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1  Non-Gaming / Off-Topic / Re: If Weed is Legalize Nationwide, Will You Celebrate 420? on: November 10, 2012, 06:24:50 PM

Quote from: Razgon on November 10, 2012, 06:12:04 PM

Hmm, well, Alcohol is pretty dangerous, even in moderation.

No it isn't.  Alcohol is basically harmless when used *in moderation*.  In fact some alcoholic beverages have measurable health benefits -- red wine -- when used *in moderation*.

What is your definition of "in moderation"?
2  Non-Gaming / Off-Topic / Re: If Weed is Legalize Nationwide, Will You Celebrate 420? on: November 10, 2012, 06:05:45 PM

Quote from: brettmcd on November 10, 2012, 04:53:25 PM

Need to find a reliable way to test for it in people who are driving under the influence though.

There is... the stoners are the ones driving in the right lane ten MPH below the speed limit.
3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: January 18, 2012, 08:33:28 PM

Quote from: Harkonis on January 18, 2012, 06:14:05 PM

I think you're misunderstanding the complaints.  I don't know that anyone was complaining about having to load when going to your ship.  It's the multiple zones of nothing but hallways and such that you have to load and walk through to get to the door that loads you to your ship.

I was responding to:
Quote from: Roguetad
Speaking of improving the ship travel experience, I hope they also look at giving us the option to not take off when boarding our ships.  Only take off when we select a destination on the galaxy map.   

I assumed that USMC Kato was responding to the same thing with his +1.
4  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: January 18, 2012, 05:54:21 PM

Quote from: USMC Kato on January 18, 2012, 04:34:27 PM

Quote from: Roguetad on January 18, 2012, 03:59:22 PM

I don't get the orbital station thing either.  There isn't any story value to having to run through a station to catch a shuttle to fly to the surface of the planet.  It's not like our starships are massive capital ships that couldn't land on the surface.

Speaking of improving the ship travel experience, I hope they also look at giving us the option to not take off when boarding our ships.  Only take off when we select a destination on the galaxy map.   

+1

There is no reason to do this.  It's not like this game needs an artificial way to extend our playtime. As is, the number of quests that are available are way more than enough.

There is actually a technical reason for you to "take off" when entering your ship.  Your ship interior is actually a completely phased zone, and that is the reason for the load screen when you enter.

When you are on your ship, look at the top left corner of the UI.  That box shows your current zone and the number of players in the zone.  When you are on your ship, that box shows your ship name and some number greater than 1 (of course it could show a one if you are on a low pop server and playing at 4 AM).  There are other people in the same ship zone with you, but they are phased out just like the group/class mission areas.  Also, if you look at your guildlist, you will notice that guildmembers who are on thier ship show their shipname in the zone field.

That said, they do need to improve the "zoning" process on both the client-end and the server-end.  Some of the planet load times are simply horrendous, and those delays are certainly on the client-side.
5  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 13, 2011, 05:17:51 PM

Quote from: PR_GMR on December 13, 2011, 04:09:55 PM

For those who are getting in early, have fun! I pre-ordered on Nov 27th, but I can't even pre-download the game. I logged into Origin this morning to start the download, but no dice. Guess I didn't pre-order 'early enough' to warrant early game access. EA with Origin is being so byzantine about this. Ugh! Guess I'll be there when the game actually launches and they 'deem' my pre-order as worthy of a game download maybe an hour before midnight on the 20th.  icon_mad

The game client doesn't come from Origin even if you ordered from there.  They sent emails last week to everyone who pre-ordered, and that email had a link to the download.

It sounds like you didn't register your pre-order code!  You have to create an account on the swtor.com site, if you haven't already.  Then you need to redeem your pre-order code.  Your pre-order code *does* come from Origin and it should be displayed in the game info.  Once you redeem the pre-order code you should be able to download the client from your swtor.com account page.

Also, the order in which pre-order codes were redeemed is the order that they are letting people into the early release.
6  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 01, 2011, 03:07:24 PM

Quote from: cheeba on November 30, 2011, 05:31:55 AM

There is almost no difference between a PvP server and a PvE server because they've designed the game specifically to discourage world PvP. You will not see anyone of the opposing faction that you can kill in a non-warzone setting until around level 25. Even then you'd probably have to go out of your way to find them, as the quest areas don't criss-cross very much.

You've mentioned this fact several times over the past few weeks, and I'm specifically focusing on what you are saying about quest areas not overlapping much.

Is there anything to prevent a group of level 40+ characters from going to the "level 25 planet", traveling to the opposing faction's side of the planet, and then locking down an entire quest area?  If there is nothing to prevent this, then what I've described here will BE the defacto world PvP.

