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1  Gaming / Console / PC Gaming / Re: [360] The Witcher 2: Assassins of Kings on: May 03, 2012, 11:51:21 PM
I find aether to be far more rare than fulgur.  I'm not exactly swimming inf fulgur but it's never a limiting factor for alchemy for me.  But I don't use tawny owl much since vigor regeneration is already pretty fast.  I much prefer to use Swallow since health regen tends to be more important for my buildd. 
2  Gaming / Console / PC Gaming / Re: Xenoblade coming to Europe, presumably US on: April 29, 2012, 12:48:29 AM
The story starts to ramp up quite a bit once you get to the forest and beyond.
3  Gaming / Console / PC Gaming / Re: [360] The Witcher 2: Assassins of Kings on: April 16, 2012, 07:26:48 PM

Quote from: Morgul on April 16, 2012, 07:05:34 PM


Do you know if they do plan to bring more of the books to English?

I would like to read more of them.

The next book, The Time of Contempt, is coming later this year.  There was a long holdup due to some translation issues (and maybe some stuff with rights) but it has been worked out and hopefully they will get the rest out on a better schedule. 
4  Gaming / Console / PC Gaming / Re: Xenoblade coming to Europe, presumably US on: April 14, 2012, 05:39:58 AM

Quote from: Gratch on April 14, 2012, 05:25:17 AM

Just finished the Ether Mine and you guessed it...missing one single collectible item.     icon_evil  Given how that level ended, my guess is that I won't get the chance to go back and search again either.

Fuck it, I'm not losing any sleep over searching every nook and cranny to gather these stupid things anymore.

You can go back, you just can't access the final area.
5  Gaming / Console / PC Gaming / Re: Xenoblade coming to Europe, presumably US on: April 08, 2012, 12:29:11 AM

Quote from: Gratch on April 07, 2012, 01:21:38 AM

Tom Chick put together a very good "Things I wish I would have known about Xenoblade when I started" article here.  Some very good advice for those of us just starting out.

This piece:

Quote from: Tom Chick
* Some quests are labeled with a stopwatch. The tutorial screen ó you are reading the tutorial screens as they pop up, arenít you? ó indicates you should do these as quickly as possible, because there will be a point in the story when you canít do them anymore. Donít fret! That moment wonít be along until near the end of the game. Feel free to push forward at whatever pace you like. Contrary to the tutorial, the stopwatch quests arenít going away anytime soon.

is not entirely true.  There are some early game quests that can go away well before the mid point of the game.  It's pretty obvious which ones (and the game will give you a vague prompt) but if you really want to know:

Spoiler for Hiden:
Any quests that you do for the colonists living in the cave on the Bionis Leg will go away when you let them return to Colony 6.  So you need to complete all of those quests before telling them to relocate.

6  Gaming / Console / PC Gaming / Re: Xenoblade coming to Europe, presumably US on: April 07, 2012, 09:47:10 PM
7  Gaming / Console / PC Gaming / Re: Any "must have" Wii games? on: April 03, 2012, 08:37:07 PM
Maybe give "Fragile Dreams" a try.  I haven't played it but while the gameplay is supposed to be weak, I've heard excellent things about the story and world. 
8  Gaming / Console / PC Gaming / Re: Xenoblade coming to Europe, presumably US on: April 03, 2012, 08:35:21 PM

Quote from: Gratch on April 03, 2012, 01:24:22 PM

I'm trying not to get my expectations way too high for Xenoblade, but all these stellar reviews are making it difficult.

It's amazing but don't expect the story density of Xenogears or Xenosaga. It is much more straightforward than most of Takahashi's previous games. 
9  Gaming / Console / PC Gaming / Re: Any "must have" Wii games? on: April 03, 2012, 08:32:53 PM

Quote from: Gratch on April 03, 2012, 08:23:37 PM

There was an ultra-violent, highly stylized action game out of Japan a couple years back.  I remember thinking I needed to check out if I ever got a Wii, but now I can't remember the name of it.  Ring any bells?

