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15441  Gaming / Console / PC Gaming / Next Gen Star Wars Trailer on: July 24, 2006, 01:18:18 PM
Quote from: "whiteboyskim"
Quote from: "DarkEL"
Sorry if I wasn't clear in my initial post - i don't think any of this is gameplay.

But rather pre-visual work (possibly using the early models and artwork) to demonstrate what the goal for the final game should be like.

in other words pretty much in the same vein as everything Sony showed at E3 2006.  ;-)


Fixed.


They did all their big show in 2005... what DID they show in 2006? You can shoot stuff in-game? I think the original version is correct.
15442  Gaming / Console / PC Gaming / HDTV for gaming.. on: July 21, 2006, 06:31:57 PM
.: SMACKS JimmyOrr :.
15443  Non-Gaming / Off-Topic / Tesla Roadster on: July 21, 2006, 12:33:07 PM
www.acpropulsion.com ... they've got the t-zero that is a 0-60mph in 4.1 sec.
15444  Non-Gaming / Off-Topic / Are you the destroyer of threads? on: July 21, 2006, 12:32:03 PM
there is no O in PWNED.
15445  Non-Gaming / Off-Topic / Licensed to... Nurse? on: July 20, 2006, 03:38:39 PM
This has destoyed all fantasies I've had about nurses, nurses aides, and .: shudder :. head nurses.

.: sigh :.

Oh, and congrats!
15446  Non-Gaming / Off-Topic / Behold the first great artist of the 21st century.... on: July 20, 2006, 02:10:30 PM
28, 1, 3.

In that order. biggrin
15447  Gaming / Console / PC Gaming / TEAM FORTRESS 2 TRAILER (Updated with 720p video) on: July 20, 2006, 02:01:18 PM
per the Episode 2 web site, Portal is another game that comes with Ep2.

here is the link again ( since I "fixed" the one above).
15448  Gaming / Console / PC Gaming / TEAM FORTRESS 2 TRAILER (Updated with 720p video) on: July 20, 2006, 12:31:29 PM
bump for the high quality trailer of portal. (720p... woot).

Link to TF2 trailer (right-click to Save As)
It's also up in the original message.

Time to change The GamingTrend record for it. biggrin

edit : ARG! pasted wrong link. Fixed, but the target is giving me a 404 error.
15449  Gaming / Console / PC Gaming / GT Gangsters on: July 20, 2006, 12:17:39 PM
I don't like either....

I think we should be the GT McStabbersons.

GT Cold SHIVers.

OOO, how about the GT Tossed Salad Gang? slywink Chris Rock FTW!
15450  Non-Gaming / Trading Forum / The Official GT Trader Feedback List (updated 7/30) on: July 20, 2006, 12:12:17 PM
+1 to Zarkon for garage sale stuff. Shipped well, awesome deal.
+1 to Calvin for Burnout Revenge.
15451  Non-Gaming / Trading Forum / Zarkon's BUY ME A NEW PC Sale on: July 20, 2006, 12:10:10 PM
got the stuff. Thanks!

(posted negative feedback based on bad shipping slywink )
15452  Non-Gaming / Trading Forum / Warning's sale for Truth, Justice and the American Way on: July 20, 2006, 11:51:05 AM
ygpm for Q4.
15453  Non-Gaming / Off-Topic / Are you the destroyer of threads? on: July 20, 2006, 11:45:23 AM
No, sadly... I KNOW I am the destroyer of threads.

Once I vomit into a forum, no one comes back to discuss the bits of carrot and what looks like chick-pea pate'.

slywink
15454  Gaming / Console / PC Gaming / HDTV for gaming.. on: July 19, 2006, 10:34:09 PM
Quote from: "Laner"
While that is a point to consider, to get a similar size/resolution with LCD or Plasma, up front it's going to run you a lot more than having to replace a $300 bulb every few years.  My Sony 50A10 LCoS set can be found for $1200 - the cheapest 50" LCD or Plasma that will display true HD is $2000, at least.  The difference will buy quite a few bulbs smile


Yes, but the poor picture and the rapidly declining brightness as compared to a plasma can be another cost thing. I am happy with the 30" Sony I have right now; in about 2 years I may get another display. I'd rather save up than to settle with something I'll ultimately regret.