I'm not going to call this griefing because like you I believe there is no such thing as griefing on a PvP server.  You get what you signed up for.  I will say that the situation that I described is NOT FUN if you happen to be one of the level 25 characters.  It is even worse if your faction is unable or unwilling to mount a defense of the area.

I've played WoW on a high-pop PvP server for the past seven years, and the few times that I joined folks on a PvE server I found the expeience somewhat lacking.  That said, I'm joining The Wanderers for this game and I'm content with the decision to go PvE... it will be nice to level without having to dodge groups of bored teenagers along the way.
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 28, 2011, 09:42:58 PM

Quote from: rittchard on November 28, 2011, 09:15:06 PM

So ultimately my problem with this game is that it IS from Bioware, which has produced some of my all-time favorite games.  I expect more from them based on their track record.  Can you honestly say this game is better off in telling its story because it added MMORPG conventions such as the respawn crap you mentioned?  Can you imagine things like that in the middle of Mass Effect or Dragon Age?  

Are you approaching this game as a Bioware RPG with MMO conventions tacked on, or as a traditional MMO with Bioware RPG conventions tacked on?

I've never for a second expected that SWTOR would be anything OTHER than a traditional MMO.  The addition of dialog choices, companions, strong story, and voice acting are the pieces where Bioware is attempting to make their small changes to the existing formula.

8  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: February 03, 2010, 08:59:44 PM

Quote from: Wargus on February 03, 2010, 08:57:04 PM

We do have a fleet. What's your @name?  Somebody can get you added (first) to the chat channel so it'll be easier for you to find somebody online who can invite you to the fleet. 

I'm @Roakaar.   Yes... my first character is Roakaar@Roakaar.  saywhat
9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: February 03, 2010, 08:30:29 PM

Quote from: Blackjack on February 03, 2010, 07:41:00 PM

-=-----------------------
I've heard talk about "aliases" for the "@username" stuff in chat, does this thread seem to be about that?

How do I save aliases?
http://forums.startrekonline.com/showthread.php?p=1898823#post1898823


I didn't read that thread, but when I created my Cryptic account back in open beta is asked if I wanted an alias.  I was thinking that it would be a handle for the forums and such.  I noticed over the weekend that the alias that I chose is my "@account" name.  I like that.  icon_smile

I'll admit to laziness; I'm not going to read an entire thread. Tongue  Do you guys have a fleet?  If so, who do I contact for membership?
I currently have Lt. Cmdr Roakaar - Tactical in his brand new cruiser USS Roanoke.  (for some reason, it wouldn't accept Ocracoke as a ship name... wtf!).  I got the Steam deluxe edition, but I haven't redeemed any of my rewards yet.  Do rewards redeem for just one character, or can all characters get them?  I did the year sub for extra slots.  I plan to make a Vulcan Science Officer (duh), and a Joined Trill Engineer at some point.  <--- poorly written paragraph*


* I've had the flu for 3 days, and I'm at work trying to get a few development virtual machines ported to my laptop so I can go home and work for the next few days.
10  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Would you play a PVP'less MMO? on: February 03, 2010, 06:35:27 PM

Quote from: CeeKay on January 21, 2010, 03:11:15 PM

you mean a MMO where PvE doesn't get fucked over by PvP balancing?  I'd play.

There is a simple yet complicated solution to this, and it doesn't require eliminating either playstyle.  The solution is to eliminate the whole "threat mechanic", and program all npcs to act like humans were playing them.  No longer can the warrior spam two or three skills to get the mobs to "snap back to him".  No longer is the boss going to be fooled by the guy who is shouting at him yet cannot even land a blow that hurts... the boss is going for the damned healer, just like a human would.  The problem with PvE isn't PvP.  The problem with PvE is PvE!!!

Blizzard implemented one encounter in the Argent Crusade dungeon where the mobs were "human npcs".  They were in fact npc members of the opposing faction that your raid had to fight.  The fight had NO threat table at all, and it played out like a PvP free for all.  There was no taunting; you had to root and stun.  Focus fire on the wrong champ, and the pally would sit in the corner and spam flash heals that were impossible to overcome... and then he'd bubble.  I played this encounter on both a PvP server and a PvE server.  As expected on the PvP server, it didn't take much effort to get everyone organized during the fight and it went quite smoothly.  On the PvE server, the fight caused many wipes.

