Digital Foundry: They are more tech based but I really like their performance comparison of games on PC/XBox/PS4. Game Informer: Tons of varied content Gamespot and IGN: mostly for game reviews Metal Jesus Rocks: Gaming dude who does interesting podcast-like videos. He's got eclectic tastes in games and is more of a collector but his hidden gems videos are awesome Playstation Access: Been following them lately for their Horizon Zero Dawn videos. Obviously they are 100% focused on Playstation but their videos are really well done and the commentary is interesting JorRaptor: I guess he is an IGN editor based in Europe. He does commentary on gaming but has a heavy slant towards Playstation. He also has been posting a ton of content about Horzon Zero Down Machinima: Not one I follow regularly because a lot of their stuff is hit or miss. Some of the people they have commentating on games are quite frankly, obnoxious. I follow mainly for Chloe Dykstra, daughter of special effects legend John Dykstra. I like her commentary because she doesn't spaz out and yell like others on that channel.
I should have clarified that it is easier to scan for the info if you are crouched in the grass in stealth mode and inspecting things around you. Certainly in the middle of a battle it's not quite as convenient.
Another random tip. When visiting merchants, be sure to check the treasure box section. Often they will have free ones available that you can "buy" and get free resources.
One thing I didn't initially notice is that when scanning the robo creatures, you can scan specific points on them, like the individual components on their bodies. Each component usually displays a weakness and/or strength which is info you can use to plan how to attack them. Same thing can be done by looking at the creature entry in the notebook, but it's easier to scan on the fly for the info.
Well if this game doesn't impress you I don't know what will.
Aside from the awesome combat mechanics, the game has so many amazing little details. Stuff I've noticed:
The natural motion of grass and trees moving in wind Fog and mist at night with the glow of the moon Rotating weather effects A ridiculous number of kill animations by the main character Natural animal instincts displayed by the robo-creatures Really impressive realistic explosion and fire effects Well written sci-fi plot A main female character that doesn't resort to fanboy sexy looks
To me this last point is really refreshing. Aloy is a girl but you she is not sexualized in any way. The creators of the game said she was inspired by Studio Ghibli characters like Nausicaa and Princess Mononoke, along with Ripley from the Alien movies. She did remind me a lot of Nausicaa, if you are familiar with that movie.
So I don't sound like a complete drooling fanboy there are some clunky things about the game. The inventory system is a pain in the ass to manage. The facial animations don't always look good (not as bad as Mass Effect Andromeda) and some of the dialog is stiff and cheesy. The human enemies are a bit on the braindead side as well. And while the environments you run around in are truly breathtaking, there isn't a whole lot of interactive elements with the world.
I'm truly surprised that a developer like Guerrilla Games came up with such an unforgettable game. The Killzone games were good, if not particularly memorable fps games, but the world building they've done with such staggering detail is really quite amazing.
This game is literally one of the best if not THE best game I've ever experienced. I'm probably only 1/4 of the way done, but it seems like every time I play, there is something amazing or rewarding that happens. The level of detail is both incredible and spectacular. Defeating the larger robo-beasts is usually an involved tactical affair that is rewarding when you win and often memorable.
I just spent well over two hours browsing a massive thread on the game over on the NeoGAF boards. Some pretty awesome videos, articles, stories, and gifs posted there, including one guy who has made some eye popping well done gifs. He conveniently put them all in one post for everyone's enjoyment:
Wasn't just you. I also thought the car impound scene was illogical and clunky. The timing made no sense and it seemed like way more effort than what was required. I also laughed when they drove off with dragging the piece of fence. I'm going to assume they stopped a mile afterwards to unhook it.
The episode was okay but I really felt like every time there was a scene with Rosita and Sasha, the whole thing just skidded to an agonizing halt. I get that there was significant character backstory going on but it ruined the pace of everything else. Maybe it's because I have no connection or interest with either character anymore. Rosita in particular has been reduced to a one dimensional angry, sad caricature. Sasha just seems lost with nothing much to do.
It feels like they are going to cram a whole lot of stuff in these last two episodes because this second half of the season hasn't been more than various groups and individuals wandering the countryside scavenging.
I'm planning to start over from the beginning. There are so many changes and fixes in the two major patches that it's probably better to start over in order to get the full experience. Luckily for me, I didn't get very far when it originally came out before my bitterness towards Sean Murray made me delete the game and move on.
I think I might just reinstall the game to check it out. There are now planetary vehicles so getting around should be a lot faster. There is also PS4 Pro support. More interestingly to me, they've revamped the graphics with higher resolution textures and lighting so the game should look nicer. Lots of gameplay improvements too.
Quote from: Destructor on March 08, 2017, 01:59:33 PM
So...Antennagate is solved. Nintendo for whatever reason did no quality testing and basically can't fix the left Joycon issue...because it needs roughly a half cent piece of wire and some solder to fix:
Basically the 'antenna' (if you can call it that - it's just some etchings on the PCB board) sits not only right next to a metal cage housing the analog stick, but it's also right next to where your hand will always grasp the controller.