No More Heroes or Mad World would be my guess.

You may want to try to the Trauma series of games since IIRC you enjoyed Persona 3's story and characters but not the gameplay.  The Trauma series aren't RPGs but they do have similar Atlus style stories and character designs.  

I know you like SRPGs- have you played the Fire Emblem series?  There is a FE entry on the Wii that is quite good but you really need to have played the Gamecube predecessor to get the most out of it.  Older Wiis are backwards compatible but I believe they removed BC from the latest models.  
10  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is Coming on: April 02, 2012, 09:29:11 PM

Quote from: leo8877 on April 02, 2012, 09:20:34 PM

Quote from: Roguetad on April 02, 2012, 09:19:38 PM

I just started the 4th book, having not watched any of the HBO series until recentely.  I'm really impressed with how closely the series follows the books, cramming as much content as they can into 1 hour episodes.  The actors are very well cast in their roles...which they act well.  I love the intro segment for each episode, zooming around the map of the realm, with the sigils of each house marking key locations.  What a clever and well done show introduction.  They did have to cut on some backstory in each episode, but they managed to get a lot of the key story elements into each show.

The only major difference in the HBO series that I don't remember from the books was (very mild season 1 character spoiler)...
Spoiler for Hiden:
the Knight of Flowers having a romantic thing with Renly.  Was that made up for the HBO series?  I don't remember that at all from the book.  I always imagined Ser Loras as the charming, lady-killer from the books, the perfect chivalric knight.  Same with Renly, but rougher around the edges.


Spoiler for Hiden:
I don't recall him either in the book (*note: having that relationship), considering his female connection in Clash of Kings, I was confused whaty they added it. 

It is in the book but it's very subtle since it was supposed to be a secret.  There are several references to it. 

That's why so many people were willing to believe (Book 2 spoiler):

Spoiler for Clash of Kings:
That Renly never consummated his marriage
11  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: March 24, 2012, 10:15:07 PM
Do NOT sweat the best ending thing.  All endings are equally awful and don't really change much at all.  In fact I would recommend just shutting it down right before the end. 
12  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: March 21, 2012, 08:09:12 PM
Changing the ending isn't unprecedented- Fallout 3 did it with DLC.

However, while I think ME3's ending is awful, changing it wouldn't make any difference to me at this point. It's not really what actually happens that bothers me, just that the Final Hours app made it abundantly clear that Bioware doesn't even understand it's own ending and just threw random crap at the wall in an effort to create an ending that would fuel speculation.  If there was any indication that this ending was the plan all along instead of something they threw together at the 11th hour I would be more supportive even if I don't personally care for it. 
13  Gaming / Console / PC Gaming / Re: Mass Effect 3 - Impressions Incoming! on: March 21, 2012, 06:35:46 PM

Quote from: CeeKay on March 21, 2012, 06:07:23 PM

more info on Mass Effect 3 plans in April. 

"Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions," he said, "providing more clarity for those seeking further closure to their journey. You'll hear more on this in April." Muzyka stressed that BioWare is actively working to maintain the story's artistic integrity, and that these new "content initiatives" are separate from the company's pre-existing plans to continue the Mass Effect universe's expansion. "Rest assured that your journey in the Mass Effect universe can, and will, continue."

'content initiatives'?  is that a new fancy way of saying DLC?

I'm thinking something like the motion comics used to make choices in ME3 and ME2 for those that didn't play the games but instead to be used as epilogues to various characters and species fates.  Maybe some post ending-codex updates as well. 

Quote from: Andrew Wonser on March 21, 2012, 06:24:47 PM

Honestly it's a good thing I decided to hold off on this one. As someone who values story and storytelling above all else everything I've read indicates that the level of excellence wasn't carried over from the first two.

