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16961  Gaming / Console / PC Gaming / Xbox RPG most deserving of a sequel? on: April 18, 2005, 12:26:49 PM
Quote from: "TheMissingLink"
Metal Dungeon!

Just kidding, never played it.  Never heard good things about it, either.

OK, you shut up. Metal Dungeon was the apex of gaming; it's all downhill from here baby.


Your character moonwalks. The same walking animation is used for forwards and backwards. It's not deliberate; I don't even think the game made it to Alpha stage. They went from Wire-frame right to production.

You really oughta rent it; it's worth the laugh. Just make sure you rent from a place that charges you $1 or less to exchange on the same day. Tongue
16962  Gaming / Multiplayer Madness (MMO or otherwise) / WoW 1.4.0 patch notes on: April 13, 2005, 06:45:47 PM
Quote from: "madpeon"
Outside of dueling situations, which I already stated are pointless, rogues do and will tear it up.

Their main function is to cause chaos behind enemy lines. Nothing quite like seeing a groups priest drop in 5 seconds to two rogues. Unfortunately, ambush/bs builds are key for stuff like this, none of that combat crap I've been seeing from most rogues lately.

I still hold that rogues > casters in a real world situation. Having the element of suprise on a class you can kill in under 10 seconds is an amazing bonus.

Absolutely. I'm running a rogue with a full assassin tree (less poison skills) and the rest in combat to reduce energy cost.

If I get my cheapshot off, Inside 5sec I have a 5/5 combo, and unleash Expose armor for ~1900 armor loss on target (I'm only 46). No damage reduction for target. Build combo, up again (SS, gouge/BS) and then a cold blood evisc and we're talking some major hurt. On casters though, I don't need to waste it on expose; I can expose on 3 and speed things up so I can use to interrupt casting. Throw a poison or two in the mix and it happens faster.

Rogues kick ass at combat; problem with them is... 1 target. They're awesome in a party, great for pulling (as rogue types *SHOULD* be more conscious of threat area etc.). I feel completely helpless when the party gets ganked though; switching targets means losing combo points=just another mid-dps dealer.

That being said, the current balance is much more even than before, and rogues aren't the "ultimate" class. (at least, not on the alliance side).
16963  Gaming / Console / PC Gaming / E3 Forum is Open Again on: April 13, 2005, 02:23:40 PM
I want to see info on ....


You know they're making it; they've got the engine that does it.
I want details, dammit. I'm betting this is Valves big shiny bauble this year.
16964  Gaming / Console / PC Gaming / Phantom Dust : Best Crack Ever?? on: April 13, 2005, 02:19:38 PM
My god. I hate card games. I dislike collecting "em all". I despise Dragonballs of any kind.


Aura, Aura, Aura --> Levitate METEOR!

damnit. I'm addicted. Problem is, I don't want to stop.
16965  Gaming / Console / PC Gaming / MS Showing off Xbox 2 on MTV - May 12th on: April 13, 2005, 02:17:39 PM
Elijah Wood... I wonder if they're gonna dress him up ala Sin City. It's what his freakish looks were BORN to display.

smile Someone wanna dump it to MPG ? I don't get MTV here; I doubt it'll play on MTV Canada.

16966  Gaming / Console / PC Gaming / Is this the new Xbox 2 controller? on: April 13, 2005, 02:13:04 PM
The wireless controllers coming out for Xbox 360 are also supposed to support headsets (out of the box).

These pictures do not impress/dissuade me.

As far as the back / start buttons, bravo. The triggers sit higher than the S-Controller ones, so using your index fingers isn't impossible (although not as "familiar" as using your first finger) The shoulder (b/w) buttons are more accessible there than the alternative.

As to the battery location, that's par for the course; I'm wondering if it's a charging battery pack or is it AA time? 2/4 ? if it's 2 batteries, I'm hoping the controller isn't a bluetooth wireless; the power consumption of BT is horrid. 4 batteries means more weight in the hand.

