http://gamingtrend.com
July 24, 2014, 03:45:37 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1] 2 3 ... 5
1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: March 08, 2010, 11:01:29 PM

Quote from: TheAtomicKid on March 08, 2010, 08:14:38 AM

To be honest, this is pretty infuriating. Not that I play that much, but this isn't the first screwup from cryptic I'm having to deal with. I paid out in the range of 160$ after tax, title and license, and it's like a comedy of errors.

Plus, their 'system' via the website for tracking which games are activated, etc... I find to be extremely lacking.

Atomic
If you don't want to play the game any longer then dispute the charges ftw.
2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Two MMO Discussion Topics from my blog on: December 28, 2009, 01:40:56 AM

Quote from: rittchard on December 23, 2009, 09:47:25 PM

I still don't know if it makes more sense to repost the whole thing or just link to my blog, so anyway...

What happened to the MMORPG genre?

10 Suggestions to Improve the Next Big MMORPG

Good stuff Ritt.

My take on 10 Suggestions to Improve the Next Big MMORPG
Learn from others’ mistakes and successes.  I agree with the other stuff as well.

Here are some other things I thought of:

1. Remove Barriers to Fun
  A. Low death penalties
  B. minimal grinding
  C. Fast Travel

2. Ease of grouping
The ability to group with friends without barriers due to servers, levels, or in game distance (one click join a friends group)

3. Extreme character customization

4. Challenge Me Not
Most players want the illusion of challenge more than actual challenge.  Real challenge means you fail a lot of the time.  No matter what most people say, when they log on after real world challenges and frustrations they want to blow off steam.  They do not want to be spanked by the game world or other players.

5.  Eff paying my dues!
Don't make me wait too long for a central draw to the game.  Flying mounts after a 1000+ hours of play and a metric ton of grinding?  Thanks but no thanks.

6. Content, Content, Content
Enough content to give at least two separate game paths to end game i.e., I don't have to repeat the same quests for an alt.  The draw to play one or more alts is going to make a break your long term success.

7.  No central PvP Theme for non-niche games
Are you a niche game?  No?  Most PvP involves one side losing.  Casual players are going to lose more than hardcore players, which drives off the casual players and removes population thus disappointing hardcore players.
3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: November 29, 2009, 08:06:15 PM
At one point there were a lot of Wanderer type of people(Yellowking, myself, and a few others) in the Octopus Overlords in EQ2 on the Oasis server.  To my knowledge they still have a number of dedicated, helpful, and friendly players.  I have not played EQ2 in over two years.

http://eq2players.station.sony.com/guilds/guild_profile.vm?guildId=2580206

ymmv, and maybe you want a Wanderer guild.
4  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC official forum Dev Postings of note on: September 29, 2009, 10:13:16 PM

Quote from: Razgon on September 24, 2009, 03:58:36 PM

Hell yeah!! the first 20 levels of AoC is probably the best I've ever experienced in any MMO, and I've seen a lot ;-)

I've been thinking a lot about returning to AOC - its really an awesome MMO, with tons of atmosphere, brillaint graphics, and a harsh, cruel and wonderfully corrupt world, without going over the top...

ugh..I think I just talked myself into reactivating there :-D

There's also a lot of new content since it started, and with an expansion coming up, I'm not sure how I could resist...
The first 20 levels in AoC were good, THE FIRST TIME I PLAYED THROUGH THEM.   I tried the free re-trail a few months back and couldn't bring myself to level a toon through tortage again.  Just say no to Tortage.

On the other hand, my semi clad voluptuous female demonologist was quite hawt.  No-clothes adventuring ftw.
5  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic BETA SIGNUP on: September 29, 2009, 10:10:08 PM

Quote from: warning on September 29, 2009, 08:35:42 PM

I bought Star Wars Galaxies at release.  I feel like I've beta-tested one Star Wars MMO too many.

And I have tested too few. Waiting for the sign up site to come back up....  icon_smile
6  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online Character Names (GT forum-ites) on: September 03, 2009, 04:33:24 AM
@arakis99

Unrepentant alt whore.  I can't resist trying just one more build.  Still looking for the ultimate melee hybrid with enough cc and staying power to smash my foes before they can escape.

My most effective character to date is full ice with one pistol power.  Ice breath with the advantage that always chills plus shatter = massive henchman carnage.  More enemies = better.  :-)
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online Open Beta impressions (starting Aug. 17) on: August 28, 2009, 03:04:55 AM

Quote from: Harkonis on August 28, 2009, 02:46:20 AM

So much is broken in pvp that it's really hard to give good advice unfortunately.  That being said, things that are successful are balancing high burst damage, holds/roots and good passive defense.

Dual blades does good damage, the chainsaw is nice, the choke hold in tk is brutal at least until they fix chain holds.

I love pvp and live for it, but I doubt I even set foot in the pvp rooms more than a couple times in the first month, it's just far too f'd up right now.

