Really? My less-than-angry comment was tongue firmly planted in cheek on the word-play of MAD having two meanings - I assumed we all knew that I've got a fairly good grasp of diction.
For me, you should have some sense of pity, understanding or empathy to the main character. His plight was unimportant and had he died half-way through, I wouldn't have cared one smidge. As for madness and redemption, Nicholas Hoult kicked his ass all over the map. As someone who has no strong attachment to the character Max (given my last watching of those films are twenty-five years ago), it means that the direction and acting failed to make him anything more than a placeholder for someone who isn`t a fan. Is that all Hardy's fault? No.
Truth be told, I have yet to see him in a role where I enjoyed any part of his performance. That does not mean I've not enjoyed other aspects of the films (consider for a moment that I liked Mad Max for most things that didn't have to do with him or his portrayal). I enjoyed Inception, Black Hawk Down, This Means War, and even Star Trek: Nemesis (as a silver screen TV episode of ST:NG, certainly not as a film itself). Tinker Tailor Soldier Spy is a movie I've not seen, and Layer Cake is something I've always been meaning to watch but never have. Having Hardy in them lowers the priority significantly.
I really didn't like the final of Nolan's Batman films. With time passing, they certainly didn't hold my attention as being important in the grand scheme of movies that I've watched and influenced me. Bane was arguably the star of that last movie and Hardy did nothing for me.
TL;DR - If a film has Hardy in it, it lowers my expectation, and if he is starring in it, I'd have to be coaxed into watching it.
Quote from: whiteboyskim on June 10, 2015, 03:15:14 AM
Quote from: Purge on June 03, 2015, 02:12:45 PM
FWIW I think Bana's portrayal of Robert Bruce Banner was far more compelling than Norton's, and he seemed genuinely haunted and conflicted.
Tom as Mad Max? Ugh. Too much focus on "madness" (and uncompellingly so) and less on Max.
This was Death Race 2000. That's it.
Well, the first word in the title was "Mad" after all. Part of what I liked about this was how Max starts as a feral animal, and gradually regains his humanity over the course of the film. The opening narration is absolutely true when he says he's reduced to a single instinct. That's not a far cry from where he ended up after Thunderdome when he was lost to the sands and the wastelands. One could see him devolving further over time until we meet him again in Fury Road, by which point there's very little humanity left.
Oh, and I barely breathed during the final sequence when he was climbing over the guitarist and the action was happening in 57 different places at the same time. A lesser hack like Michael Bay would have fumbled this so catastrophically I can't even begin to imagine it.
I agree the spectacle was entertaining, but the plot was thin and it was almost like the main character was over-thought and under-delivered (IMO). At best he was a supporting actor. At worst, he was a bloodbag prop with some action scenes thrown in.
Crackdown Phantom Dust (which they swear isn't dead and gone)
I'm bothered by the "MP only" games - esp. if something like RS:S doesn't have terrorist hunt. I'm truly worried that this will be the E3 where everything I love comes out in the Titanfall / Destiny / Evolve trajectory.
What I really want to see is a coop MP campaign mode for MechWarrior.
The more distance I have from the spectacle, the less I remember this movie fondly.
Here's what I thought:
Spoiler for Hiden:
Plotline: Run away from the big badguy and head to the green land. Discover it is gone, run back.
Hardy showed up, wore a cut-down mask, and struggled between being a passenger and trying to NOT seem like Cane (and at moments failing miserably). Frankly, if Tom (Max) wasn't in the movie, how much of the movie would be lost? He didn't seem crazy, or mad, just that he had these visions that only plagued him at the most inconvenient times (with one exception).
Nux (Hoult) and Furiosa (Theron) were the heroes of the story. Heck, I liked the wives far better than anything "Max" had to offer.
The special effects were refreshingly good, but the vehicles (after seeing three or so) lost their inventiveness and put me in a position where I, like the people subjugated to what seems to be a tribute to Lynch's portrayal of Vladimir Harkonnen, was starving for something of substance.
I look forward to seeing what possibilities Miller can carve out of the modern version of this world - and much like the history of The Hulk with Bana and Norton, I hope George is brave enough to ditch the dead weight and find someone who can actually bring the role of Max to life.
I should mention that Daniel Rubino posted a hands-on impression of Hololens, and what is shown on camera is what you see, though it doesn't really apply to peripheral vision and so you end up having to turn your head to face what it is you want to look at (at least, more than you would naturally).
Ah. Haven't followed Bioware much - it's good to have Canadian talent regardless.
WRT Hololens focus (see what I did there?) it seems they've been suitably slapped on the nose with the rolled up Kinect-covered newspaper. Here's to hoping that either:
A) Hololens can really deliver the experiences they promise B) They don't put all their eggs in that one basket.
From the W10 direction, I doubt they will fall into that trap (unified marketplace, getting away from iterative OS versions, embracing the competitions development platforms, creating self-contained containers for x86/x64 apps to run in and not spray the hard drive with files everywhere).
MS Studios picks and chooses who they want to publish. I'm not saying he is overseeing the ID@xbox here, but simply put - games like Ori and the Blind Forest were selected to be published directly and given more money, access and resources via MS Studios.
I'm hopeful that they can foster compelling content, both with indie development and bringing in the big budget ones. I wonder how much EA's purchase had to do with Casey being willing to leave Bioware...
When a table is served for countries to sit at and eat dinner, the USA gets one seat. Europe, as used by Hepcat's original post, takes up 50 of them (with 6 foldup chairs for the partially recognized).
USA is not compromised of multiple sovereign states - even the tribal sovereignty is not recognized outside of the USA.
So while state politics may vary, the image represents the national vote, and using a comparison to indicate it's all the same in Europe would be the same as saying due to Democracy USA voting is the same as the political process in Russia.
I think so. Sometimes GOTY releases are new to the platform (though this one isn't) so I think it's wise to report on GOTY and new packages (eg: sometimes a digital game gets a physical media release weeks or months later).
I strongly disagree. The disappearing platform section in Guacamelee has pissed me off way more than anything Ori has thrown at me. I was impressed with Ori's level design, and the fact that the tools you have support the actions that make you feel "clever" when you've been able to use your skills to traverse that which seems impossible.
Those disappearing platforms? It has made me rage-quit several times already (and I've enjoyed most of the game otherwise). You can fall off the edges of those platforms far too easily, and sometimes pass through them even though they materialize below you. It feels cheap.
To those who lament Ori's difficulty - Moon Studios has made it no secret that this games' challenge level was inspired by Super Meat Boy. I just wish it wasn't as buggy as it is.