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121  Gaming / Console / PC Gaming / Re: [Hell froze over and Blizzard made a new IP] Overwatch on: November 25, 2015, 08:47:09 PM
What classes did you try playing?  All of the assault classes follow pretty standard FPS conventions but some of the others feel very different. 

My personal favorite character was the Ice Girl (Mei I think?)  Her gun was very short range and didn’t do much damage but it slowly froze targets, locking them in place.  She was also pretty beefy on the health side of things, so even though she didn’t do much damage, she could outlast most other characters in a 1on1 fight.  One of her abilities allowed you to build a wall of ice in front of you; I discovered it had another purpose.  If I looked down before using it, I could lift myself or anyone near me into the air, allowing us to get to places that were otherwise unreachable.  Her final ability was to encase herself completely in ice, which made her invulnerable for about 5 seconds, during which she would heal about 50% of her health.

I went an entire round once without dying with her.  Was a lot of fun.
122  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 08, 2015, 03:37:34 PM
Of course... I just bought a PS4 because it was on sale.  Helldivers was one of like 3 exclusives on the system.  Now I have even less justification for my purchase.  icon_lol
123  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: October 27, 2015, 07:14:46 PM
New update on 11/4 fixes my biggest gripe with the game!  Checkpoints! This will get me back into making levels again. 

Also included in the update, variable power-ups.  Are you small? Then you get a mushroom.  Already big?  You get a fire-flower.  This should allow for levels that encourage exploring a lot more than the game currently does.
124  Gaming / Console / PC Gaming / Re: [Wii U] Fatal Frame: Maiden of Black Water on: October 19, 2015, 03:26:42 PM
Thanks.
125  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: October 19, 2015, 03:26:39 AM
Do you have a review for Fatal Frame coming up soon?  I'm interested in it largely because I would like a second game other than ZombiU that actually uses the game-pad for something meaningful.
126  Gaming / Console / PC Gaming / Re: [PC/Ps4] Soma on: October 18, 2015, 05:07:27 AM
I finished the game tonight. Not much can be said about the ending without spoiling it other than to say it makes an impact. Also, the real ending is after the credits so make sure you wait.

Overall, a very good game that I would recommend.
127  Gaming / Console / PC Gaming / Re: The Nintendo NX Console - aka Super Nintendo 2 on: October 18, 2015, 12:09:11 AM

Quote from: Jumangi on October 17, 2015, 10:08:30 PM


If they go high end in hardware this thing is DOA. Nintendo will be fools if they try to go head to head with MS and Sony. It's a waste of time. They need the affordable second system that can play their 1st party games which don't need Cryengine graphics to be enjoyable.

They already made that console.  It's called the WiiU.  icon_razz
128  Gaming / Console / PC Gaming / Re: BlizzCon 2015 - The Legion Cometh on: October 17, 2015, 06:51:28 PM
I just want the Abathur hat.  Too bad it's restricted to didgital ticket buyers.  icon_frown

129  Gaming / Console / PC Gaming / Re: The Nintendo NX Console - aka Super Nintendo 2 on: October 16, 2015, 07:25:51 PM
I’ve been pretty happy with my WiiU.  As a predominantly PC gamer it has the most console exclusives of the current generation.  What I am most interested in is whether or not it will be backwards compatible with the WiiU and if they will finally have a connected eShop.    The WiiU has a lot of good games at this point and it would be a shame if people missed out on them because they decided to skip the WiiU and move onto its successor.
130  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/13) on: October 12, 2015, 03:31:56 AM
I'll pick up Yoshiís Wooly World eventually but the lukewarm reviews prevent it from being a day-one.
131  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: October 09, 2015, 07:51:21 PM
Ok, I have now attempted three Expert 100 Mario Runs.  That is 300+ lives.

Between all three runs, I completed a total of 12 courses.
Of those 12 courses, only 4 of the levels deserved to exist.
Only two were actually fun to play.