I know why the threat mechanic was originally developed -- it was another mechanic designed to abstract the turn-based nature of early MUDs and MMOs.  With the bandwidth increasing to the point where rounds are shorter, come in quick succession, and player skill can be highlighted, there is no reason to continue with this archaic mechanic.  PvP and PvE can be one single ruleset, and once that happens you can differentiate classes from the same base.
11  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tiny World of Warcraft question - where is the file on your HD? on: December 02, 2009, 06:26:10 PM

Quote from: Ridah on December 02, 2009, 06:00:53 AM

So I'm searching high and low for the World of Warcraft folder and I eventually find it in the users/public directory. Why would it be there? Is it there for you guys?

That is the default install location for Vista and Windows 7.  My advice is to leave it there unless you really enjoy dealing with permission problems.

Because WoW updates itself frequently, because it writes it's persistent data in its own directory structure, because it allows for user mods that are installed in the directory structure, and because UI mods write their persistent data to the same directory structure, attempting to put WoW in a location that is *not* "public" will cause failures.  These failures are not all "game stopping" failures but more annoying in nature.  For instance, you spend the entire afternoon carefully organizing your custom UI only to find that none of that work is actually saved.  Another scenario... "Patch Tuesday" arrives and 3.3 is going live... you come home from work ready to get started on the last push to Arthas only to discover that 600 meg of patch files never downloaded in the prior weeks, and you now have to hope that you get decent throughput with the torrent client so that you are then able to play again by Thursday!

The prior paragraph was brought to you by "Experience"... "Experience, opening eyes one eye at a time!"
12  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW and how it's evolved on: October 19, 2009, 07:12:09 PM

Quote from: Jag on October 16, 2009, 09:22:30 PM

Quote from: RLMullen on October 16, 2009, 08:39:14 PM


I still think they should rework and re-tune some of the older raids into Caverns of Time instances.

I'll be honest, I'm not even thrilled with a level 85 Heroic Deadmines or revamped Ony. I was so sick of those old raids that I doubt I would ever run a re-tuned one. I can see it benefiting newer people who never did it, but I'd rather the effort go into new encounters.

How about those of us who have played for five years and have never seen the old raids.  Hell, to this day I still don't know where the various attunement quests begin. 

Deadmines is a bit different.  Because I started out Alliance, Deadmines was the first instance that I played.  There are definitely a good many memories - fond and not - in that place.  Even on a Horde character, if I need to farm wool for an alt, I go to Deadmines with a high level character -- just for the memories.
13  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW and how it's evolved on: October 16, 2009, 08:39:14 PM
Due to thread necro, I read something that I posted months ago...

Quote from: RLMullen on July 09, 2009, 05:35:36 PM

I've thought that they need to turn the 1-60 (or 70 or 80... depending on where the current level cap is) content into a short quest series similar to the Death Knight starting zone, but maybe about 10 times longer time wise.  They could present all of the relevant lore as a series of stories and phase the world as they go along.  Doing this they could remap some of the old raid bosses into ad hoc group fights similar to the ending of the DK starter quest, or they could just have the player assist a load of npcs.  

They could even put tutorial quests in at relevant levels to teach some of the basic group mechanics, such as tanking, healing, threat management, dps management, and phased fights.  

If they took this approach to the old content, they could then completely reconstruct the old world to have it reflect the changes of the past 5 years.  They could also rebuild the old world to support the latest 3D engine they are running... this would let us use our flying mounts there!  This idea would mean a permanent end to old content, but it has been 5 years... after Arthas is 'defeated', we will have to come to accept that Onyxia is really dead.

OK, I'm wrong -- Onyxia isn't dead; she was strengthened and re-tuned.  I guess she was resting.

Other than that, I was eerily close to what they are doing in Cataclysm.  Although they aren't doing the "phased, accelerated, historical story", they are going much farther that I thought any developer would attempt in a mature MMO.

I still think they should rework and re-tune some of the older raids into Caverns of Time instances.
14  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW and how it's evolved on: October 16, 2009, 08:30:00 PM

Quote from: Semaj on October 12, 2009, 05:41:43 PM

Me I just wish they would have a hardcore mode where the bosses are unforgiving and the gear barely rates the work.  It would feel like much more of a challenge and make me have the feeling of fear and terror I had when I first walked into Molten Core.  Something I think most would complain about, but some would appreciate.

How many Proto-Drakes do you have in your stable?  icon_wink

Those are the epeen for the hardcore mode... and it *IS* hard.  Bliz also retires rewards when they introduce gear that would trivialize the task of getting said reward.
15  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Blizzcon WoW expansion info ***MASSIVE SPOILERS*** on: August 22, 2009, 09:56:15 PM

Quote from: Zarkon on August 22, 2009, 01:23:08 AM

They're /completely/ changing the game, from 1-85.

