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9401  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 06, 2007, 10:46:05 AM

Quote from: Chaz on June 06, 2007, 03:30:23 AM

Sorry I ignored invites tonight.  I was working on my braking without sliding, and putting my finishing touches on my newest creation, the Luv Bug!:





Dude, it rules.

you appear to have a turd with wings on your front fender!  j/k, good job on a questionable paint scheme though slywink
9402  Gaming / Console / PC Gaming / Re: PSP Controller mod on: June 06, 2007, 10:25:02 AM
I like it better than the 360 dpad, I can't even hit a direction without getting the diagonal on it.
9403  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 05, 2007, 11:16:32 PM
I doubt if the Elan is still considered completely overpowered in a few months, it will still be strong but another couple cars will rise to the top.  It's just easy to make it go really fast due to it's light weight, some other cars can still compete though.  I have no problem avoiding it to make people happy either, but it's not that hard to afford one and if everyone had one we'd all be using the same car which is what was suggested earlier.  We can have an all Elan race slywink
9404  Gaming / Console / PC Gaming / PSP Controller mod on: June 05, 2007, 10:56:52 PM
http://www.youtube.com/watch?v=E2sgh2mzfck&mode=related&search=

Wow, looks like a pretty serious mod
9405  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 05, 2007, 10:36:04 PM

Quote from: Farscry on June 05, 2007, 05:05:49 PM

People care about their TrueSkill rating? I ignore mine. icon_biggrin

I only care about mine because I like the sound of it, 'Champion', slywink
9406  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 05, 2007, 10:49:29 AM

Quote from: gellar on June 04, 2007, 10:09:41 PM

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Days of Thunder is a movie, that's not how racing is slywink

First off, I think I probably have more real track seat time than anyone on this board other than Geezer or possibly Austin, so I'm probably well qualified to talk about this.  Secondly, this isn't real life, it's a video game.  I prefer to treat it as such.


Quote from: Harkonis on June 04, 2007, 09:34:54 PM

The write up I posted wasn't about Forza, it was about real racing, but it applies to Forza too.  Respecting someone's lines is what happens in real life even when they have that peripheral view, respecting it when you have even more limited view is even more important to avoid unnecessary accidents.

Driving in traffic in real life is honestly CONSIDERABLY easier than it is in a video game.  Your peripheral senses are non existent in a video game, whereas in real life, you have an acute knowledge of where everyone is on the track at any given point in time.  Incidental contact will happen, and it's a video game... I think we should all lighten up about it.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Blocking is a very big no-no in real life racing in almost every league.  You're generally allowed to change your line once to try to prevent someone from overtaking you, but you can't do it all gung-ho Days of Thunder like and cut them off or that would get you a penalty in most leagues.  It's considered unsafe racing, and technically it's even in the rulebooks for Nascar they just don't always enforce it.

It depends on the series.  Open wheel cars do provide for a single blocking move as fair, but certain other series closed wheel series (Le Mans, I believe) let you do whatever the hell you want provided it's safe.  I'm not saying drive by the mirrors down the track, but to start an argument over someone pulling over to block you once or twice down the straight is not my idea of fun. 

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Also racing lines are different for every driver and every car.  Online most people are using the computer generated brake lines which work out pretty well, but they are definitely not the only lines to follow. If the only way you can pass someone is to duck under them at the last second and cut their line off forcing them to brake or spin out, then you're not really skilled enough to pass that driver.

Again, ducking under someone at the last second, in ANY form of motorsports is by far the best and most accepted way to pass.  Look at damn near every F1 pass over the last 5 years.

It is BOTH CARS responsibility to avoid the accident, if that is what they choose to do.  If I left the inside open enough for someone to dive in and successfully navigate the turn, good on them.  Of course, if you divebomb the inside and CAN'T hold the turn, then yeah, your bad.  There's a fine line between aggressive and wreckless... and just because you're out front doesn't give you the right to blame anyone who hits you.  The majority reason I don't do any leagues online anymore is because of people with the attitude that being out front means you can run any line you like and the trailing car is at fault.  If I manage to duck inside and still make the turn... well I'm just a better driver and that's how that goes.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

If you are patient then you will find an opening, if you are patient and can't find that opening, then either you or your car isn't quite skilled enough.

