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81  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 08, 2012, 05:38:48 PM

Quote from: Jag on February 08, 2012, 03:48:22 PM

Faeblades are cool. That is all you need to know.
   
Agreed. At level 9, I'm about 2/3 Sorcery and 1/3 Finesse. I cast the storm spell from a distance and close in with the Faeblades. I found a purple drop (Faeblades of Song, or somesuch) and they are amazing.
    
It has been a long time since I have been so completely enraptured with a game. Demons' Souls may have been the last time I was this obsessed with a game.:-)
  
I'm loving every minute (although work has caused most of those minutes to be late night, early morning). Who needs sleep? smile  
  
Oh, and my house is very cool. smile
82  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 06, 2012, 11:52:01 PM
Thanks Lordnine. I appreciate the explanation.
    
While the $9 savings was nice, the Steam offering of TF2 skins (v. the Fate-touched weapons) was what ultimately led me to buying from Amazon.
  
I'm hoping KoA is such a tremendous success that 38 Studios can dictate their own distribution methods from now on. Having Schilling can't hurt, as he strikes me as the kind of guy who will do something just because EA tells him he can't.    
  
Now, back to deciding if I want to focus on Finesse/Sorcery, pure Sorcery, Might/Sorcery, pure Might, Finesse/Might ...
83  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 06, 2012, 10:35:57 PM

Quote from: Lordnine on February 06, 2012, 10:23:32 PM

Personally I thought it was worth an extra $9 to not have to use Origin.  The Steam version is the only one that doesn’t register with Origin.  I also wanted to show support for the developer who chose to self-publish on Steam against EA’s wishes.
   
See, that's where I need to do more research. I didn't know that buying through Amazon would damage 38 Studios.
   
Believe me, I am not arguing with you, I just need to be more informed. How did I hurt 38 Studios by buying their game through Amazon?
84  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 06, 2012, 10:22:30 PM
As for the game itself, less than 10 hours to go.
 
I'm planning on getting up at 5:00 a.m. to play a couple of hours before work. smile
85  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 06, 2012, 10:19:26 PM

Quote from: TiLT on February 06, 2012, 08:10:02 PM

EA is using every sleazy tactic they've got to make people desperate enough to use Origin. Don't give in. When you're downloading the game on Steam on release day, imagine that as your way of giving EA the proverbial finger.
   
TiLT, I understand what you're saying and respect that you are speaking with your purchasing decisions.
 
Personally, I would have liked to have bought the game through Steam. However, my decision to go through Amazon was two-fold:
 
1. Saving $9.00
 
2. Preferring the Amazon in-game perks to the Steam Team Fortress perks (which I would never use).
 
So, I understand your Origin disdain, but Amazon was easily the best choice for me. I don't consider saving money and getting better items to fall into the sleazy territory.
86  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 04, 2012, 04:08:48 PM
Thanks CeeKay!
 
It"s now installed and at the "Release Date Check" screen.
 
Come on Tuesday. smile
87  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 03, 2012, 09:46:36 PM
The download has completed and now will be mocking me until Tuesday. smile
    
I do have a question for anyone else that has pre-loaded this from Amazon.
  
I get to the part where I enter my product code. Then, to a screen that says:
  
Quote
YOU'RE ALMOST THERE...

You have successfully activated the following game for the account: xxxxxxxxxx Please click Next to install this game on your computer.
 
However, the "Next" button does not seem active (nothing happens if I click it, it doesn't even "depress"). Will it not install until Tuesday (I thought I could go ahead and install it, but the game wouldn't open until Tuesday)? Or is something borked with my install procedure?
  
Edit: Now, I can't even get to that "You're almost there" screen. When I click the "Install" button on the Kingdoms of Amular splash screen, it brings up the Origin program and says "No Games Detected."
  
I'm hoping this is the part that is turned off until Tuesday, or I will be sorely vexed.
   
Just posting to see if this is normal, or if I need to be troubleshooting.
88  Gaming / Console / PC Gaming / Re: Diablo III on: February 03, 2012, 08:22:00 PM
Ugh.
     
So, 6,999,999,997 people got in, while only three of us here did not?   crybaby
89  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 03, 2012, 06:17:23 PM
I'm at 34% of my PC pre-load from Amazon.
   
