Quote from: Gratch on October 19, 2012, 02:59:06 AM
Sheesh, I've hit what I'm assuming is yet another major bug.
Spoiler for Hiden:
On the 8th mission (where you re-infiltrate the Hound's Pit), I snuck back in, found Piero and Sokolov, and reactivated Peiro's arc pylon which killed all the guards. I was then supposed to find a signal flare to signal Samuel. Made my way up to the room where the flare was supposed to be, used the key, and the quest marker simply...disappeared. I never picked up a flare (it's not listed in my inventory), there's nothing in the room, and there's no quest indicator for where I'm supposed to go next. My quest log still said there was a quest to "Find Emily", but all the specifics were suddenly gone. I wandered around the empty area for another 20 minutes hoping to trigger something, but never did. Apparently, there is supposed to be a flare cannon in that room that you activate, and Samuel is supposed to meet you on the beach. Neither were there. I ended up reloading a previous save (from about 1/2-hour before ) and I guess I'll try it again.
I'm at the point where I'm sick of the constant bugs (I blinked through the scenery twice during the last mission, bother requiring reloads) and pretty much just want to finish it since I'm so close to the end. Another few bugs like this one, however, and I'm not even sure I'll bother trying.
Spoiler for Hiden:
The flare is the audiophone thing that is pointed out the window. Once you activate it Samuel will show up on the beach not far from the tower, it's not the normal place where you found him earlier in the game though. I suggest going to your bedroom...
Completed my low chaos play through. The game is definitely my favorite title of the year.
I really like that the game doesnít explain everything on the surface but if you explore enough you can find out pretty much everything about the world. The fact that certain details, like the origin of the plague, are only discovered through a non-violent resolution is also an interesting choice. It definitely encourages multiple playthroughs.
The only complaints I have is that I wish it was a couple missions longer and that the ending, while good is a bit too brief for my tastes. What I do like about the ending is it seems like it has multiple levels of variance so Iím curious how it plays out for others.
Spoiler for Hiden:
The plague was cured and I ushered in a golden age for the empire and served as Emilyís most trusted advisor. She grew up to be known as Emily the wise. After I grew old and died Emily had me buried beside her mother in the family crypt.
Corvo, the Empress and Emily
Spoiler for Hiden:
I donít think itís ever fully explained but is Corvo supposed to be Emilys father? Perhaps a secret parentage? The relationship between Corvo and Emily seems deeper than just bodyguard and at one point if you have low chaos Emily paints a picture of Corvo with Daddy written above it. I donít know if it was supposed to be literal or just that she perceives him as a father. There is also a hidden voice message from the empress to Corvo in the tower that seems to imply that they had a romantic relationship.
Quote from: Gratch on October 18, 2012, 04:37:17 AM
I'm getting closer to the end (mission 8 ) and have basically given up on the no-kill option. Especially now that there are assassins who can spot me from 100 yards away and teleport right next to me. I'm still trying to be somewhat stealthy (crossbow has started to get much more use), but no-kill seems damn near impossible. I'm currently sitting at a 'high' chaos rating with 54 enemy kills.
Sleeping darts are essential if you don’t want to kill anyone. Also, don’t forget that you can combine spells to do things that otherwise wouldn’t be possible. Slow time and then walk behind a person to knock them out or just possess a rat or a fish and sneak behind them. If you can’t find a rat normally you can also use the rat summon spell to make your own. Human possession is useful even if you don’t want to use their body because a recently possessed person spend the next few seconds vomiting which buys you time to incapacitate them.
Quote from: CeeKay on October 18, 2012, 03:33:58 AM
and done. the last mission ended up with the 'High Chaos' rating.
Spoiler for Hiden:
blinked back to the boat and killed Samuel after he blew my cover. his sudden dislike for Corvo seemed a bit too scripted, I didn't notice his demeanor changing at all over the game when I was busy piling up the bodies.
Peoples reactions change based on your chaos level.
Spoiler for Hiden:
Samuel had a rather heartfelt goodbye for my character, saying that he looked up to and respected me. I completed most of the missions without killing anyone including the targets though. I had Very Low chaos until the 2nd to last mission and still had Low Chaos at the start of the last.
There are some really interesting story elements hidden if you search enough. I found a recording in a secret room that I had to climb through a fireplace to find that most people will probably never hear.