For pvp you 100% have to have a way to remove travel powers (mighty leap, hurl, thunderbolt lunge all have advantages that do that).  Teleport is so ridiculously overpowered in pvp right now that combined with regen, even if you can't kill anyone you have no excuse for dying.

I played well over 20 characters past level 10 and had 8 that used the level 40 bonus.  I played way too much and it really confused my starting choices because for pve I found too many things I like and feel the need to play.

A lot of that is travel powers.  For example Rocket Jump and Swinging are far too fun, but they don't fit my concept characters for the start and it saddens me. frown

Yeah, once I figured out the game and how powerful passive defences were I rarely died in my dozen or so lvl 10ish cage fights.   

All of the travel powers are cool.  I love flying, especially with wings, but once I tried teleport it was hard to go back.  Teleport is fast, easy to use, and a great escape in both PvE and PvP.  Then again, my force toon, the Silver Surfacer, has to ride something that flies. icon_biggrin

8  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online Open Beta impressions (starting Aug. 17) on: August 28, 2009, 02:33:31 AM
I should be on tomorrow evening. 

I am tempted to start a CO Build thread but with two threads already on the forum about CO already I am reluctant to do so.

Here is a question for somebody in the know, this person may be named Harkonis.   I tried the Hark melee build of supernatural energy builder, melee power-set regular(might), and the chain yank from supernatural to good effect in low level PvP.  Does anyone have any other effective PvP builds?  I heard mention of a two sword + munitions hybrid.   How did this work out?   Any ideas on a good ranged character?  Is there a 'best' block power?

My semi-random PvE thoughts from my sporadic play during the OB....
I got to try a Melee-might toon, dual weapon toon, force toon, munitions toon and a telekinesis toon with ego blades in PvE.  I liked the ego blades with ego form for dps and the force guy for survivability and all around utility.

I never got around to trying ice like I wanted.

Travel power meanderings....
Teleport was the shiz in PvE and PvP.  Tunneling was a good get away power for PvP.  Flying looked cool with metallic wings.

9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online Open Beta impressions (starting Aug. 17) on: August 26, 2009, 06:23:06 AM

Quote from: Punisher on August 26, 2009, 02:37:40 AM

Quote from: Misguided on August 26, 2009, 01:40:10 AM

Quote from: Destructor on August 26, 2009, 01:16:37 AM

It's amazing the uproar on the forums though. It's sad - it reminds me of the WoW forums (and that's not a good thing). Crazy posters...

I think they have a right to be upset. Communication left something to be desired

This is where I am upset. They had no problem sending multiple emails my way and mentioning the Sept 1st deadline, why couldn't they start to send out emails saying that they had limited quantities and were running out?
Because they really didn't want to give you an opportunity to buy the sub at that price?
10  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online Open Beta impressions (starting Aug. 17) on: August 24, 2009, 04:22:53 PM

Quote from: Aganazer on August 24, 2009, 01:05:21 PM

Quote from: Jafisob on August 24, 2009, 02:40:19 AM

Quote from: Aganazer on August 23, 2009, 09:53:13 PM

Quote from: TiLT on August 23, 2009, 09:39:34 PM

This is the ideal kind of MMORPG for "quick" advancement. You're encouraged to have plenty of alts, and are probably going to want to. The way it's looking now, those of us who are casual players (ie. the majority) will be turned off. I know I'm reconsidering my purchase (also because of the horrible performance in Windows 7, but I digress). Hardcore players (who are less than 5% of an average MMORPG's playerbase last I heard a developer mention anything about that) will never be happy anyway with a game like this.

If it took 24 (or 40 for newbies) hours to reach max level before, I doubt it will take any more than about 30 (or 50 for newbies) hours even now. That is still the most casual level curve of any MMOG ever released. And don't worry, Cryptic will never want you to grind MOB's just to gain enough levels for the game content. They just aren't that kind of dev studio. I've seen them do this sort of thing enough times that I'm relatively certain that it will be fine by release.
They aren't that kind of dev studio?  Errrr, ummmm, City of Heroes at release was extremely grindy.  They didn't lower the exp curve until after the Cryptic guys left.  

Please don't put words in my mouth.  thumbsdown You grind missions in CoH, not MOB's. You will grind missions in CO, not MOB's. The XP curve will change.

As for the respec cost increase... Would you prefer that everyone respec all the time to the current fotm build and we have no diversity at all?

EDIT: Another post from Antiproton about the XP changes:

Quote from: Antiproton
People seem to be trying to spin things into doom and gloom, I'm not sure how the misinterpretations are occurring, but hopefully this can clear things up a bit:

1) The Tutorial is close to where we want it, folks are mostly level 4 at the end, they need to be hitting level 5, so we need to adjust it up to hit that target. If everybody was level 2 instead of 5 I would have said it was way off, but instead it is close but tweakable. Note that close to where we want it is NOT the same as where we want it.
2) we were happy with the rate in the Tutorial and fine with the rate in the tutorial, it was the later part of the game where things went off track from what we wanted. One can make guesses as to some likely changes in our xp behaviour between now and launch based on that info and the explicit statements I've made today.
3) We're datamining today's play, checking to see what effect the changes have, that will allow us to get the rate correct, we have 2 numbers currently: Our expected rate of progress through content and the actual rate. Tomorrow we will have 2 more sets of numbers: Our expected rate of progress with the change, and the actual rate. That will enable us to fine tune every single level to the place we want it to be since we know in a statistically meaningful sense what effect our % adjustment had.

