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1  Non-Gaming / Steals and Deals / Re: Black Friday Deals on: November 23, 2012, 03:46:43 AM
Apologies is this is listed already somewhere....

Microsoft Store has Forza Horizon for $15 while supplies last eek ....includes shipping. Dishonored is $25 as well.

2  Gaming / Portable Gaming & Apps / Re: New iPad tops 3 million sold in first 3 days on: March 23, 2012, 03:03:16 AM

Quote from: Purge on March 23, 2012, 02:20:06 AM

If the others fail to impress me, I might buy one for Christmas. I certainly don't need one right now.

I think you are wise in your thought process if you feel this way. I've had an iPhone and iPad since Day 1 with every iteration of both. I also develop apps for iOS and I really think that Windows 8 is going to make a big difference. Porting things written in Microsoft tools (most games) is going to really speed up what comes to us on Win8 tablets and the specs and resolutions are standardized.

That said, you can get an incredible amount of gaming out of a $50 App Store gift card. If you are patient almost anything can be had for <$5.

We all win with this competition.
3  Gaming / Portable Gaming & Apps / Re: New iPad tops 3 million sold in first 3 days on: March 22, 2012, 09:23:07 PM
I agree, when the controls work and make sense the iPad (especially the new one) is it delivers an incredible value because the games are priced for digital distribution where everyone can win except the brick and mortar retailer. Add in killer Windows 8 tablets coming with USB (controllers!) and HDMI and mobile/portable/living room/PC gaming will blend together some.


4  Gaming / Console / PC Gaming / Re: Tribes: Ascend on: February 18, 2012, 09:27:53 PM
I have an extra Beta invitation as well.......PM me if interested.

5  Non-Gaming / Hardware / Software Hell / SSD Caching..... on: February 18, 2012, 04:11:50 AM
Hey everyone, I'm mainly a lurker but I wanted to drop a post regarding SSD caching.

I've wanted an SSD system but really didn't want to spend the money on half to a full terabyte on SSD storage. Really I like to have a ton of Steam games installed even if I'm only playing 3-4 at a time in a regular time window.

Anyway, I recently grabbed an SSD caching drive which essentially keeps track of files and applications you use most and runs them off an SSD. My system boot times went from over a minute to about 15 seconds. Games I play frequently, like Skyrim and BF3, load in about 15-20 second easily. It offers a huge performance leap for the price.

I grabbed an OCZ Synapse 64 GB drive, and there are other options depending on your MB as well as some drives coming from Crucial real soon too. Search for reviews and you will find what tech sites have said which is the good experience I've had.

As I said, I don't contribute much but my experience has been so profound after over a decade of PC building that I had to point it out to people who can't afford SSD or want to deal with a reformat.

6  Gaming / Console / PC Gaming / Re: Rage on: December 30, 2011, 10:28:57 PM
I just wanted to bump this thread to say that I picked up Rage for under $15 as part of the Steam holiday sale and it has been great fun for that price.

I have a decent but not hugely powerful system (Sandy Bridge i5, GTX 460) and it runs great. It isn't game of the year material, but the amount of artwork and textures in this game is absolutely staggering. My first walk through Wellspring left me stunned. The game play has been very id-like which means it is a shooter with some modern additions, but as an experience it is something I'm really glad I picked up.

If you get a chance to get it cheap sometime, I think it is worth it as a playable techdemo.

7  Gaming / Console / PC Gaming / Re: Payday : The Heist on: October 24, 2011, 02:21:51 PM

I think the trailer pretty well captures the gameplay. Objective based, and waves of killing. Not always law enforcement, but most of the time. Some of them are quite terrorizing on the player end (the taser cop get's your attention). I hadn't even considered what you pointed out- I didn't correlate the gameplay with real life but I can see the point.

It is very much like L4D, without the Zombies and co-op only.

8  Gaming / Console / PC Gaming / Payday : The Heist on: October 24, 2011, 01:45:48 AM
I downloaded PayDay: The Heist over the weekend after hearing some good things about it.

