April 24, 2017, 07:22:44 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1] 2 3
1  Gaming / Console / PC Gaming / Re: Orange Box [360] - Thoughts and Impressions please. on: October 11, 2007, 05:27:49 AM
i can't even begin to convey just how much i loved Portal. (i'm already going back through to get achievements, now that i've played the normal game and the commentary)

first, the pacing is perfect for pretty much any learning curve.  second, the puzzles are challenging without being impossible (the normal puzzles, anyway...some of the more 'advanced' modes are reeeeeeally hard).  third (and most importantly for me), GLaDOS is fabulous.  she has the best comic dialogue i've heard in ages -- some real gems include....
Spoiler for Hiden:
"Portals have been proven to be perfectly safe.  The Device <that generates them>, however, has not.  Do not look into the operating end of the Device.  Do not touch the operating end of the Device.  Do not submerge the Device in water, even partially.  And most importantly, never *bzzzzt*"
"...but <the ballistic energy balls> can and have been known to cause permanent disability such as vaporization."
"Conservation of momentum.  In layman's terms: speedy thing go in, speedy thing come out."
"Excellent, you have euthanized your weighted companion cube more quickly than any other test subject.  Congratulations."
"You will be baked, and then there will be cake."
"Remember when the platform was sliding into the fire pit and I said 'Goodbye' and you were like 'NOWAY!', and then I was all 'We pretended we were going to murder you'? That was great."
"One day we will look back on this and laugh.  And laugh.  And laugh.  Oh, boy."
...and many more that i can't really remember very well at the moment.  the entire end credit sequence has her singing a little ditty called "Still Alive" (you can view it at GameTrailers), and it may just be my favorite comic song ever.

i'll yap more once i've played a little TF2, and i'm sure Jarrod will be glad to talk about HL and how well/poorly it's translated from PC to console as soon as he's had some time with it (i kinda monopolized the orange box all night playing Portal XD).
2  Gaming / Console / PC Gaming / Re: Gay Gamer hacked on: August 11, 2007, 02:01:39 AM
lawl.  i'd so be there, CeeKay.  i'd start an entire subcommunity dedicated to showing more manflesh.  XD
3  Gaming / Console / PC Gaming / Re: Gay Gamer hacked on: August 10, 2007, 09:42:38 PM
ATB, you're a jackass.  *rofl*

seriously, though... as someone who frequents gaygamer, i can tell you that -- just like every other online community -- there are cool people and there are douchebags.  but it's not some porno love nest, or anything ridiculous like that, any more than GT is *glares at the boys who do their best to make the Sunday Skin thread as non-worksafe as possible*.  hacking any site for the purpose of spamming hateful words is just idiotic and repugnant.  if you have that kind of time, you shouldn't waste it on hate.  calm down, you'll live longer.
4  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 10, 2007, 08:33:41 PM

Quote from: Lockdown on August 10, 2007, 12:06:08 PM

Huh, I didn't know Moriarty was GT Staff.  Shows how much I pay attention I guess.  Cool beans.

*superhero pose* why, YES!  in fact, i IS staff now!  XD

i'm a reviewer. *hides from Shifter to avoid throwing of rotten fruit*

but i still say the pixie outfit was way cooler than the schoolgirl outfit.  it's kind of...."haha, you got your zombie ass spanked by a magical barbie-doll fairy!" or something... ^_^;; 

i, for one, find bullet witch to be a charmnig game, but it's a bit too limited for a po' chick like me to spend full price on. *shrug*  then again, there are few games i'm willing to pay full price for.  eternal sonata looks like it's gonna be one of them (that game is seriously right up my alley), and probably stranglehold (they look to have done right what most other martial arts shooters have done wrong), but it's more likely that if Jarrodhk doesn't buy them, i won't get to play them for several months.
5  Gaming / Console / PC Gaming / Re: Gay Gamer hacked on: August 10, 2007, 08:12:50 AM
personally, as a female gamer, i feel more comfortable around the crowd at gaygamer than grrlgamer.  maybe because all the girls i meet on Live sound like militant bitches who want to tear men's throats out...  *shrug*

and i don't think that "singling yourself out" should in any way make hate-related attacks okay.  they didn't have it coming just because they aren't hiding their heads in the sand, and the mere implication of such is indicative of an attitude that perpetuates ignorance, fear, and repression.  "keep your head down and no trouble will come to you" is no way to live your life, no matter what makes you who you are, whether it's gender, sexuality, religion, or whatever.  there's no reason to be so afraid of other people not liking your life choices that you become ashamed of them, and in AMERICA, of all places, it should be safe to be yourself.
6  Gaming / Console / PC Gaming / Re: [Impressions] Bullet Witch on: August 10, 2007, 08:03:52 AM
i was told by a friend of mine that the game was a renter (once again, i bow to Lex's impeccable taste).