This is how you tune a system like this, this is what large scale betas are for. The goal is to make the game fun to play for the long term, not to make it a 3 day blast to maxlevel and then burnout, and not to make it a 2 year grind. Progression needs to happen at a carefully balanced rate. Yes we are concerned about making sure the content matches the xp curve. Yes we are concerned about making the xp rate right. Yes we want the tutorial to play out in a particular pattern.

We're not trying to ruin the game for anybody, we're trying to make sure it is fun.

I see your point between grinding in general(which imo Cryptic is not above) and grinding mobs(which you say Cryptic won't do in this comic hero MMO iteration).  I apologize for my misunderstanding.

Not specific to the above quotes:
Generally speaking, I am positive about CO and look forward to playing the full release.  However, I am a bit worried about Cryptic making the game a grind(mission or mobs) and increasing respec costs to make up for a lack of content.   Time will tell.
11  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online Open Beta impressions (starting Aug. 17) on: August 24, 2009, 02:40:19 AM

Quote from: Aganazer on August 23, 2009, 09:53:13 PM

Quote from: TiLT on August 23, 2009, 09:39:34 PM

This is the ideal kind of MMORPG for "quick" advancement. You're encouraged to have plenty of alts, and are probably going to want to. The way it's looking now, those of us who are casual players (ie. the majority) will be turned off. I know I'm reconsidering my purchase (also because of the horrible performance in Windows 7, but I digress). Hardcore players (who are less than 5% of an average MMORPG's playerbase last I heard a developer mention anything about that) will never be happy anyway with a game like this.

If it took 24 (or 40 for newbies) hours to reach max level before, I doubt it will take any more than about 30 (or 50 for newbies) hours even now. That is still the most casual level curve of any MMOG ever released. And don't worry, Cryptic will never want you to grind MOB's just to gain enough levels for the game content. They just aren't that kind of dev studio. I've seen them do this sort of thing enough times that I'm relatively certain that it will be fine by release.
They aren't that kind of dev studio?  Errrr, ummmm, City of Heroes at release was extremely grindy.  They didn't lower the exp curve until after the Cryptic guys left.  

Quote from: Aganazer on August 23, 2009, 09:57:22 PM

Quote from: CeeKay on August 23, 2009, 09:46:00 PM

Quote from: Destructor on August 23, 2009, 09:33:38 PM

I hope that's just to keep people from seeing all the powers in beta, but...this isn't looking good.

isn't a beta about testing all this stuff to make sure it works right?  wouldn't they want people to be able to see every power so they can be tested?  if they're going to let everyone instant advance to 40 tomorrow people will see them anyways, so why try and hide them?

You can still test them for free in the Powerhouse. I think they want the choices to have a little more meaning.

Quote from: TiLT on August 23, 2009, 09:54:51 PM

Gah, if they deliberately overdo the nerfs in order to gauge the reaction, that's a development style that's going to piss me off FAR more than them just making a mistake.

You have to consider that this IS the test server. Come live, they will have a separate server to try these antics on. Most likely though, it was an accident that the XP was reduced so much.

Choices having more meaning?  This reminds me of what Bill Roper said about Hellgate.  What happened to Hellgate again?  At least there is still allow respecs.

Outdated concepts imo
-Choices having more meaning.
-Meaningful death penalties
-Meaningful travel


At least cryptic seems to understand two of the three are a bad idea.
12  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: August 21, 2009, 04:32:01 PM

Quote from: Blackjack on August 21, 2009, 03:10:38 AM

That's cool.

Hey, they've reorganized the official forums to try to have a lot more specific categories, and help players (hopefully) help each other answer questions and such:
http://forums.champions-online.com/
Alas, I checked a few threads and it's still pretty heavy on the personal attacks, insults, etc. They're trying to police it, but I think Cryptic's community reps are overwhelmed.  icon_neutral

Noticed one nice sticky called... (I rec bookmarking it; I'm sure it's subject to change, and people in the forum there arguing bout the numbers and what not, but it's very handy)
Quick Reference Guide to Champions Online
http://forums.champions-online.com/showthread.php?t=30182
Quote
STATISTICS
Strength - Knockback, Knockback Resistance, Picking stuff up, Throwing stuff.
Dexterity - Chance to crit, amount of damage avoided when you successfully Dodge.
Constitution - Hit Points, Hit Point recovery.
Intellect - Reduces the cost of all powers, Stealth detection, Pet DPS.
Ego - Crit Severity, Strength of Hold effects, ability to free yourself from some Holds.
Presence - Threat Scaling more in Offensive role, less in Defensive Role, stuff for buff powers and Pet HP.
Recovery - Equilibrium, Energy generated by your fighting attacks.
Endurance - Energy max, Energy generated by your fighting attacks.