I'm going to be incredibly sad when it finishes, but they game doesn't open until Tuesday. frown
 
But, I will be happy knowing it's already installed and waiting for me. smile
90  Gaming / Console / PC Gaming / Re: Diablo III on: February 01, 2012, 11:00:03 PM

Quote from: Jag on February 01, 2012, 04:31:25 PM

Lots of invites going out, but not emails. Check your Bnet accounts.

    
 crybaby
91  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: January 26, 2012, 04:27:01 PM

Quote from: rittchard on January 24, 2012, 07:37:31 PM

Dungeon Crawlers (coming Thursday) looks like it could be fun, supposedly a humorous TBS described as Shining Force meets Diablo:

http://toucharcade.com/tag/dungeon-crawlers/
 
  

Quote from: Gratch on January 26, 2012, 04:19:28 PM

Quote from: Misguided on January 26, 2012, 04:06:04 PM

A turn-based fantasy rpg called Dungeon Crawlers came out last night which I can describe best as: if Spengler, Venkman, and Stantz were sitting around a table playing D&D, this might be the result. The interface is a bit quirky, but I'm having fun with it so far.

I'm really interested in this one, hoping I can get somewhere with WiFi today so I can try it out on the flight home.
 
I picked it up last night, too.
  
Thanks for the heads-up on this one. I'm only into the third level, but I'm hooked so far.
92  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: January 25, 2012, 04:07:34 AM
Thanks for the reply ydejin.
   
I started a new game and did not have the issue with the missing equipped items. Hopefully, that bug will be quashed before release.
   
Thanks for confirming the lack of access to equipment changes during battle. Seems a strange choice, but I can adjust for that.
   
It definitely is a big improvement. I'm actually looking forward to getting further in the game and learning more about it, unlike the initial release when I felt like I was trudging along, just to justify my purchase.
93  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: January 25, 2012, 01:43:32 AM
I was going to wait until the game was released, but this thread encouraged me to download the beta.
  
The game has already impressed me more in an hour than Elemental did in a week.
  
I'm still just scratching the surface, but there is something happening that I can't figure out.
  
I completed an early quest and received a mace as a reward. The mace served me well in battle. When I started the next battle, though, my hero was missing (not causing any damage) on every attack she attempted. When I examined her profile, the mace was gone and she was fighting empty handed.  Then, I finished another quest and received a nice battle axe. I equipped it and won a battle, with her doing some nice damage. Then, a couple turns later, some bears jumped her and, voila, she's fighting empty handed again. No sign of the new axe.
  
This also happened with her starting bow after another battle.
    
I'm sure I'm missing something obvious, but where are my weapons going? Are they breaking in battle?
  
I've checked the other hired champions in the trade option, but they don't have the mace or axe. They weapons have just vanished into thin air.
  
I realize it's still beta, but wondered if there's something I should be doing (repairs, etc.) to keep my weapons equipped/maintained.
  
Also, I can't seem to find a way to examine my equipment in the battle screen. I can open the hero, but not access her inventory. Do I have to make all my equipment choices before battle begins? Or am I missing a button to access inventory mid-fight? For example, I have a sand golem that I can theoretically summon, but I can't find a way to access my inventory to call him during the battle screen. Do I have to summon him before battle?
  
I'm sure I'll learn more as I go, and I'm thrilled that the game is finally closing in on a good state, but I'm a little confused at the moment.
94  Non-Gaming / Off-Topic / Re: NFL 2011 Championship Weekend Discussion on: January 22, 2012, 11:16:28 PM

Quote from: naednek on January 22, 2012, 11:10:56 PM

Something was wrong on getting the FG team on.  Cundiff was sprinting down the line of scrimmage with 10 seconds left on the play clock.  I knew he was going to miss.  Ravens should have called Time out

   
I thought the exact same thing.
   
At that point, even a delay of game penalty would have been better than rushing the kick like they did.
95  Gaming / Multiplayer Madness (MMO or otherwise) / Re: D&D Online Free to Play! Menace of the Underdark coming to menace you! on: January 21, 2012, 03:35:40 PM

Quote from: Razgon on January 20, 2012, 08:05:29 AM

That will probably get me to resub to the game - I really like the core game, and its been enhanced a LOT over the years.
   
