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8761  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: June 02, 2008, 05:44:48 PM

Quote from: ATB on June 02, 2008, 12:10:26 PM

So I got in about 2 hrs last night and while there are several things that require adjustment, this game is quite awesome. Most of my complaints are of a n00bian slant and I'm sure all of them will be cleared up when I get a manual (hopefully)...


-Map Size/Environments
-Weapon/Vehicle variety
-Sound (omg the sound!)
-Size of Skirmishes (8 on Cool
-Vehicles  They're just neat

-Complex. I can't tell what the heck is going on a lot of the time.  For example, I unlocked meds for MP, but they only show up in one kit. Huh?
-Unlock Screen- It shows a picture of the weapon, but doesn't really tell you what it does. For example, there was this round thing with a number designation. I eventually realized it was an Anti-Tank mine.  A bit better explanation on the unlocks would be nice...oh and to what kits they go to
-Squad communication- For whatever reason you can only communicate with guys on your squad...and in many cases, though it seems like we have 8 people on a team, I am only in a squad with 1 other guy.  I don't know if that's cause of when we joined or what...
-Aiming- It seems more genuine, but COD4's aiming system is SO tight, that anything seems to pail.  On the flipside, it's more realistic IMO as you don't actually zoom in like you do on COD4 aiming
-Hit indicator- I can't usually tell that I'm hitting someone.  Also, it really does take a lot of rounds (shaddup Hark!) to take someone down.

I  was also underwhelmed by the SP demo.  The MP, however, has been really really neat. I look forward to many GT nights of taking on the world.

You are right in that most of your complaints are noobish slywink  I'll go easy on ya though.

There is a hit indicator, it's a red semi-circle that pops up.  If you look for it, it's hard to miss so I'm not sure what your complaint  there is.  On the unlock screen the unlocks are in columns and each column is a kit. slywink  Not too hard to figure that out imo.

Squad communications is a key point and you are correct.  I think they do this so you can coordinate with squad mates without having to 'talk over' the rest of your team.  Considering all the squad level bonuses you get combined with the spawn on squad option I think it'll work out pretty well in the long run.

If you unlocked the med kit, then it was in the first column which is assault.

The demo does need a manual, but you can actually find all about the game including how to play at the official website.  Most of your questions would be answered there.  I still stand by my statement that it really doesn't take much to kill someone, if you find it does then you are probably shooting from beyond your weapons effective range.
8762  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC update notes 2nd of june + extra (Updated with unoffical notes) on: June 02, 2008, 05:40:09 PM

Quote from: Blackjack on June 02, 2008, 05:26:17 PM

Conquerors suck! If they don't make me awesome, I quit!  smoke

Anyone who thinks they can have this many classes and please everyone all of the time is smoking something funny and not sharing with the rest of us.  stirthepot icon_lol My Conqueror drops like a load of bricks and I'm just not yet at the point of knowing whether the AT type is borked, my points are all poorly distributed, I just suck, or some combination thereof.  icon_razz

I don't begrudge people on the official forums screaming bloody murder about their respective ATs, but when has any mmorpg launch not brought about the same complaints? For that matter, MMOs that have been out 5 years still have people complaining about class-balancing. If they had Diablo's original 3 classes (a melee character, a bow character and a mage), then balancing would be easy. I'm just convinced the price devs and players play for flexibility and a wide range of types is a balancing situation that's pretty much impossible to ever resolve to everyone's satisfaction, esp. trying to accommodate PvE and PvP styles at the same time.

Anyway. Conquerors suck! I quit!  icon_lol

BJ, there is a huge difference between wanting to be better, and wanting to be viable in the slightest.  Demos, Necros, Conqs and Bear Shaman are all classes that are a bit lacking and probably need more balance.  This is to be expected.

Assassins and HoX are completely broken and not functioning well enough to play the game.  I could go through the huge list of problems, but you obviously don't give a shit and just think people whine because they aren't overpowered.  The quick list is that the manual says Assassins do the most damage, yet a ranger of the same level shooting the same mob does 2x my sneak attack from 20m away while not stealthed.  That's broken.  I'm wearing cloth and have massive amounts of dex, yet a guardian in full plate has 3x the evade chance that I do.  That ain't right.