In short: a fantastic co-op game for around $20. Really well done and worth checking out.

The developers are supporting it really well:

Worth checking out-

9  Gaming / Console / PC Gaming / Re: Take On Helicopters on: October 17, 2011, 09:51:24 PM
I'm a big ARMA fan and even I suggest you wait for some reviews and feedback on this one ;-).

I love the dynamic helicopter missions in the ARMA2 expansion packs, should be interesting to see how it turns out.
10  Gaming / Console / PC Gaming / Re: What 'Must Play' games have I missed? on: October 13, 2011, 08:24:14 PM
I second the Fallout games. If you missed it, Bioshock was a pretty immersive and fun experience as well but then again your old rig might have been able to run it.

11  Gaming / Console / PC Gaming / Re: Railworks 2, soon to be Railworks 3: Train Simulator 2012 on: July 17, 2011, 11:46:45 PM

It made me smile and I haven't even played it much.

Awesomely un-EA like.
12  Gaming / Console / PC Gaming / Re: [360/PS3] Homefront on: June 13, 2011, 09:32:32 PM
That's really too bad. Homefront wasn't what it could have been but it has developed nicely on the PC since release. With the new hardcore settings it has introduced much more strategic play that feels different than either BF or COD.

I wish I could say the same for Brink. I keep "dating" that game but the spark just isn't happening.
13  Gaming / Multiplayer Madness (MMO or otherwise) / ARMA2 - Pretty awesome with a good group on: June 12, 2011, 02:59:05 AM

I've played some online, and while this isn't a video of an experience I was part of- it does capture how cool the game can be multiplayer with a good group. It has isn't issues, but pretty much is the electronic battlefield Spectrum Holobyte promised looooong ago.

14  Gaming / Console / PC Gaming / Re: Wii U on: June 09, 2011, 01:28:36 PM
Another thing I wasn't clear on was internal storage and something that could be a large performance increase for some games could be a small SSD drive internally since it would alleviate the data read rate from the disc. Did Nintendo clarify how non-disc storage worked?
15  Gaming / Console / PC Gaming / Re: Wii U on: June 08, 2011, 10:26:15 PM
There's only 2 ways they could avoid that:

I agree, they are a victim of bad timing. There is probably more value in delivering a device that can be developed in a cross platform way to get PS3/360 titles than trying to establish itself as the next generation console. They can supplement that with core Nintendo franchises which will probably have game play that cannot be reproduced on another platform with the tablet, etc.

16  Gaming / Console / PC Gaming / Re: Wii U on: June 08, 2011, 07:45:37 PM
"Just reading over at Gamespot that the montage footage was FAKE!!!

It was compiled from other consoles............"

Even worse, the president of Nintendo wouldn't say whether the Wii U would look better. The sales tail on the Wii is a cliff and announcing now without any real software to show, and comments discussing what their philosophy will be when they build the online platform isn't encouraging. This thing is half baked. No doubt it will provide what people love about the Nintendo franchises but I was hoping for a real next generation device to compete with the 360 my living room.
17  Gaming / Console / PC Gaming / Re: Wii U on: June 08, 2011, 07:37:25 PM
An interesting feature for the iOS 5 platform that has many similarities (the iPad2 can drive 1080p gaming).

The intent is not to get off topic from Wii U (pricing, controls, etc) but to point out that the idea and direction has some commonality with the Apple platforms. Very similar in some ways.

18  Gaming / Console / PC Gaming / Re: E3 2011: Let It Begin! on: June 07, 2011, 05:58:13 PM
I like the idea they are presenting but I have a hard time seeing how it will unify silos of gaming that I play (360 / PC / iOS) and I wonder if the power of the platform and games you can play will be limited to the power of the controller which has more price sensitivity. Or, perhaps some games aren't played remotely. A bunch of great ideas and it is unclear to me how it will come together into something cohesive, simple, and fun.

