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1  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 20, 2015, 06:11:20 PM
Tip: You can knock down beehives (use a spell) and loot their honeycombs for 200 coins (what's the currency in the game?) a pop. Kinda nice early on.
2  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 19, 2015, 10:30:04 PM
By the way, turning down the foliage effect will greatly help performance.
3  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: May 19, 2015, 04:37:31 PM
I still "dive" in here and there to play some quick matches but all of the people I played with the first couple of weeks have moved on. Hopefully for the sequel, or maybe in a beefy DLC, they give us more variety in the gameplay.
4  Gaming / Console / PC Gaming / Re: [Wii U] Xenoblade Chronicles X on: May 19, 2015, 04:34:30 PM
Have they confirmed a US release date yet? I'm really excited for this...
5  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 19, 2015, 04:32:15 PM

Quote from: Soulchilde on May 19, 2015, 02:13:12 PM

Quote from: MonkeyFinger on May 19, 2015, 01:41:53 PM

Awesome... don't have time to troubleshoot this right now but it crashes during the new game opening cinematic. They show the dude, he raises his arms and roars and then I'm back at the desktop. Hopefully there's a log somewhere, otherwise I'll just randomly start turning things down / off from the defaults it picked for me. disgust

ps. Did this both before and after I updated to the latest "just in time for Witcher 3" Nvidia drivers.

Monkeyfingers are you letting the Geforce Experience optimize the game for your card?   This might help as you might be running the game too high for your system.  Just a suggestion

Geforce Experience has never worked well for me. It gives me the same settings whether I'm in SLI mode or not, for example. It also has a different definition of "optimal" than I do, because I don't think a frequently dipping framerate makes sense but Geforce does. There's a slider you can move between "performance" and "quality" but I haven't found that reliable either.

6  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 19, 2015, 05:41:42 AM
I've put an hour into the game so far and it looks absolutely incredible. I'm playing on PC with all settings maxed (the hair fx turned off) at 1440p. What's also great is how human people actually look; eyes that display emotion, subtle head motions, etc. I can't believe how much detail there is in the environments.
7  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: April 25, 2015, 10:46:12 AM

Quote from: Clanwolfer on April 21, 2015, 01:05:22 AM

So given the feedback - is this one a yea or a nea? I'm definitely interested, but if they're going to make it obnoxious to play with people I want to, and the community at large is now either made of griefers or just unforgiving to new players, this sounds like a miss.

This is absolutely a yea. Still the most fun I've had with a game so far this year.
8  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/24) on: March 23, 2015, 03:52:20 AM
Life is Strange Episode 2 for me.
9  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: March 20, 2015, 04:02:57 AM
I'm jealous that guy got to play with the devs! I'm looking forward to getting some more matches in.
10  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: March 15, 2015, 05:54:00 PM
I'm going to say something that might sound hyperbolic or like I'm getting ahead of myself, but I think Helldivers is not only going to be my GOTY, but also the best game I've played in at least 5 years (possibly since World of Warcraft).

I've been playing consistently since before it came out (I reviewed it for GT) and it's been a blast, but last night the experience was on another level. I played from about 10PM to 4AM last night with two of my friends - I never play games that long or late anymore - and it was ridiculously fun. I mean, forget the satisfaction you get from the combat, completing missions and leveling up. I was laughing so much I was in tears. The way Helldivers handles friendly fire and suicide leads to SO many hysterical deaths. The best moment, and I just mentioned it above, was after we unlocked the APC . When that thing drops it takes up the space that 3-4 normal pods would, and the very first time it dropped it killed all of us at once.

It's such a great multiplayer coop game, Arrowhead is my new favorite game dev. 
11  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: March 15, 2015, 05:40:14 PM

Quote from: forgeforsaken on March 12, 2015, 01:35:45 PM

A funny moment with some GT folks the other day

https://www.youtube.com/watch?v=uECjNryL8dg&feature=youtu.be

You think that's funny? Try having an APC drop and kill all of you at once  slywink

I forgot about the share functionality on the PS4  crybaby
12  Non-Gaming / Hardware / Software Hell / SSD is NOT the way to go for gaming on: March 15, 2015, 05:37:01 PM
Around 4-5 months ago I swapped out my 1TB and 500GB HDDs for two 256GB SSDs. One drive is dedicated to the OS and non-gaming software, and the other for games. Media is mostly kept on cloud servers now. The benefits of an SSD are negligible from my anecdotal perspective, I've not sat there with a timer to test load times but based on how I "feel" waiting during load times in games played before and after switching from HDD to SDD, it's the same. It still takes forever to load the CoD: Advanced Warfare campaign, for example. Also, games where there is texture pop-in, like RAGE and Mass Effect, are not improved either.

