Yeah after I thought about it more, CBS had no choice really but to air it since it had such a critical impact on that tribal council as well as the rest of the survivors going forward.
I read an article that immediately after that tribal, Jeff Probst and the producers of the show consulted with Zeke and GLAAD to discuss the best way to approach the broadcast. I'm glad that they had the foresight to involve both and identified right away how significant the incident and fallout would be.
In other news, Varner's real estate company fired him because of all the negative publicity he was attracting. Now he's crying about how it was sudden with no opportunity to discuss it with his bosses. Sorry buddy. You made your bed. Now you get to lie in it.
If you feel reasonably confident about #1, go with that. It feels like you would be happier there. Like you said, if the primary thing doesn't pan out, they'll place you at the #2 or #3 location. Unless you really have to, I am not a fan of taking a pay cut when going to a new job.
Zeke's article is an interesting read but the one thing that really hasn't been addressed is CBS's rationale in airing the whole thing, even if it was edited, as tribal councils always are. I guess it was unavoidable since they had to show why Varner was eliminated without a formal vote. It just feels like CBS should share some blame for this whole thing.
The only positive was that everyone else had Zeke's back at tribal and really laid into Varner for it. They all understood the magnitude and wrongness of what he did. The end of season reunion show should be really interesting because this has to be prime topic to address, aside from who wins.
Okay, in all the seasons of Survivor I've watched, Varner's move at tribal was the biggest fucking dick move in the history of the show. What he did was pointless in the context of the game and absolutely disgusting.
I'm still working my way through the game, but I agree. Aloy is the kind of female character sorely missing in gaming.
There is a DLC of some sort coming out for the game. Hopefully it's a new region to run around in as well as some new robo-creatures. Whatever it is, it'll be a day one purchase for me. I had been following the game since it was first announced and I pre-ordered the collector's edition with the Aloy statue right when it was available. Everything about the game has exceeded my expectations and for once, the hype was well deserved, which was refreshing after the crushing disappointment of No Man's Sky. I assume there will be a sequel game eventually, but I don't know how Guerrilla Games is going to top the original.
I have pretty much no prior knowledge of the Persona series. I know what it generally is about, and I've tried playing Persona 4 for a short time but it really didn't grab me. That being said, Persona 5 is really really awesome. The mix of anime, hyper-stylized interface, and amazing music soundtrack is wonderful. The hand holding tutorial phase lasts 5 to 6 hours from what I've read. I am probably 3 hours into the game and the mechanics and complexity is gradually introduced bit by bit. With all the variables and different choices available, I can see this getting very complicated eventually.
While the character design and interface are graphically impressive, the environments less so, and looks like a PS3 game (I'm playing the PS4 version). Other than that, it's a really good game. Reviews place the game time at nearly 100 hours so this is going to take while. Hopefully, it doesn't get monotonous.
The big battle, while satisfying on one level, was so poorly conceived and edited that I was constantly thinking "wtf" through the whole thing. I guess the whole notion was that there was chaos and confusion, as is often the case with battles, but having enemies literally appearing right in front of one of our heroes seemingly out of nowhere was illogical. I'm still trying to figure out just how the Hilltoppers and Kingdom people, as large a group as they were, somehow managed to sneak into Alexandria. Is there some alternate gate we don't know about? And with all the fighting, I have a hard time believing Rick and T'Pol just stood there watching everything unfolding. From a direction standpoint, probably the worst episode technically in a long time.
The Sasha stuff was okay, but I feel like they've done the whole time-shifting, lost in my mind's eye before and it's becoming a bit of a Walking Dead cliche. I too was surprised by her becoming a zombie which really shouldn't have been but I guess we all kind of took it for granted.
In the end, the best moment was Shiva eating faces. Thankfully, they rewarded us with a somewhat uplifting ending to counter the brutal, depressing soul crushing beginning of the season.