FRAMEWORKS AND RECOMMENDED STATISTICS
Might - STR/CON
Electricity - REC/END
Fire - PRE/REC
Force - EGO/END
Ice - DEX/REC
Archery - DEX/INT
Gadgeteer - INT/END
Munitions - DEX/EGO
Powered Armor - STR/INT
Dual Blades - STR/DEX
Fighting Claws - STR/DEX
Single Blade - STR/DEX
Martial Arts - STR/DEX
Telekinesis - CON/EGO
Telepathy - EGO/PRE
Darkness - CON/END
Sorcery - INT/PRE
Supernatural - CON/REC

Things seemed (for me - mileage is varying wildly) very stable tonight, fwiw. In spite of my concerns, having quite a bit of fun. Too much. I need sleep.  icon_razz Although I am trying to try out everything I can in the power station, I am trying to push my Archer type mainly up that powers tree and see if it's viable to just stick with it. I really haven't had that much fun with a bow outside of maybe Diablo II, which is high, high praise from me.  icon_cool

Any idea if how relevant the FRAMEWORKS AND RECOMMENDED STATISTICS are?  I understand the direct benefits of the stats e.g.,strength helps melee damage and con boosts hit points.  Some powers do mention what stats play into them e.g., invulnerability mentions str and end.   Is there some other secondary mechanic for powersets as a whole and stats?

Edit:
(Currently Listed) Powers That Scale With A Specific Statistic
Electric Form - END/ REC
Fire Form - PRE/ REC
Personal Force Field - END/ EGO
Ice Form - END/ DEX
Killer Instinct - EGO
Invulnerability - STR/ CON
Lightning Reflexes - DEX
Ego Form - CON/ END
Ego Surge - END
Telekinesis - EGO
Empathic Healing - PRE
Mindful Reinforcement - PRE
Psionic Healing - PRE
Defiance - CON
Enraged - STR
Shadow Form - END/ CON
Resurgence - CON

From Quick Reference: http://forums.champions-online.com/showthread.php?t=30182
13  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online Open Beta impressions (starting Aug. 17) on: August 05, 2009, 04:00:36 AM

Quote from: CeeKay on August 04, 2009, 07:13:12 PM

Quote from: Isgrimnur on August 04, 2009, 06:36:23 PM

I just realized that my machine is hosed.  My RAM and video card just barely meet the minimum requirements...

1 MB RAM, X700 video card.  And I don't recall if my processor even matches those specs...  crybaby

I'm not sure how you run anything with 1 Meg of RAM.
My 486 has 16 MB of ram.   That is HUGE.  I can load all of U7 into a ram disk and play it super fast.  Wait, what year are we in again? icon_wink
14  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: August 04, 2009, 04:01:08 AM

Quote from: Punisher on August 04, 2009, 02:54:08 AM

Couldn't hold off...I'm sooo weak. Bought lifetime tonight, now I have to decide where to pre-order the game from.....
There are worse things to spend money on.  In today's market this may even be a good investment.  200 dollars in the stock market today could get you 20 dollars in six months.  icon_wink
15  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: August 01, 2009, 02:03:18 AM

Quote from: Blackjack on August 01, 2009, 12:55:40 AM

The other thing of note was probably ...

Power Armor Revealed
http://www.champions-online.com/node/107453

At least I know how to get "micro-munitions," one of the cooler looking powers (imho) that I've seen in the videos to date.  icon_cool
Great info Blackjack.  Keep it coming.  icon_biggrin

Which server are you guys planning on playing on?  .....


......j/k
16  Gaming / Multiplayer Madness (MMO or otherwise) / Re: MMO - Fallen Earth on: July 23, 2009, 02:49:54 AM

Quote from: Aganazer on July 21, 2009, 05:33:10 PM

Playing it sometime next year sounds about right. Its probably going to be an awesome game once they get combat streamlined and all the content ironed out. I love the crafting system and persistent vehicles. So much fun.

Other people's mileage may vary.
17  Gaming / Multiplayer Madness (MMO or otherwise) / Re: So, what do you think the big MMO of the fall will be? on: July 23, 2009, 02:48:03 AM

Quote from: Blackadar on July 22, 2009, 07:41:00 PM

World of Warcraft      icon_biggrin

LOL.  Too true.

My guess, after WoW, is Aion.  I am rooting for CO however, as that is the one I will be playing for a *really* long time. 

