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7921  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard Tips and Tricks on: June 25, 2008, 02:56:32 PM

Quote from: Zimix on June 25, 2008, 02:46:04 PM

/setfog 200000, 400000, 120, 120, 240

Set it up as a Macro as you have to reissue the command every time you you login.

stramge - I use this:
/setfog -1,400000,120,120,120

whats the difference?
7922  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer (Server of choice: Seradon) on: June 25, 2008, 01:43:04 PM
I'll try again today, have had a small hiatus due to me being a lot with my GF :-)

In other news, the first pictures of the new, and yes, you'r reading it right, upcoming TRIAL ISLAND are here -read more about here:
7923  Gaming / Console / PC Gaming / Re: Rockband in Europe (cry more Noob) on: June 25, 2008, 12:33:42 PM
ORdering it from sweden today!! :-D

28th of august is the estimated release date in month before GH4  eek
7924  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW 2.4.3 Mounts at 30! on: June 25, 2008, 08:42:39 AM

Quote from: Jag on June 24, 2008, 10:19:54 PM

Big maintenance day today and the start of Arena Season 4. Things are always slow as the servers come back up. Tanks are probably the single most sought after class now, but they are also a bitch to level.

Give me a yell. I'm usually either in a raid, running to a raid or getting ready for a raid when i'm online, but I'll add you to my friends list biggrin

time to bring out that 55 level warrior perhaps then :-) Warriors are damn fun to play- Fury here, with big-ass spear of ice or somesuch
7925  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC official forum Dev Postings of note on: June 25, 2008, 06:13:49 AM
They will be able to enslave entire wolrds through the building of imaginary worlds where people shall happily live, oblivious to the fact they they have their blue energy sucked out of them!
7926  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch Notes June 23 on: June 24, 2008, 01:50:37 PM
I am, although unsubbe, continually impressed over the quality of the patches...FC do make a LOT of changes.

Following that though, I still fear they dont really do any internal testing, before releasing the patches, and THAT I dont understand.

for instance, there is NO way you could have playtested the alchemist changes, and then not discovering that the game crashes every time one tries to see the alchemist tab, now is there?

So, while lots of changes/fixes are good, lots of changes/fixes NOT tested is NOT Good!
7927  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to the original Everquest - 3 Years Later (56K Warning) on: June 22, 2008, 08:02:42 PM
At times, I feel I really missed out on not being part of the everquest1 group that was playinjg back when it all started...seems like EQ1 was one of the first big ones, both in terms of gameplay , awefactor and sheer fun, and the friends people made :-)
7928  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: June 22, 2008, 12:42:35 PM
well, cancelled my account today - I dont hate the game, and will probably be back in say, six months or so...maybe! loving vanguard these days, it reminded me of what I Really dont like about AoC, which is the Instancing...I love the big seamless worlds a lot more than this instance changing all the time...probably why I never got into guildwars either.

I'll keep checking updates and such, and maybe I'll come back soon, we'll see, or else, you can find me in Vanguard, exploring a vast, wonderfull world where I can build my own house, and sail the seas, and wave to all the envios people staring at me from the banks ;-)
7929  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to the original Everquest - 3 Years Later (56K Warning) on: June 22, 2008, 07:32:15 AM
thought you guys might enjoy this
7930  Non-Gaming / Off-Topic / Re: The Mummy: Tomb of the Dragon Emperor on: June 21, 2008, 07:52:48 AM
hehe, funny how Brendan Fraser is named first in the credits, before Jet Li...

Anyways, this looks good, and I predict Brendan does Indy better than than Indy does Indy....sadly....
7931  Non-Gaming / Off-Topic / Re: African-Canadians? on: June 20, 2008, 07:32:16 PM
n Denmark I have no clue what to call "people-whom-originally-seems-to-be-from-africa-based-on-the-color-of-their-skin", other than by their name...
7932  Non-Gaming / Off-Topic / Re: Help us help you- Come take our survey!!!!! on: June 20, 2008, 07:16:26 PM
Ok, took the test - when will I get the results? I swear I wasnt with her, EVEN if my test says otherwise!
7933  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer (Server of choice: Seradon) on: June 20, 2008, 06:58:51 PM

Quote from: ericb on June 20, 2008, 05:56:44 PM

I'm also on Seradon but I'm playing around trying different start areas and characters.  The only character I've liked enough to list smile is my necro Ariethe that is almost lvl 6.  Probably going to be this one, a shaman and a ranger to play time permitting.

tried to add you, but couldnt find any player with that name?
7934  Non-Gaming / Off-Topic / Re: OO off line for a short time on: June 20, 2008, 09:19:28 AM

Quote from: Fireball1244 on June 20, 2008, 06:51:08 AM

Is it possible to delete my OO account, and all my posts?

