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161  Gaming / Console / PC Gaming / Re: [PC] Castle Story on: September 23, 2013, 05:53:35 PM

Quote from: Caine on September 23, 2013, 05:23:58 PM

I'd forgotten all about this game.  looks to be almost feature complete at this point. 
http://www.sauropodstudio.com/steam-early-access-disclaimer/
I saw that there was a patch this morning but unless it was huge I'm going to refute that claim.  The previous version barely worked.
162  Gaming / Console / PC Gaming / Re: [Wii U] Legend of Zelda: The Wind Waker remake on: September 22, 2013, 08:19:07 PM

Quote from: EngineNo9 on September 22, 2013, 07:58:30 AM

Quote from: CeeKay on September 22, 2013, 03:48:54 AM

Quote from: EngineNo9 on September 22, 2013, 03:30:42 AM

Where is this game out that you guys are playing it now? 

the Nintendo eShop.

Aah, I had forgotten that they did the early release for the download version.  I'll still wait on the disc one since I have other things to play now.  smile
Donít forget about the digital shop money back program.  I may end up taking a chance on this just because I have $10 in credit from that.  I have purchased most of my games for the WiiU on the eShop just so I donít have to worry about switching disks.
163  Gaming / Console / PC Gaming / Re: [Wii U] Legend of Zelda: The Wind Waker remake on: September 21, 2013, 08:00:44 PM
Any chance someone who DIDNíT play the original could post some impressions?  Despite my best efforts I have never been able to get into a 3D Zelda game (have tried Ocarina on 3Ds and Twilight Princess on Wii).  I love the 2D top down versions but something about the third dimension doesnít gel with me.
164  Gaming / Console / PC Gaming / Shantae: Half-Genie Hero [Kickstarter] on: September 21, 2013, 04:47:47 AM
Kickstarter Link

Quote
Shantae: Half-Genie Hero continues the tradition of action/adventure in the spirit of Metroid, Castlevania, and the Legend of Zelda. Our goal is to introduce Shantae to a whole new audience with a fresh art style and a brand spanking new storyline. As always, we're putting pitch perfect controls in the front seat.


I thought I would throw this up here in case anyone else was interested.  Iíve enjoyed quite a few of Wayforwards previous games so I chipped in my $12.  Wayforward is mostly known for making really solid 2D platformers with bright and colorful art-styles.  They are currently about 90% funded with 13 days to go.
165  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 20, 2013, 03:09:58 PM
Heh, I use that friends list because it opens instantly, whereas the Miiverse thing has a loading screen and a bunch of stuff I donít care about.

I donít blame her on the final level.  I didnít think the final boss was too hard but the section getting there was infuriating if you wanted all the Teensies.  The 8-bit versions of the levels are pretty great; they even put a fish eye effect on them to imitate the rounded screens of TVís from back in the day.
166  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 19, 2013, 09:40:41 PM
I unlocked the final world.  If anyone wants to know if itís worth it here is what you get.  One completely new song level unlocked immediately plus 8-bit versions of all the previous song levels.  Pretty cool in my opinion.
167  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Pinball FX 2 + Company of Heroes 2 - Street Fighter x Tekken on: September 19, 2013, 05:33:22 PM
I really wanted to love CoH2, and itís an OK game, but it is definitely Relics worst title to date.  The campaign is a bit lacking and multiplayer balance until quite recently was bad enough that Soviets couldnít win in team games unless the German players were just screwing around.  The latest balance patches (as of about a week ago) have fixed this but itís still lopsided.

That said, if you only care about 1v1 itís probably fine.
168  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 19, 2013, 03:48:28 PM
I finished the main game last night!  Given how much the aesthetic changed and the introduction of the swarming enemies, the final world felt almost like a different game, although an equally good one so Iím OK with that.

Iím still 20 Teensy coins short of unlocking the bonus world so I donít think that will take too long.  I still have most of the Origins levels to play through as well.


