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9401  Gaming / Console / PC Gaming / Re: Forza 2 and MS Racing Wheel question on: June 11, 2007, 03:36:32 PM
That's interesting, I thought I was the only one who had a wheel that shifted on it's own every now and then.  I'm hoping it's radio interference and not a defective product.
9402  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Nature of Clans? on: June 11, 2007, 10:56:58 AM
While differnet clans have varying degrees of seriousness I can't think of any that allow you to be in another clan.  It's like playing for two competing sports teams in the same league.
9403  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 11, 2007, 10:42:46 AM

Quote from: Knightshade Dragon on June 08, 2007, 02:56:18 PM

I should have my review ready for Tuesday for launch. 

Does the full version have a way to invert Y axis?
9404  Gaming / Console / PC Gaming / Re: Forza 2 tips and tricks on: June 10, 2007, 09:40:35 AM
Another hint/tip for controller users, there is a config that puts the shifting on the right analog stick which helps greatly in shifting control and feel.
9405  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 10, 2007, 07:56:10 AM
Late night posting binge continues...

I wish the leaderboards had a sort by car so you could see who has the fastest times per model per track.

edit:  My console is now hard locking anytime I try to access the friends leaderboards.  The other leaderboards work fine.
9406  Gaming / Console / PC Gaming / Re: Logitech Racing Wheel for 360 on: June 10, 2007, 07:46:14 AM
$300? ouch

When I grabbed my wheel it had the 3 pedals, gated shifter, wheel and a bunch of different plates for the shifter for about $200. 
9407  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 10, 2007, 07:44:15 AM
The 24 hour race at nurburginringhoweveryouspellit just resumed and OMFG!  They went 5 wide into that first turn off the straight on the restart.  Then, just like our races there was an accident between the 33% and 50% point on the lap slywink

http://adac.24h-rennen.de/live/streaming.html

with english audio available from radio le mans
9408  Gaming / Console / PC Gaming / Re: Logitech Racing Wheel for 360 on: June 10, 2007, 06:50:31 AM
ah, ok.  If it's just a progressive shifter then I'm not interested.  I'd prefer paddles for progressive shifting, I just want a true gated shifter for the 360 like the Act Labs wheel had for the PC.
9409  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 10, 2007, 06:49:25 AM
Just remember that the best way to get better at anything is to surround yourself with people better at it than you and to push yourself.  Also make sure you ask questions and pick our brains.  I'll try to see any replays I might have that have you in them and see if I can see what's holding you back in case it's driving style related.
9410  Gaming / Console / PC Gaming / Re: Forza 2 tips and tricks on: June 10, 2007, 06:48:07 AM
http://forums.forzamotorsport.net/forums/thread/24506.aspx
9411  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 10, 2007, 05:39:00 AM
Don't forget that you can download other people's tuning setups if you don't know what you're doing. 
9412  Gaming / Console / PC Gaming / Re: Logitech Racing Wheel for 360 on: June 10, 2007, 05:30:33 AM

Quote from: wonderpug on June 09, 2007, 10:38:09 PM

The Logitech wheel doesn't have force feedback, it's just rumble.  The rumble jerks the steering column instead of shaking the hand grips or something like that to make it a better feeling rumble, but it's still not force feedback.  Also, the Logitech wheel only turns 180 degrees (90 each direction) compared to the Microsoft's 270.  I admit fifty bucks is a good price point, but it's just another fifty for the Microsoft wheel.  ($100 at Gogamer)

If I were going to drop the bones on a wheel I personally would have to go with something force feedback, but if you're on a budget I think the Logitech wheel would still treat you well for such a good price.  I believe the Logitech was originally $100.

