http://gamingtrend.com
April 25, 2017, 06:35:06 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 211 212 [213] 214 215 ... 257
8481  Non-Gaming / Off-Topic / Re: Heroes Season 3 (spoilers for our less fortunate European friends) on: October 01, 2008, 02:46:29 AM
I'm really enjoying the series this year, it lives up to what it is... a comic book on tv, every week.

Not sure why so many people are venomous about it. 
8482  Non-Gaming / Off-Topic / Re: Heroes Season 3 (spoilers for our less fortunate European friends) on: September 29, 2008, 02:19:19 PM

Quote from: Daehawk on September 27, 2008, 04:48:32 AM

Its Quantum Leap! At least he is not a woman. Notice they left out what powers that the one Peter was in had frown

I believe it was listed in the file they showed of 'Jessie' the guy he's trapped inside. Thought it was Sound Manipulation
8483  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why are there no Warhammer Online Impressions thread? on: September 29, 2008, 10:50:50 AM

Quote from: Butterknife on September 26, 2008, 06:05:53 PM

Quick tips:

1)  Trying to use a quest item that is in your inventory but can't find it?  I spent 45 minutes doing this before I figured it out.  There are actually three tabs in your bag/inventory (not two as it appears).  The half-circle thing on the top is your quest inventory -- look in there for the item you need
2)  The little circle to the top-left of the minimap is your "join scenario" button.  Click it immediately when you log on and join the scenario queue.
3)  Hit the "o" key (letter o - not zero) to open your social panel.  For some inscrutable reason, this panel doesn't have an on-screen icon like every other menu.

The on-screen icon is the group of 3 faces above your chat bar.
8484  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why are there no Warhammer Online Impressions thread? on: September 29, 2008, 10:45:18 AM

Quote from: Rich on September 26, 2008, 11:40:02 AM



As far as the RvR or the group play goes that's all good and fine but a game should be fun getting to that point. 


This really confuses me since 'that point' is as soon as you start the game.  So the menus and character creation should be more fun? slywink  You can rvr literally as soon as you load in with a new character.
8485  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [CoH] Architect moved back to Issue 14, Issue 13 supersized! on: September 26, 2008, 09:48:15 PM
That's some pretty awesome stuff.  Sadly (not really slywink )  I'm having too much fun in WAR right now.

Definitely good to know there is an option in CoX though, they realyl seem to still be innovating.
8486  Non-Gaming / Off-Topic / Re: [10/11/08] Arizona Welcome Home Party for our Favorite One-Eyed Asian Pirate... on: September 26, 2008, 11:52:53 AM

Quote from: DamageInc on September 25, 2008, 01:16:54 AM

I can make a pretty good pasta salad, or I can bring some Chick-Fil-A platters

Chick-Fil-A is my sinful delight, I would LOVE if you brought some smile
8487  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why are there no Warhammer Online Impressions thread? on: September 25, 2008, 03:54:14 AM
I should be illegal to attack a squig herder, it's the only way to make it fair to them
8488  Non-Gaming / Off-Topic / Re: Heroes Season 3 on: September 23, 2008, 09:58:52 PM

Quote from: hepcat on September 23, 2008, 07:25:38 PM

Quote from: Eel Snave on September 23, 2008, 07:20:44 PM

I loved it!  Mohinder has always been an irresponsible scientist.  He's always been more concerned about science than ethics, so I was not surprised to see him try the serum.

Overzealous, yes.  Wanting to give everyone powers?  That came out of the blue.  Wanting superpowers himself?  Another one out of the blue.

Mohinder was written completely out of character. 