The LG 34" and Sharp Aquos 34" LCD (non-RP) can be had for less than 2000 USD, and they are small enough to become the "bedroom TV" when you can get a bigger set.

Hell, for the cost of a RP LCD or DLP, I'd rather get a front-projector (if I'm gonna change bulbs, it's going to be for a 7'+ screen biggrin).
15455  Gaming / Console / PC Gaming / What changes and improvements would you make for GTA 4? on: July 19, 2006, 10:20:54 PM
Quote from: "corruptrelic"
Now I'm curious, did Liberty City Stories have the recruitment thing also like San Andreas?
I haven't played through the story just go on my usual killing sprees without really following any story line, and best (worst?) of all, the law enforcement AI doesn't do a damn thing no matter what I do in the PSP version. WTF?


so it was the NYPD edition then? slywink
15456  Gaming / Console / PC Gaming / TEAM FORTRESS 2 LIVES! on: July 19, 2006, 06:55:07 PM
GT Console Gaming thread on TF2 with a link to teaser trailer
15457  Gaming / Console / PC Gaming / TEAM FORTRESS 2 TRAILER (Updated with 720p video) on: July 19, 2006, 06:50:22 PM
Note : posted here as HL2 ep2 has been confirmed for x360 and PS3.

TF2 Low Quality Trailer

TF2 High-Quality trailer (currently broken)

Portal's High-Quality trailer

the GamingTrend PC Gaming Thread

16:9 aspect wallpaper  

UK IGN article:
Quote from: "Some_Schmuck_From_IGN"

Team Fortress 2 Teaser Impressions
Valve's class-based shooter arises from the dead with a wholly unique look and style.
by Chris Roper
July 14, 2006 - Nearly 10 years ago, a trio of fellows named Robin Walker, John Cook and Ian Caughley released what would go down as one of the most important mod releases to date, Team Fortress. The free modification for the original Quake brought about class-based team play into the world of 3D shooters, allowing players the ability to take on the roles of a sniper, spy, medic and more and make use of their specialized skills in a slew of multiplayer modes, including Capture the Flag and Attack and Defend.



The game was successful enough that the team formed TeamFortress Software to begin work on Team Fortress 2, what was then intended to be a commercial mod for Quake II. Valve Software quickly snatched up the young development house and released their sequel work as Team Fortress Classic, a free mod for Valve's own Half-Life. After its release, Valve announced that work on Team Fortress 2: Brotherhood of Arms was underway and a short while later released a handful of screenshots and a gameplay trailer.


The Old Look....

For its time, the game looked to feature some extremely impressive technology, like proximity-based lip syncing on characters that matched actual players' voice chatting in-game. It also looked to have changed style quite a bit, shifting from the original Team Fortress' hectic play to a much more realistic combat simulation. Unfortunately, the screenshots released in 2001 were the last time that any concrete information had been heard about the game, until now.

Valve has now revealed that Team Fortress 2 will make up the multiplayer component for its forthcoming Half-Life 2: Episode Two. Along with Valve's experimental first-person puzzler, Portal, Team Fortress 2 will be a standalone game but essentially free as part of the Episode Two package. No price has been given as of yet, but it's assumed that it'll run for $19.95 like Episode One.


... And The New Look

Team Fortress 2 will feature nearly all of the classes from the original game, including the Heavy, Spy, Scout, Demolitions, Engineer, Medic, Sniper, Soldier and Pyro, making for nine classes in all. Valve hasn't released any sort of information on what loadouts each class will carry.