Really long time translate to more than 1 month for me.  I am an MMO whore.

p.s. Why is DC going to be better than CO?  Cryptic has a reasonably good track record and experience in the biz.  Plus they have Bill "you don't need no stinking respecs or lan play" Roper on their team now.   
18  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Matrix Online Dies at around 4 years on: May 31, 2009, 07:14:10 AM

Quote from: Destructor on May 29, 2009, 11:39:58 PM

Quote from: Jaddison on May 29, 2009, 10:07:50 PM

It was bought by SOE and is/was part of the Station package.  i tried to play it twice but it was a chore not all that much fun.

And that alone was why the game didn't die (it was part of the Station $30 a month package) - same with Vanguard: Saga of Heroes, IMHO.

I played VG for a couple months last year.  With the bugs gone it is a darn good game.  Huge world, flying mounts, tons of quests and content.  I probably would have kept playing if friends had been playing and if I was not such an MMO whore.
19  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why do I keep getting MMO's on: May 28, 2009, 03:00:32 AM

Quote from: skystride on May 27, 2009, 03:00:53 PM

Magic formula for me is to sort of follow the Guild Wars model but expand on it.  Appeal to the alt-whores, keep people playing your game because they want to try all the classes and not because they are grinding just one toon.  More of a Diablo like loot system.  Casual player appeal, I should be able to do something fun in the game even if I only have 15 mins to play.  Quick PvP options like Guildwars/Warhammer Online Scenarios.

A more traditional MMO might be able to hook me again, but I think it has to have a huge immersive environment and none of the current-gen cartoony mmos really appeal to me.
Emphasis mine.  Exactly!  Don't try to keep me playing your game by making the hamster wheel spin slowly, keep me playing your game by making the hamster wheel spin really fast and give me more wheels!  City of Heroes is the ultimate alt game.  They seemed to wise up with the architect release but then did a 180 and nerfed the exp.  I had so many alts planned.  Instead, I just canceled my sub.  I can't bring myself to login to get the final three levels to 50 on my mm.

Quote from: Huw the Poo on May 27, 2009, 03:19:44 PM

I was gutted when the sequel to Ultima Online was canned, because the devs had been saying all along that they were particularly focused on making it worth playing even if you're short of time.  They had planned things like being able to log in and instantly teleport to anyone on your friends list, for example.
Again, emphasis mine.  This seems so obvious.  I have been advocating it for years.  Quit putting barriers between people I want to group with.  Duh!(To MMO developers and not board members, unless of course they are MMO developers, in which case I mean it in the nicest possible way. ;-) )  Remember AoC?  AoC had people intentionally killing their characters to allow for fast travel across the many tedious zones, just so we could try to group with guild mates.  Duh!  (again)


20  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why do I keep getting MMO's on: May 26, 2009, 11:43:59 PM

Quote from: skystride on May 26, 2009, 06:35:39 PM

MMOs are fun to play for the first month or two because you level up fast, get cool new skills, find cool new places.  After the first month, most of them turn grindy, you're repeatedly using the same old skills/spells, you're starting to get bored of looking at same old cities/dungeons, loot upgrades are slow, etc.

QFT.  As soon as the shine wears off, I start to slow down in leveling, and it starts to feel like a grind, I quit.  It used to take several months for this to happen.  I am now officially jaded, so now it takes me a month or two.

I am teh MMO and gaming ho.

See you guys in Champions Online........ LOL 
21  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: May 26, 2009, 11:38:41 PM
My nemesis is going to be a scantily clad uber babe and her lesbian minions, one of whom will be the 50 foot tall mostly naked woman.  Woah, did I just post that and give away how twisted I am?  Be thankful I controlled myself and left out the part about the bionic sheep....

Oops, I let it slip out after all. eek
22  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer - Is the player base leaving on: January 21, 2009, 03:22:49 AM

Quote from: StriderGG on December 01, 2008, 03:12:16 PM

WAR's big problem, IMO, is the leveling speed. I leveled through T1 in one pairing and it was great. Then I had to "clear" 2 pairings in T2, but still it was not that bad. In T3 and 4 I have to clear every single quest in all 3 pairings and it's so slow, I have no desire to go through all the same stuff again, even though I would love to level up a couple of alts.

MMOs need to drop this "make leveling up take forever because we don't have a proper endgame yet" bullshit. If I could level up in one pairing only, I would level up at least 3 characters to see them all. As a result, I would definitely play this game longer.
Emphasis mine.  QFT

/rant on
I am too old and have too little time to play a game like it is a second job.  The days of EQ1 are done.  Make leveling easier.  Make the end game vast.  Let me take a few toons to max level without dedicating my life to the game.

/end rant

23  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 04, 2008, 12:26:51 PM

Quote from: El-Producto on September 04, 2008, 01:54:23 AM

Anyone know when we can register our Beta Keys?
As Harkonis posted above, right now.