I am interested in what you are sayng and would like to subscribe to your newsletter.

I smell drama!
7935  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 20, 2008, 06:42:29 AM

Quote from: Lockdown on June 19, 2008, 09:36:48 PM

OK.  I might have to try this.  If so, I'll make a Halfling Bard unless one of you jokers makes one first and steals my thunder.    icon_wink

have a half-elven bard, only lvl 6, so, go ahead! I want a halfling as well! Hey, we can make a halfling clan! ;-)
7936  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer (Server of choice: Seradon) on: June 19, 2008, 10:10:21 PM
From the forums, its something others are concerned about as well...however, the game has seen a huuge influx of new life, primarily it seems, from Aoc ironically enough...

Also, the devs are great to respond on the forums, and have repeatedly stated, that "they are not going anywhere". Subs are reported to more than 10K, but appearenly also less than 40K, but nothing more definitive, although, it's rising right now.

There's talk about an expansion next year, and the next few updates seems very interesting as well.. Theres a major one every 2-3 months.

Btw, what kind of human are you? The nearly invincible ones are those that have the racial of the Sands, making them totally invulnable for 10 seconds.

I*ve begun rift travelling as well now, making travelling very easy and fun - its a huge game, with a lot to see and do! and it doesnt hold your hand while your doing it, there's tons of quests everywhere, that you have to discover for yoourself.

The only thing I dont get, is the diplomacy, I just dont understand whats happening... but, I'm still having fun ;-)
7937  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 19, 2008, 09:48:06 PM

Quote from: Jeff Jones on June 19, 2008, 09:46:23 PM

Ok, Raz I got lucky and picked that server anyway. I'm a human cleric, name Schindler

sorry, missed me for tonight, I'll be on again the next two days though, till late at night :-) I'll make a few 14-slot bags for you people if you want em :-)
7938  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 19, 2008, 09:47:16 PM
Just rented a pegaus today... WoW!!  eek I can flyiieee!!! so great a feeling! Renting mounts gives you total freedom for 5 minutes in the air..great fun! when the 5 minites are up, you have a parachute , so you dont just plummet to your death...
mounts are greaet, get your first one at lvl 10 at very cheap price... Boats and houses are more expensive though, but I REALLY want to sail the waters! imagine,a GT/OO crowd party on the decks of a boat, eh?

btw, remember to use this command in-game: /setfog -1,400000,120,120,120
makes the game very, very beautifull, removes fog and lets you see long distances, and there's a lot to see :-)
7939  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 19, 2008, 08:50:25 PM
btw, leave your names here, easier to find eachother then :-)
7940  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 19, 2008, 08:40:04 PM

Quote from: Jeff Jones on June 19, 2008, 08:11:28 PM

Raz, what server are you on? Game is installed and I'm making my first character as we speak.

On Seradon, named Railon - feel free to contact me anyone - I can make bagzzz! ;-)
7941  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 19, 2008, 07:53:49 PM

Quote from: Lockdown on June 19, 2008, 07:51:44 PM

Quote from: ericb on June 19, 2008, 01:34:37 PM

Actually there are halflings in the game along with gnomes, goblins and dwarves.  Halflings are a Thestra race and can be a warrior, rogue, ranger, bard, cleric and druid.

Thanks, eric.