Jarrodhk nabbed it for about $25, and i played it once already; very pretty, with a fun concept, but i have to say that it certainly suffers on all the points Ron mentioned.  a game that is 5 hours long just isn't worth $50 for me -- and this is not just a case of "longer is better," but it felt like it was only a fragment of a plot, not a full plot.  if the game hadn't been so linear, i wouldn't mind its plot being so short.  i also don't appreciate the fact that on NON-SCORING REPLAYS (well, you get a "score," but you don't get any skill points to level your character up with.  you can only get those once per stage per play; if you use the New Game option to start  over completely, you'll get skill points for the stages as you go, just not if you go back and play them from the Select A Stage option.) you can't use all the fun elemental spells you get later.  the achievements tanked, as Ron said, and the allied AI sucked as much as the enemy AI -- there were lots of times when Resistance fighters got pasted by cars that were dropped when a Walnut Head met his doom by my machine gun.  it might have been better in Japanese, but the script kinda sucked, too, and the voice actors for the "normal" humans.  and i think Maxwell found his entire script in the same dumpster where Leo the Cat got his apple (see VGCats).

but there really are fewer more badass moments than wearing the pixie outfit with a gatling gun and calling down meteors on an entire city block.  that was totally made of win. <3

p.s. the schoolgirl outfit thing was too much mental image, Pete.  i must now go scrub my eyes out with asbestos.  XD

p.p.s. Engine -- you mean the Tomb Raider before Legends wasn't made totally un-sucky by the mere presence of Lara Croft's G-cups?!?! </sarcasm>  icon_lol god, that game sucked.  the controls were all over the place... *shudders at the memory*
7  Non-Gaming / Off-Topic / Re: Sunday Skin Poll(redux) - Does it really belong here? on: June 13, 2007, 11:27:37 PM
usually fully disappointed.  not enough manskin.  icon_frown

hot men have skin too! GIMME MANSKIN!  crybaby

i don't find the thread offensive, though.  i usually just ignore it for the abovestated reason. i don't care much for chickskin, so i occasionally give it a quick once-over and then ignore it.  i guess if i lived on the forum, i'd get tired of it a lot faster, but since i really only check in once in a while (unless i know there's something i'll be interested in talking about) it doesn't offend me all that much.

so just gimme the manskin, and i'll shut up and be happy for a bit.
8  Non-Gaming / Off-Topic / Re: What Was the Best James Bond Song? on: April 23, 2007, 07:49:16 AM
my favorite is probably Goldeneye.  after that, a tie between Goldfinger and Die Another Day.
9  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 16, 2007, 04:44:53 AM
to quote a friend of mine whose impeccable taste in movies/games i blindly trust: "dude, there was violence, manflesh, and boobs. i was in heaven the whole time."  XD  (ah, lex.  lex is great for a laugh. i should point him to this forum sometime.)

i really enjoyed the visual feel to this; it really made me think of the graphic novel (what i'd seen of it, anyway).  the imagery is so...mythic.  it's really great.  the effects were well handled, i feel, especially the slo-mo stuff.  i don't think it was overly violent; it's about the same level of Gladiator.  nowhere near as bad as the stuff Mel Gibson does (see braveheart, passion of christ, et al).

the weak points for me:  the sex scene almost went on a little longer than was justifiable for something that didn't show anything worse than bare boobs and butt, but at least it wasn't too badly done (as opposed to the sex scene in Underworld 2, which went on for WAY too long and was really badly faked...); i think they needed a more epic voice for their narration than Daisy Wenham, of all people (i couldn't help hearing the voice he did as that wussy friar from Van Helsing); and yeeeeeaaah, they coulda stood to be a little more historically accurate, but that's okay, since it's a legend/fairytale style of thing (it's not a documentary, people!  sheesh, take it easy....).

and for those of you boys who wish the spartans had worn more clothing?  the real spartans wore less clothing.  get over it.  i had to sit through rampant breasts, you can sit through men who have all the important bits covered (well...except for that moonlight scene *remembers fondly* ...but you guys got to see boobs, so stop complaining).  (don't pay too much attention to my griping, either, because i thought the oracle scene and the scene in the harem tent were really cool in spite of random topless chicks.)

and xerxes' voice was tooled -- they toned him down about an octave from the real actor's voice. there's a huge fansite floating around somewhere that has a lot of interviews, and one of the interviews is with the actor who played xerxes (a spanish fellow, if i recall...).  the guy has a really great accent.
10  Non-Gaming / Off-Topic / eeeeevil guitar hero solos on: February 25, 2007, 12:46:15 AM
you know, Andrew, when playing the guitar hero games, i often get the feeling that that's exactly what the original guitarists were thinking...  XD
11  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Return of GT GoW Friday Nights: 10 PM EST. 9/Feb/06 on: February 12, 2007, 09:50:12 PM

i'm there! *zoom*

in fact, it'll be a case of letting you guys know if i can't make it, lol...ah, i love Gears........
12  Gaming / Console / PC Gaming / Re: Final Fantasy XII Strategy Questions on: February 12, 2007, 09:46:21 PM
here goes...