It seems that Nintendo boosted the power going to the left Joycon with their 'day one patch' because I've had the left Joycon shout out a battery warning faster than the right one did by quite a bit (I've been playing Zelda a ton, sue me ). It's just not going to fix it. They need to redesign the controller and there's nothing Nintendo can do from their end can fix it.
I doubt very much that either Rick or Michonne will die during the run of the series. According to Kirkman, in the comic, Rick, Michonne and Carl are the central elements which everything else revolves around. Even though the series and comic deviate from each other in significant ways, I don't think he would change up the central characters that drive both narratives.
At least I don't think he would do that...would he??
Sean Murray did a presentation at GDC about procedurally generated game engine design. Of course he completely avoided discussing details of the train wreck that was No Man's Sky. He did talk to PCGamer, although again, nothing specific about NMS:
The thing that struck me about his short conversation with PCGamer is that he has got to be the single most naive person in the gaming industry. He sounds like he was caught completely off guard by what it meant to promote a game that was set up as a flagship title for Sony Playstation. I'm sure Sony shares a lot of the blame for letting the hype completely get out of hand but clearly Murray had no business being involved in the marketing process leading up to the release of the game. Hell, he could have saved himself a lot of headaches by hiring a decent program manager to run the development of the game. He sounds like all he wants is to be an anonymous indie developer content to sit in his living room writing cool game code.
I don't think I've ever been more disappointed in a game as I have with No Man's Sky. Murray may write genius code, but his naivete just annoys me to no end.
I was confused by the actions of Father Gabriel because it felt completely random. Also, you'd think with the amount of noise he was making in the middle of the night, SOMEONE would have heard him bumbling around.
But I am glad that Rick snapped out of his self-loathing daze and is ready to go to war.
I'm a few hours into the game. It's quite entertaining and really quirky and very Japanese. I find it a fairly shallow game so far, but there are enough laugh out loud and 'wtf' moments that I'm still pretty engaged. The only thing that I find disappointing is the graphics. I guess it was a simultaneous release on PS3 as well so the graphics are pretty mediocre. The facial renderings look good but the environments look pretty poor a lot of the time. Curb stomping guys' heads into the ground never gets old though.
In the year or so leading up to this movie, we kept hearing that Gareth Edwards was basically a Star Wars fanboy. This movie pretty much cements that notion and I commend the fact that he did the property justice without going overboard, IMO.
I saw Rogue One for the second time over the weekend and it was better than the first time since I was able to really pay attention to all the little subtle details. Plus, the sacrifices by the rebels had more emotional impact the second time around. Just a great, great Star Wars movie.
Quote from: Turtle on December 16, 2016, 11:06:32 AM
Spoiler for Hiden:
For those that thought they wouldn't go dark with this and that the reshoots meant they were making it too light hearted, guess again. Because as soon as the action started, it got dark, then darker, and even darker, until that final glimmer of hope within that vast inky darkness. Pretty sure none of those characters are coming back.
Pretty much no one made it out of there except Leia. Although I did like seeing Vader go full Sith on those rebel soldiers. In the previous movies you really only saw him walk in after the Stormtroopers do stuff, or only saw Jedi fighting bad guys. In the finale of this, man does it show how bad things can get against a force wielder.
One thing I think is a missed opportunity was having the blind force sensitive guy (I forget his name) fade into the force leaving behind only his clothes. That would have been a nice nod to someone who obviously would have been a Jedi and would have been one with the force had he gotten more training.
As above, the music was off. The kind of stuff you'd hear in a Star Wars video game that was trying too hard not to use the direct themes.
Now, bring on Rogue Two, with an all Bothan cast. Surely it turns out better for them, right?
Spoiler for Hiden:
Yes, incredibly dark movie. Way more so than Empire Strikes Back. Rogue really earned that PG-13 rating, not for any blood but just the whole notion that everyone dies and the unrelenting pace of the gun violence.
Chirrut was the Force believer (Donnie Yen). It would not have made sense for him to return as a Force ghost because while he may have had natural force abilities, they were never developed in any meaningful or controllable way.
The whole last third of the movie when they assaulted Scarif was unrelenting and paces so frantically but in a good way. You could get the sense of desperation the rebels had to steal the plans. The space battle scenes were easily the best out of all the Star Wars movies and the cameos by all the pilots from New Hope was an awesome touch. It took a lot of guts on Disney's part to make a more serious adult Star Wars movie where literally everyone dies at the end, but the last glimmer of hope as the ending beat to the movie was a great touch.
Couple of things I didn't like though. One, the musical score was terrible and uneven, particularly in the first part of the movie. Once they started injecting musical cues from the other movies, like the Imperial March, it felt more like a Star Wars score. It was a nice touch to basically run the main theme from Episode IV during the end credits.
