January 23, 2017, 12:35:07 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 47
161  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 17, 2015, 08:58:18 PM
Thatís a bit more praise than I was expecting but thanks.

One thing I noticed in your ďMario: OriginsĒ level is right at the end, itís impossible to get up onto the clouds if you are a small Mario.  One of the coins near the top turns solid and you have no way of breaking it. Being able to climb up but not get to the goal comes across as annoying. I assume you just misplaced a coin, or never thought someone would take damage in that part of the level.  icon_wink

There are two things I would love to see them add which are sorely missing.  

Checkpoints:  Most of the larger Super Mario World levels featured checkpoints.  They were a great way to keep difficulty high without frustrating people.  Anytime I encounter a long, hard level in SMM I try it once and if I die in a manner I consider unfair, I just skip the level because I donít want to repeat annoying bits.

Item Storing:  Again from Super Mario World, you had the option to keep a second power up in the top slot of the screen.  Anytime you took damage or at will, you could call down the power-up and it would give you a second wind in a difficult encounter.  Iíll never understand why they never used this system in any later games.  It gave you a reason to fully explore levels and allowed you to prepare for difficult encounters.
162  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 17, 2015, 05:27:33 AM
That was specifically in regards to my Cloud Level, which has a giant arrow pointing in the direction you are supposed to go.  People still jump off the cliff.

But anyways, new level, this time a bit more in the Fun Category.

Hammer Hills
163  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 16, 2015, 10:58:09 PM
Also, this isnít my level but it is probably my favorite that Iíve played so far.  It basically turns Mario into a puzzle game where you have to interact with each ďareaĒ in a special way to get past.

Mario Puzzles

164  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 16, 2015, 10:51:08 PM
Hah, it was mostly an experiment in atmosphere and making the user uncomfortable, which again, worked better with custom sound effects.  I’m curious where an invisible block killed you though since the only invisible blocks in the level are there to be helpful.  They are also all hidden underneath a single coin.

The saw blades are the hardest obstacle but it’s completely optional to go that way.  If you go by way of the secret door and try to get the coin you discover a climbing vine which lets you skip that section of the map.
The “death room” you discovered actually gives you a mushroom if you are patient, or if you are already large, it is impossible to die there, unless you do something silly like crouch-jump.

Generally, the level rewards momentum, it’s better to take a hit while running then to stop dead and try to dodge.  Those were always my favorite levels in Mario.  The power ups are placed intentionally so that you can take one hit in each area of the map and continue.  Even the final saw blade chase is passable by dropping straight down, ducking and taking a single hit from the ghost since in the previous screen you get a mushroom.


The thing that has amazes me most about Mario Make is discovering that people will go out of their way to die in the most baffling ways.  I get a kick out of looking up the death maps on my levels each day.  It’s like, I make a perfectly good path for people to walk on and instead they jump off the side into oblivion. 

My Cloud Bounce level illustrated that in spades when I discovered people dying in areas that I didn’t even realize you could get to.
165  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 15, 2015, 08:28:10 PM
Having some fun with the effects.


I liked my original version better, I had a custom sound effect of a demonic voice mocking Mario, but those canít be uploaded online.
166  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 15, 2015, 12:43:30 AM
Aww, Iím disappointed that the custom sound effects are not saved for other people.  I built a level around the gimmick and the result is just the player being followed by an annoying bird.
167  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 14, 2015, 07:11:54 PM
Gave accolades to a bunch of levels here.  The first review is free!  

Tilt, you REALLY like timing based jumping puzzles don't you?   Tongue

I like Piranha Plant Panic, it allows you to avoid pixel perfect landings if you over jump the enemies.  I died a few times before I realized I didnít need to land in the 1-wide death traps and could just jump from pipe to pipe.
168  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 13, 2015, 09:39:38 PM

Quote from: TiLT on September 13, 2015, 07:58:59 PM

Out of curiosity, which ones are that? I love the enemies I chose in this stage, though Conveyor Castle above has one of the enemies I think can be really annoying (Magikoopa).
The jumping fish, spike wall walkers, charging mole rats and the guys that throw the wrenches.

Quote from: TiLT on September 13, 2015, 07:58:59 PM

Yeah, it's the hardest part of the level, but also optional. Did you try the other, shorter path?  
I actually didnít realize I could go the other way unassisted.  It looked too high to jump which is what prompted me to look for the spring.  Once I found it though it looked like I could take a shortcut so never went back.

Quote from: TiLT on September 13, 2015, 07:58:59 PM

By the way, my levels are designed to contain 3, and exactly 3, 1-ups. I've placed them in such a way as to encourage replaying the levels.

