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4681  Gaming / Console / PC Gaming / PC Gaming version: Shut up! It IS time to reveal your GOTY on: December 17, 2004, 01:19:31 AM
CoH...GotY isn't good enough.

Walter, are you playing on Virtue? Love to have you playing with us.
4682  Gaming / Multiplayer Madness (MMO or otherwise) / Anarchy Online now free on: December 15, 2004, 09:04:00 PM
I played this awhile back. Shadowlands was 5 bucks at Best Buy. It was fun for a few weeks because a good friend was playing. The novelty (my first MMORPG) wore off pretty quickly. The grind in this game is staggering.
4683  Gaming / Console / PC Gaming / My 2004 pc gaming year in review on: December 10, 2004, 10:29:15 PM
No disrespect to Rob, but lists like this drive me nuts, because one gamer's trash is another's treasure.

Heck, I'd be very hard-pressed not to crown CoH as my favorite game of all time at this point, surpassing classics like Pirates!, Diablo II, NFS:Porsche, etc.

It is interesting to see how other people view things, though.
4684  Gaming / Console / PC Gaming / LotR: Battle for Middle Earth - First Impressions on: December 07, 2004, 03:06:19 PM
All I can see now is that spongebob commercial...
4685  Gaming / Console / PC Gaming / I loved Morrowind, any other suggestions? on: December 06, 2004, 02:56:21 PM
The control system in Gothic wasn't bad at all, IMO. The real problem is that there were important keys that were undocumented (like ctrl). Once I figured that out, it was fine. This was a game where (to me) the combat required a bit of skill, yet I wasn't overwhelmed by it and thought I improved as the game went on).

I'd go w/ Gothic 2, which has a much larger area to explore than Gothic. I couldn't really get into it for that reason, but since you liked Morrowind I think you probably would.
4686  Gaming / Console / PC Gaming / Gothic 3 details on: December 02, 2004, 02:47:02 PM
I don't know...I just couldn't get into the second one. It's too big for my tastes. I just feels overwhelming. I liked the first better from that standpoint.
4687  Gaming / Console / PC Gaming / Sid Meier's Pirates Impressions? on: November 30, 2004, 02:21:17 PM
You know...I should still have my cloth map from the original lying around here somewhere...
4688  Non-Gaming / Off-Topic / Serenity (The Firefly Movie) delayed till Sept '05 on: November 29, 2004, 11:02:46 PM
I've had the box set for months but haven't gotten around to watching it yet...mostly beause the wife and I both wanted to watch it and we haven't had the time lately.
4689  Gaming / Console / PC Gaming / Pirates! - A few thoughts... on: November 29, 2004, 10:35:37 PM
Fair enough. I can certainly buy having something else new and shiny to play. I can also understand if someone doesn't get into the whole pirate thing. But that's a little different from thinking a game has no replay value because it is repetitive. All games are when you get down to it.

Pirates! (well, at least the original) is the kind of game you can play a career, leave it for a while, then come back and play again many times over. It is very open-ended and has huge replay value. Every game may have the same elements, but it won't ever be the same game twice.

That is what I would call incredible game design.
4690  Gaming / Console / PC Gaming / Pirates! - A few thoughts... on: November 29, 2004, 09:44:39 PM
You know...it honestly baffles me when people say stuff like this.
How long did it take to see everything you could do in Tetris? Space Invaders? Centipede?

The best games in the world are simple and addictive, yet allow enough flexibility that a variety of siituations can arise from those simple elements.

Checkers, Backgammon, Chess (and the ultimate answer, which has to be Go). What the heck is it about modern video games (or is it modern video gamers) that is so different from classic video games or board/card games?