Agreed. I've always enjoyed my forays into the game. I'll definitely want to experience the Forgotten Realms addition.
96  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: January 21, 2012, 03:13:22 PM
I really wish I didn't have to wait until Feb. 7 for the full game.
   
I've played the 45 minutes of the demo with three different races, once as finesse, once as might, and once as magic. I went three different directions from the starting village and found enough content/geography to fill three separate 45 minute experiences. So, their claim of a large, open world, with a multitude of quests certainly appears accurate.
   
My only dilemma now is how I'll focus my character when the full game releases.
   
97  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur demo on: January 21, 2012, 03:24:23 AM

Quote from: MonkeyFinger on January 20, 2012, 02:06:06 PM

For some reason, every time I saw it I thought it was an MMO, finally realized it was a single-player RPG. D'oh.
 
   
You're probably thinking of Copernicus, which is the MMO that is being developed by 38 Studios, with a lot of the same talent (Salvatore, McFarlane, et al) involved.
98  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: January 20, 2012, 02:28:50 AM

Quote from: EddieA on January 19, 2012, 10:54:39 AM

Wow - the demo was even more fun than I expected.  The combat was instantly enjoyable, the game looks beautiful, and it looks like there is a massive amount of things to do.  The game also seems like it will avoid the action RPG trap where all enemies just rush at you.  Even with the handful of enemies in the demo, fighting the different types required different tactics.  Fighting a bear felt completely different from fighting a pack of wolves, and the different feel of each weapon added even more variety.  I can't wait to dive into the full version.
 
Ditto.
 
I'm in Day 1.
99  Non-Gaming / Off-Topic / Re: [WW] GTVille - The Next Generation - no one dies - DAY FIVE on: December 17, 2011, 09:49:12 PM
 Bring your own!
100  Gaming / Console / PC Gaming / Re: Diablo III on: December 16, 2011, 12:49:33 AM

Quote from: rittchard on December 16, 2011, 12:41:03 AM

We'll be lucky if it makes it by summer, I'm thinking Fall or even winter now.  12/12/12 anyone?  Or maybe an end of times 12/21/12?
 
   
 crybaby
101  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: December 02, 2011, 02:06:33 PM
I'm having a great time with this game.
  
There are a few quibbles, mostly in combat (because I've been spoiled by Demons'/Dark Souls combat), but on the whole it is a fantastic game.
      
Out of untold hours with several characters, I finally hit my first borked quest (out of hundreds). I have a book that I looted from a chest early on. The librarian for the Mage College just gave me the quest, but he doesn't recognize that I have the book in my inventory. The game still thinks it's in the original chest across the map and, because it's a quest item, I can't put it back in the chest and try to collect it again. No worries, I'm just amazed that it's the only glitch I've seen so far in such a complex game.
          
The main reason for my post, though, is that something happened in the Skyrim world that makes me wonder if it is a normal "feature" of the world and NPCs or if an event happened in my game that I just can't figure out.
  
I don't think it's a spoiler, but I'll tag it just in case. It has to do with Adrienne(?) the blacksmith just inside the gates of Whiterun.
  
Spoiler for Hiden:
Adrienne has been a fixture since I made my ragged way up from Helgen and Riverwood in the early part of the game. I'd talk to her outside and sell things to her every time I returned to Whiterun. She was almost always my first stop after a dungeon run.
  
Then, a couple of visits back to Whiterun, I noticed her missing from outside the shop. I didn't think anything of it because sometimes she's in the shop and sometimes she's walking down the street.
  
After a few more visits, she still wasn't there, so I go in the shop and notice a new line of dialogue from the guy inside about "who does your forging?" When I click on it, he says that after Adrienne's death, he gets his supplies from a caravan.
  
I was floored. Silly, I know, but she was a constant in my character's world and now I don't know what happened to her. I've been up to the Jarl's castle (Dragonreach) and I can't find her father, either, although I've really just started looking for him, so I don't know if he's truly gone, too. (Edit: I did find her father, but he says nothing about her death).
    
