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Gaming / Console / PC Gaming / Re: [E3 2010] - Official Gaming Trend Coverage Begins
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on: June 14, 2010, 08:29:03 PM
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Easily the worst conference since sony's 2006 conference. New crytek game looked cool but it was just a pre rendered trailer, fable 3 looked a big meh and so did halo. Gears 3 looked pretty awesome. Then there was lots of gimmicky games and a slim/redesign which looked cool too but I wont buy. That was it for exclusive stuff.  Here's a amazing list of kinect games.   Hope sony will focus less of stupid gimmicks.
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93
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Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged)
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on: May 21, 2010, 11:45:57 PM
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I really liked the episode, not the best of the season but really good and got me really excited for the final after the boring Jacob/MiB episode. good to see Sayid was still around somehow(in the flashsideways i mean after dying in 'reality' if you want to call it that)
Why wouldn't he be? Charlie, Locke, Boone and probably some more that I forgot are still alive in the other reality while dead on the island reality.
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94
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Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged)
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on: May 19, 2010, 11:46:14 AM
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So many awesomet things in this EP.
Locke: "Ben, I'll let you have control of the island after I leave"
Locke: "Ben, I'm going to destroy the island"
Sad to see Ricardo go though, well you never know this is lost after all but I think he died.
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95
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Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged)
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on: May 15, 2010, 10:49:12 AM
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whatever happened to the dog?  The producers promised that the dog (Vincent) would NOT die. So I'm pretty sure he will reappear in the finale! He will not just re appear, he will come in surfing on the beach as the new, true and only replacement for Jacob. Here's a promo shot 
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99
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Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged)
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on: May 12, 2010, 01:27:40 PM
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I liked it.
You're not going to have all answers in the next three hours, you know. It's not like you'll get to the end of that finale and go, "Well, now it all makes sense." Especially when you're dealing with the metaphysical and science that has barely been touched by scientists yet. They've got to keep shit like the Source vague.
And how long did you think Adam and Even were in there? I always assumed it was from the early days of the island.
I know I'm not going to get everything explained and fully accept that but them throwing so much more unexplained stuff in there now is just stupid and the child actors... Oh my they completely destroyed so much of that episodes. Richard Alperts episode raped this one. The Adam and Eve thing I always thought had been in there for like 50 years max, surely some animals would have done something to their bodies after such a long time. Then there was their mother, not bad acting but just stupid plot for her and all the conversations she had with Jacob and MiB. How did she kill the whole camp and do all the shit that she did? Easily in the top 5 worst episodes of lost imo, only some of the kate episodes, Stranger in a Strange land and expose were worse. Really didn't expect a stinker like this so close to the finale.
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100
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Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged)
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on: May 12, 2010, 11:40:29 AM
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Terrible episode which could have been amazing. The whole MiB dont have name focus was stupid and the episode just gave us a lot more questions than answers which is not what I want with 2 episodes left. Only thing still really awesome about this show is Desmond, they better not fuck him up in the last 3 ½ hours.
Also the adam and eve thing was just stupid, how long have the been there?
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105
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Gaming / Console / PC Gaming / First LittleBigPlanet 2 details
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on: May 07, 2010, 08:24:14 PM
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Okay. Here we go:
LittleBigPlanet 2 Game Informer June 2010 Issue Information
Context about the first LittleBigPlanet
- The first LBP was never intended to be a simple platforming game - Over 2 million levels available online - About 56,000 new levels per week on average
LittleBigPlanet 2 Information Starts Here:
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with - There is an all-new level creator and it is not just a tool to create platform games. - As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs - A player can even customize a HUD. The example given is a health bar for a fighting game. - A Media Molecule developer has created a fully-functioning Command & Conquer Clone - Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2. - There is a new super-important creator tool called "direct control seats" - (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons. - Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button. - You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone - Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control. - Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme. - Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community. - There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name) - Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes. - Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose. - Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines. - A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look. - There are now movie editing options as well. - Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages - There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye. - If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue. - For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next. - Sackbots can be drastically increased or decreased in physical size. - Sackbots can be controlled by direct control seats as well. - There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook. - Media Molecule says explicitly there are multiple more gadgets coming. - All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc. - There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style. - Storyline is not country-based like last time, but is based in periods of time - Here is a list of levels and summaries so far:
- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
- Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party
- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface - Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
Sure. Quality-wise is is very, very close to the first game. However this is not even close to true of all the screenshots of the levels. Things look far less rudimentary in the levels this time around. One thing that I am genuinely liking and I hope is transferring to all the other user-creation tools is how the game shows you what commands are assigned to what microchips. Best way to explain it is to have you think of what happens when you press on a link on the iPhone. It blows up the microchip's commands with a little transparent, green comic-book style speech bubble part at the bottom pointing to the microchip it represents.