*deeeeeeeeeeep breath*

on the subject of parties:
my parties are set up like this (primary/secondary):  Tank (Basch/Vaan), Range/Support (Balthier/Fran), Healer/Mage (Ashe/Penelo).  this is kind of misleading, however; i no longer use ranged weapons except against opponents who parry/counter often, and Vaan doesn't make a great tank.  also, my primary party is level 75, while my secondary party is level 52, so i don't switch parties often (the notable exception being when i went up against Exodus -- i switched to an all-mage party of Fran, Penelo, and Ashe).  for the most part, basch hits things, balthier buffs and attacks, and ashe heals, attacks, and runs mob control -- if i ever have more than three monsters on my party, i have ashe nuke (elementals are cheapest if the mob is weak to anything, but otherwise i use Scathe).  against hard-hitting bosses (fafnir, behemoth king, trickster, carrot) i equip the Pheasant's Netsuke on everybody who doesn't absolutely need the accessory slot, bubble and haste everyne, and switch all my raise gambits to phoenix down (or off, for those who couldn't equip the PN), and basically circle the boss with Basch to keep him turning, and to avoid getting hit with big area effects (circling also makes it almost impossible to group heal, so i also switch my cure gambits from Ally: HP < 40% -> Curaja to Ally: HP < 40% -> Curaga).

on the subject of ethers:

Quote from: kathode on February 07, 2007, 01:31:49 AM

You can't buy ethers.  They are pretty rare, and if you find hi-ethers, don't use them unless it's an emergency, and even then wait until it's an emergency late in the game smile  There are a number of augments that will help you recover MP.  Also the technik Charge is moderately helpful when you're still low level, though it's too risky for high-level characters, I've found.

Edit: Sorry, I forgot you can buy ethers from one secret merchant in a high level dungeon (think level 50).  The dungeon is the
Spoiler for Hiden:
Necrohol of Nabudis

it's true that you can buy ethers at the final (secret) shop (
Spoiler for Hiden:
the Baknamy Merchant in the Necrohol of Nabudis
), but you can't buy them until you've unlocked the final dungeon (
Spoiler for Hiden:
sky fortress bahamut
-- and i do mean UNLOCKED, not TRAVELED TO; you don't have to go there).  and they're not that rare -- there are certain respawning chests in nearly every area that have about a 50% (sometimes even higher!) chance of dropping Ether.  i have a zillion ethers even without buying them, and i hardly ever use them -- then again, i've got a magic/combat intensive party, so we only use a lot of MP in a long fight or a fight against MP draining monsters.  Jarrod, however, uses a Quickening intensive party, so he uses them all the time.

but yes, you really should save all Hi-Ethers for the final boss.

on the subject of flying creatures:

Quote from: Calvin on February 11, 2007, 05:20:02 AM

Quick question-can spears/poles/and or staves hit flying creatures?

answer:  no.  you can only hit flying creatures with ranged weapons (bow, crossbow, gun, bomb) until you have Telekinesis (which is not available until...i think your first visit to Balfonheim).

general notes
as for the license board, your first aim should always be to get everybody at least one quickening.  they'll get a huge mana boost and be able to participate in Quickening chains so that you can get Concurrences and handle bosses that are normally beyond your level.  most of the good Technicks are NOT for sale in the early game, so i advise sticking to Steal, Charge, and Libra at first, then going for the Augments part of the grid.  with magic, make sure that everyone can cast white magic (so that everyone can fix status and heal in a pinch), but make sure that Penelo and Ashe can cast all the spells you own (they have the highest magic stat).  i would recomend not bothering with specialization until you solidly have your party (that is, until they're not randomly going to run off), so i think that's....maybe just before or just after Raithwall.  even then, you'll still be fairly low level, so it won't quite be worth it yet...except where weapons are concerned.  certain stats figure heavily into certain weapons' damage stats, so it's best to be careful about what weapon you have your characters use; an example from the walkthrough is the speed vs. attack power trade-off -- while a high-level Basch (highest attack stat) can wield the Zodiac Spear with its +150 Attack and deal about 6-7K damage in one hit, a high-level Balthier (highest speed stat) with the Genji Glove (higher chance of combo) on can wield the Orochi (ninja sword) with +73 Attack to reliably get 3+ hits of 2-3K damage (3 x (2-3K) = 6-9K, so he deals more damage with each turn than Basch).

as for gambits, there is a certain art to them.  you need to be careful about what triggers each gambit and what order you put them in, especially if you have multiple gambits with similar or overlapping triggers -- for instance, if you have a Foe: Flying -> Telekinesis gambit just above a Foe: Party Leader's Target -> Attack, your party will attack flying monsters first, no matter what your party leader has targeted; but if you reverse the order of the gambits, the telekinesis gambit becomes useless as soon as you target the flying creature.  but you don't have to be creative to make a good, solid set of gambits.  just acknowledge that there are certain horrible things that can happen to your party that would really screw you over, and prepare for those eventualities:  for a balanced party, it's best to have the first gambit for every party member set to Ally: Any -> Raise/Arise/Phoenix Down, followed by an Esuna gambit, a Cleanse gambit, a Cure/Cura/Curaga/Curaja gambit (50-60% is best while you still have low HP, but 30-40% will do after about level 50), a Charge gambit (10%, but make sure it's set below your Cure gambit, so that your mage will still be able to cure as long as he/she has the MP for it, to avoid wasting precious time and MP in the event of a failed Charge), and whatever attack gambits you like.  for a magick party, you may want to change your Raise/Esuna/Cleanse/Cure gambits to item-based gambits to preserve MP.  for a melee party, you may want to lower the percentage condition on your Cure gambit, only repair certain status effects (you can set things to cure one status at a time, or only the really important ones for whatever dungeon you're in:  one for Blind, one for Sap, one for Confuse, etc., so that you can tailor it to fit your foes).