I keep getting tempted by the Microsoft wheel myself, especially with the price down to $100, but I think I'm going to make do with the controller until Logitech comes out with its own FF wheel for the 360, hopefully with a stick shifter instead of paddles: 



How does that shifter even work? doens't look like it allows any movement.  I got spoiled by this ( http://www.act-labs.com/products/race1.htm#RS ) many years back, then they pulled it and I thought all was lost.  When I just went to get a screenshot of it I was very excited to see that they started making them again last year. Might have to pick another up.
9413  Gaming / Console / PC Gaming / Re: Logitech Racing Wheel for 360 on: June 09, 2007, 10:16:25 PM
personally I would either buy the microsoft wheel (which I did) or no wheel at all.  I don't think any of the other 360 wheels offer enough value for the money they cost.
9414  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 09, 2007, 08:47:07 PM
I've had good luck using the diff tuning to fix this type of rear end swap in turns, but I'll be buggered if I know how to explain what I did frown
9415  Gaming / Console / PC Gaming / Re: Overlords on: June 09, 2007, 06:33:32 PM
It's an evil and even more violent version of Pikmon and I love it.
9416  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 08, 2007, 11:23:18 PM

Quote from: Chaz on June 08, 2007, 07:36:26 PM

It might acutally not be a bad idea to have everyone get in the same car, with the parts to allow basic tuning (brakes, suspension, etc), and run a race without adjusting anything.  Then, have everyone go in and make identical tuning adjustments, with someone explaining why we're changing what, and then run the race again, and everyone can see the results immediately, kind of a before/after thing.

This is part of what I was hoping would happen.  I'm far from a genius on tuning or upgrading and was hoping to get to see what you guys would do to your own cars when given a choice.  Then we'd see what works and what doesn't, but it looks like everyone is too afraid to go for it and experiment.  Unfortunately if everyone waits until told how it's 'best' to upgrade (which there really isn't any one best way) then we will miss out on possibly creative and unthought of ways that 'noobs' would do that could end up working wonderfully.  I have my own misconceptions that probably cause me to upgrade in a less than efficient manner and if someone else doesn't have those misconceptions they could blow my performance out pretty much by accident.  I was hoping to milk this for the experience then we could discuss it and all get better.
9417  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 08, 2007, 11:16:51 PM

Quote from: skystride on June 08, 2007, 05:26:01 PM

Money is an issue for some of us who don't consistently place 1st or 2nd in multiplayer races.  The Elan which Hark says is cheap cost me about 70k to upgrade to D400 and I had saved about 120k at that point.  I'm not really keen on buying a PT Cruiser.

I did get an idea though last night when I ran an endurance race with a hired driver.  I made about 60k profit.  I think I should be able to run this a couple of times especially when I can't actively play to get a steady flow of cash.  Is there any penalty (cash wise) for repeating already completed races?

I posted about the hired driver thing above, I think I ramble so much nobody reads all of my posts frown  I was trying to give us something else fun to do that would be even enough to keep the 'your car is better' people happy but people just don't seem to like it. I don't have fun with the pure stock races because anytime I start in the middle or back I get rammed into oblivion on a straight and can't possibly catch up.  That doesn't take skill, it's the opposite.  It's pure luck and it's not fun for me.  I can understand it isn't fun to someone who sees the leader take off and dissappear in the first 30 seconds too.  The solution to that one is to customize a car to your own style to compete or even to copy their setup.  Part of the problem isn't even really a car performance difference but a player skill difference and I don't know how to even that up.  We have 4-5 people who are quite a bit quicker than the average of the group and unless we make them use 'weaker' cars I don't see that it will be any different.
9418  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 08, 2007, 03:52:58 PM
I'd have no problem with setting up a car for someone after we race.  Just gift me the car, I'll get the upgrades and setup tweaked and gift it back.  Not sure if there is an easier way to do it or not.  Setups are very personal though and what works for one person's driving style may not work for others.  I learned a lot from just watching replays of the fastest laps in each class on each track.

Part of why I'd like to do this is so that we can compare the different approaches people make to the task, see which ones are 'better' in which situations, and then as a group we'd be able to discuss them and move on from there.  It's a way to make the tedious part of the game fun and somewhat competitive.  After the race, we'd see the different ways and be able to ask each other what they did and try it out ourselves and see if we like it more or less.  This experience can be used on any car from there out.  I can tell you I learned a lot from my tests with the PT Cruiser this morning and am very much looking forward to trying it out.  With 300 cars and 10 classes available we'll have plenty of room for experimentation.

