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7921  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 02:27:38 PM

Quote from: Jeff Jones on June 18, 2008, 01:35:57 PM

Oddly that guy on the Sony VG forum, replied to my post about the price of the game, but didn't send me a buddy key. He said he had more left. He might've PM'ed me, but I can't figure out how to even check PM's on that forum.

log-in, check "private messages" in the menu above the forum name :-)
7922  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 01:04:47 PM

Quote from: Jeff Jones on June 18, 2008, 01:01:56 PM

Razgon,

thanks for the link to the guy giving out buddy keys. I requested one. Also, do you know where the game can be picked up on the cheap? In that thread, he seems to indicate that he got the game for $11. On Direct2Drive, it's still $39, which I think is kind of nuts for an MMO struggling to stay alive.

my pleasure, look me up on Seradon, I'm probably playing on Mirrian, my dark elf sorcerer...

oh, OH OH, you can watch her here!!!
http://vgplayers.station.sony.com/characters.vm?characterId=476741851974

as for the game, sorry, no, bought it myself at the release, then just begun playing again a week ago :-) I'll keep a lookout
7923  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 12:45:17 PM

Quote from: Lockdown on June 18, 2008, 12:18:01 PM

Very cool.

Question:  Can halflings (I'm assuming there are halflings?) be any class, or are there restrictions by race and such?



no halflings - gnomes and dwarves, as far as I remember. And yes, there ARE restrictions...but, there are 18 classes as far as I remember, so, I'm sure you'll find one you'll like... I seem to reemmber you can be at least one of each arch-type, Defensive fighter, Offensive figgter, Healer or caster...
7924  Gaming / Multiplayer Madness (MMO or otherwise) / Re: After retrying various MMOs, I find Vanguard is now REALLY actually playable on: June 18, 2008, 11:20:44 AM
I'll look for you, Zimix!

I'n other news...I just reached lvl 10, and bought a frikkin' horse! Tremble, world, for I am mounted now!!
7925  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 09:18:43 AM
There is no trial - but many VG players are extremely nice and gives out their buddy keys (7 days trial) for free.

try looking here:

http://forums.station.sony.com/vg/posts/list.m?topic_id=33640

hope to see you in-game :-)
7926  Gaming / Multiplayer Madness (MMO or otherwise) / Vanguard unoffical trailer (Server of choice: Seradon) on: June 17, 2008, 10:56:14 PM
Okay, I just HAVE to share this...someone over at vanguard forums posted this, simply because he wants Vanguard to be succesfull...and by god its nice! and it incorporates most of what Ive come to love about this gem...game...well, gemgame! ;-)

enjoy!!

http://www.vgwalkthroughs.com/page/guides/4
7927  Gaming / Multiplayer Madness (MMO or otherwise) / Re: After retrying various MMOs, I find Vanguard is now REALLY actually playable on: June 17, 2008, 07:38:30 PM
Still playing on the "RP" server here, Seradon, and loving it! have 8, sigh, toons, between level 4 and 9 now...and want MORE slots!! :-D

anyways, let me know if anyone plays there, and want to hook up
7928  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 17, 2008, 12:21:44 PM
According to FC, June will revolutionize PVP in Age of Conan...ahem..*cough*...which, is what the game was sold to millions on already, oh well...

interestingly enough, the AoC uk website still hype all the things supposed to be in the game, but, at the end of June, PvP will be completely revamped

to the hype:
http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=1094&table=PUBLISH&template=news_features_game&selected=1094
7929  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 17, 2008, 07:17:35 AM
Here are the unannounced changes

Quote
Unannounced Changes:

General
- Chain Kills seem to occur more often now.

Quests
- Villa Camillus now has a new quest.
- Experience from Villa Quests appear to be increased
- Some resource quests can't be handed in.

Items
- Ruby Silver has now been properly named "Black Silver".
- Steelsilk Belt. Can't craft the blue version of it. You will get fine steelsilk MITTS.
- Steelsilk Leggings. Can't craft the blue version of it you get fine steelsilk BELT.
- Skewbald Pinto horse now gives -3% sprinting stamina drain instead of -8%.
- "Rageflame Robe" uses a different robe art now.
- "Nadiral Circlet" was renamed to "Nadiral Cowl" and also had its model changed.
- Several "Scorpion Cave" loots that were previously missing their names have been fixed and now got proper names assigned to them.
- The dagger from the Lich in Catacombs is no longer invisible, it now has a sort of short-sword sized dagger graphic.
- The 'Bloodseer Vest' has drastically changed graphics into a dark blue robe. Still called 'Bloodseer Vest', so might have been an unintended change.

