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161  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/18) on: August 19, 2015, 08:52:43 PM

Quote from: Crawley on August 19, 2015, 08:15:00 PM

I've died once so far. Didn't realize that once the zombies grab you that's it. My second character has taken a lot of damage I'm coming across new zombie types and environmental dangers. But am at the point right now where I feel pretty comfortable dispatching zombies that it's lost a bit of the element of fear. Hopefully it scales up again.
There is a section near the midpoint that I would put in my top 5 scariest moments in a game ever.
162  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/18) on: August 19, 2015, 05:35:12 PM
Hmm, I do recall hearing that now that you mention it, but I assumed that just meant the actual versus mode.  On the WiiU there was a mode where one player would play as a survivor and the second would play as a DM style zombie lord.  Using the WiiU pad he got a top down view of the map and could place different types of zombies in locations to kill the survivor, who needed to complete objectives.
163  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/18) on: August 19, 2015, 04:37:02 AM

Quote from: Crawley on August 18, 2015, 08:34:36 PM

Zombi for the PC. This is the PC version of Zombi-U for the Wii-U.

Put about an hour in to it so far (yay jury duty excusing my group two hours in) and it seems pretty neat. They definitely have the survival thing down with avoiding detection (and giving you some tools to do so) and scavenging for loot - lots to look through but mostly empty. It looks like there are a number of ways to escape, like jumping over things, through windows, or boarding up doors. There's definitely a puzzle element to it as, at least in the start, you don't have free reign and have to look for key cards or what not to progress.

So far digging it.
Iím curious, have they done anything to expand the multiplayer element from the WiiU version?  Basically, your friends would end up in your game as zombies with the loot they were carrying if they died in an area you were walking through.  Other players could also leave you cryptic messages on walls.

I actually really liked ZombiU but feel like not having the gamepad would take a way a lot of the immersion since that was your Aliens style motion tracker, your inventory screen and a special way for the game to screw with you in certain scenes I wonít spoilÖ
164  Gaming / Console / PC Gaming / Re: Gamescom 2015- Microsoft up first @ 10 am ET on: August 04, 2015, 04:54:53 PM
Can I have Quantum Break on PC please? 
165  Non-Gaming / Off-Topic / Re: Hitchhiking Robot Found Decapitated on: August 03, 2015, 08:17:53 PM
I read this early this morning and it actually made me sad.  crybaby

166  Gaming / Console / PC Gaming / Re: The Swindle - 2D procedural heist game on: July 28, 2015, 03:32:13 PM
How permanent is the permadeath?  Do you still make progress towards a goal when you die or is it a dead end?
167  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 28, 2015, 12:14:34 AM
I would agree in the base game but there are a few red herrings in Gehenna, that or I got really creative with my solutions.  icon_lol

Just finished up the star area puzzles.  Without saying too much I would suggest going for the complete ending. 
168  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 27, 2015, 06:44:09 PM

Quote from: Lee on July 27, 2015, 06:13:44 PM

Thanks Lordnine. I did look around online and there are sites to help, but I figured if I needed help, it defeats the purpose. Maybe going back now will give me a fresh look at the puzzles?
Not necessarily!  Just a for instance, stacking objects on the exploding drones is an important component to solving many of the puzzles, but getting close to something that kills you instantly is generally frowned upon in games.  If you didnít know itís possible it would make the game very frustrating.

I would say give it another shot and if something seems impossible, maybe it is unless you use a component in an unexpected way.
169  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 27, 2015, 05:44:05 PM
I played a lot of the expansion this weekend and made it to the end of base levels.  It took me about 10 hours if you were wondering on length.  It’s a very good addition to the game but it does make me miss the human element the original had.  The audio logs from Alexandra were a high point of the game for me.

I am playing through the star levels now because I wasn’t happy with my endgame choices and I’m hoping it will give me a more fleshed out ending.  The difficulty of the star levels are insane.
170  Gaming / Console / PC Gaming / Re: [PC] The Magic Circle on: July 24, 2015, 03:18:14 PM
Eh, I think that is fully intentional.  They are definitely channeling people who talk like David Cage who are completely in love with themselves.  The story of the lead designer is that he made ONE game, which was a huge hit, and has been living on the fame ever sense. He is supposed to be annoying.
171  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 23, 2015, 09:14:46 PM
If you are stuck and would like another shot at it, feel free to ask for hints.  Many puzzles have relatively easy solutions that you may not see because you donít know that a component can be used in a clever way.
172  Gaming / Console / PC Gaming / Re: The Talos Principle on: July 23, 2015, 07:18:50 PM
For those that don't know, The Talos Principle expansion, Road to Gehenna comes out today.

