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1  Non-Gaming / Off-Topic / Re: RIP Ultimate Warrior on: April 15, 2014, 04:05:00 PM
WWE's Warrior Tribute from this past Monday Night Raw...

I had also read that WWE sent 2 high level agents (executives, whatever) to help his widow with things....

Say what you want about Vince McMahon and the WWE...and God knows I have said my fair share...but Vince does good things for not only his current crop of ppl, but those who have worked for him in the past.
2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: April 10, 2014, 04:46:57 PM

Quote from: Harkonis on April 09, 2014, 05:31:37 PM

always a possibility, but if you like a game you can always find other people still playing and join a 'real' guild.

Also, you gotta remember, you can be in up to 5 different guilds all at the same time...I am in 3 right now. The OO one, my "main guild" that has right around 50 ppl, and a "Trader's Guild". I

3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: March 27, 2014, 05:14:24 PM
I gotta agree, Arclight.

I am really looking forward to this one.
4  Gaming / Portable Gaming & Apps / Re: Dragons crown is out! Vita/ps3 on: March 02, 2014, 04:22:59 PM
I just bought this last night, played a bit (got past the Minotaur). Anyone else still playing it? I see that there was some updates, with one adding a level cap increase up to 250 or something like that...and a dungeon that is all randomly made or something to that effect.

I enjoyed the game, the little bit I played.

5  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Neverwinter on: February 09, 2014, 06:00:39 PM
anyone still playing this? I just started, and 9 hours later, I am really enjoying it.

Is there an active guild open?
6  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/PS3] Final Fantasy XIV (Characters/Servers in first post) on: January 27, 2014, 07:47:36 AM
ah...too bad...I am on Diabolos.
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/PS3] Final Fantasy XIV (Characters/Servers in first post) on: January 27, 2014, 03:53:25 AM
Gratch...what server are you on? I am in a decent guild...they are willing to help me out just about whenever I need it...they ran through one of the dungeons with me...
8  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/PS3] Final Fantasy XIV (Characters/Servers in first post) on: January 12, 2014, 07:17:43 PM
maybe I won't buy it...

I was considering it, but now I am really not sure.
9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warframe on: September 26, 2013, 10:10:05 PM
says that kato2049 does not exist...
10  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warframe on: September 20, 2013, 11:05:55 AM
what level is that comparable to? The Warframe you use? Your Mastery Rank (I thought I read that the Mastery Rank only goes up to 30, but perhaps I am wrong)?
11  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warframe on: September 18, 2013, 08:19:25 AM
heh, I just discovered that I have 3 void keys waiting to be used...what is the best way to go about that? random group? try to set up a run with friends?

12  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warframe on: September 17, 2013, 04:05:38 AM
ok, Dangerballs...just added you. Waiting for you to accept...

Anyone else wanna add me or let me add them?
13  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warframe on: September 15, 2013, 12:33:52 PM
anyone playing this now? I just downloaded it yesterday, so I am in the process of learning the game.

Mynnotaur is my account name or whatever...
14  Gaming / Console / PC Gaming / Re: Sir, You Are Being Hunted (PC/Steam) on: August 27, 2013, 01:56:20 AM
I am really liking the game.

I just have one question: What are those blue-green flying glowbug type things I keep seeing all over the place?
15  Gaming / Analog Gaming / Re: [Boardgame] Robinson Crusoe: Adventure on the Cursed Island on: August 26, 2013, 06:55:09 PM
I would like to get it, but I cannot find it anywhere.

I did get Omen, though. Supposed to ship in September.
16  Gaming / Analog Gaming / Re: Star Wars Returns as a Tabletop RPG - FFG's Star Wars Edge of the Empire on: August 20, 2013, 02:43:17 AM
my boys and I played our very first session ever of a tabletop rpg...and it was Edge of the Empire.

I have never played a pen-n-paper rpg, much less GM'd one, but I think I did ok. We had a lot of fun, in spite of my flubbing the rules and not doing a very good job (in my opinion) of telling the story. But, we still had quite a bit of fun, and I think it will only get better as I get more used to it, and learn more how to run a game.

One of the highlights?

