I have been loving this game and I still fully intend to continue and finish it, but there is a glaring stinky fault in this game that just irritates me.
I HATE CHAPTER 27!!!!!
Spoiler for Hiden:
It is so frustrating that I have to complete all of chapter 27, and then there is a fight with the Black Knight that by all accounts in walkthroughs, I have to be lucky in order to have a chance of winning. Also, my lone support character is chosen for me and it's Mist, who I never have used, which further gimps me for this battle. If I am going to be stuck with Mist, then the game should have been forcing me to level her up, instead of giving me the freedom to gimp myself this way. But, most frustrating is the fact that I don't get to SAVE right before this battle. So, anytime I want to reattempt this battle I have to play through an entire chapter over again. What the hell?
This battle is (thankfully) optional, as it turns out, but I am so irritated at the lack of saves, that I will probably never even attempt it again, which is too bad and is seriously clouding my overall opinion of this game.
BAD BAD game design by Intelligent Systems/Nintendo. Why do some developers insist on putting in features bound to annoy gamers?
As an until now silent observer of the recent trials and tribulations of msduncan's 360 adventure, I offer congratulations and plead with you to simply enjoy the fact that you have "won" and will now be able to enjoy your new toy on X-mas day. As others have said, I am sure you will be able to recoup most of your money (at worst) on the extra crap you had to get. I hope the 360 will live up to the agony you endured to get it.
Well, I got this for X-mas from my brother (who is about to leave town over the holidays) on Friday. The big knock on this game is that it's short, and I am forced to agree as I have already completed it.
It was a very fun PC styled adventure game as billed. It truly does utilize just about every imaginable aspect of the Nintendo DS in its puzzles, and some of them were just cruel in how clever they are (I confess I did have to use a walkthrough about 3 times). If not for its criminally short length, it would be an easy recommendation. As it is (only about 5-6 hours long at most) I say wait until it's VERY cheap. Fun game though.
(Hopefully I'll get a little more time from his other present, METROID PRIME PINBALL~!)
Yes! The DS has completely unoriginal games! They are all ports! Like Trauma Cent... er... Nintendogs... er.... Metroid Prime Pinba... er... Phoenix Wright er.... Meteos... er.... Kirby Canvus..... er... Completely the same games I've played on every other Nintendo system...
I'm not predicting anything, but I am wondering... While I am sure the Rev. will have greatly inferior graphics to a PS3/XBox360 when those systems' games are played on an HD set. Will the Rev look that much worse than a PS3/XBox360 on a NON-HD set?
My guess is Nintendo thinks the answer to that is "no". And, like it or not, the vast majority of the world is not going to be hooking this gen of consoles up to an HD set. I think this is how Nintendo is cutting costs around graphical power, without really being at a serious competitive disadvantage with the other 2 (in their minds). Again, I'm just speculating here.
I also think that Nintendo firmly believes that they can attract the non-gamer AND cater to existing gamers without alienating either group. I am not sure if I agree with them on that score, but I'll bet they believe it.
Agree with those who had valid reasons for widescreen. I primarily watch sports on TV, and it's frankly appalling to me how much of it (especially college footbal. *ahem* ABC *ahem*) is NOT in HD. In a year or two I will get a much bigger (and much wider) HD TV. I hope the prices will be even lower by that time! It'd be cool if the HD TVs could be priced lower than the game consoles!
Yep, and that was my main reason for going with a normal TV for my entry into HD. For me, it was a nice choice, since there is even less HD content available than even I guessed. I am sure that's the last non widescreen TV I will ever buy, and there are times I wished I had bought a widescreen (and bigger) TV, but it will wait for a year or two.
Edited to add, ThinJ mentioned the AVS Forums. This is an essential forum for anyone looking to make an informed decision about buying virtually any piece of audio/video equipment.
I have the 32" (non-widescreen) version of that Sony, and I love it. Keep in mind when deciding on Normal vs widescreen that a 32" TV gives you a widescreen picture equivalent to a 29" widescreen. Whereas, a 30" widescreen's SD pictures is equivalent to around a 24" regular TV. Just something to consider.
I believe there is a little app on your computer (that comes with the dangle) where you have to give permission to allow any DS'es to use your dangle. So, once you've allowed yours once, it will have access. I believe you can allow multiple DSes access to it.