-=-

Expert levels suck.  That is all.
132  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: October 06, 2015, 06:50:06 PM
I give them credit for an interesting setting but I didnít play more than an hour or so of FC4.  I really hope they tap into the setting instead of just making Farcry with a new coat of paint.
133  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: October 05, 2015, 07:14:37 PM
Some fun levels featured in the latest Super BunnyHop video.
134  Gaming / Console / PC Gaming / Re: Free Rainbow Six Siege Beta entries on: September 29, 2015, 03:51:15 PM
Can anyone confirm that the servers have improved?  I tried playing on the day it came out and experienced really long wait times with players who were constantly dropping.  In the games defense, it was actually pretty fun, but not worth the instability.
135  Gaming / Console / PC Gaming / Re: [PC/Ps4] Soma on: September 29, 2015, 02:34:21 PM

Quote from: Dante Rising on September 29, 2015, 08:58:30 AM


Is it as bad as Alien: isolation? Despite the developers stating that the AI wasn't scripted, somehow the Alien was always within the same exact part of the ship as me within 30 seconds to 1 minute. It made exploring an exercise in frustration.
I thought Alien: Isolation was far far worse.  The alien AI in that was actually tethered to you at a distance based on your difficulty setting.  Alien was also a lot less forgiving with its ďstealthĒ mechanics.  In SOMA, there seem to be a lot more checkpoints, you CAN actually run from the monsters and getting hit isnít an instant fail state.
136  Gaming / Console / PC Gaming / Re: [PC/Ps4] Soma on: September 26, 2015, 10:47:27 PM
Iíve put about two hours into Soma so far.  I really like it.  Frictional Games does a great job of making environments themselves interesting and I enjoy just looking through all the bits of lore you can find in the environment.  I just recently finished Alien: Isolation and the difference in world building is night and day.  I never really cared about anything going on in Alien but here everything is mysterious and fascinating.

So far this feels more like a straight sci-fi story than horror but I am perfectly OK with that.  The game did make me feel bad about my actions twice within the first hour though, so there is that.
137  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 25, 2015, 07:34:57 PM
Depending on the path you take it has a slightly variable length.  There is also the secret shortcut right after the first split that lets you skip right to the end if you use the star to make the long jump to the left.

Iím surprised you didnít post your Yoshiís Day Out level.  I think that is one of your best.  My only problem with it was the Lakitu, which seemed strangely out of place in the level.
138  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 25, 2015, 05:48:29 PM
Havenít uploaded anything in a while.  I always enjoyed secrets and branching paths in Mario levels, so this is my take on that.  See if you can find all five paths!

Three Hammer Keep
83CD-0000-006C-83C3

139  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: September 24, 2015, 04:49:53 PM
Has difficulty been tweaked at all?  I enjoyed the game for what it was but lost interest pretty fast when I felt there was no danger of my city breaking down.
140  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 23, 2015, 08:40:13 PM
Odd, I could have sworn you could skip through but youíre right, I just tested it.

 To be honest I havenít played the 100 Mario challenge much.  Itís more fun to make than it is to play, especially when there isnít some greater overall goal.  Custom over worlds would be fun.
141  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 23, 2015, 04:30:59 PM
Iím still getting stars but itís definitely disproportionate to the number of people who try the level.  Most donít finish, even if the level is pretty easy. 

I donít think Nintendo gave enough incentive for people to actually complete levels as opposed to just holding select to skip the level and getting the costume at the end.  A better solution would have been, instead of skipping the level and moving on, it replaces the current level with a different one.  That way you can still get out of levels that suck but still have to complete X amount.
142  Gaming / Console / PC Gaming / Re: [PC/Ps4] Soma on: September 21, 2015, 02:24:38 PM
Reviews are coming out!  Reviews are positive.  I got my $3 discount preorder in after all.  icon_lol
143  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/22) on: September 21, 2015, 02:17:43 PM
Probably Soma.  Interested in Blood Bowl II as well but I don't think I need it day one.

Actually, reviews are already out for Soma.  Purchased!
144  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 19, 2015, 03:07:41 PM
Iím one of the people who finished Spooky Secrets!  To be honest I probably could have done it before if I had remembered you could carry P-Blocks through doors.  In the old version I was just trying to run all the way to the exit point, which resulted in many deaths.