World Environment
- Traders are now active in Guild Cities. Still no sign of other NPCs however.
- Alarms have been changed, when an NPC spots you and sets off the alarm, it triggers all NPCs in the area to run around looking for you as well as the normal 4 mobs patrol that spawns.

Classes

Bear Shaman
- Bear Shamans do not have "Wreck Armor", they have "Crush Armor" which has ranks I+II+III+IV. "Crush Armor" animation has no change, for this reason.

Conqueror
- All Battle Shouts now have a Sound effect.

Guardian
- "Overreach" now has an addition to its animation.

Assassin
- "Kidney Shot" CD removed/missing. (Lotus Spec)

Bugs
- Gems still do not appear on the Trader after being searched for.
- Guild members having problems stacking resources in the bank. These have to be removed, stacked in one's own bag and then placed back into the bank
- Players that have previously completed the ritual to remove the Mark of Acheron still bear the mark.

"Presumed" Bugs (These are not bugs, but many presume they are)
- Stack sizes have increased to 1000, however this is ONLY for building resources.
- Stats have increased DPS, Spell Damage and Stamina/Mana Regeneration. However, it's a very small adjustment, and might not be noticed by all players.
7930  Non-Gaming / Off-Topic / Re: OO off line for a short time on: June 17, 2008, 06:34:45 AM

Quote from: CeeKay on June 17, 2008, 05:58:16 AM

that kid looks awfully young to have a goatee....

are you saying what I think you are saying? any time now?
7931  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to the original Everquest - 3 Years Later (56K Warning) on: June 17, 2008, 06:13:47 AM
There are no US and Euro servers, right? Meaning, I can hop in and join with you guys? I have a few chars on the RP servers only though...
7932  Non-Gaming / Off-Topic / Re: [Movie] The Crappening (spoilers?) on: June 16, 2008, 10:31:45 AM

Quote from: Pong on June 16, 2008, 10:24:48 AM

Quote from: Blackadar on June 15, 2008, 09:27:29 PM

Quote from: Pong on June 15, 2008, 08:14:51 PM

It's amazing people still give him money to make movies, he's made 1 good movie (6th sense). Just because you have a "twist" in the end doesn't make up for the fact that the rest of the movie sucks.

Signs was good.
Unbreakable wasn't bad.
The Village was dull.
The Bitch in the Pool sucked ass.

Signs was horrible. Easily one of the worst movies I've ever seen. Matter of taste off course smile
The Crappening looks even worse though. It needs zombies.

Stripper zombies?
http://www.apple.com/trailers/sony_pictures/zombiestrippers/trailer/
7933  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Return to Everquest 2 on: June 16, 2008, 09:22:25 AM
I never tried the PVP servers on EQ2 - are they really any fun? or is it just mindless being ganked upon as every other MMO PVP server?

I like EQ2 actually...fun classes and great looking game
7934  Non-Gaming / Off-Topic / Re: WTF Storms out of the north and east! on: June 16, 2008, 09:17:11 AM
There has been some blowing here as well...  ninja
7935  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 16, 2008, 09:11:20 AM
Quote
Tradeskills
Obsidian has been renamed to Feldspar.
Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
Orichalcum has been renamed to Duskmetal.
Tigereye Gems will now end up in the resource inventory.
Skinning Trainer will now tell you were to get skins.
Resource nodes can now always be harvested while their health is at 10%.
All crafted Cloth; armbands, wrists, boots and belts can now be worn.
Increased dps on 'Swiftsilver Flat Bow'.
Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
All crafted cloaks now support the equipping of gems.

GUI
All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.

General
You should no longer do the loot animation while swimming.
Fixed a problem where certain high level monsters wouldn't spawn.
Now all spells can be cast with dagger and staff without problems.
When you train Basic or Advanced Riding, you will no longer be teleported
Fixed an alignment issue with quest indicators over quest NPC's heads.
Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death..
Fixed problem that would cause the resource manager to download the same resource again and again.
Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).

another very impressive list of updates

It will be interesting to see how much difference the working stats do now. I foresee a huge increase in damage on most classes, both from the stats themselves, and from the items giving extra boosts to stats.
7936  Gaming / Multiplayer Madness (MMO or otherwise) / AoC Patch notes 16th of June (Stats working!) on: June 16, 2008, 09:10:05 AM
Quote
Player Characters

