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1  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 29, 2014, 05:11:34 AM

Quote from: leo8877 on September 29, 2014, 04:22:39 AM

Quote from: wonderpug on September 29, 2014, 04:20:20 AM

Quote from: Teggy on September 29, 2014, 02:59:39 AM

Quote from: leo8877 on September 29, 2014, 02:17:59 AM

Quote from: Teggy on September 29, 2014, 01:26:50 AM

This is so weird. I hope Bungie comes clean about what happened at some point.

http://www.reddit.com/r/DestinyTheGame/comments/2hqmkb/how_destinys_content_completely_changed_over_the/

So it's true. We are the baddies.

Were - they may have scrapped that story.

I've barely touched my grimoire, but from impressions I've heard it sounds like the grimoire stories do still hint that we may be the bad guys.
I posted a link earlier that speculated that same thing
Now that would have been a good story.  Uncovering that humanity was tricked into strengthening an evil entity, and actually allying with it.  I like the idea that the guardians are the captains of an undead army of sorts.
2  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/29) on: September 29, 2014, 05:02:34 AM
Shadow of Mordor (PS4)
My plan is to seek out the goofiest orc I can find, and orchestrate his rise to dominance and power.  Grabnok "The Stinky" Boogersnot maybe the next supreme warlord of the Orcs of Mordor.   
3  Gaming / Console / PC Gaming / Re: Hyrule Warriors is out on: September 27, 2014, 11:57:01 PM
I played the first 4 SP missions and then some local co-op and both were fun.  They did a nice job with all of the small LoZ details.  The art for the characters is very well done.  I played the Legend Campaign, and then did some Free Mode with my kids (they took turns using the gamepad).  Seems like there is a good amount of content. 

While some of the terrain and object textures can be rough, the characters, weapons, and combat effects are well done.  I could tell there was a downgrade in graphics quality playing co-op, but it wasn't too bad.  Not enough to keep me from enjoying the experience with my kids.

The combat is actually deeper than I was expecting (I don't have a lot of Dynasty Warriors experience to judge if this is on par with those games).  Once I started getting the hang of the combo system, I was easily switching between different elemental attacks for
Spoiler for Hiden:
Shiek
, or doing different types of fire attacks for Link.   
4  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 26, 2014, 11:56:35 PM

Quote from: leo8877 on September 26, 2014, 10:20:30 PM

That's what we needed.  Don't save legendary engrams found before the patch though...they will all be downgraded to rares.
5  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 9/25/14 on: September 26, 2014, 07:45:03 PM

Quote from: YellowKing on September 26, 2014, 02:03:43 PM

I'll be trying to finish up (or at least make a significant dent in) The Last of Us Remastered. Since I've been focusing the game it has started to grow on me more, but it's still so stressful that I'm almost happy when my game time is over and I can set it aside.
That's exactly how I feel about the TLoU.  It's been a great ride so far, but it stresses me out.  When it comes to my limited amount of play time at night, I end up choosing something that I can kind of zone out with, like Diablo 3 or even Destiny doing strike playlists.

This weekend will be Hyrule Warriors, some Destiny, and hopefully Wasteland 2. 
6  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 26, 2014, 03:16:28 PM
I'm glad to see a new Monolith title getting a positive reception from critics.  I was sold after seeing a gameplay trailer that showcased the nemesis system.  But I was really sold when I saw him dominate a beast (caragor?) turning it into his personal mount.   
7  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 25, 2014, 07:24:06 PM
It looks really good.  I hope it plays as good as it looks in the trailers and previews.  
8  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 24, 2014, 02:19:57 AM
Thanks for the help Scraper.  I was a bit over my head on that heroic daily.  You joined at the perfect time. 
9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Blizzard's Next MMO: Titan on: September 23, 2014, 06:33:55 PM
Whoa.  I wonder if they can parlay any of that development into other projects on console, pc or mobile?  Not even Blizzard can replace WoW.   
10  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 23, 2014, 04:38:00 PM
I like the implementation of friendly fire.  My shotgunner can't just spray into a crowd and my other team members magically avoid the buckshot.  Also line of sight is actually important.  You can't magically shoot through other team members in the line of fire.  I had a team member that was offset slightly from the shooters line of sight, but not enough to miss being hit by a wild shot.  Very cool.     
11  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 23, 2014, 03:47:12 PM
I'm not wild about the double randomness of engram drops.  There's the first random calculation for when/if an engram drops (and what color it is), and then there's almost a slot machine vegas random element in what color item the engram will turn into once decyrpted.  Of course it can turn into a resource too.  And the chances of getting the same color as the engram go down the more rare the engram.  It's weird.  If I had to design a loot system to mentally mess with people, it would be something like this.