I'd be more apt to go for stock cars if they were more tunable, but not being able to tweak anything at all makes it a bit dull to me.  Until we're running really long races with people who can go 30 laps without running each other off the road, then you simply don't have a long enough race for clean passing to develop if everyone is in identical cars.  By the very nature of the beast, the people who start behind will have to play catch-up and when you're in the exact same car it's a very patient game to find a pass opportunity.  The first and second turn pile up or bang and smash is the only thing currently shaking things up in the stock only races.

I think one of the problems is that a lot of the people who want stock only to show driving skill, are the same people who can't stomach really long races that are more appropriate for them.  From the time you're right on someone's bumper it can easily be 5-10 laps before you can pass them and that's when you have a faster car.  If the car is the same speed it's even longer.  3-5 lap races are really a crap shoot of who gets lucky and escapes early damage or pulls off a really risky (or stupid) pass.  It's fun arcade racing, and I can get into it sometimes but it's not my main focus in this game.

In regards to feeling left behind by someone because they 'have a better car' I call bullocks on that.  Money is very easy to make in single player, even if you are afk as explained above.  Anyone can buy any car and download the setups from the fastest times on the leaderboard.  We could all have all the same cars.  Hell, if you need a car that you can't buy and I can, I'll gift it to you if you gift me the same money value back.  The point of playing with everyone using different cars is a large part of this game.  Everyone has access eventually to every car and every upgrade.  If you are lacking in painting skills, auction house or get a gift.  If you're lacking in upgrade skills or tuning skills, buy a car either pre-tuned at the auction house, or just download a setup from the leaderboard.  They made the game incredibly accessible.  I didn't know crap about setting up a car until I downloaded some setups and saw what they did then read the official forums a bit.

I'm all for keeping the game fun for as many people as possible, but sometimes people seem to have blinders on and perceive inequities that simply are not there.
9419  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 08, 2007, 02:56:36 PM
Stock cars is another option, but that removes any chance to get extra performance out of a ride, or to personalize it in any way which is a big part of this game.  Different people drive differently and can make the car more fit for themselves.  Some people will squeak out as much speed in the straights as possible, some go for out of turn acceleration and some go for handling.  I find it very interesting to see how different people approach the issue.  Everyone driving the exact same car is fun for a bit, but it loses the personality the game can provide imo.

I'll get a thread for this in the mp forum as Ike suggested, I always forget it's there. lol

Part of why I picked the PT Cruiser is because it's a fun one to paint on so everyone can personalize it well, it also doesn't drive very well stock so what you do with upgrades and tuning will make a big difference.  I also picked it because the odds of someone already having one tuned and ready to go are pretty slim.  They only cost me 5k stock and the parts to get one up to C class take less than 1 hour to get and you don't even have to do anything.  If you are desperate for the money, just take a good D car you've tuned, run the D class endurance race with a hired driver, and watch TV for 48 minutes.  61k is yours at that point and is more than enough to get the PT to C spec.  It's just an idea, people wanted the field to be more even, and this is a way to even it up without making it completely identical.  It also allows us to show off painting/upgrading/tuning skills on a comparative canvas.

Just got done painting up my PT Cruiser...

9420  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 08, 2007, 09:59:05 AM
I'm cross posting this to all the relevant forums...

We've had some talk about all doing the same cars/class as each other and I'd like to start the coordination on it.


To get the ball rolling I'll suggest two cars for everyone to have ready for Fri-Sun.



First off I'll suggest a car that everyone should already have and if not they should get one anyway and try it out, a Lotus Elan tuned for D400.
Second would be a car I doubt anyone, myself included has even purchased yet, a PT Cruiser tuned for C550.
 This will give us two cars to mess around with and be on semi-even ground.  They are both easily available and low cost.