Archetype
New buff counters were added to a number of mage and soldier effects.
All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
Assassin
Flesh Rot now applies a separate debuff for each player
Lotus Weapons now applies a separate debuff for each player.
Bear Shaman
Wreck Armor I+II+III combos now have improved visuals and sound.
Conqueror
You may now use Incite the Ranks if Fire Weave is running.
Dark Templar
Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
Changed the Cooldown of Unhallowed Blight III to 20s.
Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
Reduced the Mana cost of the following spells by 50%:
Aura of Dread Fury (Ranks 1 - 4)
Aura of Infusion (Ranks 1 - 5)
Covenant of Pestilence (Ranks 1 - 4)
Covenant of War (Ranks 1 - 3)
Covenant of Death
Covenant of Invulnerability (Ranks 1 - 3)
Covenant of Vengeance
Drain Life (Ranks 1 - 5)
Demonologist
Waves of Flame now inflicts more damage each tick.
The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.
Herald of Xotli
Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.
Necromancer
Vile Insight now gives the intended Unholy Specialization as reflected in the description.
Plagued Heart Curse will now correctly increase in damage with more feats trained.
Parasitic Soul Swarm now inflicts more damage each tick.
Pestilential Blast now has an additional skull visual.
Priest of Mitra
Resolved a problem with the priest of mitra spellweaving ability.
Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
The damage bonus from Improved Repulse has been significantly increased
Ranger
The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.
Tempest of Set
Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.

Mounts
You can no longer be knocked off the horse from the front.
You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.

Quests
Dealing with Dila: Dila should now attack.
Hunting the Spider: Quest can now be completed.
The Lost Scouts: Waypoint to Diarmad was fixed.
Oasis of Zaara: Waypoints for quest were fixed.
Flowers of the Snow: The flowers way markers were adjusted.
Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
Rahim & Lord Camillus: had it's journal text modified to point to the correct location.
Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV".
Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' can no longer be traded.
The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
Tradeskill Quests: You can now delete all tradeskill quests but not tradeskill progression quests.
Tradeskill Quests: Resolved various level requirement issues with the quests.
Securing the Caravan Route": Added the correct waypoint for returning to Gua
In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet.
“The Wolves at our Throats”: Moved the waypoint for the location of the Wolverines, for the quest .
Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop.

Items
Hood of Jagged Barbs has been revamped.
Added new purple rare drops to world loot.
Conqueror Spear should now look the right size.
Cimmerian Hide Light Wrist item should no longer clip with arms
Khopshef Province: Treasures are now located throughout the province.
Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
Reinforced Iron Warhammer no longer goes into the quest inventory.
Prices of vendor bought food items have been adjusted.
Vendor bought tradeskill components have updated visuals.
The stack-size of building materials has been raised to 1000.

NPC
Ice Cave: Ice worms should now attack correctly.
The Acheronian Warlord will drop bossloot armor again.
The trader in Lacheish Plains has been removed as intended.
Toirdealbach should now be a more fun and playable encounter.
The Catacombes: Necromancer Undead Warlord should now attack correctly.
Purple Lotus Swamp: Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday.
Villa Lentulus: Gurges the Nimble should react normally to players.
Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
Kyllikki's Crypt: Kyllikki should reset properly when nobody is in her hate list.
Khopshef Province: Freed Rogue Slave should now use his weapons correctly.
Border Ranges: Greven, Histacus, the Nemedian Adventurer & General Zarathus will all drop Nemedian community loot again.

Playfields
Purple Lotus Swamp: Ladders should now work correctly.
Tarantia Noble: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.
7937  Non-Gaming / Off-Topic / Re: Kung Fu Hustle - Why all the praise on: June 16, 2008, 07:42:57 AM
I liked it as well, but LOVED Shaolin-Soccer!!
7938  Gaming / Console / PC Gaming / Re: Spore Creature Creator to be released on June 17th (PICS!) on: June 16, 2008, 07:24:40 AM

Quote from: Eduardo X on June 16, 2008, 06:04:22 AM

Quote from: Rumpy on June 16, 2008, 05:54:27 AM

Ok, maybe I don't get it, but why are they making people pay for the creator, that should come free with the game?
I'm with you there. EA did it with the BF: Bad Company Demo (but only for a short period of time) and now this. It may be a powerful editor, but... it'll still be part of the $50 game in September.

because they can?

