April 29, 2017, 07:25:20 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1]
1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Eve Online - GT+OO Corporation (Naming?) on: May 05, 2009, 06:52:30 PM
I will be around.  I joined the channel today and met a couple of members.  I just came out of 0.0 space and was looking to spark some industrial/mining movement.  The industrial side of this game usually is the first step in because it is easier to get started.  Then people want to move to combat to pvp which entails 0.0 most of the time.  I tend to enjoy the industrial side, but finding those who like to sit and mine for hours on end to get the minerals is rare these days.

I can do lvl 4 missions in gallente and minmatar races.  If anyone wants to tackle them.  I don't know if they have changed it yet or if it was a rumor i never checked into that the ai was going to change for rats.  If it hasn't, I can tank lvl 4's myself and let other pew pew them as long as the rats don't switch targets now.

I find the most fun in EVE by helping small corps get to a new goal.  I have either started these or joined them in the past.  Typically it reached a point where the member grew and wanted to go different directions.  I am fine with that as well, it sounds like this corp may be reaching that level already.  However, I will be around, so let me know if you want help in an area and how i can help.
2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Eve Online - GT+OO Corporation (Naming?) on: May 05, 2009, 02:17:50 PM
It has been a long time since I have been to GT and I am a long time EVE player.  I bounce back and forth into it.  I would like to offer my services and helps, at least with what I do know to help the GT member corp out in its start-up.  If anyone wants to message me in game, my name is Mykhel in EVE.  I am not playing a lot right now, but training my character.  I would be happy to help discuss whatever you want, let me know.

Edit note, you can also pm me here if you so desire.
3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Eve Online on: September 08, 2006, 01:16:16 PM
EVE is definately not a game you can sum up in a nutshell.  It is one of if not the most complex mmog that I have played.

Grue, sorry to hear about the fan problem.  If you decide to get back into EVe, let me know.  I will see if I can help with any specific questions you might have about the game.
4  Gaming / Multiplayer Madness (MMO or otherwise) / Marvel Mmorpg on: July 10, 2006, 12:57:20 PM
I had not heard about a Marvel MMO, but did know about a DC one.  I suspect its only a matter of time before Marvel makes such an announcement.

I have to agree that the flooding of under par MMO games is ruining the MMO market for me.  All they see is the dollar signs and most have no idea what it takes to make a broad base of players content.
5  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: June 29, 2006, 03:31:42 AM
I am still around, but unable to play much.  Still training skills though for my eventual return.  GS people moved on to other corps and it has been closed down.

I apoplogize for getting you in on a bum deal at the time, but I couldn't devote the time to the corp it needed to flourish.  Send me an evemail in game if you need anything.
6  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 18, 2006, 04:56:40 PM
Yes, Kali is going to create a lot of buzz.
7  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 18, 2006, 02:23:33 PM
Quote from: "LoneStarSpur"
Wel, Mykos, if I'm going to turn Zellin into a fighter according to your Basic Training Sheet I need to buy and train 21 new skills. And I *definitely* need to start doing some kill missions so I can start honing my fighting skills...since I have none at the moment. :cry:

Thankfully, I had some ISK fall into my lap last night. biggrin

And I'll still be able to keep my options open to possibly helping the Corp down the line with ship-building and the like.

Righto Zel. Welcome aboard.  Jsut follwo the path that you think will give you the most fun.  Thats what we are about.  We will provide opportunities for other activities, but not many of thsoe will be mandatory.
8  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 18, 2006, 04:01:51 AM
support link for lone

9  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 17, 2006, 04:55:35 PM
Quote from: "LoneStarSpur"
With the following Attributes would it be possible to turn Zellin into a repectable fighter in, say, 6 months or so. Maybe specializing in Combat Drones and Electronic Warfare. I want him to be my 'kill all Amarrians' character.

