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1  Gaming / Console / PC Gaming / Re: Symphony of the Night Questions and General Advice on: May 05, 2013, 01:11:55 AM
Lot of good info there!

I have at least a passing familiarity with the Metroidvania genre, I've just never played SotN or any of the Castlevania iterations following it. 

That tumblr page is great, but a bit overwhelming... do you have any recommendations of games in this genre that are combat focused?  (In the vein of Dust an Elysian Tail, Shadow Complex, Guacamellee, Outland, etc... )
2  Gaming / Console / PC Gaming / Symphony of the Night Questions and General Advice on: May 04, 2013, 03:00:45 PM
I was a gigantic Castlevania fan in NES/SNES days, but stopped after IV. But courtesy of the recent XBLA sale, I'm just now playing through Symphony of the Night for the first time.

I'm about 6 hours in and... WOW! It's CLEARLY awesome and I'm dumb for not having played it sooner, it's right up my ally. But there's a lot going on in this game that isn't explained and I'm just totally lost. Spells, faeries, curses, spells, tons of items, armor and weapons that I have no clue what they do, lots of systems and RPGish elements, vendors... I'm a little lost.

I've been skimming a few FAQs but they're not providing much clarity, they're either way too vague or assume a level of knowledge and familiarity with the game that I just don't have, so I'm hoping you guys can give me some better information.

To start, a few specific questions:
- How do I use items in my inventory? So far the only method I've found is to equip the item in a hand, exit the menu, use it, re-enter the menu and re-equip my weapons.
- What do these items do? Is there a good place to figure out what items are worthwhile and to tell me in what situations I should be using them?
- What weapons and armor are good? It doesn't seem like I can just go by the stats, since things like weapon speed and very ill defined special properties of this stuff plays a HUGE part. Right now I'm using the combat knife, the icebrand sword and diamond plate.
- What spells should I be using? (if any)
- What familar(s) should I be using? I use the healing faerie mostly now. I also have the demon at the moment.
- What should I be doing at the vendor(s)? I've only found one and I think I've only visited him once. I'm not even sure I could find him again... Is it worthwhile to be selling stuff? Is the stuff he has for sale worth buying? Any recommendations on what to pick up?

More generally...
- Is there a recommended FAQ that gives me a good, well organized dissemination of this information?
- Is there any general advice you can give me?
- I'd like to explore the GBA and DS Castlevania's after I "grow up" on this one, will this give me a the skillset I need for those? Or will I have another learning curve for those games?

- How did anyone get through this game before the days of FAQs?!?!?
3  Gaming / Console / PC Gaming / Re: The Darkness II on: February 08, 2012, 01:48:09 AM
How are the controls on the PC version? 

Generally I find mouse/KB to be a MUCH better control method for shooter games, but it seems like it might be difficult to work the darkness arms into the standard mouse/kb control scheme.  I have a hunch this one might just control better with a gamepad...
4  Gaming / Console / PC Gaming / Re: Halo - What am I missing? on: December 01, 2011, 04:58:49 PM
I fully understand why the original Halo was a landmark game... my question to start this thread was more in the vein of "why is this series of games still important today" Halo Reach is hugely popular, Halo 4 is generating a lot of excitement, etc...

As I mentioned, I'm playing the latest entry, Halo Reach, and at the time I started this thread, I just wasn't seeing ANYTHING that made this game better than average at best.  Now that I'm much deeper into the game and have learned some of the enemy types and strategy, I'm having a lot more fun with it, but it's still just not a very good game overall.

  • The enemy design is just weird and seem out of place.  Many of the enemies have a bit of a "cute" vibe that seems totally out of place in the world.
  • The different weaknesses/strengths and strategies of the different enemy types are not very well communicated to the player (perhaps that's less of an issue if you've followed the series since day one)
  • The story is bad  and (worse) badly told
  • The weapons aren't very good.  The design is uninteresting and they aren't very fun to use
  • The graphics engine is passable, but the art direction and level design are both super bland
  • The vehicle control isn't great
  • The pacing of the game is wonky, although I do appreciate that it isn't relying on huge set pieces and super directed "on rails" sequences, I feel it could have been improved if they had incorporated some elements of that type of stuff into the game