Spell Power?  Gone, replaced by INT.
Attack Power?  Gone, more or less.
Defense?  Gone.
Block rating?  Gone.
MP5?  Gone, replaced by Spirit.

Through the magic of DirecTV, I saw that panel last night.  These are quotes from the "itemization guy".  The stats aren't going anywhere, but they will not be a part of itemization any longer.  The secondary stats will still be derived from the primary stats.
16  Gaming / Console / PC Gaming / Re: Activision boycott on: August 10, 2009, 06:08:54 PM

Quote from: Zarkon on August 09, 2009, 04:42:23 PM

Note:  On inflation.  I love how people throw around "Oh, in 2009 dollars, something bought in year XXXX for $400 is now umpteen bazillion dollars!"  Here's the thing.  People don't think like that.  I make easily 3 times the money now that I made when I was 18 (20 years ago or so).  You know  what?  I don't think about it.  $50 then is $50 now to me.  It's still $50.  Yes, I make more money, but it's still $50.  That's how most people think.  

they don't think about inflation when comparing the price of gas in 2000 to 2009.  They just go, "Holy hell, gas keeps going up, it sucks."  People don't  think about the cost of the Atari 2600 adjusted to inflation, they just remember it being the price it was, especially when one brings up the PS3's price.  They don't consider inflation on game prices, they just know that $60 is more than they're used to paying (unless they were buying N64 games at Wal-Mart).  

So while adjusting prices for inflation is great for showing economic trends and all other kinds of things like that, in real-world terms, as far as the money in your pocket goes, it means next to nothing to most people.

(BTW, that's not a slam on you, Harkonis.  Just something that's been bugging me for a while when it gets brought up smile )

This is probably the view of most folks in the "35-and-under" crowd because they have grown up in an era of stable consumer prices.  In the 20-year period prior to 1990, the expectation was rising prices for *everything*, and the corresponding devaluation of currency was a very real and noticeable phenomenon.  The rapid increase in globalization of the last twenty years has allowed businesses to attain sufficient earnings growth through market expansion to offset any loss of "wealth" due to inflation.  Efficiencies gained through computerization of manufacturing, the discovery of an incredibly large low-cost labor force, and an increase in "IP" goods have also contributed to earning increase without requiring consumer price increases.  This is why prices have remained relatively stable.  $50(1990) does feel much the same as $50(2009), but $50(1980) felt like a freaking fortune!

I expect a difficult adjustment as we return to a model where inflation is seen and felt at the consumer level.
17  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW and how it's evolved on: July 09, 2009, 05:35:36 PM

Quote from: Jag on July 07, 2009, 03:18:31 PM


I guess it would be more possible with refer a friend (triple xp) and the heirloom items (+10% xp). The guides just factor in straight leveling. Also I'm pretty sure Zygor's quote is also before they recently reduced the leveling time in TBC between 60-70. (ie: increased xp in TBC content).

Recently Blizz also made some improvements to help speed up early leveling, including faster/better flights, more flight points, new quest hubs, shorter hearthstone cooldowns and making high xp elite group quests soloable, among others things.

They are lowering the level restrictions and costs of mounts again with the next patch.  A mount at 20 will be a godsend!

I've thought that they need to turn the 1-60 (or 70 or 80... depending on where the current level cap is) content into a short quest series similar to the Death Knight starting zone, but maybe about 10 times longer time wise.  They could present all of the relevant lore as a series of stories and phase the world as they go along.  Doing this they could remap some of the old raid bosses into ad hoc group fights similar to the ending of the DK starter quest, or they could just have the player assist a load of npcs. 

They could even put tutorial quests in at relevant levels to teach some of the basic group mechanics, such as tanking, healing, threat management, dps management, and phased fights. 

If they took this approach to the old content, they could then completely reconstruct the old world to have it reflect the changes of the past 5 years.  They could also rebuild the old world to support the latest 3D engine they are running... this would let us use our flying mounts there!  This idea would mean a permanent end to old content, but it has been 5 years... after Arthas is 'defeated', we will have to come to accept that Onyxia is really dead.
18  Gaming / Console / PC Gaming / Re: Diablo III on: May 15, 2009, 05:58:07 PM

Quote from: Blackadar on May 14, 2009, 12:53:11 PM

I don't think it'll make it out this year, but you have to remember it's now a division of Activision.  Therefore, they will be subjected to pressure if Activision needs to make its balance sheet look good for the year.  I think we'll see it in 2010.