Check out the Road to Gehenna - Launch Trailer (vague spoilers)
173  Gaming / Console / PC Gaming / Re: [PC] The Magic Circle on: July 23, 2015, 03:17:28 PM

Quote from: Dante Rising on July 23, 2015, 10:15:58 AM

I viewed some screenshots, and walked away confused. Is this story driven? Some form of FPS? Or basically a puzzle game?
It’s story driven with an emphasis on using your special abilities to unlock all areas of the world. 

There is combat but you don’t have a weapon.  Instead you control minions a bit like a FPS Necromancer; you “edit” enemies and turn them into allies.  All interactive objects in the game have a bunch of attributes like Movement, Attack, Special Ability and Ally/Enemy.  You capture an object with your edit ability, strip out their abilities and then you can assign them to minions you control. 

An example being, Rocks are fireproof; edit the Rock, steal that “Fireproof Ability” and place it in your dog creature and you get a fireproof attack dog.  Or if you prefer, edit your dog creature, take out its legs and give it to your new Attack Rock!
174  Gaming / Console / PC Gaming / Re: [PC] The Magic Circle on: July 20, 2015, 04:17:46 PM
I finished the game last night.  It goes to some very interesting and unexpected place, both with story and gameplay.  I donít want to say too much because I think it would ruin the experience.  What I will say is the ďantagonistĒ is basically a combination of David Cage and Peter Molyneux, which is fun.

The short of it is, itís not a perfect game and is a little on the short side (~6hours) but it is definitely unique and will keep you interested.  I would recommend it at full price if you enjoy non-traditional game play experiences and still recommend it on sale even if you donít.
175  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/21 on: July 20, 2015, 03:35:37 PM
The Talos Principle: Road To Gehenna!

Didn't know this was coming out this week.  Day one purchase for sure!
176  Gaming / Console / PC Gaming / [PC] The Magic Circle on: July 18, 2015, 04:23:35 AM
The Magic Circle came out on Steam a couple days ago and so far it has kept a smile on my face for my entire time with the game.  Basically what you need to know is you are in a game that is unfinished, not in the Early Access kind of way, but actually still being constructed.  The game designers are characters within the game world that NPCs call the Gods.  You as the tester are basically subverting what they have built and using it to your own advantage.

An example of this is early on you encounter a small dog like enemy.  If you trap the creature, you can edit its code so that it has no legs or bite OR you can edit its code so that it thinks you are an ally.  As the game goes on and you encounter more enemies you can take out their bits of code to add to your own minion army.  Currently, my ďpartyĒ consists of two mushrooms with teeth, a fire breathing turtle and an 8-bit zombie. 

The humor of the game feels pretty similar to The Stanley Parable, so if you liked the idea of that game, but wish it had more actual gameplay, this is worth your attention.
177  Non-Gaming / Off-Topic / Re: Do you like bananas? (NSFK) on: July 17, 2015, 08:26:16 PM
Why would you let it finish?  That banana would go either straight into fire or out the front door!
178  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 14, 2015, 07:59:39 PM
The thing I notice most is that while threads still get quite a lot of views, no one bothers to comment on them.  The few people who do still post content stop because itís not fun to talk to empty walls. 
179  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 08, 2015, 04:13:15 PM

Quote from: Bullwinkle on July 08, 2015, 12:44:18 PM

For example, I remember sliding into a new location to find a large, pastel dreamscape of sand and pillars and thinking look! Over there, a building of some ancient majesty!  I could explore over there...or those pillars have a nice, ascending pattern...maybe I could climb--who the hell is that guy hopping up and down over there?  What is he an idiot?  Look at those pillars, though, they sure are enticing.  I could just--goddamnit, now the dude is sliding right into my face.  Out of the way, moron, I was looking at some pillars.  Oooh, they have orbs on top of them.  I'll just head over and--Are you kidding me?! He's taking my orbs!! And not even gracefully, since he's still hopping around like an idiot.  This was a graceful world before you showed up, jerk.
Well, you wander in the desert for generations and your mind starts to go.  Makes sense to me!  Besides, maybe you were actually in HIS game, those were his orbs and he wanted to make sure you didnít take them first!

But if you go from a pure story perspective, the purpose of the Journey is
Spoiler for Hiden:
that each person who reaches the end is sent back to instruct, lead and teach those who come after.  The reward for collecting all the bits is the white robe which is that of your peopleís transcended teachers.

