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1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: March 23, 2010, 04:51:56 PM
Hmm... Metal bikinis.  nod
2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 27, 2010, 06:01:38 PM

Quote from: Harkonis on February 27, 2010, 05:51:59 PM

Champions didn't have auto attack and supported gamepads, it didn't help much.  paranoid

I'm not sure if you watched any gameplay videos, but this is nothing like Champions. Not saying it's better or worse, but it's definitely different. I'm curious to see how well that plays.
3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan: Rise of the Godslayer on: February 26, 2010, 04:07:04 PM
I totally agree that this game should have launched with a lower level cap. If they had concentrated most of the content in 50 or 60 levels, the game should have done a lot better in the first couple months after release.

I still think it has one of the funnest combat systems out there. I do love the setting as well and the game is just beautiful. Last time I played, 3 or 4 months ago, most of the problems were dealt with and they are pretty much just working on adding content and polishing the game now. I think the new Director is doing a tremendous job, considering the state of the game when he assumed this position.

I intend to return to the game once the expansion comes out. I just read the article about Alternate Advancement and that sounds like a very cool mechanic. The latest videos shown look pretty nice as well.
4  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC official forum Dev Postings of note on: February 26, 2010, 03:39:55 PM

Quote from: Razgon on February 25, 2010, 04:56:00 PM

Quote from: CeeKay on February 25, 2010, 03:23:17 PM

looks like the 360 version is still alive.

really? I'd buy that in a heartbeat!

I would too, but reading that article, I don't think that we will see that released for AoC. It looks like they are still just experimenting with the idea and preparing their engine for future releases. If they ever release it for AoC though, I would totally get that.
5  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: February 26, 2010, 03:36:29 PM
This came out of nowhere to me. Specially after the announcement that some ex-Blizzard and ex-Arenanet veterans are supporting it for western markets or something like that.

The visuals are awesome but what got me really curious was the combat mechanics. It seems it is not using auto-attacks and it looks like it plays more like a regular console action game. Just color me interested for now.
6  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - "Group-centric" MMORPG experiment (EQ2 Rebirth!) BEGINS! on: February 17, 2010, 09:46:30 PM
I was only able to participate in one of the guild activities and I'm sorry for that. I met some of you guys a bit before I had to do a business trip and I warned I was going to be out for a bit. When I got back I had to move to a new place and I've been without Internet connection until recently. And then Mass Effect 2 showed up...  icon_neutral

I was on last night though, Paladin level 27. I should be able to catch up quickly over the weekend I guess.
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: 7 things that don't always get the proper love in a MMO on: February 17, 2010, 09:42:22 PM

Quote from: skystride on February 17, 2010, 06:24:48 PM

Quote from: KillTrash on February 17, 2010, 06:13:48 PM

I do agree with housing and all the other points mentioned by you and the article. What I miss the most with current MMOs is the lack of  a "real world" to explore. I want my MMOs to feel massive, non instanced with a lot of hidden places to explore, places to socialize, meet up with group of people to go out "hunting".

It just seems to me MMOs are getting very streamlined more and more and heavy instancing seems to be the norm nowadays.

I guess most people don't want that.  Vanguard tried to bring the open world back but failed.  I can't think of another MMO (besides old school EQ1) that was as wide open as VG.  Although VG probably failed for other reasons like the technical issues it faced.

Yeah, I believe VG failed not because it had a huge open world (they went a bit overboard though if you ask me), but because it faced several technical and other design difficulties at launch. Nowadays is a tremendous game, in my opinion, which only fails because not enough people play it and the world is just too big for such a small player base. The sense of exploration and of a virtual world is awesome in VG though.
8  Gaming / Multiplayer Madness (MMO or otherwise) / Re: 7 things that don't always get the proper love in a MMO on: February 17, 2010, 06:13:48 PM
I do agree with housing and all the other points mentioned by you and the article. What I miss the most with current MMOs is the lack of  a "real world" to explore. I want my MMOs to feel massive, non instanced with a lot of hidden places to explore, places to socialize, meet up with group of people to go out "hunting".