I did notice a lot of 1-ups, the thing is there isn't a lot of incentive to get them in a one-off level and it didn't look like there was an option to repeat levels in the 100-live-challenges.
169  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 13, 2015, 07:48:21 PM

Quote from: TiLT on September 13, 2015, 05:34:25 PM

3) The end had a considerable difficulty spike and was very hard to follow. I won, but it felt like it was out of luck. I'd remove one of the Hammer Bros and extend the ground a little more to the left in front of the castle.

Do you mean the slot machine (I donít know what that is actually called) area?  My level didnít have a castle.  If you stay on the clouds until the coins point down it drops you directly onto the ending point.  The whole level uses coins extensively to point the way to safety.

As for your level, I gave you a star but you chose a lot of my most hated enemies.  icon_razz

I didnít like being forced to carry the spring back across the tiny platforms with spiky bastards.  I think I died about 10 times attempting that.  Also, giving the propeller hat power-up when you really need the fire-flower seems like a cruel joke.
170  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 12, 2015, 07:34:08 PM
Actually, just ignore that level, it's not very good.

This one is slightly better.  

A Bounce in the Clouds.
171  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 12, 2015, 05:45:21 PM
Thanks for the info.

They definitely need some better search options.

Anyways, here is my level ID.  No one has completed it yet, so I may just have made a frustrating levelÖ
172  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 12, 2015, 02:58:12 PM

Quote from: TiLT on September 12, 2015, 06:09:07 AM

Quote from: Lordnine on September 12, 2015, 02:09:39 AM

Anyways, if you want to look for my crappy first level itís called Left is Best!
but at least unlocked almost all the tools.
How?  My game told me that I wouldn't unlock anything additional until the following day (Saturday).
173  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 12, 2015, 02:09:39 AM
I played around with this a bit tonight.  It actually seems fuller featured than I was expecting.  Iím slightly less impressed with the limited amount of items they let you use by default.

Anyways, if you want to look for my crappy first level itís called Left is Best!
174  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/8) on: September 08, 2015, 03:49:53 PM
Despite being lukewarm on it, I ordered Super Mario Maker when it was on sale last week.
175  Gaming / Console / PC Gaming / Re: Weekend Playlist - 9/4/15 - US Labor Day Edition on: September 08, 2015, 03:42:58 PM
I played on PC as well.  My problem with the controls is that when growing the vines, the camera would often attempt to auto correct itself. The problem with this is that since movement controls were camera dependent, when it changed your orientation, the vines would often be forced in directions you didn’t intend.  Since wasting a vine meant back tracking, I felt like the controls were wasting my time.

Then again, I finished the whole game in two hours, so I suppose if the camera/movement controls had been spot on there wouldn't be much of a game...
176  Gaming / Console / PC Gaming / Re: Weekend Playlist - 9/4/15 - US Labor Day Edition on: September 08, 2015, 02:26:53 PM

Quote from: Gratch on September 08, 2015, 02:23:26 PM

Oh yeah...I also tried Grow Home, since it was free on PS+.  I'm glad there are people out there who like that sort of game, but it was entirely lost on me.
I thought grow home was a cool idea in need of a game and better refinement.  The controls were ultimately too messy for me to be able to recommend the game.
177  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: August 25, 2015, 05:17:34 PM
FYI, you can get it for $50 on Amazon right now if you have Prime.
178  Gaming / Console / PC Gaming / Re: [PC/Ps4] Soma on: August 24, 2015, 11:21:15 PM
Not risking a preorder for $3 but looking good.  Really hoping it captures what made the original Amnesia great, no horror game since has really filled that niche for me.
179  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/18) on: August 19, 2015, 08:52:43 PM

Quote from: Crawley on August 19, 2015, 08:15:00 PM

I've died once so far. Didn't realize that once the zombies grab you that's it. My second character has taken a lot of damage I'm coming across new zombie types and environmental dangers. But am at the point right now where I feel pretty comfortable dispatching zombies that it's lost a bit of the element of fear. Hopefully it scales up again.
There is a section near the midpoint that I would put in my top 5 scariest moments in a game ever.
180  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/18) on: August 19, 2015, 05:35:12 PM
Hmm, I do recall hearing that now that you mention it, but I assumed that just meant the actual versus mode.  On the WiiU there was a mode where one player would play as a survivor and the second would play as a DM style zombie lord.  Using the WiiU pad he got a top down view of the map and could place different types of zombies in locations to kill the survivor, who needed to complete objectives.
181  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/18) on: August 19, 2015, 04:37:02 AM

Quote from: Crawley on August 18, 2015, 08:34:36 PM

Zombi for the PC. This is the PC version of Zombi-U for the Wii-U.