They need new writers...stat.   icon_wink

Mohinder always seemed disappointed that he didn't have any abilities.  I always was under the impression that he would do anything to be 'special'  like the people he studied.  Didn't seem out of character in the slightest to me. 
8489  Non-Gaming / Off-Topic / Re: Heroes Season 3 on: September 23, 2008, 05:16:58 PM
Odd that so many of you don't like it.  I enjoyed most of it (especially the fact that they played an extra episode).  Thought the story moved at a good pace and was enough drama and action in the mix.  Definitely couldn't compare it to season 2 imo.
8490  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Wanderers & Warhammer Online on: September 19, 2008, 07:40:11 AM

Quote from: DOSHIGH on September 18, 2008, 08:15:41 PM

How's the balance with Destruction on Ostermark?  I rolled a dwarf with some people I play WoW with on Averheim and RvR has been total fail.  We were outnumbered so badly in 2 of the 3 zones we tried that I'm going to hold off leveling for now on that server.

If you stop levelling there, you're only putting your side even further behind. slywink  Be a team player!  Fight the good fight!  Go Underdogs!
8491  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WAR - smooth like a baby's bottom on: September 19, 2008, 07:39:18 AM

Quote from: YellowKing on September 18, 2008, 08:25:38 PM

There must be an element of randomness to it then. I tend to get my pick of the same items over and over, though I'm usually stuck with lesser loot bags. The one time I did win a white bag it had a really nice set of boots though.

Green bags and below are always the same for that PQ.  Blue bags and up often have several items that could be in the bag.
8492  Gaming / Multiplayer Madness (MMO or otherwise) / Re: warhammer CE Edition on: September 19, 2008, 07:37:36 AM
Mine had no mousemat. frown
8493  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 14, 2008, 03:29:24 PM
You are not entirely correct Spar, though people do need to heal more than they do.

When faced with a Witch Hunter, Marauder, White Lion or Witch Elf you are FAR better off dps'ing them into the ground instead of trying to heal their target beyond hte first couple hots you throw on them.  The reason is that you will have less total time spent and they will die fast enough that you can then heal your target up afterwards.  You simply can't outheal the damage that those classes can do when they get rolling.  Not using your whole class' arsenal is a pretty boneheaded move.  Of course with your attitude I still can't tell if you're yanking our chains or really are that egotistical about your mad skillz slywink
8494  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 13, 2008, 10:15:15 AM
They shipped mine too, but EBgames doesn't do Sat delivery, so you won't get it until Mon frown
8495  Non-Gaming / Off-Topic / Re: Can't believe what I just paid for gas on: September 13, 2008, 09:14:22 AM

Quote from: Huw the Poo on September 13, 2008, 08:51:53 AM

Quote from: Jag on September 12, 2008, 07:53:54 PM

Stop using exotic names like 'petrol' and maybe they won't charge as much.

You're the ones putting a liquid in your car and calling it gas.  icon_razz



That's just because we realize it's the fumes that burn. slywink  we have to turn it into an aerosol anyway, hence gas.  slywink or something.
8496  Gaming / Console / PC Gaming / Re: SPORE Impressions on: September 12, 2008, 11:30:17 PM
I was having a blast with the game until the pathing screwed up and decided my tribesmen couldn't deposit food anymore.
8497  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 12, 2008, 07:13:01 PM

Quote from: Soulchilde on September 12, 2008, 06:11:52 PM

I just want to add T1 RvR is no comparison to T4 RvR.  Abilities change drasctically once you add in Mastery Points and Gear. Btw, I had a R40 RR35 IB before test was wiped for 4.1

Having full access to tactics also changes things quite a bit.
8498  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 11, 2008, 08:58:37 PM
I suggest Monolith for Order and Saphery for Dest.  The sooner we can commit (assuming the servers are actually available at launch) the better chance of getting all the forums on board.
8499  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 11, 2008, 07:23:58 PM

Quote from: Arclight on September 11, 2008, 05:00:34 PM

Ironbreakers can take more of a beating than the Orc tank. But at the sacrifice of dps.


