They GAVE YOU all the old Zelda's when you bought WW and how many times will you play the original Metroid at $15 a month?
No, they didn't. They gave you ONE old Zelda when you preordered WW. The collection was bundled with Gamecubes at X-mas 2003 (where they quickly ran out) and was available by subbing to Nintendo Power for a year back then. You're thinking of the Ocarina/Master Quest disc they gave to preorders.
Still, I agree. $15/month for access to old games is not going to be very popular. I think the prices per game needs to be much lower for all games as well (99 cents for oldest, maybe $2-4 for N64. Or, I think they should do a per YEAR sub at around $15-20.
The episodes are about 44-45 minutes long, so there shouldn't be much, if any need for trimming. In all likelihood, any trimming needed can simply be done to the closing credits/trailers for next week's ep.
The marketing survey had participants commenting on their reactions to both a subscription and a per title cost. As well as a rental cost for games. (Presumably you couldn't save a rental anywhere.) I think we won't know for sure until E3 at the earliest what any pricing plans will be. I just hope they are able to get some 3rd party stuff available for download.
I am 16% through Metroid Prime Echoes now. Loving it so far. Shockingly, I haven't yet used a walkthrough! I like the subtle graphical improvements, and really like the improvements to the scan visor. More fun stuff so far.
For the curious, I believe I finished at 72%. I think at 75% you get a "better" ending (Samus sans helmet?) and at 100% get the "best" ending.
As an aside, I went to my local gamestop tonight (while running another errand) looking for MP2. They had it USED for $45! Yikes! It's $20 new on their website! [sarcasm] I just can't wait for all the EBs to become Gamestops!! [/sarcasm]
LOL. I doubt there are many (if any) games I could finish these days without GameFAQs.com. I get frustrated too easily nowadays, since my game time is limited and would probably move on, if I couldn't get a quick answer.
I am very pleased with myself as I just finished Metroid Prime. This was the oldest GCN title in my backlog and with the week off, I was determined to finish it. I went from 35% to 71% complete and finished it. (Boy I must have missed a ton of missile expansions, power bomb expansions, scans etc.) A truly spectacular game that while successful sales wise deserves to be even more so. The Omega Priate boss and Metroid Prime were both very VERY hard. With both, I was getting pretty frustrated before I finally managed to knock them off. Meta Ridley was my bitch. Aside from some frustrating difficulty at times, I just loved this. An amazing first effort from Retro.
Well, I finished the game last night. I don't really get why the final boss battle was so much easier than the fight I complained about above, but whatever. A truly great, fun game, and aside from chap 27, I loved it. Highly recommended.
Except he doesn't address the real issue about ports - namely the fact that games designed for much more powerful and multi-processor systems will not be easily portable to the Revolution with it's one processor, lesser memory, and less-capapble graphics solution.
Oh, no argument from me that that is a big concern. I was merely stating that the new controller would hopefully not be a detriment to 3rd party porting.
I think Nintendo hopes that their "souped up X-Box" will be good enough for these ports to work in a non-HD environment. I'm somewhat dubious.
Ultimately, as you noted, to guarantee themselves 3rd party support, they need some killer apps with the new controller that gives them a larger % of the installbase than they have had in the previous 2 generations. Then even if the Rev can only do Pong graphics, they will get the 3rd party support. It all comes down to whether playing with the new controller is as fun as Nintendo claims and prays it will be. I'm somewhat dubious.
I think that Nintendo only ever claimed they wouldn't come out significantly after Sony did. Then, when Sony talked about Spring 2006, Nintendo backed off that claim. Looks like they will still live up to their original claims if Sony delays till late in 2006, which seems possible.
I would think Sony would really have to get the hype train rolling early next year if they are going to do a Spring release.
While I found the end of SS to be hard, I didn't find myself replaying whole chapters because of one "extra" fight that was nearly impossible to win. that really took place after the fight was over. (Tried to be vague so as not to spoil.) 99% of my frustration with that segment of Path would have been eliminated if they had just given me a save right before the "extra" fight. Seems like a no-brainer to me.
Having said that, I have finished the chapter and bypassed that (thankfully) optional fight and am now on chapter 28. Great, great game, but that one segment has really cheapened the game as a whole for me.
I have been loving this game and I still fully intend to continue and finish it, but there is a glaring stinky fault in this game that just irritates me.
I HATE CHAPTER 27!!!!!