Quote from: The Grue on September 13, 2013, 06:09:29 PM

I know there are two ways to send a friend request and only one lets the other person know.  I'll take a look and see if I see the invite and if not, send the request.
Still doesn't look like you accepted.  I canceled and sent another request.
169  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: September 17, 2013, 04:14:07 PM

Quote from: ATB on September 17, 2013, 04:00:33 PM

I'm not sure I understand the backlash about bad guy characters.  Does this also apply to shows you watch as well?  I enjoy shows that are 'gritty' and show a side of life that I don't ever experience in real life...ditto games (though I've not played the GTA series...).
It really depends.  I have to be able to relate or like the characters, if I donít then why would I care what happens to them?  Itís possible for a bad character to have enough charisma to make me care about them but itís far harder.  If a character is outright despicable I will actively root for their demise, which is bad in a game in which I can repeatedly place them in front of oncoming traffic.  icon_biggrin

What disappoints me is that the GTA series never lets you choose the type of criminal you want to be.  If Iím skilled enough let me complete crimes without murdering innocents.  Let me become a Kingpin type character who can be stern instead of cruel, who eventually controls all the gangs of a city and holds them in check. 
170  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: September 17, 2013, 04:02:05 PM

Quote from: farley2k on September 17, 2013, 03:04:55 PM

Quote
Is this really what people find interesting? It IS a shame, because the world building seems incredibly talented and well-done, and if only they could tone it down a bit, it would probably be the best game ever. Its just a shame that it has to be ultra-violence, that I do no think any 11 year old ever should be exposed to, that is selling the game.

I came to this thread to post a bit of a lament that what looks like a great game is one that I can't play with my kids.  But others have already been doing it.

My kids would love being able to run around this world, drive different vehicles, etc. but the ultra violence and themes just make it unplayable.  I am sure that with the real market for video games being 20-40 year olds that won't be a problem for the developer but it make me annoyed as a gamer with kids.


Well, if playing a Nintendo game wonít ruin you man credibility as someone in this thread seemed to suggest,( icon_lol) there is Lego City on the WiiU which is GTA with Lego people.  A few faults aside, it is pretty good and does more or less what you are looking for while managing to be quite hilarious on occasion.
171  Gaming / Console / PC Gaming / Re: [PC] Rogue Legacy on: September 17, 2013, 04:07:56 AM
The platforming is pretty dependent on the runes you take.  You get things like double jump and the ability to charge midair which greatly improve your ability to get around.  The game is really based around the fact that you are supposed to be terrible early on.  Run in, grab as much loot as you can, die and then upgrade.  The only time I would really bother to be careful is if I was going after a boss, in which case the lock down ability was essential.
172  Gaming / Console / PC Gaming / Re: [PC] Rogue Legacy on: September 17, 2013, 03:12:13 AM
Pretty sure tunnel vision removes the off screen notice for projectiles.  Not sure about savant.

I had a ton of fun with this one while playing it but after finishing it once I have no interest in going back.
173  Gaming / Console / PC Gaming / Re: Godus on: September 16, 2013, 10:26:16 PM
Itís better for them to hear the criticism now and have a chance of fixing the problems instead of getting closer to release and having a fully broken game.

As it stands, I think most of their problems can be ironed out before release as long as they are willing to change a couple of their fundamental game-play elements.  Even though the game is not "good" in its current state it still has a number of cool ideas that makes me want to go back to it.
174  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: September 16, 2013, 10:19:22 PM

Quote from: Rumpy on September 16, 2013, 09:01:09 PM

Quote from: TiLT on September 16, 2013, 07:49:05 PM



That is fair in most cases, but not when it comes to GTA. You always play a selfish, criminal prick in these games. The closest we got to morals was Nico, and he's a homicidal maniac who would get counted as a terrorist by even the most forgiving of nations. Anyone who, after 4 main games and a multitude of great spinoffs, doesn't understand that these games aren't about playing someone who gives you warm, fuzzy feelings, isn't qualified to review these games since he clearly hasn't done his research. It's like picking up a puzzle game and listing "it's a puzzle game" under cons.


I agree. I think that anybody by now should be able to figure out that those kind of characters come with the territory. Anybody expecting anything less has clearly not been paying attention all these years. Perhaps if that's what they want, they should go play Nintendo games.
So is it wrong for there to be a review written for people who are NOT already fans of the series?  Iíve never been able to get into a GTA title but every time a new one comes out I wonder if they have made changes to the formula that will make me change my mind.  A review is an opinion, nothing more.  The reviewersí opinion is that the characters are despicable and that, for him, it takes away from the experience.  I would agree.  His review has informed me that I probably would not enjoy the game and so it was helpful.  
175  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: September 16, 2013, 07:24:07 PM

Quote from: TiLT on September 16, 2013, 03:12:19 PM

Quote from: Greggy_D on September 16, 2013, 03:08:04 PM

Quote from: metallicorphan on September 16, 2013, 02:42:31 PM


just to balance things a little bit
The Escapist
Spoiler for Hiden:
3.5/5

"excellently crafted open world is marred by a script that presents despicable characters as the protagonists."