What I do experience is a constant anxiety over filling up my hard drive space. Yes, I'm using a 256GB SSD and if I had a 512GB or 1TB I wouldn't feel the same. But, given the cost of an SSD, when people are considering buying one they seem to be considering the 128 or 256. In my opinion, it's not worth going SSD for your games unless you're willing to spend $400 on a 1TB drive. Otherwise, every time a game's space requirements are revealed you start having Darwinian thoughts about your game library.

I'm going to put my trusty 1TB HDD back in for my games library, not sure what I'll end up doing with the second SSD.
13  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: March 13, 2015, 05:21:29 AM
About how long is the game Travis?
14  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: March 11, 2015, 05:53:16 PM
Are the textures sharp in the Xbox version Travis?
15  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: March 11, 2015, 05:04:41 PM
I don't think you can steer the jump jet midair, whichever direction you're pointing before the jump is where you go. I always have the jump jet equipped, it's saved my ass from grenades and from being completely surrounded on numerous occasions.
16  Gaming / Console / PC Gaming / Ori and the Blind Forest - a platformer made around the world on: March 11, 2015, 05:01:21 PM
Ori and the Blind Forest just became available on Xbox One and PC today. I started playing the PC version this morning and it reminded me of Dust: An Elysian Tale, which prompted me to look into who made the game and learn that it was actually developed by a virtual team around the world. Kinda neat, and hence the thread title.

So far it's an interesting game, it's a side-scrolling platformer with elements of puzzle solving. The art is really pretty and most people seem to love the graphics... but I'm somewhat turned off by the soft, painterly look to them. Sometimes I'm not sure if that softness is due to running the game in 1440P and the art assets being low res. Can anyone report on the Xbox One version of the PC version at 1080?

GT's review is up and I'll post more impressions soon.
17  Gaming / Console / PC Gaming / Re: [PS4, PS3, Vita] Helldivers (Starship Troopers with friendly fire) on: March 03, 2015, 05:34:57 PM
The GT review is up!
18  Gaming / Console / PC Gaming / Re: [PC] Jazzpunk. What the f**k did I just play? on: March 02, 2015, 10:46:56 PM
I bought it during that sale too because the Giant Bomb crew spoke highly of it during their GOTY debates. I'm looking forward to trying it out .
19  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 28, 2015, 06:01:41 PM
Cool, looking forward to seeing how the balance patch affects the gameplay.
20  Gaming / Console / PC Gaming / Re: [PS4, PS3, Vita] Helldivers (Starship Troopers with friendly fire) on: February 27, 2015, 11:21:57 PM
We're gonna try and do a second stream on Sunday, I'll update the homepage and this thread if we have a concrete plan.

21  Gaming / Console / PC Gaming / Re: Enderal: total conversion for Skyrim on: February 27, 2015, 04:16:23 PM
I had never heard of this before. It looks simply amazing! I can't wait to get my hands on it.
22  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 24, 2015, 05:09:23 PM
By the way,  Angry Joe's review of the game is pretty great. He's right about some of the tedium and repetitiveness, but I don't think it's anything that can't be fixed with some gameplay tweaks. I still really enjoy hunting down monsters.
23  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 24, 2015, 05:07:06 PM
I can't speak for the monster since I never play as it, but I don't feel like the hunter classes are too difficult to unlock. It's fun working towards unlocking them and feels rewarding once you do.
24  Gaming / Console / PC Gaming / Re: [PS4, PS3, Vita] Helldivers (Starship Troopers with friendly fire) on: February 20, 2015, 09:36:09 PM
I'm super excited for this. Regarding the Vita version... I imagine it would be hard to keep track of the action on such a small screen. But then again I haven't played a lot of Vita games so maybe it's fine.
25  Gaming / Console / PC Gaming / Re: Call of Duty: Advanced Warfare on: February 20, 2015, 05:19:53 PM
I'm finally getting around to playing the campaign. Oh man, it looks good in that action-heavy-scripted-setpieces sorta way  icon_cool
26  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 20, 2015, 03:15:04 AM
The sad thing is that I don't think anyone would be complaining about the length if it wasn't for that initial report on the YouTube playthrough. Since when did gamers become such sheeple?
27  Non-Gaming / Off-Topic / Re: It's been a while -- (Re)Introducing the Gaming Trend Team! on: February 20, 2015, 03:12:39 AM

Quote from: scambl on February 20, 2015, 01:51:28 AM

Quote from: SeaMoosi on February 20, 2015, 12:57:10 AM

Quote from: rittchard on February 20, 2015, 12:39:32 AM

This is a very exciting thread, glad to meet everyone - but Ron promised me there would be shirtless photos of all of you.   nod

Well if you insist...