I thought all the speculation with the Revolution controller was that Nintendo would be releasing "shells" to make it similar to the current Cube controller so that 3rd party ports can be easily played on the system.
Bingo...speculation. Show me where Nintendo has agreed to this.
Here. From Reggie's recent speech:
We know freehand control also raises a logical question: won't an advance this dramatic cause difficulty for the porting of games between systems? The answer is little difficulty at all. If you want to retain your original control scheme, we make that easy by supplementing our new control system with a traditional controller expansion, if you will. It's a classic looking device that will hold the basic Revolution controller and allow game manipulation in traditional ways -- if that's what the developer chooses. In short, you can have it both ways. Familiar or revolutionary. One hand or two. Today's games or tomorrow's.
I am on chapter 21. Chapter 19 was really hard to get through without losing someone, but I finally did it. Chapter 20 was pretty easy. Chapter 21 looks to be hard.
I took a few days off to finish off FE: Sacred Stones, which I did, and wow those last couple chapters were tough. I was glad to know when I was on the final chapter, as I allowed myself to lose a couple characters on it. Once I finish off Erika's specific chapters, I will be happy to retire that great game.
Anyway, based on how FE:SS ended, I expect the end of PoR to be brutal. Still loving it!
Oh I agree. I know Oblivion will still sell well, but Zelda you need to remember hasn't had ANY ads for it yet.
Wait, Nintendo markets their games?
There has been virtually no marketing for it at all yet, whereas Oblivion has had ads running for MONTHS already. They now also have billboards and taxicab/bus ads for the game in New York City and Los Angeles. That isn't cheap.
Any delay is going to hurt them much more than Zelda being delayed hurt Nintendo. For one, Zelda is a much bigger name than the Elder Scrolls, so it will sell like hotcakes no matter when it comes out, and two, Oblivion has already had lots of money sunk into the advertising of the game, based on it coming out in November/December.
All very good points. I am sure Bethesda WILL get hurt to some degree financially, if in fact, they delay Oblivion to 2006. And of course, there will be some illwill among the hardcore gaming dorks like us who will feel betrayed/angered/saddened by being acutely aware of all the emphatic claims that it would be out this Nov/Dec. Still, Bethesda isn't a small developer/publisher and while TES may not be the same brand as Zelda, it is still probably their top dog, and I think it will still do very very well for both console and PC whether in 2005 or 2006. I really think they will be fine and getting it out now would merely be a "better" scenario for them. Getting out late will be "worse" but not a disaster IMO.
Hey, hopefully, the game is still on track. We still haven't offically heard it's delayed have we? Keep your fingers crossed.
I think this situation (if, in fact, Oblivion does get delayed into 2006) is a lot like the situation Nintendo faced in delaying Zelda. Yes, of course, not releaing a game in the X-mas season (and in Oblivion's case, near the launch date) is surely going to cost them some sales and money. But, as has been noted, as gamers, we will end up with a better finished product. I wouldn't really be worried about their lost money though. In both cases, the games will still sell well. It's not like either franchise is in danger of ending with this iteration just because they don't get released in the ideal release window.
The silver lining for me with the name change is (for a while at least) Websense doesn't block this site at work (for now)! Of course, I have a workaround for that, but it's a bit slower, so YAY GAMINGTREND~!
I don't have it, but I played a demo of this at Best Buy a week ago. I thought it was a cute game of pinball and enjoyed following the action from top to bottom screen. And, they definitely plugged in a lot of wacky Metroid stuff, but ultimately, I just don't see myself wanting to play pinball on my DS that much. Maybe when it hits the bargain bins.
In all 3 games you can restart the chapter if someone dies. The only difference between the save systems between the cube and GBA games is that the cube doesn't automatically save after every turn. You have to actually select suspend and quit the game and then select Resume Chapter. In the GBA games it always automatically saved after each turn.
It should be noted that the cube version appears to NOT save at the end of every turn automatically. However, you do have the option of suspending the game (save and exit) on any turn, so essentially, it's the same save system. But, if you powered off the cube without saving I don't think you would be able to resume the chapter from your last turn like you could with the GBA version.