While the classes have largely stayed the same, one thing that's extremely unique about Team Fortress 2 is its look. While the video that we saw was an edited-together montage, it featured in-game footage of the characters posing smugly for the camera, giving us a great look at the game's art and rendering style. Characters have been designed in a highly exaggerated fashion, drawing attention to what we'd assume would be their main attributes. From the sickly-thin frame for the sniper (the better to hide with) to the massive hulking arms for the heavy, it looks like you'll easily be able to spot character classes in the middle of a battlefield.

The most unique thing about the characters' looks however is the way they're rendered. Using a brand-new lighting system implemented into Source, the characters look like a cross between an action figure and a cartoon. They're clearly 3D, but feature very little texture detail. The lighting is extremely smooth however, giving them the appearance of being sculpted models or something similar - Toy Story-esque is the description that probably comes closest.

The teaser that we saw showed little more than the characters posing for a quick bit, so as of yet we know nothing about game types, map designs or anything else of that sort. Team Fortress 2 (along with HL2: Episode Two and Portal) do not have a firm release date as of yet, but being as Valve plans to ship Half-Life 2 (along with Episode One and Two, Portal and TF2) to the PlayStation 3 and Xbox 360 at the same time as the PC release of Episode Two, we can expect mid-November to be the earliest we'll get our hands on it. On the other hand, Valve had planned to ship Episode Two roughly six months after Episode One, which released on June 1st, so plan on seeing the game sometime this winter season.
15458  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 19, 2006, 06:46:29 PM
Quote from: "Lockdown"
the king of sniper love


[translation] Camper [/translation] slywink
15459  Gaming / Console / PC Gaming / HDTV for gaming.. on: July 19, 2006, 06:44:16 PM
Quote from: "hepcat"
It's a rear projection LCD, which i understand is completely different technology than an LCD.  however, it's getting pretty good customer reviews.  just curious if anyone's had any experience with it (or something close).


Do you feel like spending ~300 every 2-3 years for a new bulb?

Stay away from DLPs and RP-LCDs. Let that "technology" die with it's spiritual motherland... the Lite-Brite.  :evil:
15460  Gaming / Console / PC Gaming / What changes and improvements would you make for GTA 4? on: July 19, 2006, 03:33:01 PM
Grand Theft Auto : Smurf Edition.
15461  Gaming / Console / PC Gaming / How do you know if a game has Starforce? on: July 19, 2006, 03:30:15 PM
http://www.daemon-tools.cc/dtcc/gamedb.php?letter=all
15462  Non-Gaming / Off-Topic / Looks like we've been listed on Digg on: July 19, 2006, 03:27:57 PM
dugg as well.
15463  Gaming / Console / PC Gaming / HDTV for gaming.. on: July 18, 2006, 08:08:57 PM
Quote from: "hepcat"
are you folks with HDTV using large screen versions, for the most part?  what's the average screen size for most users?


Are you asking how many inches represent my hardware? slywink

54 in total; I expect this number to jump in about a year.

(30" sony hd crt set + 24" LCD Dell 2405FPW monitor )
15464  Gaming / Console / PC Gaming / Some Interesting EGM rumors - Square Enix Specific on: July 18, 2006, 08:04:28 PM
Quote from: "EddieA"
I'm not trying to tell the future; I'm just  making educated guesses based on current sales and what we know now.


I wasn't trying to be caustic (although that line does seem that way) ... what I intended to imply by it is that the confidence that Sony will be the biggest market share is, in my humble opinion, a load of donkey balls.

They are facing challenges that are VERY reminiscent of the Xbox1 launch (tech issues, market adoption, etc) and I am wary of their little marketing dog and pony show.

