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641  Gaming / Console / PC Gaming / Re: [PC] Rogue Legacy on: September 17, 2013, 03:12:13 AM
Pretty sure tunnel vision removes the off screen notice for projectiles.  Not sure about savant.

I had a ton of fun with this one while playing it but after finishing it once I have no interest in going back.
642  Gaming / Console / PC Gaming / Re: Godus on: September 16, 2013, 10:26:16 PM
Itís better for them to hear the criticism now and have a chance of fixing the problems instead of getting closer to release and having a fully broken game.

As it stands, I think most of their problems can be ironed out before release as long as they are willing to change a couple of their fundamental game-play elements.  Even though the game is not "good" in its current state it still has a number of cool ideas that makes me want to go back to it.
643  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: September 16, 2013, 10:19:22 PM

Quote from: Rumpy on September 16, 2013, 09:01:09 PM

Quote from: TiLT on September 16, 2013, 07:49:05 PM



That is fair in most cases, but not when it comes to GTA. You always play a selfish, criminal prick in these games. The closest we got to morals was Nico, and he's a homicidal maniac who would get counted as a terrorist by even the most forgiving of nations. Anyone who, after 4 main games and a multitude of great spinoffs, doesn't understand that these games aren't about playing someone who gives you warm, fuzzy feelings, isn't qualified to review these games since he clearly hasn't done his research. It's like picking up a puzzle game and listing "it's a puzzle game" under cons.


I agree. I think that anybody by now should be able to figure out that those kind of characters come with the territory. Anybody expecting anything less has clearly not been paying attention all these years. Perhaps if that's what they want, they should go play Nintendo games.
So is it wrong for there to be a review written for people who are NOT already fans of the series?  Iíve never been able to get into a GTA title but every time a new one comes out I wonder if they have made changes to the formula that will make me change my mind.  A review is an opinion, nothing more.  The reviewersí opinion is that the characters are despicable and that, for him, it takes away from the experience.  I would agree.  His review has informed me that I probably would not enjoy the game and so it was helpful.  
644  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: September 16, 2013, 07:24:07 PM

Quote from: TiLT on September 16, 2013, 03:12:19 PM

Quote from: Greggy_D on September 16, 2013, 03:08:04 PM

Quote from: metallicorphan on September 16, 2013, 02:42:31 PM


just to balance things a little bit
The Escapist
Spoiler for Hiden:
3.5/5

"excellently crafted open world is marred by a script that presents despicable characters as the protagonists."

Give me a fucking break.  It's GTA.

Yeah. Loathe as I am to say "he doesn't get it" about a reviewer, he just doesn't get it.
I think that is a valid criticism.  In my mind there is a difference between being a criminal and being a horrible human being.  Itís fun to be the bad guy but I want to be the bad guy with a moral code that I can still respect.  I have the same problem with the Payday series.  It can be fun but I hate the characters and takes away my enjoyment from the games.
645  Gaming / Console / PC Gaming / Re: Godus on: September 16, 2013, 04:05:10 PM
I saw this on the Steam forums this morning and it made me smile.

Quote from: Mooner on September 15, 2013, 09:02:28 PM

Poetry - I am no god!
I am no god!

I am a mouse clicker, enslaved by the cult of Followers to do their bidding.
For clicking, I am rewarded with bubbles to click which enables me to click even more.

I am no god!

By clicking, I clear the land. When the land is clear, the Followers can move in.
By clicking, I awaken the Followers. When the Followers are awake, they can expand on the new land.

I am no god!

By clicking, I search for treasures. When the treasures are found the Followers can advance.
By each click, I make the cult of Followers stronger. The stronger they become, the more clicking they require.

I am a slave to the Followers. It is my duty to click. I click, therefore I am.

I am no god!
646  Gaming / Console / PC Gaming / Re: Godus on: September 15, 2013, 08:22:25 PM
On the whole I agree with that but I did find a patch of gems in my world.  It looks like I can eventually have people mine there but I havenít cleared away the mountain to get there quite yet.
647  Gaming / Console / PC Gaming / Re: Godus on: September 15, 2013, 07:28:29 PM
I stuck with it a bit longer.  I will say that the game does get more interesting the further in you get but man do they ever stagnate progress.  Once you have a few city centers producing consolidated faith you never really have to worry about running out again.  The best way to get to the point (or maybe the only way) is to do the pvp arena things that arenít much fun.