Also of note:  Evidently there are no O/0 in any of the codes because of potential confusion.  If you see a character that looks like an O/o it is actually a  Q

Just in case you did not know where to go:
Pre-Order Customers
1. Visit the new Mythic Account Management website to create your Warhammer Online game account. When prompted, enter your Open Beta code. If you have previously entered your Open Beta code in the Beta Center, you will need to enter it again when you create your WAR game account at the new account management site.
https://accounts.eamythic.com/


2. Download the open beta client from Fileplanet.com. You will be required to create a free FilePlanet account and input your open beta pre-order code to access the file.

24  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: September 02, 2008, 04:24:57 AM

Quote from: Blackadar on September 01, 2008, 10:38:49 PM

Quote from: TiLT on September 01, 2008, 02:33:03 PM

Quote from: Razgon on September 01, 2008, 06:23:27 AM

Nevertheless, while LOTRO may be more or less perfect game-engine wise, they ARE missing in atmosphere - even AoC had the conan atmosphere right, oozing in everywhere, whereas in LOTRO its, well....it just feels like a game, nothing else...

Are you playing the same LOTRO as I'm playing? I haven't come across a single MMORPG (AoC included) that oozes as much atmosphere as LOTRO. Heading into places like Carn Dum or Forochel feels just right, and the different zones feel quite different even though they might not always have a dramatic difference in color usage.

Also, LOTRO is the only MMORPG I've seen where not only are you motivated by earning the next level or the next big piece of loot, but you also want to do quests just to see how the story ends.



I essentially said the same thing on the page before.  While this may ooze atmosphere for you, it's entirely lacking in character for some of us.  I though the world was largely uninspired outside the Shire, with the Dwarf/Elf starting zone being particularly horrendous.  Talk about a fuck-up in the Lore - Dwarves and Elves don't interact much...so why in the hell would they have the same starting zone?  I also disagree with you on doing quests to see how the story ends.  I already know how it ends.  I just didn't find many memorable quest story lines.  Also, I think having Frodo and Friends at Rivendell was a huge mistake.  Why should I care about the Ring quests when I already know they're safe and sound in Rivendell? 

However, I did find LOTRO to be the most technically competent release on launch, including WoW.  It's not a horrible game...it's actually a good but dull game.  And "good but dull" isn't enough to keep me coming back month after month.  As I said before...your mileage may vary.

QFT

Good but dull.  Low magic, not a lot of character pizzaz, not a lot of cool stuff, mmo.
25  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: August 27, 2008, 04:29:14 AM

Quote from: Lockdown on August 26, 2008, 11:43:59 PM

Awesome!

Now... point me to the thread where all the naysayers can't believe Mythic is releasing this game in the state it's in.

I love those threads!   icon_biggrin



This is no AoC.  The PW had less issues than AoC did the final week and more content than AoC has 3 months after release.   And more RvR than AoC ever will.
26  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer: Best fleshed out class, worst fleshed out class? on: August 26, 2008, 01:07:11 PM

Quote from: Harkonis on August 26, 2008, 01:52:06 AM

Quote from: Abaddon on August 26, 2008, 12:04:58 AM

Actually during the preview this weekend the topic of the "dwarven" model was raised a number of times in various groups I was in. The question kept coming up why there seemed to be a serious lack of tanks for Order, especially in light of the hordes of Chosen and Black Orc's you seem to face in RvR. Quite a few folks expressed their distaste with the look of the dwarves and hence did not want to play an Ironbreaker. As to the Swordmaster a High Elf tank in what astetically look like robes just seemed pretty silly and alot of dissapointment was expressed over the removal of the Empire Knight.

Most of the people I know that have said they don't like the look of the dwarves (except Arclight obviously) don't like the look of dwarves in general.  It wasn't specific to the way WAR portrays them.  I think people just want a tank option on Order that isn't a tall skinny effeminate elf or a short stocky stout dwarf.

QFT

I really don't want to be a dwarf or a pansy elf for any character and not just a tank.  Since my friends are dead set on Order that leaves 3 classes unless I bite the bullet and just go ahead and play an elf or a dwarf (which I probably will).  At least the elfs have some good facial scarring options that lower how effeminate the look.  I just wish they had an option for a more manly hairstyle for the male elfs(if there is such a thing).   

What the heck.  I may just roll and IB.
27  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: August 25, 2008, 12:10:53 PM

Quote from: Blackjack on August 24, 2008, 03:40:03 PM

Ha, yeah, there is too much variety in more polished games to return to, or new ones to tackle, I reckon.  icon_smile

I was going to try it for a couple days just for grins and then I realized I had uninstalled it.  There was no way I was going to go through the effort to re-install it just to putter around for a few hours over the course of a few days.   

My bet is that TR is the next major MMO to close up shop.