They had made it to the Space Command building, needing to release the dock clamps on the Krayt Fang. They break in through a side door, and walk into the control room. The overseer is standing there, with her back to the players. Jacob (my youngest son) decided to get on the intercom and call the overseer to the cafeteria for her lunch break. Yeah...he failed it, but he did get some advantages out of the I had the overseer send one of the two security droids to go "see what the hell is going on out there".

At any rate...we laughed about that one.

We had a good time, like I said, in spite of my screw ups with the game. But, that is nothing that some practice won't take care of eventually...
17  Gaming / Analog Gaming / Re: Star Wars: Edge of the Empire - Forum RPG - OOC thread on: August 16, 2013, 09:27:45 PM
I could be very interested in joining very soon. I ordered the book (plus all the other stuff available via coolstuffinc). It should be arriving Monday. I will want to read through a little bit, then maybe join?

18  Gaming / Analog Gaming / Re: Getting Back Into Board Games on: May 01, 2013, 10:30:23 PM
Still having a blast with Conquest of Planet Earth (and I have only played solo games at that). I have never played it without the Apocalypse expansion, and to be honest, I don't think I ever could now after playing with it. I also bought the Santarri race mini-expansion, and it arrived today. Pretty fun(ny) mechanic with them. Not to mention the "Well-Armed Redneck" Resistance Hero card that came with it (there were I think 10 cards total, along with the Alien Race card).

For those of you that play the game, do you use any of the optional rules? This game is pretty easy to fit your own skill level. After several plays, I was starting to win much more than lose (in fact, I won 4 games straight with the basic rules). So, I decided to flip the Resistance board to the "Brutal" side, and I use the Tech Locations Add to the Tech Breakthrough Die Roll rule found towards the back of the rule book. I also start out with 3 Resistance Counters on the "center" board (the board that starts with the Capital location card), and 2 Resistance Counters on my player board.

The two games I played using those variations were pretty epic (at least in my mind). The last game I played, I was playing as the purple octupus guys, the Arbiters or whatever they are called. I made it up to 7 conquest tokens, but was not able to gain that last one. Then, the Humans began to really fight back, and at one point, I had ZERO saucers on the board, with Rangers in my landing zone. The score ended up with me having 3 Terror when those pesky humans managed to reach the end of their tech track and build that damnable Super Cannon!!

Just an awesome and fun is games like this that makes me glad I am a gamer, and it also makes me wonder why I waited so long to finally pick it up!!
19  Gaming / Analog Gaming / Re: Getting Back Into Board Games on: April 27, 2013, 11:24:55 PM
Conquest of Planet Earth (+ the Apocalypse expansion) arrived yesterday...whoa, what an awesome game. I have played 4 (5 games if you incluse the all screwed up learning process first game), and this game is crazy fun. Very chaotic, and the theme is all over the place. Flying Frog does some great games, but I think this is by far my favorite of theirs (I have Touch of Evil, Last Night On Earth, and Fortune & Glory, also).

So many things about this game that I really enjoy...
20  Gaming / Analog Gaming / Re: Getting Back Into Board Games on: March 12, 2013, 02:53:56 AM
yeah, it does make it a lot to try to track. I will kickstarter the next game they put up, though. I pre-ordered the expansion you just got (along with the other heroes/villains/environements) from miniaturemarket...and I read from someone today that miniaturemarket has the go-ahead to start shipping them on the 15th. Which is great, because that means I should have it before I leave town on the 31st.
21  Gaming / Analog Gaming / Re: Getting Back Into Board Games on: March 11, 2013, 11:39:13 PM
I got those for my Lords of Waterdeep game. Love them.

Any of you play any Sentinels of the Multiverse? We have been playing that...well, we were until my kickstarter for Zpocalypse arrived.
22  Gaming / Analog Gaming / Re: Good sites to buy boardgames? on: February 10, 2013, 08:19:37 PM
I pretty much only order from CoolStuffInc and Boards & Bits. Although, Boards & Bits is slowly fading. It actually used to be only from B&B, but then he move his warehouse and now it takes the same amount of time to deliver as CSI. (I used to pay for regular FedEx shipping, and it only took one day, now it takes 2 days).
23  Gaming / Analog Gaming / Re: That "OMG I have to own this game now"-feeling! on: February 10, 2013, 08:07:28 PM
Wow, I have this...and the expansion. Have never played it, though. One of those games that is always "there", but never actually get it out to play, as I have so many other games we know we enjoy.
24  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: November 22, 2012, 10:16:21 PM
I am attempting another look at Rift...although, with playing Guild Wars 2, I am having lots of difficulty with it. So many things GW2 did that is better than any other MMO out there, I feel.