for better help, read my Supplemental FAQ (shameless plug XD):

so far, my FAQ covers the following topics:
  • getting lost (and getting un-lost)
  • menu command availability (when you get certain commands)
  • pros and cons of different weapons
  • types of character (melee, caster, ranger, support)
  • license board tips
  • maps
  • mist abilities (summons, quickenings, concurrences)
  • gambits
  • chains
  • hunts and marks
  • technicks
  • getting ethers
  • monsters and leveling
  • the bestiary
  • making marks and rare game spawn
  • hunting entites and elementals

so if there are further questions on those topics, feel free to look them up on my faq.  ^_^

please keep in mind that i've aimed the FAQ at 'Thorough Players' -- those who tend to level a lot, explore a lot, and fight optional bosses a lot (like me, lol).  i don't have suggestions on shortcuts or easy ways to beat bosses at low levels (but i do have recommendations regarding the fast paths through the license board). 

i also have a pretty thorough knowledge of the maps (even secret areas), i know where nearly every monster spawns (i still haven't finished clearing the ultimate dungeon,
Spoiler for Hiden:
The Pharos Subterra
, which is similar in cruelty to the Omega Dungeon from FFX, with the added bonus that you can be mobbed by up to 8 critters at a time simply by attacking 1), i know how to get all the different kinds of loot (even ways the book doesn't list), i have (or am in the process of getting) all the rare equipment, i've beaten the fishing minigame and am almost finished with the jogging minigame, and the only bosses i haven't beaten yet are the final dungeon bosses, Hell Wyrm and Omega Mk. XII, the ultimate dungeon bosses, the last two secret espers, and the final hunt.  go ahead and ask me questions about any of these topics, or for clarifications on my FAQ, too.
13  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Jan 12 GoW MP? 10 PM EST? on: January 12, 2007, 08:48:27 AM
OOH!  ME, PICK ME!  *bounces*

i wanna play, i wanna play!  new maps!  guns!  chainsaw bayonet!  =3
14  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 11, 2006, 09:23:38 PM

Quote from: The_Man on November 11, 2006, 03:46:32 PM

Unless you have the sniper rifle or that bow thing, people just don't die in this game unless you get them with the chainsaw or shotgun from close range.  I played online for about 4 hours the other night and every game we played boiled down to who had the sniper rifle or chainsaw fights.  I got plenty of kills, but 90% of them were just chainsaw kills where I came up behind someone.  One time, three of us were side by side all shooting the same guy and he did not die. 

funny, i don't have that problem except in Executioner and SP...  as long as you shoot them for long enough at a time, they go down just fine.  but if you leave them alone for even about two seconds, a lot of the damage is regenerated, just like it is for you when you duck into cover for a while.  once you realize that you have to harrass a guy to get him dead, it's not so bad.  that, and when you get perfect reloads (no sweat, really), your shots deal more damage for a while, and that can really finish somebody off if they're not expecting it.  i killed a guy once in Mansion when he was hiding behind the bar on the bottom floor and only occasionally peeking his head up, because i kept creeping up on the top floor until i could shoot him even when he was in cover, and then on the next run of the map, i kept being unable to finish people off until they got close enough for me to blast them out of chainsaw and retaliate.  *shrug* if you're having problems getting people dead, i'd say you haven't got the hang of playing MP yet..
15  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 11, 2006, 04:00:58 AM

Quote from: shaggydoug on November 10, 2006, 05:08:51 PM

One note about last night....

Moriarty (at least I think it was you...all you COGs look the same to me)....I salute you and your "shotgun of doom".   That was amazing.

- shaggy

*raises hand* that was me.  ^_^  i is da shotgun goddess (or i was for those fights, anyway).  when my adrenaline kicks in, it kicks in hardcore. i felt singularly badass for that woefully short moment in time.  (a nice change from the beginning of the night, when turtle was handing it to me left and right, usually with a side order of explosives.)

on a side note, i think that Mausoleum is my current favorite map.  so many opportunities to lie in wait and blast people in the face with a shotgun...... *bliss*
16  Non-Gaming / Off-Topic / Re: PSA: Acetaminophen recall on: November 09, 2006, 11:02:42 PM
d00d!  o_o

that's messed up.  good thing i don't take weaker pain pills like acetaminophen.
17  Gaming / Console / PC Gaming / Re: [360]Gears of War-Impressions on: November 09, 2006, 10:55:19 PM
zomgluv. <3

this game is so f-ing much fun.  i haven't had this much fun in a shooter since GRAW came out, and for that one, the campaign sucked ass.  i'm digging the campaign to gears.  true, the allied AI has an alarming propensity to do stupid things while telling you to go do smart things, but i enjoy having a fairly intelligent opponent.  and the graphics are shiny.  and there's really nothing quite like coming up behind a guy on a gun turret and chainsawing him in half.

the team fights on live are kinda mediocre if you're having an off day and the other team is doing really well, but when we had some more balanced teams later last night, it was super fun.  toward the beginning of the night, tho, there was Yosarian and ForgeForsaken, and they were kicking our asses, lol...  we found more evidence that Jarrodhk and PapaSmurff4 should never be allowed to be on the same team, too.  besides, they had more fun trying to blow each other to tiny pieces.  Big Willie made for some awesome fire support, too, but we really missed Soulchilde. <3

campaign wise...yeah, who else heard the LT say "take out the spotter first!" and then saw all three of the squad members just run straight at the turret? =_=....  other than that, i'm liking the dialogues between Dom and Marcus.  funny stuff.  i feel like playing coop campaign...........
18  Gaming / Console / PC Gaming / help, i've started playing ookami, and i can't get up on: November 01, 2006, 09:22:00 PM

Quote from: kathode on November 01, 2006, 12:35:24 AM

Seemingly stupid question that is causing me a great deal of agitation at the moment -
Is anyone playing this with a non-standard PS2 controller? 
I have two cheapos I got when my last one died.  One is a MadCatz knockoff but one is a plain old gray Sony controller.  FF12 seems to demand an authentic DualShock 2 or it refuses to load up.  Going to see if I can't borrow Calvin's controller for a second and test this out, but man, WTF?