...so the cow says to the pony: "Why don't you talk to me?"
and the pony replied :
Spoiler for Hiden:
"I'm a little hoarse".
15465  Gaming / Console / PC Gaming / What changes and improvements would you make for GTA 4? on: July 18, 2006, 07:54:49 PM
NO FLYING MISSIONS!
Controls +3
better AI
Less gang pop-ups.
Hot-Coffee mod INSTALLED and accessible. I hate patching. slywink
split-screen & life (co-op) multiplayer
deathmatch, alt. gametypes.
15466  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 18, 2006, 07:40:14 PM
Quote from: "Lockdown"
It's really not all that complicated.  You throw a bunch of guns on a base, attach some other crap, and you go out there and try to blow the snot out of the other team.  :wink:   Tongue


I'm with Shifty... I think I'm gonna sit this dance out. I don't have the time right now; I doubt I'll be really into gaming for another 3 months. by that time we'll be shootin' up terrorists in Vegas and defending ourselves in the Gears o' War (an irish title, no doubt biggrin)
15467  Gaming / Console / PC Gaming / HDTV for gaming.. on: July 18, 2006, 04:27:53 PM
702p and 1080i are HD compliant. It doesn't matter how one camp or the other bitches. They both have their strong points. 1080p is "new" and not part of the HD specification required for HD compliance.

It requires twice the data throughput.(hence the two HDMI connections)
15468  Non-Gaming / Off-Topic / Very funny - Top 10 unintentionally worst company URL's on: July 18, 2006, 02:30:07 PM
Quote from: "mytocles"
Neither is BJ's Discount Club "BJ.com"  - as i found out the ummm... shocking way, lol.  What was ! thinking?  :roll:


That musta sucked. :: guffaw :: slywink

The Flippin Church of Christ is funny in a sad way. I mean, their website was designed by 1993.
15469  Gaming / Console / PC Gaming / Some Interesting EGM rumors - Square Enix Specific on: July 18, 2006, 12:29:17 PM
Quote from: "EddieA"
Unless the PS3 tanks and the Wii takes off, I can't see Square Enix dropping support for the system that is likely going to have the largest install base, especially with their biggest seller.  It makes more sense than moving it to the 360, but why would they want to limit their sales?


Are we doing the Future chicken counting event? I forgot my magical hat of fortune-telling. frown At this time, PS3 has generated 0 sales. As to Wii being viable, the japanese games haven't pushed technical envelopes (typically speaking) ... they push art and pre-rendered moreso than game(this is a generalization; I'm sure there are exceptions to that rule). If the Wii has a larger audience (and Nintendo has been around the block a few times on this whole "new console launch" thing), then they're going to go where the Money* is. Nintendo is more than capable of being a console leader; they've been in the captains seat before.

As to the "make more sense than moving it to the 360" comment, if the PS3 tanks, the next gen system to have is the 360 beyond the japanese market... guess what? That means that all the people who would have bought it on the PS platform will likely have a 360, and the developer doesn't lose. MS may also coax them with a bigger kickback or something; they need the Japanese devs to be able to crack the land of the rising fun.

The japanese market has not grown in the past 4 years; it's actually shrunk in the console market. (hand-helds is the moneymaker there, IIRC). Developers have to look at international sales and decide where they're going to earn their chunk of the 10+billion dollar market.


*Yes, nintendo IS IN FACT making money. Sorry Devil. slywink
15470  Non-Gaming / Off-Topic / Amazing Screw-On Head! Watch now and vote for more! on: July 16, 2006, 04:37:08 PM
"ask politely?"
15471  Non-Gaming / Hardware / Software Hell / Adding a second hd help on: July 16, 2006, 01:03:40 AM
Quote from: "Zero"
Purge, great tutorial...what did you use for the screen shots and marking it up?


MSPaint. smile Notice how the numbers are all over the place? I didn't care much about the final look; it was "useful" info. biggrin
15472  Gaming / Console / PC Gaming / TEAM FORTRESS 2 LIVES! on: July 16, 2006, 01:02:39 AM
Linky Linky
Quote from: "Some_Schmuck_From_IGN"

Team Fortress 2 Teaser Impressions
Valve's class-based shooter arises from the dead with a wholly unique look and style.
by Chris Roper  
 July 14, 2006 - Nearly 10 years ago, a trio of fellows named Robin Walker, John Cook and Ian Caughley released what would go down as one of the most important mod releases to date, Team Fortress. The free modification for the original Quake brought about class-based team play into the world of 3D shooters, allowing players the ability to take on the roles of a sniper, spy, medic and more and make use of their specialized skills in a slew of multiplayer modes, including Capture the Flag and Attack and Defend.