Sackbot templates start as a square-ish version of Sackboy with no faces. They resemble a wooden puppet very much. There are all kinds of various lighting effects on display. My favorite one (because it's so unique) is the 8-bit pixel Apple II-style lighting. You'll see what I mean by that when your issue gets in.
Sounds so damm awesome if they get it working right, cant wait to even make my own RTS games now. http://www.neogaf.com/forum/showthread.php?t=394825
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106
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Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged)
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on: May 06, 2010, 09:49:11 PM
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Some idiot spoiled me about this episode in a totally unrelated youtube videos comment section so I really didn't enjoy it as much as I probably would. All the 4 dying was still sad though. I'm pretty confident that Vincent will replace Jacob now in a silent hill 2 dog kind of ending. 
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107
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Non-Gaming / Off-Topic / Re: Iron Man 2
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on: May 06, 2010, 09:28:18 PM
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What a terrible movie. They tried everything they could to top the first iron man but failed to realize what actually made it good, just a lot of decent CGI fighting and not much else in Iron Man 2. Really hated this, not sure if I would have hated it this much if I did not like the first one as much as I did and got hyped for this to be at least as good.
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108
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Gaming / Console / PC Gaming / Re: Mod Nation Racers
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on: May 06, 2010, 09:22:07 PM
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Haven't played the beta, didnt even know there was one but really interested in this. And just to be clear, LBP was hyped as a system-seller. It was not a system-seller.
It sold pretty damm well for a new IP, I'm still sure with some sequels LBP will be very valuable to Sony and will sell more consoles.
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109
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Gaming / Console / PC Gaming / Re: [Official Review] Alan Wake
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on: May 06, 2010, 09:16:48 PM
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Gamereactor is easily the biggest reviewers in scandinavia, I bet gamingtrend got a much smaller reader base (especially because gamereactor is also a free +60 pages magazine). At least they didn't rate some broken shit game (like for example tony hawk :ride) crazy high.
That's because they're probably the only reviewers in Scandinavia  Not even close, lots of just danish review sites and still quite a few mags left too. As for the Ride stuff that is just stupid, I thought you were game reviewers not skateboard reviewers, cant imagine it was any good either to skate on. how many damn Europeans are on here?...damn you Bull for waking them up!!  Been here for longer than you, I am always awake waiting for something interesting to happen in here. 
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111
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Gaming / Console / PC Gaming / Re: [Official Review] Alan Wake
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on: May 06, 2010, 06:49:30 PM
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Gamereactor Sweden?! Fuck it, then. I'm OUT.
what was that? European countries too small to have correct opinions? chill out Mister EDF, I'm pretty sure he was saying he was out because of the bad review  No need to spare his feelings CK. The answer is yes. They are too small to have correct opinions. Gamereactor is easily the biggest reviewers in scandinavia, I bet gamingtrend got a much smaller reader base (especially because gamereactor is also a free +60 pages magazine). At least they didn't rate some broken shit game (like for example tony hawk :ride) crazy high.
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Gaming / Console / PC Gaming / Re: [Official Review] Alan Wake
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on: May 05, 2010, 08:57:46 PM
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Eurogamer's review killed it for me, I'll be passing on Alan Wake. It took them 5 years to make and now it's dated, apparently.
What about Knightshade's own review? I mean you're on the GT staff, wouldn't you pay attention to his review more? Slightly better than tony hawk ride. 
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Gaming / Console / PC Gaming / Re: [Official Review] Alan Wake
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on: May 05, 2010, 03:32:20 PM
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So played it for 2 hours last night. It was mostly good but there is some really bad elements to it, especially the voice acting which is so damm cheesy it's crazy. Graphics are mostly good but the screen tearing is terrible and destroys much of it. The gameplay is actually better than I expected, dont know why but I expected something more like silent hill (I have pretty much been on media blackout for the game so I wouldn't be spoiled)
I hope it gets better than this, as it is now I am not involved with the characters or especially interested to see how the story turns out. The atmosphere is just so thick and good, the lightning is close to perfect.
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Gaming / Console / PC Gaming / Re: Tony Hawk : Ride [Now w/ Review!]
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on: November 22, 2009, 07:30:50 PM
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That's completely uncalled for and borders heavily on slander.
I dont think it was uncalled for. Sorry but I've read GT reviews for a long time but you lost all credibility to me. Why? Because my opinion of a game differed from other opinions? You are welcome to disagree with my opinion of the game, but that opinion was not bought. Well for reviewing something this buggy and broken this well, i fully accept games that i dislike getting good reviews because they are simple not my taste and for reviewing it after a limited amount of time given at a activision event.
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Gaming / Console / PC Gaming / Re: PS3 Slim: Real or Prank?
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on: August 18, 2009, 07:44:11 PM
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PSP go at 250$ and ps3 at 300$.  Still waiting on that software PS2 emulation to pop up from 'em.
Why dont you just keep your ps2 or buy a new one ? I always keep my consoles.
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