Also, the CGI creation of Tarkin, and to a lesser degree Leia, was really distracting in that they still looked fake. Honestly they looked like they were dropped into the movie directly from a cut scene in a video game. CGI tech has come a long way but making humans looks 100% real is not quite there yet.
But those are minor issues to me. It was an unbelievable movie experience. I certainly liked it better than Force Awakens and I really enjoyed that movie. Whether it is the best Star Wars movie ever, it certainly is up there for consideration.
Damn, last night's tribal council was epic. The person who got voted out got hosed big-time indirectly by Ken the model, who did something so headscratchingly lame it's a wonder he didn't get eliminated himself.
The random rock draw is the single lamest way to get voted out at tribal. I understand why they all chose to do it, since it comes down to pure probability, but damn, playing so hard up to that point only to get knocked out by random draw.
To me, the show finally started to get interesting once the lovey dovey power couple was eliminated and the merge happened. God, those two were SO annoying.
My guess as to who wins is David. He comes off as a neurotic, but when he's not having an emo episode, he is actually thinking things out and playing strategies, although his idol play at tribal was a major tactical error. The nice thing about this season so far is that the competition to the end seems pretty wide open with things changing week to week. I hate those seasons where the endgame is pretty much a foregone conclusion
Seriously is anyone still playing this? Hell, does anyone still even have the game installed? After months of radio silence, the most hated and criticized game since Daikatana just got a massive "foundation" patch that adds a ton of fixes and new features including base building, player purchaseable freighters, new game modes, and numerous interface and graphic improvements. It's the first in what Sean Murray claims is a series of patches to make the game what they envisioned.
To be honest, so many new games have come out since No Man's Sky release, I've moved on from it. That plus the major disappointment I felt after playing the game has made it difficult to be interested again, but I'll probably try it again eventually after they release another patch to fix more bugs and flesh out the new stuff that was added in this latest patch release.
It's a super thin, lightweight case that adds no weight or bulk to the phone. Of course, the big drawback is that it provides no drop protection whatsoever, but it's cheap, it feels really good on my iPhone, and it looks pretty sleek.
Glenn's death was not mishandled because they followed the same imagery and events of the comic. Glenn's death in the comic was a watershed moment in that medium so the show was pretty much obligated to be faithful to the original material.
Okay, I'm going to reveal just how dense I am, but all the stuff in the RV, was that all in Rick's mind or did it really happen? I think it was all in his mind, but the way the episode played out, I'm not entirely certain. The editing was confusing.
Overall, a really rough episode, even if I knew in advance who was going to get it. Seeing it play out was pretty distressing.
Jeffrey Dean Morgan is pretty awesome as Negan though. As sadistic and twisted as he is, you cannot stop watching the guy.
No idea about the validity of this. I'm sure we'll know in the coming days and weeks but apparently the portable screen displays a max resolution of 720p, so I'm assuming there is going to be some upscaling being done by the dock unit. Thing is, what do game developers have to do to their games? Do they do native 1080p support and the portable hardware do downscaling, or vice versa?
The GPU is a custom nVidia Tegra chip. Isn't that mobile device GPU? While it should have low power requirements I wonder if it has the horsepower to run complex games at 1080p.
I don't know. Obviously no one should ever underestimate Nintendo but my personal impression is that they developed a hybrid console that won't excel at handheld gaming or traditional console gaming. Plus, it's cartridge based. Unless they can cram the same amount of data as a blu ray disc based system I wonder how much cross platform games will have to be compromised to run on the Switch.
I watched Kingsglaive recently as well. Aaron Paul's voice acting was surprisingly excellent. I think the story got terribly convoluted in the second half, which I've come to expect in a Final Fantasy property. I still don't know why Nix didn't die in that pivotal scene near the end. He was special somehow and it totally went over my head why he was. Oh well.
That being said, the CGI animation was quite possibly some of the best CGI I've ever seen. Really quite spectacular, especially the photorealism of the people's faces and their expressions. The whole way the mercenaries used their weapons to instantly teleport from place to place was really cool.
I'm totally ready to play the game because it looks like the end of the movie ties in directly to the beginning back story of the upcoming game.
I finally got a 7 Plus (matte black) to replace a Galaxy Note 4.
I have not had a chance to really explore how good the camera is but after being an iPhone person since the very first model, then taking a 2 year break with a Note 4, being back on an iPhone was surprisingly smooth. Like riding a bike. Compared to the Note 4, the 7 Plus feels so much responsive. No lag at all moving around the screens and launching apps. The Note 4 had annoying lagging in general and the battery was starting to hold a shorter charge so I switched at the perfect time.
I also have Carplay integration in my SUV. It's the first time I've been able to try this feature and wow, is it awesome. Being able to do texting all through Siri is really cool.