People have lodged this same complaint about City of Heroes, saying there is nothing to do. I honestlly can't figure out if I'm the one that doesn't get it or they are.
4691  Gaming / Multiplayer Madness (MMO or otherwise) / Blizzard Reimbursing Users For Downtime on: November 27, 2004, 02:25:14 PM
Their numbers on this one are simply staggering. Consider that CoH is a considered a big hit and it seems like WoW matched their number of accounts more or less overnight. I mean, obviously any Blizzard game is going to have a buzz about it, but I didn't realize the anticipation levels were THAT high.

Congrats to Blizzard.
4692  Gaming / Multiplayer Madness (MMO or otherwise) / [CoH] Kheldian info posted on: November 20, 2004, 03:50:39 PM
Sheesh, I'm wrong again. Issue 3 was activated on test last night.
4693  Gaming / Multiplayer Madness (MMO or otherwise) / [CoH] Kheldian info posted on: November 19, 2004, 02:34:38 PM
Looks like my earlier timeframe estimate was wrong.
Issue 3 becane available fro predownload onto the test server yesterday. What that means is that it should become active on the test server sometime next week, which I really didn't expect to happen. It'll be interesting to see that happen just so we can get more complete info about the new power pools and such.

Hit 37 last night. After running some missions and going to get my level 40 enhancements, A friend took me down into the abandoned sewer network, where, despite eating pavement once, I gained about a quarter level in what seemed like no time at all fighting Level 39-40 Hydra. I normally prefer doing missions to street hunting activities, but this was actually pretty fun.
4694  Gaming / Multiplayer Madness (MMO or otherwise) / [CoH] Kheldian info posted on: November 18, 2004, 02:57:54 PM
It will have to go onto the test server first, and probably be there at least a couple of weeks, so my guess is 3-4 weeks minimum.
4695  Gaming / Multiplayer Madness (MMO or otherwise) / [CoH] Kheldian info posted on: November 18, 2004, 12:37:50 AM
Hey gang, they posted new info on Kheldian ATs today.
Check this out

Some freaky stuff in there.
4696  Gaming / Multiplayer Madness (MMO or otherwise) / Marvel sues NCSoft on: November 14, 2004, 10:23:00 PM
I'm no IP attorney, but the opposite side of this is that Marvel has an obligation to vigorously defend its IP assets. Again, I think it's kind of hard to make an argument for the Hulk, because no one single aspect of the character, in isolaton, is that distinctive. If CoH let you have a power ring that emitted a green beam, they'd never get away with it  IMO because it would be obvious that the power set was created to emulate a particular character. Are there other characters with pop out claws in comics? The more there are, the less unique they are to wolverine they are, and the weaker I think the argument gets, but I base that on thinking that criticizing the ability to make a character that kind of looks like a known hero won't hold up.

Shrug...but that's all just conjecture based on common sense, and sometimes the law and common sense don't see eye to eye all that well.

What is at issue here (I think) is not specific violations of trademarks by individuals playing the game (though no doubt they will be cited) but the presumption that the game gives players the ability to make clones of their favorite heroes, thereby allegedly weakening the demand for licensed products that let you do that.
4697  Gaming / Console / PC Gaming / I have Half-Life 2 in my hand on: November 14, 2004, 04:06:00 PM
Chain stores break street dates all the time. Breach of contract matters squat, because the publishers need their games in those stores more than the stores need an individual title.

The point of street dates, generally, is to try and get product into all the retail outlets at the same time, but in the end, in the vast majority of cases, they don't mean a bloody thing.
4698  Gaming / Multiplayer Madness (MMO or otherwise) / Marvel sues NCSoft on: November 14, 2004, 03:39:05 PM
Yeah, I think there's a stronger case for Wolverine than for the Hulk. I read a comment in one of the articles about how you could make a character that looks just like the Hulk and has the same powers as the Hulk. What POWERS? You mean like being really strong and being able to jump real far? Wow, that's a real convincing argument, isn't it? I find claws/regen to be a more convincing case, personally. Heck, the most distinctive thing the hulk can do is change back and forth to Bruce Banner, which you can't do in CoH, currently (you can have different costumes, but you can't change the body type/height/bulk between them.