Is Vanguard the game where bards can sort of write their own music, which has an effect on the way their "song magic" works?  That could be fun if it is.

indeed it is, havent tried it much though, only have a lvl 6 bard :-)
7942  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW 2.4.3 Mounts at 30! on: June 19, 2008, 05:46:08 AM
well, high levels have much money, many high level toons, dont want to do low level stuff, so they PAY low levels to do it... Low levels see they are wanted, drives prices up :-)

That said, to me it seems that WoW is going from Easymode to well...why dont just let people start at lvl 80 now?
7943  Non-Gaming / Off-Topic / Re: OO off line for a short time on: June 18, 2008, 08:29:51 PM

Quote from: CeeKay on June 18, 2008, 07:51:32 PM

as long as you keep a little piece of it in your heart it will never die!

yeah, but pieces in hearts tend to kill of people, so, no thanks ;-)
7944  Non-Gaming / Off-Topic / Re: OO off line for a short time on: June 18, 2008, 07:13:48 PM
but, but , but! What will happen to this thread now?? It was like home away from home, summer vacation house, a casket to sleep in, a hole in the ground when you needed one...I dont want it to die!!  crybaby

oh, and may I say, dunno if this is the best place to do so, but, GT has been a great place to be, and I for one will keep on being here as well!
7945  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 02:27:38 PM

Quote from: Jeff Jones on June 18, 2008, 01:35:57 PM

Oddly that guy on the Sony VG forum, replied to my post about the price of the game, but didn't send me a buddy key. He said he had more left. He might've PM'ed me, but I can't figure out how to even check PM's on that forum.

log-in, check "private messages" in the menu above the forum name :-)
7946  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 01:04:47 PM

Quote from: Jeff Jones on June 18, 2008, 01:01:56 PM


thanks for the link to the guy giving out buddy keys. I requested one. Also, do you know where the game can be picked up on the cheap? In that thread, he seems to indicate that he got the game for $11. On Direct2Drive, it's still $39, which I think is kind of nuts for an MMO struggling to stay alive.

my pleasure, look me up on Seradon, I'm probably playing on Mirrian, my dark elf sorcerer...

oh, OH OH, you can watch her here!!!

as for the game, sorry, no, bought it myself at the release, then just begun playing again a week ago :-) I'll keep a lookout
7947  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 12:45:17 PM

Quote from: Lockdown on June 18, 2008, 12:18:01 PM

Very cool.

Question:  Can halflings (I'm assuming there are halflings?) be any class, or are there restrictions by race and such?

no halflings - gnomes and dwarves, as far as I remember. And yes, there ARE restrictions...but, there are 18 classes as far as I remember, so, I'm sure you'll find one you'll like... I seem to reemmber you can be at least one of each arch-type, Defensive fighter, Offensive figgter, Healer or caster...
7948  Gaming / Multiplayer Madness (MMO or otherwise) / Re: After retrying various MMOs, I find Vanguard is now REALLY actually playable on: June 18, 2008, 11:20:44 AM
I'll look for you, Zimix!

I'n other news...I just reached lvl 10, and bought a frikkin' horse! Tremble, world, for I am mounted now!!
7949  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 09:18:43 AM
There is no trial - but many VG players are extremely nice and gives out their buddy keys (7 days trial) for free.

try looking here:

hope to see you in-game :-)
7950  Gaming / Multiplayer Madness (MMO or otherwise) / Vanguard unoffical trailer (Server of choice: Seradon) on: June 17, 2008, 10:56:14 PM
Okay, I just HAVE to share this...someone over at vanguard forums posted this, simply because he wants Vanguard to be succesfull...and by god its nice! and it incorporates most of what Ive come to love about this, gemgame! ;-)

7951  Gaming / Multiplayer Madness (MMO or otherwise) / Re: After retrying various MMOs, I find Vanguard is now REALLY actually playable on: June 17, 2008, 07:38:30 PM
Still playing on the "RP" server here, Seradon, and loving it! have 8, sigh, toons, between level 4 and 9 now...and want MORE slots!! :-D

anyways, let me know if anyone plays there, and want to hook up
7952  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 17, 2008, 12:21:44 PM
According to FC, June will revolutionize PVP in Age of Conan...ahem..*cough*...which, is what the game was sold to millions on already, oh well...

interestingly enough, the AoC uk website still hype all the things supposed to be in the game, but, at the end of June, PvP will be completely revamped

to the hype:
7953  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 17, 2008, 07:17:35 AM
Here are the unannounced changes

Unannounced Changes:

- Chain Kills seem to occur more often now.