If they were launching for the holidays it would have been a spectacular coup but the timing seems risky.

Competition is awesome.
19  Gaming / Console / PC Gaming / Re: E3 2011: Let It Begin! on: June 07, 2011, 03:59:23 AM
I am underwhelmed as well and I was trying to figure out why. I think it is a combination of the following:

(1) Too many sequels or annually released games
(2) 360/PS3 are running out of runway in their life cycle

E3 used to be exciting because there were so many, and varied games....especially for the PC. It reflects the state of the industry and I worry most that it is making itself more and more vulnerable to iOS/Facebook/Browser based gaming.

As much as I'm not a Nintendo fan, they have a real chance to do something incredible if their new console can hit mass market appeal and include the controls and power to run 360/PS3 games strongly.
20  Gaming / Console / PC Gaming / Re: I have joined the Fraternity (360). on: May 09, 2011, 08:19:42 PM
Unbelievably, I still have a launch 360 and it continues to work fine after all these years and plenty of use. At this point I'm starting to wish it would fail just to get a newer, quieter one. Every time I turn it on I expect it to fail.
21  Gaming / Console / PC Gaming / Re: PSN down going on a week now on: April 26, 2011, 12:28:28 AM
My educated guess is that they have a data loss or integrity issue. As long as this has been and the fact that they don't have a statement on credit card loss is odd.

You can't bring it up again even with perfect security if the data is gone. Rebuilding could mean data recovery at the hardware level and retesting code modules for cleanliness. Sucks to be them.

22  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' on: January 27, 2011, 04:35:47 PM
Video / sound out would be nice. You could play kicked back as if it were a console in your living room and then take it on the go. It would be awesome to be able to play PS3 class (roughly) as one usually would or anywhere.

23  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: January 23, 2011, 04:34:02 AM
At this point, I'm starting to think iOS gaming needs it's own forum section. Thoughts?
24  Gaming / Console / PC Gaming / Re: Battlefield: Bad Company 2 to the PC! Vietnam Expansion! on: December 18, 2010, 02:27:36 PM
FYI- For preorders, it was released this morning.

This could have easily been a more expensive add-on, it's fantastic.

The atmosphere is completely different and the maps designs play out very differently than the standard BFBC ones. Note that is it multiplayer only.

Kudos to EA for delivering a great add-on for a low price. Activision would have tacked on 3-4 hours of singleplayer and made it a new game.

25  Gaming / Console / PC Gaming / Re: UFC 2010 - Charges for used on: May 21, 2010, 07:23:02 PM
This is completely silly to be punishing the end consumer for what their distribution channel is doing to hurt them as publishers.

While I'm tempted to say "out" on this one, what it really means is that I'll wait until is is $15-20 in some bargain bin. Then I will buy and enjoy it just fine while the jackasses make little to no money on it. Unless of course I have lost the urge to buy it then. Then they will be sh*t out of luck.

A lesson is being taught right now by Apple, and it is that the current distribution model is fatally flawed.

26  Gaming / Console / PC Gaming / Re: Tropico Reloaded Giveaway on: August 19, 2009, 10:19:28 PM
Country: Turks
Dictator: Little Joe Turk Jr
27  Gaming / Console / PC Gaming / Re: Rise of Flight - Out tomorrow? on: August 04, 2009, 12:50:08 PM
If you haven't tried it and gotten used to using TrackIR, you don't know what you are missing enjoy it!

The hud symbols help quite a bit as well.

28  Gaming / Console / PC Gaming / Re: Rise of Flight - Out tomorrow? on: August 04, 2009, 03:46:05 AM
I gave it a shot tonight to see how it was:

Some very initial impressions:

- The signup / registration process isn't user friendly enough (make sure you read the fine print)
- The download version doesn't look like it has a keyboard chart (can't find a PDF or anything for it). Sure one is somewhere.