EDIT: Scanned through a bunch of reviews for HZD tonight. It's strange to read how many reviews say that the human combat in this game is really weak. My favorite thing in the game has been sneaking around and stealthily clearing out the bandit dens with headshot after headshot. There must be something all the critics were disliking that I am (thankfully) missing entirely. I also find it odd how many of them complain about the "weak" story. I find it absolutely fascinating.
Can't comment about the reviews criticizing the story since I am still not done with the game.
I can understand the criticism about the human combat though. The behavior of the robo-creatures feels pretty natural and their actions in combat specifically doesn't feel too scripted. I've seen them do some unexpected things during a fight, which is pretty amazing. Humans in the bandit camps are another story though. You can head shot them, which IS pretty satisfying, but the AI is pretty rudimentary. They will come over to inspect a dead body but then eventually go back to their routine as if nothing happened. If they see a dead comrade, ideally they should start searching you out. The robots will do this to a certain degree so it's odd that the humans don't. Now, if the enemy humans find you, their behavior does feel more realistic since they will fan out and try to find you. It's not perfect because when their search indicator goes from red back to yellow, they'll give up far too easily.
I agree that clearing out bandit camps with headshot after headshot is pretty cool.
The importance of taking all the guns from fem-town felt a little underwhelming because the stock of weapons seemed rather small. One wicker basket, a flat box, and a few guns slung over the shoulder of Tara. I kept thinking "that's it?"
I really hope Sasha gets a decent death scene. For her to sleepwalk through the second half of the season aimlessly only to go out by death pill would be lame. She has to die in the finale since Sonequa Martin Green has already been cast in the new Star Trek series.
Digital Foundry: They are more tech based but I really like their performance comparison of games on PC/XBox/PS4. Game Informer: Tons of varied content Gamespot and IGN: mostly for game reviews Metal Jesus Rocks: Gaming dude who does interesting podcast-like videos. He's got eclectic tastes in games and is more of a collector but his hidden gems videos are awesome Playstation Access: Been following them lately for their Horizon Zero Dawn videos. Obviously they are 100% focused on Playstation but their videos are really well done and the commentary is interesting JorRaptor: I guess he is an IGN editor based in Europe. He does commentary on gaming but has a heavy slant towards Playstation. He also has been posting a ton of content about Horzon Zero Down Machinima: Not one I follow regularly because a lot of their stuff is hit or miss. Some of the people they have commentating on games are quite frankly, obnoxious. I follow mainly for Chloe Dykstra, daughter of special effects legend John Dykstra. I like her commentary because she doesn't spaz out and yell like others on that channel.
I should have clarified that it is easier to scan for the info if you are crouched in the grass in stealth mode and inspecting things around you. Certainly in the middle of a battle it's not quite as convenient.
Another random tip. When visiting merchants, be sure to check the treasure box section. Often they will have free ones available that you can "buy" and get free resources.
One thing I didn't initially notice is that when scanning the robo creatures, you can scan specific points on them, like the individual components on their bodies. Each component usually displays a weakness and/or strength which is info you can use to plan how to attack them. Same thing can be done by looking at the creature entry in the notebook, but it's easier to scan on the fly for the info.
Well if this game doesn't impress you I don't know what will.
Aside from the awesome combat mechanics, the game has so many amazing little details. Stuff I've noticed:
The natural motion of grass and trees moving in wind Fog and mist at night with the glow of the moon Rotating weather effects A ridiculous number of kill animations by the main character Natural animal instincts displayed by the robo-creatures Really impressive realistic explosion and fire effects Well written sci-fi plot A main female character that doesn't resort to fanboy sexy looks
To me this last point is really refreshing. Aloy is a girl but you she is not sexualized in any way. The creators of the game said she was inspired by Studio Ghibli characters like Nausicaa and Princess Mononoke, along with Ripley from the Alien movies. She did remind me a lot of Nausicaa, if you are familiar with that movie.