So, my question is, do characters die, just as a natural part of the ongoing world? Or did something specific happen to her? She was fine long after the dragon attacked Whiterun and I don't know of any other event that happened there that could have lead to her death. I'd sure like to know what happened to her.
    
I'm curious if anyone else has had anything like this happen.
 
Edit 2: The more I think about it, it is obviously something the devs anticipated, since  they put in a voiced line of dialogue acknowledging it. I hope there's a way to find out what happened to her.
102  Non-Gaming / Off-Topic / Re: [WW] GTVille - The Next Generation - Qantaga eaten - DAY ONE on: December 01, 2011, 09:16:07 PM
Boo! Bring your own! Boo!
103  Gaming / Console / PC Gaming / Re: Looking for an Oblivion mod to fix the NPC leveling issue on: November 19, 2011, 03:38:01 PM

Quote from: hepcat on November 18, 2011, 07:37:20 PM

a bit more refinement in combat.  Right now, it's lacking the finesse of a game like Dark Souls that makes the combat actually something to look forward to.
   
I am absolutely loving Skyrim. I'm at level 21 and feel like I've barely scratched the surface of the game.
   
However, I agree that combat is a letdown after Dark Souls. It's not detracting from my overall game experience at all, but I do wish it were a tighter system.
   
For example, I have light armor, with the perk that lets it weigh nothing, but my maneuverability (while certainly adequate for Skyrim) feels like a big step down from what I have in Demons'/Dark Souls.
104  Non-Gaming / Off-Topic / Re: [WW] GTVille - The Next Generation on: November 16, 2011, 05:37:35 PM
In.
105  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions incoming! on: November 12, 2011, 03:47:11 PM

Quote from: Arclight on November 12, 2011, 07:02:40 AM

I played Morrowind, and Oblivion, but couldn't finish either. Didn't get far at all in either. So I wasn't too worked up about Skyrim. I thought, it will be nice to see some of the vista's and views with my new card, but other than that I wasn't holding out for much. But wow, I'm surprised at how much fun Im having. The atmosphere that seemed to be missing in the other two is here in Skyrim in spades, for me. With a game like this combat is secondary to every other RPG element.
 
  
These are my feelings exactly. I enjoyed Morrowind and Oblivion (and even Fallout 3), but never felt drawn in like I have been with Skyrim.
    
I've got a Nord specializing mainly in two-handed, light armor, and restoration.
    
Favorite moment: I was fighting Mirmulnir and triggered the death blow sequence. I jumped on his head, while I was on fire, and finished him off. I wish I would have thought to get a screenshot, but I was consumed by battlelust at that moment. smile
    
106  Non-Gaming / Off-Topic / Re: [WW] Moliere murdered by WWs. It is now DAY TWO on: November 07, 2011, 06:40:47 PM
Wrong person to ally with doopri. I was hoping to hide a little longer and generate more discussion to uncover JayDee's partner.
 
However, I'm about to board a plane and will be offline for a couple hours and I can't afford a quick lynch that would leave me unable to speak.
 
JayDee is a wolf. 100% guaranteed.
107  Non-Gaming / Off-Topic / Re: [WW] Game has begun! It is now DAY ONE on: November 07, 2011, 03:53:01 PM
So, what do we have now:
     
Soulchilde
Purge - HUNG, VILLAGER
Moliere - MURDERED BY WWS
Bulletpig
JayDee
theohall
Qantaga
Cragmyre
doopri
   
Two wolves in the group {Soulchilde, Bulletpig, JayDee, theohall, Qantaga, Cragmyre, doopri}
           
Reading back through the thread this morning, it looks like doopri may found one of the wolves for us:
     

Quote from: Doopri on November 06, 2011, 03:34:36 PM

and while i still say hang qant (sorry frown), keep an eye on jd.  hey jd when you mentioned your two versions of what happened (either the wolves were scared to jump in on qant or one already had) why did it never occur to mention a THIRD option?  that we already had a wolf about to be noosed up?
   
Let's look at what JayDee said:
   

Quote from: JayDee on November 04, 2011, 05:26:31 PM

That's three for Qantaga....Has a wolf already joined the chain trying to start a pile on? Or are they sitting back and letting things play out?
   