Also, I tried your Flappy Bird level.  NOOOOOPE.  icon_razz
145  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 18, 2015, 05:54:39 AM
Really? I played a lot of 3D World and donít remember that  (but Youtube Confirms!) . FYI, you could trigger them in Super Mario World as well.  It was the select button.
146  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 18, 2015, 05:09:14 AM

Quote from: TiLT on September 18, 2015, 04:33:33 AM


Quote
Item Storing:  Again from Super Mario World, you had the option to keep a second power up in the top slot of the screen.  Anytime you took damage or at will, you could call down the power-up and it would give you a second wind in a difficult encounter.  Iíll never understand why they never used this system in any later games.  It gave you a reason to fully explore levels and allowed you to prepare for difficult encounters.

I think New Super Mario World has the same feature, actually. They probably see it as part of the World games' style.

I think you can use power ups from the world map in Mario U(similar to Mario 3) but I donít believe you can do it within the level, which is what I actually liked.  I remember there were certain maps in Mario World that were great for grabbing a couple capes before going to the next Castle level.  I miss that.
147  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 17, 2015, 08:58:18 PM
Thatís a bit more praise than I was expecting but thanks.

One thing I noticed in your ďMario: OriginsĒ level is right at the end, itís impossible to get up onto the clouds if you are a small Mario.  One of the coins near the top turns solid and you have no way of breaking it. Being able to climb up but not get to the goal comes across as annoying. I assume you just misplaced a coin, or never thought someone would take damage in that part of the level.  icon_wink


There are two things I would love to see them add which are sorely missing.  

Checkpoints:  Most of the larger Super Mario World levels featured checkpoints.  They were a great way to keep difficulty high without frustrating people.  Anytime I encounter a long, hard level in SMM I try it once and if I die in a manner I consider unfair, I just skip the level because I donít want to repeat annoying bits.

Item Storing:  Again from Super Mario World, you had the option to keep a second power up in the top slot of the screen.  Anytime you took damage or at will, you could call down the power-up and it would give you a second wind in a difficult encounter.  Iíll never understand why they never used this system in any later games.  It gave you a reason to fully explore levels and allowed you to prepare for difficult encounters.
148  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 17, 2015, 05:27:33 AM
That was specifically in regards to my Cloud Level, which has a giant arrow pointing in the direction you are supposed to go.  People still jump off the cliff.

But anyways, new level, this time a bit more in the Fun Category.

Hammer Hills
34BE-0000-0045-03AB
149  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 16, 2015, 10:58:09 PM
Also, this isnít my level but it is probably my favorite that Iíve played so far.  It basically turns Mario into a puzzle game where you have to interact with each ďareaĒ in a special way to get past.

Mario Puzzles
30D3-0000-0032-8CAD

150  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 16, 2015, 10:51:08 PM
Hah, it was mostly an experiment in atmosphere and making the user uncomfortable, which again, worked better with custom sound effects.  I’m curious where an invisible block killed you though since the only invisible blocks in the level are there to be helpful.  They are also all hidden underneath a single coin.

The saw blades are the hardest obstacle but it’s completely optional to go that way.  If you go by way of the secret door and try to get the coin you discover a climbing vine which lets you skip that section of the map.
The “death room” you discovered actually gives you a mushroom if you are patient, or if you are already large, it is impossible to die there, unless you do something silly like crouch-jump.

Generally, the level rewards momentum, it’s better to take a hit while running then to stop dead and try to dodge.  Those were always my favorite levels in Mario.  The power ups are placed intentionally so that you can take one hit in each area of the map and continue.  Even the final saw blade chase is passable by dropping straight down, ducking and taking a single hit from the ghost since in the previous screen you get a mushroom.

-=-=-

The thing that has amazes me most about Mario Make is discovering that people will go out of their way to die in the most baffling ways.  I get a kick out of looking up the death maps on my levels each day.  It’s like, I make a perfectly good path for people to walk on and instead they jump off the side into oblivion. 