Bear in mind; this is me entertaining the idea that this is legit. A couple years ago there was a startup company who built a decent wireless ps2 controller (we saw em at E3 in Kentia hall). I'd suspect this is their prototype of an Xbox S controller rather than a 360 controller as there is no visible difference other than 4 buttons being moved. It wouldn't surprise me that MS added buttons on the inside/bottom over going with shoulder buttons (so your pinky / ring / index fingers could trigger the 2 buttons, rather than moving your first fingers off the triggers).
16967  Gaming / Console / PC Gaming / The anything BUT Jade Empire discussion thread on: April 07, 2005, 01:16:33 PM
See, I think the problem with the demo is that people took it for more than it was; a demo of the combat system to show the way it works. I've played each character 3-4 times, and I've gotten a better feel to how the combat works. The environment is partially destructable, (and there are improve fighting skills such as beating someone with a ham or a table leg). In the demo you can mess up the statue in the square. You can change modes rather quickly, and get used to the dodging and blocking.

The storyline, however, is non-existant in the demo, and people read too much into that. From what IGN was saying about it, there is open palm, closed fist, and neutral, and not all characters will care if you reek of cold death. Apparently it's not so cut-n-dry although I expect the veil to still be thin enough if you look for it.

This may well be the last game I buy for this gen's Xbox. It might just be that I've saved the best for last.  biggrin  Can't wait for next week.
16968  Gaming / Console / PC Gaming / What has happened to Square? on: April 07, 2005, 01:06:07 PM
Quote from: "Kevin Grey"
This year sees the incredible triple threat of FFXII, KH2, and the US release of DQ8.

Please don't use the term "triple threat"  puke

Square is also likely on the next-gen bandwagon; they've said as much in interviews over the last year. They even indicated their willingness to develop on non-sony platforms as long as there is market buy-in.
16969  Gaming / Console / PC Gaming / Top priority lists on: April 07, 2005, 01:02:16 PM
Erm, everything. I'd like you guys to do a booth-by-booth of Kentia Hall. they've got some AWESOME gems in there.

Take a good 3-4 picks of every booth in there, and blurb on what they've got. It'd be funny to see something you hit this year grow REALLY big.. just think of how Immersion (force feedback) was probably sitting in one of those booths back when Nintendo had all of south hall with their N64. smile
16970  Gaming / Console / PC Gaming / Any other console gamers not care a whit about handhelds? on: March 21, 2005, 07:53:54 PM
Quote from: "juniordan"
I have kids.....
Thank god for hand helds.
that are under 100. bucks

Whoa. Haiku. slywink
16971  Gaming / Console / PC Gaming / New Amped or SSX game? on: March 07, 2005, 07:25:46 PM
Quote from: "Dafones"
I couldn't stand the SSX series after playing Amped. I found Amped really captured the spirit of riding, but then gave me the ability to pull off tricks I could only dream of doing.

Exactly. And the online component rocks. It was one of the first games I noticed had the "rotating host" option (where the host could drop and it moves to the next best potential host without interrupt).
16972  Non-Gaming / Off-Topic / Star Wars Ep 3 Spoilers on: March 04, 2005, 04:47:51 PM
Here's another mirror:
16973  Gaming / Multiplayer Madness (MMO or otherwise) / WoW Gripes on: March 04, 2005, 04:05:18 AM
Quote from: "drifter"
Horizons tried something like that I think.  The problem you run into is trying to add new content all the time.  What about the newer players or the ones that play slower?  they then miss out.  

I can hear it now "On to Gnomeregan everyone!, Uh dude they cleaned the place up and nothing is left, its a tourist attraction now.."  "On to the deadmines! Uh Dude....tourist attraction".

It certainly is a good idea, I just do not think it is in any way possible to do this in an MMORPG.

Try Asherons Call, 5-6 years ago.
16974  Gaming / Multiplayer Madness (MMO or otherwise) / WoW Gripes on: March 03, 2005, 07:52:59 PM
Erg, I don't mean "timed" quest so much as a "dated" quest tree.

Let me draw an example for you...

Ironforge is pushing to clean Gnomeregan, and alliance members are being called out to help. Alliance members struggle against the infestations (for about a month, people go in and clear out as much as possible, maybe take out some bignasty Named monster who's perpetrating the disease). After a month, the landscape changes... the gnomeregan areas are still accessible through instance (at least, the lower levels) but the higher levels are cleared out and they open up a city.

Or, all of a sudden there's a dramatic climate change, some NPC's are offering new quests (Argent Dawn, for instance, or Paladins only) to investigate. After a certain amount of time (and a reasonable completion rate, the storyline progresses with more stuff, enviroment reverting back, or outbreaks of new monsters in certain areas.

That kind of thing.