At 1000 followers I also got the Cliff Sculpting ability which lets you move multiple layers at once.
648  Gaming / Console / PC Gaming / Re: Godus on: September 15, 2013, 03:51:25 PM
Lee kindly gave me his extra copy so I have some impressions; unfortunately, they are mostly in line with everyone else.  I ended up playing for longer than I expected because I can see a good game is in there somewhere, itís just buried under a lot of tedious crap.  

The biggest problem I have is that you have to manually harvest faith; itís tedious and just wastes time.  I did discover you can speed this process up if you zoom out entirely.  From the max zoom level you donít have to be very accurate with your clicking.  

The land management is awkward but if they made it cheaper and/or allowed you to test a move before committing I think it would work pretty well.

Iím not sure what they were thinking with the resource/card hunting aspect.  The game would be much more fulfilling if you could just assign villagers to gather the required resource.  If they want to keep the discovery aspect for bonus resources, that is fine, but donít make it required, especially when it waste so much faith to uncover most of them.

All this combined makes for a very stagnant and drawn out early game.  After an hour and a half I was starting to get into more interesting elements but at that point I was tired of clicking.
649  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: September 15, 2013, 02:15:19 AM
Iím going to assume the problem is more frame rate drops than lag.  I definitely noticed a lower frame rate than Iím used to; Iím mainly a PC gamer.  It actually had the effect of making me feel rather sick if I played for long stretches of time.
650  Non-Gaming / Off-Topic / Re: [TV] Once Upon a Time on: September 14, 2013, 03:53:30 AM
I thought Season 2 started out pretty bad.  The acting and writing seemed far inferior to the first season.  That said, around the midpoint things really picked up.  I have two episodes to go and it seems like a really strong end to the season.
651  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 13, 2013, 04:10:54 PM

Quote from: The Grue on September 13, 2013, 02:37:54 PM

Quote from: Lordnine on September 13, 2013, 04:04:56 AM

So is anyone else playing the WiiU version?  I wouldnít mind having a few more people on my friends list to compete against.

Tonight I got past the World 4 boss.  I greatly enjoyed the stealthy take on the water levels.  Iím consistently impressed with how good most of the levels are and the fact that the further in the game I get the better they are.  Most games frontload their content and by the time you get the middle/end itís dragging it's heels so this is quite refreshing.

I have it.  My Nintendo ID is TheGrue72 (somehow, even though I got the Wii U on launch, TheGrue was already taken).
Ah, you're already on my friends-list but you never accepted me back.  I'm Lordnine.
652  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 13, 2013, 04:04:56 AM
So is anyone else playing the WiiU version?  I wouldnít mind having a few more people on my friends list to compete against.

Tonight I got past the World 4 boss.  I greatly enjoyed the stealthy take on the water levels.  Iím consistently impressed with how good most of the levels are and the fact that the further in the game I get the better they are.  Most games frontload their content and by the time you get the middle/end itís dragging it's heels so this is quite refreshing.
653  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 12, 2013, 09:20:24 PM
No UI and if I recall the only text is if you put on subtitles.  I did leave them on because I found the narratorís accent hard to understand.
654  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 12, 2013, 01:32:30 AM

Quote from: CeeKay on September 12, 2013, 12:31:34 AM

Quote from: Lordnine on September 11, 2013, 09:53:12 PM

Quote from: Ridah on September 11, 2013, 09:36:26 PM

It reminds me of Myst. Are there puzzles in Dear Esther?
No puzzles.  No interactivity of any kind really.  You just walk around (very slowly, 30% slower than the walk-speed in Half-life 2 if I recall correctly) while a narrator recites random bits of dialogue that are delivered in a random order. 

