So have any reviews mentioned how the ending is handled? I am very much a person who wonít bother with a game if it doesnít have a satisfying conclusion. I am really hoping to a return to DA1 form here vs the ME debacle.
Itís optimistic to assume that Ubisoft would pay attention in a ďgoodĒ way. Itís more likely that they would come to the conclusion that PC is just not a viable market for their games and spend even less money developing for it than they already do. Ubisoft has a history of inventing problems to prove what they already believe to be true.
Iím not normally into brawlers but I really love this game. I had a bunch of friends over this weekend and even though it was only one player, it was still a big hit with everyone just because of the pure spectacle of it all.
So something pretty cool that I didnít expect. The alternate Nintendo costumes actually play slightly different from the normal ones. If you use the Metroid costume you actually get the charge up blaster and when you run around you can turn into ball form and drop bombs everywhere.
Quote from: Glycerine on October 24, 2014, 10:45:29 AM
From the reviews and impressions I've seen, including TB's and several others, it looks like there are lots of people out there that are pissed because this isn't the Alpha Centauri 2 they expected. For some reason that just bugs me. Why can't people appreciate a game for what it is, not for what they want it to be? If they don't like it that's fine of course, but it would be nice if it was the game itself and not "It is not Alpha Centauri, so I hate it." I played ALOT of that game back in the day, it was indeed great but I think most of these people have their rose-colored glasses on.
For me, itís because there are a lot of CIV games but there has only been one Alpha Centauri. As someone who has gone back and played AC recently, I would agree that the interface has started to show its age but it still has features and unique gameplay elements that have yet to be surpassed in any CIV game.
AC was also filled with personality and even had a compelling story that was integrated with the gameplay, something the rest of the CIV series has never even attempted. AC made me feel like I was interacting with other global powers, each with their own personalities and quirks. When you finally got to place your arch nemesis in the Punishment Sphere and watch them writhe in agony there was a great feeling of evil joy. I have never felt like I was playing with anything other than computer AIís in any of the CIV games, and as such, never found them anywhere near as compelling.
Quote from: EngineNo9 on October 14, 2014, 07:04:39 PM
I'm with you guys, I'm not really good at these sorts of games but all the glowing reviews sort of tempt me. I tried the first Bayonetta when it had a demo on the 360, but I gave up quickly due to absurd "sexiness" and quick event gameplay.
I'd love to see a review of this game from the perspective of somebody who hates anime and isn't particularly great at combo-filled games like DMC and see if they still give it crazy props.
I hate most anime and I donít play straight action games much. I still had a ton of fun with the demo last night. The sexuality is definitely there but itís so over the top it might as well be parody. Actually the whole thing is. The demo, which looks like the prologue of the game, has you fighting a skyscraper sized demon while riding on top of a jet, as other jets are blowing stuff up all around you. Unless you really care about high scores you donít need to worry about not being good at combos either. If you ďdieĒ you are given the option to full heal but with your score revoked.
Quote from: msteelers on October 13, 2014, 12:36:38 PM
I played this a lot over the weekend. It's starts out slowly with a lot of story elements. I almost couldn't make it through, because I found it difficult to keep all the characters in check and know what was going on. But once you break through the gameplay becomes pretty fun and enjoyable.
Did they ever add character names above the dialogue of who was speaking? I played the PC version when it first came out. I found the giants really hard to keep track of because of how similar they looked and their unfamiliar sounding names. Once you get to the human characters itís not a problem but the early section could have been made a lot better with a slight change in interface/art direction.
Planetary Annihilation was not received overly well by the community that backed it so Iím not surprised that they havenít been overwhelmed with support. The fact that they ae asking for more money when they already have the engine built this time around probably doesnít help either.
Big patch just hit which sounds like it fixes a lot of problems in the late game as well as the enemy movement problem.
- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems. - Fixed enemy ďunlimited APĒ movement bug that allowed them to sometimes move much farther than intended. - Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit. - Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesnít affect encounters, only travel speed). - Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join. - Custom portraits will now work correctly when Windows account username contains non-English characters. - Added support for ďVery LargeĒ text. - Added 50 messages to load screens containing gameplay hints and tips. - Loading now continues when the game is tabbed out, and pauses after finishing. - Further UI fixes and improvements, such as new and correctly used icons. - Many localization updates and bug fixes across all languages.
Itís been a while since I played but I think there were two types of costumes. One type was purely cosmetic whereas the other gave you abilities that let you interact with the environment and reach new areas.
One of the most frequent complaints Iíve seen is that the save points are really spread out. Iím waiting to see if PC patches/moders can add in the option to save anywhere or at least put in some additional check points. You can argue that checkpoints add to tense atmosphere of the game all you want but I donít have the time to deal with that silly nonsense.