I just found it strange that you disliked one of the defining features of a game that would be pretty desolate without it.  But ultimately, enjoy the game however you like!  And let me know when the Dark Souls easy mode and quick save patches come out.  icon_wink
180  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 08, 2015, 04:54:26 AM

Quote from: TiLT on July 08, 2015, 04:20:21 AM

Heck, even the Souls games with their always online design allow you to choose if you want other players to be a thing in your game. Why not Journey?
I would say because the *multiplayer* was taking the place of what could have been AI creatures doing the same thing.  You were supposed to encounter other beings making the same journey you were.  Share in the strife and the wonder. They were part of the overall experience and to take it away was to make it less meaningful.

If you are to compare it to the Souls games, I would say a better comparison would be to let you keep your souls when you die or let you quick save.  It would have made the game more interesting to me but as everyone else asserts, it would defeat the purpose of the game.
181  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 07, 2015, 05:08:05 PM

Quote from: TiLT on July 07, 2015, 03:34:58 PM

I hope it can be played solo this time around, because the forced multiplayer really ruined the experience for me the first (and only) time I played it. Still, even if it can't be played solo, I can still pull out my network cable if necessary.


The multiplayer was one of the most interesting aspects of the game.  I remember the first time I was separated from my *friend* I was actually pretty sad and spent a good five minutes trying to find him again.
182  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: June 26, 2015, 07:17:08 PM
Do those items seem a bit lackluster to anyone else?  Jensen is a really ugly character so statues are right out and the other items would mostly just go in a drawer somewhere.  I voted for the lunch box.  icon_lol
183  Gaming / Console / PC Gaming / Re: E3 2015 on: June 15, 2015, 08:46:11 PM

Quote from: Caine on June 15, 2015, 06:34:56 PM

All of the MS announcements:
Your link for Tacoma goes to the wrong game.

This is pure nightmare fuel.  Old cartoons creep the hell out of me.  I cant even look at them without wanting to scrub my eyes.
184  Gaming / Portable Gaming & Apps / Re: Fallout Shelter on: June 15, 2015, 05:45:34 PM
I played around with it for a bit this morning.  Seems like a AAA time waster.  Awesome production values with zero substance.  I guess thatís OK for free butÖmeh.
185  Gaming / Console / PC Gaming / Re: Fallout 4 (rumored} on: June 15, 2015, 03:38:31 PM

Quote from: Lordnine on June 02, 2015, 03:17:19 PM

Maybe itís the new Fallout mobile game weíve all been waiting for! 
I was right!
186  Gaming / Console / PC Gaming / Re: [PS4, XB1] Dishonored 2 on: June 15, 2015, 03:17:46 PM
Yeah I agree. I really donít want open world.  Dishonored worked so well because the level design was great, with multiple branching paths to get through a level.  I canít imagine that working in an open world unless everything was super simplified.  Thief 3 tried that with stealth gameplay and it just resulted in wasted time in a boring hub world between more interesting content.
187  Gaming / Console / PC Gaming / Re: [PS4, XB1] Dishonored 2 on: June 15, 2015, 04:00:53 AM
Super excited for this.  Not sure how I feel about having Corvo still around though.  I though the first game wrapped up his storyline nicely, would have preferred if it was just Emily or an entirely new character within the world.
188  Gaming / Console / PC Gaming / Re: E3 Games you care about on: June 11, 2015, 07:10:22 PM

Quote from: Turtle on June 11, 2015, 04:51:38 PM

Half-Life 3
While I loved the original Half-Life, I was never captivated by H2.  I donít really get the obsession with H3, story based FPS are dime a dozen these days and many have far more interesting characters.  At this point, they would really need to innovate the genre to get me to have any interest.     
189  Gaming / Console / PC Gaming / Re: E3 Games you care about on: June 10, 2015, 06:48:03 PM
Really hopeful that Dishonored 2 will be announced. 
I would be bouncing off the walls if Dawn of War III were to be announced.

Beyond those, AAA titles donít excite me very much anymore.  They come out, sometimes I play them, usually I prefer unique indies with little fanfareÖ
190  Gaming / Console / PC Gaming / Re: Does Fallout New Vegas Build Upon Fallout 3? on: June 09, 2015, 06:01:09 PM
Fallout 3 kind of made up its own mythology separate from the original Fallout games.  New Vegas is more faithful to the original Fallouts, has a better story and all around better writing and quest. 

Some people claim that Fallout 3 has more interesting locals to explore but I thought they felt more like set pieces than a lived in world. 