Patience is a factor of race length.  If you want to liken this to real life... most of the 'rules' you are discussing go out the fuckin window when there are 10 laps left in a race.  Seeing as how our races are 4 laps long... I think you get the idea.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

I can understand how you might not like what you see as arbitrary rules in a game, but this game is trying to be a simulation of racing and the rules mentioned aren't arbitrary in racing, they prevent people from foolishly wrecking 1-2 people by being overly aggressive.

I don't see what the 'rules' accomplish further beyond the general principle of 'Don't be a dick'.  I've raced with you guys quite a few times and I think I've been the victim of wreckless driving more than I have been the perpetrator of it.  It's just a part of playing the game... sometimes people make mistakes, sometimes people overestimate their skill, sometimes people just want to dick around for a corner.  So long as no one makes a raging habit of turning this into a destruction derby (which I've definitely not seen), I think we're doing just fine.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

  There is nothing wrong with playing this game like a game of course, but I appreciate how much effort they went into simulate a real race atmosphere and would like to ensure that it feels that way.  Real life gets you a black flag for those type of passes.  Sprint car tracks and dirt racing are some of the only exceptions to these rules.

Um... you really don't.  You have to drive like a raging asshole to get a black flag.  Otherwise everything is written off as a 'racing incident'.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

When you watch some of the replays of races with the higher ranked drivers, you'll see just how exciting they can be even when people follow these rules.  There are still flashy passes, but they usually have some sort of communication between drivers and they are usually orchestrated for several turns and planned ahead and not just a 'oh look, an opening'.

I think while I'm actually pretty fast in this game, a lot of the guys here aren't looking to be a top ranked driver and driving like that... they're just looking to have fun with the guys.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Also remember that in Nascar and some of the other big leagues the drivers have constant chatter from spotters that see the whole track and are always telling them 'car high' and 'car low' so they don't hit each other.

Just as an FYI, very few competitive leagues around the world *other* than NASCAR have spotters.  It's too hard to do so when you aren't racing in an oval.  It's all about the driver. 

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

A lot of this will be avoided also just by learning how each person drives which you can do in just a couple laps.  The short 3-4 lap races only make the problem a bit harder since that's not a whole lot of time to plan and execute catching up and passing.

Exactly... so everyone should deserve quite a bit of slack when it comes to making contact.

Quote from: Harkonis on June 04, 2007, 09:34:54 PM

Sorry to ramble, but it's hard to convey the need for these guidelines to someone who hasn't raced in real life for me.  Basically what the average person thinks of as racing, is the video game version of it and if you are playing in simulation mode, with damage and tire wear then you don't want to risk contact or force it on others.  There are plenty of people that play with damage off and treat the game as a game, I just generally avoid playing with them except on a few occasions, it feels like playing Rainbow Six without grenades to me slywink

Honestly, I think everyone here wants the same end result... lots of fun, no dicks.

gellar

I must have been misunderstood because almost everything you said is close to what I what trying to convey.  It's because it's harder to tell what's going on around you that I posted the info on passing and being careful, wasn't trying to be a rules whore.  It was more for the people who know nothing of racing and keep taking the inside corner from the straight and then plowing ahead into you while you hold the outside line and they do it almost every turn.
9407  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 04, 2007, 09:41:44 PM
I use the bumper cam since it has the rear view mirror
9408  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 04, 2007, 09:34:54 PM

Quote from: Calvin on June 04, 2007, 04:06:13 PM

Quote from: Eduardo X on June 04, 2007, 03:56:32 PM

Quote from: Lockdown on June 04, 2007, 03:55:37 PM

...and if they don't, simply back off and wait for another opportunity to pass.  We have some guys who are excellent at biding their time and waiting for the right moment.  We have others that aren't so patient... 