28  Gaming / Multiplayer Madness (MMO or otherwise) / Free Play on: August 20, 2008, 12:37:40 PM
NOW IS THE TIME TO RE-ENGAGE
As a former Tabula Rasa player we would like to invite you to play for FREE during this exciting month of OPERATION IMMORTALITY! Simply log-in to your existing Tabula Rasa account and you will be able to play for FREE from now through August 31st 2008, no credit cards or commitments require


Sorry about that stuff but I will be play Warhammer Online.  Roll Eyes 
29  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Funcom Q2 Financial Report on: August 16, 2008, 01:45:53 AM
Quote
Mid-week activity hours on xfire have dropped from around 55,000 in early June to around 17,000 in early August.  This represents a 69% drop in player activity over the first two months of operation.

Discussions of this subject are silenced by moderators on the official Age of Conan forums, and the Funcom developers have gone so far as to remove all population information from the game to hide the dwindling playerbase.  All Age of Conan servers are listed as "Medium" population, despite huge discrepancies between realms, and the ingame "who" list functionality which allowed players to estimate activity levels has been disabled.

Did they really disable the in game /who functionality?

30  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Wanderers & Warhammer Online on: August 14, 2008, 04:35:11 AM

Quote from: rittchard on August 13, 2008, 07:57:59 PM

Quote from: skystride on August 13, 2008, 04:50:09 PM

Quote from: Fez on August 13, 2008, 03:11:03 PM

Any of you Elder testers do any of the beta testing for AoC?  Don't want you to reveal any confidential info, but it would be interesting if you felt you had as positive an experience in general with AoC at this time.

I'm an Elder tester and beta tested AoC.  AoC 1 month prior to release had issues.  While I loved the combat and graphics, the major problems were performance and load times.  Also because I never had time to level up a character beyond 30, I never experienced the mid-end game content (or lack thereof).  Probably the biggest missing item in beta was the City Building stuff.  WAR beta is in much better shape but that's not really saying much is it if AoC beta was a mess?  icon_confused

I think one major difference to note is that AoC did not test any of the late game city building, sieging and "open" PvP Borderlands content in Beta.  Then, surprise, none of that was available in release.  I think WAR has been fairly public in announcing their testing of all content, including late/end-game RvR, and has been also open in telling the public what won't be available at release.

AOC hid/lied about missing content.  Even the AOC main page after release advertised features that were not in the release.  I like it that WAR has been relatively open about what is in and not in the projected release.  The made a general announcement a couple months before release about the fact that they were only going to have two capitol cities.

I am cautiously optimistic about WAR.  The one downside about war?  NO NIPPLES.

31  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Blizzard apparently losing customers - finds a Zhevra mount to give away on: August 10, 2008, 06:08:21 AM

Quote from: EngineNo9 on August 09, 2008, 09:37:34 PM

Quote from: drifter on August 09, 2008, 09:18:29 PM

Actually at release time Blizzard was pretty much the only company that had enough servers to support every box they put out.  I do not think any company has done that.

What about Asheron's Call 1&2, LOTRO, and City of Heroes/Villians?

And WoW had serious troubles and performance issues for the first few months, most of which was related to database problems from what I hear.  Not disastrous, but certainly not smooth.

Speaking as a DBA.  Many databases perform fine until you add a ton of data to them.  Blizzard had more players than any other game by an order of magnitude.  They had problems because of their success.

I am willing to bet they had some intern design their databases because code, game design, and art direction are where you should put your senior people (not).
32  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Blizzard apparently losing customers - finds a Zhevra mount to give away on: August 08, 2008, 09:43:44 PM
Blizzard apparently wanting to increase market share - finds a Zhevra mount to give away and adds additional incentives.

Innovative and intelligent marketing.  Just because you are on top does not mean you should get lazy. 

33  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch Notes July 31 on: August 04, 2008, 05:01:47 PM
Quote
I'm waiting on ..... 

If Funcom can get that feature/content in by .... then I will keep playing AoC.

Considering how FC had five years to get AoC to the point it is today, which is a game without major advertised features working and a significant lack of content, I don't see how you guys expect them to get everything up to snuff in a few months.  This game has 'come back in a year or more to get the game we promised at launch' written all over it.

If I am bored with Warhammer or whatever other games are out in a year and I hear things are working in AoC I will re-sub for a month to check it out.  I am not holding my breath.

p.s.  I don't think using the word 'lying' is inappropriate in cases like this.
34  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Question About AOC Unfair Advantages on: July 31, 2008, 03:32:55 AM

Quote from: Destructor on July 31, 2008, 12:56:43 AM

Holy crap.

I remember something like this back in the EQ1 days. Basically, the client was sending FAR more information than what you could see around you, and an overlay was designed to not only show you that information, but to allow you to have an automap of sorts (the zones had to be designed first) no matter where you went.

The devs changed it around after a few months of use so that your client only got the information it needed at the time. As a plus, modem users didn't crash out as often anymore due to information overload.

I'm rather shocked that Conan is sending this much information. That's one hell of a no-no by a design standpoint.

EDIT: Personally, I'd remove the link to the site out of your post. While quite informative, you could also be somebody trying to show that information to others, as people have to purchase the bots within.

I don't think it is unlikely that the OP, post count of 1, is a viral marketer for the AOC radar. 