Intelligence   15
Perception   7
Charisma   8
Willpower   10
Memory          11

I think I'm going to make a Caldari/Lai Dai scientist type who might turn into the char I play most.

attributes don't make the character.  They help in training time only.  They will not make you a better fighter, miner, manufacturer, etc.  So the answer is yes.  If you plan to go that route start now.

You might consider tainign gallente ships as they have some of the larger droen bays in the game.  I love droens and use them a lot on npc ratting.  I do not know how effetive they are in pvp.  I am sure they are somewhat effective.
10  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 16, 2006, 11:41:56 PM
id recommedn not waiting a month to join a corp.  Nothign like doign group stuff.
11  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 15, 2006, 08:47:13 PM
hehe i have doen the same at work, but im nto the boss.  iw ork in my families business.
12  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 15, 2006, 08:12:30 PM
There are other thigns you can work on to make stuff.  One thing I used t make and do ok with were combat drones.  Not too bad to make.
13  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 15, 2006, 05:36:48 PM
I did a little market research. in my region, to buy the minerals to make 1 small tractor beam will cost 1.39 mil isk.  A tractor bema in my region sales for lwoest price of 950k, highest price was 1.6 mil.  This is all near base skills in production, so it could be better with a better industrial person.  Prices will also fluctuate between regions

The bigf hting is finding a station you can by nearly all your minerals or your gonna have some hauling time to get mienrals to the right station.
14  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 15, 2006, 04:13:26 PM
I could have, maybe should have, recommended to not start manufacturing too early.  Learn how the market works.  You can place sell orders for what u want to sell your stuff at for lengths og time form 1 day to 3 months.  You set the price and how many u want to sell.  so find a "ciche" market that youc an fulfill and sell at what u want to sell at.  Just know that prices willbe undercut and there are always fluctuations.

One of the hot items right now and maybe for a while are small tractor beams.  I don't knwo what qty of minerals they take, but they are being bought by 0.0 manufactures so they can reprocess them in 0.0 for good minerals  for them to build other stuff.  I am assuming they reprocess into a large qty of minerals, which means they also take a large qty of minerals to make.  But it is easier transprting them due to their msall size comapred to the minerals they use.  anyway that sounds hard to explain when i jut did it. smile
15  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 15, 2006, 04:07:16 PM
you go to your new base in one ship, get a shuttle, build it or buy it, then fly back to old base and get next ship to fly to new base.  rinse and repeat for however many ships you have.

There is no need to keep your starter ship.  Its not worth much as you progress out of the staretr system and tutorial missions.
16  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 15, 2006, 02:31:49 PM
You got the shuttle blueprint and made one?

Shuttles are used for faster travel between long jumps.  They cant carry much, 10m3 cargohold.  Theya re fast, 500 m/s.  you cannot fit anythign on it like weapons or afterburners.  Its a chepa travel alternative is all.

They sell for at most from the npc market at 9k.  players usually dont sell them.
17  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 15, 2006, 12:42:23 PM
Quote from: "drifter"
I am on name is Drifter Golder.  

Question does training time only count when logged in or can you be training while logged out?

If a skill takes 4 hours to train it takes 4 hours of real time.  Whether you are in game or not.  So good thing is that youc an train while not playing.  Its not a bad thing, but you do have to schedule your skills and there is no que to line up the next skill to start automatically.  So try not to waste time by having skills end trainign when you knwo you can be online to start a new skill.

Also you can stop training and start trainign a new skill at any time and not loose any accumulated skill points.
18  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 15, 2006, 02:08:32 AM
I will add you to my lsit too spar hawk

Good to hear your out of the newb ship.  Fro combat your wanna get into a rifter asap.  They are bad news. smile
19  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 14, 2006, 04:03:03 AM
That stinks.  I hope you get it worked out.  Let me know.
20  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 13, 2006, 04:19:14 AM
it takes a little time get used to it, targettign and activating weapons is key smile
21  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 13, 2006, 02:27:43 AM
Feel free to leave me your eve names so i can add ya to my address book smile
22  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 13, 2006, 02:07:16 AM
There are plenty of pvp options.  I would not recommend a solo pvp career, as in any mmo thats just not gonna work for ya.  Even more so in eve.  Find a corp that works on pvp alot.  I would recommend my corp, as we just signed in on one of the biggest allainces in eve and will be getting into a lot of pvp soon.  I will be glad to help you as muich as possible.  I liek to see people enjoy their time.