Who might that be? paranoid
Ike and I had an interesting convo about this last night. I totally do not understand this forced etiquette on the track and you are going to have to explain it to me (not Eddy, since I think he looks at it the same way-more to Hark, the rule maker I guess). I would not try to drive someone off the track running in a straight line, but why the hell can't I dart in front of you to slow you down if your a faster car? Why can't I fake wide and pull inside like its days of thunder and trick you? Why can't I get aggressive inside and pray for the best when I know that in general i am outclassed? It just doesn't make a whole lot of sense to me. As another poster mentioned-if there can't be any contact or risk at all-you are just racing against time. DiRT is giong to provide that, and I am stoked for that for sure-but the allure of multiplayer in part is the risk of having people around you.

IKE:
I've set the X and B buttons to look left and right on the wheel so that issue is taken care of.

CALVIN/GELLAR:
Days of Thunder is a movie, that's not how racing is slywink
The write up I posted wasn't about Forza, it was about real racing, but it applies to Forza too.  Respecting someone's lines is what happens in real life even when they have that peripheral view, respecting it when you have even more limited view is even more important to avoid unnecessary accidents.  Blocking is a very big no-no in real life racing in almost every league.  You're generally allowed to change your line once to try to prevent someone from overtaking you, but you can't do it all gung-ho Days of Thunder like and cut them off or that would get you a penalty in most leagues.  It's considered unsafe racing, and technically it's even in the rulebooks for Nascar they just don't always enforce it.  

Also racing lines are different for every driver and every car.  Online most people are using the computer generated brake lines which work out pretty well, but they are definitely not the only lines to follow. If the only way you can pass someone is to duck under them at the last second and cut their line off forcing them to brake or spin out, then you're not really skilled enough to pass that driver.  If you are patient then you will find an opening, if you are patient and can't find that opening, then either you or your car isn't quite skilled enough.  I can understand how you might not like what you see as arbitrary rules in a game, but this game is trying to be a simulation of racing and the rules mentioned aren't arbitrary in racing, they prevent people from foolishly wrecking 1-2 people by being overly aggressive.  There is nothing wrong with playing this game like a game of course, but I appreciate how much effort they went into simulate a real race atmosphere and would like to ensure that it feels that way.  Real life gets you a black flag for those type of passes.  Sprint car tracks and dirt racing are some of the only exceptions to these rules.

When you watch some of the replays of races with the higher ranked drivers, you'll see just how exciting they can be even when people follow these rules.  There are still flashy passes, but they usually have some sort of communication between drivers and they are usually orchestrated for several turns and planned ahead and not just a 'oh look, an opening'.  Also remember that in Nascar and some of the other big leagues the drivers have constant chatter from spotters that see the whole track and are always telling them 'car high' and 'car low' so they don't hit each other.  A lot of this will be avoided also just by learning how each person drives which you can do in just a couple laps.  The short 3-4 lap races only make the problem a bit harder since that's not a whole lot of time to plan and execute catching up and passing.

Sorry to ramble, but it's hard to convey the need for these guidelines to someone who hasn't raced in real life for me.  Basically what the average person thinks of as racing, is the video game version of it and if you are playing in simulation mode, with damage and tire wear then you don't want to risk contact or force it on others.  There are plenty of people that play with damage off and treat the game as a game, I just generally avoid playing with them except on a few occasions, it feels like playing Rainbow Six without grenades to me slywink
9409  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 04, 2007, 03:49:53 PM
It's also important that you are able to run at least 2 different lines around each track imo.  This way if you have to go through a turn with another car you both have a line you can follow.   Obviously not all turns permit multiple cars, but several do.
9410  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 04, 2007, 12:36:36 PM
I am soooo determined to beat the #1 time for B class on Maple Valley.  Keep your eyes peeled, I'm close slywink
9411  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 02, 2007, 07:23:01 PM
there have been a few issues with being told that you failed to join, I've found rebooting and keep trying usually gets you in eventually.  Seems to be a problem with their matchmaking servers and the problem didn't exist before the masses got their game.