Honestly, until the last five minutes of the game I would say that ME3 is the best game in the series.  But those last five minutes....
14  Gaming / Console / PC Gaming / Re: Mass Effect 3 - Spoilers/Ending (Now with Spoiler Tags) on: March 17, 2012, 02:30:35 AM

Quote from: metallicorphan on March 17, 2012, 02:01:04 AM

so,if this was planned(the highlighted part)...was it really planned to let everyone know so soon?,or has the criticism got that much?

DLC has always been planned.  However previous comments by Hudson quoted in the final days app, seemed to indicate that any future content would be set before or during ME3, not after.  So if there is indeed a DLC that comes out that addresses the ending I would guess that it's probably being created to salvage the ending. 
15  Gaming / Console / PC Gaming / Re: Mass Effect 3 - Spoilers/Ending (Now with Spoiler Tags) on: March 16, 2012, 04:38:18 PM

Quote from: Destructor on March 16, 2012, 01:54:30 AM

And apparently reviewers got a little piece of paper in their review copy. Not uncommon at all, but it said this:

If you listen to Jeff Gertsman's critique of the game in this week's Giantbombcast, he makes it seem clear that there are a lot of just bad design choices in the game, the Prothean DLC for example, that make it very obvious that profit and pantering to a wider audience was a big deal to Bioware/EA. He said that the documentation that came with all the review copies, specifically asked reviewers to frame their reviews from the perspective of a player new to the entire series. They even mentioned that the save import feature was just a "bonus", but not something that was important to the game.

Bioware/EA's priorities in this game was to sell it to a very wide audience. Why's why James was introduced, that's why a lot of the story elements weren't as deep as they should've been. The 18 month development time didn't help either. It also explains why multiplayer was added. No one of serie's fans would've mind at all if multiplayer wasn't included, but when you're trying to sell to a wider audience, you have to include that feature to get more of them to buy in. That time and budget spent on multiplayer development could've helped improved more of the singleplayer game. It probably wouldn't have garnered more total profit, but it would've made it a better game.

ME3 gets worse and worse the more you think about it. And makes me wonder just how many of the near-100% review scores actually beat the game and thought about what the ending showed.

While I don't like the ending any more than anyone else, these specific criticisms are unfair.  ME3 had just as long a development time as ME2 did and it was two years, not 18 months.  While they may have wanted reviewers to approach the game from a newcomer perspective, the game itself actually plays far better with an import and does a really good job at blending everything from the series together. 

Outside of the ending, I think ME3 is the best game in the series. 
16  Gaming / Console / PC Gaming / Re: Mass Effect 3 - Impressions Incoming! on: March 15, 2012, 04:06:03 AM
I think ME3 tells you what you did with the Collector base when you load your save for the first time. 
17  Gaming / Console / PC Gaming / Re: I shall partake in the Mass Effect Experience (TM) - who is with me? on: March 13, 2012, 02:08:45 PM

Quote from: metallicorphan on March 13, 2012, 01:51:35 PM

I still have The Art of Mass Effect Hardback book,a new one has just come out entitled The Art of The Mass Effect Universe,again Hardback,which apparently covers all 3 games,but it is only 184 pages long(my mass effect book is 176 pages long) i may hold on,see if they bring a bigger and better book out,as they may of left out a lot of good stuff in this new book so not to spoil ME3

The ME3 section in the new book is just as big as the ME1 and ME2 sections so I doubt they deliberately left much out for fear of spoiling. 
18  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: March 12, 2012, 12:38:43 AM
That only works on red highlighted  enemies. The webs and spores don't meet that criteria.
19  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: March 12, 2012, 12:09:46 AM

Quote from: Azhag on March 12, 2012, 12:04:18 AM

Although sometimes the journal doesn't say where they are on the Citadel... I generally just visit every area whenever I go there so I won't miss anything.