Update: Yup, it doesn't like anything but the real deal.  What a load.

the problem is that FF12 requires a PS2 controller -- not a hybrid, not a PS1, a PS2.  there was a dynasty warriors game like that; it'll only work with a controller that specifically says PS2 on it -- i'm using my HipGear turbo controller for it (i think it's the only ps2 i have, lol!  all my others are madcatz hybrids).

i didn't have any troubles with the x-axis, but i just went through Dirge of Cerberus last month, and i'm pretty sure it had the same camera.  it seemed okay to me.  maybe i'm weird.

i'm having fun with the game so far, although i don't understand gambits at allr...but i made the mistake of trying to casually play ookami -- i thought i'd play through the first several minutes of it to see what it was like, and then i'd toddle on back to hunting the Flowering Cactoid.  i started playing.  and i haven't been able to stop.  ^_^;;;;;;;;;;  *goes back to painting lily pads and feeding wild animals...*
19  Gaming / Console / PC Gaming / Re: [360] Sonic the Hedgehog demo available via Marketplace on: October 04, 2006, 05:45:12 AM
it's shiny and pretty, and the gameplay looks great (all nice and SA2-ish) but i HATE the camera (why the hell do i need a top-down cam on the stupid hedgehog when he's running full-tilt at a series of obstacles?!  where is my fricken chase cam??? *shake fist*), and the controls are really unweildy compared to the sonic adventure games.  i VASTLY preferred charging up his ring dashes and his super homing attacks -- this 'single press' crap has me bouncing him down bottomless pits instead of surfing ring trails.  and slide?  why slide?  shouldn't the stupid little blue bastard be able to ROLL, like he's done for EVERY OTHER sonic game??? grrr.  they made some really dumb choices, but the game in general looks very promising.

(on a side note, it's a shame that SA2 crashes so much, because i really adore it.  i miss my pet chao.)
20  Gaming / Console / PC Gaming / Re: Chromehounds - NOW WITH IMPRESSIONS on: September 18, 2006, 03:23:40 AM
solomon grundy want pants too.
21  Non-Gaming / Off-Topic / Re: Post a Pic of Yourself! on: September 16, 2006, 03:51:27 AM
is anyone having trouble seeing my pic? i know papa smurf was having trouble with it...
22  Non-Gaming / Off-Topic / Re: Post a Pic of Yourself! on: September 10, 2006, 08:37:12 PM

EDIT: different image host (msn) -- better now? everybody can see, yes?
23  Non-Gaming / Off-Topic / Re: [Movie] The Protector... or 'man that HAD to hurt' on: September 10, 2006, 07:07:10 PM
the movie definitely kicked total ass.  and i'm not just saying that because of the sexy thai "evil underling." though he was very VERY cute and was pretty badass for a "midboss" type.

Muay Thai is just such a mobile, energetic style, it's a lot of fun to watch (though probably not fun to be on the receiving end of).  also, there are a couple points in the movie where Tony Jaa uses some Thai stickfighting, which is really cool.

the best thing about this movie, i think, is that there've been fighting games with Muay Thai characters, and we've all sat there going "no way.  a real guy can't do that move." and Tony Jaa definitely does them!  (on a side-note...the movie felt a lot like a Tekken game to me.  XD  or possibly like a Thai version of Yakuza (which jarrod picked up and i've been watching him play).)

also, i wouldn't really call unleashed a martial arts movie.  it was too heavy on the plot and drama.  if you're looking for an action-drama, unleashed is great.  but if you're just looking for martial arts, it's a dragging, draining experience that leaves you a bit unsatisfied.  i'm really looking forward to Fearless, however. <3
24  Gaming / Console / PC Gaming / Re: Chromehounds - NOW WITH IMPRESSIONS on: September 07, 2006, 07:43:18 AM
ah, don't worry; n3 is starting to wear off on me now, so i'll go back to wanting to play CH soon; assuming there will be at least two people on (whenever i happen to play agin) to let me back in the squad.
25  Gaming / Console / PC Gaming / Re: Final Fantasy VII Dirge of Cerberus Impressions on: August 19, 2006, 02:53:51 PM
okay, the hidden targets aren't as bad as i first thought; each target you hit unlocks a small group of cutscenes.  there are 20-odd cutscenes in the first chapter, but only 8 "memory capsules" to hit.

and the critics may hate it, but it's still #1 on the ps2 message board and ps2 faq pages at gamefaqs.  XD

for me, the only down-sides are the frustrating extra missions and the fact that it was kind of short (at least on Normal; but i get the feeling that i was playing below my skill on that, so it may not really be that short a game if you play at a level closer to your skill with shooters *shrug*).