They do however, get one thing very right.  The moment to moment combat in this game is super fun.  I'm not sure if it's because the enemy AI is just really good, or if they are somehow geniuses of encounter design, or what... but despite my complaints about enemy design and bland weapons, I'm finding the combat to be engaging, challenging and a really goddamn good time.    I'm also super impressed by the fact that I'm not finding it frustrating.  I'm playing on heroic and I'm dying... a lot, but those deaths always seem "fair" and I'm always left with the feeling that the AI just outplayed me and It's amazing how differently each scenario plays out when you reload.   In several cases I've found myself checkpointed in a firefight against really tough enemies with very little ammo and the situation seems hopeless... yet somehow I've always found a way to get through them.  

In addition to the combat, I appreciate the super frequent checkpointing and the smooth controls (although the controller layout seems weird to me)

So to sum up... I've played through Chapter 8 (out of 11) and so far... I don't think Halo Reach is a very good game.  It's a decidedly average one with extremely fun combat, very similar to the FEAR series... yet the Halo Series is still considered to be a AAA heavy hitter franchise.   Doesn't seem to add up to me.  

5  Gaming / Console / PC Gaming / Halo - What am I missing? on: November 14, 2011, 12:42:15 AM
I've never played a Halo game and for some reason, I've recently become curious about what all the hype was about, so when I saw Halo: Reach cheap, I picked it up and I've been working my way though the the single player campaign on heroic.  I'm about 4 chapters in... and this game just isn't grabbing me.  

The weapons are pretty fun, and the firefights are intense and fun enough (even if the weapons do lack "punch" and firefights themselves seem to lack a visceral appeal that is found in most other modern shooters), but the enemies and environments are pretty boring.  Furthermore, the "story" is pretty bad, even for an FPS, and I'm constantly finding myself at a loss as to what my objective is, where I'm going, what I'm supposed to be doing or why I should care.   Nothing about the world or who I'm fighting is explained to me, I have no idea what the different enemy types are or which ones are dangerous, or have certain weaknesses, or whatever.  Some of this is undoubtedly because I'm jumping into the 5th or 6th game in the series, but it still could have done a better job of accounting for this and explaining things to newbies like me.

Also,  I'm constantly running out of ammunition for some of my favorite guns and finding myself having to ditch them in favor of alien weapons which don't seem to be nearly as fun or effective.   I'm not sure if I'm just wasting too many shots because I'm not used to shooting with a controller, or if I'm missing ammo caches or something, or if the game is just this stingy with ammunition refills.

One thing that this game does extremely well is checkpoint.  It checkpoints a LOT.  Sometimes I'm just crouching behind cover in the middle of a firefight and it checkpoints for no reason I can discern.   Since the firefights in this game can get pretty intense it's nice that I'm rarely out more than a few seconds of progress when I die.  

I know Halo is a flagship series for the Xbox and is hugely popular game, but I'm failing to see why.   I certainly don't hate the game or anything, I'm having a decent time with it, but from what I can see it's a pretty substandard shooter and I'm wondering why my opinion seems so different than that of so many other gamers.

Is Halo living off of it's reputation since it was really the first/best implementation of a shooter on consoles when the original came out?  Is multiplayer the source of all the hype?  Or am I simply missing something and not giving Halo Reach's single player the respect and admiration that it deserves?  This is the first shooter I've attempted to play on consoles, so that might be some of it, although I'm not really struggling with the controls or anything, my complaints are almost all related to game design, storytelling or overall execution.  

Finally, any gameplay tips you can give me to fill in some of the blanks I have?  
6  Gaming / Console / PC Gaming / Re: Wahammer 40K: Space Marine on: September 09, 2011, 03:16:45 PM
Is there a control consensus on this game?  Being a 3rd person game with at least some emphasis on melee, It looks very much like a game that was built, and is controlled best by a, a game controller, but I've heard that KB/Mouse controls might (surprisingly) be the better way to go???

Trying to decide if I should play from my couch on my HTPC or from my chair at my desktop...
7  Gaming / Console / PC Gaming / Re: James Bond 007: Blood Stone on: January 06, 2011, 03:36:09 AM
Not sure if anyone's at all interested, but I've been playing this a bit this week:

First of all, I'm playing this on my HTPC and it's controller support is atrocious.  I had to use xpadder to mimic keyboard/mouse input to get it working.