With time you can be everything in game.  It takes time to train skills.  So initially you need to focus your time in one area.  The giude in my excel sheet will get you up and running into pvp or agent mission combat pretty quickly.  Training thsoe skills to thsoe levels suggested will have you in the 1 mil skill point range in under a month.  I will be happy to recommend futher training once you get a taste of the game a little more in depth.

You can actually get a startign character with lvl 4 frigate at start follwoing the right custom career path at creation.
23  Non-Gaming / Forum and Site Feedback / Login Problems on: May 12, 2006, 08:32:58 PM
It is usually found at the bottom for the forum indexmain page.  There is a login below the forum categories.
24  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 11, 2006, 07:13:23 PM
Here is another good link for a vast amount of information.  It has links to other info as well.
25  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 11, 2006, 07:09:51 PM
Quote from: "LoneStarSpur"
Thanks for the help, Mykos, and the excellent link.

I'll look you up after I've been in game enough to at least figure out how to chat. slywink

Opent he people and places neocon, on the left side of your screen.  That will bring up a window that has several tabs and at the top a search feature.  You can search for people, corporations, systems, etc.  Make sure the drop down list is set to characters and type in my name, Mykhel.  I should be the only single name on the list.  right click my name in the pop up window and from there you can add me to your addressbook, send me an evemail(an in game mail), or start a conversation with me(if I am on).
26  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 11, 2006, 04:19:47 PM
Quote from: "LoneStarSpur"
1. Do you plan to mine your own minerals for manufacturing?

Yes, at least part time. I'm certain I'll have to be buying stuff on the market and, if Eve is like other MMOs, I'm guessing there will be materials that will only be available in the sub-.5 areas.

Mining in a .9 to 1.0 security system will be easy in terms of no npc's or players attacking you, some minor griefing from players called ore theives, but not to worry much about them.  Competition in those systems will be high because "AFK" Macro miners will abound eating up all the asteroids.  Corporations strip mining the low end mienrals that are the basic building blocks of all manufacturing.  Simle asteroids only in these systems.

Mining in .8 to .5 systems introduces the npc "rats" which will spawn in from time to time.  in a .8 they will be a nuisance only.  They will spawn 2-3 and only be of the smallest ships, frigates.   When you get down to a .5 system there may be the occasional crusier spawna nd severla frigates and destroyers.  It will depend on what your minig in whether they are overly dangerous or not.  You start seeing some better asteroids to mine and the competion for them can be fierce.  

Now when u get into the .4 and below systems is when you open up the threat of bigger npc's and players as well.  You will see more of the ores you started to see in .5 systems in more belts.  Higher risk equals higher reward.  I do not recommend these systems for solo mining.

Her eis a link to ore types.  You may need to click some links to find the ore info.

Quote from: "LoneStarSpur"
2. What type of things will you want to build from the vast library of blueprints?

Things that would be useful to a Corporation that I would hope to become involved in at some point (no idea which one at all). I'm not sure how long it takes a newbie industrialist to advance to where he can make items that would be useful to others. Can all Eve characters make the basic necessities (ammo and the like)?

You can start making stuff as soon as you get into game, if you have the blueprint to make an item.  Prices range on the blueprints and almsot al the absic items BP's are sold on the market.  If you are going to manufacture, you need a few skilsl to help reduce your cost of building, production efficieny is one such skill.  It will reduce the minerals required to build x item.  I highly recommend lvl 3  or 4 before you start mass building.  It will save some minerals over the long haul.  Competition ont he market is the key thing.  Finding what peopel are buying up and seeing if you can make it for a profit.  Its a business simulator and it can be tedious. If you like micromanaging profits, its a blast.