I think of it as a demo I can have fun with, and play part of a game I really want, several months before release...
7939  Gaming / Console / PC Gaming / Re: Heroes of Arcadia or somesuch on: June 16, 2008, 07:17:24 AM
ah - got it.

yes , of course Matrix games doesnt have anything to do with it.

hmm, perhaps a PM would work then...oh well, was just pissed by the lack of response for a bought product, and the empty promises...I hate when people do that!

Quote from: SwampIrish on June 15, 2008, 01:58:27 PM


and thanks for the link!
7940  Non-Gaming / Off-Topic / Re: Indy IV: thoughts, reviews, spoilers galore!! on: June 16, 2008, 06:33:56 AM
The internet doesnt hate everything...if you have seen just a few of my posts, you'll know that I at least am a normally quite happy and positive person...but this movie? It just pisses me off for being so over the top, trying to be so much more than it can, and THAT is where it fails for me...

I actually like wonderpugs suggestions - they make perfect sense for me, and are a huge part of the reason for why I didnt like it(ed: The movie)
7941  Gaming / Console / PC Gaming / Re: Heroes of Arcadia or somesuch on: June 15, 2008, 11:21:19 AM

Quote from: baelthazar on June 14, 2008, 09:30:31 PM

I know that Storm Cloud Creations worked with Dan Vergessen on the Matrix Games title Hornet Leader. You could go over to the forum over there (LINK HERE), sign up, and send a PM to StormcloudCreations (Dereck's avatar). He posted last on 5/29, but logs in regularly. You could also post a thread in Matrix's general area asking about it (but that is a bit tacky).

Bael

thanks for the link... I'll do just that..

one thing though -. Tacky? Its not about the money I payed, but its the principle. The man took money for something, and didnt deliver. So, the least one can do, is inform about it in my opinion. Gives a rather poor rep to just leave and do nothing about it.
7942  Gaming / Multiplayer Madness (MMO or otherwise) / Re: After retrying various MMOs, I find Vanguard is now REALLY actually playable on: June 15, 2008, 10:11:58 AM

Quote from: StriderGG on June 14, 2008, 03:47:11 PM

I just wanted to say that I've got to play for another couple of hours yesterday. Haven't encountered any major bugs (other then BSOD on exit) and I certainly see the appeal. My Dread Knight is getting some pretty interesting skills, I had an interesting (challenging) quest to kill a tough mob. Surprisingly to myself, I can't wait to login again.

+1

My experience as well - really liking it so far! the skills are really, really interesting, and the crafting is awesome...one bad thing, though...I died, and tried to "Collect" my body via the altar...apparently, that does NOT get you your stuff...sigh...crafting stuff all gone
7943  Non-Gaming / Off-Topic / Re: OO off line for a short time on: June 14, 2008, 03:12:46 PM

Quote from: CeeKay on June 14, 2008, 02:23:08 PM

Quote from: Rip on June 14, 2008, 09:11:22 AM

I can only give away that this person doesn't reside in the United States. ninja2


Quote from: Razgon on June 14, 2008, 09:09:08 AM

maybe because there was no news?

aha!  the truth is out there!  lynch RAZGON.
ninja
7944  Non-Gaming / Off-Topic / Re: OO off line for a short time on: June 14, 2008, 09:09:08 AM

Quote from: Sarkus on June 14, 2008, 07:57:07 AM

Quote from: Rhinohelix on June 14, 2008, 07:25:14 AM

At first I was upset but supportive.  Then I was sad but patient.  Now, I am all WTF? and SRSLY!

I don't mean to be unappreciative of all the hard work put into this but someone at least update the placeholder page FFS; it's been more than a month.

Sorry to disrupt the peaceful vibe going on in this thread now.  Rant done.

I don't blame you.  This thread is way off topic of late and an update from Gedd & company would be appreciated, since last we heard was about what was hoped to be accomplished last weekend.  Not sure why Rip didn't say anything about what is up as he's posted a few times this week.



maybe because there was no news?
7945  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 13, 2008, 10:27:36 PM
indeed, impressive list of things to come, thanks for the link...

only thing is..make the game work first? I mean...stats not working? how did that pass unnoticed???
7946  Gaming / Console / PC Gaming / Re: [ps3] metal gear solid 4 impressions on: June 13, 2008, 07:23:46 AM
sorry if this has been covered somewhere else, but, is the multiplayer game in this game? or is that a seperat game?
7947  Gaming / Console / PC Gaming / Heroes of Arcadia or somesuch on: June 13, 2008, 06:58:35 AM
So...about what, 2 years ago, Stormcloudcreations wanted to make a new game, more or less based on Colloseum system,  and wanted it to be player inspired as well...meaning, that those who pre-bought it, had a say in what would happen to it.