It sure sounds like JayDee *knows* that I'm good. On a game beginning in the day cycle, only the wolves would know something like that.
   
JayDee
108  Non-Gaming / Off-Topic / Re: [WW] Game has begun! It is now DAY ONE on: November 06, 2011, 10:35:35 PM

Quote from: Doopri on November 06, 2011, 09:22:31 PM

i did initially suspect purge but im not going to start tossing votes around.
   
So, you are/were suspicious of purge, but you won't vote for him.
   
However, when it comes to me:
     

Quote from: Doopri on November 04, 2011, 03:58:12 PM

- jump in with the blood thirsty majority
   

Quote from: Doopri on November 06, 2011, 09:22:31 PM

here in being surprised we arent already done with the first vote - i thought wed "rush" through that one on some poor soul and see where the wolves go from there.
 

Quote from: Doopri on November 06, 2011, 09:22:31 PM

and even if not - well its gotta be someone!
   
Your reasons for voting for me is that you were joining a bloodthirsty mob, in addition to wanting to "rush" through the day (in contradiction to actually, you know, trying to find a wolf), and that it's got to be someone?
   
I hope you're a wolf, because your current reasoning isn't helping the village.
109  Non-Gaming / Off-Topic / Re: [WW] Game has begun! It is now DAY ONE on: November 06, 2011, 05:25:28 PM

Quote from: Doopri on November 06, 2011, 03:34:36 PM

did we actually stumble on a wolf by accident?
   
Ask yourself this; which is more likely:
   
1. That you stumbled upon a wolf by accident?
   
-or-
   
2. That the wolves (or misguided villagers) are manipulating an early pile-on of votes (Purge, Moliere, Doopri) to make it appear that way?
     
110  Non-Gaming / Off-Topic / Re: [WW] Game has begun! It is now DAY ONE on: November 06, 2011, 02:21:25 PM

Quote from: Purge on November 06, 2011, 03:17:39 AM

Scenario 1: ... If none of them were, we likely would have had two wolves kick this into a night cycle with a pile-on.
 
Scenario 2: ..It may be that the wolves missed the opportunity, or they simply didn't want to be the last two to the party.
   
Purge, your logic is faulty and you've been playing these games long enough to know it.
   
Why would wolves pile on a vote this early in the game? The wolves know that I will come back villager. They know that their piling on to "kick this into the night cycle" will draw attention. You know fully well that their best course of action is sit back and let the village do their dirty work.
     
You are working very hard to stir up votes against me, while keeping your own vote off (for later deniability). That smells very wolfish to me.
           

Quote from: Purge on November 06, 2011, 03:17:39 AM

As for me, I've self-voted for a reason. As I said I'm an unpowered villager - killing me is better than a seer, but not better than a wolf.
     
I think you know my feelings on the self-vote.
   
Purge
111  Non-Gaming / Off-Topic / Re: [WW] Game has begun! It is now DAY ONE on: November 04, 2011, 02:11:16 PM
It's interesting that:
   
A. You're threatened by analysis.
B. You use the word "excessive," which is frivolous, at best.
C. You pounce on Purge's "unpronounceable" accusation, which reveals a rather bloodthirsty behavior.
   
Moliere
112  Non-Gaming / Off-Topic / Re: [WW] Game has begun! It is now DAY ONE on: November 04, 2011, 12:52:54 PM
So, we've got a stealthy JayDee, a misleading Purge, and an apparently frustrated Soulchilde.
           
Let's see what kind of mood the rest of our merry band is in this morning (and keep an eye out for a glinting fang or two along the way).
                                     
Should make for an interesting day.
     
113  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: November 03, 2011, 06:07:48 PM
I'm quite a bit behind most, due to work travel the past few weeks, but I'm having a great time with the game.
   
I was reminded over the weekend why I love the game so much.
   
I was down in the Depths, heading for the Giant Rat, when I fell down a hole into the midst of half a dozen big-eyed frog-thingies. I was immediately cursed and, then, dead.
   
Well, I was carrying about 12k souls at the time (enough for a couple skill bumps at my level) because I had already dispatched of the butchers and didn't think there was anything that would impede my progress back to my souls should anything surprise me. I should know better by now (after Demons' Souls and my early foray into Dark Souls).
   