Right but the map will show them the vast majority of the time.  Every time you are on the Citadel just look at all five pages of the map and see if any uniques have popped up on it.  Though I end up walking through all five maps every visit anyway so I can catch all of the incidental dialogue. 
20  Gaming / Console / PC Gaming / Re: I shall partake in the Mass Effect Experience (TM) - who is with me? on: March 12, 2012, 12:06:29 AM

Quote from: Dante Rising on March 11, 2012, 11:33:02 PM

The game universe is interesting, the main storyline was very entertaining, and for an RPG it was some slick graphics. Unfortunately, most side activities and the inventory system seemed phoned in by a group of summer interns. I'm hoping ME2 kicks it up a notch.

Side missions are much better in ME2.  All take place in unique environments and no cookie-cutter dungeons.  There is only one vehicle in the game, the Hammerhead.  It controls much better than the Mako but only has a few missions, all of them DLC (one free, one paid).  But then there is the mineral scanning minigame which is incredibly monotonous. 

ME2 practically gets rid of inventory altogether (some people felt this swung the pendulum too far in the opposite direction).

Bioware was very serious about addressing pretty much all of the criticisms from ME1 however some of their solutions moved the game a bit toward Action instead of RPG for some.  Consequently there is still a pretty dedicated portion of the fanbase that thinks ME1 was the better game.  

Quote from: Dante Rising on March 11, 2012, 11:33:02 PM

Do these also appear in-game?

They did but not anymore.  When you get to the title screen in ME2 there is a little laptop screen that shows Cerebus News items.  Every day from the day of ME2's release until exactly one year later a unique news item was posted.  They retired it after a year with the exception for a couple of weeks before the final ME2 DLC, the Arrival, and before ME3 itself.  The link I posted is just an archive of all of the news stories that were posted.  ME3 has a similar interface on it's title screen but I don't know if they are planning to provide the same level of content.

BTW, I would highly recommend just about all of the ME2 mission DLC.  They feature some of the best missions in the series.  ME2, with all of the DLC integrated, is IMO a much stronger game than vanilla ME2 was at release.
21  Gaming / Console / PC Gaming / Re: I shall partake in the Mass Effect Experience (TM) - who is with me? on: March 11, 2012, 11:28:38 PM
I highly recommend that you check out the Cerebus News Networks archives (link).  Not only are they really well done and really flesh out the universe but several of the people and events discussed on there are referenced in ME3. 
22  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: March 11, 2012, 11:26:04 PM

Quote from: Gratch on March 11, 2012, 10:13:16 PM

Quote from: Azhag on March 11, 2012, 04:23:20 AM

Yeah. I'm getting close to the end, I love the game, but the journal is definitely annoying. And since Citadel stuff happens throughout you have to walk around the Citadel a LOT if you want to do the side-quests and conversations. Those are my only real complaints though, outside of it being more of the same (which is good and bad). Definitely will replay with a Renegade though, and I don't replay many games.

4 hours in, and really my only complaint is the whole journal/map interface.  Feels like I'm stumbling across things more than actively looking for them, and it's kind of annoying to have only a vague hint as to where someone is in an area.  I know big exclamation marks are frowned upon in RPGs nowadays, but they sure would be nice to have when I'm looking for someone to turn in a quest to.  Also, does it seem to anyone else like Shepard is running slower than previous games?  Feel like he's sludging through molasses, and sprinting doesn't help much.

Other than that, it's it or hate it.

The map has taken a lot of the functionality of the journal.  The map should show anyone available that you can turn a quest into (and you can use LB and RB to page through all of the areas of the Citadel). If you see someone generic like "Officer" or "Preacher" show up on the map then that means you have something you can give them to complete a quest.   So far I think I've found only one person that didn't show up on the map for a quest delivery. 
23  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: March 09, 2012, 08:25:00 PM

Quote from: metallicorphan on March 09, 2012, 07:03:56 PM

In Story mode you also get the responses played out for you,so all conversations would be like cutscenes and no choices for you to make

No, that's action mode.  Story gives you full cutscene choices but easy combat.