So to recap, get these two cars ready:



1972 Lotus Elan Sprint D400

2004 Chrysler PT Cruiser GT C550
9421  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 08, 2007, 08:30:36 AM
the custom faces really were some of the most god awful ugly faces in a game.
9422  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 07, 2007, 10:54:44 PM

Quote from: Calvin on June 07, 2007, 05:45:00 PM

Me too Zinfan!! And agree with gellar-the controller handles like a dream.

I can tell you're using the controller slywink  Especially on the Speedway.  Ask Ike to send you a picture of his wheel if you don't believe me.
9423  Gaming / Console / PC Gaming / Re: [360]Tenchu Z on: June 07, 2007, 05:28:01 PM
can't even play it to see if I like the game, there's no option to invert the Y axis and that ruins it for me.  Can't untrain 20 years of inverted Y
9424  Gaming / Console / PC Gaming / Re: Name a game you love that gets zero respect on: June 07, 2007, 05:02:08 PM
I loved the Magic the Gathering game by Microprose

I seem to be the only one in the world that likes Fusion Frenzy 2  icon_eek
9425  Gaming / Console / PC Gaming / Re: Forza 2 tips and tricks on: June 07, 2007, 04:56:56 PM

Quote from: Calvin on June 07, 2007, 04:21:32 PM

Tip and trick #2: If you are spun out and in the middle of a straightaway that people are coming down at a 115mph+, please, for the love of god, maybe think about telling people you wrecked and are in the straightaway and to watch out for your wreck, and don't blame them for t-boning you, first they don't have time to get out of the way with no warning, and when you are racing well, its an inconvenience to you, not the guy spun out.

That is all. I mean most of this in a nice smiley way, except for blaming the poor shmuck who hits you.
dodge better next time! slywink
9426  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 07, 2007, 02:48:19 PM

Quote from: Calvin on June 07, 2007, 02:28:13 PM

Quote from: Lockdown on June 07, 2007, 01:58:22 PM



@ Zinfan -  That was an AWESOME race.  Great pics, buddy!  (although, I don't think I've ever heard the elise called "haplass" before).  icon_wink

Great storry Zinfan/Otter. Good race/communication we had yesterday too on that one track until I was a cock and hit the wall. Touch and go.

I'll forever remember hearing the screamed words 'My car is fucked you cock!'
9427  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 07, 2007, 01:45:30 PM
I've heard more mixed reviews on the logitech one than the microsoft one but nothing overly negative.  The Madcatz one is a bad choice though from what I heard.

I have the Microsoft one and would recommend it highly.
9428  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 07, 2007, 11:49:34 AM

Quote from: wonderpug on June 07, 2007, 04:11:57 AM

Quote from: wonderpug

Quote from: wonderpug on May 30, 2007, 07:35:38 PM

Quote from: juniordian
I keep seeing articles mentioning that the mechanic of having seperate regions (N.A., Euro, JP) was to induce Pokemon style trading with people who chose other regions.  Did they actually make some cars impossible to buy for certain regions, or is it like Forza 1 where it's just more expensive or harder to unlock.  I'm going to be cranky if they did the former, I don't want to have to go to the auction house just because I chose Japan and I want a Shelby Cobra.

More expensive because it will have to be imported. Your part for the upgrades will cost you more too.

So it's the same as Forza 1?  They didn't implement some kooky region (game region, not real life region) exclusivity in the game to get us to trade with each other?

And to answer my question, they did implement region exclusivity for cars to make us trade with each other for certain cars.  I wanted to buy a Chevelle to turn into an EMERGENCY! car for Starshifter, but it said I needed level 15 rank in North America Region to unlock and I don't have North America as my region.

So you do have to turn to the auction house or trading to complete your collections, or to finish a number of achievements for folks who care about achievement points.  Not the end of the world, but kind of an annoying "feature" IMHO.

I chose Asia, so all you Euro/N.A. folks feel free to give me a holler if there's a locked Asia-only car you've got your eyes on.