Blizzard has been a "division of someone" since the early-mid 90's.  They are apparently masters at telling their overlords to piss off.  You also have to remember that overlords who kill cash cows quickly become unemployed overlords.  There *IS* a cow level... it is Blizzard itself.
19  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Jumpgate Evolution on: April 29, 2009, 05:12:44 PM
I'm not real sure how supporting all of the different control schemes is going to play out.  The solo-gamer in me says, "the more the better".  The PvP-gamer in me says, "whoops, Net Devil has already screwed up!"

Jumpgate had PvP, so I'm assuming that Jumpgate Evolution will as well.  When you try to cater to so many controls schemes -- not to mention the head tracking device -- one control scheme will be "the best".  Once it becomes apparent that there is a "best" control scheme, that will be the control scheme that is needed to survive in a PvP world.  MMO devs have enough problems with simple game mechanics constantly alienating their playerbase; to add wildly varying control schemes in an action/sim-based MMO game is a recipe for complete disaster.
20  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Eve rage quit time? on: April 24, 2009, 04:32:24 PM
I was just kidding with my response... need to remember the smilies.   nod

I played a hunter in WoW up until Wrath, and my primary alt was a warlock.  Both are pet classes.  I now play a DK, and I have to keep myself from going into the unholy tree, else the DK becomes a pet class.  I was just commenting that I'd done it again... I went with the pet class.  Just noting the irony.

I switched to Gallente for three reasons:  The ships look nice, the Corp's base is near (in) Gallente space, and someone said that the Caldari's missle focus becomes a detriment at higher levels of play.
21  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Eve rage quit time? on: April 24, 2009, 02:48:19 PM
Can someone explain to me why I abandoned my Caldari character in favor of a Gallente??  Why do I always pick "pet classes"?  Pets are such a PITA.

I do know that I can train to use other race's ships. 
22  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW - I have that urge.. on: April 23, 2009, 06:07:52 PM

Quote from: Toe on April 23, 2009, 05:16:59 PM

Quote from: RLMullen on April 22, 2009, 05:45:57 PM

Abuse the new city portals.  Have a mage or warlock summon both of your characters to Daleran as soon as possible.  Bind your hearthstone there... the hearthstone is on a 30 minute cooldown as of the latest patch.  This trick will give any character the ability to get to any major city every thirty minutes.  This can really speed up the leveling process by cutting down on world travel.

As a deathknight I think a better option is to get the flight path and link it to the starting zone you are in, but bind in the location your are hunting in rather than Dalaran. 1) Deathknights can always portal back to the deathknight starter place for training/repair/selling stuff. and 2) You can abuse your hearthstone to speed up returning to town to turn in quests when you are out at the edge of a zone. For stuff you want to put in your bank vault, just mail to a bank vault character and then return them when you are in town.

Yes... this is a much better idea.

Of course I'm one of the idiots who played both beginner zones with every character I brought into Northrend.  Your way would have been much better.
23  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW - I have that urge.. on: April 22, 2009, 05:45:57 PM

Quote from: Chaz on April 22, 2009, 04:35:50 PM

Yeah, I realized that 55 was the magic number after I posted it.  I think the increased leveling speed was in last time I played, but I burned out pretty quick last time.

Your best bet is to find some friends to play with -- either RL or virtual.  Roll on their server, join their guild, and have someone gift you a few hundred gold (for a Lvl 80, getting >250 gold per day just running daily quests is child's play).  Pick a favorite character type, and go with the tried-and-true leveling spec for that character.  Take herbalism and sell all of your herbs.  Don't do any quests that require you to run more than 10 minutes to get to the quest site.  Abandon old quests that turn green or grey.  You get your mount at level 30 now, and this combined with the increased leveling speed will get you to level 55 rather quickly.

When you hit level 55, ditch your character and roll a Death Knight.  You can start playing now.  I wouldn't spend much time in Outland with the DK, there really isn't any gear that you need, and the place is a ghost town now.  When you get to level 68 with your DK, go to Northrend and start playing the game with your friends.  When you get to level 80 decide on which two professions you want to take.

Abuse the new city portals.  Have a mage or warlock summon both of your characters to Daleran as soon as possible.  Bind your hearthstone there... the hearthstone is on a 30 minute cooldown as of the latest patch.  This trick will give any character the ability to get to any major city every thirty minutes.  This can really speed up the leveling process by cutting down on world travel.

That is what I'd do if I was going to start with a fresh account.
24  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW - I have that urge.. on: April 18, 2009, 01:44:16 PM
Roll a DK.  The starter questline, which will take you from level 55 to 58, is one of the best questlines ever done in an MMO.  You'll also come out of that questline with a full set of blue gear that will be sufficient until you get to Northrend.  It was fun to roll through Outland as a complete twink.
25  Non-Gaming / Off-Topic / Re: Anyone Recently Learned C++? on: April 18, 2009, 01:33:59 PM

Quote from: PaulBot on April 17, 2009, 05:43:48 AM

Quote from: kratz on April 16, 2009, 10:36:25 PM

Quote from: DragonFyre on April 16, 2009, 04:09:45 PM

I've found that the Wrox books are good for learning (and okay for reference but not great).