I do like the rifts, though...but the questing? My God, my God...
25  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 Names List on: September 09, 2012, 05:04:41 PM

You guys on Ehmry Bay? I am too!!
26  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 22, 2011, 12:57:40 PM
yeah, and I have tried several times over the last few days to set up a subscription...but their system would not let me. Now, I cannot set it up because their site is hammered to the point I am in a line to get onto the website.
27  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 25, 2011, 06:46:08 PM
I logged in, sat in the Q it is "loading". The loading bar is about 1/4 of the way up, and it seems to have hanged up there, nothing else. The game is still running, but nothing is happening. I am not sure if I should restart the game, or just wait it out? It is not a black screen. What is on the screen is "the story so far" from where in the storyline my character is. Should I just shut it down and restart it? Let it go and hopefully it will finish loading up?

28  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 15, 2011, 08:59:34 PM
I gotta agree. Sure, there are going to be things that it shares with WoW, but to me, this knocks WoW off its lofty throne, then stabs it violently several times before tossing it out in the freezing snow.

I absolutely HATE, DETEST, and simply CANNOT STAND WoW. But I really, truly enjoyed this one. I really felt a connection to my character grow with each cutscene and conversation she had. I felt truly drawn into the story, and couldn't wait to see what would happen next. Any and every other MMO (from WoW to Rift to EQ2 to LotRO) became simply skimming (if even that) to the bottom of the wall of text to accept it as a quest/reward. If it was for a quest, then off to complete it, if it was the reward, select the reward. Then move on. In SW:TOR, I was really drawn into the story, and some of the decisions at least seemed tough to make (perhaps no matter what choice you make, the same result would happen, but it sure felt like the choices mattered).

The story felt like it was important. Most other MMO's, the story only is there to move you forward. In this, it felt like I moved forward, to see more of the story. And I could truly imagine my character walking around trying (beyond simply what the screen shown to me) to solve the mysteries presented in her particular story, with the balance of the galaxy hanging on the edge.

To say I enjoyed it is an understatement. This was one of the best MMO experiences I have ever had, personally. Did I enter the fan boy realm? Probably, but I felt that this game is worth it.
29  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: November 09, 2011, 09:01:48 AM
got my invite, also....and it looks as though it is only for the weekend.
30  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 14, 2011, 09:23:02 PM
I pre ordered through Origin (the digital deluxe version), so I should get the early access sometime before actual launch. Still not in any of the betas, but a friend of mine is in the regular beta (has no job, so he spends nearly every hour of his day in the game).

I am all for joining a guild if GT starts one up.

31  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 11, 2011, 06:29:04 PM
I thought I read, in regards to companions, that the players can go in and customize what their companions look like. Maybe I misread, though?
32  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: October 07, 2011, 04:02:25 PM
2 questions:

1. Is Origins an ok place to buy this from?

2. If I pre order it now (from Origins), will I be charged the full amount now? Or when it is released?

ok, one more question....since I am here asking.

I just pre ordered through gamestop, but, they are out of the pre order codes (I guess). If I cancelled my pre order through them (to pre order through Origin, for example), is it possible to cancel a pre order that is an MMO? I have never cancelled any pre orders before. Do I get my 5 dollars down payment back? Might be stupid questions, but I worked 3rd shift last night, and too tired to go search for the answers at the moment, so hopefully someone will take pity on me and answer.


