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81  Gaming / Console / PC Gaming / Re: [360/PS3] L.A. Noire - Impressions Start Page 5 on: May 27, 2011, 09:16:35 PM
I really like this game, the interrogation stuff is great and so is the investigation even though the going where it vibrates gameplay is really simple. The driving however feels terrible and most of the time I just let my partner drive around, the shooting is ok but nothing more and the graphics can be really terrible at times. But even with the negatives I really like it and it gives me new hope for adventure games that isn't so focused on shooting and driving all the time even though it is a part of the game.
82  Non-Gaming / Off-Topic / Re: [movie] Melancholia. Lars Von Trier does the end of the world on: May 27, 2011, 09:10:57 PM
I live in Denmark, had premier here yesterday and I know it had a few other places in Europe too. Pretty weird and stupid that it isn't coming to the UK before September and the US in November (according to imdb).

Quote from: Razgon on May 27, 2011, 05:41:29 PM

To me, its clearly the Emperors new clothes we're dealing with here, when people are intrigued with his movies.

Yeah, no. Of course it's easy just to throw around words like pretentious idocy and basically telling people that it's wrong to like this movie which you haven't even seen (or his last few as you mentioned yourself), melancholia does have a deeper meaning than just the end of the world but it isn't over done in a pretentious way at all. Actually there is nothing pretentious about it at all like there was with for example anti christ with the talking fox and women being evil thing. Don't see how depression and fear of death like in Melancholia is pretentious, he is obviously just writing about what he has gone through himself the last many years time.
83  Non-Gaming / Off-Topic / Re: [movie] Melancholia. Lars Von Trier does the end of the world on: May 27, 2011, 04:07:37 PM
Honestly, I think the talk about Dunst's beaver and her wanting to do a hardcore porn which Trier will cast Tobey Maguire topped the nazi comments in that press conference.  icon_lol
84  Non-Gaming / Off-Topic / Re: [movie] Melancholia. Lars Von Trier does the end of the world on: May 27, 2011, 02:52:34 PM
It isn't really sci-fi at all, looks like a movie that could just as well been set in this year but I never think it was said. It certainly is no romance movie either even though the first hour or something like that is all about the wedding party.Drama is probably the right genre to put it in, it's about depression and handling fear.

I haven't really loved any of his movies before this, thought anti christ was good but nothing more. His danish tv show Riget was however fantastic and the Stephen King version was pretty embarrassingly bad in comparison. There was nothing like this : (That baby is Udo Krier... He is also in Melancholia haha).

Quote from: metallicorphan on May 27, 2011, 02:35:37 PM

slightly off topic:
Lars Von Trier is a bit of a strange guy,last week at i think Cannes,he 'joked' that he understood Hitler and admitted to being a Nazi...that wasn't the uncomfortable thing about it though,it was seeing Kirsten Dunst as he said those things,look increasingly uncomfortable

He's just taking the piss out of everyone really. He also said he was much greater than God at around anti christs release. If he was serious about being a nazi and hating jews it would have been another matter but he is just joking and trying to create attention about his movie at the same time.

When he then said sorry about the nazi comments he started out with "I think the reason the french cant take a joke about the jews is that they threated them so badly themselves" and on top of that he said he was proud to be the first person to be banned.  icon_lol
85  Gaming / Console / PC Gaming / Re: Battlefield 3 in production!! on: May 27, 2011, 02:10:10 PM
New... Erm feature thing that got quite a bit of new footage

Karkand before after :

Random awesome gifs :[[
86  Non-Gaming / Off-Topic / Re: [movie] Melancholia. Lars Von Trier does the end of the world on: May 27, 2011, 02:08:07 PM
She doesn't bite anyone in the crotch but she does show her own crotch.  icon_wink
87  Non-Gaming / Off-Topic / [movie] Melancholia. Lars Von Trier does the end of the world on: May 27, 2011, 01:48:18 PM
Just saw this yesterday and it was one of the best movies I have seen in a long time. Dunst was surprisingly perfect in the role of the crazy depressed bride, Gainsbourg also delivered one great performance. The effects were quite stunning and the movie was well told although a bit slow, not as slow as anti christ but certainly slow and started with slow motion footage like anti christ too.