The final step was when a guardian 4 levels lower than me beat me in pvp by not using ANY combos or abilities after I got the jump on her.  I did a sneak attack, opened up with my biggest combo and got her to 50%.  From there she backed up, pulled out a polearm and ran circles around me swinging normal swings and as a dagger user with no snares, knockdowns, stuns, charges, lunges, etc, I never even hit her again.   If I get a sneak attack off on a mage class and catch them completely unaware, I MIGHT win.  If any class tries to go toe to toe and just stands there, I MIGHT win.  But the sad truth is that the way combat is set up right now, if you either just run away or run in circles, you will beat any assassin that doesn't kill you in one shot.

I've been on the 'gimp' side of classes before and sometimes for many years.  I played a hunter in DAOC and except for the first 2 weeks they were pretty useless in both PvE and PvP until the revamp 2 years later but I stuck with it.  They were not however completely 100% incapable of winning any fight vs someone who knows how to move.

I tend to gravitate towards classes people think are bad just to prove them wrong.  I do the same with builds. There just isnt' anything to work with here.  Squishy armor + no range + no CC = pointless class.  Sadly they will probably 'fix' it by just making the sneak attack do more and then we'll truly be one shot wonders. frown 
8763  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC update notes 2nd of june + extra on: June 02, 2008, 11:02:18 AM
I'm a bit baffled.  Two increses to abilities on two of the most overpowered classes and still nothing for the weakest.  I'm glad I shelved my character. frown
8764  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: June 01, 2008, 03:33:15 PM

Quote from: ATB on June 01, 2008, 01:49:44 PM

I played last night and there definitely is a learning curve.

I didn't get much time in cause I tuned in to the MMA primtime special. 

It was hard to get my bearings and I didn't like that it takes a ton of rounds to kill a guy.  However, I loved the scale of the maps and the vehicles- though it is a sea change from the smaller more intimate maps of COD4.

Hopefully I'll get to play some more tonight.

I've preordered the gold edition and from what I see so far, Ii has the potential to be a time sink on the scale of COD 4.  I'm definitely in.

So far I haven't had any problems with lethality, seems to take just a couple more than COD4 for me.  You may be missing slywink
8765  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 31, 2008, 10:54:13 PM

Quote from: wonderpug on May 31, 2008, 09:30:04 PM

Dammit, you guys are making me want this.

Is this going to be the Next Big Thing for GT multiplayer or are you guys going to burn out after 5 days?

I'll be playing this about as long as I played COD4 (which was from nov to april)

I'll probably play it until Warhammer with a balance between BF and AoC
8766  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 30, 2008, 09:12:02 PM
If you ordered from Gamestop you can email them or call and request it.
8767  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 30, 2008, 08:15:33 PM
Not sure if the preorder and demo one will be available later.  My guess is no.  Quite frankly most of the unlockable weapons are very minor differences. None are strictly better.
8768  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 30, 2008, 07:24:24 PM

Quote from: ATB on May 30, 2008, 06:20:41 PM

Did you guys preorder the gold edition or the regular?

I went gold so I don't have to wait until level 25 to get the 5 extra weapons.  I'm silly like that apparently.

There are 5 weapons you can unlock prior to the games release btw.  If you're planning on playing it's worth looking into it at the game's official site.  One is for preordering, one for signing up for the newsletter, one for ranking to max in the demo, don't recall where the other two are.
8769  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 30, 2008, 05:56:22 PM

Quote from: kratz on May 30, 2008, 05:31:37 PM

The demo is multi only then?  I'm curious about the SP game.
As Jarrod mentions there is a single player mission.  Full game is supposed to have a fairly long campaign.

I hate single player games so I won't be able to comment much on it.
8770  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 30, 2008, 03:49:07 PM
It's like a combination of the older BF games, and Frontlines imo.

Good balance between classes, vehicles are useful and powerful, but have counters that are very effective.

So far I'm very stoked.  Most of my complaints from the beta were fixed.  Hit detection seems pretty spot on, though not quite as visceral as COD4.  While the overall controls are a bit less responsive and intuitive than COD4, it's still very responsive and you can switch to any weapon or gadget remarkably fast.  There is now an input buffer so for example if you have the healing syringe you can switch to it, inject yourself and back to gun in mere seconds.  You can reload while sprinting.  Everything just feels good to me.  Only negatives I have so far are that as can be expected your average pick-up team is pretty lame and doesn't even attempt to attack or defend the targets. 