As to timed quests, that's pretty cool too. There was a delivery to Blasted lands, but I don't know that it was actually timed.
16975  Gaming / Multiplayer Madness (MMO or otherwise) / WoW Gripes on: March 02, 2005, 04:55:49 PM
The AH house should at least be instanced, so that it doesn't bog down the rest of the city. Oh, and no pets, mounts, etc.

I'd prefer one AH system that spanned the globe though; it'd be wild to be able to actually use Teldrassil rather than only going there for the discounts on upgrades (I am Yet Another Night Elf Rogue *YANER*). Oh, and maybe some time based quests (ALA Asherons Call). And changes based on accomplishments. For instance, when you save someone, they STAY saved for you.
16976  Gaming / Console / PC Gaming / F.E.A.R. Beta on: March 02, 2005, 04:47:32 PM

And yeah, the multiplayer maps feel very "cardboard cutout" ATM... since it's nowhere near release this isn't going to be final product. Have you run the performance test? That looks AWESOME (and I presume that it is a rendered cutscene from the game).

I hate creepy music and little girl demons. They scare the crap outta me.
16977  Gaming / Console / PC Gaming / Xbox 2 is wireless on: February 25, 2005, 05:32:55 PM
Quote from: "Rage"
Is there a cheap, 3rd party DVD remote for the XBox that works well?

Yeah. Use your own TV and/or reciever remote, and program the DVD function to RCA. You'll need to go through the codes, not all of them work (and RCA's have a buttload of different frequencies assigned).
16978  Gaming / Console / PC Gaming / Xbox RPG's - the future just got **much** brighter.... on: February 25, 2005, 05:28:00 PM
Quote from: "disarm"
Quote from: "warning"
Nice score for Microsoft.

But remember he's also responsible for the Final Fantasy movie as well....

i may be in a minority, but i actually thought the FF movie was pretty entertaining...

The only problem I had with the movie was the voice actors; either make the chars look a little like the people who they represent, or go with no-name voice talent.

Take a look at disney's success; they incorporate the actors features (at least, subtly) into the character.
16979  Gaming / Console / PC Gaming / Xbox 2 is wireless on: February 23, 2005, 12:36:57 PM
Quote from: "stiffler"
While we are on the subject, how about an Xbox remote that doesn't look and feel like a Fisher Price "My First Remote." frown

Actually, the Xbox remote is really a 3rd party RCA remote. Check out the replacement remotes in Best Buy, chances are you'll see em there. As to the PS2 remote, IIRC no backlit, and it didn't work with my receiver either. Sony has been making remotes for 2 decades; they should have an AWESOME remote.

Now that MS is doing the Media Centre thing, have you seen their remote? I suspect this is the kind of hardware the XBOX2 is going to be using. Hey, maybe DVD out of the box... that would be REALLY nice.

"1. The Field of the Invention

The present invention relates to a wireless controller for a video game player, and more particularly relates to a wireless controller for a video game player comprising a wireless receiver and a sound transformer that are connected with a first memory chip receiver of the video game player. The built-in microphone and the amplifier of the wireless receiver allow the user to use the wireless controller to transmit signals and communicate with the wireless receiver wirelessly. Thus without using headset with microphone, the user can control the wireless controller and also communicate with the other online player within an effective transmission range. "

Woot. Wireless Live. FINALLY. I'm not sure if they're suggesting built-in mic here, but as long as noise cancellation is great then we don't have to worry about cross-talk and feedback to all other players.
16980  Gaming / Console / PC Gaming / March looks to be a great month for game releases on: February 16, 2005, 02:00:25 PM
Quote from: "Rage"
Stealing list below

Star Wars: Republic Commando - Not based on the OXM demo (dec)
Project Snowblind - Wait for reviews
Brothers In Arms - PC likely.
Freed Force vs. the Third Reich - wait for reviews
Splinter Cell: Chaos Theory - perhaps. Reviews/rental
Psychonauts - wait for reviews
Rainbow Six: Lockdown - likely (multiplayer ... mmm)
Iron Phoenix - wait for reviews; demo was fun but D/M is soo... limited.