- Villa Camillus now has a new quest.
- Experience from Villa Quests appear to be increased
- Some resource quests can't be handed in.

- Ruby Silver has now been properly named "Black Silver".
- Steelsilk Belt. Can't craft the blue version of it. You will get fine steelsilk MITTS.
- Steelsilk Leggings. Can't craft the blue version of it you get fine steelsilk BELT.
- Skewbald Pinto horse now gives -3% sprinting stamina drain instead of -8%.
- "Rageflame Robe" uses a different robe art now.
- "Nadiral Circlet" was renamed to "Nadiral Cowl" and also had its model changed.
- Several "Scorpion Cave" loots that were previously missing their names have been fixed and now got proper names assigned to them.
- The dagger from the Lich in Catacombs is no longer invisible, it now has a sort of short-sword sized dagger graphic.
- The 'Bloodseer Vest' has drastically changed graphics into a dark blue robe. Still called 'Bloodseer Vest', so might have been an unintended change.

World Environment
- Traders are now active in Guild Cities. Still no sign of other NPCs however.
- Alarms have been changed, when an NPC spots you and sets off the alarm, it triggers all NPCs in the area to run around looking for you as well as the normal 4 mobs patrol that spawns.


Bear Shaman
- Bear Shamans do not have "Wreck Armor", they have "Crush Armor" which has ranks I+II+III+IV. "Crush Armor" animation has no change, for this reason.

- All Battle Shouts now have a Sound effect.

- "Overreach" now has an addition to its animation.

- "Kidney Shot" CD removed/missing. (Lotus Spec)

- Gems still do not appear on the Trader after being searched for.
- Guild members having problems stacking resources in the bank. These have to be removed, stacked in one's own bag and then placed back into the bank
- Players that have previously completed the ritual to remove the Mark of Acheron still bear the mark.

"Presumed" Bugs (These are not bugs, but many presume they are)
- Stack sizes have increased to 1000, however this is ONLY for building resources.
- Stats have increased DPS, Spell Damage and Stamina/Mana Regeneration. However, it's a very small adjustment, and might not be noticed by all players.
7954  Non-Gaming / Off-Topic / Re: OO off line for a short time on: June 17, 2008, 06:34:45 AM

Quote from: CeeKay on June 17, 2008, 05:58:16 AM

that kid looks awfully young to have a goatee....

are you saying what I think you are saying? any time now?
7955  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to the original Everquest - 3 Years Later (56K Warning) on: June 17, 2008, 06:13:47 AM
There are no US and Euro servers, right? Meaning, I can hop in and join with you guys? I have a few chars on the RP servers only though...
7956  Non-Gaming / Off-Topic / Re: [Movie] The Crappening (spoilers?) on: June 16, 2008, 10:31:45 AM

Quote from: Pong on June 16, 2008, 10:24:48 AM

Quote from: Blackadar on June 15, 2008, 09:27:29 PM

Quote from: Pong on June 15, 2008, 08:14:51 PM

It's amazing people still give him money to make movies, he's made 1 good movie (6th sense). Just because you have a "twist" in the end doesn't make up for the fact that the rest of the movie sucks.

Signs was good.
Unbreakable wasn't bad.
The Village was dull.
The Bitch in the Pool sucked ass.

Signs was horrible. Easily one of the worst movies I've ever seen. Matter of taste off course smile
The Crappening looks even worse though. It needs zombies.

Stripper zombies?
7957  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to Everquest 2 on: June 16, 2008, 09:22:25 AM
I never tried the PVP servers on EQ2 - are they really any fun? or is it just mindless being ganked upon as every other MMO PVP server?

I like EQ2 classes and great looking game
7958  Non-Gaming / Off-Topic / Re: WTF Storms out of the north and east! on: June 16, 2008, 09:17:11 AM
There has been some blowing here as well...  ninja
7959  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 16, 2008, 09:11:20 AM
Obsidian has been renamed to Feldspar.
Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
Orichalcum has been renamed to Duskmetal.
Tigereye Gems will now end up in the resource inventory.
Skinning Trainer will now tell you were to get skins.
Resource nodes can now always be harvested while their health is at 10%.
All crafted Cloth; armbands, wrists, boots and belts can now be worn.
Increased dps on 'Swiftsilver Flat Bow'.
Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
All crafted cloaks now support the equipping of gems.