I know quite a few people in OO prebought it, and now, with a LOT of broken promises, and two years later - does anyone know the status of the game? I tried emailing Derek from Stormcloudcreations a few times, but no answers yet...

EDIT: Just went to SCC's website, and there's new management there, and the forums are taken down as well...interesting...
7948  Gaming / Console / PC Gaming / Re: I need an RPG on: June 13, 2008, 06:47:54 AM
Did you play any of the StarWars Knights of the Old Republic games?

I liked both of them a lot, even though the second one lacked polish...and ending...hmm, well, get the first one  icon_biggrin
7949  Gaming / Multiplayer Madness (MMO or otherwise) / Re: After retrying various MMOs, I find Vanguard is now REALLY actually playable on: June 13, 2008, 06:09:04 AM
remember, all games come with one buddy key - collectors comes with 10!

Also, a Trial Island is in the works, for people who wants to try it.

Also, some guy bought 15!!! collectors edition, and is giving away free buddy keys here:

http://forums.station.sony.com/vg/posts/list.m?topic_id=32939
7950  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Stats not working confirmed on: June 12, 2008, 10:04:53 PM

Quote from: morlac on June 12, 2008, 08:02:37 PM

Now the terrible part is that the game is quite fun, but the more I play the more I get annoyed at some 'basic' stuff being totally nonfunctional.  So I NEED to shelf it for now before I get to pissed and decide never to come back.

exactly how I feel as well - which is why I'm shelving it for a week or two - the game is great..but they REALLY need to fix the basic stuff before I feel like playing again :-)

Interestingly enough, and this may belong in another thread, Vanguard has been getting A LOT of new players, all refugees from AOC lately, as can be seen on the vanguard forums - there's a lot of people over there right now coming back to the game, all saying more or less the above about the current state of Aoc :-)

But, my guess is, that within a short while, no more than a month, most of these bugs will have been ironed out of AoC, and the game will redraw a lot of the people it has "lost" so far :-)
7951  Gaming / Multiplayer Madness (MMO or otherwise) / Re: There just aren't enough AoC topics here these days. on: June 12, 2008, 10:00:53 PM
I think that from next weeks updates (there are two each week for now) I'll be consolidating the "Patch notes" threads instead of making one each week.

While I know it was made in (more or less) jest/irony, there's some truth to the fact that I post a LOT about AoC on these forums, and I'll try to keep it more tight, so that other topics wont be lost - hope that works for everyone  icon_smile
7952  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june (+ unannounced patch notes) on: June 12, 2008, 07:10:54 PM
here are the updated copy/paste stealth patching notes :-)

Quote
Right, I hate the term "Stealth Nerfs", so let's get a thread going with the unannounced changes from the latest patch. Feel free to post below on things you've found, and I'll keep the thread updated throughout the day.

Unannounced Changes:

NPCS

- Unconfirmed reports of increased damage to all mobs. (More information Needed)
- Unconfirmed reports of improved loottable for outdoor boss types. (More information needed)
- Confirmed information regarding increased drop rate of blue items throughout the world.

Classes:

Assassin:

- The cooldown on the Assassin ability "Snap Kick" has been reduced to 45 seconds.

Bear Shaman:

- The stamina, mana and health regeneration on the ability "Untamed Regeneration" has been reduced by approximately 40%. Additional damaged recieved has been increased from 10% to 15%.

Herald of Xotli:

- The ability "Undying Glory of Xotli" now gives the caster the "Shield of the Risen" buff after completion.
- Unconfirmed reports of HoX Combos dealing 0 damage. (More information needed)

Mage:

- Crimson Shield feat for mages now seems to 'work'. However, it does the wrong thing. Whilst the feat states that it increases the strength of the Protection of Set, Runed Flesh or Contract of Protection, which if correctly working would result in a stronger damage absorbtion shield, it is instead giving the caster increased hit points.

Necromancer:

- The Necromancer Spell: Death's Terror - A Pet is no longer needed to cast the spell. However, If you have a pet out it will sacrifice it as usual. Possible Bug.

Dark Templar:

- The Dark Templar ability "Unhallowed Blight" now gives 5% unholy debuff, 25 second duration, and 20 second cool down. It was 2% unholy debuff, 12 second duration, with a 30 second cool down previously.