That said... it's a fun little action game. The story is competent, but standard, James Bond, and the action is competent, but standard, 3rd person cover based shooter.   It's nothing terribly special, but if you're in the mood for a light quick action game that has some James Bond feel to it, it might be worth checking out, although I'd rent it for console (if you have that option) or wait for hte inevitable Steam sale.

A few random thoughts:
- Melee takedowns are pretty fun and extremely well animated.
- Stealth works pretty well in this game and is very much a viable option
- The focus meter is a nice addition to combat and a real life saver sometimes.
- The driving controls take a bit to get used to, but after you get the hang of it those sections are *really* fun and break up the action nicely.
- Difficulty is a little weird, standard difficulty is far too easy because of the over aggressive auto aim, bumping the difficulty up (I'm playing on hard) decreases the level of assistance,  but makes it VERY easy to die.   I'm actually finding this level  pretty fun because it's making me really think and strategize about how to approach firefights rather than just running in with guns blazing.
- The enemy AI is not great, I've seen several instances of them standing around shooting walls or walking right up next to me so I can perform hand to hand takedowns on them.
- The game is very short, I'm 3-4 hours in and it looks like I'm about 40% of the way through the game. 

All in all, I'm finding it very enjoyable, but I'm just coming off of Dragon Age and Assassin's Creed 2, so I'm just looking for something quick, low maintenance and fun right now, and this is scratching that itch nicely.
8  Gaming / Console / PC Gaming / Re: Mass Effect 2 replay on: December 31, 2010, 09:34:28 PM
I think I'm actually considering going all the way back and replaying ME1 before I jump into 2.  I didn't really *like* ME1 and as a result I missed a lot of the story and side quests because for the first 8 hours or so of that game I was just playing to move the plot along.

The last 4-5 hours really picked up and I started enjoying the game a lot more... so I'm wondering if it might be worth giving it another shot so I can get a better sense of the universe and story now that I'm more familiar with the game and know what to expect...

Or should I just forget it and jump into (the vastly superior) ME2?
9  Gaming / Console / PC Gaming / Re: OK it's Dec 30th.... Game of the year thread. on: December 30, 2010, 03:54:20 PM
Darksiders.   That game is not given nearly the respect I think it deserves simply because it doesn't break any new ground.  I could honestly not care less.  It's well designed, very fun and has (to me) an interesting story and setting.

ME2 would win this award for me, that game was phenomenal, and I would rate it (far) ahead of Darksiders except I simply cannot forgive the stupid planet mining.  I spent an hour or two of my life that I will never get back doing that and I'm not at all happy about it.   There was never a question of success or failure, it was simply boring busy work and that's not why I play games.

I have not played Red Dead Redemption yet, I hope to get to it this year.  
10  Gaming / Console / PC Gaming / Re: Mass Effect 2 replay on: December 29, 2010, 10:00:52 PM
This thread might have talked me into using an infiltrator on my 2nd playthrough.  What is a good loyalty power to use for this class?  I think I picked reave for my vanguard and that seems like it would be a good power to choose hear as well, or possibly another biotic based power like shockwave?

I know warp ammo is really good, but the infiltrator already has 2 ammo types, so I don't know if warp ammo is worth it... 

11  Gaming / Console / PC Gaming / Re: Mass Effect 2 replay on: December 28, 2010, 03:20:21 PM
I'm planning on replaying this again soon as well.   I played through as a vanguard the first time and I was mostly satisfied with that class.  Once I got to choose the "extra" biotic ability I felt the class was very well rounded.

I'd like to experience another class on my 2nd playthrough, but after looking at the classes I'm not sure I see anything that I would enjoy as much as I did the vanguard.  Every other class seems too... I don't know... focused.   The infiltrator class seems kind of interesting, but I'm not sure.