My Cloud Bounce level illustrated that in spades when I discovered people dying in areas that I didn’t even realize you could get to.
151  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 15, 2015, 08:28:10 PM
Having some fun with the effects.

Madness
A56C-0000-003E-4D08

I liked my original version better, I had a custom sound effect of a demonic voice mocking Mario, but those canít be uploaded online.
152  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 15, 2015, 12:43:30 AM
Aww, Iím disappointed that the custom sound effects are not saved for other people.  I built a level around the gimmick and the result is just the player being followed by an annoying bird.
153  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 14, 2015, 07:11:54 PM
Gave accolades to a bunch of levels here.  The first review is free!  

Tilt, you REALLY like timing based jumping puzzles don't you?   Tongue

I like Piranha Plant Panic, it allows you to avoid pixel perfect landings if you over jump the enemies.  I died a few times before I realized I didnít need to land in the 1-wide death traps and could just jump from pipe to pipe.
154  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 13, 2015, 09:39:38 PM

Quote from: TiLT on September 13, 2015, 07:58:59 PM


Out of curiosity, which ones are that? I love the enemies I chose in this stage, though Conveyor Castle above has one of the enemies I think can be really annoying (Magikoopa).
The jumping fish, spike wall walkers, charging mole rats and the guys that throw the wrenches.

Quote from: TiLT on September 13, 2015, 07:58:59 PM

Yeah, it's the hardest part of the level, but also optional. Did you try the other, shorter path?  
I actually didnít realize I could go the other way unassisted.  It looked too high to jump which is what prompted me to look for the spring.  Once I found it though it looked like I could take a shortcut so never went back.

Quote from: TiLT on September 13, 2015, 07:58:59 PM


By the way, my levels are designed to contain 3, and exactly 3, 1-ups. I've placed them in such a way as to encourage replaying the levels.

I did notice a lot of 1-ups, the thing is there isn't a lot of incentive to get them in a one-off level and it didn't look like there was an option to repeat levels in the 100-live-challenges.
155  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 13, 2015, 07:48:21 PM

Quote from: TiLT on September 13, 2015, 05:34:25 PM


3) The end had a considerable difficulty spike and was very hard to follow. I won, but it felt like it was out of luck. I'd remove one of the Hammer Bros and extend the ground a little more to the left in front of the castle.

Do you mean the slot machine (I donít know what that is actually called) area?  My level didnít have a castle.  If you stay on the clouds until the coins point down it drops you directly onto the ending point.  The whole level uses coins extensively to point the way to safety.

As for your level, I gave you a star but you chose a lot of my most hated enemies.  icon_razz

I didnít like being forced to carry the spring back across the tiny platforms with spiky bastards.  I think I died about 10 times attempting that.  Also, giving the propeller hat power-up when you really need the fire-flower seems like a cruel joke.
156  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 12, 2015, 07:34:08 PM
Actually, just ignore that level, it's not very good.

This one is slightly better.  

A Bounce in the Clouds.
0891-0000-0024-CA5F
157  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 12, 2015, 05:45:21 PM
Thanks for the info.

They definitely need some better search options.

Anyways, here is my level ID.  No one has completed it yet, so I may just have made a frustrating levelÖ
D418-0000-0019-B7B2
158  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 12, 2015, 02:58:12 PM

Quote from: TiLT on September 12, 2015, 06:09:07 AM

Quote from: Lordnine on September 12, 2015, 02:09:39 AM

Anyways, if you want to look for my crappy first level itís called Left is Best!
but at least unlocked almost all the tools.
How?  My game told me that I wouldn't unlock anything additional until the following day (Saturday).
159  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: September 12, 2015, 02:09:39 AM
I played around with this a bit tonight.  It actually seems fuller featured than I was expecting.  Iím slightly less impressed with the limited amount of items they let you use by default.

Anyways, if you want to look for my crappy first level itís called Left is Best!
160  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/8) on: September 08, 2015, 03:49:53 PM
Despite being lukewarm on it, I ordered Super Mario Maker when it was on sale last week.
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