I think Bull got in the game during our 3 race series which unfortunatly means that for 3 races nobody else can join. sorry
9412  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 01, 2007, 02:04:54 PM
I know I definitely wreck my fair share as well, I just find it so entertaining how many times 'don't be a dick!' is yelled even when Ike's the one doing the 'dicking'. slywink
9413  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 01, 2007, 02:02:33 PM

Quote from: coopasonic on June 01, 2007, 01:21:18 PM

I know I ducked invites Wednesday night cuz I wanted to mess with the single player, but last night I was hoping for an invite and didn't get one! I know half of you are on my friends list and I'll get the other half added once I kill off some old names to make room. Invite me dammit.  icon_twisted

I *try* not to suck but sometimes it just happens. I should get my wheel today, that *may* make me suck less... maybe not.

sorry coop, I'll try to invite you tonight.  I kept track of people who didn't respond to my invites Wed and tried not to invite them Thurs since they obviously don't like me slywink
9414  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: May 31, 2007, 04:40:37 PM
I disagree with your stance on passing since you do have a rear view, people can talk to you and let you know where they are, and you can turn up the sound on opponent engines and know they are there.  True that it is much more difficult online, but some concessions have to be made for the sake of fewer crashes without giving up passing opportunities.  After playing in 42 car online race leagues back with the Sierra/Papyrus Nascar games I know that you can learn when cars are next to you and when to back off or be aggressive.  Winning at all costs isn't the right attitude for this particular game imo.  There is no shame in backing off whether you were the leader being overtaken or the passer that didn't make it far enough.
9415  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: May 31, 2007, 04:16:31 PM
I'd like to add that if the car in front of you at the starting line doesn't accelerate as fast as you'd like, please go around instead of smashing into them... thank you. slywink
9416  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: May 31, 2007, 04:03:05 PM
Here's a nice little thing I found that should help those of us playing online:



Corner Rights

You must establish substantial overlap with the car ahead before they reach the cornerís turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. Substantial overlap means at least that the front of your car is up to say the driverís position in the ahead car - and thatís at the very least. You probably should have more overlap in some circumstances. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.



If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must then leave sufficient side room for the behind driver.



The car on the outside has the right to outside room all the way through the corner Ė right up to the exit point. They should not be squeezed against the outside towards the exit point.



The car on the inside has the right to inside room all the way through the corner - right up to the exit point. They should not be squeezed against the inside towards the apex area. The ahead driver can still battle for the position of course but must do so while maintaining side room for the behind driver. The practice of going up the inside of an ahead car after they have already turned in, and where there was no established substantial overlap before the turn-in point, is sometimes referred to as barge passing, ( I.e. you barge your way past ). Understand that barge passing is a high risk manoeuvre for both you and others. You have no rights what-so-ever as a barge passer. Should you cause an accident from a barge passing manoeuvre youíll be in a defenceless position should you be protested?



Where an ahead driver has clearly made a sufficient error to warrant a passing move a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. E.g. - If the ahead driver brakes too late and drifts out wide of the apex and then has to reduce speed etc. This would be a valid passing opportunity regardless of whether there was pre-existing overlap. However, there is still substantial responsibility on the overtaking driver to take all necessary care to avoid contact. Small errors by the ahead driver may not be sufficient to justify an attacking passing move however. Just because the ahead drivers gets a bit out of shape at times doesnít give you an automatic right to pass uncontested by them or a right to room. You still have to judge if their error provides sufficient opportunity for a safe pass to take place.
9417  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: May 31, 2007, 04:41:05 AM
oooh! Share that logo!
9418  Gaming / Console / PC Gaming / Re: [360] Shadowrun Impressions on: May 30, 2007, 11:49:14 AM
Beta for SR was an odd thing for me.  I had quite a bit of fun while playing, but always came away feeling like I wasted time.  Can't put my finger on it.
9419  Gaming / Console / PC Gaming / Re: Colin McRae: DiRT [360/PS3/PC] on: May 24, 2007, 07:16:45 PM

Quote from: ROTC1983 on May 24, 2007, 12:20:22 AM

I hope this one doesn't come with Starforce on it frown

I'm guessing the 360 one won't have Starforce, so I'm sure I'm in the clear slywink
9420  Gaming / Console / PC Gaming / Re: [All] Guitar Hero 3 Confirmed and Announced on: May 23, 2007, 09:30:05 PM

Quote from: noun on May 23, 2007, 08:43:30 PM

Quote from: unbreakable on May 23, 2007, 07:20:48 PM

Quote from: Destructor on May 23, 2007, 01:05:58 PM

ē Slow Ride (as made famous by Fog Hat)

Fog Hat plays fricken county fairs.  How on earth does it work out that they need to have somebody perform a cover of a Fog Hat song (one might say the only Fog Hat song, if they went by what's played on the radio)?  Is Fog Hat actually in a position to hold out for too much money?