Give me a fucking break.  It's GTA.

Yeah. Loathe as I am to say "he doesn't get it" about a reviewer, he just doesn't get it.
I think that is a valid criticism.  In my mind there is a difference between being a criminal and being a horrible human being.  Itís fun to be the bad guy but I want to be the bad guy with a moral code that I can still respect.  I have the same problem with the Payday series.  It can be fun but I hate the characters and takes away my enjoyment from the games.
176  Gaming / Console / PC Gaming / Re: Godus on: September 16, 2013, 04:05:10 PM
I saw this on the Steam forums this morning and it made me smile.

Quote from: Mooner on September 15, 2013, 09:02:28 PM

Poetry - I am no god!
I am no god!

I am a mouse clicker, enslaved by the cult of Followers to do their bidding.
For clicking, I am rewarded with bubbles to click which enables me to click even more.

I am no god!

By clicking, I clear the land. When the land is clear, the Followers can move in.
By clicking, I awaken the Followers. When the Followers are awake, they can expand on the new land.

I am no god!

By clicking, I search for treasures. When the treasures are found the Followers can advance.
By each click, I make the cult of Followers stronger. The stronger they become, the more clicking they require.

I am a slave to the Followers. It is my duty to click. I click, therefore I am.

I am no god!
177  Gaming / Console / PC Gaming / Re: Godus on: September 15, 2013, 08:22:25 PM
On the whole I agree with that but I did find a patch of gems in my world.  It looks like I can eventually have people mine there but I havenít cleared away the mountain to get there quite yet.
178  Gaming / Console / PC Gaming / Re: Godus on: September 15, 2013, 07:28:29 PM
I stuck with it a bit longer.  I will say that the game does get more interesting the further in you get but man do they ever stagnate progress.  Once you have a few city centers producing consolidated faith you never really have to worry about running out again.  The best way to get to the point (or maybe the only way) is to do the pvp arena things that arenít much fun.

At 1000 followers I also got the Cliff Sculpting ability which lets you move multiple layers at once.
179  Gaming / Console / PC Gaming / Re: Godus on: September 15, 2013, 03:51:25 PM
Lee kindly gave me his extra copy so I have some impressions; unfortunately, they are mostly in line with everyone else.  I ended up playing for longer than I expected because I can see a good game is in there somewhere, itís just buried under a lot of tedious crap.  

The biggest problem I have is that you have to manually harvest faith; itís tedious and just wastes time.  I did discover you can speed this process up if you zoom out entirely.  From the max zoom level you donít have to be very accurate with your clicking.  

The land management is awkward but if they made it cheaper and/or allowed you to test a move before committing I think it would work pretty well.

Iím not sure what they were thinking with the resource/card hunting aspect.  The game would be much more fulfilling if you could just assign villagers to gather the required resource.  If they want to keep the discovery aspect for bonus resources, that is fine, but donít make it required, especially when it waste so much faith to uncover most of them.

All this combined makes for a very stagnant and drawn out early game.  After an hour and a half I was starting to get into more interesting elements but at that point I was tired of clicking.
180  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: September 15, 2013, 02:15:19 AM
Iím going to assume the problem is more frame rate drops than lag.  I definitely noticed a lower frame rate than Iím used to; Iím mainly a PC gamer.  It actually had the effect of making me feel rather sick if I played for long stretches of time.
181  Non-Gaming / Off-Topic / Re: [TV] Once Upon a Time on: September 14, 2013, 03:53:30 AM
I thought Season 2 started out pretty bad.  The acting and writing seemed far inferior to the first season.  That said, around the midpoint things really picked up.  I have two episodes to go and it seems like a really strong end to the season.
182  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 13, 2013, 04:10:54 PM

Quote from: The Grue on September 13, 2013, 02:37:54 PM

Quote from: Lordnine on September 13, 2013, 04:04:56 AM

So is anyone else playing the WiiU version?  I wouldnít mind having a few more people on my friends list to compete against.