Chiming in on this one again. I love it. I just finished chapter 11 (after about 5 tries! I am trying not to lose anyone). I think I actually like this more than Sacred Stones. Aside from the obvious graphics/audio superiority, I love the tiny extras to the strategy this one adds. I have made use of the "shove" function. I love the fact that mounted units can move after attacking. I love the duality of the Laguz (badass when animal, space-takers when they are humanoid). I love the conversations you get to have with party members between battles. I also have found this to be more challenging than Sacred Stones so far (and I am playing on Easy). I'm having a blast so far, and I really hope I'm not the only one around here enjoying this awesome game!
I was playing this before it got bumped for Fire Emblem. (which is awesome)
I really really liked the combat a lot. I liked the card system, though I didn't like the timer. (I wouldn't mind a timer if it was longer) I also really enjoyed the graphics a lot. But the writing and the voice acting were blech. I do plan to return to it though.
Ok, I caved and got this despite the fact that I was going to wait till I finished Sacred Stones. I am on chapter 6. So far, loving it. I love the graphics. Yes, they are not cutting edge or anything, but the artwork is very appealing, and it is great to see FE char's looking so good. The music is very well done. My biggest issue so far, is there is an oh so tiny pause between the battle map and the combat animation. It's subtle, but it is just a teeny bit annoying. The story seems ok so far. There have been some tiny tweaks to battle as has been detailed in reviews, but this is pure FE goodness on the big screen!!
I have been having tons of fun with the Sacred Stones (my first FE game) and am on chapter 18. After SS is over, I think I am going to be hard pressed to resist picking up this new GCN version. The reviews look great, and I actually have liked all the graphics I've seen, despite that being one of the primary complaints of reviewers. So, any people picking this up today? ME WANT IMPRESSIONS~!
You guys are scaring me about this save system in Majora's Mask! Is it really that bad?
The only thing that annoys me about Ocarina is the save system. No matter where I save if I reload it starts me back in Kakariko Village in my tree home or at the start of a dungeon if I'm in the dungeon. It's annoying because I always have to backtrack. Why is that? Why can't I just reload and start right at the spot where I saved?
Oh boy, if you don't like the normal Zelda save system, you are in for a bad surprise when you start MM.
(Trying to be spoiler free here, but there are some abstract spoilers) Basically, there are 2 methods to save your game. But before I mention that, you need to realize that in MM all the action takes place over 3 days. At the end of the 3 days, the area-the-game-takes-place-in comes to an end. So, you learn a song that takes you back to the beginning of the first day. The problem is, all of your progress is lost when you do this. (Except for key things that you do to progress the game.) So, that is the way you save your game anywhere you want, you play the song and go back to the first day. But, if you were in the middle of clearing the first dungeon, well you will not only have to start the entire dungeon over, but you will have to make it TO the dungeon again from scratch.
There are also save points marked as owl statues in the game. When you save with those, you keep the game exactly as you want it, and can return. But, once you do resume the game from your owl's savepoint, that save is gone, meaning if you want to exit the game you have to find another owl (they aren't plentiful) or play the song and lose all the progress you made after (and possibly before) you saved at the owl before. (It's like the Suspend option in the Fire Emblem games, but you can't do it anywhere/anytime you want, you have to find the statue.)
Couple this with the fact that you are trying to complete a dungeon within the 3 day time limit, and it makes for a stressful experience for me, and the main reason I haven't completed the game. Having said that, I do think MM is an awesome game that is marred by the system, hence my desire to play it on an emulator where I can alleviate some of the problems I have with it.
but few people ever realized that you can save the game as you are at any time. That's what the owls were for - they saved your exact progress, down to the minute, whenever you wanted to. You just had to remember to save the game in this manner before you turned off the system, or warp back to the beginning. It's like a whole mob of people never even understood this, and the game got hammered because of it.
I understood/understand it perfectly, and completely loathe it. It's a savepoint that's not really a savepoint. If you're going to limit me with savepoints (and boy do I have a rant about lazy programmers continuing to make console gamers put up with them, but that's another post...) then MAKE THEM SAVEPOINTS! Meaning, don't make them go away when I reload. On the other hand, if you want me to be able to exit the game when I want and pick up when I left off, understanding that I will not have that save point when I resume, that's ok too, but don't LIMIT WHEN I CAN DO IT!!! I'll take one restriction or the other, but not both. Coupling the crappy save system with a freaking time limit, just makes the whole experience stressful for me.