I also have a complaint about the sniper rifles.  The default sniper rifle doesn't quite kill in one shot unless you head shot.  This would be fine if it didn't take 2-3 full seconds to chamber a second round.  Then I spent an unlock token on the higher damage sniper rifle.  While it did in fact do more damage, it still takes 2 shots and it loads even slower.  Not a whole lot of point to that upgrade imo.  I should have gone the other route and grabbed the faster shooting silenced one.

There's a lot to learn in the game and it's a fairly steep curve.  I can see it being very frustrating to those that don't catch on to games quite as quickly.  If you stick with it though I think the game has a ton of potential especially for team work.

I also love knifing someone and it keeps track of it and you keep their dogtags for good slywink
8771  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: May 30, 2008, 11:01:50 AM

Quote from: Destructor on May 30, 2008, 04:06:42 AM

Quote from: Godzilla Blitz on May 30, 2008, 04:00:36 AM

What does a Totem of the Origins do?

Is is some sort of unique scratch off code in the magazine?

I thought the Totem was a town portal type of spell, usable once every hour or so. But you get one with every character you create for free anyway (Path of Asura), so I'm not quite sure why that's a giveaway item like that.

And yes, it's a unique code that's printed in every magazine. I think you enter it into your account just you entered in your CD key, and then you can /claim it on one character.

It lets you warp to your home town once every 24 hours.  The reason it's a big deal is it lets you cross the entire map for no time investment once a day.  Most people once they get levelling will set their warp point out to where they are levelling up so they can get there quickly.  Sometimes you still need to get back to 'civilization' and it can take 30 minutes to an hour to do it.  This lets you just warp to town, then use your normal warp back to xp.  Worth having for as little as the mag costs for me.
8772  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 30, 2008, 10:59:30 AM

Quote from: Jeff Jones on May 30, 2008, 01:46:13 AM

Quote from: Harkonis on May 30, 2008, 12:29:55 AM

EduardoX, how is it silly to give people who have already paid for it an extra week before people who didn't? Seems silly to think it's silly.

Because it's just a demo, and not the full game. A demo is a marketing tool to reach those unsold on it, not those that have already paid for what the demo is intended to sell. It's their game and they can do what they want, but I agree with EddieX, it does seem a bit silly.

And the demo will be available to everyone so it still serves as that marketing tool.  There are other bonuses of preordering as well, not the least of which is that you have more time to max your rank in the demo which unlocks a gun for the full game.

8773  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 30, 2008, 03:55:07 AM

Quote from: CeeKay on May 30, 2008, 12:58:49 AM

Quote from: Gratch on May 24, 2008, 03:11:01 PM

Sorry, I couldn't resist.

 thumbsup thumbsup

Agree, quite funny. yet sick.  sick, yet funny.  ninja
8774  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: May 30, 2008, 03:54:20 AM
Yeah, if anyone else can get ahold of the PC Gamer code, I'll pay for the magazine to get one smile

Can't get them near me and I'd really like the item since it'll save some time.
8775  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 30, 2008, 12:29:55 AM

Quote from: Jarrodhk on May 29, 2008, 11:57:02 PM

Got it.  Can we play with friends in this demo as opposed to the beta?

Oh yeah... I love destructible terrain, so nice to be in a tank and able to run THROUGH a wooden fence instead of being hung up on it or stopped... also blowing up trees... houses... small mammals...

Liking the sound, would probably be better if I had something besides just the TV speakers hooked up right now.

Yeah, the party system is now active.

EduardoX, how is it silly to give people who have already paid for it an extra week before people who didn't? Seems silly to think it's silly.
8776  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: May 29, 2008, 03:39:36 PM

Quote from: Arkon on May 29, 2008, 02:46:30 PM

Quote from: Harkonis on May 29, 2008, 02:31:28 PM

I have a healing ability that is on a 2 minute timer, it's pretty nice slywink  I popped that plus my 30% dodge bonus and a healing pot all at the same time which amounts to a large positive in my hp smile

Interesting, of course it is also odd that he didn't use the stun or knockdown on you, that could have been a difference maker, unless he tried and missed.