Crafting:

- Drawing ink is now 25s
- Parchment is now 50s
- Crafting bug introduced in Monday's Update, which would leave players unable to harvest certain nodes, seems to have been fixed.

Bugs:

- Gems still do not appear on the Trader after being searched for.
- Major problems with gemmed items still being reported. (Further details here: http://forums-eu.ageofconan.com/showthread.php?t=41649)
- No type of silk will show on auction house.
- Major reports of FPS drops in multiple areas. See the Technical Support forums for more information.

Dev Posts from Official Discussion Thread:


Quote:
We're fixing "useless" things before critical problems because of how we work. To elaborate a little on that it's important to point out that one developer isn't exactly the same as another developer. What I mean is that, based on our fields of expertise, we're divided into several "sub-teams". One such sub-team would be content design for the higher levels, another would be audio, another would be system design/balance and so forth and so on.

Basically, the "useless" updates you see are the updates coming from the teams that aren't directly involved in creating new content/fixing current content (with content in this scenario being playfields/quests/dungeons). Sure, you could assign me to help out creating a new playfield, but it would probably take longer for me to learn how to use those tools and actually get something that's somewhat bugfree up and running than it takes for the guys that are currently working on it to complete their tasks. In addition, one or more of the current content designers would loose valuable time bringing me up to speed.

So, I guess what I'm saying is that, due to how we're structured and how we work, you may at times see "less critical" fixes come out before "more critical" fixes because they are being addressed by different sub-teams and furthermore because not everything takes the same amount of time. 

Major Update:

In response to the clamouring regarding the grey mob problem that was originally described thus:

- Grey Elite mobs seem to have lost their innate miss chance and damage reduction on significantly higher level characters."

We have had a response from Jayde:


Quote:
Some have noted the fact that group NPCs are no longer quite so easy after today's patch. However, I've noticed there is some confusion about "scaling" or the reason for this so I figured I would clarify it.

Basically, at this point, group NPCs have a certain amount of "heroic defense rating" and "heroic attack rating" that players can also get. The functionality of this stat is to "counter" opposing attack and defensive ratings which are higher than what the player or NPC may currently have.

What this means in the case of group NPCs is that higher-level players will no longer deal double damage and take half damage from group NPCs due to the base attack/defense rating difference. Basically, group NPCs will continue to do their normal damage and take normal damage for a longer period of time than non-group NPCs.

There is, however, no "scaling" happening and they are not adjusting dynamically to deal higher damage to higher level players. They will simply continue to perform as they normally would for equal-level players.

I hope that clarifies the adjustment! 

Link to American Post:

http://forums.ageofconan.com/showthread.php?t=80048
7953  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Stats not working confirmed on: June 12, 2008, 07:08:26 PM

Quote from: StriderGG on June 12, 2008, 02:34:46 PM

Quote
What is worse, actually, is the fact that funcom tries to hide this fact, but simply not responding..

Not sure what you mean by this, especially since you just linked their reponse on the stats issue. BTW I saw another one a couple of days ago, as well as a confirmation that stats don't work atm a week or so ago.

They also communicated that they are working on resolving a bunch of issues, like itemization, crafting, new content, city building, re-balance to demos and necros, broken quests. All these devs' reponses are from the top of my head, I am sure there is more.

So again, I am not sure what you mean by "the devs try to hide it by simply not responding".

On the other hand, I totally agree that the lvl 20+ game is in a pretty bad shape right now. Definitely not "worse than most betas", but it needs a lot of fixing.

Stats not working and corresponding issues with itemization is the worst issue, at least the munchkin inside of me thinks so. smile

well, I'm thinking about the fact that for instance earlier today, they deleted a 6 pages thread about Grey Elite mobs being hardcore right now after the latest patch, then took it back and said "oops, sorry, must have been a mistake", I'm talking about them not responding at ALL to the promised Siege warfare not being ingame, guild cities not functioning, Mounted combat, which was a big seller for them, not really working since the horse disappears at one hit and so on...they just dont comment on those issues that seem more...well, difficult to code their way out right now, on top of everything else.