So, I'm also interested in recommendations about what classes are fun (and why)
12  Gaming / Console / PC Gaming / Re: What is your biggest disappointment / surprise game of the year? on: November 22, 2010, 01:18:20 PM

Mass Effect 2: I didn't even know the franchise existed until December of 2009 when I started playing the first game.  I thought the first game was very "meh" it had great fiction, but the execution of that game was severely flawed and I wasn't terribly excited about ME2.  However, the early reviews were glowing and it sounded like ME2 addressed almost all of my problems with the first game... which it did.  Amazing game... except for that mining crap. 

Darksiders: Again, I didn't even know this game existed until December, so I had very little in the way of expectations.  But I was impressed that a game like this, that was entirely based on knocking off gameplay from other games, still managed to feel fresh and fun.  They could have been lazy and produced a carbon copy, but they took care to put some original spin on a few mechanics and to get just the right mix of gameplay elements.


These might not be totally fair because I haven't actually played either of these, but they were games I was excited about only to have that excitement be tempered by reading reviews and general impressions.

Fallout NV: I spent 60 hours with the original Fallout 3, which is easily twice as much time as I've spent with any other single player game in the past decade.  I was super excited about NV, but to have it released in an apparently buggy condition really dampened that excitement for me.  I was also disappointed to see that it was essentially more content for Fallout 3.  I didn't expect a ton of new systems or gameplay mechanics, but I did expect a little bit of innovation and advancement. 

Mafia II: Lot of fond memories of the original game and I had high hopes for this sequel.  But the general impression that I got from reading about this game was that it was solid, but not spectacular with a few notable problems.   I was just hoping for a AAA title.
13  Gaming / Console / PC Gaming / Re: AC: Brotherhood - impressions and full review! on: November 20, 2010, 06:04:33 PM

Quote from: KePoW on November 20, 2010, 03:04:19 AM

Quote from: Kevin Grey on November 20, 2010, 12:30:48 AM

Quote from: CeeKay on November 19, 2010, 03:24:29 PM

Quote from: hepcat on November 19, 2010, 02:41:16 PM

Quote from: NetGuy on November 19, 2010, 01:29:35 PM

Is this a viable entry point for the series?  After the rave reviews ACII received it made it onto my "must play" list when it originally came out. 

I would say no.  You REALLY need to play the first two to understand the series.  Otherwise you're simply buying it for the gameplay (which is still great, but is only a portion of the incredible AssCreed series.

they give a recap at the beginning, but you can get the first 2 for cheap and they're definitely worth playing.

I think the recap is really only suitable as a reminder to people who played the games but it would probably be useless to someone with no familiarity.

AC1 can be skipped- just read a summary on Wikipedia or watch the beginning and ending set of cutscenes (most of the middle stuff isn't really relevant) on Youtube.  AC2 really should be played all the way through.  Plus it's an amazing game in it's own right. 

I agree 100%.

Don't play AC1 at this point.  Start with AC2, it's a lot better.

Thanks for the advice everyone, I purchased AC2 on steam this morning.  Looking forward to finally seeing what all the fuss is about.

14  Gaming / Console / PC Gaming / Re: AC: Brotherhood - impressions and full review! on: November 19, 2010, 01:29:35 PM
Is this a viable entry point for the series?  After the rave reviews ACII received it made it onto my "must play" list when it originally came out.  However, I'm a busy guy and I always seem to be playing games a year or two behind the curve, so I haven't gotten around to it.  When the PC version when it was released earlier this year my excitement was briefly renewed, but that DRM mess completely turned me off of that.

From reading a bit about this game it sounds like it's been tightened up and from a gameplay perspective, it's the best so far.  However, I've also read in several places that if you haven't played ACII you'll be totally lost from a story perspective.

The thought of committing to two 20+ hours games that very similar in terms of style, world and gameplay is... daunting.  So is playing ACII a must before jumping into this game?  Or could I find a quick story recap on wikipedia and be ok?  Or is ACII just so fantastic that I need to play them both?
15  Non-Gaming / Trading Forum / Wanted: Microsoft Sidewinder USB Gamepad on: January 11, 2010, 02:55:30 PM
I'm looking for a Microsoft Sidewinder 8 button USB gamepad for use in some older console (NES/SNES) emulated games.  I have an 8 button sidewinder, but it has a gameport connector on it, leaving me no way to plug it in.