Some more to consider :

Timesplitters: Future Perfect - the last one was a terrific game. I loved that different difficulties opened different areas. Tons of replayability (and character)
Phantom Dust - I want to try this out in english; this might be a great discount buy.
16981  Gaming / Multiplayer Madness (MMO or otherwise) / WOW - post your talent build on: February 14, 2005, 04:06:49 AM
Quote from: "Interloper"
My plan for my rogue at 60 is :

# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.

make that 4/5 and take Vigor for goodness sakes. add 10pts to energy... you already reduce your sinister, you may as well have more energy to do stuff faster. ^^
16982  Non-Gaming / Off-Topic / Is this funny? on: February 11, 2005, 02:43:38 PM
He's blind, not stupid, right? I mean, a baby is a person, a dead bird is a dead bird. On top of that, he's blind, not olfactorily challenged. I'm not sure how/why there'd be smoke, or if he'd recognize it as not being a bird-flesh smell. It's damned hard to get anything to smoke in a microwave either. I'm also thinking there's no way the turkey would fit in that microwave (who the hell cooks turkey in a microwave... Yuck), or that he would need his cane in (presumably) his own kitchen.

The last thing is, if this person had such gross incompetance, would *you* leave your child in their care? I'm a parent of a 1.5yr old; we're really careful with where he is at all times.

Some of the joke can be written off as "required visualization" (such as cane and smoke), but in all seriousness there is no funny here to be had.

The non-parent in me wanted to laugh at this comic, but couldn't bring myself to do it. It's not really all that funny to begin with. It's a tired old "swapparoo" joke that falls flat on it's face.

In short : Not funny. Tongue
16983  Gaming / Multiplayer Madness (MMO or otherwise) / WoW - It's a great big world on: February 10, 2005, 04:55:03 PM
Quote from: "dangerballs"
That means that Tauren can't ride any other races mounts (even if they reach exaulted with that race) or any of the rare or dropped mounts (including the Baron's horse).

I've never seen a Night-Elf riding an Electrochicken. If you talk to the seller he doesn't mention the exalted status. When you talk to them with a dwarf (with the same level of influence) they *do* mention exalted. I'm thinking they're doing what makes sense.

You don't have Tauren Mages, or Gnome Shaman.
16984  Gaming / Console / PC Gaming / Lightsaber in Kotor 2 on: February 10, 2005, 04:50:55 PM
Quote from: "ATB"
I thought 2 was better than 1. [...]  I liked how it came together in the least for the Dark Side...

The problem is KOTOR1 was new material; it breathed new life into the now-soulless Star Wars universe like no other modern product. It was a revolution, and brought it with duel-wielding, choicemaking fury.

KOTOR2 is standing on the shoulders of giants I don't see it as being any bigger than it's predecessor. I enjoyed deconstruction and building. I liked the "beyond level20" ability. I liked the extra forms (although not heavily used). I liked the PC interaction with the party (although having to follow the same conversation threads over and over to find new paths was tedious). KOTOR2 does a lot of things right.

KOTOR2 is, however, a "me-2" product that doesn't enhance the experience over the first; it may just have a better flair for dramatic. It's too bad it falls of the stage before the end of the performance.

And *that* is my diff'rent stroke. smile

I've expanded on this as several people in Almost Heroes wondered why I didn't like it, and I thought I should expand it (I've referred them to this forum for the answer).
16985  Gaming / Console / PC Gaming / Lightsaber in Kotor 2 on: February 10, 2005, 04:34:51 PM
ninja I'm sorry, I didn't mean to hit a nerve there. :lol:

I admit whole-heartedly that the game brought me hours of fun. Unfortunately it requires that you keep drinking it even past it's expiry date. The Light Side "is teh suxxor"... Maybe dark is more satisfying; I'll find out when I get a used copy of the PC game.

I'm wondering: if you follow Kreia exclusively in behaviour, do you stay perfectly neutral?
16986  Gaming / Multiplayer Madness (MMO or otherwise) / Looking to JoinAlmost Hero's... on: February 10, 2005, 02:22:23 PM
Man. I've got a lvl35 Rogue with AH, so I can't join Wanderers? I guess I'll Horde on another server. AH is a group worth sticking with.

In FFXI I was in some big groups (FURY on Phoenix for one) and although it was nice to be a part of a strong org, it sucked that no one gets enough attention for assistance etc. Not that I needed any, but I knew a few people who struggled with that.