This doesn't really seem true in practice but I believe this was the original theory.  IB's can really throw out some serious damage if they blow their grudge.
8500  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 10, 2008, 06:05:12 PM
The current client will update to retail client at release.
8501  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer. Open RVR vs. Core rule servers. Lets talk about it. on: September 10, 2008, 06:03:54 PM
The inability to go back to unlock tome entries can be a killer too since some of the tome entries unlock abilities.  This would mean if you accidentally outlevel a tier and didn't get your unlocks, you're SOL for that character for good.
8502  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 10, 2008, 04:56:11 PM
I also want to give a heads up to the people who are/were planning on playing dest with me that I may still go Order.  It seems a fair amount of the people who were talking about going Dest have switched over to Order in the last month.  with the SH mostly broken, I have little reason to play it until it's fixed.
8503  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 10, 2008, 04:54:29 PM
Tried an Eng again today for the first time in a couple months.  Wow, a lot has changed.  They are pretty kick-ass tough little SOB's now.

So far out of all the classes the only one that isn't ready for release is my favorite.. the SH.  Still mostly broken and very underpowered.
8504  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer - Euro stuff (Euro guild as well) on: September 10, 2008, 04:52:40 PM
I really wish you guys could just play with us over here, especially since GOA is f'n everything up.  Are the pings just way too bad? 
8505  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer. Open RVR vs. Core rule servers. Lets talk about it. on: September 10, 2008, 04:51:10 PM
I'm one of the 'hardcore' pvp players.  I loved playing on Darktide in AC, Mordred in DAOC and SB.  I love FFA pvp and anything goes.  However, I hate the Open ruleset for WAR and will be playing on a Core server.

Three main reasons are:

1) there really is plenty of pvp on a core server
2) the chickening on Open servers will prevent you from backtracking to explore, unlock tome entries or to help guildmates
3) most mobs in the enemies territory will be friendly to you which gives you an obscene advantage.  So basically anyone who stays in their home turf is at a disadvantage in pvp which is exactly opposite of how it should be.

edit:  I'll add as a possible NDA breach that I've played on an Open ruleset server and the above are verified by myself slywink
8506  Gaming / Console / PC Gaming / Re: Xbox 360 relaunch Sept 25th? on: September 09, 2008, 05:29:45 PM

Quote from: metallicorphan on September 09, 2008, 06:15:13 AM

doesnt look like it may not be happening after all

http://kotaku.com/5047059/g4-says-no-to-xbox-360-relaunch-rumor


Quote
While we're waiting to hear back from Microsoft on the VGChartz forum-sourced Xbox 360 "relaunch" rumor and speculation, one allegedly involved party has given us denial. G4 reps told us that the 5-hour specialí rumored to air on the cable network is "fake."

Your statement had my head running in circles...

doesn't look like it may not be happening after all

I thought you were being sly about it being true until I saw your link
8507  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 09, 2008, 05:26:37 PM

Quote from: Daehawk on September 09, 2008, 05:23:07 PM

Mark Jacobs said this...

Quote
I have read IanCís post on the situation and I have just communicated to GOA my thoughts on it.  Iíll simply say this, I do not agree with what he said, I do not support what he said and his comments were, in my opinion, way out of line.

Mark

Ouch, that's gonna cost someone something.  I'm still glad Mark doesn't pull punches often anymore.
8508  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 09, 2008, 05:23:53 PM

Quote from: El-Producto on September 09, 2008, 03:26:06 PM

Quote from: Daehawk on September 09, 2008, 03:16:58 PM

hmmmm This may be the first MMO I buy without getting to try it first. You guys make it sound like a WoW killer or at least an equal.

I really want to play a black orc. The stuff Ive seen makes them look so cool.

For me, it does a lot of things that WoW didn't do, that I hated about it.  I wasn't a hardcore player, but new what bugged me.

So far, I don't feel that grind that WoW had.  The ability to level up NO MATTER what you are doing is so nice.  If I want to PVP I'll get XP, if I want to grind mobs, I get XP.. and if I want to PVE I'll get XP.

Plus the classes actually require playstyle, rather than gear (at least at this point).

It's fun.. and I see myself going further with this MMo than any I've tried before.