Well, I did manage to play my first game of Space Hulk this weekend. Neither of us had ever played before so there was quite a bit of rule checking but it still managed to be quite fun. Iím not sure if itís $130 worth of fun but the individual components are the best Iíve ever seen in a board game so I really canít complain too much.
I give it a moderate recommendation for the people who want to pick it up in 5 years when the next reprinting occurs.
So an interesting thing I just discovered. There are occasionally additional chat options you can use that are not given to you as options. If you click above the chat dialogue options you can type in keywords.
I just used this system to complete a quest in what I assume was the optimal path. Any other option would have likely resulted in bloodshed between two groups.
Quote from: Blackjack on September 25, 2014, 04:41:56 PM
Getting back to the game. I like that I can ask you guys stuff and my question won't move to page 17 in 5 hours as happens on the Steam forums.
Companion question (mild spoiler, so in spoiler codes):
Spoiler for Hiden:
-Rose, the medic-trained companion, is labeled "Grenadier." While she has the full maximum of intelligence points, I don't really see anything that cries out "I'm good at tossing TNT, pipe bombs, hand grenades."
So my question is, what exactly about Rose is supposed to make her a "Grenadier"?
Don't think this is really a spoiler. Grenadier is just a rank. Your other characters will have that rank at level 8. Full list of ranks.
Quote from: TiLT on September 24, 2014, 07:14:02 PM
Looking at the current Metacritic rating, Wasteland 2 currently sits on 79. Joystiq in particular should be ashamed of themselves. It's no wonder they're getting slammed for their 3/5 (ie. 60%) review score for the game.
I think the real problem there is that Metacritic considers a 3/5 the same as a 60%. With a 5 point system, even a 4 star review drops the game to an 80% review ceiling. That means if anyone doesnít like the game, you are pretty much guaranteed that the reviews hover below 80%.
Metacritic would be a much more valuable tool if they didnít count the top and bottom 10% of reviews, instead it does more harm to the industry than good.
You can aim the cone. Itís still dangerous if you are surrounded by friendlies but it means if there is only one or two you can generally adjust the cone to not hit allies.
I donít think you can upgrade her gun. I tried adding an attachment and it said it couldnít be applied.
Iíve found that if the enemy starts a long ways away from you, the best thing to do is first, tell everyone to crouch to increase accuracy, and then instead of moving into range with them, turn on ambush. Iím not sure if ambush actually adds any bonuses, but whenever I use it, it almost always guarantees the reaction shot will hit and usually for far higher damage than my normal shots do.
Well, for the first time ever, Smart Post did not completely suck and my packaged arrived ahead of time.
The quality of the components is really impressive, and frankly, a little daunting. Iíve been painting the miniatures for some of my other games and have been very happy with the results but the difference in quality is really night and day.
One last thing, check the bottom of your shipping box before you throw it away. Mine had a poster print of the box cover, ready for framing/hanging.
One thing to take advantage of with shotguns is that if you hold Ctrl before you take your shot you can adjust the cone of fire. Also, in true Fallout fashion, when using a burst weapon, aim for the enemy in back of your target and you are almost guaranteed to hit the one in front.
Quote from: Blackjack on September 22, 2014, 04:33:39 PM
Quote from: Lordnine on September 22, 2014, 03:58:41 PM
Thanks; that might be the issue. I thought I talked to everyone in that room but I may have missed him since there are a lot of generic NPCís in the room.
Yeah, let me know...
Spoiler for Hiden:
what medical services he offers? I mean, if we can go back to Ag Center Pool and get free healing, it would be worth re-visiting there now and then I think. If he's just medical items vendor, maybe not.
Just found out the package is shipping ďsmart postĒ for the rest of the trip.
For those that donít know, this means they replace the good turtle with one that is really dumb, get it horribly drunk, then hit it in the head with a shovel a few times for good measure. After which they strap it to a catapult and launch it in your general vicinity. Results vary.
Quote from: Blackjack on September 22, 2014, 01:26:28 PM
Quote from: Lordnine on September 22, 2014, 04:27:48 AM
AG center location question
Spoiler for Hiden:
Iíve completed all the quests in the area but I canít seem to find the clinic. The doctor said he would be able to heal me there after I rescued him. Can anyone tell me where he is in the base?
Spoiler for Hiden:
If you mean the female doctor who gives you the serum cure to put in the reservoir (curing the squad's infection), she and the guy in the wheel chair are in the EAST wing off the main complex (east from the initial entrance.
I think 1st or 2nd door on the right.
I do wish we could manually mark areas on the local map once we discover them.
Spoiler for Hiden:
Looking for the guy who is supposed to heal you (damage) for free actually. You rescue him from the cage in the big field.