I think they have to be careful about building power sets around powers or devices dominantly associated with a single character. Shields seem like a bad idea for this reason, as would web-slinging. They plan to do a bow set and that seems a bit squirrly too.
4699  Gaming / Multiplayer Madness (MMO or otherwise) / [City of heroes] Epic power pool info released on: November 13, 2004, 12:36:58 AM
If you decide to, look me up (Inspectre).
4700  Gaming / Multiplayer Madness (MMO or otherwise) / [City of heroes] Epic power pool info released on: November 12, 2004, 05:53:39 PM
Yes, Ironwulf is frequently online as Polar Myst. We've grouped together on a number of occasions.
4701  Gaming / Multiplayer Madness (MMO or otherwise) / Marvel sues NCSoft on: November 12, 2004, 05:52:10 PM
Well, they have taken steps to prevent this, though one might argue they haven't done enough. Designing heroes that look like copyrighted characters or naming them after such characters (this extends to supergroup names as well) are against the EULA and are dealt with. Moreover, it isn't like there's a "click me and make the hulk" button. Users have to go clearly out of their way to make a character that resembles any established character.

I think if they were going to have a preliminary session with a judge, I'd be inclined to have the judge sit down at the character creation and have them try and recreate a hero. There's a staggering number of options available.
4702  Gaming / Multiplayer Madness (MMO or otherwise) / [City of heroes] Epic power pool info released on: November 11, 2004, 11:42:29 PM
A number of people did come over and continue to play. Some came over but haven't been heard from much. Others have never made an appearance and I have never been able to find them in-game.
4703  Gaming / Multiplayer Madness (MMO or otherwise) / [City of heroes] Epic power pool info released on: November 11, 2004, 10:51:50 PM
Quote from: "DonD"
What they're giving us is more of a limited class-merging after 40.


/agreed

The infravision idea is really cool, and you actually will see that ability, I think, in a different form when the skills get here in issue 4 or 5. E.g. I think a security expert could hack into a crey or 5th computer and find where the glowies are, or something of that nature.
4704  Gaming / Multiplayer Madness (MMO or otherwise) / [City of heroes] Epic power pool info released on: November 11, 2004, 09:21:13 PM
All new stuff in what sense?
While some of the powers look to be recycled, others are clearly new.

Or do you perhaps mean an entirely different concept in some way?

It kind of surprises me that they chose to limit specific power groups to specific ATs. After all, as it seems like they are giving sets the things that would make them the closest thing to tank-mages anyway. I mean, if a tank wants tentacles or a scrapper wants laser eyes, or an illusion controller wants to throw energy torrent alongside their phantasms, why not? Of course, it may be tied in to some of the other powers we don't know...guess we'll have to wait and see.
4705  Gaming / Multiplayer Madness (MMO or otherwise) / [City of heroes] Epic power pool info released on: November 11, 2004, 03:31:37 PM
Want your tank to have laser eyes?
Or your scrapper to throw shuriken?
Or perhaps your blaster is dying for a force field?
Check it out on the updates page
4706  Non-Gaming / Off-Topic / The Incredibles is... well incredible! Duh! on: November 06, 2004, 04:51:12 PM
Saw it yesterday with my 7 and 8 yos. This is not a little kids movie. There's less of the Nemo-ish humor, with lots of action and a fairly decent dose of drama. Moreover, it is a little bit slow to get started for the younger set. We absolutely loved it, though, and I'd go back to see it again, which is something I almost never say about movies.

Am I the only one who think's Bob's boss looked like Bill Gates?
4707  Gaming / Multiplayer Madness (MMO or otherwise) / Wanderers invite you on: November 05, 2004, 03:00:13 PM
Quote from: "Osprey a.k.a. Gollum"
I just want to interject my opinions on your guild guys..(Wanderers) I hope constructive criticism is ok??