Menus / Options
- Looks pretty straightforward, clean and oozing with style. All of the artwork is top-notch (loading screens, ect)

Planes / Flight
- Very detailed, full of character and each feels different.
- Sense of speed is very well done. The wind noise, creaking, engine shake...all of it feels just right (whether it is realistic or not)

- Not much to compare to, but it is the best looking WW1 flying combat game by far. Smooth graphics and the lighting effects, reflections, and attention to detail is special. The clouds might be the best in any game.

- Having not played a WW1 game since Red Baron or Knights of the Sky (yeah..WAY back) in college, it was fun to get back into it and it is a blast
- The slow motion aspect of this compared to WW2 dogfights adds a great deal of tension and flying ability is very handsomely rewarded. I won my first 1 v1 but it was a 10 minutes swooping, turning, skimming the ground affair that ended with me within 30 feet just opening up and sending wood splinters everywhere.

Situational Awareness
- Incredible. I can't imagine playing this without a TrackIR. So cool to look up above your top wing when you are in a tight turn tracking your enemy..

Overall, I think it was worth $36. I played the first three tutorials and I look forward to more.


29  Gaming / Console / PC Gaming / Re: Rise of Flight - Out tomorrow? on: August 03, 2009, 02:33:39 AM
I'm downloading Rise of Flight right now from$36 is a good deal.

I'm in for multiplayer co-op.

30  Gaming / Console / PC Gaming / Re: Rise of Flight - Out tomorrow? on: August 02, 2009, 03:10:24 AM
I have the TIR4 Pro without the clip (just the reflector headset) and it works great on a visor. And the visor makes it easy to throw headphones over if I need a microphone.

Naturalpoint has awesome service as well and I suggest ordering direct if possible because it helps their margins. They even replaced my unit (which was two days old) when my kitten chewed through the cord for nothing.

31  Gaming / Console / PC Gaming / Re: Rise of Flight - Out tomorrow? on: August 01, 2009, 04:31:23 AM
I can't say enough great things about the TrackIR unit.

Booner captured it pretty well: it will change the way you play simulations for good and if you play much at all it is worth it.

32  Gaming / Console / PC Gaming / Re: ARMA 2 Players... on: August 01, 2009, 04:30:07 AM
OK, I got through it without much trouble a few minutes ago. I turned out I was going about things all wrong by swinging around the north. The uphill makes it easy to get gunned down by the AA unit since it can get a bearing on you on the slope.

After that, pretty easy. It was fun- here are my thoughts:

(1) The AH-1s make it much easier. But they also add a great sense of battle. Maybe even them out with a Hind or two...just enough so that the result will vary each time. Or add a few AA units near the airfield to mix it up some. Having played with the editor, there is definitely a randomness to how units come out of a battle.

(2) Less men: for me, that is way too many people to mess with. And, some of them get caught up in the trees; not to mention it is enough that I can send them off ahead to scout because I don't mind losing a few.

Otherwise, it is a fun mission with good selection placement on the town/airfield. Some in-town fighting and then a nice open fight towards the airfield.

Another potential idea near the airfield: make the parked tanks something to race for so that you can climb in and defend once you get there.

Finally- one area of the map that is impressive is the town on the far east and mid-north section. The one with the huge mountain and cliffside and the ocean on the otherside. I think that would be an interesting area because of the overlook and geography. Maybe a "Last stand on the top of the bluff" scenario with sniper riles, heavy machine guns, ect to hold off the enemies coming up until air support arrives.

Anyway- thanks, it was fun.


33  Gaming / Console / PC Gaming / Re: ARMA 2 Players... on: July 31, 2009, 06:41:33 PM
The AA units are fixed in they're positions, and set to be damn near comatose...I originally had them active, and you couldn't even get near them without having the team torn to shreds.

Yes, that scared the crap out of me. I had the volume cranked up, and had progressed to the northernmost one which is in a fenced in area by a house. I think we engaged and killed one enemy at that point, but others had been spotted so I was pretty keyed up.