The game was successful enough that the team formed TeamFortress Software to begin work on Team Fortress 2, what was then intended to be a commercial mod for Quake II. Valve Software quickly snatched up the young development house and released their sequel work as Team Fortress Classic, a free mod for Valve's own Half-Life. After its release, Valve announced that work on Team Fortress 2: Brotherhood of Arms was underway and a short while later released a handful of screenshots and a gameplay trailer.


The Old Look....  
 
For its time, the game looked to feature some extremely impressive technology, like proximity-based lip syncing on characters that matched actual players' voice chatting in-game. It also looked to have changed style quite a bit, shifting from the original Team Fortress' hectic play to a much more realistic combat simulation. Unfortunately, the screenshots released in 2001 were the last time that any concrete information had been heard about the game, until now.

Valve has now revealed that Team Fortress 2 will make up the multiplayer component for its forthcoming Half-Life 2: Episode Two. Along with Valve's experimental first-person puzzler, Portal, Team Fortress 2 will be a standalone game but essentially free as part of the Episode Two package. No price has been given as of yet, but it's assumed that it'll run for $19.95 like Episode One.


... And The New Look  
 
Team Fortress 2 will feature nearly all of the classes from the original game, including the Heavy, Spy, Scout, Demolitions, Engineer, Medic, Sniper, Soldier and Pyro, making for nine classes in all. Valve hasn't released any sort of information on what loadouts each class will carry.

While the classes have largely stayed the same, one thing that's extremely unique about Team Fortress 2 is its look. While the video that we saw was an edited-together montage, it featured in-game footage of the characters posing smugly for the camera, giving us a great look at the game's art and rendering style. Characters have been designed in a highly exaggerated fashion, drawing attention to what we'd assume would be their main attributes. From the sickly-thin frame for the sniper (the better to hide with) to the massive hulking arms for the heavy, it looks like you'll easily be able to spot character classes in the middle of a battlefield.

The most unique thing about the characters' looks however is the way they're rendered. Using a brand-new lighting system implemented into Source, the characters look like a cross between an action figure and a cartoon. They're clearly 3D, but feature very little texture detail. The lighting is extremely smooth however, giving them the appearance of being sculpted models or something similar - Toy Story-esque is the description that probably comes closest.

The teaser that we saw showed little more than the characters posing for a quick bit, so as of yet we know nothing about game types, map designs or anything else of that sort. Team Fortress 2 (along with HL2: Episode Two and Portal) do not have a firm release date as of yet, but being as Valve plans to ship Half-Life 2 (along with Episode One and Two, Portal and TF2) to the PlayStation 3 and Xbox 360 at the same time as the PC release of Episode Two, we can expect mid-November to be the earliest we'll get our hands on it. On the other hand, Valve had planned to ship Episode Two roughly six months after Episode One, which released on June 1st, so plan on seeing the game sometime this winter season.


Suhweet!
15473  Gaming / Console / PC Gaming / Lamenting on the past - Favorite RPG of all time on: July 16, 2006, 12:58:20 AM
Quote from: "Daehawk"
Krondor
Savage Empire
Dark Sun


THERE ya go. Loved Dark Sun. Ooo, and Ruins of Myth Drannor (EOB, IIRC).

EOB1 and 2... 3 was SSI with no westwood, and somehow made it run WORSE.
15474  Gaming / Console / PC Gaming / Lamenting on the past - Favorite RPG of all time on: July 15, 2006, 12:02:58 PM
Might and Magic - World of Xeen
Eye of the Beholder 1 & 2
Dungeon Hack (text)
ninja Ultima VII and VIIpt.2 were my favorites (screw you Ron! Tongue )

There was another game that was awesome, but I can't remember the name of it. :: sigh :: I can't even describe it.
15475  Gaming / Console / PC Gaming / TEAM FORTRESS 2 LIVES! on: July 15, 2006, 02:22:23 AM
I met one of the texture artists for TF2 in E3 2003 (she was hot, btw). She was staying in the hotel that we were at. I shoulda hit it. biggrin

[ edited to get rid of an identical double-post]
15476  Gaming / Console / PC Gaming / TEAM FORTRESS 2 LIVES! on: July 15, 2006, 02:22:09 AM
IN!
15477  Non-Gaming / Off-Topic / Natalie Portman will do a nude scene on: July 13, 2006, 09:07:48 PM
Quote from: "warning"
What's frightening is there are people for whom that will be a bigger turn-on.