I'm not having much luck tracking one of these down, so I'm hoping someone has one of these lying around that they aren't using and are willing to part with for $10-$15 (+ shipping of course)

Here is a picture of what I'm looking for:
16  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 12, 2008, 01:00:16 AM
The current bane of my guitar existence: the Am to Fmaj7 change. 

Pretty common, seems pretty simple... but I have a tendency to flatten my index finger during the change and mute out the high e string, which deadens the sound during the change and completely kills the flow (as it turns out, it seems that I tend to change chords a lot on upstrums)

I nail it with a capo on, but for some reason when I'm changing un-capoed I just can't get it down!!! It's driving me nuts!!!
17  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 08, 2008, 02:55:33 PM
On the subject of strings... what gauge do you guys use on your guitars?

During my previously mentioned string changing oddessy, I replaced the stock strings (which I assume were light gauge) with more light gauge strings, but my guitar does sound just a bit  tinny and weak when played on a clean channel. 

As i understand it, going to a heavier gauge string will give me a deeper tone, but I'm worried about playability since I'm just starting to really get into some lead/solo stuff.

I also realize that I'll like have to adjust the truss rod and intonation... but I'm comfortable doing that stuff.
18  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 07, 2008, 06:24:03 PM
Great detail there, thanks!

I'll try leaving less slack next time I change my strings. They come wrapped 3 or 4 times from the factory, so I figured that was 'right'

Your method is actually close to how I did it last time I changed my acoustic strings, but since the strings were barely wrapped around the peg I thought I had done it wrong smile
19  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 07, 2008, 04:39:28 PM
one or two winds max?  Really?  I did not know that.  I was shooting for 3 or 4.

It's an Les Paul, so it has Gibson style tuners.
20  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 07, 2008, 03:39:34 AM
I fail at string changing.

I broke a string yesterday and didn't have a spare set of electric strings lying around, so I picked some up today and sat down to change the strings tonight.

I can never figure out how much slack to leave in a string before I start winding the tuning peg, and I have a tendency to leave to little and only getting one or two winds around the peg, and I then tend to overtighten the strings because one or two winds just looks wrong. 

Well that's exactly what I did tonight, wasn't paying attention and tightened my low e string so much that it snapped. Brand new string.   I ended up putting the old string back on.  So now I have 5 new strings and 1 old string frown frown
21  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 04, 2008, 08:55:33 PM
Let me guess... having problems where the strings (probably the b or g string) line up with the grooves in your fingers making it difficult to fret them?  That frustrated me for months! 

Bar chords suck, but they do get easier, even easy after some practice.  A few things that helped me when I was having problems. 
- "Roll" your index finger a bit so you're pressing more on the side than on the flat of your finger. (helps a ton) 
- Press back on the body of the guitar with your strumming arm so it pushes the neck into your fret hand
- Practice higher up the neck.   It's a lot easier to bar the A chord at the 5th fret then the F chord at the first.  Start down there and then move up as you can.

I think most people classify bar chords as hopeless when they first start getting into them, but after awhile they really do become pretty easy.   I still have trouble switching into/out of them in time, or between 6th and 5th string roots, but actually holding the chord is no longer an issue. 

It really is a strength thing, but it's the strength of the few specific muscles that you need to bar those strings, not of your whole hand.    

And yes, they are WAY easier to do on an electric.  I'd recommend starting out working on them on the electric just to get your confidence up and your technique down.

22  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 04, 2008, 07:10:57 PM
Don't worry about constantly tightening the strings to the point that they will snap.  The strings are flat because they are no longer as tight as that should be.  Interestingly enough, one of my guitar constantly goes out of tune to the sharp side of notes.   I've always found that curious.
23  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 04, 2008, 12:50:56 AM
A bit of  a guitar tech question about pickups...  just cause I'm curious. 

From my reading on the subject, so called "humbucker" pickups are dual coil.  They have 2 seperate magnetic coils wound in opposite directions in each pickup.  The coils cancel out interference/noise from each other.   These type of pickups seem to be predominantly used in most guitars (my Les Paul has them for example)

However, with the research I've been doing on Stratocasters it seems like all 3 pickups are single coil.   Which seems like it leaves those pickups open to interference.  No stratocasters are musical icons and are used by virtually every professional musician, so it obviously works.  But why don't those pickups suffer from interference problems?  It seems like the dual coil pickup is superior technology, so why doesn't fender use it in their guitars?