Quote from: "LoneStarSpur"
I'd also like to be able to do Agent 'quests' and do some NPC killing.

PvP...I've never done it. Period. But for some strange reason it intrigues me in Eve so at some point down the line, if being an Industrialist gets boring and I need a change, I just might like to take a stab at it. If it doesn't take great reflexes (at 50+, mine are shot biggrin), I might enjoy it.

Looking forward to starting over Friday night and finishing off the tutorial.

Thanks for your help.

Agent missiosn are a great source of income and items that can be refined into minerals.  I highly recommend doign them.  It sa great source of extra isk and also a nice break from doing industrialist stuff.

PvP is a wide areana in eve.  So take your time and figure out where you want to go.  Let me knwo when you plan tos tart, I will be glad to let ya join my corp and get involved in some large scale stuff where it might look intimidating, but being ina  alrger group can really save your hide.
27  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 11, 2006, 02:15:41 PM
CCP is doign a hardware upgrade.  So nothign will be available from EVE all day.

Yes you can make a manufacturing centric character.  There are a variety of ways to go.  Answer these two questions.  Iw ill continue helping.

1.  Do you plan to mine your own minerals for manufacturing?
2.  What type of things will you want to build from the vast library of blueprints?

If you follow the guide I linked too, you will be surprised.  Now you won't be able to go one on one pvp, but if you get invovled with a corporation and group with others, you will have some success and be a viable asset to the pvp realm.

Yeah goign through the tutorial missions, 10 of htem I think will give you a nice bit of starting isk and some knowledge about the game.

Whether you go for a manufacuritng character, I will call them an industrialist in future posts, or pvp.  you will need some combat skills.  They jsut might need to be tweaked a little as using drones might be a better optioin for the industrialist.
28  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 11, 2006, 01:44:41 PM
Took me a little bit to clean up the sheet.  Its an excel sheet, so have fun.

Basic Training Guide

Take note of the two tabs.  The first you see is a check lsit the 2nd tab is a step by step help guide for training.

If you have any questiosn feel free to ask.  If your playign now and jsut wondeirng in space, send an evemail to Mykhel.  I will be glad to help you out.
29  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 08, 2006, 02:51:18 PM
Quote from: "Fuzzballx"
Race will also matter in the upcoming faction war which will be introduced with the free Kali expansion.  This will of course be voluntary to participate in....

Long training times are for the most part not required to use all tech 1 equipment and using all tech 1 equipment is perfectly viable.

On the other hand, capital ships and tech 2 require long training times, and are insanely expensive to boot.  They are luxury and yes, the long training for it makes you appreciate it a LOT more.  On the other hand, this is the best MMO system for leveling ever designed. a New player can in a short time compete in specialized areas with vets yet vets can do more different things better.  And you dont grind for exp, that just run missions and mine for resources when you want to, but your character grows constantly.

I agree.  Eve is one of the few games that will allow a new player to be up and fighting seasoned pilots in as little as a month of actual trianing time.  EVE is more about PvP, but even npc hunting is viable from the day you enter the game.  I have a quick skill plan I use and recommend on character creation, mainly for combat piloting.  Which is what most peopel wanna do anyway.  If there is some interest, let me know.  I may port it to an excel sheet and spice it up with what to train and when for gettign a good basic foundation of skills.
30  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 08, 2006, 02:47:45 PM
Quote from: "unbreakable"
Can you guys explain some of what you said?

I don't understand what you mean by agent.
Also, what are the differences in the races?  Does it really matter?