AH has a really good crowd with excellent leadership. I wouldn't trade the comfort and the friendships for "We're the wanderers, delete your high lvl cuz you could be a spy" mentality. It's a Role Playing game. When I'm Stabbetty, I'm not Hoovehearted. Same goes vice versa.
16987  Gaming / Console / PC Gaming / Lightsaber in Kotor 2 on: February 10, 2005, 01:48:06 PM
Quote from: "Stardrifter"
I understand what you are saying here.  It would be nice to have that animation of your character walking into and out of an area but this never bothers me and doesn't remove the immersion factor for me.  I think it is because I don't try to analyze games in depth and look for things like this.  If I'm enjoying it I just go along with the flow and enjoy the game.  Therefore, things like this don't ruin a game for me.

The space station and Telos set this off on me. Most of the other worlds weren't so bad. I didn't really even see how they were connected (in my mind). It's a minor problem, but the formula gets old, especially when I'm playing a story addon rather than a "new" game.

Quote from: "Stardrifter"
I never real-time fight in this game.  I always que up my attacks and watch my Jedi perform.  I will pause after he exhausts his attacks, re-evaluate the situation, then que up some new attacks and watch the battle unfold.  This is how I enjoy the game.  I'm glad it is this way and it is a part of the "magic" of the game for me.  As a result, I won't encounter this issue that you mention, but I willl try it out to see what you are talking about.  I leave the real-time action stuff for the Jedi Academy style games.  This one is pure roleplaying to me.

I did this in both styles, initially trying to keep the fluidity of the game going. I set it to pause on initiation of combat, and if I moved the menu items. I queued stuff up a lot, and would sometimes switch chars to set all of their actions first. Since there were problems with this (like characters I wasn't in immediate control of doing what they were queued to do  :evil: ) I was forced to adopt a more "let's see what happens" approach.

As to role-playing, I wasn't sitting on my couch in a Jedi Robe and a plastic lightsaber. I was looking for a rich an entertaining storyline with a game structure that was "improved" over the last iteration.

Maybe I should have been wearing a Jedi Robe. ::sigh::

Quote from: "Purge"
Back on topic: Got my lightsaber really fast; go to Korriban first.

Already got mine.  I got mine on Dantooine, the first planet I went to after Telos.  I remember towards the end of KOTOR 1 wondering what the destruction of the Jedi Enclave looked like so it felt natural for me to go to Dantooine first.[/quote]

Two different characters, and since their nebulous "what happened" dialog only comes up 4 times in the entire game, it didn't much matter.

Look forward to that same crap at the end. They want to make it open, and at the beginning it was neat, however there's never any closure at the end. Oh, and your force sense (precognitive) gets used maybe 3 times. tops.
16988  Gaming / Multiplayer Madness (MMO or otherwise) / Looking to JoinAlmost Hero's... on: February 09, 2005, 08:58:55 PM
Quote from: "Jafisob"
Quote from: "Rage"
Heya, in game, please message Nobby, Zimmy, Teddan, Orgull, Rolande, Shira, or Anari.

We look forward to having you.

And please mail the 5 gold entrance fee to Arakis.


And Stabbetty. ooo, and some Irredescent Pearls, Jade, and a bit of Citrine.
16989  Gaming / Console / PC Gaming / Lightsaber in Kotor 2 on: February 09, 2005, 08:11:19 PM
Quote from: "Stardrifter"
You seem to be having these load problems with the swoop racing.  [...] Was that where the problems were focused for you?  Otherwise, I have not had one single technical issue with this game at all and I'm now about 45'ish hours into it.  Load times are non-existent except when entering a new area and then its only like 20 seconds long, give or take a few.

As far as the story being cohesive I'm having no problem whatsoever following it.  It is certainly focusing more on internal characters and the events swirling around them than one all encompassing and flowing storyline, but I love it!  Needless to say I'm finding it even more engrossing than KOTOR 1.  smile

And you know what? Had you have discussed this with me within the first two weeks of release, I'd be right beside you bud. Its a downward spiral unfortunately; I'd suggest to anyone that you enjoy what you can, and hope III brings better plot realization. There are several plot points which get shoved in your face over and over, and then are never fully realized in the game. Some people are OK with it, I can only say it's something that left me very unsatisfied.

