Crackdown Phantom Dust (which they swear isn't dead and gone)
I'm bothered by the "MP only" games - esp. if something like RS:S doesn't have terrorist hunt. I'm truly worried that this will be the E3 where everything I love comes out in the Titanfall / Destiny / Evolve trajectory.
What I really want to see is a coop MP campaign mode for MechWarrior.
The more distance I have from the spectacle, the less I remember this movie fondly.
Here's what I thought:
Spoiler for Hiden:
Plotline: Run away from the big badguy and head to the green land. Discover it is gone, run back.
Hardy showed up, wore a cut-down mask, and struggled between being a passenger and trying to NOT seem like Cane (and at moments failing miserably). Frankly, if Tom (Max) wasn't in the movie, how much of the movie would be lost? He didn't seem crazy, or mad, just that he had these visions that only plagued him at the most inconvenient times (with one exception).
Nux (Hoult) and Furiosa (Theron) were the heroes of the story. Heck, I liked the wives far better than anything "Max" had to offer.
The special effects were refreshingly good, but the vehicles (after seeing three or so) lost their inventiveness and put me in a position where I, like the people subjugated to what seems to be a tribute to Lynch's portrayal of Vladimir Harkonnen, was starving for something of substance.
I look forward to seeing what possibilities Miller can carve out of the modern version of this world - and much like the history of The Hulk with Bana and Norton, I hope George is brave enough to ditch the dead weight and find someone who can actually bring the role of Max to life.
I should mention that Daniel Rubino posted a hands-on impression of Hololens, and what is shown on camera is what you see, though it doesn't really apply to peripheral vision and so you end up having to turn your head to face what it is you want to look at (at least, more than you would naturally).
Ah. Haven't followed Bioware much - it's good to have Canadian talent regardless.
WRT Hololens focus (see what I did there?) it seems they've been suitably slapped on the nose with the rolled up Kinect-covered newspaper. Here's to hoping that either:
A) Hololens can really deliver the experiences they promise B) They don't put all their eggs in that one basket.
From the W10 direction, I doubt they will fall into that trap (unified marketplace, getting away from iterative OS versions, embracing the competitions development platforms, creating self-contained containers for x86/x64 apps to run in and not spray the hard drive with files everywhere).
MS Studios picks and chooses who they want to publish. I'm not saying he is overseeing the ID@xbox here, but simply put - games like Ori and the Blind Forest were selected to be published directly and given more money, access and resources via MS Studios.
I'm hopeful that they can foster compelling content, both with indie development and bringing in the big budget ones. I wonder how much EA's purchase had to do with Casey being willing to leave Bioware...
When a table is served for countries to sit at and eat dinner, the USA gets one seat. Europe, as used by Hepcat's original post, takes up 50 of them (with 6 foldup chairs for the partially recognized).
USA is not compromised of multiple sovereign states - even the tribal sovereignty is not recognized outside of the USA.
So while state politics may vary, the image represents the national vote, and using a comparison to indicate it's all the same in Europe would be the same as saying due to Democracy USA voting is the same as the political process in Russia.
I think so. Sometimes GOTY releases are new to the platform (though this one isn't) so I think it's wise to report on GOTY and new packages (eg: sometimes a digital game gets a physical media release weeks or months later).
I strongly disagree. The disappearing platform section in Guacamelee has pissed me off way more than anything Ori has thrown at me. I was impressed with Ori's level design, and the fact that the tools you have support the actions that make you feel "clever" when you've been able to use your skills to traverse that which seems impossible.
Those disappearing platforms? It has made me rage-quit several times already (and I've enjoyed most of the game otherwise). You can fall off the edges of those platforms far too easily, and sometimes pass through them even though they materialize below you. It feels cheap.
To those who lament Ori's difficulty - Moon Studios has made it no secret that this games' challenge level was inspired by Super Meat Boy. I just wish it wasn't as buggy as it is.