FWIW, I'm new to the Wanderers, having been one of the first to join to play City of Heroes. I think the experience you have with the group is going to vary from game to game, since not everyone plays everything, and the few who stick with it long-term will be different from game to game.  

My exeprience with CoH has been great. Generally, people were helpful in guild chat, invited me into groups when I needed a spot, etc. Now I find myself in the other chair, recruiting new folks, doling out influence to lower-level players when they need it, answering questions, helping people wiith their missions, organizing groups, etc.

I'm not part of any "inner-circle" yet I'm GM for CoH now. As I said, if the leadership for a particular game is good, that's all that will matter, but I found the Wanderers to be open and acceppting.
4708  Gaming / Console / PC Gaming / Demo for FlatOut is out now! on: November 03, 2004, 09:36:08 PM
If we could turn on seatbelts, I might be interested in this as an arcade racer to play with my son. As is, I'll keep waiting for Crashday. In the meantime, I'm enjoying Richard Burns Rally and installing Xpand Rally (Starforce and all) as we speak.
4709  Gaming / Console / PC Gaming / Are you going to play Guild Wars preview 10/29-10/31? on: October 25, 2004, 06:30:44 PM
Nope. I had such high hopes for this game early on, but those days are gone. As I tried to explain to their community liason who dismissed my comments about the gameplay entirely because I compared a game in development (GW) to a game that was released (CoH), Guild Wars is like one of those "before" shots in a shampoo commercial: dull, boring, and lifeless.

Such potential, wasted. I was really hoping for a Diablo style of pacing, with lush 3d environments and more tactical options. The game is beautiful, but the pacing was so slow, and my character (leveled up to max [I think] for the E3 event) felt so weak it was just sad. I alos think while the scenery is gorgeous, that the "on a rail" design was poorly thought out. Now I have heard that team vs team combat is fun, so if that's your bag, then you should give it a shot. After all, not much to lose.
4710  Non-Gaming / Off-Topic / If GG could be saved, would it be worth it? on: October 20, 2004, 06:37:35 PM
*nods* I was kind of thinking the same thing, but thought I'd solicit input. Thanks.
4711  Non-Gaming / Off-Topic / If GG could be saved, would it be worth it? on: October 20, 2004, 06:24:58 PM
Does it matter at this point?
Would it be better to "let it go" or is the information base there worth saving? I don't know...I know someone that used to work with Rich (actually, I think Rich worked for him on a site) and I wondered if I should talk to him. Wish I'd thought about it a week ago...
4712  Non-Gaming / Off-Topic / Thinking of buying an Apple computer on: October 20, 2004, 06:20:48 PM
I'm a mac-aholic. Been using Apple computers since the pre-mac days, in fact. I've also applied for a job with one of the retail stores opening next year. If anyone has contacts in Cupertino, let me know. Cool

Look at it this way:
I use my PC
I love my mac

This probably sounds really weird to most of you, but a PC is a tool. A mac has a tendency to almost become part of the family, in a way. Apple products, in many respects, are about digital lifestyle.

For me, it's a question of a better user experience and fewer frustrations. I do agree with the points about obscurity = security. I like the Mac OS. I think it is wonderfully elegant in a way Windows tries to emulate but often mucks up. But I think the case for being more secure is overstated. Still, I don't blame people for trying to use it as a selling tool, because for the time being, they ARE safer. What surprises me is the fact that their reputation for being more scure hasn't raised the challenge flag for more programmers.

The difference between the iMac line and the PowerMac line is that the iMacs are for general consumers whereas the G5s are targeted at professionals and priced accordingly.  Same goes for ibook vs Powerbook.
4713  Gaming / Console / PC Gaming / [City of Heroes] Exemplars on TFs a go on: October 19, 2004, 04:33:55 PM
Exemplars are now able to start/participate in task forces, as of today's patch.