You can just change regions after you max out the one you started in.  Cost is 100,000 credits to change.
9429  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 06, 2007, 10:46:05 AM

Quote from: Chaz on June 06, 2007, 03:30:23 AM

Sorry I ignored invites tonight.  I was working on my braking without sliding, and putting my finishing touches on my newest creation, the Luv Bug!:





Dude, it rules.

you appear to have a turd with wings on your front fender!  j/k, good job on a questionable paint scheme though slywink
9430  Gaming / Console / PC Gaming / Re: PSP Controller mod on: June 06, 2007, 10:25:02 AM
I like it better than the 360 dpad, I can't even hit a direction without getting the diagonal on it.
9431  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 05, 2007, 11:16:32 PM
I doubt if the Elan is still considered completely overpowered in a few months, it will still be strong but another couple cars will rise to the top.  It's just easy to make it go really fast due to it's light weight, some other cars can still compete though.  I have no problem avoiding it to make people happy either, but it's not that hard to afford one and if everyone had one we'd all be using the same car which is what was suggested earlier.  We can have an all Elan race slywink
9432  Gaming / Console / PC Gaming / PSP Controller mod on: June 05, 2007, 10:56:52 PM
http://www.youtube.com/watch?v=E2sgh2mzfck&mode=related&search=

Wow, looks like a pretty serious mod
9433  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 05, 2007, 10:36:04 PM

Quote from: Farscry on June 05, 2007, 05:05:49 PM

People care about their TrueSkill rating? I ignore mine. icon_biggrin

I only care about mine because I like the sound of it, 'Champion', slywink
9434  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 05, 2007, 10:49:29 AM

Quote from: gellar on June 04, 2007, 10:09:41 PM

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Days of Thunder is a movie, that's not how racing is slywink

First off, I think I probably have more real track seat time than anyone on this board other than Geezer or possibly Austin, so I'm probably well qualified to talk about this.  Secondly, this isn't real life, it's a video game.  I prefer to treat it as such.


Quote from: Harkonis on June 04, 2007, 09:34:54 PM

The write up I posted wasn't about Forza, it was about real racing, but it applies to Forza too.  Respecting someone's lines is what happens in real life even when they have that peripheral view, respecting it when you have even more limited view is even more important to avoid unnecessary accidents.

Driving in traffic in real life is honestly CONSIDERABLY easier than it is in a video game.  Your peripheral senses are non existent in a video game, whereas in real life, you have an acute knowledge of where everyone is on the track at any given point in time.  Incidental contact will happen, and it's a video game... I think we should all lighten up about it.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Blocking is a very big no-no in real life racing in almost every league.  You're generally allowed to change your line once to try to prevent someone from overtaking you, but you can't do it all gung-ho Days of Thunder like and cut them off or that would get you a penalty in most leagues.  It's considered unsafe racing, and technically it's even in the rulebooks for Nascar they just don't always enforce it.

It depends on the series.  Open wheel cars do provide for a single blocking move as fair, but certain other series closed wheel series (Le Mans, I believe) let you do whatever the hell you want provided it's safe.  I'm not saying drive by the mirrors down the track, but to start an argument over someone pulling over to block you once or twice down the straight is not my idea of fun. 

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Also racing lines are different for every driver and every car.  Online most people are using the computer generated brake lines which work out pretty well, but they are definitely not the only lines to follow. If the only way you can pass someone is to duck under them at the last second and cut their line off forcing them to brake or spin out, then you're not really skilled enough to pass that driver.

Again, ducking under someone at the last second, in ANY form of motorsports is by far the best and most accepted way to pass.  Look at damn near every F1 pass over the last 5 years.

It is BOTH CARS responsibility to avoid the accident, if that is what they choose to do.  If I left the inside open enough for someone to dive in and successfully navigate the turn, good on them.  Of course, if you divebomb the inside and CAN'T hold the turn, then yeah, your bad.  There's a fine line between aggressive and wreckless... and just because you're out front doesn't give you the right to blame anyone who hits you.  The majority reason I don't do any leagues online anymore is because of people with the attitude that being out front means you can run any line you like and the trailing car is at fault.  If I manage to duck inside and still make the turn... well I'm just a better driver and that's how that goes.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

If you are patient then you will find an opening, if you are patient and can't find that opening, then either you or your car isn't quite skilled enough.