Sorry been a bit distracted lately.  Agents are basically quest givers.  These agents work in various divisions of npc corporations, ie manufacturing or security.  If you want to do quests that involve making stuff, look for manufactuing agents, if you want to kill look to security.  I have a link to the type of missions each division gives, if you want it.

Race does not play a major role in anything at present.  As a previous poster mentioned, Kali expansion, a free download, will have faction wars.  The war will be a choice to join and you can jsut be an on-looker if you desire.  Diff races of course fly diff chips.  So knwoing what each races ships strengths are before you choose a race is good.  Stats are fairly balanced across the races, but there are some differences that in the long run will not amount to much unless you choose stats that dont benefit the skill training fo your major area of game play.  Stats affect skill training time.  Each skill has a primary stat and a secondary stat that affects the training time.  Its really not a huge deal, I persoanlly try to balance my stats at creation as much as possible.  Charisma is the least used stat in skill training.  So you can do with a smaller amount in it to boost the other 4.

I will try to keep an eye onthis thread a little more.  If you have questions, feel free to ask.  I will try to answer them.
31  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 08, 2006, 02:38:16 PM
Quote from: "MrZubbleWump"
Can anyone tell me if Eve has anything like "instances" in it?  In other words can I take about 5 other people with me into a mission that only us five are experiencing at that time?

They are not like instances you knwo of now.  There are areas called complxes which are similar to instances.  Theya re not unique to jsut you thougha dn there is a chance that you will be competeing wiht someone to get the key to open the next gate.  Complexes act as EVE's dungeons though.

Not sure if thats what your lookign for.
32  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: May 01, 2006, 02:29:36 PM
Quote from: "Daehawk"
Ive always head Eve described as a space mining sim.

That is an old description and it was a very true one .  Mining used to be the only way to make substantial amount is money.  They revamped the other methods to be as lucrative.  Mining is still a very vital part of the game and still one of the quickest ways to earn isk.  It is boring and tedious.  It can become like work.

I am in my 3rd tour of eve after taking breaks the previous two times.  Both of those times I was more focused on mining and manufacturing,  this time I am focused on combat and having a blast.

Agent missions will eventually pass the income you can make on mining.  It does take a patience to get to the lvl 3 agents, but when you do you are rewarded.  Lvl 4 Agents are insane and helps to group for them.

So it is no longer a mining sim.  It can be if you want it too, but it is not mandatory anymore.

It is a game of patience and persistance to reach your goals,
33  Gaming / Multiplayer Madness (MMO or otherwise) / Eve Online on: March 24, 2006, 01:39:25 PM
EVE is certainly a difficult game to describe.  You can explain it to someone and they think it sounds great and get in game and just can't get into it.  I am now playing my 3rd stint into EVE.  I played from beta into about 8 months after rlease.  Got burned out of games in general and left.  I came back to EVE and played again for about a year.  WoW came out and went to play that.  I am now back in EVE for about 4 months now.

As you can see, I am a one mmo person as well.  I get entrenched in jsut one and can't focus on others.

Some things about EVE...

1.  Its beautiful.  The Graphics for a 3 year old game are still tops.  The detail of the ships when you zoom in on one is pretty really nice.  Envrionmental graphics are almost peaceful and its not all jsut black space with some stars either.  There is some variety with space nebulae and clouds.

2.  EVE is a game about risk vs reward.  You can stay in the safest of systems and never risk much.  however, you won't gain much either.  As you venture out to the lower security systems and you find better ores to mine, tougher npc's to kill and eventually into areas where other players can attack you, the reward becomes greater.

3. The agent system, or quests as fantasy rpgs call them, is very robust.  You can do missions for agents that range from mining ore, running trade goods to various places and killing npc's.  You are rewarded fro your efforts.

4. It has a varied crafting system.  Hundreds of items you can make if you have the Blueprint and minerals from the ores mined.  You can research Blueprint Originals with science skils to make them more efficient.  You can sell finished products, Blueprint copies (if the BP Original is worth anything) or just the ores and minerals you mine.