It's all selectable after the fact anyway from the Narrative tab.  So you can import an ME2 save and just set combat to super easy and you get the same thing as selecting "Story" for a new character.  
24  Gaming / Console / PC Gaming / Re: Mass Effect 3 - Impressions Incoming! on: March 07, 2012, 11:10:09 PM

Quote from: Asharak on March 07, 2012, 02:07:26 PM


Sticking with Cerberus, the whole story of the organization across all three games still seems like a completely unplanned clusterfuck. In ME1, they are a barely mentioned, evil-but-trivial terrorist organization; in ME2, suddenly they are a massively funded, extremist-but-nobly-intentioned organization trying to save the galaxy while everyone else buries their heads in the sand; and in ME3, they're just as suddenly thrown back to being an antagonist and Public Enemy #2? I really hope ME3 reveals something about their agenda that makes all of this make sense... but I'm not optimistic about it.

My take after ME2 is that Cerberus adapts its different cells depending on its needs.  The Illusive Man isn't going to give up anything that could be an advantage so he designs some cells to be a little more legitimate and palatable for people who have more of a moral base (pretty much the entire crew of the Normandy 2).  Having that crew headed up by someone like Shepherd is great PR for them and may make people doubt the harsher rumors about their other activities.   Other cells handle the dirty work with at least a tiny bit of plausible deniability.  I mean no one really believed TIS in ME2 when he said the Cerberus facility that experimented on Jack was "rogue" did they? 
25  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 24, 2012, 03:51:48 AM

Quote from: Gratch on January 24, 2012, 03:17:01 AM

Quote from: Crawley on January 24, 2012, 03:14:03 AM

At the very least there should be some type of warning message about the choice being final.

I remember the trainer saying very specifically that the choice was final.  There was a pop-up message stating it as well, iirc.

I find it amusing that I can go 12 hours without having a single conversation option with my companion, then all of a sudden they'll cram her entire backstory + romance options into four back-to-back conversations that take about 5 minutes.  Guess it's back to ignoring her for the next 10 levels...

That's an unfortunate side effect of the game not allowing any conversations until the key bit of back story is revealed following that certain story mission.   All of your Affection Points are back logged until that time.  After you open the floodgates things should get back down to a more normal pace on availability provided you continue to get good affection games. 
26  Non-Gaming / Off-Topic / Re: Sci-fi and Fantasy for 2012 on: January 20, 2012, 11:01:17 PM

Quote from: xenocide on January 20, 2012, 04:29:22 PM

I have "Leviathan Wakes" sitting on my shelf and I have heard a lot of good things about it.  If it is as good as people say it is nice to see "Caliban's War", a follow up, is already on the way.  I like "The Wheel of Time" and GRRM and Patrick Rothfuss and others, but it does get old waiting years and years and years for new books (which is why I have not read any new WOT books yet).
I really enjoyed Leviathan Wakes.  If you do like it, you may want to look into "The Dragon's Path", a fantasy novel by one half of the Leviathan Wakes author pseudonym (Daniel Abraham).  That series also has a second novel coming out this year. 
27  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 20, 2012, 09:01:48 PM

Quote from: Teggy on January 20, 2012, 02:14:33 PM

It does match the lore, after all. Most of the conflict in the Star Wars universe is between intelligent species. There were those weird bug guys on Alderaan. I don't know enough about the extened universe to know if those are canon or just made up.

The Killiks were the focus on a book trilogy several years back. 
28  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 20, 2012, 02:34:30 AM

Quote from: Arclight on January 20, 2012, 01:32:57 AM

Glad you're liking it. My opinion is just, an opinion. Like yours. For me the big killer is the lack of community because of the terrible over use of instancing....but that's just the tip of the burg for me.

Is instancing that common outside of the most popular servers?  On Dreshdae Cantina I very rarely see more than one instance on any particular planet since the beginning of the year.  If the issue is lack of people to group with, I would think the problem lies more in low populations on each individual planet which would seem to be more of an issue with too many servers for too few people.