The system is too random at this point.  It would be so much better if they matched loot with classes, got rid of their "try your luck!" engram concept and just matched the loot to the rarity of the engram.  The same goes for the Crucible.  Take out the completely random nature of post match loot, and link it to match performance.  There's so much they could do with the pvp rewards that would be better than just a 100% random loot assignment at the end.

I just don't understand how their current concept for loot made it past design discussions.            
12  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 20, 2014, 10:08:50 PM
That portrait pack is really good.  Thanks for linking it Blackjack. 
13  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 20, 2014, 02:35:12 PM
The interface is clunky.  I don't like it when equipped weapons and armor also appear in the general inventory grid.  I want to see equipped stuff in the character paper doll slots, but not also in the general inventory.  It's confusing.
14  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 20, 2014, 03:49:25 AM
Not sure about the voice acting so far, but the combat is good. 
15  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 19, 2014, 02:45:45 PM

Quote from: Turtle on September 19, 2014, 01:26:20 PM

Anyway, this is a treat, I haven't really watched, read, or played anything except for the earliest previews during the kickstarter. Nice to go into a game blind these days.
That's how I feel too.  I'm looking forward to going into the game for the first time.  I was really tempted to use my backer beta access, but I held strong. 
16  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/15) on: September 18, 2014, 06:15:15 PM
I was a backer for Wasteland 2, intentionally avoiding the beta so it would be new for me at release.  I'm really looking foward to playing.  But then Destiny happened...so that's what I'll be playing this week.  I'm level 18, finished the story content, and would like to max out my SunSlinger(thank you Wonderpug) subclass doing strikes and crucible.     
17  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 18, 2014, 06:06:02 PM

Quote from: Harkonis on September 18, 2014, 05:27:32 PM

Here's what lagswitchers look like in the wild...

Twitch link
youtube

More than a little frustrating
Oh that would piss me off...
18  Non-Gaming / Off-Topic / Re: Moving into my house this weekend. on: September 17, 2014, 07:32:20 PM
I don't think non-gamers would appreciate this, but I always feel so much better about a move after I get my primary console, tv, and pc setup.  It looks a little ridiculous with boxes everywhere and my gaming stuff all setup in the corner of a room (with no furniture).  I think it helped the stress and anxiety that my kids were feeling too with our most recent move.  We could sit on pillows on the floor playing games together in our new house for an hour or so between the stress of unpacking and setting up rooms.  I'm pretty sure I'm not the only one who has done this.

 
19  Gaming / Console / PC Gaming / Re: Hyrule Warriors is out on: September 17, 2014, 06:23:50 PM
I wish it had split screen local co-op.  I think the only option is 1 player on the tv and 1 player on the gamepad (looking at the gamepad).  It would've been better to have the option to have tv/gamepad and split screen tv. 

I'm probably going to get it since my kids are big LoZ fans, and would be very happy to smash bad guys with their favorite characters. 
20  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 17, 2014, 05:48:50 PM
So if I'm sniping guys from long distance, and because of terrain or strutures I miss a loot item that drops from those kills (which is easy for some of the larger areas with a lot going on), that item will show up in my mailbox?  I haven't received any items via mail yet.

The abstract loot sphere is too small to be seen well, and can easily be obscured by terrain, buildings, etc.  It doesn't help that it's the same color as the resource drops.  It's brighter, but I've discovered ones I've missed in the post mission countdowns as I sprint around the map looking for them. 
21  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 17, 2014, 03:30:23 PM
The critical backlash against the game seems odd to me considering FPSs with much worse SP expriences and initially borked MP have rated higher in the past.  It seems to be an expectations thing because of Bungie.  I just finished the final story mission last night and I've enjoyed every minute of it, both SP and MP.  I'm looking foward to completing all of the strike missions and doing more Crucible.  

I would like to see improved handling of loot, similar to how Blizzard improved Diablo 3.  Getting a blue engram only to have it turn into a green item is frustrating.  I'd also like to see a better representation of valuable dropped loot in game.  Right now they're small spheres, often times the same color as ammo drops.  It's an abstract representation that can be missed when the action is fast and furious.  Maybe have the beam of light shine upwards like in Diablo 3 to help get players attention to item loot drops?

I still enjoy free roaming in patrol missions and just fighting stuff.  Maybe they could add more free roaming type missions like that, or enhance patrols for levels 20+?    
22  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 09:05:45 PM

Quote from: Teggy on September 16, 2014, 09:01:22 PM

The average kill-death ratio for the raid was around 3-4  eek   And one guy had over 1,000 kills. 
23  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 08:38:30 PM

Quote from: jament on September 16, 2014, 07:55:59 PM

Quote from: wonderpug on September 16, 2014, 07:06:13 PM

Quote from: ATB on September 16, 2014, 06:54:42 PM

Quote from: wonderpug on September 16, 2014, 06:29:45 PM

Does it even make you move faster in this game?