5.  Combat is pretty much what your used to in other MMO's.  click target, lock-on(time varies for this with skill, equipment and ship size), fire weapons, monitor your ships shield and armor and regen thsoe with equipment as needed.  You can witht he right skills control drones to help fight with you.

6.  There are lots of ship choices from small frigates to large battleships to extreme capital ships.  It takes time to progress to each ship type.

7. The skill training system is unique and one fo the great thigs I like about EVE.  Training skills is abotu time.  Its about real time.  If it says it takes 2 hours to train, thats two hours of real time.  You can do nothing in EVE without traiing skills.  You can raise your attributes, which helps reduce training times.  You learn to use new equipment by training skills.  You might say well that soudns horrible.  The neat thing is that the skill trains when you shut downt he game as well.  Soem skills take days upon days to train.  You can train a 1 day skill and it takes 1 day whether your there playing it or not.  You never fall behind.  Unless you have poor planning skills.  By the way there are 140+ skills, I think.  In three years, nobody is maxed out. smile

8. PvP is there.  You can avoid it by staying in higher security systems, .5 and up.  As soon as you crossover into .4 and below system you run the risk of getting your ship blown up.  You also runt he risk of getting podded, which is very bad.  You can still go to the lower systems, just get with a good group called a corporation to help you.

I am sure there is more I could type.  I am a fan of the game so my opinions are biased.  It really is a game you have to try and see for yourself.  Take a shot at the 14 day trial.

I recommend that if you go that route, train combat skills and do combat related stuff.  There are tutorial missiosn to help you get your feet weta nd elarn the game and then progress from there.
34  Non-Gaming / Forum and Site Feedback / Images in signatures... on: March 22, 2006, 09:37:57 PM
There is a mod that allows a more robust admin control of signatures.  I will look at it more later this evening.  It appears to have a image control section.
35  Non-Gaming / Forum and Site Feedback / Images in signatures... on: March 22, 2006, 09:25:39 PM
I will look to see if there are any modificatiosn for sig images.  We can currently limit the number of characters in a signature, but not image sizes.
36  Non-Gaming / Forum and Site Feedback / What does it take to ban a troll? on: March 22, 2006, 02:44:17 PM
I have been reading and not psoting mucha round here, but I thought I would share my two pennies of comments.

LE does seem to write with some degree of intelligence.  Sure he may not play a game and bash on it.  You know how to make his posts irrelevant, do not reply to his post in question.  I have found that when people's comments are ignored, they move on.  When you reply directly to him, you fuel the fire so to speak.  Stay on the subject of the original post no matter who comes in to shake it up.

Soemtimes you just have to say people are who they are and get over it.  From what I have read of LE's initial posts on games, they are usually the same.  So do not be so shocked when he posts the negative comments, when you know they are just around the corner.

Enjoy life and overlook the the ones who annoy you.
37  Gaming / Console / PC Gaming / What are you buying this week? (3/20) on: March 22, 2006, 02:29:39 PM
I am going to get The Godfather today.  I love the story, so being a part of it looks like fun.  It will be the first game I have bought in a long while.
38  Non-Gaming / Forum and Site Feedback / I need to log in constantly. (not fixed yet) on: February 21, 2006, 06:50:15 PM
Quote from: "Harpua3"
I also have to log in everytime...but there is no longer a box for me to check for "log in automatically everytime" now... :? . It used to be there...hmmm...

If you scroll to the bottom of the forums to login there, you will see the checkbox there.
39  Non-Gaming / Off-Topic / Dogs - What Breed? on: January 11, 2006, 05:09:02 AM
I have a Shetland Sheepdog. Excellent dog.  I am told by many that he is unusually laid back for his breed.  However they are excellent family dogs.  They are long haired and although the shedding is not terrible, there is still some.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.209 seconds with 21 queries. (Pretty URLs adds 0.079s, 1q)