33  Gaming / Analog Gaming / Re: Tales of the Arabian Nights (session report) on: September 03, 2011, 09:18:54 PM
they say that the 3-player game is the "sweet spot". You really don't want to go more than that due to the down time. How the game is set up, with 3 players, every turn, everyone has something to do.
34  Gaming / Analog Gaming / Re: Tales of the Arabian Nights (session report) on: September 03, 2011, 01:26:40 PM
(Part Two of the Stories of the Travels of Aladdin)

Poor Aladdin, jailed for being accused of being a gool. Poor Aladdin, imprisoned for doing nothing wrong other than being in the wrong place at the wrong time in front of the wrong people.

The jailer brought food and water to Aladdin. Aladdin, though, kept asking questions: Why am I still here? Why do they think I am a gool? Can you tell them I am not?

Alas, all of these questions fell on empty ears, though, as the jailor shouted at Aladdin to shut up. Aladdin though would not give up, and shouted louder. The jailor shouted even louder. Aladdin answered with louder shouts. Finally, the jailor took a spear and started banging the tip against the bars, giving the ringing an echo throughout the dungeon. But still, Aladdin would not give in and kept shouting. After several hours of this, the jailor finally left, and didn’t come back. The next day, a new jailor brought Aladdin his food and water.

This new jailor shared his emotions with Aladdin, giving rise to Aladdin to tell his tales of stories. The jailor, it turns out, loved stories, and asked Aladdin to continue with more. Aladdin realized, though, that even though he was to tell tales only a great storyteller could tell, he was still going to be a captive in this dank dungeon. He told the jailor that he would not share anymore stories as long as he was locked in this cell. After the jailor begged for more stories, he finally agreed to release Aladdin. One last story was told, and Aladdin was a free man once again. As Aladdin looked forward to Rome, he also looked backwards at the dungeon he had just left, and a determination entered into his heart to complete his quest to seek knowledge…and the first stop he must make is to Rome. Well, it was actually to go to the privy, but after that, onward to Rome!!

Finally, after many days of traveling, the city of Rome rose up before Aladdin. Rome was majestic in its size and grandeur as Aladdin took in all the sights, sounds and scents. Along the way through the city, a house burst into flames on his left!! Aladdin at first was stunned into shock, but quickly realized that the house was burning up at an accelerated rate. Aladdin began to shout for help, and many Roman citizens ran up, but all they would do was argue amongst themselves as to who should get the water buckets to put out the fire. In total disbelief, Aladdin stood near the blaze while the people argued and shouted at one another until finally, the house was a smoldering ruin, nothing left but ashes.

Finally, Aladdin decided he had had enough of Rome, and began to prepare to embark on the next leg of his journey for the search for knowledge: Timbuktu.

Aladdin purchased a boat across the Mediterranean. It was a pleasant sail across the water, with nothing happening of any import…that is until he saw a band of roving Bedouin bandits camped out along the coast. Aladdin asked the captain to cast anchor, but the captain refused. After an argument over where the captain could, and should, spend the rest of his days, Aladdin jumped overboard (with a little bit of help from the sailors). By the time Aladdin swam ashore, he was far down the coastline where the bandits had their camp. So, nothing left for Aladdin but to walk to the Bedouin camp. After several hours, Aladdin finally made it to the campsite…only there was no longer a camp there. The bandits had moved on, taking their ill-gotten treasures with them. 

Aladdin slept, and in the morning, headed south to Timbuktu. On the way, though, a harsh sandstorm arose. There was nothing Aladdin could do other than hide and pray to Allah for help and salvation from the storm. But instead of Allah helping him, the storm grew worse, as giant sandstone hail smashed down on Aladdin. Aladdin cried out in pain and anguish, suffering greatly in the storm. After several hours, the storm finally passed, leaving a desert washed and scrubbed by the sand and an Aladdin that was bruised and hurting, now diseased once again from the brutal beatings he took from the sandstorm.

After Aladdin regained some strength, he began to make his way once again to Timbuktu. Finally, after many days travel, Timbuktu appeared before him. Aladdin made his way to the city, only to find a lonely princess just inside the walls of the city. Aladdin asked her if he could help her at all. The princess replied that she was lonely and missing home (Baghdad). Aladdin offered to tell her some stories about the home that the both seemed to share, but were yet so far away from. The princess thanked him as Aladdin began his story. By the time he finished only his first story, the princess was sound asleep, her breathing steady. Aladdin, sore, tired and bruised, fell asleep also. The morning came, and the princess, thankful for the story Aladdin gave the night before, gave Aladdin a bag of gold. With the gold, Aladdin was able to pay a doctor to heal him from the disease he contacted in the sandstorm.