So I don't sound like a complete drooling fanboy there are some clunky things about the game. The inventory system is a pain in the ass to manage. The facial animations don't always look good (not as bad as Mass Effect Andromeda) and some of the dialog is stiff and cheesy. The human enemies are a bit on the braindead side as well. And while the environments you run around in are truly breathtaking, there isn't a whole lot of interactive elements with the world.
I'm truly surprised that a developer like Guerrilla Games came up with such an unforgettable game. The Killzone games were good, if not particularly memorable fps games, but the world building they've done with such staggering detail is really quite amazing.
This game is literally one of the best if not THE best game I've ever experienced. I'm probably only 1/4 of the way done, but it seems like every time I play, there is something amazing or rewarding that happens. The level of detail is both incredible and spectacular. Defeating the larger robo-beasts is usually an involved tactical affair that is rewarding when you win and often memorable.
I just spent well over two hours browsing a massive thread on the game over on the NeoGAF boards. Some pretty awesome videos, articles, stories, and gifs posted there, including one guy who has made some eye popping well done gifs. He conveniently put them all in one post for everyone's enjoyment:
Wasn't just you. I also thought the car impound scene was illogical and clunky. The timing made no sense and it seemed like way more effort than what was required. I also laughed when they drove off with dragging the piece of fence. I'm going to assume they stopped a mile afterwards to unhook it.
The episode was okay but I really felt like every time there was a scene with Rosita and Sasha, the whole thing just skidded to an agonizing halt. I get that there was significant character backstory going on but it ruined the pace of everything else. Maybe it's because I have no connection or interest with either character anymore. Rosita in particular has been reduced to a one dimensional angry, sad caricature. Sasha just seems lost with nothing much to do.
It feels like they are going to cram a whole lot of stuff in these last two episodes because this second half of the season hasn't been more than various groups and individuals wandering the countryside scavenging.
I'm planning to start over from the beginning. There are so many changes and fixes in the two major patches that it's probably better to start over in order to get the full experience. Luckily for me, I didn't get very far when it originally came out before my bitterness towards Sean Murray made me delete the game and move on.
I think I might just reinstall the game to check it out. There are now planetary vehicles so getting around should be a lot faster. There is also PS4 Pro support. More interestingly to me, they've revamped the graphics with higher resolution textures and lighting so the game should look nicer. Lots of gameplay improvements too.
Quote from: Destructor on March 08, 2017, 01:59:33 PM
So...Antennagate is solved. Nintendo for whatever reason did no quality testing and basically can't fix the left Joycon issue...because it needs roughly a half cent piece of wire and some solder to fix:
Basically the 'antenna' (if you can call it that - it's just some etchings on the PCB board) sits not only right next to a metal cage housing the analog stick, but it's also right next to where your hand will always grasp the controller.
It seems that Nintendo boosted the power going to the left Joycon with their 'day one patch' because I've had the left Joycon shout out a battery warning faster than the right one did by quite a bit (I've been playing Zelda a ton, sue me ). It's just not going to fix it. They need to redesign the controller and there's nothing Nintendo can do from their end can fix it.
I doubt very much that either Rick or Michonne will die during the run of the series. According to Kirkman, in the comic, Rick, Michonne and Carl are the central elements which everything else revolves around. Even though the series and comic deviate from each other in significant ways, I don't think he would change up the central characters that drive both narratives.
At least I don't think he would do that...would he??
Sean Murray did a presentation at GDC about procedurally generated game engine design. Of course he completely avoided discussing details of the train wreck that was No Man's Sky. He did talk to PCGamer, although again, nothing specific about NMS:
The thing that struck me about his short conversation with PCGamer is that he has got to be the single most naive person in the gaming industry. He sounds like he was caught completely off guard by what it meant to promote a game that was set up as a flagship title for Sony Playstation. I'm sure Sony shares a lot of the blame for letting the hype completely get out of hand but clearly Murray had no business being involved in the marketing process leading up to the release of the game. Hell, he could have saved himself a lot of headaches by hiring a decent program manager to run the development of the game. He sounds like all he wants is to be an anonymous indie developer content to sit in his living room writing cool game code.