looks like you can change the walking speed, but it may cause events to trigger incorrectly.
A friend of mine increased the walk speed to 600%.  He finished the game in 15 minutes and said the game was great!  icon_lol
655  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 11, 2013, 09:53:12 PM

Quote from: Ridah on September 11, 2013, 09:36:26 PM

It reminds me of Myst. Are there puzzles in Dear Esther?
No puzzles.  No interactivity of any kind really.  You just walk around (very slowly, 30% slower than the walk-speed in Half-life 2 if I recall correctly) while a narrator recites random bits of dialogue that are delivered in a random order. 
656  Gaming / Console / PC Gaming / Re: [PC] Amnesia: A Machine for Pigs on: September 11, 2013, 06:35:33 PM
Iím not defending Pigs since I havenít played it but the original Amnesia was never about jump scares, in fact there were very few in the game.  Instead it was about a feeling of building dread and unease at your surroundings.
657  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 11, 2013, 04:56:57 PM
I really expected to like Dear Esther (standalone game) but I hated it.  Iím not using that word lightly or as an exaggeration either.  Dear Esther was my least favorite gaming experience of last year.  I would rather play Duke Nukem Forever again (shudder) than plod through that pretentious drivel one more time.

The cave environment looked nice thoughÖ
658  Gaming / Console / PC Gaming / Re: River City Ransom has returned! (as a Licensed Kickstarter game) on: September 11, 2013, 04:48:26 PM
I wish they hadnít gone with retro graphics.  I get what they are going for but I just canít get into pixel graphics. Otherwise it looks very good.
659  Gaming / Console / PC Gaming / Re: Incognita by Klei - turn-based tactical espionage on: September 11, 2013, 04:20:13 AM
Is the beta handled through Steam?  I'll probably pick it up if it is. 
660  Gaming / Console / PC Gaming / Re: Incognita by Klei - turn-based tactical espionage on: September 11, 2013, 03:37:24 AM
So who are you sharing your extra code with?   icon_biggrin
661  Gaming / Console / PC Gaming / Re: Child of Light, a 2D sidescroller/RPG on: September 10, 2013, 04:39:13 PM

Quote from: EddieA on September 10, 2013, 12:42:22 PM

Ubisoft also unveiled another game using the Rayman Origins engine - a puzzle adventure game called Valiant Hearts.  It tells the story of five interconnected people involved in World War I.
That could probably use it's own thread since it sounds pretty interesting!
662  Gaming / Console / PC Gaming / Re: [PC] Amnesia: A Machine for Pigs on: September 09, 2013, 07:42:18 PM
Unfortunately, the early impression/reviews on this one arenít great.  It sounds like a bit too much was simplified from the original and as such a lot of what made that one special is lost.  Probably still worth a look if you love horror games but I think I might sit this one out.
663  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 08, 2013, 03:40:53 PM

Quote from: Bullwinkle on September 08, 2013, 03:02:41 PM

I unlocked an Origins level last night, and playing it makes the amount of work that went into honing Legends evident.  Origins was a good game, for sure, but Legends has improved on it in every conceivable way.
I agree with that; Origins was also considerably less forgiving.  Rayman Legends is much more generous with checkpoints which alleviates a lot of the frustration with trying to explore and collect everything.

I did recently unlock one of the Origins Mosquito levels though and that made me realize how much I miss those.
664  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 07, 2013, 12:58:01 AM
The underwater stealth levels are good!  Has that ever been said before?    icon_biggrin
665  Gaming / Console / PC Gaming / Re: [Wii U] Rayman Legends on: September 06, 2013, 01:28:18 AM
That is a bit lame.  I knew that is how they did other Murphy levels but I was expecting something more there since part of the fun is making the paths, not just making the most efficient routes.
666  Gaming / Console / PC Gaming / Re: [Wii U] Rayman Legends on: September 06, 2013, 12:19:49 AM
Tonight I encountered my first invasion.  That was brutal. 