 But yeah don't want to spoil anything but just say that you should look forward to this movie, not sure when it is releasing but it had premier here yesterday and I was honestly blown away so without sounding like some viral advertisement I would really recommend this to everyone.
88  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 27, 2011, 01:24:35 PM
This is easily one of my favorite RPG's ever. The only thing I still don't like is that you have to wait a couple of seconds to collect your loot when the fight is finishes which annoys me a lot.
89  Gaming / Console / PC Gaming / Re: Tons of Limbo reviews on: August 17, 2010, 10:46:33 AM
Played it through and easily one of my favorite games this gen, it was short but that also helped me never feel bored with it. Probably my favorite game of the year so far.
90  Gaming / Console / PC Gaming / Re: [360] Gun Loco on: August 17, 2010, 10:37:31 AM
It looks like the club with the manhunt engine, surely this is a rejected DS/PSP game? Really Square Enix? Really? Is this what they think the western gamers wants?

91  Gaming / Console / PC Gaming / Re: This is why Kinect will fail on: August 08, 2010, 11:25:16 PM

Quote from: disarm on August 08, 2010, 07:58:33 PM

although it's not the kind of game that interests me, i really don't think it looks particularly bad.  the controls look reasonable, action is fast, and i think it's something younger players could really enjoy. 

I'm not really sure about that, kids knows when a shit game is shit and this game looks like pure unadulterated shit. Everything about this game screams rush job.
92  Gaming / Console / PC Gaming / Re: Kinect: Are you In or Out? on: August 08, 2010, 11:22:31 PM
I have a hard time seeing me buy this for more than 30$, let alone 150. So no I am not buying it, it hasn't shown me anything even close to interesting me.
93  Gaming / Console / PC Gaming / Re: [E3 2010] - Official Gaming Trend Coverage Begins on: June 17, 2010, 08:43:55 AM

Quote from: Caine on June 17, 2010, 04:06:15 AM

Quote from: Maggot on June 17, 2010, 02:03:22 AM

The konami conference seriously made me cry while laughing, never have I seen such a bad conference for anything.

"one meeyon troops"  

"love you grace"


extreme hack and slash title.  EXtreeeeemmmmeeeee!!!!

you'll be sucked?  hell, sign me up then.  i didn't know kinect could do that.  

even with the translation difficulties, neither presenter was very coherent.  

oh, the dance routine.  i really don't get j-pop music.  

god that was awful.  

and the wrestling part is not even there or the guy talking about how Obama has president benefited def jam.

It's still on a loop here if anyone are interested
94  Gaming / Console / PC Gaming / Re: [E3 2010] - Official Gaming Trend Coverage Begins on: June 17, 2010, 02:03:22 AM
The konami conference seriously made me cry while laughing, never have I seen such a bad conference for anything.

95  Gaming / Console / PC Gaming / Re: Cross game chat on the PS3 on: June 16, 2010, 12:19:14 AM
Would be a nice feature to have but just like with my 360 I am not going to pay for features that imo should be included free with the console.
96  Gaming / Console / PC Gaming / Re: [E3 2010] - Official Gaming Trend Coverage Begins on: June 15, 2010, 10:20:07 PM
The conferences rating :


Nintendo actually made me want to buy a 3DS.
97  Gaming / Console / PC Gaming / Re: [E3 2010] - Official Gaming Trend Coverage Begins on: June 15, 2010, 09:54:45 AM
The Project Dust stuff got me very excited, gives me a black and white/populos vibe
98  Gaming / Console / PC Gaming / Re: Kinect (Natal) and Move Pricing on: June 14, 2010, 09:12:04 PM
150 it is

This is doomed before launch.
99  Gaming / Console / PC Gaming / Re: [E3 2010] - Official Gaming Trend Coverage Begins on: June 14, 2010, 08:29:03 PM
Easily the worst conference since sony's 2006 conference.

New crytek game looked cool but it was just a pre rendered trailer, fable 3 looked a big meh and so did halo. Gears 3 looked pretty awesome.