Spoiler for Hiden:
It is so frustrating that I have to complete all of chapter 27, and then there is a fight with the Black Knight that by all accounts in walkthroughs, I have to be lucky in order to have a chance of winning. Also, my lone support character is chosen for me and it's Mist, who I never have used, which further gimps me for this battle. If I am going to be stuck with Mist, then the game should have been forcing me to level her up, instead of giving me the freedom to gimp myself this way. But, most frustrating is the fact that I don't get to SAVE right before this battle. So, anytime I want to reattempt this battle I have to play through an entire chapter over again. What the hell?
This battle is (thankfully) optional, as it turns out, but I am so irritated at the lack of saves, that I will probably never even attempt it again, which is too bad and is seriously clouding my overall opinion of this game.
BAD BAD game design by Intelligent Systems/Nintendo. Why do some developers insist on putting in features bound to annoy gamers?
As an until now silent observer of the recent trials and tribulations of msduncan's 360 adventure, I offer congratulations and plead with you to simply enjoy the fact that you have "won" and will now be able to enjoy your new toy on X-mas day. As others have said, I am sure you will be able to recoup most of your money (at worst) on the extra crap you had to get. I hope the 360 will live up to the agony you endured to get it.
Well, I got this for X-mas from my brother (who is about to leave town over the holidays) on Friday. The big knock on this game is that it's short, and I am forced to agree as I have already completed it.
It was a very fun PC styled adventure game as billed. It truly does utilize just about every imaginable aspect of the Nintendo DS in its puzzles, and some of them were just cruel in how clever they are (I confess I did have to use a walkthrough about 3 times). If not for its criminally short length, it would be an easy recommendation. As it is (only about 5-6 hours long at most) I say wait until it's VERY cheap. Fun game though.
(Hopefully I'll get a little more time from his other present, METROID PRIME PINBALL~!)
Yes! The DS has completely unoriginal games! They are all ports! Like Trauma Cent... er... Nintendogs... er.... Metroid Prime Pinba... er... Phoenix Wright er.... Meteos... er.... Kirby Canvus..... er... Completely the same games I've played on every other Nintendo system...
I'm not predicting anything, but I am wondering... While I am sure the Rev. will have greatly inferior graphics to a PS3/XBox360 when those systems' games are played on an HD set. Will the Rev look that much worse than a PS3/XBox360 on a NON-HD set?
My guess is Nintendo thinks the answer to that is "no". And, like it or not, the vast majority of the world is not going to be hooking this gen of consoles up to an HD set. I think this is how Nintendo is cutting costs around graphical power, without really being at a serious competitive disadvantage with the other 2 (in their minds). Again, I'm just speculating here.
I also think that Nintendo firmly believes that they can attract the non-gamer AND cater to existing gamers without alienating either group. I am not sure if I agree with them on that score, but I'll bet they believe it.
Agree with those who had valid reasons for widescreen. I primarily watch sports on TV, and it's frankly appalling to me how much of it (especially college footbal. *ahem* ABC *ahem*) is NOT in HD. In a year or two I will get a much bigger (and much wider) HD TV. I hope the prices will be even lower by that time! It'd be cool if the HD TVs could be priced lower than the game consoles!
Yep, and that was my main reason for going with a normal TV for my entry into HD. For me, it was a nice choice, since there is even less HD content available than even I guessed. I am sure that's the last non widescreen TV I will ever buy, and there are times I wished I had bought a widescreen (and bigger) TV, but it will wait for a year or two.
Edited to add, ThinJ mentioned the AVS Forums. This is an essential forum for anyone looking to make an informed decision about buying virtually any piece of audio/video equipment.
I have the 32" (non-widescreen) version of that Sony, and I love it. Keep in mind when deciding on Normal vs widescreen that a 32" TV gives you a widescreen picture equivalent to a 29" widescreen. Whereas, a 30" widescreen's SD pictures is equivalent to around a 24" regular TV. Just something to consider.
I believe there is a little app on your computer (that comes with the dangle) where you have to give permission to allow any DS'es to use your dangle. So, once you've allowed yours once, it will have access. I believe you can allow multiple DSes access to it.
I thought all the speculation with the Revolution controller was that Nintendo would be releasing "shells" to make it similar to the current Cube controller so that 3rd party ports can be easily played on the system.
Bingo...speculation. Show me where Nintendo has agreed to this.
Here. From Reggie's recent speech:
We know freehand control also raises a logical question: won't an advance this dramatic cause difficulty for the porting of games between systems? The answer is little difficulty at all. If you want to retain your original control scheme, we make that easy by supplementing our new control system with a traditional controller expansion, if you will. It's a classic looking device that will hold the basic Revolution controller and allow game manipulation in traditional ways -- if that's what the developer chooses. In short, you can have it both ways. Familiar or revolutionary. One hand or two. Today's games or tomorrow's.