Seconded.

Stopped by my local library earlier today to check out the C++ books. There was a big 'ol honkin' 1300+ page Wrox book on Beginning Visual C++ 2008. I sat at the library close to an hour reading it. Good C++ stuff for the beginner on up plus Microsoft specific stuff. It followed me home.

One of first hurdles that you'll face when learning C++ (or plain C for that matter) is differentiating the language from the implementation.  Be aware that most of what is in that 1300 page book is Microsoft's implementation of C++ specifically for writing code in Windows.  This is not a bad thing, but it is a spot where many people get incredibly confused.

My suggestion is that once you get past the "Hello World" part of your learning, that you get a complete and thorough understanding of data types and how they are represented. 

Here is an example of the type of confusion that you will face:  You will see many references to a datatype called hWnd, which is a handle to a window.  There is nothing in the C++ standard that defines hWnd.  In fact hWnd is a Microsoft definition that is used extensively in the Windows API.  hWnd is defined via a typedef statement and it resolves to a native datatype.  This is a proper use of the typedef statement and an example of the power of C++.  This allows implementers to not only indicate that a specific variable should be a window handle (as opposed to a generic integer), but it allows the type checking features of the compiler to actually enforce the restriction.

The preceding example may not seem confusing to folks who have learned C++ recently, but I learned C++ using compilers from both Borland and Microsoft.  That was like learning Spanish and Italian simultaneously in an effort to learn Latin.
26  Non-Gaming / Off-Topic / Re: Anyone Recently Learned C++? on: April 18, 2009, 01:06:47 PM

Quote from: kratz on April 17, 2009, 03:51:19 PM

I dabbled with moving our development team from VB.NET to C#.NET, but I got really pissed off at it... in addition to it being counter intuitive in a lot of ways for someone who is thinking in a VB sort of way, I found that Visual Studio's intellisense for C# sucked total ass compared to VB.NET.  It assumed that I knew the framework backwards and forwards or something... or at least the syntax.  It wouldn't complain about code I wrote, and would compile it, but then it wouldn't work, and when I stepped through I'd see why... the intellisense/code validation for VB.NET seems much more on top of things.

I see this in the exact opposite.  I come into .NET from a C/C++ background.  Our codebase is a mix of C# and VB, with the underlying framework being heavy COM done in C++.  When I have to write in VB, I usually end up banging my head on my desk within an hour.  Different strokes I guess.
27  Non-Gaming / Off-Topic / Re: The Pirate Bay loses trial on: April 18, 2009, 01:36:04 AM

Quote from: Destructor on April 18, 2009, 12:14:45 AM

Additionally - torrents by themselves aren't illegal. Linux uses them all the time to distribute new versions. Open Office uses them. OCRemix uses them to toss larger packs of music around. Hell - Blizzard uses them to patch WoW.

So, once again - why is a website devoted to searching torrents illegal?


The pirate bay hosts both torrent files and provides trackers. This makes them nothing like Google.

Torrent files and trackers are active participants in the transfer of data via BitTorrent. The pirate bay is a website and a system that was directly involved in the pirating process. Their involvement was much more than simply providing a search link. Torrent files are meta data files that describe the way that the shared file is to be split, and transmitted, and it provides the checksums for the pieces. The torrent files also contain pointers to seeds (systems that can host the entire file), and trackers. Trackers are databases that tell the client where to go get the pieces. Trackers are updated constantly as different clients come online, download, and begin hosting the pieces. Think of the tracker as the "air traffic controller" for the distributed peer to peer process.

There are "trackerless" modes in BitTorrent, and most of those use a distributed tracker model where the clients act as trackers as well as file hosts. Maintaining a swarm in trackerless mode is more difficult than maintaining a swarm with one or more dedicated trackers.  This is why most torrents rely on dedicated trackers.

From what I can gather, the pirate bay operators were convicted specifically of the charges directly related to hosting the torrent files and trackers. This makes them guilty in my opinion, and I'm glad they got hammered. They were relying on the justice system having the same ignorance of the system as most people in this thread. Unfortunately for them, even with the prosecution basically botching most of the case, the prosecutors were able to get enough expert testimony that the court learned how BitTorrent works.
28  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Eve Online - GT+OO Corporation (Naming?) on: April 13, 2009, 04:00:41 PM

Quote from: Huw the Poo on April 12, 2009, 02:40:03 PM

You can send money to the corp by clicking the corporation tab on the Neocom on the left and then clicking the little white arrow and selecting "give money" or something like that.  Please see the in-game mail I sent you too. smile

Your in-game email made much more sense in light of this thread.  I sent money anyway.  At this point in my learning, information from corp members is infinitely more valuable than ISK.