(and it looks like jarrod has officially switched his job profile from ranger to summoner! i wonder if he takes an xp penalty for that? summoners have crap for movement squares, too....  XD;;  sorry, just a little (very little?  ^_^;) fftactics humor there...)
26  Gaming / Console / PC Gaming / Re: GRAW - Scheduling (LF big group play this weekend) on: August 18, 2006, 01:19:34 PM
yay, i'm coming back this weekend!  i miss GRAW, but it's jarrod's 360, so you'll have to take it up with him if you want me to play.
27  Gaming / Console / PC Gaming / Re: Chromehounds: Worth the purchase? on: August 18, 2006, 01:17:13 PM

Quote from: CeeKay on August 17, 2006, 03:06:05 PM

The Squad leader if off getting drunk in Tiajuana and the evil Morskoj have distracted everyone with zombies...

not ZOMBIES!  D=  we'd better whip out our CAMERAS!  XD  (i have to admit that the Dead Rising demo was pretty damn hilarious...)

and i was just on shore leave (or something, lol), but i'm coming back soon.  but i'll warn you that i may occasionally be distracted by rolling up the world into a giant katamari, or by blowing sh*t up with Mr. Valentine (sorry guys, but Vinnie's better looking than your mechs' fat asses XD). also, i haven't finished Oblivion and jarrod got N3, so that just makes even MORE distraction factors.

the key to playing well in Chromehounds is to pick a mech style that suits you and stick with it, fads be damned.  also, having a Commander on your squad when you drop is a HUGE boon (as long as your Commander avoids combat).  for my case, i'm best with long range weapons like sniping cannons and howitzers -- you tell me which enemy base to aim for, have someone within visual to confirm my range-finders (snipers are great for vis confirmation), and i'll blow the base away from over a hill and more than a klick out. <3

back to the main topic of the thread, however --
Chromehounds is best in multiplayer, with real people for allies.  the one-mech drops in multiplayer are sucky, and the singleplayer campaign is unsatisfying, in general, although it's a great way to get free starting parts and get used to certain classes.  if either of these issues bother you too much, you're better off saving the money for something a little shallower, like Mech Assault.
28  Gaming / Console / PC Gaming / Re: Final Fantasy VII Dirge of Cerberus Impressions on: August 18, 2006, 12:59:56 PM
overall, i'd say it played like a cross between Stand Alone Complex and Devil May Cry.  there's a little switching it up, like in SAC, and the hidden target thing was definitely SAC style.  unfortunately, the melee attacks are a little limited, and the difficulty levels of the game seem to depend almost entirely upon the way you customize your weapons (and, therefore, how thorough you are in exploring).  i mean, you'd be trucking along just fine, then hit a boss and suddenly have HUGE problems (for me, this was Rosso and Azul).  i discovered a little later in the game that this is mostly linked to the player's choices about XP vs. Gil and customization. 

for instance, there are certain enemies that can really only be handled with magic, and i had never leveled up my Materia boosting items for my guns, so those fights were excruciating for me.  but i'd turned Cerberus into the S Cerberus Zero, had a Faerie Long Barrel and an Auto Reloader,  and it turned out that i could outfire Nero in the first fight with him (i mean, holy s***, i was firing faster than in the movie!).  the Hard difficulty setting is no big step up, either, and the Very Hard difficulty setting lets you keep your customized guns; but the extra missions you can play after the main game are painful so far -- you get no items other than what you find in the mission, and i think Vincent's stats are Level 1 (no clue; all i know is that i got in there and i was like "where the hell are all my HP?!  saywhat"), but you get to keep your custom guns.  i've only made it to the 7th one i think.

the game was surprisingly short, but with the way the pacing was set up, it didn't seem that short; it seemed like it was about the right length.  since you kinda need to replay the hell out of the maps to find all the hidden targets, i'd say it's not too bad.  some hidden targets (like the damn cactuars) are awful, and some hidden targets just require you to turn and look at a certain time.  i've only found like 7 of the ones in the first chapter, and it looks like there's around 30. T~T

yes, the pacing is really as painful as faide says -- there are times where its fight two normal soldiers, cut scene, walk around the corner, cut scene, fight half a boss, cut scene.  but the movies are just sooooooo beautiful (especially the last few few before the end credits and the VERY last movie <3)...  even the normal cut scenes were pretty cool, and you have the option of skipping them (a la FFX-2, hurray!), so it's not all that bad.

story-wise, it was great (in my opinion, anyway). i even managed to like Lucrecia by the end (it was really sweet, and they got a good actress for her).  and omg Turk!Vincent is so cute and stringy and young.  XD  he looks like he must be about 17, and definitely a loser (but a cute loser, so i can't say i mind too much).  and is it just me, or does Cerberus seem a lot bigger in Advent Children? *shrug* oh well.