For example, on the republic side, I've seen about 30-50 people total on Balmorra or Hoth and had it drop down into the teens in the wee hours of the morning.  Neither one of those planets had more than one instance at those times. 
29  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 19, 2012, 06:11:34 PM

Quote from: CeeKay on January 19, 2012, 04:22:50 PM

what I do wonder about is why Bioware decided to play around with the browser/script/whatever thingie that caused this issue right now, because the option was definitely there a few days ago.  you don't go playing with something that you know people are going to be using around a set date, that's just asking to get an internet shitstorm.

I don't think they played around with anything.  the cancel/no cancel thing is different for a variety of people and quite a few people have reported that their button still worked. 
30  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 19, 2012, 06:06:06 AM

Quote from: Glycerine on January 19, 2012, 03:49:07 AM

- Quest items that can be triggered without having to drag them into the hotbar

Is this inconsistent?  I've never had a problem using quest items in the inventory panel. 
31  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: January 04, 2012, 09:49:56 PM

Quote from: ydejin on January 03, 2012, 09:30:38 PM

Quote from: Teggy on January 03, 2012, 08:32:42 PM

Well, can't pretty much any class ignore their specialization in favor of dps? For example, as a Commando, instead of going up the combat medic tree I can put all my points into Gunnery and Assault Specialist and never use the Combat Support Cell. I wouldn't be a very good healer then. I certainly haven't done the math to see how good the dps would be.

That's my understanding -- any advanced class can potentially be setup for DPS.

Are they effective at DPS?  I've been thinking of switching my Guardian to a DPS build because a Tank seems to be a bit more advanced of a role for my first MMO than I thought.  A tank is nice in the sense that it's easy to get in a group since tanks and healers are at a premium but I also feel like I get blamed (occasionally unfairly) if a battle doesn't go well.
32  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 31, 2011, 04:58:38 PM

Quote from: Gratch on December 31, 2011, 04:50:25 PM

Quote from: Kevin Grey on December 31, 2011, 04:46:38 PM

How do you get those Bonus missions from the governor?  I haven't seen any quests from here since the first quest that she gave.

I got it after finishing the class quest.  Was heading back to my ship (thinking I was done with the planet) and her rep was waiting in the hangar with a new questline.

Heh, I just found it one minute after posting!

Were the quests worthwhile from a story perspective?  Debating staying behind or going ahead to Nar Shaada.

33  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 31, 2011, 04:46:38 PM
How do you get those Bonus missions from the governor?  I haven't seen any quests from here since the first quest that she gave.

34  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 28, 2011, 07:41:07 PM

Quote from: Destructor on December 28, 2011, 07:02:38 PM

If you have the same mods, every weapon will have the exact same stats. Armor is the same way (short of the armor rating differences between Light, Medium, and Heavy). If an item doesn't have a mod slot, then yes, look at what it offers as well as the Rating number.

So is every orange item of a type effectively equal and I should only care about mods?  For example, is there ever any reason that I should swap out one moddable lightsaber for a different one?

35  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 28, 2011, 06:09:29 PM
Question about weapon damage- is the weapon damage listed first the "base" damage without any mods?  So if I'm comparing another lightsaber to my currently equipped, I really should only be looking at that base damage since I can bring over any mods anyway. 
36  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (GT forum member characters) on: December 23, 2011, 07:31:22 PM
Server: Dreshdae Cantina (PvE, U.S. East) I am on the east coast
Name: Arrak
Level 5 Jedi Knight

Like Gratch, I'm an MMO noob attracted by the idea of more KOTOR.  I'd welcome any help/advice.

37  Gaming / Console / PC Gaming / Re: Is Anyone Else Here Unable to Enjoy the Assassin's Creed Games? on: December 13, 2011, 04:22:26 PM

Quote from: Dante Rising on December 13, 2011, 02:23:45 AM

I played the first Assassin's Creed when it was released and couldn't get past the first couple hours of gameplay. I wrote the series off until everyone started raving about Assassin's Creed 2. I've finally gotten around to playing it.