Beware downloading this type of software or you might find yourself with a keylogger on your computer
35  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard - free month for inactive accounts on: July 20, 2008, 03:00:58 AM

Quote from: Baroquen131 on July 18, 2008, 01:55:47 PM


I got fed up with the crafting (big surprise there), diplomacy is still worthless (and probably always will be) and lost interest in the questing/adventuring. Plus my old characters were a different server than everyone else, and I wasn't thrilled with the new character I made on the GT server. Bottom line is that I'm out for now, but it was nice visiting. I could always come back in the future.



I heard that it may be possible to get them to move your toon to a new server even though it is not formally supported.  /petition and see if they will do it for you.
36  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa interview with producer Starr Long on: July 14, 2008, 12:15:28 PM

Quote from: Destructor on July 11, 2008, 01:53:45 PM

Quote from: Blackjack on July 11, 2008, 12:54:20 PM

I thought PAUs were "just around the corner" 5 months ago, and now they seem to be further away. Strange...

Yeah. So did I. Oh well. I have too many other MMOs at the moment to play anyway to pick this one up again anytime soon.

I played TR for a month and liked it but not enough to subscribe.  The game also was linear in that there was one set of zones.  I enjoyed parts of the game and I liked it better tha AoC.  I still don't understand how you can launch a SCIFI mmo and have no player vehicles.  Like Blackjack I don't see myself picking the game up again anytime soon.  TR is obviously on basic life support.  When they pull the plug is the only question although they may just let TR stay in a coma for a few years.
37  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Major feature cuts from Warhammer Online on: July 14, 2008, 12:09:35 PM

Quote from: Sparhawk on July 12, 2008, 11:18:48 PM

This is old news. And good news. At least they're upfront about it instead of outright LYING to people like Funcom. I prefer a developer who has focus on quality over quantity. I'm fairly certain that we'll see a lot more contend added with patches and don't forget expansions. Mythic is notorious for releasing FREE content each month.

Sparhawk took the words right out of my mouth.  AoC had to do the same thing, only they launched without a mention that key features were not in. 

I see it as a good sign.  If I wanted a complete game I would play Vanguard.   slywink
38  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Notes July 10 on: July 10, 2008, 10:22:31 PM

Quote from: Blackjack on July 10, 2008, 09:49:08 PM

I underlined a few things that seemed of interest (or in some cases just quest titles to try to make it easier to read).

There's a lot of "quality of life" changes/fixes that should go over well. There's a tweak for healers that may make them less prone to inadvertently becoming a tank. biggrin

But zero experience for doing grey quests? Many higher level players come back to Tordealbach's Tomb, or the group instances in Noble because the quest exp is decent (even if you only get 1 exp per kill at that point). If this applies to the group instances (I don't know yet), I really think a lot of players will get bent out of shape about it.

I'm not sure Guardians will be pleased with the shield change, though maybe it'll be too negligible to notice.

I think maybe the change in getting the crouching-to-standing animation change to trigger faster might fix the problem I've been having with dismounting in combat (basically my character gets stuck in the "sitting on the horse" animation and I have to run around and jump a lot before it gets unstuck).

Everyone's starving for more content though, and I'm afraid you won't really find any of that in this particular update.

Has there been any recent word on when the new content is due?
39  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard - free month for inactive accounts on: July 05, 2008, 03:36:09 PM
Quote
Link to Vanguard players letter
Thanks for posting the link Lockdown

Character Revamp Phase 2.0
This one has a lot of folks on the forums talking as of late. We'll be posting more screenshots of what the new models will look like in the future and it won't be much longer until they're on the test server either.

For those who aren't aware of what we're doing with the character models -- this is actually the second phase of the model revamp. In the first face we had to take some customization options away (for a variety of reasons) which we didn't like doing anymore than most players liked having it happen. Fortunately, this time around we'll be adding some more back in – and on top of that the way the player bodies look will be improving a good deal as well.

Vanguard is a game about heroes. It's right there in the title even – Saga of Heroes. We're making it so players' character models look more heroic than they have in the past. This means that characters will have more definition and will just be able to look not only cooler but tougher in general.


One of my major complaints about VG is that some of the player models look like arse and the lack of customization on said models.  If I am going to adventure for 100's of hour on a character I want him to look cool.  My human druid looks like a lame Ken doll.  I don't plan on looking at the back of Ken's head for hundreds of hours.

I am playing the game and enjoying it.  VG definitely has flaws/bugs even after a year but the wide open and huge high fantasy game world is appealing and immersive.   
40  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC official forum Dev Postings of note on: July 05, 2008, 03:25:04 PM
Real men /cancel AoC and play Vanguard and don't have emotional debates on esoteric points.....


....unless they relate to respecs in which case emotional debates are perfectly OK (especially if you are for respecs).   slywink
Pages: [1] 2 3 ... 5
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.136 seconds with 20 queries. (Pretty URLs adds 0.024s, 1q)