My wallet has 600 Mill thanks to the two lucky folks who now get to play 30 days for free.  icon_wink

Note: If anyone intends to purchase and resell PLEX, read about the restrictions before pulling the trigger.  The big one is that the PLEX locks to the station where you are logged out when you redeem them.  So make sure you are where you want to sell before redemption.
29  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Eve Online - GT+OO Corporation (Naming?) on: April 13, 2009, 03:54:34 PM

Quote from: TheAtomicKid on April 12, 2009, 09:39:49 PM

I'd like to point out, that if you insure it, after you get it blown up, CCP pays most of the bill for you smile

Atomic

Rigs.  slywink
30  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Eve Online - GT+OO Corporation (Naming?) on: April 12, 2009, 01:55:10 PM

Quote from: Huw the Poo on April 01, 2009, 04:18:12 PM

I would call this a success.  Therefore the corporation is now in a position to offer Catalysts to all of you guys at discounted prices.  The details are yet to be hammered out but here are my thoughts.  Three of the minerals needed to produce the ships can't be mined in highsec Gallente space.  So far we've had enough in stock but that won't last forever.  So what I propose is for any member of TTSTC wishing to buy a Catalyst must either pay for the cost of those minerals, or simply provide them.  The average market price is roughly 210,000 ISK so you'd still be saving well over 50%.  Thoughts?

I think I owe the corp 210K ISK for the Cat that I took yesterday.  You don't charge a penalty if I managed to get it destroyed in under 24 hours do you?

In all seriousness, if I'd seen this thread before yesterday, I'd have already paid for my ship.  Where do I send the money?

31  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [EVE] Trendy Squids - The New Direction on: April 09, 2009, 08:03:46 PM

Quote from: Huw the Poo on April 09, 2009, 07:21:48 PM

You can mine with whatever frigate is best suited for mining that you own.  If you're doing all the tutorial missions and you're Gallente you will at some point receive a Navitas which is great; at Gallente Frigate V you will get a 100% bonus to mining yield with that ship!  Or you could haul, and again, you'll be given an industrial ship during the tutorial missions and you will probably find some cargo hold expansion modules in the corp hangar somewhere.

Cool!!

I've got a couple of Navitas, and a blueprint to make one or two more.  I've got two of the Iteron industrial ships, which I have the skill to drive, and I have several expansion modules that I looted along the way.  Apparently, these three profession tutorial tracks give a good amount of early equipment.  Heck, I ended up with several duplicate skill books for a few of the base skills.

Note to self: Gallente Frigate V 

Thanks!

Also, I've heard (read) in the rookie channel that the Epic arc storyline is quite lucrative for new characters.  I'm going to get started on that soon.  I think the Epic arc is all level 1 missions, and they are planning to do higher level epics when they see how this one goes.  Yeah, I've read alot of blue and green text while waiting for a salvage or mining op to finish.
32  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [EVE] Trendy Squids - The New Direction on: April 09, 2009, 06:10:06 PM
I thought of another question:  What skillset do I need to be productive in the mining ops?  I'm assuming these newbie frigates and equipment aren't up to the task.

... and to LoneStarSpur... send advice anytime you have it!!  I've just figured out that some of these tutorials are new, so the first few days will be much different for complete noobs like me.  Nonetheless, all advice is good avice.
33  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [EVE] Trendy Squids - The New Direction on: April 09, 2009, 03:50:39 PM
I should have mentioned that I followed some of the earlier threads, and picked up a few pointers, including the nice tip about salvaging.

FWIW, you get salvaging for free in the 'balancing the books' tutorial track, somewhere around mission 4 or 5.

Weird thing about salvaging that I need to experiment with a bit.  It can sometimes take a really long time to get a successful salvage.  I noticed that if I target a second wreck while then the current salvage operation succeeds every time.  I need to make sure that this wasn't just a fluke, but it certainly made cleanup a breeze for the one big fight where I noticed this.

Thanks for the tips on which skillsets I should pursue.  I think that fighting and exploration are the two things that appeal to me the most at the moment, so I'll pursue the combat skills as a primary profession at this point.
34  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [EVE] Trendy Squids - The New Direction on: April 09, 2009, 12:50:22 PM
I'm not sure if this is the proper thread for an introduction...