24  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: August 03, 2008, 05:19:07 PM
Cool, sounds like your first lesson was awesome.

Just out of curiosity what kind of strumming techniques did you go over?  Strumming is one of the weakest parts of my playing at this point, everything I play seems to end up falling into 3 or 4 strumming patterns that my arm seems to be comfortable with and it can get to sound kind of same-y sometimes. 

Played a strat at a music shop yesterday and absolutley loved it.  Not more than my les paul... but differently smile I'll be adding one to my growing collection soon.  The one I played was Mexican made and although I understand that they are really pretty high quality instruments I think I'll be looking to spend a few $100 extra to purchase an American made one. 
25  Non-Gaming / Off-Topic / Re: Any Mazda 6i owners? on: August 03, 2008, 05:12:49 PM
I actually ended up doing some more research, shuffling some of my criteria around quite a bit and ended up placing an order for an 09 Honda Fit.  I have to wait 3 months to get my hands on it, but I'm actually pretty excited about my choice.  I've heard nothing but great things about them from the 2 people I know who own or have driven them extensively, I've read nothing about good things in reviews (both professional and owner) and the 09 model seems to be fixing the few things I didn't like in the 07/08 model. 
26  Non-Gaming / Off-Topic / Any Mazda 6i owners? on: July 27, 2008, 03:47:39 PM
I've had an absolutely horrible couple of days.  In addition to contracting the worst case of strep throat EVER on Thursday, I also managed crack my Grand Prix into a tree on Friday, completly smashing up the front end.  I may end up just getting the work done to fix it up, but It's a 2000 model with 110,000 miles on it and I was planning on picking up a new car in the next 12-16 months anyways... so instead of spending the couple of thousand I'm sure it will take to fix it I've been thinking about just purchasing something different now.

I really really loved my Grand Prix as a daily driver car.  The 210hp V6 had plenty of power and torque, the car felt well put together, was roomy, interior was laid out well and it's been a really reliable car.  My only complaint was gas mileage.  I was getting about 20mpg in my (mostly city) driving.

I'm looking to spend about $15,000 and hope to get a car in the "midsize" class, that's two or three years old, with <35,000 miles on it (In my opinion that's the point where you get the best value for your money in cars) and something that has all or most of the things I loved about my Grand Prix, but gets a few more mpg.  After some research it looks like a Mazda 6i is pretty close to what I'm looking for. 

I've read quite a few reviews online and they all seem pretty positive.  The biggest complaints are large turning radius and that it can be noisy at high speeds, neither of which are deal breakers for me.  From my research the biggest problems I think I'd have with it is the cloth seats and no sunroof.

Any owners out there that can give me some hands on impressions?  Can anyone else offer any suggestions on other models in my price range I should check out.  (I already looked Chevy Malibu and Nissan Sentra and ruled them both out)
27  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: July 24, 2008, 06:32:35 PM
Yes, I "get" the concept, it's just chord construction.  Sadly, my theory isn't strong enough to look at a collection of notes and identify the chord without a little work.   I guess I was looking for a few examples of commonly played open chords that are played on higher frets.  They'd be fun to mess around with.
28  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: July 24, 2008, 06:12:12 PM

Quote from: Booner on July 24, 2008, 01:10:41 PM

Quote from: NetGuy on July 24, 2008, 12:17:22 PM

Not to hijack your thread but I have a question from some of the more accomplished players.   Some times when I see live performences I see guitar players playing open chords on the middle part of the neck.  Anyone have any idea what some of those might be?  I only know one chord that somewhat fits that description, but I don't know the name (it's a C chord moved up 1 whole step)

It's a beautiful thing....whatever the root position of that chord shape is will be the root note regardless of where you put it. In your example, (if your original chord is a simple C Major) a whole step up becomes a Dmaj, another whole step up becomes an Emaj.

Keep in mind that I'm a Bassist who dabbles in guitar, so there may be exceptions. smile

But it's the neat thing about scales too...the shapes are always the same. A Cmin and Dmin are exactly the same shape, it's all a matter of where you start that determines which "key" you're in.