Quite a surprise but one of the gamepad based levels has been my favorite so far; itís called What the Duck.  You have to carve out sections of the level so that the main character, who has been turned into a duck, can navigate it safely.  If anyone with a non WiiU version of the game can chime in I would be really interested to know how that one works on other systems.
667  Gaming / Console / PC Gaming / Re: [Wii U] Rayman Legends on: September 04, 2013, 04:55:45 PM

Quote from: Bullwinkle on September 04, 2013, 03:47:31 PM

I got stuck in a timesink trying to top Lordnine's Daily Challenge score (which I did, by the way  icon_razz).  I normally don't go in for those types of things, either, but it was fast and really fun.

Hah, Iím out of practice on those.  Back when I used to play every day I was getting Gold on every challenge.  When I played yesterday I had to fight just to get silver.

-- Edit --

Ok Sir! I have a gold trophy for today's challenge.  Beat that one!   icon_biggrin
668  Gaming / Console / PC Gaming / Re: Space Hulk: Death Wing - FPS on: September 03, 2013, 11:12:04 PM
That is a good point although I do feel there is a significant difference between shooting random cops who are trying to arrest you and executing every single person in a town because the local magistrate was preforming forbidden rituals and they ďmightĒ have been corrupted.
669  Gaming / Console / PC Gaming / Re: [Wii U] Rayman Legends on: September 03, 2013, 11:02:48 PM
Rayman Legends is now available!  Woohoo!

Iíve put about two into the game already and Iím going to lay some pretty high praise on it and say that this is probably the best platformer you can buy on any console.  

The controls are spot on, level design is excellent, the graphics are great and the game is filled to the brim with content.  In addition to the base levels you can also unlock ~40 levels from Rayman Origins.  There is also a casual multiplayer ballgame, a pet collection mechanic, scratch off tickets, tons of alternate characters to unlock and the very fun challenge mode that gives you four new levels every day available for leaderboard play.

On the WiiU the game also supports 5 player co-op with the fifth person playing as Murphy on the touch screen.  The most Iíve gotten to play is three + Murphy but it is a lot of fun.  Even better, because Murphy helps out the other plays instead of running the levels personally he is great for people who are not as good at platformers.

So Iím gushing a bit but the game really is almost everything I wanted.  I do have some pretty minor complaints though.  First, the highpoint of the game is the music based levels that were featured in some of the promotional material.  I canít say this with certainty since I havenít unlocked everything yet but it looks like we only get 8 of those levels.  The second complaint is that despite having online leaderboards there is no online co-op.  Itís generally pretty hard for me to get a bunch of people together in person so itís disappointing that most of the game will be a single player experience.
670  Gaming / Console / PC Gaming / Re: [PC/Ps3/Vita] Guacamelee on: September 03, 2013, 10:44:12 PM
I recently finished this on the PC and generally enjoyed it.  Iíll agree about the difficulty though, the last hour or so of the game requires twitch precision the likes of which I havenít seen in a long time.  It actually got to the point where I thought it was too much and started to take away from my enjoyment of the game.
671  Gaming / Console / PC Gaming / Re: Space Hulk: Death Wing - FPS on: September 03, 2013, 06:42:27 PM

Quote from: Bullwinkle on September 03, 2013, 05:54:45 PM

Quote from: Lordnine on September 03, 2013, 05:13:39 PM

Quote from: Dante Rising on September 03, 2013, 04:51:47 PM

Considering the wonderfully detailed universe, I'm disappointed at how poorly WH40k has translated into gaming and cinema.
This.  I think Relic did a great job with the Dawn of War RTS series but aside from those two games everything else has been mediocre to pretty bad.  Even when Relic made Space Marine it didnít live up to its potential.

 I think the problem is that there is too much backstory that you need to know to make sense of the 40k universe and if you donít have that it is going to come across as confusing and unpleasant.


I think it's more a fear of that than actually that.  I think that when you get away from the "niche" category of PC RTS (what a world), the suits start worrying about dumbing it down for the masses.  Whereas, if you threw those details in, keeping the story coherent, the audience will catch up.

There is an inherent problem when it comes to bringing 40k to the masses though.  Aside from a couple exceptions there are no ďgood guysĒ in the 40k lore.  The human factions are just as bad, if not worse, than the monstrosities that they fight.