Then there was lots of gimmicky games and a slim/redesign which looked cool too but I wont buy. That was it for exclusive stuff.  icon_neutral

Here's a amazing list of kinect games.  Roll Eyes

Hope sony will focus less of stupid gimmicks.
100  Gaming / Console / PC Gaming / Re: What are you buying this week? (06/14) on: June 14, 2010, 02:57:50 PM
I finally got around buying GoW3
101  Gaming / Console / PC Gaming / Re: Kinect (Natal) and Move Pricing on: June 14, 2010, 02:00:14 PM
Move will probably end up being cheaper but both products will fail terrible and we will all sit back and I will sit back and be happy that their gimmick crap didn't work.
102  Gaming / Console / PC Gaming / Re: XBOX Kinect on: June 14, 2010, 01:43:52 PM
Dude that is not acted out. Kinect can read your mind.
103  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 24, 2010, 12:47:42 PM
One of the best episodes of lost, a great way to finish the show off.
104  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 21, 2010, 11:45:57 PM
I really liked the episode, not the best of the season but really good and got me really excited for the final after the boring Jacob/MiB episode.

Quote from: metallicorphan on May 21, 2010, 09:10:03 PM

good to see Sayid was still around somehow(in the flashsideways i mean after dying in 'reality' if you want to call it that)

Why wouldn't he be? Charlie, Locke, Boone and probably some more that I forgot are still alive in the other reality while dead on the island reality.
105  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 19, 2010, 11:46:14 AM
So many awesomet things in this EP.

Locke: "Ben, I'll let you have control of the island after I leave"

Locke: "Ben, I'm going to destroy the island"

Sad to see Ricardo go though, well you never know this is lost after all but I think he died.
106  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 15, 2010, 10:49:12 AM

Quote from: rittchard on May 14, 2010, 10:59:22 PM

Quote from: metallicorphan on May 14, 2010, 10:20:54 PM

whatever happened to the dog? icon_lol

The producers promised that the dog (Vincent) would NOT die.  So I'm pretty sure he will reappear in the finale!

He will not just re appear, he will come in surfing on the beach as the new, true and only replacement for Jacob. Here's a promo shot

107  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 14, 2010, 12:04:37 AM
Wow I did not notice this at all

108  Gaming / Console / PC Gaming / Get portal for free (Both for pc and mac) on: May 12, 2010, 09:47:39 PM
If anyone have still not played this great game I think it's time for you to do it. It's free until 24th may
109  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 12, 2010, 05:23:27 PM

 Roll Eyes
110  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 12, 2010, 01:27:40 PM

Quote from: Bullwinkle on May 12, 2010, 12:14:32 PM

I liked it.

You're not going to have all answers in the next three hours, you know.  It's not like you'll get to the end of that finale and go, "Well, now it all makes sense."  Especially when you're dealing with the metaphysical and science that has barely been touched by scientists yet.  They've got to keep shit like the Source vague.

And how long did you think Adam and Even were in there?  I always assumed it was from the early days of the island.

I know I'm not going to get everything explained and fully accept that but them throwing so much more unexplained stuff in there now is just stupid and the child actors... Oh my they completely destroyed so much of that episodes. Richard Alperts episode raped this one. The Adam and Eve thing I always thought had been in there for like 50 years max, surely some animals would have done something to their bodies after such a long time. Then there was their mother, not bad acting but just stupid plot for her and all the conversations she had with Jacob and MiB. How did she kill the whole camp and do all the shit that she did?

Easily in the top 5 worst episodes of lost imo, only some of the kate episodes, Stranger in a Strange land and expose were worse. Really didn't expect a stinker like this so close to the finale.
111  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 12, 2010, 11:40:29 AM
Terrible episode which could have been amazing. The whole MiB dont have name focus was stupid and the episode just gave us a lot more questions than answers which is not what I want with 2 episodes left. Only thing still really awesome about this show is Desmond, they better not fuck him up in the last 3 hours.

Also the adam and eve thing was just stupid, how long have the been there?
112  Gaming / Console / PC Gaming / Re: First LittleBigPlanet 2 details on: May 10, 2010, 03:34:11 PM
Yeah the music is stuck in my head and I hate it.  retard

But the trailer was awesome, looks so good.
113  Gaming / Console / PC Gaming / Re: Mod Nation Racers on: May 09, 2010, 10:29:04 AM

Quote from: depward on May 07, 2010, 11:06:41 PM

YIKES at the load times video ars posted:

So, the beta's load times were quite long and I was hoping they might improve them... but this doesn't seem too promising!