Patience is a factor of race length.  If you want to liken this to real life... most of the 'rules' you are discussing go out the fuckin window when there are 10 laps left in a race.  Seeing as how our races are 4 laps long... I think you get the idea.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

I can understand how you might not like what you see as arbitrary rules in a game, but this game is trying to be a simulation of racing and the rules mentioned aren't arbitrary in racing, they prevent people from foolishly wrecking 1-2 people by being overly aggressive.

I don't see what the 'rules' accomplish further beyond the general principle of 'Don't be a dick'.  I've raced with you guys quite a few times and I think I've been the victim of wreckless driving more than I have been the perpetrator of it.  It's just a part of playing the game... sometimes people make mistakes, sometimes people overestimate their skill, sometimes people just want to dick around for a corner.  So long as no one makes a raging habit of turning this into a destruction derby (which I've definitely not seen), I think we're doing just fine.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

  There is nothing wrong with playing this game like a game of course, but I appreciate how much effort they went into simulate a real race atmosphere and would like to ensure that it feels that way.  Real life gets you a black flag for those type of passes.  Sprint car tracks and dirt racing are some of the only exceptions to these rules.

Um... you really don't.  You have to drive like a raging asshole to get a black flag.  Otherwise everything is written off as a 'racing incident'.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

When you watch some of the replays of races with the higher ranked drivers, you'll see just how exciting they can be even when people follow these rules.  There are still flashy passes, but they usually have some sort of communication between drivers and they are usually orchestrated for several turns and planned ahead and not just a 'oh look, an opening'.

I think while I'm actually pretty fast in this game, a lot of the guys here aren't looking to be a top ranked driver and driving like that... they're just looking to have fun with the guys.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Also remember that in Nascar and some of the other big leagues the drivers have constant chatter from spotters that see the whole track and are always telling them 'car high' and 'car low' so they don't hit each other.

Just as an FYI, very few competitive leagues around the world *other* than NASCAR have spotters.  It's too hard to do so when you aren't racing in an oval.  It's all about the driver. 

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

A lot of this will be avoided also just by learning how each person drives which you can do in just a couple laps.  The short 3-4 lap races only make the problem a bit harder since that's not a whole lot of time to plan and execute catching up and passing.

Exactly... so everyone should deserve quite a bit of slack when it comes to making contact.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Sorry to ramble, but it's hard to convey the need for these guidelines to someone who hasn't raced in real life for me.  Basically what the average person thinks of as racing, is the video game version of it and if you are playing in simulation mode, with damage and tire wear then you don't want to risk contact or force it on others.  There are plenty of people that play with damage off and treat the game as a game, I just generally avoid playing with them except on a few occasions, it feels like playing Rainbow Six without grenades to me slywink

Honestly, I think everyone here wants the same end result... lots of fun, no dicks.

gellar

I must have been misunderstood because almost everything you said is close to what I what trying to convey.  It's because it's harder to tell what's going on around you that I posted the info on passing and being careful, wasn't trying to be a rules whore.  It was more for the people who know nothing of racing and keep taking the inside corner from the straight and then plowing ahead into you while you hold the outside line and they do it almost every turn.
9435  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 04, 2007, 09:41:44 PM
I use the bumper cam since it has the rear view mirror
9436  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 04, 2007, 09:34:54 PM

Quote from: Calvin on June 04, 2007, 04:06:13 PM

Quote from: Eduardo X on June 04, 2007, 03:56:32 PM

Quote from: Lockdown on June 04, 2007, 03:55:37 PM

...and if they don't, simply back off and wait for another opportunity to pass.  We have some guys who are excellent at biding their time and waiting for the right moment.  We have others that aren't so patient... 