Tonight I got past the World 4 boss.  I greatly enjoyed the stealthy take on the water levels.  Iím consistently impressed with how good most of the levels are and the fact that the further in the game I get the better they are.  Most games frontload their content and by the time you get the middle/end itís dragging it's heels so this is quite refreshing.

I have it.  My Nintendo ID is TheGrue72 (somehow, even though I got the Wii U on launch, TheGrue was already taken).
Ah, you're already on my friends-list but you never accepted me back.  I'm Lordnine.
183  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 13, 2013, 04:04:56 AM
So is anyone else playing the WiiU version?  I wouldnít mind having a few more people on my friends list to compete against.

Tonight I got past the World 4 boss.  I greatly enjoyed the stealthy take on the water levels.  Iím consistently impressed with how good most of the levels are and the fact that the further in the game I get the better they are.  Most games frontload their content and by the time you get the middle/end itís dragging it's heels so this is quite refreshing.
184  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 12, 2013, 09:20:24 PM
No UI and if I recall the only text is if you put on subtitles.  I did leave them on because I found the narratorís accent hard to understand.
185  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 12, 2013, 01:32:30 AM

Quote from: CeeKay on September 12, 2013, 12:31:34 AM

Quote from: Lordnine on September 11, 2013, 09:53:12 PM

Quote from: Ridah on September 11, 2013, 09:36:26 PM

It reminds me of Myst. Are there puzzles in Dear Esther?
No puzzles.  No interactivity of any kind really.  You just walk around (very slowly, 30% slower than the walk-speed in Half-life 2 if I recall correctly) while a narrator recites random bits of dialogue that are delivered in a random order. 

looks like you can change the walking speed, but it may cause events to trigger incorrectly.
A friend of mine increased the walk speed to 600%.  He finished the game in 15 minutes and said the game was great!  icon_lol
186  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 11, 2013, 09:53:12 PM

Quote from: Ridah on September 11, 2013, 09:36:26 PM

It reminds me of Myst. Are there puzzles in Dear Esther?
No puzzles.  No interactivity of any kind really.  You just walk around (very slowly, 30% slower than the walk-speed in Half-life 2 if I recall correctly) while a narrator recites random bits of dialogue that are delivered in a random order. 
187  Gaming / Console / PC Gaming / Re: [PC] Amnesia: A Machine for Pigs on: September 11, 2013, 06:35:33 PM
Iím not defending Pigs since I havenít played it but the original Amnesia was never about jump scares, in fact there were very few in the game.  Instead it was about a feeling of building dread and unease at your surroundings.
188  Gaming / Console / PC Gaming / Re: Dear Esther, a Half Life 2 Mod on: September 11, 2013, 04:56:57 PM
I really expected to like Dear Esther (standalone game) but I hated it.  Iím not using that word lightly or as an exaggeration either.  Dear Esther was my least favorite gaming experience of last year.  I would rather play Duke Nukem Forever again (shudder) than plod through that pretentious drivel one more time.

The cave environment looked nice thoughÖ
189  Gaming / Console / PC Gaming / Re: River City Ransom has returned! (as a Licensed Kickstarter game) on: September 11, 2013, 04:48:26 PM
I wish they hadnít gone with retro graphics.  I get what they are going for but I just canít get into pixel graphics. Otherwise it looks very good.
190  Gaming / Console / PC Gaming / Re: Incognita by Klei - turn-based tactical espionage on: September 11, 2013, 04:20:13 AM
Is the beta handled through Steam?  I'll probably pick it up if it is. 
191  Gaming / Console / PC Gaming / Re: Incognita by Klei - turn-based tactical espionage on: September 11, 2013, 03:37:24 AM
So who are you sharing your extra code with?   icon_biggrin
192  Gaming / Console / PC Gaming / Re: Child of Light, a 2D sidescroller/RPG on: September 10, 2013, 04:39:13 PM