Few artists are in this position. Music companies, however, are legion.

yeah, it's probably a manager or record label being the bitch and not the band, the band itself doesn't really have the clout to be pricks about money at this point.
9421  Gaming / Console / PC Gaming / Re: Halo 3 Beta on: May 23, 2007, 04:59:26 PM
at least they haven't finished the achievements yet, then you can hate the game even more...

9422  Gaming / Console / PC Gaming / Re: [All] Guitar Hero 3 Confirmed and Announced on: May 23, 2007, 04:42:46 PM
Paint it Black is one of my favorites so I'm definitely in.  An awful lot of those look like they aren't covers.  Impressive that they can now get so many big names to give the tracks up and/or come in and lay down new ones.
9423  Gaming / Console / PC Gaming / Re: [All] Guitar Hero 3 Confirmed and Announced on: May 23, 2007, 04:39:16 PM
I'm so going to laugh if a boss battle is you vs Satan playing Devil went down to Georgia.
9424  Gaming / Console / PC Gaming / Re: [PSTriple] Warhawk... will blow your mind into oblivion [LOOK FOR YOUR BETA] on: May 23, 2007, 11:57:09 AM
This is the first game to make me wish I had a PS3, hopefully it's the last slywink
9425  Gaming / Console / PC Gaming / Re: [360]POTC: @ World's End on: May 23, 2007, 01:10:28 AM
There is no free reign between missions, and notoriety is just their fancy terms for 'score'
9426  Gaming / Console / PC Gaming / Re: [360]POTC: @ World's End on: May 22, 2007, 06:55:28 PM
After playing a bit further, I think the only thing keeping me going is the desire to see the end.  Gameplay-wise it's getting boring pretty fast.  All enemies take the same number of hits, you only have so many combos you can do (which is about 3) and you never get anything better.  Going to be a long boring slugfest interspersed with semi-fun old school Pirates! duels.  I'll still beat it since my niece is a PotC fiend and probably would disown me if I didn't so she can see the end, but I'm feeling a lot of regret towards buying.  I don't have a rental place near me, but this might be the game that pushes me to look into an internet site.  Any suggestions?
9427  Gaming / Console / PC Gaming / [360]POTC: @ World's End on: May 22, 2007, 05:25:57 PM
Picked this up today and I'm playing through it a bit.  Looks great, feels squishy smile

It's not bad for a movie license though, gameplay is pretty simple and straightforward, controls feel kinda sluggish though.  Some puzzles are a bit frustrating.  Probably worth a rental, wish I had instead of buying slywink
9428  Gaming / Console / PC Gaming / Re: Halo 3 Beta on: May 22, 2007, 12:04:40 PM

Quote from: Jarrodhk on May 22, 2007, 05:22:19 AM

Fun stuff.  I might get to play the beta again before it ends.  I made the mistake of introducing Moriarty to Crackdown and haven't seen the disk since.   icon_confused

you fool! timing is key!
9429  Gaming / Console / PC Gaming / Re: [PSP] Dungeons & Dragons Tactics on: May 21, 2007, 10:19:41 PM
as concrete as gamestop ever can be, they sometimes don't have a clue.  I haven't checked any other sources because after UFO:E I was sick of hearing about delays on anything
9430  Gaming / Console / PC Gaming / Re: [PSP] Dungeons & Dragons Tactics on: May 20, 2007, 04:44:53 AM
Just got yet another ETA change notice from gamestop.  Now it's 7/17/07
9431  Non-Gaming / Off-Topic / Re: A Candidate For Us All! on: May 18, 2007, 08:34:49 PM
I kinda like Maggie ;P