It just seems to me MMOs are getting very streamlined more and more and heavy instancing seems to be the norm nowadays.
9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online demo on: December 22, 2009, 07:04:31 PM
Well, the reason Funcom offered a free level 50 to players who already had another character above that level, was that they revamped the whole Stat and Gear system in the game. Pretty much all talent trees got readjusted and the way certain classes played changed a lot because of that, so they decided to get everyone a chance to roll a character at level 50 in case you didn't like how your original class turned out after the patch. Good move in my opinion, but I'm not sure their intent was to bring more new players with that.

What Funcom and Mythic are doing with their free unlimited trial though is pretty cool. At least in these 2 games, the first few levels can be extremely fun, and that could trick new players into subscribing. I know it works because I know a few people who fell for it. biggrin

But on Champions Online, there's absolutely nothing cool about that tutorial zone. I guess the only value in this free trial is the character generator, which could be considered one of the best parts of the whole game. They need to open this up a bit more and let you at least have a chance to play with the available power sets.
10  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online demo on: December 22, 2009, 04:51:05 PM
That tutorial zone is too damn boring to be replayed. Yeah, if this was a case like AoC, where Tortage was very good, this could work. I say this move will discourage players to trying the game further. They should at least let you visit the first part of the 2 crisis zones and leave at that. At least you would be able to get travel power and mess around in the power house.
11  Gaming / Multiplayer Madness (MMO or otherwise) / Re: What was your top MMO in 2009? on: December 16, 2009, 09:46:08 PM
I began the year playing a lot of WoW and going through the expansion's content. Around March or so I quit WoW again and played WAR for 4 months or so. The second half of the year I was jumping around MMOs like crazy. CoH, Fallen Earth Beta, Champions Online, Aion...

Now I'm enjoying EQ2, as part of the revival we're doing and I started LOTRO again, as I only played the game for a month since launch. I believe both of these games will hold my attention for the next months to come. EQ2 specially is really impressing me, so I should be around for a while.

My top MMO in 2009? Kind of hard to say, but I think that would be Warhammer Online, since that was the one I invested the most hours in. I had a pretty good time too, so that's my vote.
12  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anarchy Online graphics update in the works on: December 15, 2009, 05:47:23 AM

Quote from: Wargus on December 14, 2009, 06:19:24 PM

That said, the launch was so bad that I haven't been able to go back.  I was more than a little surprised that they screwed the pooch with the AoC launch as well; you'd think they had learned from AO.

Well, to be fair, AoC's launch was very smooth, as in, there were no network issues, no client crashes and the game was playable and very fun for most people. The problem was that the game was not complete, specially when you hit level 50ish where it was clear there was not enough quests to get you to level cap. And overall, it was mostly bad design decisions and things not implemented properly.

Anarchy Online on the other hand, had servers closed for big chunks of time. Lag in certain areas was terrible, the client would crash very often, a lot of things would just not work at all; I could go on, but you got the picture. AoC's launch was perfect compared to that. smile
13  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anarchy Online graphics update in the works on: December 14, 2009, 02:42:21 PM
Ahh... Anarchy Online. This was my first MMO and I played it on and off for 5 years. Well, I still visit it once a year to check it out.

Despite its horrible launch, it did too many things right, like being the first game to offer instanced zones customized by the player, a lot of character customization, a kick ass storyline (does anyone remember their animated series back then?) and of course, it had this serious Sci-Fi setting going for it.

This graphic engine update has me a lot more excited than the release of any future AAA MMO next year...
14  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: December 04, 2009, 08:42:25 PM
Very cool video. They have me very excited for this. I loved GW.

You can see that character models don't look all that different compared to the first game, but somehow, their artistic direction is so awesome that things just look so beautiful! It has that feeling of things being bigger than life and I love that.
15  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: December 02, 2009, 04:49:13 AM
I'm playing a few hours every night since I resubbed. I didn't bother asking for a guild invite for every single alt, because most of them will be deleted anyways. I'm just trying to know a bit of every class before I decide which one I will use in January with you guys. So far, the Guardian is my choice.
16  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: December 01, 2009, 12:02:36 AM
I'm coming from OO here and I actually got into the guild already with a Berserker named Markko. I plan on re-rollling a Guardian in January if that's the plan. As I mentioned on the Wanderers forum, I'm new to EQ2 and I think this is a great opportunity to learn the game and have some fun with you guys!
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