OF course, I dont see every post, so I dont know IF they responded to these things, in some buried thread, but the general consensus, and after carefull browsing (I browse the euro forums a LOT) I just dont see it anywhere....

hope that makes sense :-)
7954  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june on: June 12, 2008, 12:20:46 PM
And here are the unannouced patch notes - I'll update again later today

Quote
Unannounced Changes:

NPCS

- Grey Elite mobs seem to have lost their innate miss chance and damage reduction on significantly higher level characters.
- Unconfirmed reports of increased damage to all mobs. (More information Needed)
- Unconfirmed reports of improved loottable for outdoor boss types. (More information needed)
- Confirmed information regarding increased drop rate of blue items throughout the world.

Classes:

Assassin:

- The cooldown on the Assassin ability "Snap Kick" has been reduced to 45 seconds.

Bear Shaman:

- The stamina, mana and health regeneration on the ability "Untamed Regeneration" has been reduced by approximately 40%. Additional damaged recieved has been increased from 10% to 15%.

Herald of Xotli:

- The ability "Undying Glory of Xotli" now gives the caster the "Shield of the Risen" buff after completion.

Bugs:

- Gems still do not appear on the Trader after being searched for.
- Major problems with gemmed items still being reported. (Further details here: http://forums-eu.ageofconan.com/showthread.php?t=41649)
- No type of silk will show on auction house.
- Major reports of FPS drops in multiple areas. See the Technical Support forums for more information.
7955  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june on: June 12, 2008, 11:12:40 AM
Developer update about the "useless fixes"
Quote
We're fixing "useless" things before critical problems because of how we work. To elaborate a little on that it's important to point out that one developer isn't exactly the same as another developer. What I mean is that, based on our fields of expertise, we're divided into several "sub-teams". One such sub-team would be content design for the higher levels, another would be audio, another would be system design/balance and so forth and so on.

Basically, the "useless" updates you see are the updates coming from the teams that aren't directly involved in creating new content/fixing current content (with content in this scenario being playfields/quests/dungeons). Sure, you could assign me to help out creating a new playfield, but it would probably take longer for me to learn how to use those tools and actually get something that's somewhat bugfree up and running than it takes for the guys that are currently working on it to complete their tasks. In addition, one or more of the current content designers would loose valuable time bringing me up to speed.

So, I guess what I'm saying is that, due to how we're structured and how we work, you may at times see "less critical" fixes come out before "more critical" fixes because they are being addressed by different sub-teams and furthermore because not everything takes the same amount of time.

as I figured...but nice to see them take action on the comments from users
7956  Gaming / Console / PC Gaming / Re: I need an RPG on: June 12, 2008, 09:21:54 AM
First 20 levels of Age of Conan is a nice RPG...
7957  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june on: June 12, 2008, 08:51:41 AM
A lot of improvements , as I see it, but still a helluva lot more to come, before the game works.

Anyways - I'll see about stealth nerfs soon I guess, even though they claim they wont do them anymore...Funcom just doenst have much credibility with me anymore
(Especially after they charged my card for a full month 2 weeks ago, and then gave me back the money just yesterday since they realized it was a mistake...interest spawning?)

edit: hehe, just noticed this one: Picts will no longer raise their eyebrows at people after having been killed by a fatality !!  eek icon_biggrin
7958  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june on: June 12, 2008, 08:49:35 AM
Quote
NPC
Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
Waudreen has been resupplied with an ample amount of armor.
The Champion of the Honorguard now uses its correct abilities again.
Toirdealbach's reset behaviour has been fixed.
Wulfere has lost his overly large belly, and gotten a head that is the same color as his body
Sergeant Vargus and his troopers have gotten a visual overhaul
Obenathis got a visual update
Fixed so the Axeman play they're animation when they get back up.
City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
Conalls Valley: Hydallan has had a potential dialogue loop fixed.
Conall's Valley: Kinkaid's dialogue has been tweaked.
Pyramid of the Ancient: Pashi dialogue updated.
Captain Mycus's dialogue has been updated to reflect his new career as a wagoner.
Alyssa in the Thirsty Dog Inn has had a false level warning removed.
Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting.


Tradeskills
Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.


Playfields
You should no longer get stuck in Renton's House.
There should no rain and lightning in Toirdelbach's Tomb now


General
Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging.
Victim of "I eat your heart" will not fall into the attacker's mesh anymore.
Picts will no longer raise their eyebrows at people after having been killed by a fatality
Players should now use proper animations when interacting with items while swimming.
Players should now have a correct landing animation when jumping.
Character Creation: Avatars can no longer be rotated after selecting enter game.
Doing a fatality will no longer cause your character to increase in size.
Polearm fatalities now collide with the victim properly and show more blood
More client and server crashes resolved.
 