As to the technical issues, KoToR1 / 2 are as bad as fable for "seaming" the world, and after a while everything feels like a cardboard cutout. Fable had an excuse; it had AI schemes running in the background so NPC's did different things. KOTOR relies on Quest_A_VAR=0, Goto Answer_0. Everything is scripted, and with the twists and the "freedoms" they were trying to deliver they got lost in it. There's no reason all of Telos couldn't be in the same "map". You shouldn't have to waste almost a minute to enter and then exit the cantina. Seams between areas are fine, but where's the animation showing my CHARACTER in the ship/shuttle/rickshaw/rubber dinghy? Tkaes away from the immersion factor, you start feeling like a lab mouse shuffled off from one maze to the next with no real connection to the world they're selling.

As to "engine problems", even if yours didn't crash (happened to me 5 times, and I've got an 8mo old green collectors ed. xbox), try this : Choose to cast force heal, and then move your cursor over an attack (normal, flurry, whatever). Wait for the healing animation to start, and then hit A on the attack. The very next round of combat, you'll see the healing animation go off again, your health goes up AND the enemy takes damage. To me, that's a showstopping bug. I noticed this happening when playing realtime later on (my master flurry was delivering 5 hits, and my master force heal was filling me up completely), so it *did* take a while for me to notice it happening.

KOTOR2 at the beginning was sucking me in. By the end, I felt spit out. I paid full price for an addon that was incomplete, and had gaping holes in the storyline; these holes were either bad planning, horrible script-writing or incomplete work. The loading times and a game engine that was touted to be "tweaked" was broken in the process.

You want my copy? Head down to EB and you can pick it up in the used bin. I may play the PC version for the darkside later, when I can get a used copy of it. At least then I won't have to wait for disappointment; my PC will load the faults lightning-quick.

Back on topic: Got my lightsaber really fast; go to Korriban first.
16990  Gaming / Console / PC Gaming / Lightsaber in Kotor 2 on: February 09, 2005, 02:00:54 PM
Quote from: "ATB"
Quote from: "ChrisGwinn"
How is it, relative to KOTOR, in terms of load times?  I don't remember being annoyed by load times in the original.

Agreed.  As far as I can tell they're about the same as KoToR.

Let me refresh your memory then :

"::blah:: Swoop Racing... wanna go?"
Loading ... .... ... still loading .. ... ...
[Race, miss the top by 2 seconds]
Loading ... .... ... still loading .. ... ...
Loading ... .... ... still loading .. ... ...
[Race,  messed up and bit it on an obstacle. No point continuing; cancel race.]
Loading ... .... ... still loading .. ... ...
"ROFL U teh Suck. 'Gain?"
"Grrr. Yes".
Loading ... .... ... still loading .. ... ...
[Race, miss it by .0002sec]
Loading ... .... ... still loading .. ... ...
"Close only counts in horseshoes and hand-grenades"
"...grumble... again".
Loading ... .... ... still loading .. ... ...
[Race, Win]
Loading ... .... ... still loading .. ... ...
"Here's your prize. Theres a next level of difficulty. Wanna go for it?"

you see the pattern.
Since most races should be less than 45 seconds, lets see how much time this adds....

You complete 3 races ---------- 2:15s
You cancelled out of one ------- 0:45s   (Will be less for sure)    
You waited thru 8 loads -------- 4:00s   (@30sec)

So... you spend 7 minutes to race 4 times, most of that waiting to load back into the cantina to answer one question. This ain't so bad for the first couple tiers, but getting that 38.21sec for the final one over and over and over again was a pain. Most of which is "enjoying the helpful text" on the loading screen. A simple "A to retry, -100credits?" dialog box while still in swoop racer would have made a LOT more sense. Oh, and I timed mine; just over 30 seconds to get to race, longer to get back into cantina. (~41sec, IIRC)

They didn't fix it with KoToR2... but since they only have 2 races and no real tiers to challenge it doesn't eat as much time.
16991  Gaming / Console / PC Gaming / Lightsaber in Kotor 2 on: February 09, 2005, 01:38:35 PM
Quote from: "Stardrifter"
Nothing beats kicking back on the sofa with a cold beer, some snacks, and playing hours of KOTOR 2 on my widescreen TV.  biggrin

How about a working game with a cohesive plotline? ::sigh:: Hand me a beer.
16992  Non-Gaming / Off-Topic / [Martial Artist List] Declare your style and rank on: February 09, 2005, 01:32:33 PM
Quote from: "Raven VII"
(Oh man I'm so tempted to make a joke post, but I won't ;P)


Tiger Claw Kung Fu - Red belt, black tassle. It was more like dance class than anything combat. Was cool to try out Sai's and Bos; I got pretty good at Tonfa.
Fuk Ewe - Scottish martial arts. Lotta hip action.