If you really love the Elderscrolls games you might prefer F3, but in all other cases I would say New Vegas is a MUCH better game.
191  Gaming / Console / PC Gaming / Re: Fallout 4 (rumored} on: June 02, 2015, 03:17:19 PM
Maybe itís the new Fallout mobile game weíve all been waiting for!  We'll be matching Deathclaws and Super Mutants in no time!
192  Gaming / Console / PC Gaming / Re: [Wii U] Splatoon on: May 29, 2015, 08:19:51 PM
I am interested in hearing more about the single player. 
193  Gaming / Console / PC Gaming / Re: [Wii U] Splatoon on: May 24, 2015, 12:18:05 AM
I played in the test-fire today.  It's definitely fun but I'm terrible at aiming with a controller and I worry that it will get old fast.  Those two things are enough to keep me away on launch day.  That said, unless reviews pan the single-player component I will definitely be checking it out further down the road though.
194  Gaming / Console / PC Gaming / Re: Divinity : Original Sin on: May 15, 2015, 03:37:43 PM

Quote from: hepcat on May 15, 2015, 02:14:46 PM

Sigh, I feel like an ingrate for saying this, but it's getting to the point where I feel like I should just avoid buying new games at release and just wait on the enhanced editions that will inevitable come out a year later.
Original Sin was pretty good when it came out, and it was certainly the best Co-op RPG experience Iíve ever played on PC.  If they are not exaggerating, and this really does feel like a whole new story, then itís like getting two great games for the price of one.
195  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Assassin's Creed Syndicate on: May 13, 2015, 10:04:44 PM

Quote from: Turtle on May 12, 2015, 08:40:47 PM

I'm waiting for Assassin's Creed Ug!

When caveman assassins fight against the cruel rise of the cro-magnon civilization.
I would actually play that...
196  Gaming / Console / PC Gaming / Re: [Wii U] Splatoon on: May 12, 2015, 02:51:17 PM

Quote from: HankRaptor on May 12, 2015, 01:40:58 PM

Im interested, it looks like a novel concept. However, when I saw this was going to be 59.99 I am out. To me, it looks like a 19.99 or even 29.99 game. I wont put the hours in to warrant the cost.
If Iím not mistaken, it was originally going to be bargain priced but then Nintendo took it on to create an entire single player campaign for it.
197  Gaming / Console / PC Gaming / Re: [Wii U] Splatoon on: May 12, 2015, 04:33:27 AM
I tried downloading this tonight and was disappointed that it was no longer available.  Looking forward to some real reviews once we get closer to release.  Most of the early buzz has been positive.
198  Gaming / Analog Gaming / Re: Dead of Winter on: May 07, 2015, 03:15:23 PM
I recommend as well and I donít normally like co-op games.  The second time I played this I ended up as the traitor with a goal to have 5 food cards in my hand at the end of the game.  I did everything I could to help the colony normally except not playing my smallest food items and no one ever expected they had a traitor in the midst.  By the end of the game everyone was starving and morale dropped to zero.

After everyone else had consoled each other over the loss and how bad their luck had been to find no food, I silently flipped over all the cards in my hand and laid them face up in front of me in order;  six food total.  One by one they turned to stare at my cards with mouths agape and almost in chorus shouted out, ďyou asshole!Ē Then I flipped over the traitor card and smiled.

After that, I flipped to the back of the rule book to read the epilogue text that told the story of how my character had slowly gotten fatter and fatter in the last couple months while everyone else had gotten sickly thin.  He liked to stand naked in the mirror, admire his physique and then rub his horde of food all over his body.  

It was glorious.  I had a bag of dice thrown at me.   icon_biggrin
199  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 05, 2015, 07:45:59 PM
Yeah I found Guacamelee pretty easy overall.  The only part that frustrated me was right near the end where you had to jump between the tiny floating platforms.
200  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 05, 2015, 06:58:10 PM

Quote from: Dante Rising on May 05, 2015, 06:33:17 PM

I've never understood those types of design choices, where the developer throws a huge difficulty spike somewhere in the game that is totally unexpected in comparison to the rest of the gameplay. It's understandable in a game like Dark Souls to have these frustrations, as the core gameplay is built around it.

Actually, Ori is very difficult through and through.    There is a reason why most people in this thread report deaths well into the multiple hundreds.  The chase levels are just a different kind of difficult since the rest of the game lets you save at any point.

Comparatively, I would say I died a lot more(per minute spent) in the gravity reversing world than any of the chase sequences and the lava finale was very difficult as well, filled with areas where you could not touch the ground for more than a couple seconds without burning to death.
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