stood in the open with her head and gun looking directly at the ground. At one point, Miranda had the orange, shimmering stasis effect that the colonists had from the swarmers, and she appeared to be frozen. I had never seen anything like that before. I ended up expending most of my ammo to fight and kill the boss alone, while my teammates were AI brain dead.
I was too caught up in the moment on my first playthrough to notice if my teammates were shooting or using powers on the boss, but this time it was really obvious. Has anyone else noticed this? Maybe I need to manually control them to attack? As a Sentinel it would have been great to have some help from my teammates that had much better weapon skills/powers than me.
Quote from: TiLT on February 11, 2010, 06:43:18 PM
Quote from: IkeVandergraaf on February 11, 2010, 06:39:09 PM
Did anyone notice that Sayid's accent changed from his fake Iraqi accent to his closer-to-normal English accent?
No, I didn't. That's interesting though. I'll have to watch his scenes again to see if it seems to be just an accident due to the pause between the seasons or if it's an indication of something else entirely.
That's what I thought led some credence to the Sayid is Jacob or Nemesis theory, because his accent suddenly dropped. I definitely noticed it change, although it could have just been a mistake by the actor.
I like Tilt's theory about episode 2, it addresses a lot of the gaps I just wasn't seeing or thinking about.
I'd like to get this eventually, but not at 10$ an hour for 6 hours. I've been spoiled by the 20-40 hour games I've played recently. Even if it is 6 hours of awesomeness, I have a hard time paying 10$ an hour for it.
During my 1st playthrough I was looking forward to seeing her face more than destroying the collectors, so when they pulled away during the mask reveal I let out a nerdrage yell of frustration, NooOOoooOOoo! With fully fueled nerdrage, I brought hell upon the pitiful collectors, sorry bastards.
Quote from: The Grue on February 08, 2010, 02:46:06 PM
Quote from: TiLT on February 08, 2010, 09:06:17 AM
Quote from: The Grue on February 08, 2010, 08:44:37 AM
Beat it tonight and lost one stinking crew member. I guess there is a perfect choice on who you choose for the options to do things or something because in my opinion, the character I chose for a particular task should have lived (
Spoiler for Hiden:
I chose Legion to hack, when I guess I was supposed to take Tali, but either should have been a wise choice
At any rate, I loved the game and I think the Mass Effect series now tops the Baldur's Gate series as my favorite RPG of all time. Will be interesting to see how all my choices play out in the third.
Spoiler for Hiden:
I used Legion as well and didn't lose a single team member. Was he loyal at the time? This is important.
Yes, he was.
Spoiler for Hiden:
He died when the doors got jamed and wouldn't close on time. I had picked him to be the hacker while I did the vents section.
Spoiler for Hiden:
I've read that Tali or Legion dying at the door as the tunnel/tech choice could be a result of: - Your choice of the 2nd team leader - The time you took moving from vent shutoff to vent shutoff completing that section
Just curious, who did you pick as your team leads?
Quote from: rittchard on February 04, 2010, 07:32:09 PM
Spoiler for Hiden:
I don't have any specific theories right now, but I do think Jack is at the heart of everything, as he seems to be the only one who is suspicious of things in LAX and also is the one who tells Locke that "nothing's irreversible" - loved that as a kind of throwaway (but not really) line.
Jack and Neo...
Spoiler for Hiden:
I was definitely getting a Neo vibe watching alt-Jack struggle with his version of the matrix. I think he will start seeing lines of code soon, so to speak, and when that happens...convergence is right around the corner.
Quote from: TiLT on February 04, 2010, 05:37:38 PM
Quote from: leo8877 on February 04, 2010, 05:27:21 PM
Quote from: coopasonic on February 04, 2010, 05:14:31 PM
Quote from: leo8877 on February 04, 2010, 04:00:53 PM
Quote from: Bob on February 04, 2010, 03:56:04 PM
When you do the new game+ thing, can you change your class? (I'm assuming not.)
You can change your appearance, but not your class. I was hoping to do that too.
I think you can start over with a new character and class and get a 25% exp bonus, but you don't carry over anything else.
Yep, if you have the long service achievement, you get that 25% exp bonus and a whole bunch of credits and minerals to work with.
Is this also true if you import a second character from ME1?
It was for me. I started a new game after I completed one imported playthrough using another imported character from ME1, and I got all of that stuff: 25% exp bonus, lots of credits, and 50k of resources accross the board. It wasn't a new game+, it was a brand new character import from ME1, and he still received all of those bonuses. I remember at the time thinking, sweet, 50k of Element Zero? I never had even close to that on my first playthrough.
Knowing that now, I would not recommend playing 2 characters at the same time for a first playthrough. Just complete the game first, and then start another character so you can benefit from the 25% exp bonus.
Quote from: Pharaoh on February 04, 2010, 03:44:40 PM
Sentinel with Sniper Rifles...figured. Crap, I picked up shotguns at midpoint.
A Soldier with Geth Shield Boost, Barrier, or Fortress (Grunt's bonus power) might be a better choice because of their inherently higher health. I was a little disappointed to learn that all of those defensive bonus powers are pretty much the same as Tech Shield (I'm playing a Sentinel), minus the aoe blast when Tech Shield goes down. TS also stays up until it's shredded, so little recast time. I'm on my 2nd playthrough (hardcore) with my sentinel, and anything that rips through shields quickly can mess him up. I spend most of my time ripping off shields and armor for my group, using warp and overload. I also throw things back if they charge my team.