Harder to hit (for some).

Is that what bunny hopping means nowadays?  I thought it referred to the weird diagonal crouch hop people did to run faster.
I was referring to the practice of hopping or boost-hopping or double-hopping or hop-strafing all over the map instead of running. It is kind of amusing. The maps that have a lot of outdoor areas look like a massive flea circus, with players bounding all over.  I think it makes them harder to hit because the hit detection or whatever the game uses to determine hits and misses is less accurate across all 3 axis. But maybe I just suck.  
The only way to stop that is to make the targeting reticle expand when hopping or sprinting, but most players probably wouldn't welcome that kind of realism.  
24  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 04:51:28 PM

Quote from: Soulchilde on September 16, 2014, 01:38:50 PM

here's a tip not sure if it was mention but before turning in bounties equip any gear you want to level.  Don't give XP to gear that is fully leveled that your don't plan on keeping
Thanks...I was wondering why some of my weapons unlocked stuff after turning in a couple of bounties. 

I got an auto rifle last night that fires relatively tight groups for a full auto, without a lot of recoil or barrel rise.  I've avoided automatic rifles because I can't stand the recoil, but this one is awesome.  It fires reasonably well from the hip fully upgraded too.  It was the perfect primary weapon for some of the tougher Mars story missions.   
25  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 08:21:42 PM

Quote from: Purge on September 15, 2014, 07:46:17 PM

Quote from: Purge on September 15, 2014, 07:45:38 PM

I will admit to liking punching guys with a Titan. Knuckleduster was a challenge I enjoyed.

This quote can also apply to Titanfall, oddly enough.
When I hit 15 with my Warlock I switched my subclass to Sunsinger to try that out.  Now I get to set people on fire by palming them.  While it doesn't entirely make up for losing my nova bomb ball of dark deathly greatness, it is rewarding to fire palm things.  I just wish the subclass was named something like Sunwielder, or Pyroblaster, or something more intimidating.  Although...he does create kind of sunny disco ball above his head when he uses his new super power named...Radiance.     
26  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 05:56:53 PM

Quote from: forgeforsaken on September 15, 2014, 05:14:03 PM

I've had mostly good luck with randoms on strikes.  A few drops here and there, but most of the time some decent teamwork, pointing out chest locations, and a wave/salute upon completing the strike with occasional dancing, though I'm too old for that last bit and just sit down to rest..
Is everyone on the FT able to loot the same chest during a strike mission? 
27  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 05:08:11 PM
I thought I was a slacker for not doing any strike missions yet.  Last night I did the level 8 earth strike mission and was happy to see that my other 2 random fireteam members were also slackers at levels 15 and 16.  It seemed like the enemies scaled to our level once we entered the dark zone.  The difficulty seemed to jump up quickly.  During the victory countdown one of my FT members decided he would celebrate by repeatedly hitting my guy in the face over and over until the countdown went to 0.  Considering I rezz'd hm 5 times during the mission, I thought his way of expressing gratitude was interesting.  
28  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 04:00:20 AM
Competitive MP in this game is no joke, especially if you're rusty.  Definitely an experience in humility.  Kills happen so fast.
29  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 13, 2014, 03:54:41 PM
The combat and gunplay in this game have been worth the price of admission for me.  I know what they mean by the repetition, but I think they're being overly harsh with scores in the 6 range.  Games that get 6s historically have been buggy, poorly designed, functionally marred experiences.  Destiny plays well, especially with another player or two.

This is a good example of when it's good to trust your own thoughts about a game.  I hope Bungie adds a lot more gameplay content and features, developing the setting and lore as well. 
30  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 12, 2014, 05:56:40 PM

Quote from: leo8877 on September 12, 2014, 03:40:08 PM

Hey Roguetad, how did you join my fire team yesterday?  Are you able to just jump in friend games?  When I saw you in-game and waved I thought that was cool, but I thought you would disappear once we got to the no respawn area.  Very cool to do some coop and clear out that dungeon.  So much more fun in a group than solo.
Yeah, that was awesome.  I was about to start that mission and it showed I had a friend already there.  I just clicked on Join Fireteam.  I did have to find you in the zone, but it wasn't too hard since I had your tag to follow.