I joined the corp yesterday with my character Roakaar Null.  I've done all three profession tutorials so I'm comfortable with the first 0.5% of the game.

At this point I'm unsure about the skills I should be pursuing in order to efficiently build my foundation.  I'm simply filling my queue every night.  Also, I'm not sure of an ultimate direction for this guy.  Koz would probably tell you that I'll NEVER be sure of an ultimate direction for this character, and I'm afraid that he'd probably be correct.

I learned an important lesson last night -- don't abuse autopilot!  I logged in late to ferry my newbie junk from the newbie station to the corp HQ.  I used autopilot once, and went to the kitchen to clean up my dinner mess.  When I started the return trip on my second run, it was late and I had a headache setting in.  I hit the autopilot and laid down on the couch.  At 4:00 AM I woke up and heard really weird space music.  My Iterion was sitting by the gate patiently waiting for a dock order.  That could have been dangerous in a lower sec system with a more valuable ship... lesson learned.

If anyone noticed me not responding in the chat channel last night, it was because I was crashed on the couch.  I wasn't being a jerk, I was being stupid!

This is my second run at EVE and I think it will stick this time.  I'm a good follower so don't hesitate to make requests and orders.
35  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WoW gearing up for Lich King on: November 14, 2008, 08:47:02 PM

Quote from: Glycerine on November 13, 2008, 07:02:53 PM

From what I've seen this expansion isn't even coming close to getting the buzz that Burning Crusade did.

I don't know what you are smoking, but please keep it to yourself!  That comment is about as far from reality as you can get.
36  Non-Gaming / Political / Religious Nonsense / Re: Say what you will about FOX News... on: September 26, 2008, 07:08:46 AM

Quote from: Isgrimnur on September 25, 2008, 08:18:02 PM

That's about par for the course for the American public, however.  We're going to express our dislike of the Alaskan mayor by putting a Chilean winery out of business...   

She's the governor, but don't let facts get in your way.
37  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 25, 2008, 08:25:31 PM

Quote from: jersoc on September 25, 2008, 06:23:32 PM

Quote from: RLMullen on September 25, 2008, 12:21:19 PM

Quote from: jersoc on September 23, 2008, 10:51:32 PM

34% into YYZ and it just goes WTFKICKPEDAL.

I like this "WTFKICKPEDAL".  I almost spit coffee on my wife's new computer when I read this the other night.  I'm going to use this to indicate things that are just crazy, impossible, difficult from now on.  I wonder if it would be appropriate for business emails...

glad i could be of service. i actually did say that out loud too. i think itis more like. holy balls wtf at kick pedal. i often wonder what people are thinking across from me are thinking while playing rock band.

I yelled something completely unintelligible that startled my wife as she was composing an email.  Since she hates being interrupted when 'emailing' her response was an annoyed, "What!!"  I just pointed at the screen.  Her response was a surprised, "Oh!" followed by, "Do you really think you are ever going to be able to play that?"
38  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 25, 2008, 12:21:19 PM

Quote from: jersoc on September 23, 2008, 10:51:32 PM

34% into YYZ and it just goes WTFKICKPEDAL.

I like this "WTFKICKPEDAL".  I almost spit coffee on my wife's new computer when I read this the other night.  I'm going to use this to indicate things that are just crazy, impossible, difficult from now on.  I wonder if it would be appropriate for business emails...
39  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 25, 2008, 02:39:48 AM

Quote from: jersoc on September 24, 2008, 09:36:39 PM

omg camera eye is a test of endurance. holy crap im pretty sure my arms are about to fall off. the ending is crazy too, watch out for that.

I got to 95% on my first try through The Camera Eye.  That song is incredible fun, but it is excercise!

I've taken to playing all of Moving Pictures in practice mode because playing the hard charts does me no good, and I want to play the entire songs.  I really wish the hard charts were simplfied versions of the expert charts, but they really are completely different chartings in most places.

... and yes watch out for the end of The Camera Eye... I predict more than a few failures in the final seconds of that song.
40  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 25, 2008, 02:34:03 AM

Quote from: CSL on September 25, 2008, 12:43:48 AM

Quote from: RLMullen on September 24, 2008, 11:59:27 AM

Quote from: CSL on September 24, 2008, 04:29:22 AM

Quote from: RLMullen on September 21, 2008, 01:10:50 AM

I bet someone thinks I'm serious

You hope getting up ass.

???????

I want some Yes. And I thought you were serious for all of ten agonizing fretful seconds.

It would be bliss.

My sincerest apologies!!!! 

I would also like some Yes... from across all incarnations of the band.  I'm sorry that my joke got your hopes up.

It would certainly be bliss.
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