Here are all the chords and scales you could ever want.

Ahh... it took me a minute to get what you're going for here.  You're talking about bar chords, I'm talking about open chords.   I understand how and why bar chords are movable.  I'm actually pretty proud of my theory progress in the past year or so.   smile 

But I swear I've seen live performences where high level players are playing open chords down on like the 5th or 6th fret.   Which I've never seen "taught" anywhere.  It would probably be helpful if I had an example of a song where this occured, but I don't frown  The only example I know of that even remotely resembles this is taking a cmaj chord (open) and moving it down 1 whole step and it becomes.... something.  I'm not even sure what chords (D#, G, B, D and E) would make, but it sounds cool. smile 

29  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: July 24, 2008, 12:17:22 PM
Definitely get a capo, they aren't just beginner devices, a *lot* of very accomplished professional musicians use them, although they are more commonly used on acoustic guitars.

Not to hijack your thread but I have a question from some of the more accomplished players.   Some times when I see live performences I see guitar players playing open chords on the middle part of the neck.  Anyone have any idea what some of those might be?  I only know one chord that somewhat fits that description, but I don't know the name (it's a C chord moved up 1 whole step)

Or maybe I'm just seeing things and they're actually bar chords. *shrug*

Also, any tips for playing major bar chords with 5th string roots.  Such as B (x2444x)?  Getting my ring finger to hold down those 3 strings is not working out for me, and if I can somehow manage to get those 3 fretted clean, I have trouble with muting that high e sting.   
30  Non-Gaming / Off-Topic / Re: Learning to play guitar (for real) - (It has begun) on: July 21, 2008, 12:38:26 PM
Don't worry about the finger stretching... when I first starting I couldn't even make a clean G chord, (one of the easiest chords in existence)  Now it's no problem.

After a few weeks of playing it won't be an issue for you.   In fact if you play pretty steadily every single thing you think of as hard right now will become a non-issue.  The downside is that a whole new set of hard and seemingly impossible things will arise smile

As for online lessons, check out   It's an absolutely FANTASTIC resource for learning online.  When I first started out I did a lot of research trying to find a good online program and didn't have much luck.  Then this site launched and it was EXACTLY what I needed as a beginner.  The site uses mostly video lessons and it's very thorough and complete and starts assuming you don't even know a guitar is and takes you all the way up to advanced lead playing techniques if you want to go that far.  They also have some great DVD lessons that teach you how to play full songs as well after you get a little more advanced. 

Guitar is great... I started about a 18 months ago and really wish I had put the effort in years ago.   
31  Non-Gaming / Off-Topic / Re: Tiger Woods is amazing. on: June 20, 2008, 12:55:04 AM
I would like to see him Jack, Arnold, and the rest of the greats all playing in the same era.  With the advances in equipment, training techniques, etc... today it's just really hard to compare people across eras like that.

32  Non-Gaming / Off-Topic / Re: What's with all the Coldplay hate? on: June 19, 2008, 11:17:52 PM

Quote from: Big Jake on June 19, 2008, 11:02:44 PM

Q: What's with all the Coldplay hate?

A: Apparently, you didn't watch the godawful NBA finals and see a certain annoying commercial featuring a certain annoying dude doing the Christ pose.  The hate's justified, I assure you.

Radiohead sucks.
As does Aerosmith, Guns N Roses, Styx, Boston, Journey, Eagles, .38 special, Night Ranger, Kiss, Lynyrd Skynyrd, post '87 U2, post Roth Van Halen, post Cliff Metallica, all hair metal and glam bands ever, Red Hot Chili Peppers, Oasis, and eveey hip-hop act except the Sugarhill gang.

wow... who *do* you like?
33  Non-Gaming / Off-Topic / Re: What's with all the Coldplay hate? on: June 19, 2008, 10:10:41 PM
eh.... ever notice that a lot of songs sound similar? there are only so many note sequences that sounds good...'m amazed that music is as varied as it is.