Alas, Aladdin has now been to Rome and the city of Timbuktu. His next journey is far across the other side of the world: Gaya in India.

As Aladdin leaves Timbuktu, he sees a traveling show all the way from deep India!! He enters into the largest tent, only to find two elephants walking around the tent, with an old magician riding atop one of the great beasts. Amazed by the fact that this old man was able to train and control the great and giant beasts, he offers the old man food and wine. The old magician accepts, as the elephant the man was riding makes its way to the area that Aladdin was sitting.  The old man and Aladdin eat and drink, sharing stories throughout the night. During the visit with the old magician, the old man told Aladdin all about India, elephants, and what to expect on his travels to the far city of Gaya. In the morning, Aladdin not only felt rested, but he also felt that he was fully mentally prepared for the next part of his journey.

The trip to Gaya in India could only begin with putting one foot in front of the other…and that is exactly what Aladdin began to do: Walk.
35  Gaming / Analog Gaming / Re: Tales of the Arabian Nights (session report) on: September 03, 2011, 12:19:23 PM
The Stories of the Travels of Aladdin

(Part One)

Aladdin began his journey in the world after his father gave him the quest to seek knowledge. He was to travel the world, discovering the ways and cultures of other peoples, learning all the mysteries of life. So, Aladdin set his sights on the grand European city of Rome.

Aladdin’s initial travels led him to a deep, green forest, where he caught a glimpse of a mystical creature. Aladdin tried to follow it, but he soon lost sight of the creature in the deep woods. Aladdin became so focused on this wondrous creature, he nearly became spellbound in the pursuit (Under Geas) of this creature. He just had to find it and capture it, he constantly thought.

And so Aladdin continued on his journey towards the city of Rome. Along the way, Aladdin came across a slave. He asked the slave for directions to the nearest city. The slave politely gave him very descriptive directions, and thanking him for his generosity, Aladdin moved on. The problem, though, was when Aladdin became lost. It turns out the slave was crazy, and sent Aladdin on a wild chase through the wilderness…“Turn left at the painted rock. Turn right at the dead tree. Turn back at the falling rock zone.” The directions were all for naught, as now, Aladdin was truly lost.

The good news in all of this, Aladdin finally came across the mystical creature he had been so focused on finding again…only this time, the creature didn’t simply disappear in the trees. The creature instead turned on Aladdin, stung him, and flew away cackling about the poor situation that Aladdin now found himself in.

Lost, and now diseased from the vicious sting from the vile creature that he was chasing, Aladdin decided to just sit and wait, praying and hoping that Allah, the Great One, would send help his way. After several days of surviving the elements and attacks by wild animals, a band of Dervishmen arrived. The religious men listened intently to the story of Aladdin, and the trials and hardships the poor lad had experienced in his quest for simple knowledge. They soon took pity on Aladdin, and helped him find the nearest city. The good news was, Aladdin was no longer lost. He knew the direction to the nearest city, Adrianople. The bad news was, he was still diseased and now wounded due to the vicious attacks by the wild animals.

Aladdin decided to head to Adrianople to find a doctor who might could help with his wounds and the disease that was ravaging his body. He soon came across several human bones, broken and gnawed on. In the near distance, he saw slow movement through the underbrush. Upon watching closely, Aladdin saw that the creature he saw move, was actually a goolah. This particular goolah seemed to be mourning, and seemed to be very sad. As the goolah cried out in utter anguish, Aladdin weighed his options…should he approach the vile creature, offering it aid? Should he attack and rid the earth of it’s vile presence? Or perhaps he should just turn around and avoid the sorry creature altogether? He chose to avoid the thing…but upon leaving, he stepped on a small, dead stick, snapping it in half. The crack of the stick alerted the pathetic goolah of his presence. The goolah went into crazy-mode, and lunged forward, sniffing the air, until he located the frozen-scared Aladdin. Aladdin was then staring the goolah in the face….until finally, the goolah charged towards Aladdin!! Aladdin ran…and he ran and ran and ran some more, with the goolah never breaking pace, slowly gaining. Finally, Aladdin saw help in the form of a small village ahead. The goolah broke away from the chase, disappearing into the woods on the side of the road. Aladdin rushed into the little village…but he, himself, looked like a gool….wild-eyed and drooling, foaming at the mouth after his desperate run from the goolah. The village men, thinking that this was the gool that had been terrorizing their village and killing their children, tackled Aladdin to the ground. Aladdin tried to explain that he was not the gool, but that the goolah was chasing him. None of this mattered, as the men celebrated because they thought they captured the great enemy of their village. They threw Aladdin into a cell, locking him away.