He stunned me right off the bat.  I have an anti-knockdown that I triggered at the beginning and it absorbed his knockdown as well.
8777  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: May 29, 2008, 02:31:28 PM
I have a healing ability that is on a 2 minute timer, it's pretty nice slywink  I popped that plus my 30% dodge bonus and a healing pot all at the same time which amounts to a large positive in my hp smile
8778  Gaming / Console / PC Gaming / Re: Anyone else playing the BF:BC Demo? on: May 29, 2008, 02:30:30 PM
I was trying to throw more in, but couldn't think of a way without seeming to go over the top.
8779  Gaming / Console / PC Gaming / Re: Witches [X360/PS3] on: May 29, 2008, 02:28:49 PM
I do find it amusing though that I knew who posted this by the title before I even opened it or looked at the poster
8780  Gaming / Console / PC Gaming / Anyone else playing the BF:BC (Now not the demo) on: May 29, 2008, 01:17:10 PM
Having a blast so far.  Seems much more responsive than the beta was
8781  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Name and Server List on: May 29, 2008, 12:09:34 PM
When did you make a Herald Kato?!

I thought you were playing a Bear Shaman alt. slywink
8782  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: May 29, 2008, 12:09:06 PM
We've got about 12 people playing on Cimmeria.

The main key is to not go to White Sands or the Underhalls slywink

You can easily get to 19 and out of Tortage by doing your night quests and exploring the Ruins (which are not pvp enabled).  You'll find far more idiots ganking in Tortage pvp areas than in the rest of the game combined simply because it's easy to make a new character, level it to 20 or so and be an ass with little to no accountability.  Most of the real jerks don't bother levelling up past 22 or so and you'll see the quality of play increase drastically post-tortage.  I've died in pvp 10 times in 50 levels and half of those were in tortage.

It also helps that we're on an RP-PVP server because the community really does do a good job of policing things.  People that gank are often put on server wide KOS lists that mean they don't get to do anything without being ganked themselves and it keeps most people in line.

really the whole key to enjoying playing on a pvp server is to know when to move.  Someone bothering you?  switch instances or at the least switch where you're respawning.  Learn what areas are 'hot' and do you best to avoid them except during off hours.  You can't try normal questing in the war zones and expect to not get jumped, it just won't happen.
8783  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: May 29, 2008, 12:04:10 PM
Kato getting excited while Thry does his Firestarter Gone Bad impression
Thry and Kato rocking out, Jesus rocks with the Good Book
The PvP vid I posted before with my ass vs bs
8784  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: May 28, 2008, 10:19:15 PM
Looks like my webserver host is down.

Anyone know of a place I can store a few files about 10mb each?

Got some vids to share.
8785  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Name and Server List on: May 28, 2008, 10:18:10 PM
Harkonis - 49 assassin  Cimmeria
Anuvara - 20 tempest of set Cimmeria
8786  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: May 28, 2008, 09:22:36 PM
I'll also add that key to levelling ANY melee class is positioning.  Make sure when you get that add that you are hitting both mobs at the same time with each hit and combo.  If the add is a caster/archer then either pull it closer then melee it, or run up to it dragging the other mobs.  If you can get mobs lined up you can take down far more than you might think.  Use your poisons and dots to your advantage too especially when you can't line mobs up properly.  If you unload the tier 3 and tier 2 poison combos on a mob, you may be able to then turn and ignore it because it'll be dead in 3 seconds of both poisons ticking.

I'm at the point now that my poisons ticking actually do about even dps to my actual strikes.
8787  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: May 28, 2008, 09:20:07 PM

will be my final spec.

Get one point in Excellent Balance then you can ignore the general tree until much later.

Flesh Rot is the second tier I grab, the damage per application is small but it adds up fast and is 'free' damage.  We come back for the Vile Poisons much later, it's a big boost, but we need other things more.

Third tier you want to get both of these ASAP.  The 10% offhand chance is pretty big dps jump and the Cat's Paw dodge boost is used everytime it's up it seems.  Between a potion, double tapping back and popping cat's paw I have lucked out and taken 6 even cons followed by 3 adds.

The order you do the next couple is up to you, atrophy is very nice panic (and great in pvp, 30% damage reduction for a few seconds).  Just make sure that when you hit 30-31 you have Golden Lotus and Snap Kick.  Those two abilities together account for about 80% of my survivability.  Cat's Paw makes up the rest.  If you pop Golden Lotus and a potion, then Cat's paw and when Cat's paw runs out you snap kick, that usually buys you enough time of no damage + healing to be back to full health even when surrounded.