We did that mission without using voice chat just fine.  Not a problem.  Working together as a team to flank and out maneuver enemies was a blast.  I think we both ended up with 19 assists for that one.
31  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 11, 2014, 07:07:52 PM
I've been able to play everything I've wanted to solo without a problem.  Story missions and patrols (free roaming pve with mini-quests and some public events) are good solo.  I don't know how much content that represents in the overall game though.  I really like the patrol missions because I can just free roam solo and have fun for as long as I want...plus getting loot and experience along the way.  The public events don't require grouping, since you're just fighting alongside other people that just happen to be there.  Those are fun too. 
32  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 09:22:39 PM
As someone new to Destiny, the mechanics of combat feel like a cross between Halo, skill usage from Mass Effect 3, and Borderlands.  My oldest kid and I have played most of the Halo titles together, and this felt very familiar to us, especially moving in and out of cover to regen health.  The enemies (so far) haven't been too aggressive trying to force me out of cover.  And you can still do the funny circle around cover while the enemy circles around to regen health trick.  There are a few exceptions like the mindless husks who charge, but they're just homing missiles that can be killed in melee.  Most the tricks that worked against the AI in the recent Halo titles seem to work here too.

Either pick them off carefully from a distance, using cover, walls and corners to limit their line of sight, or go in with everything off cool down and clear the room/area with brute force...but be prepared to withdraw to cover to regen.    

  
33  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 06:45:22 PM
Do you have to solo the darkness portion of story missions?  If I'm on I'd join to help you (if we can join for the darkness sections).
34  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 05:08:33 PM
Like Diablo 3 the real value seems to be the combat and gameplay.  It has been fun so far.  I'm not sure how the solo experience will hold up over time though.  I was playing solo last night and it was always more fun when I was around other players.
35  Non-Gaming / Off-Topic / Re: Apple Watch on: September 10, 2014, 03:13:54 PM
I agree, I don't see how smart watches will become mainstream until they aren't tethered to a smartphone.  And Apple playing catch up on technology innovation is weird to see.  They had a good run.   
36  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 03:07:12 PM
If any of the late night PS4 crew sees me on (roguelorcain) feel free to join or invite me.  I know it's tough at that time to do voice chat with sleeping families, so I'm good rolling with a silent guardian team.

I'm still figuring out the game, but I really enjoyed playing a warlock to level 6 last night.  It took my a little while to figure out that the Patrol missions are just open ended zones for exploration, bounty completions, and the beacon mini-missions.  I probably spent about 90 minutes just roaming around the Old Russia patrol zone letting the game pull in whatever direction it wanted.  It was pretty cool.  I did 2 public events that were mostly just wave survival battles, but they were fun.          
37  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 11:57:00 PM
It's hard for me to place a value on the criticisms about the classes because the people complaining seem to be talking about high level Torment performance, which is something I probably will never play.  From my point of view, Wizard is a strong class through Master.  I haven't tried Torment 1 yet.  Normally mage type classes are glass cannons, but the Wizard has good defensive skills, runes and passives.     
38  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 07:15:26 PM
I got my wizard to 70 last night, and was surprised how hardy he was leveling compared to my DH and Barbarian.  Wizard's have a lot of defensive runes and passives that really make him tough to kill.  They even have a passive that rewards them for face tanking standing still.  It's a really interesting mix of offensive and defensive choices.  I rarely ever felt like he was in trouble (on expert). 

In terms of overall offensive and defensive strength, this is how I would rank the classes I've taken to 70:
1.  Crusader 
2.  Wizard
3.  DH
4.  Barbarian

I think my experiences with the Barbarian were in large part due to me playing him more reckless than the other classes.  I also didn't start using more defensive runes and passives for him until much later in the game (around levels 60-70).  With that said, each class has some obvious strengths: 
- The Crusader and Wizard feel powerful and hard to kill, with both having decent to great single target and aoe options
- The DH is a good elite/boss killer. Lots of upside skill potential depending on the player (not me)           
- I had a blast leveling the Barbarian, but I got him killed a lot along the way.  Jumping into the middle of the fray is not always wise, but it's fun!
39  Non-Gaming / Off-Topic / Re: My awesome/awful Friday on: September 08, 2014, 04:08:21 PM
Losing a family dog (or cat) is really hard.  I wish their lifespans were double or triple what they are.  Unconditional companionship is awesome though.  It's why a lot of us welcome a new dog or cat into the family again, even when we know their time with us is limited.

Your day at the comic con sounds like a great memory that you created for your family.  I need to take my young kids to one. I bet they would have a good time too.        
40  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 05, 2014, 10:21:30 PM
I avoided the beta so it would be fresh.  I'm really looking forward to playing.  The SP/MP integration sounds perfect.
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