Spoiler for Hiden:
and OMG, the fake-out with the ending!  after the explosion when Chaos!Vincent rams Omega and we see the red mako floating down among all that normal mako, i was sitting there going "oh no, you did NOT just kill Vincent! there'd better damn well be an easter egg at the end of this!" and then, after the fricken credits were done, we get like 10 mins of 'real' ending.....*SIGH*.....although i was all 100% fangirly when they showed us the mysterious "G"...i love Gackt so much.  i adore his music, and he's a total badass. <3  i also liked that he had the other wing. w00t for Hojo's nature-violating experiments!

but that's enough from me; i have to pack up all my crap so i can move back into the dorms, and then i can get back to hunting down those hidden targets!
29  Gaming / Console / PC Gaming / Re: Chromehounds - NOW WITH IMPRESSIONS on: August 17, 2006, 03:42:49 PM

Quote from: Jarrodhk on August 16, 2006, 08:11:57 PM

That's okay, with training finally about finished, I'm picking up N3 here in a few minutes.  Then if I can pry Ashley off the 360 I can play that... assuming no one is in chromehounds per the usual.


(and, by the way....ZOMFG DIRGE OF CERBERUS!!!!!!! XD  this game is so fsking much fun! *bounces off every wall she can find* a whole game full of Steve's like playing DW4 again, lol.  *glee glee glee* the fmvs are so gorgeous.... *sigh*)

on the other hand, i kinda wanna finish out the Commander missions in Chromehounds.  and i definitely want to play more squad battles!
30  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/14) on: August 16, 2006, 05:15:14 PM
definitely getting dirge of cerberus asap!   \^o^/
31  Gaming / Console / PC Gaming / Re: Chromehounds - NOW WITH IMPRESSIONS on: August 16, 2006, 01:13:54 PM
hey, jarrod, i'm not playing dead rising!  XD;;;;

(but shortly, i will be playing Dirge of Cerberus until either my fingers fall off or my eyes start to bleed...\^o^/...)
32  Gaming / Console / PC Gaming / Perfect Dark Zero - Huge Hit or Colossal Failure? on: July 31, 2006, 06:48:53 PM
stage 7?  hmmm...which is that? ^_^;;  i don't remember anything about what order the stages came in...
33  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 15, 2006, 07:42:34 AM
Quote from: "DonD"
The mech builder isn't the easiest thing to work with and takes some getting used to.

actually, considering a lack of mouse/keyboard, the garage is one of the best systems i've ever seen for construction and customization.  sure, it would be a much simpler system if it worked like the construction systems in the first three MechWarrior pc games, but that would require a mouse.  it's far more user friendly than, say, the gummi-ship garage in both kingdom hearts games (...i hated the gummi was cumbersome and needlessly complicated, without having anything approaching a detailed explanation for its use).  for example, there are alarm lights across the top of the readout on the right-hand side of the screen during hound assembly that will alert you to things like insufficient energy, weight-limit violations, and unassigned weapons.  now, admittedly, i sat down for at least two hours before i felt i had a good grasp of the whole garage system, but that includes things like heat management, energy efficiency, and cosmetics (and none of those three is terribly important at first).

as a person who hates garage and customization systems in most console games, i have to admit that i'm pretty fond of this one.
34  Gaming / Console / PC Gaming / Chromehounds - NOW WITH IMPRESSIONS on: July 15, 2006, 02:14:28 AM
yeah, the AI is too easy to fight, compared to real people with real gear.

i don't remember if i mentioned this -- if you manage to mis-time things just right, you can end up all alone in the lobby for a long time, or with the whole squad dropping individual missions with staggered timing (which is nowhere near as fun as coordinating and dropping in groups).

ahhhh, i can't wait to get back to campus, so that i can play more often.
35  Gaming / Console / PC Gaming / zomg luv on: July 14, 2006, 11:24:27 AM
after logging about 17 hours offline and 7 more on (including about 4 in the garage), i'd have to say this is the best mech game i've seen in a long time.

the controls are great (although adjusting to having your switch-weapon button on the bumper can be interesting), and it's got a nice, realistic feel to the combat.  i'm amazed at just how much impact things have -- the placement of your guns, how many guns are on a tic, what kind of ammo you're packing, what kind of mobility set you have, etc.  high-explosive weapons have rangefinders and require a good judge of distance, firing weapons beyond their normal range alters their effectiveness and their arc, different weapons have different levels of effectiveness against buildings and vehicles -- it's great.  also, it's refreshing to see a tactics class that can give such a great advantage.  it's a delightfully robust system -- you need to know your squad's capabilities to give good orders, and not having the tactics radar can be crippling.

the garage is great; a fairly easy-to-use system, and it allows for good customization.  you can even put layers of decals on armor plates, cockpits, or legs (my current designs all have the Goonsquad emblem, my personal emblem, and the Capital Medal on them). the decal colors are limited, unfortunately (i wish there was a darker purple...), but the camo colors can be adjusted with sliders (my personal camo scheme is based around a very dark purplish-indigo).

i'm having a blast, even though i'm having slight problems with the difference between AI and fairly experienced player opponents (also, a long-range equipped hound is not set up to fight medium-close, and it i have to play it a little more cautious than i might in another mech game).

a few little problems -- in MP, there are some maps with noticeable graphics jitter (moments when the screen doesn't refresh fast enough while you're turning) that can be headache-inducing; the squad search engine in MP is a pain, as is the lack of a squad-invite option; the difference in difficulty between fighting AI and fighting experienced online players is huge; individual missions in MP are boring as hell, monotonous, and frustrating.

my best-suited RT types: Sniper, Commander, Heavy Gunner. (i've also got a soldier hound designed, for medium-range engagements, but it's loaded up with anti-hound cannons instead of normal guns.)