All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.

You should no longer do the loot animation while swimming.
Fixed a problem where certain high level monsters wouldn't spawn.
Now all spells can be cast with dagger and staff without problems.
When you train Basic or Advanced Riding, you will no longer be teleported
Fixed an alignment issue with quest indicators over quest NPC's heads.
Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death..
Fixed problem that would cause the resource manager to download the same resource again and again.
Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).

another very impressive list of updates

It will be interesting to see how much difference the working stats do now. I foresee a huge increase in damage on most classes, both from the stats themselves, and from the items giving extra boosts to stats.
7960  Gaming / Multiplayer Madness (MMO or otherwise) / AoC Patch notes 16th of June (Stats working!) on: June 16, 2008, 09:10:05 AM
Player Characters

New buff counters were added to a number of mage and soldier effects.
All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
Flesh Rot now applies a separate debuff for each player
Lotus Weapons now applies a separate debuff for each player.
Bear Shaman
Wreck Armor I+II+III combos now have improved visuals and sound.
You may now use Incite the Ranks if Fire Weave is running.
Dark Templar
Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
Changed the Cooldown of Unhallowed Blight III to 20s.
Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
Reduced the Mana cost of the following spells by 50%:
Aura of Dread Fury (Ranks 1 - 4)
Aura of Infusion (Ranks 1 - 5)
Covenant of Pestilence (Ranks 1 - 4)
Covenant of War (Ranks 1 - 3)
Covenant of Death
Covenant of Invulnerability (Ranks 1 - 3)
Covenant of Vengeance
Drain Life (Ranks 1 - 5)
Waves of Flame now inflicts more damage each tick.
The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.
Herald of Xotli
Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.
Vile Insight now gives the intended Unholy Specialization as reflected in the description.
Plagued Heart Curse will now correctly increase in damage with more feats trained.
Parasitic Soul Swarm now inflicts more damage each tick.
Pestilential Blast now has an additional skull visual.
Priest of Mitra
Resolved a problem with the priest of mitra spellweaving ability.
Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
The damage bonus from Improved Repulse has been significantly increased
The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.
Tempest of Set
Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.

You can no longer be knocked off the horse from the front.
You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.

Dealing with Dila: Dila should now attack.
Hunting the Spider: Quest can now be completed.
The Lost Scouts: Waypoint to Diarmad was fixed.
Oasis of Zaara: Waypoints for quest were fixed.
Flowers of the Snow: The flowers way markers were adjusted.
Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
Rahim & Lord Camillus: had it's journal text modified to point to the correct location.
Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV".
Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' can no longer be traded.
The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
Tradeskill Quests: You can now delete all tradeskill quests but not tradeskill progression quests.
Tradeskill Quests: Resolved various level requirement issues with the quests.
Securing the Caravan Route": Added the correct waypoint for returning to Gua
In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet.
“The Wolves at our Throats”: Moved the waypoint for the location of the Wolverines, for the quest .
Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop.

Hood of Jagged Barbs has been revamped.
Added new purple rare drops to world loot.
Conqueror Spear should now look the right size.
Cimmerian Hide Light Wrist item should no longer clip with arms
Khopshef Province: Treasures are now located throughout the province.
Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
Reinforced Iron Warhammer no longer goes into the quest inventory.
Prices of vendor bought food items have been adjusted.
Vendor bought tradeskill components have updated visuals.
The stack-size of building materials has been raised to 1000.

Ice Cave: Ice worms should now attack correctly.
The Acheronian Warlord will drop bossloot armor again.
The trader in Lacheish Plains has been removed as intended.
Toirdealbach should now be a more fun and playable encounter.
The Catacombes: Necromancer Undead Warlord should now attack correctly.
Purple Lotus Swamp: Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday.
Villa Lentulus: Gurges the Nimble should react normally to players.
Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
Kyllikki's Crypt: Kyllikki should reset properly when nobody is in her hate list.
Khopshef Province: Freed Rogue Slave should now use his weapons correctly.
Border Ranges: Greven, Histacus, the Nemedian Adventurer & General Zarathus will all drop Nemedian community loot again.

Purple Lotus Swamp: Ladders should now work correctly.
Tarantia Noble: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.
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