Put about an hour in to it so far (yay jury duty excusing my group two hours in) and it seems pretty neat. They definitely have the survival thing down with avoiding detection (and giving you some tools to do so) and scavenging for loot - lots to look through but mostly empty. It looks like there are a number of ways to escape, like jumping over things, through windows, or boarding up doors. There's definitely a puzzle element to it as, at least in the start, you don't have free reign and have to look for key cards or what not to progress.

So far digging it.
Iím curious, have they done anything to expand the multiplayer element from the WiiU version?  Basically, your friends would end up in your game as zombies with the loot they were carrying if they died in an area you were walking through.  Other players could also leave you cryptic messages on walls.

I actually really liked ZombiU but feel like not having the gamepad would take a way a lot of the immersion since that was your Aliens style motion tracker, your inventory screen and a special way for the game to screw with you in certain scenes I wonít spoilÖ
182  Gaming / Console / PC Gaming / Re: Gamescom 2015- Microsoft up first @ 10 am ET on: August 04, 2015, 04:54:53 PM
Can I have Quantum Break on PC please? 
183  Non-Gaming / Off-Topic / Re: Hitchhiking Robot Found Decapitated on: August 03, 2015, 08:17:53 PM
I read this early this morning and it actually made me sad.  crybaby

184  Gaming / Console / PC Gaming / Re: The Swindle - 2D procedural heist game on: July 28, 2015, 03:32:13 PM
How permanent is the permadeath?  Do you still make progress towards a goal when you die or is it a dead end?
185  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 28, 2015, 12:14:34 AM
I would agree in the base game but there are a few red herrings in Gehenna, that or I got really creative with my solutions.  icon_lol

Just finished up the star area puzzles.  Without saying too much I would suggest going for the complete ending. 
186  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 27, 2015, 06:44:09 PM

Quote from: Lee on July 27, 2015, 06:13:44 PM

Thanks Lordnine. I did look around online and there are sites to help, but I figured if I needed help, it defeats the purpose. Maybe going back now will give me a fresh look at the puzzles?
Not necessarily!  Just a for instance, stacking objects on the exploding drones is an important component to solving many of the puzzles, but getting close to something that kills you instantly is generally frowned upon in games.  If you didnít know itís possible it would make the game very frustrating.

I would say give it another shot and if something seems impossible, maybe it is unless you use a component in an unexpected way.
187  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 27, 2015, 05:44:05 PM
I played a lot of the expansion this weekend and made it to the end of base levels.  It took me about 10 hours if you were wondering on length.  It’s a very good addition to the game but it does make me miss the human element the original had.  The audio logs from Alexandra were a high point of the game for me.

I am playing through the star levels now because I wasn’t happy with my endgame choices and I’m hoping it will give me a more fleshed out ending.  The difficulty of the star levels are insane.
188  Gaming / Console / PC Gaming / Re: [PC] The Magic Circle on: July 24, 2015, 03:18:14 PM
Eh, I think that is fully intentional.  They are definitely channeling people who talk like David Cage who are completely in love with themselves.  The story of the lead designer is that he made ONE game, which was a huge hit, and has been living on the fame ever sense. He is supposed to be annoying.
189  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 23, 2015, 09:14:46 PM
If you are stuck and would like another shot at it, feel free to ask for hints.  Many puzzles have relatively easy solutions that you may not see because you donít know that a component can be used in a clever way.
190  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 23, 2015, 07:18:50 PM
For those that don't know, The Talos Principle expansion, Road to Gehenna comes out today.

Check out the Road to Gehenna - Launch Trailer (vague spoilers)
191  Gaming / Console / PC Gaming / Re: [PC] The Magic Circle on: July 23, 2015, 03:17:28 PM

Quote from: Dante Rising on July 23, 2015, 10:15:58 AM

I viewed some screenshots, and walked away confused. Is this story driven? Some form of FPS? Or basically a puzzle game?
It’s story driven with an emphasis on using your special abilities to unlock all areas of the world. 

There is combat but you don’t have a weapon.  Instead you control minions a bit like a FPS Necromancer; you “edit” enemies and turn them into allies.  All interactive objects in the game have a bunch of attributes like Movement, Attack, Special Ability and Ally/Enemy.  You capture an object with your edit ability, strip out their abilities and then you can assign them to minions you control. 

An example being, Rocks are fireproof; edit the Rock, steal that “Fireproof Ability” and place it in your dog creature and you get a fireproof attack dog.  Or if you prefer, edit your dog creature, take out its legs and give it to your new Attack Rock!
192  Gaming / Console / PC Gaming / Re: [PC] The Magic Circle on: July 20, 2015, 04:17:46 PM
I finished the game last night.  It goes to some very interesting and unexpected place, both with story and gameplay.  I donít want to say too much because I think it would ruin the experience.  What I will say is the ďantagonistĒ is basically a combination of David Cage and Peter Molyneux, which is fun.