Now, Aladdin’s tale is a sad one, indeed. Diseased, Wounded, and now Imprisoned…will our hero ever make it to the city of Rome?
36  Gaming / Analog Gaming / Tales of the Arabian Nights (session report) on: September 03, 2011, 12:19:04 PM

Got this in the mail the other day, and started a solo game. It is an interesting "game". Kinda like a boardgame version of the "choose your own adventure" books that used to be very popular.

I am writing a session report for my ongoing solo game, which will be started below.

Any comments or questions are more than welcome.

37  Gaming / Analog Gaming / Re: Arkham Horror and the Expansions on: August 09, 2011, 08:21:57 PM, how does this sound:

1. The Mythos cards for each of the small box expansions (but maybe not Pharoah and King in Yellow unless I use one of those specific ones?) I was thinking maybe using the King in Yellow as a base line, also...but not sure?

2. The Gate cards ALL the expansions. (for Kingsport and Dunwhich, if not using those expansions, I tuck them under the board with the Other World section sticking out....)

3. Injury/Madness cards

4. all item/spells/unique/skills from all expansions

5. the Personal Stories cards

6. Relationship cards

7. the New Gate Markers (from Lurker)

Not sure, though about the "One of a Thousand" cult cards from Black Goat. Do those work ok without using that variant?

Also, of course, I am using all the Investigators and Ancient Old Ones and all of the location cards for the Arkham board (and the other boards if/when they are used).

I think that is my "official" set up now. Just not sure about the Black Goat cult cards....

When I use a board expansion, I will add the Mythos Cards in for the games I play using them.
38  Gaming / Analog Gaming / Re: Arkham Horror and the Expansions on: August 05, 2011, 11:44:03 PM
Here is my reply on another forum to the answers I got. Note, though, I just got the Lurker expansion today, so I haven't even looked at it much.

I figure I would use, as my baseline, the Dunwich Horror, The King in Yellow, and probably the Curse of the Paroah (maybe). I will use all the items cards (spells, items, ect). I was thinking of using all the allies (maybe), and using all the injury/madness cards. Also, using all the locations, Mythos and gate cards....but not sure about the Mythos and the Gate Cards. Especially the Gate Cards, as it seems I would be using the "Other" result quite a bit. I could be wrong, though.

Is that a decent (gameplay without crazy dilution) basic set up? I figure sometimes, I could use one of the other board expansions either along with Dunwich or instead of. But I remember really liking the Dunwich Horror expansion a lot when I played before.

There is just so much in the game anymore, that it is hard to determine what to use.

39  Gaming / Analog Gaming / Arkham Horror and the Expansions on: August 05, 2011, 10:31:46 PM
I decided to make its own thread for this, in case others have, or are trying to figure out what to use.

I now have all the expansions to date (except the RIVISED version of the Pharoah one.) I spent the last couple of days getting everything reorganized and separated into each expansions own stuff.

Now, I have all of this stuff....

For those of you that are in the know, I want to only use the base game(board) for a bit, but still want some of the expansion stuff. What should be the base line for content? Always use the King in Yellow? What about the Pharoah stuff? The Goat expansion? The Lurker expansion? What about the different components from the big box expansions? Like the injury/madness cards?

What do you use in EVERY game, no matter what expansions (boards) you use or not use?


40  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: June 18, 2011, 08:45:17 PM
anyone still in to this? I am reinstalling now. VIP member, due to my lifetime sub....not that I realy know what that means.

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