Quote from: CeeKay on October 12, 2012, 10:38:50 AM
First mission spoilers
Spoiler for Hiden:
didn't kill the Overseer though. had fun tranqing him as he ran down the stairs and then branding him as a heretic.
Hah! I wish I had done that. I did do the non lethal completion on the second mission though and thought it was far more satisfying than actually killing the targets. I'm glad that the nonlethal solutions arent lame like just sending the guilty to jail or something. Evil people deserve punishments worse than death.
Iíve gotten quite a bit further and love how you see how your actions changed the world when you revisit an area. Houses you explored before can be boarded up and abandoned or new people could have moved in. Some of the more interesting results I wonít go into because of spoilers but itís safe to say there is a lot of fun stuff if you look for it.
I discovered an incredibly simple feature by accident that other FPS should be ashamed that they donít have. Not only can you pull yourself up onto objects but if you jump from one surface and miss or if the other surface is a reasonable height above your head your character will still grab the edge and pull himself up. Why doesnít every FPS do this?!
Quote from: Crawley on October 10, 2012, 12:47:39 AM
Risen 2 gets a mild reccomendation. I played the entire thing and had fun with it throughout. But they should really have just priced that at a flat $20 for everything - at $15 it would be a great buy.
I agree, Risen 2 is a good Gothic style game but the number of GREAT games that have come out in the last two months lessen the recommendation somewhat.
Quote from: Gratch on October 10, 2012, 04:28:21 AM
Spent a couple hours with Dishonored and I like it, but don't love it. I read in a review that the stealth felt "squishy", and that's probably the best description. Having no real indicators of whether or not you're actually hidden can make for some frustrating quickloads when a guard inexplicably spots you crouching behind that barrier from 50 yards away (while the one three feet from you is completely oblivious).
You can actually unlock a ďspellĒ that will show you sight range of guards when you use it. I agree though that a true indicator would have been a great addition to the game. That and the missing option to equip two offhand items instead of one + sword are about my only complaints with the game though.
Quote from: Gratch on October 09, 2012, 10:33:36 PM
Shit, y'all know me too well around here.
Downloading right now. I will hold Lordnine personally responsible if I don't like it.
I was actually kidding. It has more in common with Invisible War than Thief. Also, who thought giant robotic frogs were a good enemy choice? When you hit them with your Katana they explode and cause damage. Itís awful.
It’s really a blend of a lot of things. As I was playing last night the thing I kept coming back to is that it felt like a game that Looking Glass Studios would have made. That’s a really good thing in my opinion.
The thief comparison comes in part due to the loot/stealing system in combination with the stealth and also how the levels are laid out. I enjoyed Deus Ex greatly but I never felt like the levels in it were more than game obstacles. Thief on the other hand created a world I could believe was real. Dishonored has the same highly lived in world with realistic feeling architecture that offers up tons of secrets.
Also, if someone were to tell me that the world of Dishonored took place in the same universe but 100 years or so after the events of Thief II I could believe it without too much trouble.
Iím a little less than 2 hours in the game and I am very impressed. Everything about the game is highly appealing and is bringing back fond memories of Thief of all things. Since loot is hidden everywhere in the levels Iím having a blast exploring every nook and cranny.
Just an FYI for anyone who ordered from GMG. I didn't receive an email with my Steam code but it was waiting for me when I logged into the site. If you want to get a head start on your preload you might want to check your account.
Just finished tonight. That may be the first game to ever leave me with tears in my eyes. I just feel like itís a shame that the game was made in such a creaky engine. Redo it with a semi modern engine and it would become an instant classic. As is itís still a must play for anyone who loves a great story.
Quote from: Bullwinkle on September 25, 2012, 12:16:48 PM
So what's the word on playing these with only having seen the first season of the show?
I know it's meant to be a separate storyline but are there references and such?
I've seen the first season of the show but as far as I can tell they have nothing to do with each other. This is the first adventure game to capture me since Grim Fandango so I would say if you're skipping it you're really missing out.
A unique action RTS with an emphasis on defense. Mine a cluster of anomalous asteroids and defend yourself.
Iíve always enjoyed the base building aspect of an RTS and while I love games like DoWII that completely removed based building I wouldnít mind going back to a game that did it very well. In the case of this game the terrain you are building on is full deformable which could result in some interesting tactics.