Y'know, I thought you had an accent on the podcast, I just couldn't place it!

It also explains why he randomly goes into angry fits and is pro-gun.
28  Non-Gaming / Off-Topic / Re: It's been a while -- (Re)Introducing the Gaming Trend Team! on: February 19, 2015, 09:58:47 PM

Quote from: Gratch on February 19, 2015, 09:02:08 PM

Buncha noobs.  Tongue

Seriously though, you guys should really post more often.

That's the plan!
29  Non-Gaming / Off-Topic / Re: It's been a while -- (Re)Introducing the Gaming Trend Team! on: February 19, 2015, 07:37:22 PM
Hey everyone! Sean Lama here. I’ve been a part of the GT community since back when it was called Console Gold, and before that a part of the Gone Gold scene. I’ve been writing for Gaming Trend for about 9 years now, which is a long time but there’s definitely been moments where I've had to step back from the work here and focus on other parts of my life. I’ve grown up with the GT community, going through various phases of my life, such as college, relationships, and so on, while being a part of it. On occasion I’ve even come to GT for support, like when I got laid off for the first time and wasn’t sure how to deal with it.

GT has evolved quite a bit over the years. The operation is run as tight as any professional organization that I’ve been a part of, and remains an excellent conduit for new writers to get their start in the industry as well as a fun place to be for those of us who simply like producing content about video games in their spare time. Currently I’m focused on hosting the Metatheory podcast, but also write feature editorials and occasionally review games.

Outside of GT I’m a part of the Business Intelligence team at Apple, I’m newly married and living in the SF Bay Area.

Nice to re-meet you all!
30  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 18, 2015, 05:05:26 PM

Quote from: EngineNo9 on February 17, 2015, 02:43:33 AM

Quote from: Ridah on February 16, 2015, 08:34:46 PM

I'm surprised more people here aren't playing the game, I thought it was the first big title of the year for most.

It might have been until I played the alpha/beta tests.  That experience went a lot like the early impressions since it came out: a lot of running, a lot of feeling ineffective and not a lot of actual fun.  I think unless you have a crew of people that you specifically want to play with, this isn't going to hold most people's interest.

In the beginning you have trouble finding the Monster, but the more you play, the better you get and the higher your player progression gets. Eventually you'll be matched with more experienced players based on your ranking.

The initial learning curve is sorta steep, but you can make the process go smoother by playing single player matches with bots for a while. And if you even have one other friend in your group the game is exponentially more fun.

I'm about to hit rank 12 and just unlocked the third Assault character. Still having a blast with the game.
31  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 16, 2015, 08:34:46 PM
My primary class at the moment is Trapper. Initially I was reliant on Daisy (as Maggie) to lead me to the monster but now I'm a bit more of a trailblazer, no longer utilizing Daisy so much. My strategy is when I see the birds indicator, I look at the map and try to anticipate which direction the Monster is moving. The more familiar you are with a map the better you are at it. Now I often spot the monster in the direction of its trajectory, rather than endlessly training behind it, so I'll start placing markers for the rest of the team to follow, dash near the monster, and drop the arena. Then I dash away from it, all the while laying harpoons to keep it from reaching me while the calvary rides in.

I've also started playing Assault a bit more. It's quite a fun class and I'm impressed by how different it feels from the trapper. As a Trapper I don't have any time to mess with wildlife because I'm trying to find the monster as quickly as possible, but Assault is so powerful you can use the close ranged weapon to kill wildlife along the way. It's both fun, because you get to shoot shit, and you gain XP quicker.

I'm surprised more people here aren't playing the game, I thought it was the first big title of the year for most.
32  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 13, 2015, 05:15:06 PM
It's interesting that ya'll seem to be focusing on playing as the Monster and you're discussing killing Hunters. I've been playing as a Hunter and I'm trying to figure out how to kill the Monster. It's like we're in different factions (think Horde/Alliance in WoW).
33  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 12, 2015, 05:21:39 PM
If it makes you feel any better, Bullwinkle, in the five SP matches I've played as a Hunter I've never won a match. The monster moves so damn fast that I'm always disoriented during battles with it. I'm slowly getting better, though.