Take a look at the 80's... an entire decade of G-C-D... occassionaly the bands would get crazy and throw in an Em. 
34  Non-Gaming / Off-Topic / Re: What's with all the Coldplay hate? on: June 19, 2008, 09:58:24 PM
Some people, for reasons I can't fathom, don't like music that is relatively simple, harmonious and that actually sounds good.   They feel it's beneath them or something...

Instead they tend to gravitate towards obscure music that takes a little more effort to appreciate.  Tom Waits is a great fan of this.  Tom Waits music, in my opinion is AWFUL.  It doesn't sound good.  Many people like him.  I bet that the majority of those people don't like Coldplay.

I'm not a huge fan of modern pop music... but that's mostly because a lot of the 'big' pop stars themselves are annoying, and the music is ridiculously overexposed an in many cases churned out by hired songwriters instead of the artists themselves.  But I don't think this applies to Coldplay, and I for one, like them.  Quite a bit actually.  (This includes X&Y)
35  Non-Gaming / Off-Topic / Re: Tiger Woods is amazing. on: June 19, 2008, 02:36:27 PM
Weird.  Kinda makes me wonder why tearing an ACL is such a big deal.  Up until about 10 years ago, before medical science figured out how to repair them adequately, it was virutally instant career death for any athelete who tore it.

Yet apparantly you can excel in athletics without even having one...

I guess I'm just glad I've never injured mine enough to really do the research on it.
36  Non-Gaming / Off-Topic / Re: Tiger Woods is amazing. on: June 19, 2008, 02:05:34 PM
I thought you needed an ACL to like... walk and stuff.

Guess not.

37  Non-Gaming / Off-Topic / Re: Marathon Training - Total Mileage to Date: 59.23 Miles on: June 09, 2008, 12:42:25 AM
It's been ridiculously hot and humid here the past few days, and today happend to be windy as hell to go along with it, so I was planning on sitting today out.  But we had a storm roll through SE Michigan earlier (there's even a thread devoted to it on the forum smile ) and in the aftermath the wind died down, the temps dropped to the low 70's and some of the humidity went away, so I decided to give it a go.

My route is such that I pass an ice cream parlor that is a few 100 yards from my front door twice in my 5 mile course.  The first time I ran by there was some guy pointing at me, giving me a thumbs up and yelling something... I couldn't hear cause of my headphones so I forgot about it.  The 2nd time I pass is at the end of my 5 mlies run just before I stop at a crossroads and walk/jog back to my front door.  Well, the same guy happens to pull up at the stoplight after leaving that ice cream parlor, and I see him talking to his girlfriend/wife obviously about me.  Then he rolls down the window and says (with a total expression of amazment) "I have never seen anybody jog so fast!  Keep it up man that's incredible"

Wow, talk about an ego stroke.

I've been stopped by people who have commented on how quick my pace is before... I do realize that I'm faster than average, but I don't think I'm really *that* much faster than average, and I'm always shocked when people notice.

38  Non-Gaming / Off-Topic / Re: Marathon Training - Total Mileage to Date: 59.23 Miles on: June 05, 2008, 11:28:53 PM
Just finished 5 miles in 36-37 minutes.

Damn it's hot out.  The bank clock I passed said 92 degrees.  I'm not exactly sure what the humidity is, but it's high.  It was hard to breathe, I missed my distances on two legs, I'm absolutely drenched in sweat.... and I absolutely love it smile smile smile

In fact if I thought I stood any sort of chance of running more than about 200feet without my body giving up on me at this point, I'd go for some more smile 
39  Non-Gaming / Off-Topic / Re: Marathon Training - Total Mileage to Date: 59.23 Miles on: June 05, 2008, 11:25:06 PM
oh come on man, are you worried about having the "honeys think you're fly", or about running in at least semi-comfort smile smile smile

40  Non-Gaming / Off-Topic / Re: Marathon Training - Total Mileage to Date: 59.23 Miles on: June 05, 2008, 08:10:09 PM
I agree with Zaxxon.  80 degrees isn't extremely hot. 

Make sure you're hydrated and slow the pace down a little and after a few runs you'll get used to it. 

Also, one thing i find that helps *immensly* is running shirtless.  I almost never run with a shirt on if it's event somewhat sunny and 70+.  Your body's natural cooling system can work so much better when you expose the skin on your torso.
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