The mining mechanic actually makes me think of an older game called Earth 2150 where the purpose of the campaign was to harvest a certain amount of resources throughout the campaign so that your faction could leave earth before the planet died. In that game it was possible to lose a mission and make up for it later on because defeat in battle didnít mean an overall loss as long as you were conservative with resources and had acquired enough by the end of the game. If they can capture the same sort of feel I am definitely in.
Quote from: MonkeyFinger on September 19, 2012, 05:35:44 AM
So what are the 'system seller' games for this thing? I've got a non-3D XL and thought about trading up to the 3D version but didn't really see a game that would have made it worth while. Are there any such games currently out or in the pipeline?
I have a pretty big collection of 3DS games.
Here are favorites for the system
Super Mario 3D Land 9/10 Ghost Recon: Shadow Wars 8/10 New Super Mario Bros.s 2 8/10 Resident Evil: Revelations 8/10 Pushmo 8/10 (Anyone who owns a 3DS and doesn't pick this up from the eShop should feel bad)
Good games that are either flawed or only going to appeal to certain people
Kingdom Hearts: Dream Drop Distance 7/10 Final Fantasy: Theatre Rhythm 7/10 Mario Kart 7 7/10 Cave Story 3D 7/10 Mighty Switch Force 7/10 Zelda: Ocarina of Time 7/10 (I know most people love this one)
Games that I love but have one fatal flaw
Kid Icarus: Uprising 6/10 ( I want to love this game; it does everything I like in a game but the controls are complete rubbish) Starfox 64 3D 6/10 (I love the game but it’s just too short to pay full price)
Games to pick up for $10 or less
Pilot Wings Resort 5/10 Steel Diver 5/10
As for upcoming games
Epic Mickey: Power of Illusion Luigi's Mansion: Dark Moon Paper Mario: Sticker Star Animal Crossing 3DS Castlevania: Lords of Shadow, Mirror of Fate Harvest Moon: A New Beginning
Finished this tonight. An excellent game that I enjoyed from start to finish. I really dont have anything negative to say about the game; it's just an all around great experience. Maybe a slightly longer ending would have been nice but I thought it was clever and appropriate.
New game plus mode also makes you feel like a complete badass. Even though enemies will pretty-much one shot you in new game+ you get to keep all your upgrades from the game so you can do things that were impossible in your first play-though. I ended up replaying the first three levels after finishing the game just because it was so fun being able to stealth run past enemies while paragliding between buildings with the end game upgrades.
Quote from: metallicorphan on September 13, 2012, 03:06:37 PM
So what does Launch Window mean?...because Aliens Colonial Marines is due for 360/PS3 in February,so how big is this window,or is the Wii U getting the title earlier?
The publisher also revealed a few dozen other titles that will be available in the Wii U's "launch window," which spans from November 18 to the end of March 2013.
Also, there are now over 50 games announced for the launch window.
As for the price, while I don't think it's that unreasonable if they had priced each version $50 less they could have dominated the Christmas rush market. The $300+ price range is a whole different (mental) price bracket and is going to change a lot of impulse buys to wait and see buyers.
I'm about 5 levels in now and it has already become one of my favorite titles of the year. I think the thing I love most is that it rewards stealthy play heavily but it never punishes you if you screw up and have to kill a couple people; you just get less rewards in the end. Nothing aggravates me more in a stealth game then when setting off an alarm results in instant failure.
I think anyone serious about putting their game on Steam can muster $100 to do so. However, if their goal was to just weed out bad submissions a $10 fee would have done just as well.
They need to rethink the thumbs down button though. If 10,000 people say they will buy a game on steam does it really matter if 5,000 say they wonít? I will never buy a sports game but that doesnít mean I think they shouldnít be sold on Steam. Itís just a way for people to show spite to a game they donít like.
Well, Iíve unlocked every level in the game. I figure about 10-12 hours to unlock everything except the silly 1 million coin goal. There are six main worlds, two special worlds you have to unlock by finding secret exits plus star world that you unlock once you beat the main game and collect the right number of star coins.
And if anyone is curious what the reward for 1 million coins is well here you go!
WIIU SYSTEM – GM – 11/11/12 $249.99 WIIU SYSTEM W/ – GM – 11/11/12 $299.99 WIIU SYSTEM 349 W/ – GM – 11/11/12 $349.99
Seems pretty realistic. The official announcement is supposed to be made next week so it’s also reasonable that some retailers might have gotten the word early. If they do release at $250.00 I wouldn’t be too hesitant about picking one up on release day.