Ok wow if that isn't fixed I am not buying it.
114  Gaming / Console / PC Gaming / Re: First LittleBigPlanet 2 details on: May 09, 2010, 10:28:06 AM

115  Gaming / Console / PC Gaming / Re: First LittleBigPlanet 2 details on: May 07, 2010, 09:24:40 PM

Quote from: Bullwinkle on May 07, 2010, 09:13:52 PM

I mostly just hope they improved the loose jumping and z-axis stuff.

Yeah that is one thing I really hated about the first
116  Gaming / Console / PC Gaming / First LittleBigPlanet 2 details on: May 07, 2010, 08:24:14 PM
Okay. Here we go:

LittleBigPlanet 2 Game Informer June 2010 Issue Information

Context about the first LittleBigPlanet

- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average

LittleBigPlanet 2 Information Starts Here:

- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:

- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

- Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party

- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.

Sure. Quality-wise is is very, very close to the first game. However this is not even close to true of all the screenshots of the levels. Things look far less rudimentary in the levels this time around. One thing that I am genuinely liking and I hope is transferring to all the other user-creation tools is how the game shows you what commands are assigned to what microchips. Best way to explain it is to have you think of what happens when you press on a link on the iPhone. It blows up the microchip's commands with a little transparent, green comic-book style speech bubble part at the bottom pointing to the microchip it represents.

Sackbot templates start as a square-ish version of Sackboy with no faces. They resemble a wooden puppet very much. There are all kinds of various lighting effects on display. My favorite one (because it's so unique) is the 8-bit pixel Apple II-style lighting. You'll see what I mean by that when your issue gets in.

Sounds so damm awesome if they get it working right, cant wait to even make my own RTS games now. biggrin
117  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: May 06, 2010, 09:49:11 PM
Some idiot spoiled me about this episode in a totally unrelated youtube videos comment section so I really didn't enjoy it as much as I probably would. All the 4 dying was still sad though. I'm pretty confident that Vincent will replace Jacob now in a silent hill 2 dog kind of ending.  paranoid
118  Non-Gaming / Off-Topic / Re: Iron Man 2 on: May 06, 2010, 09:28:18 PM
What a terrible movie. They tried everything they could to top the first iron man but failed to realize what actually made it good, just a lot of decent CGI fighting and not much else in Iron Man 2. Really hated this, not sure if I would have hated it this much if I did not like the first one as much as I did and got hyped for this to be at least as good.
119  Gaming / Console / PC Gaming / Re: Mod Nation Racers on: May 06, 2010, 09:22:07 PM
Haven't played the beta, didnt even know there was one but really interested in this.

Quote from: Bullwinkle on May 06, 2010, 12:31:26 PM

And just to be clear, LBP was hyped as a system-seller.  It was not a system-seller.

It sold pretty damm well for a new IP, I'm still sure with some sequels LBP will be very valuable to Sony and will sell more consoles.
120  Gaming / Console / PC Gaming / Re: [Official Review] Alan Wake on: May 06, 2010, 09:16:48 PM

Quote from: Ridah on May 06, 2010, 07:28:23 PM

Quote from: Maggot on May 06, 2010, 06:49:30 PM

Gamereactor is easily the biggest reviewers in scandinavia, I bet gamingtrend got a much smaller reader base (especially because gamereactor is also a free +60 pages magazine).  At least they didn't rate some broken shit game (like for example tony hawk :ride) crazy high.

That's because they're probably the only reviewers in Scandinavia slywink

Not even close, lots of just danish review sites and still quite a few mags left too. As for the Ride stuff that is just stupid, I thought you were game reviewers not skateboard reviewers, cant imagine it was any good either to skate on.

Quote from: metallicorphan on May 06, 2010, 07:06:15 PM

how many damn Europeans are on here?...damn you Bull for waking them up!! Tongue

Been here for longer than you, I am always awake waiting for something interesting to happen in here.  slywink
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