Quote from: EddieA on September 10, 2013, 12:42:22 PM

Ubisoft also unveiled another game using the Rayman Origins engine - a puzzle adventure game called Valiant Hearts.  It tells the story of five interconnected people involved in World War I.
That could probably use it's own thread since it sounds pretty interesting!
193  Gaming / Console / PC Gaming / Re: [PC] Amnesia: A Machine for Pigs on: September 09, 2013, 07:42:18 PM
Unfortunately, the early impression/reviews on this one arenít great.  It sounds like a bit too much was simplified from the original and as such a lot of what made that one special is lost.  Probably still worth a look if you love horror games but I think I might sit this one out.
194  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 08, 2013, 03:40:53 PM

Quote from: Bullwinkle on September 08, 2013, 03:02:41 PM

I unlocked an Origins level last night, and playing it makes the amount of work that went into honing Legends evident.  Origins was a good game, for sure, but Legends has improved on it in every conceivable way.
I agree with that; Origins was also considerably less forgiving.  Rayman Legends is much more generous with checkpoints which alleviates a lot of the frustration with trying to explore and collect everything.

I did recently unlock one of the Origins Mosquito levels though and that made me realize how much I miss those.
195  Gaming / Console / PC Gaming / Re: Rayman Legends on: September 07, 2013, 12:58:01 AM
The underwater stealth levels are good!  Has that ever been said before?    icon_biggrin
196  Gaming / Console / PC Gaming / Re: [Wii U] Rayman Legends on: September 06, 2013, 01:28:18 AM
That is a bit lame.  I knew that is how they did other Murphy levels but I was expecting something more there since part of the fun is making the paths, not just making the most efficient routes.
197  Gaming / Console / PC Gaming / Re: [Wii U] Rayman Legends on: September 06, 2013, 12:19:49 AM
Tonight I encountered my first invasion.  That was brutal. 

Quite a surprise but one of the gamepad based levels has been my favorite so far; itís called What the Duck.  You have to carve out sections of the level so that the main character, who has been turned into a duck, can navigate it safely.  If anyone with a non WiiU version of the game can chime in I would be really interested to know how that one works on other systems.
198  Gaming / Console / PC Gaming / Re: [Wii U] Rayman Legends on: September 04, 2013, 04:55:45 PM

Quote from: Bullwinkle on September 04, 2013, 03:47:31 PM

I got stuck in a timesink trying to top Lordnine's Daily Challenge score (which I did, by the way  icon_razz).  I normally don't go in for those types of things, either, but it was fast and really fun.

Hah, Iím out of practice on those.  Back when I used to play every day I was getting Gold on every challenge.  When I played yesterday I had to fight just to get silver.

-- Edit --

Ok Sir! I have a gold trophy for today's challenge.  Beat that one!   icon_biggrin
199  Gaming / Console / PC Gaming / Re: Space Hulk: Death Wing - FPS on: September 03, 2013, 11:12:04 PM
That is a good point although I do feel there is a significant difference between shooting random cops who are trying to arrest you and executing every single person in a town because the local magistrate was preforming forbidden rituals and they ďmightĒ have been corrupted.
200  Gaming / Console / PC Gaming / Re: [Wii U] Rayman Legends on: September 03, 2013, 11:02:48 PM
Rayman Legends is now available!  Woohoo!

Iíve put about two into the game already and Iím going to lay some pretty high praise on it and say that this is probably the best platformer you can buy on any console.  

The controls are spot on, level design is excellent, the graphics are great and the game is filled to the brim with content.  In addition to the base levels you can also unlock ~40 levels from Rayman Origins.  There is also a casual multiplayer ballgame, a pet collection mechanic, scratch off tickets, tons of alternate characters to unlock and the very fun challenge mode that gives you four new levels every day available for leaderboard play.

On the WiiU the game also supports 5 player co-op with the fifth person playing as Murphy on the touch screen.  The most Iíve gotten to play is three + Murphy but it is a lot of fun.  Even better, because Murphy helps out the other plays instead of running the levels personally he is great for people who are not as good at platformers.

So Iím gushing a bit but the game really is almost everything I wanted.  I do have some pretty minor complaints though.  First, the highpoint of the game is the music based levels that were featured in some of the promotional material.  I canít say this with certainty since I havenít unlocked everything yet but it looks like we only get 8 of those levels.  The second complaint is that despite having online leaderboards there is no online co-op.  Itís generally pretty hard for me to get a bunch of people together in person so itís disappointing that most of the game will be a single player experience.
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