Patch Notes here
4714  Non-Gaming / Off-Topic / 007, you're fired!!!! on: October 15, 2004, 11:25:49 PM
Quote from: "whiteboyskim"
Alexis Denisof (Wesley from Angel) or Clive Owen are the two that get my vote. Clive moreso than Alexis, but not by a whole lot.


Denisof gets my vote...and Mrs Guided's too.
4715  Gaming / Console / PC Gaming / First CG PC Review! - Kohan II on: October 15, 2004, 09:15:23 PM
I'm not an RTS player. Don't like them in the slightest. I always feel rushed and lose track of what stuff is doing. It's frustrating to realize you've got your guys sitting there doing nothing and you don't know it.

But I bought K:IS in a bargain bin because I had heard such god things about it (I like to buy great games, even in genres I don't care for) and I actually had some fun with it. I played through a number of the single-player missions and it was by far as close as I've come to realy enjoying a game of this type. I'll probably look to pick up the sequel eventually.

My 8 yo son likes to fire up the original from time to time and wander the map looking for beastied to kill (I set it up with no enemies, just some hives for him to find).

The graphics in those screens look like a major upgrade over the original (not that the original was bad).
4716  Gaming / Console / PC Gaming / DNF Gold on: October 15, 2004, 08:25:43 PM
4717  Non-Gaming / Off-Topic / So, anyone ever had a sleep study? on: October 15, 2004, 08:02:33 PM
*stands up...scans the room*

Hi, my name is Misguided and I have sleep apnea.

Chorus Hi. Misguided

*sits*

Ok, now that that's out of the way. Yeah I diagnosed myself with sleep apnea a number of years ago now. For many, apnea is NOT weight-related, but for me, it is. It is my belief that my apnea isn't really obstructive, but cental, meaning that it results from weak neurological impulses to the muscles of respiration. My breathing actually stops when I'm awake (as if I were holding my breath, but I'm not doing so deliberately).

One thing to understand about apnea is that your subjective experience and the degree to which your day to day life is disrupted may not necessarily correlate strongly with the severity of symptoms they measure. Some people have severe apnea and only know it because someone else sleeps with them. Others can have very mild apnea, yet thhey are a total wreck, fall asleep while driving, etc.

Anyway, I have used a C-Pap, though I don't currently (I probably should again...my weight has gone up some).

The study itself is not bad, provided the room is reasonably comfortable. Bad enough you're in a strange place, but one of the studies I had done the temperature was very warm.
4718  Gaming / Console / PC Gaming / Shareware demo opinion question. on: October 14, 2004, 10:41:13 PM
The best demos I have ever seen were complete games that were disabled in some way so they weren't fully functional. You get to a certain point and they say "Register now for 14.95" and get back to playing immediately.

Of course this might work better for some games than others, but I've seen it done very well with RPG (e.g. Spiderweb Software's stuff) and arcade games (Ricochet).

These work well because you can nab people on an impulse buy. They're having fun playing and don't mind dropping the 10 or 15 bucks to play some more. They've already had a chance to see the quality of the game.

One of the worst demos I ever played was for Zuma, which had a 60 minute limit, which wasn't enough to finish a single game if you're playing on an easy difficulty level.
4719  Gaming / Console / PC Gaming / [City of Heroes] Skill system in the works on: October 14, 2004, 08:11:05 PM
Quote from: "Osprey a.k.a. Gollum"
Quote
What do you think communication and scholarship might be used for?


Raising your education to a level where you're able to get the heck out of Paragon City and its ESCALATING crime rate.... :wink:


Tell that to all the folks in Metropolis, Gotham, Townsville, Sunnydale, and Angel Grove.
4720  Gaming / Console / PC Gaming / [City of Heroes] Skill system in the works on: October 14, 2004, 06:59:05 PM
Should be great fun. With a name like "Inspectre" and a background that includes working for Natal's Occult Crimes Unit and Scotland Yard, forensics would make a lot of sense for my controller.

I could see people with skills in Science manipulating the labs in some of the maps. What do you think communication and scholarship might be used for?
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