Relic bypassed this a bit with when Games workshop gave them complete creative control over the Blood Ravens.  Relic made them fairly heretical for a loyalist faction which actually made them more humane and appealing.  There were even lots of lore items in the games that alluded to the fact that they were actually descendent from a chaos faction. 

Aside from taking similar liberties most people are not going to want to play as fanatical characters who commit atrocities as part of their daily routine.
672  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/02) on: September 03, 2013, 05:49:04 PM

Quote from: Knightshade Dragon on September 03, 2013, 05:36:04 PM

Nice Rayman Legends video review.  My one suggestion would be to lose the intro music; it made me mute the audio as soon as I heard it.
673  Gaming / Console / PC Gaming / Re: Space Hulk: Death Wing - FPS on: September 03, 2013, 05:13:39 PM

Quote from: Dante Rising on September 03, 2013, 04:51:47 PM

Considering the wonderfully detailed universe, I'm disappointed at how poorly WH40k has translated into gaming and cinema.
This.  I think Relic did a great job with the Dawn of War RTS series but aside from those two games everything else has been mediocre to pretty bad.  Even when Relic made Space Marine it didnít live up to its potential.

 I think the problem is that there is too much backstory that you need to know to make sense of the 40k universe and if you donít have that it is going to come across as confusing and unpleasant.
674  Gaming / Console / PC Gaming / Re: [PC] Amnesia: A Machine for Pigs on: September 03, 2013, 05:18:07 AM
Wait, youíre interested in the sequel despite having never finished the original?

Amnesia was a surprise for me.  I generally donít care for horror games but I was completely enthralled by the world and story from beginning to end.  I remember picking up the original on a whim during one of the Christmas Steam sales and I installed it three days before Christmas.  I ended up finishing the game on Christmas Eve as the sounds of tortured victims played through my headÖ  How is that for holiday cheer?  icon_biggrin
675  Gaming / Console / PC Gaming / Re: [PC] Amnesia: A Machine for Pigs on: September 03, 2013, 03:07:08 AM
I'm looking forward to it but haven't got in my preorder yet. I probably will though since it's 20% off on Steam.  I'm hoping for at-least a couple early reviews just to tell me that they didn't completely screw up the formula somehow.
676  Non-Gaming / Off-Topic / Re: The Netflix Instant Watch recommendation thread on: September 02, 2013, 08:27:18 PM
So Iíve watched the first four episodes of Once Upon a Time season 2 and I was getting pretty worried because the first three were not very good.  Both the writing and acting seem to have taken a nose dive from season one. 

Episode 4, however, was excellent.  I hope it keeps it up.
677  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/02) on: September 02, 2013, 04:43:25 PM
WiiU:
Rayman Legends

I have put probably 20 hours in the Rayman Legends challenge mode that was released for free on the WiiU a number of months ago.  I find the stylus controls pretty great for that and its one of the best examples of a game using the tablet well on the system.  If you haven’t tried that mode in co-op (one person as Murphy on touch pad and one on a normal controller), then it’s something you should really experience before you make your decision. Make sure you use the stylus and not your finger though; it really does require the precision.
678  Non-Gaming / Off-Topic / Re: Hello, NSA can you help me recover deleted e-mail? on: September 02, 2013, 03:11:19 AM
Well, if they didn't have his email before they probably do now...
679  Gaming / Console / PC Gaming / Re: Prison Architect [PC/Steam] on: September 02, 2013, 12:14:52 AM
There are a couple things that you may not know. 

First, if your prison is already open then you need guards to open locked doors so your workers can get in and out.  You can also manually set the doors to stay open but this means that prisoners can escape through them.

The second thing is donít build walls until a room is complete.  If you do the game will often give priority to them, which means that the room will never finish.
680  Gaming / Console / PC Gaming / Re: the Steam is a changing: Trading Cards! on: September 01, 2013, 06:50:00 PM
I've made about $10 from the cards at this point.  The majority of it went back into increasing my level but as of right now I'm still $2.57 in the positive.  Now that I'm level 20 I don't care about going any higher so any boosters I pick up go onto the market for pure profit.
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