Also, at least you're making XP progression all the while which will open up new perks and such.
34  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 09:08:59 PM
I agree with Bullwinkle.

It's probably true that Metacritic enables these problems, but the solution isn't to punish Metacritic, it's to hold the companies exploiting people accountable. The fact is, if a company wanted to, they could very easily create their own aggregations for a particular game (an entry level data analyst could accomplish this task in a day). Unless ALL review sites got rid of their review scores entirely, there's no way not to come up with an aggregated number. And even if they did that, you could essentially boil down a review to positive or negative and come up with a number that way.

Business people are trained to use numbers in their favor, it comes down to whether those people are behaving ethically or not.
35  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 11, 2015, 08:56:31 PM

Quote from: Purge on February 11, 2015, 08:25:01 PM

PS4, PC or XB1?


PS4. Sorry, added that to my original post.
36  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: February 11, 2015, 07:58:31 PM
I played through the tutorials this morning and found myself having a great time. Some friends and I are planning to get into some multiplayer matches this week. Here's my quick take:

*note: PS4 version

+ Cool CG intro sequence
+ Super helpful tutorial
+ Clean user interface (menu and in-game)
+ Monster looks great, lots of detail in the model
+ If you don't want to play online against people you can play with bots
+ Decent array of abilities for Monster and Hunters
+ Great maneuverability; jetpack, dash, wall climb

- Occasional framerate dips
- No story based SP campaign (not really knocking the game for this, just making a mention)

So far I'm pleasantly surprised.
37  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 10:53:59 PM
Why does Metacritic deserve to share blame for what individual companies do, vis-a-vis bonuses, hiring policies, etc?

This is the hypocrisy I see in the "Metacritic needs to die" argument:

GamerKid420:
A) sees a good Metacritic score for Evolve
b) reads Eurogamer's review for Evolve which labels it "essential" or "recommended"
c) reads Joystiq's review, which doesn't use any single-point indicators, but is mostly positive

GamerKid420 buys and ends up disliking Evolve because subjectivity is a bitch. But because video game pubs/devs use Metacritic for shady practices, simply for the fact that it's convenient to do so (what if Metacritic "dies" and companies start hiring data/BI analysts to compile their own aggregations internally for the same purpose?), GamerKid420 blames Metacritic for misleading him/her/claims no gender.

The root of the problem, if there is one, is the concept of the "review" in the first place. That's why places like GiantBomb started doing quick look videos, so people have the opportunity to form their own opinions rather than having to base their purchasing decision on someone else's.

And if you don't like a company's shady tactics, don't buy their products or work for them.
38  Non-Gaming / Off-Topic / Re: TurboTax or an Accountant? on: February 06, 2015, 05:14:08 PM
I've been using Turbo Tax for a long time and it's been great, but when I got married and started filing married/filing separately and now this year married/filing jointly it got all fucked up. The software imports my W2 form and all the numbers so there's almost nothing I need to do, and somehow I end up owing a bunch of money.

I don't get it, so at least for the peace of mind we're filing at H&R Block this year.
39  Gaming / Console / PC Gaming / Gravity Ghost on: February 06, 2015, 06:24:37 AM
I posted my review for this game today. Did anyone else play it? It's a super short game, very simplistic, but with a unique art style, great sci-fi soundtrack from the guy who did the FTL soundtrack, and a surprisingly deep story. It's fairly lacking in the gameplay department, though, so don't bother with the game if you're looking for a challenging puzzle/platformer. I recommend it if you're looking for something unique and quirky to kill a couple hours with.
40  Gaming / Console / PC Gaming / Re: What's your biggest gaming disappointment/sleeper hit of 2014? on: February 02, 2015, 08:57:31 PM
The biggest surprise to me was World of Warcraft: Warlords of Draenor. I had no idea it would suck me back into the game like it did, to the point where I'm interested in the whole universe all over again and rolling new characters to revisit the old content. I also have to give a shoutout to Child of Light which captured my imagination.

Biggest disappointment? The Evil Within. Almost immediately after starting the game I could tell it wasn't going to be a worthy spiritual successor to Resident Evil and not a good action/horror game in its own right.
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