Blindside is pretty huge for stamina regen, second wind in the general tab is also good, but I couldn't fit them both in.  I'm still a bit torn on pvp usefulness of Blindside though and might end up going for the timer reduction on Second Wind.  The stamina drain component of blindside is pretty hefty though and can be useful in keeping a melee from using combos on you or any class from running.  It's as close to a snare/stun as we really get frown

In PvP assassins are a bit gimp in the long run because unless it's a really squishy caster (necro and demonologist) if they want to get away, they will.  I've taken people down to 25% with the opening salvo from stealth only to have them pop a stam and health potion and run away ignoring my crossbow shots.  We have no way at all of keeping people in range.  You basically have to group with another class to be effective against anything other than a squishy caster.  Even then most casters have a damage shield that can pop your stealth if you get close so they can be rough too.

Once you hit 50 you can respec to move some points around top loading your two new 50 feats and greatly increasing your total dps.  By the time you're done you have an AOE confuse, and plenty of damage that scales as your target is closer to death.  This allows you to sneak attack them down to the point that they trigger the impending doom and then you do a combo or two of Slow Death Strike which puts massive DOT on them.  The whole time your Lotus Weapon and Flesh Rot are stacking and getting larger as they near death.

It's a fun class for me and can be very effective in many situations, however it does take a pretty large amount of skill to play well and is pretty useless in more situations that it is good in.  For example right now any caster can out sprint us due to the mechanics behind sprinting (it's a % drain for sprinting, but an absolute regen so players with lower total stam regen more quickly to sprint again).  Plus a ranger can do more with a single ranged combo than we can up close while stealthed which just seems a bit broken.  They also get snares, root traps and plenty of other utility.  I'd personally suggest that most people that like rogue-ish things would probably be more happy with a ranger or a barb than an assassin. 
8788  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: May 28, 2008, 06:14:38 PM
Had a nice fight today.  Saw a Murder Herd (they are pretty much KOS to the whole server) so I stealthed up and.... missed my stealth attack.  icon_eek

Thought he was a soldier class but apparently he was a bear shaman as I found out when I got him to 50% and he then was at 100%  crybaby

Here's the video
8789  Non-Gaming / Off-Topic / Re: [forum game]Warhammer 40k WW game on: May 28, 2008, 04:02:42 PM
I was going to avoid playing in another WW game, but MAN you had to go all 40k on my ass.

8790  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: May 28, 2008, 02:40:20 PM
ok, now this is just plain sick

9 chain kill

He spams the insta cast HOT and does AOE damage with each cast
8791  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: May 28, 2008, 12:09:54 PM
I have emotes appear and disappear on the emote list throughout the day.  It's almost as if they have multiple versions of the game running different zones.  Some zones it's /emote burning and some it's /emote burningman drives me crazy.
8792  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: May 27, 2008, 09:37:32 PM

Quote from: Jarrodhk on May 27, 2008, 09:20:51 PM

RE: stealth, yeah I've been paying closer attention to the light gem on the bottom of the minimap.  It makes a big difference as to when you can get away with sneaking up on critters.  It is much easier inside than out.  What you are wearing is also supposed to have an effect on how easy you are to detect.  Not sure how to judge that.

On running when being attacked, the problem is that if your real level is far below the mobs you are fighting (as when mentored), you get about 2 maybe 3 hits before you are dead.  If you run, you can lead the mob to the tank, or use terrain to get away.  If you stand still you will be dead.  <shrug>  If you want I can try standing still next time it happens, but I'll be hoping there's a priest with res nearby.

You don't have to just sit there and take it, but you should be ready to stop running when you see a melee damage dealer running at the mob slywink  I can trigger the beginnings of a combo on the run so that I can trigger the finisher when I get there, but the finisher roots me.

Heh, of course sometimes I get the feeling you do it on purpose, like when you mes the guy right before I sneak attack so I miss lol
8793  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: May 27, 2008, 08:03:12 PM

Quote from: Arclight on May 27, 2008, 07:39:09 PM

Assassin.........the red-headed step child of AoC.  No really....Is this the forgotten class? you very rarely hear people talking about them yet they are the most squishy, un-needed class in the game.
At lv22 a lv20 mob can detect my hiding skills from the same distance as if I didn't have it on.
Two level 20 mobs can give me a heart attack its so close...

Without the hiding skill working, and no damage mitigation to speak of, you have a perfect recipe for a gimped, useless class.