A Soldier might be better if you enjoy spending more time wasting stuff with weapons. Everything seems to get shredded quickly in hardcore though, especially if you're flanked.
I think some reviewers and gamers forget that not all gamers have PS3s. There's a seemingly widespread assumption that all of us have PS3s, and that Dantes Inferno might be a good diversion until GoW3 arrives. I don't own a PS3, and probably won't ever own one, so none of that applies to me. I can't compare GoW to anything, since I've never played any of the GoW titles. I also won't get offended or turned off by games that are labled as GoW clones. If they're good games, I'm in. There was an interesting backlash with Darksiders too, from GoW and Zelda fans (the G4tv review of Darksiders a good example). It was almost like they were offended that the game followed or ripped successfull formulas from their favorite titles.
I would like to play the GoW series someday, but for me, even if DI is a direct rip off of GoW, it just doesn't matter. If anything, maybe DI will inspire me to get a PS3 to play GoW3.
I like the decisions where the paragon choice has immediate benevolent results, but is or will be significantly more harmful in the long run. It rewards us in the moment with a warm and fuzzy outcome, but makes us pay for our naivety in the long run. Or the tough love, realistic, renegade approach actually preserves more lives in the long run, or limits unnecessary collateral damage, but the player had to be a dick in the moment. I'm betting we will see our decisions carry over into ME3 with surprising results.
There may be black or white decisions, based on the players perspective, but the long term impact of those decisions may be very grey, if that makes sense. The best paragons are the ones that unknowingly serve as the champions of galacatic eviiil while doing their good deeds around the universe
I thought they did a really good job with the loyalty missions. If I had to rank my favorites (a tough call), they would look like this:
Spoiler for Hiden:
1. Tali. Awesome writing and voice acting. Liz Sroka did a masterful VO performance. My emotions were all over the place on this mission. I was fired up to kill some Geth...and it felt good!
2. Jack. Good writing again. Disturbing, dark, dreary. Stepping into Jack's world, and watching as her perception changed to be closer to the truth was chilling. Good work by Courtney Taylor as Jack.
3. Mordin. More good writing and voiceover work. This mission completely changed my perception of Mordin. His rapid realization processing was amazing, as he tried to rationalize the sufferring.
4. Garrus. The actiony parts were not that great, but the finale was excellent. Very cinematic. I didn't want to see my Shephard's ME1 brother fall from grace. It was tough because I wanted him to get payback too.
5. Miranda. Good final confrontation. I was starting to suspect that she was some kind of BSG human cyborg until this mission. Heck, she may still be! Great scene in the end.
6. Samara. I usually can't stand the pacing of Bioware's detective quests, going back to kotor, but they didn't let this one get too bogged down. The final confrontation was awesome...and we even had a choice to betray her.
7. Legion. This had a BSG infiltrate the basestar feel to it, with help from another faction of Cylon (Geth). For me that = awesome. Another tough decision that will carry over into ME3 I'm guessing.
8. Zeed. We're forced to make some tough decisions, and learn we can't please the entire crew.
9. Grunt. I think they could have done more with this mission. It was great seeing Wrex.
10. Jacob. I didn't feel much other than wanting to get this mission over with. For some reason it just didn't resonate with me, and I like the Jacob character. It would have been awesome if Jacob just cracks his head open regardless of what dialogue choice we make, or our paragon/renegade score. A desperate fight back to the shuttle through waves of crazies would have been intense. No survivors from the crashed crew in the end. Now that would have been dark!
Quote from: Vidiot on February 02, 2010, 01:01:26 AM
Spoiler for Hiden:
So.. to clear it up. Not taking the IFF mission don't have an impact...but once you take it you need to get your butt in gear?
Spoiler for Hiden:
It seems the clock starts ticking once you've completed that mission. EDI will let you know when it's time to go. There is enough time to finish a loyalty mission linked to the IFF mission. EDI will let you know.
Quote from: Gratch on February 01, 2010, 10:22:01 PM
Quote from: TiLT on February 01, 2010, 10:07:34 PM
Quote from: Roguetad on February 01, 2010, 09:57:26 PM
You can actually take your time for 90-95% of the game...no rush. That's what I did. Your staff will let you know when it's time to get down to business Just in case you are still concerned, here's a minor spoiler that may help put your mind at ease:
Spoiler for Hiden:
The time you take in the end has no impact on the achievement you mentioned.
Just to put my mind further at ease though, please answer this additional question about the urgency at the end:
Spoiler for Hiden:
At one point when I had nearly recruited all my people, I was told to go look for a friend/foe identification system. I got a choice between recruiting more crew or going there right away. It seemed like an important choice, and I'm now wondering if this is what you're referring to. It happened quite a while ago in my game as I've been working a lot on loyalty missions since.
I'm at the exact same place, and was wondering the same thing. I had planned on doing as many side quests as possible now, but maybe that's not the best idea...
Regarding that exact spot in the storyline:
Spoiler for Hiden:
Don't do the mission for the IFF until you've done all of the other things you wanted to do. I recommend finishing up recruiting, and taking your time doing the loyalty missions first. I think the crew mentions this is a good time to do that too. There's a ton of content still there in the loyalty missions, and those do have an impact on the ending. As soon as you get the IFF though...it's game on! I hope that helps put you at ease without being too spoilery. In other words, take your time right now
I forgot to mention that you will be beat over the head with clues from your staff about moving forward after the IFF mission. You will have time for one more obvious loyalty mission. I recommend doing that last loyalty mission and then complying fully with the advice given to you by your crew.