I don't think I've ever been more disappointed in a game as I have with No Man's Sky. Murray may write genius code, but his naivete just annoys me to no end.
I was confused by the actions of Father Gabriel because it felt completely random. Also, you'd think with the amount of noise he was making in the middle of the night, SOMEONE would have heard him bumbling around.
But I am glad that Rick snapped out of his self-loathing daze and is ready to go to war.
I'm a few hours into the game. It's quite entertaining and really quirky and very Japanese. I find it a fairly shallow game so far, but there are enough laugh out loud and 'wtf' moments that I'm still pretty engaged. The only thing that I find disappointing is the graphics. I guess it was a simultaneous release on PS3 as well so the graphics are pretty mediocre. The facial renderings look good but the environments look pretty poor a lot of the time. Curb stomping guys' heads into the ground never gets old though.
In the year or so leading up to this movie, we kept hearing that Gareth Edwards was basically a Star Wars fanboy. This movie pretty much cements that notion and I commend the fact that he did the property justice without going overboard, IMO.
I saw Rogue One for the second time over the weekend and it was better than the first time since I was able to really pay attention to all the little subtle details. Plus, the sacrifices by the rebels had more emotional impact the second time around. Just a great, great Star Wars movie.
Quote from: Turtle on December 16, 2016, 11:06:32 AM
Spoiler for Hiden:
For those that thought they wouldn't go dark with this and that the reshoots meant they were making it too light hearted, guess again. Because as soon as the action started, it got dark, then darker, and even darker, until that final glimmer of hope within that vast inky darkness. Pretty sure none of those characters are coming back.
Pretty much no one made it out of there except Leia. Although I did like seeing Vader go full Sith on those rebel soldiers. In the previous movies you really only saw him walk in after the Stormtroopers do stuff, or only saw Jedi fighting bad guys. In the finale of this, man does it show how bad things can get against a force wielder.
One thing I think is a missed opportunity was having the blind force sensitive guy (I forget his name) fade into the force leaving behind only his clothes. That would have been a nice nod to someone who obviously would have been a Jedi and would have been one with the force had he gotten more training.
As above, the music was off. The kind of stuff you'd hear in a Star Wars video game that was trying too hard not to use the direct themes.
Now, bring on Rogue Two, with an all Bothan cast. Surely it turns out better for them, right?
Spoiler for Hiden:
Yes, incredibly dark movie. Way more so than Empire Strikes Back. Rogue really earned that PG-13 rating, not for any blood but just the whole notion that everyone dies and the unrelenting pace of the gun violence.
Chirrut was the Force believer (Donnie Yen). It would not have made sense for him to return as a Force ghost because while he may have had natural force abilities, they were never developed in any meaningful or controllable way.
The whole last third of the movie when they assaulted Scarif was unrelenting and paces so frantically but in a good way. You could get the sense of desperation the rebels had to steal the plans. The space battle scenes were easily the best out of all the Star Wars movies and the cameos by all the pilots from New Hope was an awesome touch. It took a lot of guts on Disney's part to make a more serious adult Star Wars movie where literally everyone dies at the end, but the last glimmer of hope as the ending beat to the movie was a great touch.
Couple of things I didn't like though. One, the musical score was terrible and uneven, particularly in the first part of the movie. Once they started injecting musical cues from the other movies, like the Imperial March, it felt more like a Star Wars score. It was a nice touch to basically run the main theme from Episode IV during the end credits.
Also, the CGI creation of Tarkin, and to a lesser degree Leia, was really distracting in that they still looked fake. Honestly they looked like they were dropped into the movie directly from a cut scene in a video game. CGI tech has come a long way but making humans looks 100% real is not quite there yet.
But those are minor issues to me. It was an unbelievable movie experience. I certainly liked it better than Force Awakens and I really enjoyed that movie. Whether it is the best Star Wars movie ever, it certainly is up there for consideration.