my overall impression of the game: "yeah, that mech's nice.  can i get it with more howitzers, or a sniping cannon?"

i'm really looking forward to being able to play more, and becoming more skilled with tactics command.
36  Gaming / Console / PC Gaming / Seriously, what's up with the A.I. in DoA4? on: July 02, 2006, 05:22:35 PM
Quote from: "Austin"
I picked up Tekken 5 last week and it's pretty stupid-hard on easy.  I did beat the final guy with Lei on the second try, but most of the other characters so far, it's taken me 15-25 attempts I think.  I'm not a total Tekken noob and this is on easy.  I wonder if I could even beat him on normal.

i AM a tekken fan, and tekken 5 was stupid-hard for me.  XD  the only one i consistently kicked any ass with was hwaorang, and even then i'd have troubles with jinpachi (final boss, who sucks mighty ass....).

Quote from: "Jarrodhk"
However, someone who is really good at counters will explain why all offensive isn't necessarily the be-all and end-all.

i rarely beat alpha in an offensive fight.  in fact, i've only successfully done it with the very fastest characters -- Kasumi, whose speed is very close to Alpha's, and Jann Lee, who is the fastest character in the game (it's true! Christy and Kasumi and Hayabusa are close behind on speed, but, to my experience from either side of the fight, Jann Lee has the fastest moves).  with any other character, i find her disgustingly difficult to beat unless i go defensive.  it's all about waiting for her to commit to a combo, countering it on the first or second move, and possibly getting a follow-up on her.  also, as far as i can tell, all her throws are counter-style throws, which can't be escaped (and look exactly like her counters), and they all hurt like hell if you're in the time-attack arena, where the floor explodes.

also, on a more general note, if i'm in a good defensive groove, i'm rarely beaten.  i just counter everything that comes at me, until that one time when i think my opponent will throw me, then i throw-escape.  it's not impossible to get a long string of counters; you just have to know your opponent, and know the characters' moves.  if you know where most of the combos begin (lots of characters start out high), you have a chance of catching the very fist move of a combo a lot of the time.  if you know where the combos end (they end mid a vast majority of the time), you can block until you see your opening.  DOA isn't a series where knowing the character YOU'RE playing is the way to go -- the key is knowing the character your OPPONENT is playing. e.g. i can play nearly any character and still get the same number of counters, and it's hard as hell to beat me using one of my three faves (Ayane, Hayabusa, and Jann Lee) against me. you have to know the characters at least as well as i do, wherein lies the true complexity of the game (and the reason the AI is so annoying -- it occasionally plays dumb, which makes it harder to read), because not everyone will be an expert on every character, and the characters that are less-known to a player will be his or her weakness.
37  Gaming / Console / PC Gaming / Where is your console? on: July 02, 2006, 04:58:26 PM
while i'm at home (not on campus), there's an xbox in the movie room (for dvds) and a ps2 in the computer/tv room (so my lazy mother doesn't have to go anywhere to watch movies nobody else wants to watch).  ^_^

various ancient sega systems occasionally shake off the dust of centuries and warm up their sleepy brains for me, but they generally stay hidden in shelves and closets.
38  Gaming / Console / PC Gaming / Seriously, what's up with the A.I. in DoA4? on: June 29, 2006, 01:59:27 PM
the problem with the doa4 ai is the same as the disparate difficulty levels between NG and NG:B -- people were bitching that the game wasn't hard enough.  there were people griping that 'very hard' ai on doa wasn't hard enough, so the leader of team ninja (whose name i've forgotten -- he's an arrogant, egotistical asshole of a genius) took offense and pretty much said 'HAH! is it hard enough NOW, mf?!'

fighting alpha just takes getting used to.  after a while, you'll start to see the patterns in her combos and know from the first one or two moves where you'll be able to counter her.  these days, i counter her several times in each match, including with those tricky midair kicks.  the real bitch about the fights with alpha is the way team ninja decided it 'wouldn't be fun' unless they made us fight her on a stage where pretty much everything explodes (the time attack stage; some characters don't have to fight her there in the story mode).

and i still enjoy doa, even with the cheap ai, because it forces me to get better with my fave characters.  for instance, i never really used hayabusa's punch combos before, but now i need to, since there are some great combos off his punches now that can help you mix things up (and i definitely got good at teleporting around the screen XD).  but ayane is still my fave, and i can get totally creamed on the first stage, but beat alpha with a perfect in the same run (no fooling).
39  Gaming / Console / PC Gaming / New DLC for GRAW on: June 24, 2006, 06:53:17 PM
Quote from: "Jarrodhk"
The new maps have lots of trees/buildings to screen the tangos from the drone, so you have to adjust to watching for movement.

but i'd already adjusted for that.  *points to the fun of Last Man Standing with no drone* *also points to the times you or papa came around the corner in PVP and got blasted in the face because you didn't check that little nook behind you*
40  Gaming / Console / PC Gaming / New DLC for GRAW on: June 24, 2006, 02:59:51 AM
no achievement points?!?  that sux0rz!

i wouldn't buy it at that high a price, myself, but my family's broke, lol...and we did get an awful lot of play time out of the first four co-op campaign missions. achievements? BAH! *pouts in the corner*
Pages: [1] 2 3
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.236 seconds with 20 queries. (Pretty URLs adds 0.062s, 1q)