In all seriousness, I did take Kung Fu. The problem I had with it was advancement was based more on getting the forms right than fighting ability. It was good and I'd recommend it for beginners, but it's not the same thing. I also took a few lessons in Tae Kwon Do (mixed fighting styles included) but didn't stick with it.
16993  Gaming / Console / PC Gaming / Project Snowblind Preview is Up! on: February 04, 2005, 06:23:33 PM
Man, I don't know which monkey wrote that, but I'm impressed that they're getting letters right using feces fingerpainting as the medium.

slywink just kiddin' Ron! ninja

Looks promising; I do recall seeing a bit of this about 3 months ago and some sites were touting it as a Halo-Killer. We'll see. biggrin
16994  Gaming / Console / PC Gaming / Oddworld: Stranger's Wrath on: February 04, 2005, 06:20:26 PM
Rented it; it's the only console game to tear me away from WoW.

I've gotten the 2nd bounty, so first time at store with money; bought all upgrades. Takin' em all in alive. Binoculars are way cool and very helpful.

It'd suck if there was a jailbreak, and because I only killed 2 or 3 henchmen. I mean, I'd have a small army to contend with.  :shock: Yeesh.

Oh, and sofar I can save anywhere. Way to go, Oddworld!!
16995  Gaming / Console / PC Gaming / Star Craft: Ghost on: February 02, 2005, 12:15:16 AM
If a company can save it from obscurity or lack-of-polish, it's Swinging Ape. When this was showcased at E3 2003 it was definately a must-have for me. I dunno what's happened, but I'm hoping what we saw can be salvaged and brought to life.
16996  Gaming / Console / PC Gaming / Are Sudeki and Yager good bargain games? on: February 01, 2005, 11:56:42 PM
I got a decent way through Sudeki, and it was a lot of fun. I wanted more out of it as it had so much potential to meet that "Epic" gaming it was touted to be.

As to Yager; if you liked Wing Commander : Prophecy or Crimson skies, this is a definate MUST RENT (or buy for 10US). Regardless of the cheezy dialog (which I've enjoyed sofar) it has a decent dogfight element that reminds me of WC.
16997  Gaming / Multiplayer Madness (MMO or otherwise) / WoW- Server and Player lists READ FIRST POST on: January 25, 2005, 12:43:34 PM
Purge,Whisperwind,Alliance,Stabbetty,Rogue,NightElf,Almost Heroes,Leather
16998  Gaming / Console / PC Gaming / KOTOR II: Changed for the Experience (spoilrs in l8r posts ) on: January 23, 2005, 07:30:17 PM
Yeah, you liked KOTOR2 a lot more than I did.

The storyline had it's pull on my for a long time; but it was truly incomplete. The pull and suggestion of some of the game would indicate (without using spoilers) that there would be a lot MORE, and just as they showed you that opportunity, they stick you into a funnel of pointless ejection and burdened with a myriad of plot-holes and pointless obtuse dialog to leave you wondering : "Why did I pay full price for the first half??"

That, and the mechanics of the game are actually WORSE than KOTOR1. It distracted me from the game. I'd go play it again, but I'd have to buy it (as mine was traded in). I don't see that happening unless the PC version gets a significant upgrade from the xbox version(highly unlikely). I can wait for a used copy; I'm not in any hurry to play it again.

I don't see products as being "art" or "spiritual", to me it boils down to "entertainment". As such I think it's important to recognize that the spiritual aspect of the game is just another element; a commodity if you will, being sold with the Star Wars Light Side(tm).

To each their own, I suppose. I'm glad you could enjoy yours more than I did mine.
16999  Non-Gaming / Off-Topic / Please sign this Metallica Petition on: January 20, 2005, 04:29:22 PM
Quote from: "Biyobi"
Quote from: "HankRaptor"

Would you prefer more... cowbell?

Triangle. It's got a classy sound to it. It just screams out rage and deep emotion... and "Dinnertime!!". slywink
17000  Non-Gaming / Off-Topic / Please sign this Metallica Petition on: January 20, 2005, 04:26:24 PM
Quote from: "th'FOOL"

What the hell is it with English people using normal german words to emphasize ideas in english? Angst, Dreck (it's capitolized as it's a noun) are just "fear" and "dirt".


I just don't understand the Zweck.  confused
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