__________________
 
 Oliver 'Tarib' Kunz
Senior Community Manager

 
 
7959  Gaming / Multiplayer Madness (MMO or otherwise) / AoC Patch notes 12th of june (+ unannounced patch notes-UPDATED) on: June 12, 2008, 08:49:11 AM
Quote
Mounts
The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player.
The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.

Player Character

18 new robe assets added to the game for the mage classes
Players can no longer be knocked back while in spellweaving state
A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.
The following emotes are now available to both male and female characters: scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new)

Assassin
Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.
Barbarian
If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs.
Unstoppable should stop functioning when the feat is untrained
Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
Decapitation feat should scale better when more than one point is spent in the feat.
Conqueror
There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.
Demonologist
Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
Inferno of Amher (Rank 4) now has the correct casting time.
Increased the movement speed of all your pets significantly.
Herald of Xotli
The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.
Necromancer
Significantly lowered the manacost of your nukes and dots.
Increased the movement speed of all your pets significantly.
Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.
Priest of Mitra
Armor of Faith is no longer cancelled by Holy Light triggering.
Tempest of Set
Tempest of Set spellweaving should now have all abilities enabled.

Mid Level (40) gameplay improvements
Field of the Dead: 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon.
Treasury of the Ancient Ones: This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues.

Quests
Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal.
Den of Wolves: The Plains Wolf population has increased.
The Curse of the Werewolves: Quest NPCs population has increased. Corinocht Slayers also update the quest now.
Wolf Hunt: The Yukagi Wolf population has increased.
Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted.
Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance".
Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood".
Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
A Silver Bracelet: Fixed requirements on Bartholomo's dialogue, so he won't show destiny dialogue during daytime.
Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
The Awakening I: The quest reward has received a revamp based on feedback.
The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved.
In Defense of Beauty: quest can be completed now.
Get Mantis Scales: The description was improved to better indicate where to get the scales.
Chaos in the Fortress: Burning the tents will now provide team credit.
Emerald Eyes: Quest classification has been corrected.
Family Matters: Quest description has been corrected.
Khopshef Province Quest: Updated the waypoint to Rami's Position
Kalutma: The dialogue has been tweaked to be more logical.
Lions and Lambs: The quest cannot be 'stolen' by other players now.
Lost Bottles: Wine bottles will correctly show as quest items in the world.
Seven Years: The text has been updated to be more accurate.
The Worshippers' Demise: Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems.
Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location.
Path of the Raven: Rogan will now give the player 3 feathers for the quest.
Conall's Valley - Destroying the Ymir Totem has been updated to reward group credit.

Items
Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
Herald of Xotli raid gear has been fixed and should now offer proper bonuses
Widowdusk Fauld should appear correctly now in inventory and in game.
Crafted crossbows should now appear correctly in the character's hand.
Added bow/crossbow fighting idles as baseanimations to unarmed attacks
Updated item names to Gold Carcanet and Filigree Gold Carcanet
Fair Meat: will no longer end up in the quest inventory.
Drinking cape should no longer clip with chest item
Polearms are now all of the same length
Katars are now held and animated correctly

7960  Gaming / Multiplayer Madness (MMO or otherwise) / AoC - Stats not working confirmed on: June 12, 2008, 08:26:38 AM
So, I dont know if this has been sighted other places, but, now a developer confirmed this..

Quote
Quote:
Originally Posted by derka 
Are stat points such as strngth and dexterity currently working as intended?

No, they are not working as intended right now. This will be fixed either in the next update or in one following soon after. We are on top of it, and I just discussed this with our senior designer.

link:
http://forums-eu.ageofconan.com/showthread.php?t=40644&page=9

as I said elsewhere, I'm taking time off away from this game, and they it seems, I will be doing so for a month of two, until they fix the game.

Sadly, I went from being a fanboy to being very disillusioned about this game. The game LOOKS great, but, the game underneath seems extremely broken, when even such a vital things as STATS arent working.

I really hope they can fix the game, and by fixing I mean core mechanics and promised stuff within a reasonable timespan. Class balance will be tuned for a long time I know, but all the other stuff? I never thought I should one of the "whiners" but, the game as it is right, is worse than most beta's I've played as it seems a lot of basic content just isnt working

What is worse, actually, is the fact that funcom tries to hide this fact, but simply not responding..

anyways, I'm off to play vanguard for a while, but will follow the game closely of course
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