 :twisted:  Are we talking real torture (watching the Anna Nichole Smith show) or just porno torture (light cheek slapping, etc  :  :  :wink:  :wink:  )?
15478  Gaming / Console / PC Gaming / PS3 Q&A Leaked. on: July 13, 2006, 09:04:33 PM
Quote from: "ChaoZ"

Nice if true. I have the PS2 slim and it's DAMN quiet.


My PS3 is whisper-quiet. slywink
15479  Non-Gaming / Hardware / Software Hell / Adding a second hd help on: July 13, 2006, 03:36:05 PM
here's the basic idea :

Your PC will either have 2 or 4 IDE controllers on the main(mother)board (if you can find the mainboard model that will help). You will have 4 if the board has an onboard RAID controller. (this would effectively let you get better performance as most RAID controllers also work as straight connections, and each device could sit on it's own controller).

That, however, is not the point here. smile

To add the second hard disk you will likely need to add it to the Primary controller (as it is best to have your cd/dvd drives AFTER your disks).

I am going to assume that both CD and DVD are on the second controllers' ribbon cable; if not, they should be moved there. See below for the two recommended configs for jumpers. (as this will be the same as the hard drive config).

The primary cable should have :
  • a blue end (80pin) connector - Mainboard connector
  • a gray (80pin) connector at the 3/4 mark - Master Drive
  • a black end (80pin) connector - Slave Drive
(see wikipedia for a picture)

If it only has two or 3 black ends you are going to need to set jumpers... this can be the most frustrating part, as not all drives get along (even though they *should* ). Here's a quick diagram for the jumpers:
Code:

C S M
S L A
: : :

You will need to set each drive to the right location. (this includes CD/DVD drives). If one or both cables only have 2 connectors, you're going to need to buy some more. Get the colored ones.

If you have the black/gray/blue cable, you can set ALL devices jumpers to cable select (likely a "CS" marking on the drive). Just plug the drives into the location you want them in. Your first drive should be plugged into the gray connector. Your second drive should be plugged into the black one.

DONE. Seriously. That's it. The only other thing you'll need to do is go into the setup and make sure you have that particular drive set up to AUTO so that the system hardware is detected.

Then you should be able to go into windows, and right-click on My Computer, select Manage and go into disk management. You should see a list of drives below, including your new one. Since you want it as storage, you can either cut it up into smaller drives or make it one big drive.

If you need help with this, put up a second message and I'll try to help out.
 
You can send me a PM and I'd be more than happy to walk you through this if you need it. (I don't pay LD for north american long distance calls, you're more than welcome to send your phone #.).

Oh, and here's a quick shot of how to see how your drives are currently configured.


Step 1: Start >> Settings >> Control Panel >> System Properties >> Hardware >> Device Manager
Step 2: Set View >> Devices by Connection
Step 3: expand PC >> Microsoft APCI compliant, >> PCI Bus (they will have similar names)
Step 4: find your IDE drive controllers and expand all of them. If you want, you can write them out (not the serial numbers ) to remember where they were, or print or save a screenshot of it. Exporting it is a pain as it is text details.
15480  Gaming / Console / PC Gaming / The Ship on: July 13, 2006, 12:37:54 PM
Quote from: "Eduardo X"
spam....


You *do* know what SPAM stands for, right? (no I'm not making this up)
Stupid
Pointless
Annoying
Message (or Mail).

Yours isn't in these categories (well, maybe M), except if you don't post the link! biggrin
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