The short of it is, itís not a perfect game and is a little on the short side (~6hours) but it is definitely unique and will keep you interested.  I would recommend it at full price if you enjoy non-traditional game play experiences and still recommend it on sale even if you donít.
193  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/21 on: July 20, 2015, 03:35:37 PM
The Talos Principle: Road To Gehenna!

Didn't know this was coming out this week.  Day one purchase for sure!
194  Gaming / Console / PC Gaming / [PC] The Magic Circle on: July 18, 2015, 04:23:35 AM
The Magic Circle came out on Steam a couple days ago and so far it has kept a smile on my face for my entire time with the game.  Basically what you need to know is you are in a game that is unfinished, not in the Early Access kind of way, but actually still being constructed.  The game designers are characters within the game world that NPCs call the Gods.  You as the tester are basically subverting what they have built and using it to your own advantage.

An example of this is early on you encounter a small dog like enemy.  If you trap the creature, you can edit its code so that it has no legs or bite OR you can edit its code so that it thinks you are an ally.  As the game goes on and you encounter more enemies you can take out their bits of code to add to your own minion army.  Currently, my ďpartyĒ consists of two mushrooms with teeth, a fire breathing turtle and an 8-bit zombie. 

The humor of the game feels pretty similar to The Stanley Parable, so if you liked the idea of that game, but wish it had more actual gameplay, this is worth your attention.
195  Non-Gaming / Off-Topic / Re: Do you like bananas? (NSFK) on: July 17, 2015, 08:26:16 PM
Why would you let it finish?  That banana would go either straight into fire or out the front door!
196  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 14, 2015, 07:59:39 PM
The thing I notice most is that while threads still get quite a lot of views, no one bothers to comment on them.  The few people who do still post content stop because itís not fun to talk to empty walls. 
197  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 08, 2015, 04:13:15 PM

Quote from: Bullwinkle on July 08, 2015, 12:44:18 PM

For example, I remember sliding into a new location to find a large, pastel dreamscape of sand and pillars and thinking look! Over there, a building of some ancient majesty!  I could explore over there...or those pillars have a nice, ascending pattern...maybe I could climb--who the hell is that guy hopping up and down over there?  What is he an idiot?  Look at those pillars, though, they sure are enticing.  I could just--goddamnit, now the dude is sliding right into my face.  Out of the way, moron, I was looking at some pillars.  Oooh, they have orbs on top of them.  I'll just head over and--Are you kidding me?! He's taking my orbs!! And not even gracefully, since he's still hopping around like an idiot.  This was a graceful world before you showed up, jerk.
Well, you wander in the desert for generations and your mind starts to go.  Makes sense to me!  Besides, maybe you were actually in HIS game, those were his orbs and he wanted to make sure you didnít take them first!

But if you go from a pure story perspective, the purpose of the Journey is
Spoiler for Hiden:
that each person who reaches the end is sent back to instruct, lead and teach those who come after.  The reward for collecting all the bits is the white robe which is that of your peopleís transcended teachers.

I just found it strange that you disliked one of the defining features of a game that would be pretty desolate without it.  But ultimately, enjoy the game however you like!  And let me know when the Dark Souls easy mode and quick save patches come out.  icon_wink
198  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 08, 2015, 04:54:26 AM

Quote from: TiLT on July 08, 2015, 04:20:21 AM

Heck, even the Souls games with their always online design allow you to choose if you want other players to be a thing in your game. Why not Journey?
I would say because the *multiplayer* was taking the place of what could have been AI creatures doing the same thing.  You were supposed to encounter other beings making the same journey you were.  Share in the strife and the wonder. They were part of the overall experience and to take it away was to make it less meaningful.

If you are to compare it to the Souls games, I would say a better comparison would be to let you keep your souls when you die or let you quick save.  It would have made the game more interesting to me but as everyone else asserts, it would defeat the purpose of the game.
199  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 07, 2015, 05:08:05 PM

Quote from: TiLT on July 07, 2015, 03:34:58 PM

I hope it can be played solo this time around, because the forced multiplayer really ruined the experience for me the first (and only) time I played it. Still, even if it can't be played solo, I can still pull out my network cable if necessary.


The multiplayer was one of the most interesting aspects of the game.  I remember the first time I was separated from my *friend* I was actually pretty sad and spent a good five minutes trying to find him again.
200  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: June 26, 2015, 07:17:08 PM
Do those items seem a bit lackluster to anyone else?  Jensen is a really ugly character so statues are right out and the other items would mostly just go in a drawer somewhere.  I voted for the lunch box.  icon_lol
Pages: 1 ... 3 4 [5] 6 7 ... 47
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.482 seconds with 20 queries. (Pretty URLs adds 0.28s, 1q)