I got right up close to the AA gun....and it just sat there. I shot a M16 couple rounds at it. Nothing. Tossed a grenade which exploded and knocked down some fencing. Piece of cake, I thought. So I ordered a couple guys to blow it up as we all sat there and watched.

Just as one was getting close...all hell broke loose. It came alive as massive amounts of machine gun fire came spewing out of it and my men started dropping left and right.

If you don't kill them quick...they can wipe you out and pin down who is left.

I'll try some other tactics tonight. Is there a way I can change my weapon load out without editing the scenario?

34  Gaming / Console / PC Gaming / Re: ARMA 2 Players... on: July 31, 2009, 03:53:43 PM

I've played this a few times now, and I'm not doing so well. Is there random element to any of the enemies? I seem to get pinned down as soon as I move into down and destroy the northern most AA implement.

I also left behind a trailer fireteam as I've noticed a few bad guys swinging down from the north behind us as we approach the town.

I admit, I suck at this game even though I enjoy it- so I'm not telling you it is too hard.

Having fun though- this game completely captures the fog of war as you can't see for miles, there are trees, houses and other stuff.

Be back with more.

35  Gaming / Console / PC Gaming / Re: ARMA 2 Players... on: July 22, 2009, 01:46:20 PM
I'd love to give it a shot. I won't be able to for a couple days....but I'll give it a run through on Friday and get back to you.

Love the game purchase I've made in ten years.
36  Gaming / Console / PC Gaming / Re: Daggerfall now released for free on: July 10, 2009, 08:13:08 PM
"Before you guys ask, I want to preemptively note that there's no Gravis Ultrasound drivers in Win 7."

What I had forgotten about myself: I used to be a huge Gravis Ultrasound fanboy  nod. Loved that soundcard. It is still the only way Doom should be heard.

Back before digitally recorded music was possible without huge performance hits.
37  Gaming / Console / PC Gaming / Re: Battlefield Bad Company : People still playing? on: July 10, 2009, 02:48:05 PM
I don't get much time to play, but this long after release I think Battlefield Bad Company is the best multiplayer military shooter. For me it is the perfect mix of realistic tactics, and game play with the right balance of action/fun. COD4 was very impressive as well, but its scale is much smaller and more about close combat (relatively).

The terrain is much larger than BF: 1943 and there are very realistic hills, dips, trees, buildings, water and other features. Each map is pretty big. This inspires more tactics and less "twitch". Being in the right place/wrong place is more important than being great with a gun in most places. The control "feel" which is very hard to describe about a game...well, it is the same as BF:1943. The controls/buttons are the same.

BF:BC also has more variety of classes, guns, and unlocks....not unlike COD4.

The squad concept is good too. Basically you are in a squad of four people, and when you die you have the option of respawning where your squad is (provided they stayed alive). This makes for some epic battles.

As you see in BF:1943, destroyable buildings change combined arms tactics quite a bit.

Final note: many enjoyed it, but I didn't like the single player story/theme of BF:BC and it wasn't very much fun to play. The "rejects in a squad" is like a bad comedic war movie (Larry the Cable Guy stuff). None of that carries over to the multiplayer except the music in the loading screen.

38  Non-Gaming / Steals and Deals / Re: Big under $20 sale at Gamestop on: July 09, 2009, 04:06:09 PM
Is the in-store as well as over their website?
39  Gaming / Console / PC Gaming / Re: Battlefield 1943 on: July 08, 2009, 07:35:46 PM
"Hmm... I really didn't like Bad Company... damn it."

Definitely don't take my word for it, try the demo  slywink. That said, Bad Company was my favorite multiplayer game of all time...although ARMA2 on the PC may take the crown.

40  Gaming / Console / PC Gaming / Re: Battlefield 1943 on: July 08, 2009, 05:45:49 PM
Having played this is fun.

And if you like the way it plays, you would probably really like Battlefield: Bad Company (but with huge maps and modern equipment).


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