I love the casting choice for Mr Dent though.
9432  Gaming / Console / PC Gaming / Re: Did I miss some XBOX 360 controversy? on: May 18, 2007, 05:01:41 PM
There were definitely mods on the old xbox that allowed cheating in mp on live.  Not sure on 360, haven't been following them.
9433  Gaming / Console / PC Gaming / Re: Halo 3 Beta on: May 17, 2007, 06:19:32 PM

Quote from: denoginizer on May 17, 2007, 05:42:24 PM

Quote from: Jarrodhk on May 17, 2007, 04:57:57 PM

The appeal is growing in power and ability... leaping from building to building while dispensing death to all (sorry about that civvies... collateral damage you know)... having cars that change to match your ability level... mass explosions... shooting tires out and watching the cars flip off the bridge... insane gunfights with masses of gang hit squads.... climbing to the top of a 1100ft building... then jumping off... or getting blown off by a 'friend'... etc...etc...etc.

Early on it can be a bit overwhelming, but once you take out a couple of gang bosses and level a bit it is like being a superpowered cop.

But yeah... boring...  ninja

I think the little mechanic of the different colored experience "balls"  flying to you from your kills should be used by more games, especially MMORPGs.  There is something special about blowing up a group of baddies and having all that experience gained fly to you. 

I always chuckle to myself and throw my head back with my hands on my hips... mwahahaha, MORE POWER! then breathe deeply as the orbs merge with my body increasing my skills with a bang.
9434  Gaming / Console / PC Gaming / Re: Halo 3 = September 25 on: May 16, 2007, 11:44:07 PM
I wouldn't be so sure, I'm having a blast  ninja
9435  Gaming / Console / PC Gaming / Re: Halo 3 = September 25 on: May 16, 2007, 11:13:04 PM
heh, I want to launch myself from your mancannon
9436  Gaming / Multiplayer Madness (MMO or otherwise) / Re: You Have 5 Days to Cancel All Plans: GRAW2 Friday Night May 18th on: May 16, 2007, 11:12:03 PM
I'm too busy playing Halo 3 slywink
9437  Gaming / Console / PC Gaming / Re: Halo 3 = September 25 on: May 16, 2007, 07:26:11 PM

Quote from: Brendan on May 16, 2007, 06:29:52 PM

Quote from: SuperHiro on May 16, 2007, 06:27:25 PM

I saw in a video some dude bunny hopping. ugh.

Trust me - that's not a strategy that will result in lasting success.

sadly people do it a lot in this game.  It seems everyone's first reaction is to jump and then shoot down at you.  Really kills the game a bit for me.  (and it is effective)
9438  Gaming / Console / PC Gaming / Re: Halo 3 = September 25 on: May 16, 2007, 04:58:04 PM

Quote from: naednek on May 16, 2007, 03:59:38 PM

I never understood why Halo has suceeded.  The level repetiveness just ruins the game for me.  It's too cookie cutter and shows no creativity or uniqueness.  Even the enemies are limited as far as variety goes.  I think the few things that really grabs people are the multiplayer, sound, character and the weapons.

I know it's a breakout game for consoles, but translated on to a PC, it's very mediocre.  been there done that. 

I think multi is why it's done so well, not the campaign mode

edit: I didn't read everything first! frown

I'll add this then, here's the emblem I've been using in H3. 
9439  Gaming / Console / PC Gaming / Re: [360] Halo3 beta vids... on: May 16, 2007, 10:30:32 AM
I'll be on, though I've never been a big Halo fan.

Figures since I just bought Crackdown anyway that this morning I got confirmation on the beta invite I received last November.
9440  Gaming / Console / PC Gaming / Re: Tool + Guitar Hero... how? (regarding GH official and FoF) on: May 16, 2007, 10:29:26 AM

Quote from: Jancelot on May 16, 2007, 04:05:38 AM

I don't know specifically, but my understanding is that it involves a modded console, setting the songs up using PC software and reburning a new image of the game.  You effectively replace one of the existing songs with a custom one.  The animations for the song is the same as the replaced one and, as you noticed, the guitar track isn't separated.

That's correct, you basically create a new disk with replaced songs.
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