I'm gonna hang in there with it because I have masochistic tendancies............but man, do they need some lovin.

Hide works fine.  If it's daylight, you have trouble sneaking.  That's just part of life I guess, realism yes, but it makes it that much harder as an assassin.  While I do agree that we need some help and are very, very squishy, I have been fine solo from about level 30 on.  Now I can even take on small groups of even cons without being in a panic.  Placement of mobs is key. 

Part of the reason I've not had many problems though is that I've played a stealther in dangerous waters in pretty much every game for years.  I go everywhere stealthed.  I used to go in raid dungeons solo just to see how far in I could sneak.  Got pretty good at avoiding aggro.

Feat respec at 45 is 2 silver fwiw

At 47 I found that if it's nighttime I can actually stand inside of a boss mob and not be detected.  The key as mentioned before is to have higher hide than the mobs level x 10.

edit:  I'll add that what the class REALLY needs is a snare/root and/or a way to hit people with combos even while they are moving.   I have all these cool 4-5 part combos that have a nice effect at the end and the target is either dead before I get to the effect, or they moved and half the combo misses them.  I am getting very frustrated with people running around when being attacked too instead of letting the melee people do their damage to kill the target, but that's a whole different issue slywink
8794  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch - May 27th Edition on: May 27, 2008, 05:48:28 PM
I was disappointed to find that some of the 'crucial' mount skills can't be used on the rhino and mammoth.

Quick dismount and rear kick in particular.  I've seen both in dev videos and not sure why they don't work in live.
8795  Non-Gaming / Off-Topic / Re: The GT Wrap Sheet on: May 27, 2008, 02:01:14 PM

Quote from: pr0ner on May 27, 2008, 12:07:15 AM

Quote from: WalkingFumble on May 26, 2008, 11:56:16 PM

Lucas Arts sent my ISP a letter asking them to ban me from the internets after i installed a pirated copy of 'star wars: empire at war'.  my ISP sent me a letter saying "it probably was an accident because of a file sharing program, make sure the game isnt on your computer".  i had already deleted that crappy game at that point, but i dont download much plundered software anymore.

You did?  Bwahahahahahaha.

This should make for some Pr0ner fun at the next family get together slywink
8796  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: May 27, 2008, 11:11:40 AM
ToS are considered imbalanced right now mostly due to the lack of a limit on their Idols.  You are supposed to only have one at a time with a 60 second timer and people are placing 6+ down so that any mob that comes near gets obliterated.

Regarding the large numbers of spells, combos and abilities, generally speaking you only need access to a few at a time.  Part of the joy for me is that different people playing the same class use different combo chains and spell attack chains.  You can pick and choose.

As posted in the other thread, I use the so I have access at my fingertips to quite a few combos.
8797  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan - All Your Questions Are Belong to Us! on: May 27, 2008, 10:58:35 AM

Quote from: Razgon on May 26, 2008, 03:53:32 PM

Quote from: Arkon on May 26, 2008, 03:50:56 PM

I just use the mouse to click on a combo and then the 1-3 keys to hit the directional attacks.  Hasn't been too difficult for me so far.
+ 3

I laugh at all the 'clickers' slywink

BTW, I use this for my left hand and this for my right hand.

Gives me access to all the combos, all the combat moves and very good precision with my thumbs smile  I used to play FPS' competively so I got used to the trackball for that (plus it's awesome for my carpal tunnel)

Teh n52te takes some getting used to and I hated it at first, hated it with a passion.  But people have sworn by it so I stuck to it and now don't see how I could live without.
8798  Non-Gaming / Off-Topic / Re: The GT Wrap Sheet on: May 26, 2008, 11:51:32 PM
I can't really talk about it.

No, actually I can't.  icon_frown
8799  Non-Gaming / Off-Topic / Re: G.I Joe Update on: May 26, 2008, 11:48:44 PM
This gave me a chuckle
8800  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: May 26, 2008, 09:50:34 AM

Quote from: EngineNo9 on May 26, 2008, 06:08:39 AM

This game is almost to the point of pushing me to buy a new computer.  My home system is now crapping out with texture corruption and lock-ups (in both Conan and LOTRO) so not being able to play it when I have time is killing me. 

If you can be patient it may pay off.  a LOT of the problems are game and programming related and not really equipment.  Unless you have really old stuff.  People with decent rigs are having problems that just shouldn't be happening.
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