Who might that be? paranoid
Ike and I had an interesting convo about this last night. I totally do not understand this forced etiquette on the track and you are going to have to explain it to me (not Eddy, since I think he looks at it the same way-more to Hark, the rule maker I guess). I would not try to drive someone off the track running in a straight line, but why the hell can't I dart in front of you to slow you down if your a faster car? Why can't I fake wide and pull inside like its days of thunder and trick you? Why can't I get aggressive inside and pray for the best when I know that in general i am outclassed? It just doesn't make a whole lot of sense to me. As another poster mentioned-if there can't be any contact or risk at all-you are just racing against time. DiRT is giong to provide that, and I am stoked for that for sure-but the allure of multiplayer in part is the risk of having people around you.

IKE:
I've set the X and B buttons to look left and right on the wheel so that issue is taken care of.

CALVIN/GELLAR:
Days of Thunder is a movie, that's not how racing is slywink
The write up I posted wasn't about Forza, it was about real racing, but it applies to Forza too.  Respecting someone's lines is what happens in real life even when they have that peripheral view, respecting it when you have even more limited view is even more important to avoid unnecessary accidents.  Blocking is a very big no-no in real life racing in almost every league.  You're generally allowed to change your line once to try to prevent someone from overtaking you, but you can't do it all gung-ho Days of Thunder like and cut them off or that would get you a penalty in most leagues.  It's considered unsafe racing, and technically it's even in the rulebooks for Nascar they just don't always enforce it.  

Also racing lines are different for every driver and every car.  Online most people are using the computer generated brake lines which work out pretty well, but they are definitely not the only lines to follow. If the only way you can pass someone is to duck under them at the last second and cut their line off forcing them to brake or spin out, then you're not really skilled enough to pass that driver.  If you are patient then you will find an opening, if you are patient and can't find that opening, then either you or your car isn't quite skilled enough.  I can understand how you might not like what you see as arbitrary rules in a game, but this game is trying to be a simulation of racing and the rules mentioned aren't arbitrary in racing, they prevent people from foolishly wrecking 1-2 people by being overly aggressive.  There is nothing wrong with playing this game like a game of course, but I appreciate how much effort they went into simulate a real race atmosphere and would like to ensure that it feels that way.  Real life gets you a black flag for those type of passes.  Sprint car tracks and dirt racing are some of the only exceptions to these rules.

When you watch some of the replays of races with the higher ranked drivers, you'll see just how exciting they can be even when people follow these rules.  There are still flashy passes, but they usually have some sort of communication between drivers and they are usually orchestrated for several turns and planned ahead and not just a 'oh look, an opening'.  Also remember that in Nascar and some of the other big leagues the drivers have constant chatter from spotters that see the whole track and are always telling them 'car high' and 'car low' so they don't hit each other.  A lot of this will be avoided also just by learning how each person drives which you can do in just a couple laps.  The short 3-4 lap races only make the problem a bit harder since that's not a whole lot of time to plan and execute catching up and passing.

Sorry to ramble, but it's hard to convey the need for these guidelines to someone who hasn't raced in real life for me.  Basically what the average person thinks of as racing, is the video game version of it and if you are playing in simulation mode, with damage and tire wear then you don't want to risk contact or force it on others.  There are plenty of people that play with damage off and treat the game as a game, I just generally avoid playing with them except on a few occasions, it feels like playing Rainbow Six without grenades to me slywink
9437  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 04, 2007, 03:49:53 PM
It's also important that you are able to run at least 2 different lines around each track imo.  This way if you have to go through a turn with another car you both have a line you can follow.   Obviously not all turns permit multiple cars, but several do.
9438  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 04, 2007, 12:36:36 PM
I am soooo determined to beat the #1 time for B class on Maple Valley.  Keep your eyes peeled, I'm close slywink
9439  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 02, 2007, 07:23:01 PM
there have been a few issues with being told that you failed to join, I've found rebooting and keep trying usually gets you in eventually.  Seems to be a problem with their matchmaking servers and the problem didn't exist before the masses got their game.

I think Bull got in the game during our 3 race series which unfortunatly means that for 3 races nobody else can join. sorry
9440  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 01, 2007, 02:04:54 PM
I know I definitely wreck my fair share as well, I just find it so entertaining how many times 'don't be a dick!' is yelled even when Ike's the one doing the 'dicking'. slywink
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