The 2nd game is significantly better than the first- better protagonist, better story, better mechanics, etc. Leonardo is great, and the implementation of hiring the prostitutes and thieves to assist in distractions was a wonderful idea.  Despite all of this, I still can't seem to get into the series. Looking at the checklist of necessary ingredients, it has just about everything I look for in a game. But when I sit down and play, my mind drifts after about 30 minutes, and I start thinking about other titles I'd rather be playing.

I've made it through about 50% of the game, and while I really enjoyed it initially, I'm running out of enthusiasm quickly. The assassinations don't take much planning, and the city guards are laughably easy to defeat. I guess the one thing it is missing is tension. I can bumble my way through just about any mission and still pull off a successful hit. I think the game might have been better served if it had a little bit more of a Splinter Cell, Thief, or Metal Gear aspect, in the sense that you actually needed careful in each of those titles.

Did anyone else here find it difficult to enjoy the exploits of Altair and Ezio?

I think Brotherhood addresses quite a few of your complaints.  It introduces optional objectives to every mission that make it more challenging if you care to pursue them (which I did) since they frequently require a lot more stealth and planning to pull off.   Brotherhood also has slightly (and I do mean slightly) increased difficulty in combat though it is still quite easy.  The mission design itself is also more varied and interesting than AC2. 

That said, I still prefer AC2 overall (it's one of my favourite games of the generation) so I couldn't really recommend Brotherhood to you if you aren't already digging AC2. 
38  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: December 12, 2011, 02:22:11 AM

Quote from: leo8877 on December 12, 2011, 12:27:37 AM

Quote from: Turtle on December 12, 2011, 12:21:58 AM

Considering it's Naughty Dog, I'm glad to see them branching out from Uncharted so quickly after Uncharted 3.

Because of this it makes me think the B team is making it there.  There's no way they were able to spend much time on it with U3 just having been released and this game being released next year.  That also could explain why there's no gameplay shown. 

They have a second full team now and Last of US is being headed up by Uncharted 2's game director and UC2's lead designer (neither of which worked on UC3).  Sounds like it's already been in development for almost two years. 
39  Non-Gaming / Off-Topic / Re: The 'EngineNo9 Kicked Us Out of the Other Thread' Buffy Discussion Thread on: November 24, 2011, 03:37:59 PM
]I really like Season 7 ( I would probably rank it fourth behind Season 2,3, and 5) but I'm kind of an outlier.  However most people still like it better than Season 6.  

Quote from: CeeKay on November 24, 2011, 03:34:17 PM

it gets somewhat better around the 18th episode, but yeah, season 6 was pretty weak.  I don't know if it had to do with them switching networks or if it was Joss and the other writers running out of ideas.

I blame Marti Noxon- she took over as show runner while Joss was busy on Firefly.  I think S6 had the potential to be great in concept but the execution was generally pretty poor.
40  Gaming / Console / PC Gaming / Re: Uncharted 3: Drake's Deception!! on: November 08, 2011, 01:52:55 AM

Quote from: Turtle on November 07, 2011, 09:00:36 PM

I have the feeling the next Drake game will show up on the PS4, and probably be way more open in terms of its puzzles and environments.

I think there's a missed opportunity for more exploration aspects with less linear shooting, at least, when not in a big action set piece.

Stuff where you go an entire level exploring a decent sized location to try and uncover a secret. Just wandering around, finding stuff to jot down in Nate's notebook, instead of everything already being in there.

Personally I wouldn't  mind that at all but I have a feeling that won't go over too well.  A lot of people are complaining about the pacing in the first half of U3 which is actually a lot closer to the above concept than previous games.  In fact the least liked level in the game from discussions I've seen:

Spoiler for Chapter 8 and 9:

is probably the closest to that in that it involves fewer setpieces/story/character interaction and more exploration and puzzles, with a bit of combat thrown in. 

In all honestly I don't think they can change things up a whole lot and still keep the game feeling like "Uncharted"  but I'm up for whatever ND comes up with. 
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