Overall I expect it to take just as long to hit max level (rank, not renown rank) as it does in wow, a big difference to me though is that I can have fun the entire way and never feel a need to rush once I'm at 20 or so.
8509  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 09, 2008, 05:22:40 PM

Quote from: Chaz on September 09, 2008, 02:31:05 PM

I stand corrected, and the archmage is indeed a healer class.  However, in the PQ I was running, I was grouped with two of them, and I never saw a single heal, which led me to believe they're not a healing class.  Apparently they were being played by folks who just liked to nuke.

I know about the healer mechanic, which is why I was so surprised to find that there is no healer at the graveyard in the second camp in the high elves area, where you respawn after dying in the first PQ.  I right clicked every NPC in the camp, and not one offered to heal me.  Maybe there is one, but it was hidden so well that I couldn't find it.

I don't want anyone to think that I'm down on the game, since I'm not, and I'm really enjoying playing.  I just had a frustrating time and I literally had nothing I could do in-game for ten minutes, so I vented.

The ultimate irony is that the shield I got as a reward for grinding the PQ wasn't even useable.  Apparently the sword I had was a two-handed sword, and I didn't realize that the game uses the tag "great sword" to mean two-hander (why they couldn't say "two-handed" I don't know), and I don't have a one-handed sword at the moment.  Of course, 20 minutes after getting the influence shield, I got a blue shield drop off a mob that's much better than the reward shield, but that I also can't use.  slywink

Can't wait for head start so I can finally start playing Chaos and Greenskin like I want to.

Play with me and I'll not heal you!  (that will be because I will probably be a Squig Herder though and not because I don't like you smile )
8510  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 09, 2008, 12:44:29 PM
Not sure why you seem to think the High Elves have no healer class... they have the Archmage which is my favorite healer class of all of them on either side.
8511  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 09, 2008, 01:37:26 AM

Quote from: YellowKing on September 08, 2008, 09:50:57 PM

Quote
If they're going to be gigantic PITA's about the beta, then I won't particularly trust them to handle release any better.

I doubt they're intentionally trying to screw anyone over. It's just that 9GB file + massive interest + thousands of beta slots opened simultaneously = slow downloads the day before beta. Mine downloaded fine...2 weeks ago.
This is definitely the case, you have a very large file and an incredible number of people trying to get it.  Why would you expect it to be easier than it is?  I had no problem getting mine, I started the torrent and then chilled for a day or so.  Haven't seen any other company do a bigger release of a free product that was as large and provide more downloads faster yet. slywink
8512  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 08, 2008, 06:32:08 PM

Quote from: Reemul on September 08, 2008, 04:35:59 PM

I just got a key, i just got a key woo hoo. LOL, i found a site which had 21 Beta keys left, registered and got 1, how lucky is that. Now i have to go download the client, sounds like i'll be playing by the weekend  Tongue



Hopefully before the weekend, beta could very well be over come the weekend. slywink
8513  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 08, 2008, 12:53:16 PM
Graphics seem very crisp for me.  Are you guys running any options in your drivers?  I force anistropic (sp?) and aliasing on since hte game doesn't have settings for it, makes a big difference in visual quality for me.
8514  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 08, 2008, 12:00:00 PM

Quote from: SuperHiro on September 08, 2008, 11:25:32 AM

Wow, now the wait to download is nearly at 24 hours.

Fuck you Mythic
Fuck you Gamespy
Fuck you EA

/crosses Warhammer off the list.

Are you not able to download a torrent?
8515  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 08, 2008, 10:42:23 AM

Quote from: Gratch on September 08, 2008, 02:33:28 AM

Quote from: lildrgn on September 08, 2008, 01:47:59 AM

Quote from: Gratch on September 07, 2008, 01:15:29 PM

I have never gotten the live headset to work through the adapter, on either the RB guitar or drumset.

So how does one ever communicate via voice? I'm not too interested in shredding my cables by modding.