So, I'm cursed and need to make my way back to the gargoyle's tower to buy a Purging Stone (or whatever it is called), but I have to try to get back to the souls that I lost. The problem was I had no idea where they were, since I died down in the hole. I knew that I didn't want to go back through that hole, so I explored until I finally found the hidden ladder leading down into the under area of the Depths.
 
It was nerve-wracking with all the rats and froggys down there, lurking around each corner. If I died while exploring down there, those 12k souls were gone (not a big deal, but still worth trying for at my level). I finally figured out that the smoke from the froggys was the cause of the curse and learned how to avoid it. After multiple hallways, corners, and stairs, I finally came to the spot where all the froggys were lurking. Taking them out one by one, and nervous as a cat that I might get cursed a second time (if that is even possible, but I sure didn't want to find out), I finally dispatched them and turned the corner to see the glorious green glow of my souls.
   
Then, I made my way back through the familiar territory (still having to be alert, since I was at half health) to the gargolyle bell tower. Applying that Purging Stone was an enormous sense of palpable relief.  smile
   
So much fun!
114  Non-Gaming / Off-Topic / Re: [WW] Anyone up for a quick WW game? on: November 03, 2011, 05:48:33 PM
I missed this thread completely.
   
Count me IN.
115  Gaming / Console / PC Gaming / Re: Heroes of Might & Magic VI Announced on: October 27, 2011, 12:18:43 AM
I'll end up with this eventually (it's HoMM... even if it were a HoMM IV re-packaging, my genetic makeup would force me to buy it anyway). smile 
   
However, the demo didn't play nice with my laptop, so I'll have to play with the Catalyst settings and drivers or wait for a patch.
 
Glad to hear that there's some good gameplay and graphics in this one.
 
In the meantime, off to fire up a HoMM III map...
116  Gaming / Console / PC Gaming / Re: Diablo III on: October 26, 2011, 10:39:53 PM

Quote from: The Grue on October 26, 2011, 04:07:20 PM

Quote from: CeeKay on October 26, 2011, 03:41:31 PM

just preordered the CE off of Amazon.

Thanks!  Mine is now pre-ordered as well.

Ditto.
 
Thanks or the heads-up CeeKay!
117  Gaming / Console / PC Gaming / Re: Diablo III on: October 12, 2011, 08:47:40 PM

Quote from: Purge on October 12, 2011, 07:08:11 PM

You are NOT helping the wait time, friend.
 
Stupid wait time.  crybaby
118  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 09, 2011, 05:51:03 PM

Quote from: TiLT on October 09, 2011, 05:32:19 PM

As for invasions, don't grow complacent. People from the right (wrong?) covenant can invade you without causing a message to appear. Doesn't that make you feel safe? slywink
   
That's good to know. I'm still used to the Black Phantom notices of Demons' Souls. Thanks TiLT.
119  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 09, 2011, 04:27:19 PM

Quote from: Roman on October 09, 2011, 04:00:11 PM

Yesterday - 2 times I turn around to see someone standing there- just standing there and then they disappear. The 2nd time I approached and tried to attack but there was no hit marker?
Then they disappeared again.

Is this someone invading my world - then leaving before a fight?

   
As shon said, that isn't an invader. It's very clear when you are invaded.
   
I've noticed the same thing that you have with regard to seeing other players. It seems to happen to me mostly around bonfires, but in other areas as well. It looks like another player (in clear view) standing there, then they disappear. I suspect that's the game bringing them in (maybe they're loading a game at that point), then putting them in ghost form as they continue.
120  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 08, 2011, 03:59:29 AM
There is one aspect of this game, though, that is making me a little sad.
     
When I first played through Demons' Souls, semiconscious was my mentor through the experience and DamageInc was playing the game a few steps ahead of me, so I felt a strong Boletarian bond with them (among others who were playing at that time as well, but they were they two that were paralleling my playthrough).
   
Now, I find that I want to talk to them about Dark Souls, but DamageInc is in the great beyond and it looks like semi hasn't visited GT for over a year. frown
   
This playthrough is for you semi and DI. 
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