In theory, you should just plug in the adapter, then plug the 360 headset into it.  Unfortunately, I've tried 2 different adapters and I couldn't hear or be heard with either one.  I know it's not my headset, as it works just fine when I plug in into either the Xplorer guitar or the regular 360 controller.

I did, however, pick up a wireless headset, and it worked just fine with the drumset.   I sold it because I wasn't using it enough to warrant the $60, but I think I might need to pick up another one for RB2.

I'll also add that the newer model of microsoft wired headset doesn't need the adapter, it has a different type of plug on the end and works with the instruments straight up.
8516  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: September 08, 2008, 10:41:24 AM

Quote from: lildrgn on September 08, 2008, 01:47:59 AM

Quote from: Gratch on September 07, 2008, 01:15:29 PM

I have never gotten the live headset to work through the adapter, on either the RB guitar or drumset.

So how does one ever communicate via voice? I'm not too interested in shredding my cables by modding.

My headset has worked fine on all my instruments.  You could always get a wireless mic though if that's an option for you.
8517  Gaming / Console / PC Gaming / Re: rock band 2 announced! on: September 08, 2008, 10:36:27 AM
Though it's not getting much publicity, don't forget the 'normal' RB2 drumkit also has optional cymbals that you can add just like the ion's standard ones.  It also has an optional second bass pedal.
8518  Gaming / Console / PC Gaming / Re: SPORE Impressions on: September 08, 2008, 10:32:31 AM

Quote from: Razgon on September 08, 2008, 09:13:05 AM

Ceekay, your creature is positively scary! Let me guess, Herbivore? ;-)

anyways, as I posted over at OO, the game has faded a bit on me, space section was, boring and repetitive, and without charm once I played it for a few hours...

The dumping down of the games depth has made this a bit too, well, empty for me - the only thing that matters in your  creature design, seems to be the poison and the spike thing, all other things is purely cosmetic, since having a trillion legs doenst make your creature go faster, or anything else at all...

On the other hand, some people are incredible at this - at my last game, I ran into a christmas gnoe thingie that scared me a LOT!

Rewatching videos of the game from 2 years ago and such, it's a shame to see so many aspects 'dumbed down' from what they were trying to do.  They showed off the procedural animation so much on the creature stage and then in the release you can't actually do the eating/dragging of meat and such.  Now it just eats when you click and if you move it stops.
8519  Gaming / Console / PC Gaming / Re: SPORE Impressions on: September 08, 2008, 10:30:23 AM

Quote from: Orgull on September 07, 2008, 07:46:02 PM

More impressions. I don't like Space Stage at all. I can see why many people would, and I'm not saying it's bad, but it's my least favorite stage. The learning curve is a cliff.

When I get home from work later I'm going to start a new game and try being a herbivore this time smile

So for me

1) Creature
2) Cell
3) Civilization
4) Tribe
5) Space

Although Space will probably get better as they patch, update and expand the game. Just needs some more tool tips and better mission information. "Return to Bladoo" What? Where in the universe is Bladoo? Turns out it's a planet. In what system? Sorry we're not going to tell you, you have to search 45,000 systems to find it.  disgust

Otherwise the game is terrific!

So far every mission I've had that says to go to a planet tells me the system in the mission details.  Also, if you turn on the travel trails (which the tutorial tells you how to do) the path to your mission planets/systems is highlighted as a giant line. slywink

I'm not digging the combat interface of space mode, but I've had no problems finding my way around.
8520  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 07, 2008, 09:19:25 AM
'Open' beta is still a beta and they will be bringing stuff down and testing the whole time.  Lots of issues still to resolve, but it's kinda normal for them to reboot and tweak often at this point.  Hope the pathing is fixed soon though, i think part of the problem is their reluctance to treat the pet as something other than a mob.  If it used it's own pathing things would work better, as it is the mobs are now sticking to people like pets to their masters and when they can't we get 'target not attackable' do to anti-kiting code
Pages: 1 ... 211 212 [213] 214 215 ... 257
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 1.11 seconds with 21 queries. (Pretty URLs adds 0.129s, 1q)